Applications Books
Related Subjects: Medical Research and Medicine Education and Instruction Environment Military Meteorology Chemistry and Biochemistry
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Used price: $194.99

Outstanding book in duct acousticsReview Date: 2004-05-11
A great bookReview Date: 2003-05-10
Excellent book for acousticians involved in exhaust systemsReview Date: 2000-06-15
Used price: $50.00
Collectible price: $298.00

A Deep and Classic Approach to AcousticsReview Date: 2000-12-02
Some writers cater their approach to electrical engineers or to mechanical engineers, assuming that by tieing everything to those disciplines they will make the effort easier for their readers. This may serve well those who come from those disciplines, but may not serve others well and may not serve all applications of acoustics equally well either. Pierce does not do so. His approach is rigorously mathematical and pure, going to the heart of the matter, rather than one of attempting to cut corners by making analogies to other fields that you may or may not know.
The book is not for the faint of heart or the mildly curious, it is deep and demanding. But he organizes it superbly and writes intelligently with a wonderful way of integrating the history and development of the science, and the graphics are exceptionally clear and communicative.
Highly recommended for the very serious about this subject. My favorite among the books I have consulted.
KKReview Date: 2005-07-24
Clearly this is the book to learn physical pricnciples from. I wish the author would have added a couple of chapters on aeroacoustics and related phenomena.
AusgezeichnetReview Date: 2002-07-18

Great Book for beginnersReview Date: 2007-03-14
Meyer's ProbabilityReview Date: 2006-04-21
Excellent tutorial-like introduction to modern probabilityReview Date: 2002-03-07

Used price: $5.25

Interesting, little known facts about PhotoshopReview Date: 2006-11-03
Adobe Photoshop CS/CS2 BreakthroughsReview Date: 2006-08-15
The book have something that usually is loathly missing in most. It give you paths to the command that is speaks of in the relevant question/answer sections regarding particular needs (Q. How do I resized a batch of various sized images. A. Use Fit Image (File > Automate > Fit Image - course there is more to this than that, but you get the drift).
Great guns. A keeper for me and other professionals who count on Photoshop to make the mortgage. BTW the Archies stay as well.
An extremely good time saver!!!Review Date: 2005-12-29
-page 1-28:all about photoshop essentials(upgrading smoothly,control&menus,windows&palettes,monitors,tools,editing objects and handling documents.
-page 29-48: getting the picture:creating and opening files,exploring camera raw,scanning
-page 49-84:image editing basics(resolution,cropping,selection strategies,amazing transformations,duplicating)
-page 87-123:correcting images(evaluating an image,making global corrections,making local corrections,maintaining image quality,productivity perks,sharpening,actions&batches)
-page 125-139:working with layers(managing layers,aligning layers,layer masks,combining images)
-page 141-154: working with type(creating &editing type,get set with type)
-page 155-179:enhancing creativity(brushes,filter fun,perspective&distortion,darkroom adventures,paths&the pen)
-page 181-194: keeping color consistent(setting up color,previewing color output,color space conversions)
-page 195-212:organizing&finding images(building your bridge,annotating&organizing,fast file finding,production practices)
-page 215-244:printing,saving&exporting(printing,images for other programs,store multiple variations in one file,images for the internet,it's showtime)
-index page 245-253
David Blatner& Conrad Chavez did a tremendous job grouping hundreds of tips in 244 pages.Each chapter starts with a red question mark next to an individual question like ...?Is it true you can actually use the Crop Tool to correct perspective in an image or...?Tell me about the new Smart Sharpen command.How is it different than Unsharp Mask?Do I use it with Unsharp Mask or instead of it? or...?Infrared images look realy cool.How can I simulate that effect in Photoshop?
The book is in a handy format and each item is a small tutorial with the necessary examples illustrated on the page.
Don't read it from cover to flap(your choice!) because it's no covering "every feature" in PS but use it as a reminder for practical problems you encounter daily.
I put it on my night table and when I dream about PS(i'm insane!)and don't find THAT solution according my dreams it still lays on my side and I can dream further without worrying that my dreampicture would'nt achieve.
By the way this book is applicable for problems with CS and CS2;the content is worth the price.Well done gurus!

