Artificial Intelligence Books
Related Subjects: Fuzzy Games Natural Language Neural Networks Philosophy Publications Robotics Qualitative Physics Machine Learning People Applications Creativity Vision Companies Genetic Programming Agents Conferences and Events Belief Networks Programming Languages Associations Academic Departments Distributed Projects
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Used price: $57.94

Recomended book to readReview Date: 2003-07-22
FabulousReview Date: 2006-04-06
The book covers a plethora of topics from simple gradient descent through second order techniques and conjugate gradient, through to the use of 'bayesian techniques' (basically confidence intervals on network outputs), monte carlo techniques etc. Similarly error functions, non-linearities (sigmoids, softmax etc.) and data preparation are all treated.
The extensive bibliography also provides excellent references for further study, (a whos who of the field, as well as actual titles). My copy is now dog earred from frequent reading.
It makes a difficult topic easy to understandReview Date: 2003-09-15
Only for an expertReview Date: 2006-07-20
In summary, this book should only be purchased by someone already familiar with neural networks and their mathematical basis. Anyone else will be wasting their money.
Sheer pleasure.Review Date: 2004-01-28

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Collectible price: $10.00

Thoroughly enjoyable, there is no comparisonReview Date: 2005-12-10
Ethan Hamilton Techno-thrillersReview Date: 2003-02-21
An incredible journeyReview Date: 2001-12-27
Jefferson Scott tackles the problem of artificial intelligence nicely in this book. Ethan Hamilton and his family are back, along with Special Agent Mike Gillette, and a few other secondary characters from Virtu@lly Eliminated. There is a murderous avatar out on Globenet...bots are escaping into cyberspace...and out of their gameworlds. Only mahem can follow.
There is no shortage of action and movement, that's for sure. And during it all, the grace of God shines through. I've heard it said that the cover art for Terminal Logic is uninspired...well please, don't judge the book by its cover (even though I happen to _like_ the cover :) ; you'd be missing a treasure.
A very good bookReview Date: 2003-12-08
Thoroughly engagingReview Date: 2000-10-13
The writing is crisp and refreshing, seasoned neatly with subtle humor. Never preachy, the Christian message shines through with clarity.
This was my first Jefferson Scott book. I look forward to reading the other two in the series.

Used price: $21.74

Intermediate Robot BuildingReview Date: 2008-04-20
Intermediate Robot BuildingReview Date: 2007-01-13
Great bookReview Date: 2006-10-30
This book introduces the most common parts (in a beginner type robot) step by step by defining them properly. So far I have made a line following robot almost from scratch. This book sets you up with many different options. It starts with safety and where to obtain parts then moving on to introducing parts. After that you are shown how to setup a solder-less breadboard.
Truly excellent!Review Date: 2005-03-21
Practical advice for a noviceReview Date: 2006-08-27
Books like this are refreshingly down-to-earth after reading the usual college text books.

