Artificial Intelligence Books
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A great introduction to AIReview Date: 2004-06-21
it supplemented my view that the computer is the minds helpeReview Date: 1998-12-28
A rehash of other books, but with a better styleReview Date: 1998-06-11
Tough going, but worth the effort.Review Date: 1998-05-14


A movie in waiting?Review Date: 2004-01-18
Great book!!!Review Date: 2001-06-26
Great ReadReview Date: 2000-08-18
How much is too much information and intelligence?Review Date: 2000-06-25

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Publishers Weekly Got It WrongReview Date: 2007-09-08
Wonderful!Review Date: 2007-10-21
Palwick creates characters who are vivid enough that I find myself wanting to meet some (and hoping never to meet others), and does a masterful job of creating sympathy for even the least sympathetic people in the book. She also does a fantastic job of creating suspense through an interesting structure that moves back and forth between the past and present, showing effects long before exploring the causes.
This book isn't as tightly constructed as her previous novel, The Necessary Beggar, but it's also much larger in scope and ambition. It exceeded both my expectations and my hopes, both of which were very high.
powerful dark futureReview Date: 2007-07-30
However, he keeps track of his estranged daughter Meredith, who cannot conceive so has adopted an African infant who survived the ravage of a virus. However, her Nicholas suffers from horrible nightmares of monsters that he must kill or die. Meredith tries to help her beloved son with the aid of excessive altruistic Roberta Danton and Fred the AI as mom realizes her child has been brainwiped probably by her father. Soon all those who offered solace will learn that the worst crime a person can commit is caring for another human.
This multifaceted science fiction contains two major complicated subplots that tie together through the Meredith's relationships with her dad and her son. One theme focuses on the war as big business AI supporters (dad) vs. the anti-AI radicals. However, that subplot though well written lacks the heart of the other major subplot, caring for Nicholas in a world where kindness and compassion for others can prove deadly. Science fiction fans will appreciate Susan Palwick's horrifying look at a near future San Francisco.
Harriet Klausner
ShelterReview Date: 2007-06-28
Shelter is about a mentally ill child, an AI rights movement, a number of people bound together by complex family ties and social relations, and a homeless guy who takes care of cats. It is very gripping and you want to read it right through to the end.
Meredith wants to give shelter to her mentally ill child so he won't be brainwiped. Her child wants shelter from the monsters. Henry the homeless guy is looking for shelter to sleep in and shelter for his cats. Roberta wants the shelter of family after all of her original family die. The AIs and uploaded personalities are looking for the shelter of legal rights. Everyone is looking for physical shelter from a huge storm with flooding.
The amazon editorial review says this book is slow and recommends it for younger readers (since when do young people like slow things?). I would recommend it for sophisticated readers, whether older or younger, who can pick up on all the characters' complex emotions, and I read the book all the way through in a day and a half. It's not slow. It's just the size of a large dictionary. That means there's *more to read.*