Used price: $94.39

Deserves 6 starsReview Date: 2001-07-05
In addition to a sound presentation of concepts - without however being extensive (or boring) on theoretical details that probably would not be relevant - this book addresses most areas of University Math (Physical Sciences undergraduate curriculum) with a wealth of good practical programming examples. I specially liked the chapters on Eigenvectors and Eigenvalues, those on Differential equations, Fourier analysis and the simple but very clear and didatic one on Discrete sytems.
In summary, although not a complete text, the subjects addressed in this book are so well presented that it can be forgiven for not covering some areas (like complex variables and calculus of variations, to name only two). There is no waste of pages in this book, but as a suggestion for future enhancement I would mention the inclusion of a chapter dedicated to exploring the graphing power available in MATLAB.
Also as a reference, for most needs you'll probably be able to start doing something productive right away after reading. Well worth its price!
Excellent reference for engineersReview Date: 2000-08-07
Excellent book, but missing import parts for Electronics/ComReview Date: 2002-05-27

Used price: $68.99

Take your OpenGL skills to the next levelReview Date: 2006-04-14
The first part of the book goes over some of the more basic OpenGL material - 3D transformations, color, shading, and lighting. Although the second part of the book - basic techniques - may look old hat at first, it does cover some interesting subjects such as deferred shading and image processing techniques that you don't normally think of as wedded to computer graphics. The best part of the book, to me, is part 3 on advanced techniques. In particular the chapters on scene realism, natural detail, illustration and artistic techniques, and scientific visualization have very unique material on them that reveal algorithmic details along with enlightening illustrations and pseudocode. The reader of this book should already be familiar with performing computer graphics using OpenGL and also be somewhat mathematically sophisticated considering that mathematics is heavily used in this book. All of the code for the methods and effects used at this book are in a zipfile at the book's website. I highly recommend this book to anyone who has gone through the "OpenGL Programming Guide" and wants to take their computer graphics skills to the next level.
One of the authors of this book does have an extensive tutorial freely available on the web that is an older subset of this book, so you might want to check it out and see if you like his writing style before you purchase. Type "Advanced Graphics Programming Techniques Using OpenGL" into Google and the first address listed should be the author's tutorial. It is no longer on OpenGL.org as far as I can tell.
Excellent Intermediate Level BookReview Date: 2008-02-08
Disadvantages are:
-too short articles on difficult topics
-too much (for me) about CADs
-somewhat old (using pbuffers instead of FBOs)
P. S.
The link for source codes from the book doesn't work, use the following one: [...]
A new review (again)Review Date: 2005-06-02
There is a paper on OpenGL.org written by an author, and much of that paper's info is in the book. It is not a direct reprint though. I was disappointed because I had an immediate impression it was just a total reprint of a free document. Also, the book is not hand-on at all, you really have to know your way around OpenGL to implement the techniques. It's not a quick teach-yourself-OpenGL book.
Now, I came back to update my review, because the first few chapters are crammed full of info that is really, really good. Well worth the money for the book. If you really want to know OpenGL on the inside... this book is it. It's just alot of reading, and very little hands-on. And some info in here you can find on OpenGL.org, but much newer techniques are covered to.
So I bumped it back to 5 stars, and it is an honest review. It is really worth it for these deep chapters, not for code techniques. Don't buy it unless you really already have a good handle on GL you will not be able to figure much out.