Used price: $16.77

Fun projectsReview Date: 2008-04-09
Great Introductory BookReview Date: 2008-03-03
Unfortunately, I was led a bit astray by the title. "Inventor's Guide", to me, summons mental images of crazy legos hacks, but that's not the goal of this book.
In the introduction, the ULMNIG describes its true intentions--taking you beyond the user guide and instructions that came with the Mindstorm kit. It does not assume any previous experience with Lego or Mindstorms, but helps you explore a broader range or projects and possibilities.
As an entry level book, I think the ULMNIG overwhelmingly succeeds.
The book starts with a description of the lego pieces, then provides basic guidelines for building sturdy structures and functional gear trains. For me, this was the weakest part of the book. Don't get me wrong. It has solid information, and should be useful for beginning builders. But it felt too short and too superficial for my tastes.
The ULMNIG then spends two chapters exploring the NXT-G programming language in detail. If you are going to use NXT-G, then you need to read these chapters. They provide a lot of information that will help you get the most out of your Mindstorm brick. They are also much clearer and more informative than the user manual. Reading these chapters will save you from hours of frustrating trial and error.
Finally the last half of the book covers six new robot designs. Four of these designs are radically different from each other. One is a differential drive with a ball castor. One is a four-wheeled steering vehicle. One is a six-legged walking motion sensor, and one is a stationary bot. There are also two variations on the differential-drive bot.
This gives you a nice combination of projects. The designs increase in complexity, allowing you to improve your skills as you progress through them. Building them will teach you a wide range of design techniques, while the variations show you how you can modify existing designs for other purposes.
The projects are definitely the highlight of the book. Working through the projects will teach you more about building robots than the rest of the book combined. And, once your finished, you should be ready to jump into your own projects.
Unfortunately, advanced builders/programmers might find themselves somewhat disappointed with this book. The ULMNIG hints at several advanced topics: building dynamic structures and third party programming languages. Unfortunately, these only get the briefest introduction. A few paragraphs each, tops. And the ULMNIG doesn't even mention other advanced topics, like third-party sensors and hardware, or attaching your own circuits to the NXT brick.
So, I would not recommend this book for everyone. But, if you've finished all the projects in the Mindstorm Users Guide, but your still struggling to build your own robots, then this is definitely the book for you.
Fantastic manual to the Mindstorms NXTReview Date: 2008-04-24
Great for kids and adults!Review Date: 2008-04-06
Readable, indepth, visual- the author has crafted a good book hereReview Date: 2008-03-13
Author: David J. Perdue
website: http://www.davidjpredue.com ; http://www.nxtguidedavidjpredue.com
Strengths: Very nice schematics, parts listings and visuals to highlight or the parts for the machines. Easily readable. Good for novice robot builders but also advanced users will find it helpful as well.
Weaknesses: The book has black/white text.
Novice/Intermediate/Advanced
Rating: 5/5
reviewed by Dr. Eric Flescher, Olathe, KS: (dreric1kansas@aol.com)
Introduction
I have been working with robot kits for many years. I started with the Fischertecknik robot turtle which I built and was able to use with the logo interface with my Apple IIE. Later on I heard about Lego Mindstorms and bought a set to use. It was tough going and after much delay because of the programming and the light issues with the brick, I was able to get legos finally working. Since then, I have worked with several kits and working with PC and Macintosh interfacing. But I was still looking for more a more helpful guides to build more interesting robots. I think I found one in The Unofficial Lego Mindstorms NXT Inventors Guide.
This author David J. Perdue knows his stuff and Lego Mindstorms. He has been creating MINDSTORMS since 2001 and just won the NXT Camera Bot Building Challenge competition and is the author of Competitive MINDSTORMS (Apress, 2004). He has received three Special Mention awards for his creations on the official online MINDSTORMS and is a full time student, pursuing a degree in Management information Systems in Texas. So I opened the book to see what else I could find out and how I could use the book for my LegoMindstorms in the future.
In the beginning, it was difficult to use Mindstorms. For me the kit did not work at all. Working with Macintosh was not an option. There were minimal additional information for working with the robots beyond the parts, software and initial schematics. I had to use a PC. This version works with PC (needs Windows XP or higher and will or already have shipped Vista version) or Macintosh OSX (version 103.9 and higher). It was not until later that I learned from a Legos salesman that the light in the room could be an issue. Its little things like this that kept me and possible others, from doing more with robotics.
I was hoping that the book started with novice programmers and robot creators. This books has "novice " beginning information so this book can be used with those who are new to Lego Mindstorms or are upgrading to the NXT version. It is good to know that this advanced robotic author, is "down to earth" with his writing and when "speaking" the language of robots. I have not upgraded to the NXT version yet and so and wanted to see whether it is would be worth upgrading myself but if so how and what ways could the robots be used with this new version.
The black and white screenshots are integrated within the instruction. The visuals are large enough to read and decipher what you need to know. The lack of color does not really hurt. I really liked the screenshots and illustrations listings of the parts for assembly. However it would have been nice if they were in color (the parts are a multitude or colors. Tables do however include numbers, piece names and the place color however. When you need more information about the parts, they are all there listed and illustrated/ photographed.
Throughout the book, there are helpful ideas in the way of bold notes that are "peppered" throughout the tutorials. In addition, there are pointers that go along with the "balloons " which have text inside of them about related to the robot parts. Circles and arrows highlight the illustrated areas in the screenshots that the author is clearly targeting for his instructions. This makes the understanding of the parts even more explicit.
The introduction introduces Lego Mindstorms, NXT, building , programming and starting and working with robotic projects. Here is an outline of the chapters and what is in store for you.
Part I in entitled "Introduction to LEGO MINDSTORMS NXT". In the Chapter 1, LEGO MINDSTORMS NXT starts off with building robots, the programming of robots, activating robots and what can you do with robots and NXT. Chapter 2 is includes solid but easy to understand information about starting with the NXT robotic set.
Part II illustrates the building with 4 chapters. There is electronic pieces, understanding the LEGO MINDSTORMS NXT pieces, the need and building sturdy structures, and working with and building with gears
Programming section is in Part III . Chapter 7 introduction has a nice introduction to the NXT-G system. Later 3 chapters involve advanced NXT-G programming a. There is also more in the form of unofficial programming languages for the NXT.
Part IV involves 6 robot projects and that is where your in-depth robotic education really begins. You are taught the author's Mindstorms method, and working with 6 nice in-depth but easy to understand projects.
Appendices are good resources. Appendix A has LEGO MINDSTORMS NXT piece library. The Appendix B NXT-G has nice quick reference guide section that includes information for advanced programming to perform more intricate tasks. The author details a lot of the complexity, not only with words but also visually illustrates how to and in what ways to to complete the array of blocks, sensors and programming information. While it is not easy to learn, this section takes you "once step at a time". Appendix C informs with other internet resources.
Conclusions
I recommend this book highly for its in-depth tutorials, the visual schematics and the quality of the reading that makes the information well understood. No one said building robots was easy but with this book, you will learn and go further than you thought you could achieve. What I like about this book and the way the author has crafted this book is that he actually invited you to build robots in a none intimidating way. The in-depth information, the visual assemblies and tables, and the easy to read information along with the tutorials will allow you not only start but develop your skills in robot building. You will learn to be creative but at the same learning the logic of the machines and how to build robotics. I know there are many books that teach Lego Mindstorms out there but I am glad I chose this one first.