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Not an Introductory bookReview Date: 2005-04-13
The way the author approaches the development of the framework is sometimes overwhelming because the author does not concentrate in one specific case or concept but he mentions all the different possibilities almost at the same time. I think it is worthwhile to buy the book to have it for advanced understanding of the concepts involved in the study of Complex Adaptive System. My approach to learn GA will be reading the above mentioned books and then study this book in a very detailed and slowly way to digest the huge amount of concepts and information provided by it.
The founder's wordsReview Date: 2005-09-09
1975, when he first published this work, was a long time ago. Since then, computing has advanced, computing demands have advanced, and biology has advanced. Biology, because it functions at all the levels from atoms to worlds, has bottomless potential for insight. Because the atoms, the worlds, and everything between are all unfriendly, biology has many problems to solve. It doesn't matter whether you are an oak tree, a virus, or a whale, the solution (at the species level) is the same: evolve. Holland was the first to harness that incredible problem-solving power to computational use.
A huge literature has built up from Holland's founding thoughts. Those thoughts are here, in their original and purest form. It is hardly surprising that Holland anticipated so many elaborations of his work. One, in particular, struck me: the idea of 'hot spots' for genetic crossover. Or rather the opposite: 'cold spots' where crossover is inhibited. As a computer scientist, Holland's first thoughts were written in binary. When you allow points where crossover can not occur, you allow coherent multibit values - maybe even floating point. It's easy to laugh at Holland's initial naivete now, but he was talking about the foundations, not the structure built up from it.
If you have ever programmed genetic algorithms, you have been stunned by their effectiveness in creating good solutions. 'Good' doesn't mean precisely optimal, but pretty damm good anyway.
If you were a hard core creationist to start with, you still are. But now you know that evolutionary problem solving is powerful, broad, subtle, and effective - so much, that it's hard to believe it could ever have arisen by chance.
//wiredweird
Genetic Algorithms Classic for EngineeringReview Date: 2000-03-31
Topics include: background, a formal framework, illustrations (genetics, economics, game playing, searches, pattern recognition and statistical inference, control and function optimization, and central-nervous system), schemata, the optimal allocation of trials, reproductive plans and genetic operators, the robustness of genetic plans, adaptation of coding and representations, and overview, interim and prospectus.
Inclusion of a disk of spreadsheet-based examples would have increased user-friendliness to the sometimes moderately-complex mathematics. Otherwise, this book is a well presented, and useful classic for researchers and software vendors seeking to develop more innovative intelligent products.

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Downplay AI and just extract what you needReview Date: 2004-01-03
Ok, let us not try to get bogged down into semantics. The book does have many nice, state of the art (2004) methods for handling diverse problems arising in game coding. For example, the section on speech recognition is quite well done. The main thing to take away from that section is that you need to restrict the problem so that the range of possible user responses is limited. Which may not necessarily be what that author intended. But from your point of view of easier and more robust coding, this is the pragmatic way to use speech recognition.
Of course, an AI purist might argue that what I have just suggested is not really AI. I agree. I use the speech recognition as just one example. You may derive the greatest benefit from this book if you deprecate the AI aspect and just see what methods you can usefully cull. Always remember that true AI is really hard. You are writing games. NOT research. Leave that to others.
"Ok, let us not try to get bogged down into semantics?"Review Date: 2004-08-09
What else is wrong with this reviewer's reading/writing skills that contributed to their negative review of this book? If you can't write clearly...
Another useful addition to the game developers shelfReview Date: 2004-01-24
AI Game Programming Wisdom 2 is structured very much the same as the first book in the series. The articles are broken into similar sections, with the addition of a new section on finite-state-machines and splitting the section on learning into two. Having already covered the A* algorithm, its various optimizations, and navigation meshes in the previous books those topics are virtually absent here (though they may be buried as a secondary topic in some of the path-finding articles). I thought that the series had exhausted discussion of finite-state machines, but the editors managed to include a couple of interesting articles. The demand for more realistic AI behavior in character-based games in growing. And while a full simulation of emotions and human characteristics is unteneable, at the moment, there are some interesting ideas in the Learning section of the book e.g. "Motivational Graphs: A New Architecture for Complex Behavior Simulation.".
I can't say that this book is indispensible from an implementation perspective. Most of the articles are simply too vague - though there are notable exceptions throughout the entire series of books. What I found most useful in these articles was that they stimulated thought and helped to generate discussion among the programmers and designers at work.