Used price: $22.98

freelance designerReview Date: 2008-07-19
So easy to understand it should be called "After Effects @ Play"Review Date: 2008-05-27
I just recently purchased this book and read it all and gave some of the projects a whirl. I'm a big user and fan of After Effects so I say this book deserves a 5 Star.
Great Book!Review Date: 2007-03-08

Used price: $70.34

Excellent readingReview Date: 2006-01-05
very thought provoking and visually stimulatingReview Date: 2000-07-26
Sea Shell MathReview Date: 2002-06-02

Used price: $10.23

Amazon And BeyondReview Date: 2008-03-27
An excellent breadth-first approachReview Date: 2007-08-28
Excellent introduction to Amazon mashupsReview Date: 2007-07-01
One thing you'll get here but not in a lot of other comparable books are architecture diagrams for each project. This is particularly helpful for mashups where there's often lots of integration happening at multiple layers. The illustrations help solidly conceptualize what happens where.


AmazingReview Date: 2006-09-23
True believers in those original goals of artificial intelligence take heart -- this book gives new hope to a field that has come to be dominated by engineering approaches that only work in special cases like the logic behind the cruise control switch in a car. Mitchell's model provides the fluidity and flexibility that is lacking from classical machine learning techniques.
Redefining what artificial intelligence is all aboutReview Date: 2000-02-18
Copycat is unlike anything in artificial intelligence. It is not a symbolic system, neither a connectionist one. The major goal of the project is to study the nature of concepts. Concepts, as we all know, are flexible, context-sensitive creatures. For instance, DNA has nothing to do with a computer program, but there is a sense on which we can see DNA as a computer program that guides embrionary development. DNA can also be seen as a zipper, as it "zips down" in two parts (for cell reproduction). Still another view would be DNA as a will, for it carries valuable hereditary "property". Now, DNA is in truth just a molecule, and nothing else. The question is, how can we see the same thing (such as DNA) as so many different things? Moreover, how can these fluid context-sensitive concepts be implemented in rigid, rule-obeying computers?
To which the answer is: what we view is the abstract roles that DNA plays in embrionary development, cell division, and in individual reproduction. And this is the very idea of "Analogy-making as perception".
Well, not so fast. The copycat project is not designed to grasp such extremely complex subjects as DNA, but, on the other hand, it presents a computational architecture that suggests what the nature of concepts is like, and how flexible concepts may emerge from inflexible mechanisms.
Copycat can solve analogy problems such as abc->abd:ijk-> ?. But it is not restricted to trivial ones. Consider the following analogy: abc ->abd:xyz->?. How would you solve it? How do you think that copycat solves it?
Obviously, this project doesn't fit in very easily in classical artificial intelligence, as it attacks some of the most pervasive ideas of the field, such as the separation of perception and cognition. In fact, I think this book redefines the major questions of artificial intelligence (and although Mitchell does not state it, I think the copycat model does not fall prey to either the frame problem or to the symbol grounding problem).
It is very unfortunate that this is not one of the best-selling books in AI. But I believe that it will ultimately make its mark on the History of the field, if for no other reason than it simply is the right approach to genuine intelligence and authentic understanding.
Should one day Amazon.com let me give a 6-star to a book, but charge me a dollar for giving it, this is one that would definitely deserve to be such a 6-star.
============================================
PS. I would also recommend Hofstadter's Fluid Concepts and Creative Analogies; and Robert French's Subtlety of Sameness.
THE insightful project on machine perceptionReview Date: 2000-02-06
For deep reasons, this was an invalid move, but only a few could see it. Melanie surely could, for her highly original copycat project exhibits some of the best insights in Artificial Intelligence ever.
AI is still so much pervaded with the wrong ideas that this book will need to take some time to make its definitive mark on the history of the field.
If genuine understanding is ever to be built into a machine, understanding of the kind that Searle's gang will be forever denying, then it will come from an architecture similar to that proposed in this book.
Then again, I could turn out to be wrong. But let us let History decide on this issue.
Related Subjects: Medical Research and Medicine Education and Instruction Environment Military Meteorology Chemistry and Biochemistry
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