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An Important Study of a Critical Military Space ProgramReview Date: 2003-05-26
It was a brilliant concept but it took years for it to come to fruition. The first effort, Project MIDAS, experienced numerous technical problems, but finally reached a turning point in 1963 when MIDAS 7 detected the first missile launch from space. MIDAS confirmed the concept, and the DSP program, with first launch in 1970, has provided early warning of missile launches ever since. Through 1997 eighteen DSP satellites had been placed in orbit, not all of them operational of course at the same time.
Jeffrey T. Richelson's history of this program, "America's Space Sentinels," is an especially important and welcome addition to the literature of the military space program. It provides as comprehensive an understanding of this effort as is possible in the current environment, using a wealth of declassified documents to piece together this program's evolution from idea to implementation and operational life. It is, of course, not the final word on this subject because of still-classified materials that should one day be made available about DSP, but it represents a benchmark in the historiography.
Especially welcome is Richelson's discussion of DSP's employment in the post-cold war era. He provides an excellent overview of its use to detect Scud missile launches in the Gulf War of 1991. He also describes how it detected the test firing of a new Iranian missile in 1998 and its use in piecing together the details of airplane accidents, such as the September 1997 collision of American and German military aircraft off the Atlantic coast of Africa. He ends with a discussion of the follow-on missile launch detection program, the Space-Based Infrared System (SBIRS), which is due to come on line at the end of the century.
From the time when DSP served as the backbone of the nation's strategic early warning system during the cold war through its continued use in the still very threatening climate of the 1990s to its replacement by a presumably more capable system, this book is an important contribution to the public's understanding of space-based military systems. It should be required reading for all who are interested in the strategic defense of the United States in the nuclear era.
Excellent coverage of an Indispensible Satellite SystemReview Date: 1999-08-03
Richelson Strikes again! Excellent coverage on a Great Topic!!Review Date: 2007-02-06
One high point in the text is the information on SCUD missile launches during Operation Desert Storm. While the news media reported bits and pieces on the launches, Dr. Richelson gives us a "bird's eye" view of what crews in Colorado saw half-a-world away, and what their contribution did to the defense of the US troops in the desert.
The only downside to this book is its currency - This is a volume in definite need of updating due to the bringing online of the SBIRS constellation, the battles fought during the Clinton era about space systems and emerging technologies that have DSP/SBIRS ready for the scrap-heap. If you're a military space-nut like me, this needs to be in your library.
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Very interestingReview Date: 2003-04-26
IngeniousReview Date: 2002-11-06
How Real Language Works!Review Date: 2000-05-11

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Mishmash, UnfortunatelyReview Date: 2007-05-22
Excellent introduction to case-based reasoningReview Date: 1997-09-10
Straightforward writtenReview Date: 1998-10-15
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THE VERY BEST ON CLASSICAL AIReview Date: 2000-02-08
Don't judge this book by its cover...Review Date: 2002-08-01
So Haugeland's story is that of a particular theory of mind that held predominance for several decades (what the author himself dubs "good, old-fashioned artificial intelligence" or "GOFAI", p. 112) but is now gradually being superceded. His introduction to this story concludes with a description of the Turing test and a justification for its use, and a brief statement of the efficacy of describing a system in different-even contradictory-ways through different "organizational levels". (p. 9) Of all the ideas presented in the book, this last one has the greatest promise for applicability beyond GOFAI.
Chapter 1, "The Saga of the Modern Mind", is a condensed bit of intellectual history. Haugeland introduces the philosophical children of the Copernican revolution-Hobbes, Descartes, and Hume-and the ways they grappled with understanding the world of the mental with the ideas that had proven so effective in the physical sciences. We soon encounter the "paradox of mechanical reason": if reason is the meaningful manipulation of symbols, and meanings are not physical entities, then how can machines manipulate them? (p. 39)
Chapter 2 serves as an extended definition of "Automatic Formal Systems", that is, computers. This material is the most challenging in the text, but the important concepts (formal games, digital systems, medium independence, etc.), are well-described, except for finite playability. The students I tutored through this work found it impossible to determine just what point was being made, and so did I.
How does one assign meanings-connections to the "real", outside world-to the symbols that a computer manipulates? This question is taken up in Chapter 3, "Semantics"-and answered, it seems, by sleight-of-hand. Haugeland gives to this the name "the formalist's motto": "if you take care of the syntax, the semantics will take care of itself". (p. 106) Neither I nor my students found this simple resolution at all satisfying. In every example of a formal game that the author presents, whatever semantic interpretation it has is provided from outside the system.
Chapter 4, "Computer Architecture", charts the milestones of computing. It begins with the analytical engine, and lauds Babbage's single-handed invention of programming without noting, however, that a human mind does not resemble the tabula rasa of a computer's memory bank. Moving quickly to the twentieth century, we get insightful descriptions of Turing machines, von Neumann machines (which turn out to be the kind of computer we are accustomed to), the mind-bending tree-structured LISP machines, and Newell's pragmatic production machines.
Chapter 5, "Real Machines", might be better titled "Real Problems". Haugeland presents some of the brick walls that AI research has run into. These can be grouped into the phenomenon of the combinatorial explosion: in order to interact with the real world in a manner that demonstrates "common sense", an AI must have access to an impossibly large store of information (while accessing what it needs in due time), and be able to consider an equally impossibly large set of potential courses of action. (p. 178) Methods to restrict what the AI has to consider, such as the focus on "micro-worlds", result in a system with no sense. Haugeland acknowledges these problems, and offers nothing but hope in scientific and technological progress to answer them.
Chapter 6, "Real People", develops means by which the sense that humans exhibit, and machines are far from realizing. Dennett's intentional stances and Grice's conversational implicatures are intelligent-if partial-characterizations of perspicuous reasoning. They are, however, frustratingly slippery for computer programmers, so it's not surprising that Haugeland, with some exasperation, groups them together under the "nonasininity canon": "An enduring system makes sense to the extent that, as understood, it isn't making [a rear] of itself." (p. 219) I feel that, if a reader has followed the author this far, then he or she deserves better than this.
Yet Haugeland and his colleagues are bound to feel frustration. Computers are electromechanical in nature, while humans are neurochemical. Computers can engage in numerical calculation with speed and precision, while most people find mathematics to be their most difficult school subject. Computers are tools that we devised to assist us. Human behavior was forged in the four-billion cauldron of evolution, and psychologists have barely begun to sort out the seething stew of vestigial loves, hates, and motivations that shape our behavior. And honest cognitive science will admit that humans and supercomputers are each masters of two separate, very different worlds. At the end, Haugeland finally admits this possibility-without contemplating the alternatives to the computation theory of might that this possibility demands.
A great exposition of the fundamentals and more.Review Date: 1999-03-22

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Step-by-step robot designs and programmingReview Date: 2004-11-07
In addition there is Mindstorms control code to accompany each chassis design. The programming language is Not Quite C (NQC). Installation instructions for NQC are included as this is a step you will have to take in addition to the standard Mindstorms installation.
The bots range from just a small construction around the RCX control block to designs that are 'gargantuan'. They are as sturdy and well designed as those that you find in the original Mindstorms kit.
I was disappointed that there was not more emphasis placed on describing the program logic. I would have appreciated flow charts as most of the control logic is simple state machines.
Overall I think this would be a fine book for anyone serious about Mindstorms sumo.
Packed with valuable tips, tricks, and techniquesReview Date: 2005-03-05
tinker with hardware and softwareReview Date: 2005-01-30
The Lego library is easy enough to understand. You code in C, and link to that library. So the outlook is procedural, not object oriented. But for the code examples shown, and for any code that you are likely to write, their sizes are small enough that a procedural approach is perfectly adequate. And with less overhead than an object oriented outlook.
A nice aspect is that you can tinker with both the hardware and software, in tight feedback design loops of changing something and testing it. In other projects, often it might be purely software. Which may not appeal to you, if you're the sort who is attracted to robotics.
Related Subjects: Fuzzy Games Natural Language Neural Networks Philosophy Publications Robotics Qualitative Physics Machine Learning People Applications Creativity Vision Companies Genetic Programming Agents Conferences and Events Belief Networks Programming Languages Associations Academic Departments Distributed Projects
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And I hope Mr. Hogan infuses more of the book with his sense of humor ... especially at the end. He needs to keep this VERY dry topic as light as he can.