Used price: $55.06

Important book for Evolutionary Computation researchersReview Date: 1998-09-30
I think the book's strengths are twofold. First, that the important ideas in EC "popped up" in many earlier guises. I find it fascinating to discover concepts like "schema theory" and "bloated programs" addressed in at least a primitive form in papers going back to the 1950's. EC may be a "new science" but it clearly has deep roots. Second (and a more general point), that ideas themselves are not all that is required to do science. Timing and other factors play a role in how ideas get pushed forward and recognized by other researchers. It is a point that would be well taken by young researchers in any field.
There are some things that could be improved. One could quibble about the selection of papers, though I think Dr. Fogel's selections are well justified. For readability's sake I think the formatting of some of the papers could have been redone. Furthermore some papers might have been better presented in an abridged format. Overall, however, I think the book's minor flaws are far outweighed by its contribution to the field. Serious students in EC should definitely look at this book.
Excellent book on the history of evolutionary computationReview Date: 1998-12-03
Delightful compilation on the "evolution" of ideas.Review Date: 1998-11-22
very interesting volume on evolutionary techniquesReview Date: 1998-10-04
David Fogel accomplished a great feat by searching, reading, and selecting a collection of papers that constitute "the fossil record of evolutionary computation." This volume contains almost 30 important research articles that establish the foundations of evolutionary computation, including seminal articles written by Ingo Rechenberg, Lawrence Fogel, John Holland, Hans Bremermann, Nils Barricelli, Alex Fraser, Michael Conrad, and John Koza. All the articles were grouped carefully into meaningful units, each prefaced by an introduction written by David Fogel.
Researchers will find this volume to be an extremely interesting guide to the background of concepts of evolutionary computation. It is appropriate for anyone who is in search for such answers as: where did these techniques come from? where are they going? and what is their potential? But, above all, the book provides a unique experience of addressing the most fascinating question: "how is an idea born"? For this reason alone, this book is a must for any researcher in this or any other related field.
A rare piece of scholarship.Review Date: 1999-01-07
Russell W. Anderson, Staff Scientist, HNC Software, and Associate Editor, IEEE Transactions on Evolutionary Computation

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Fantastic introductionReview Date: 2008-02-16
It's hard to imagine a better introductory textbook for this topic.
A great introduction!Review Date: 2000-11-19
terrific textbookReview Date: 2003-04-17
Good as an overall, not for the detailsReview Date: 2003-05-11
I do not think this book is useful for someone intending to code a genetic programming algorithm.
Excellent, comprehensive and easy to read.Review Date: 2002-01-29
The book is very complete and detailed yet easy to read, even after a day of work.
The first part of the book contains introductory information on background areas like probability, biology and computer science as a general discipline.
Getting into the topic, it clarifies some of the differences between evolutionary systems and genetic algorithms and shows how all this contributes to the theory of genetic programming and the evolution of computer programs.
It explains how things are done with different types of individuals (tree, linear, graph, etc) and gives valuable insight about the implementation process.
Although you may need other sources for formal treatment of some topics, this book is a very good acquisition.

Used price: $48.44

Unique book on the implementation of genetic programmingReview Date: 2007-06-30
Chapter 4 discusses the representation problem for the conventional genetic algorithm operating on fixed-length character strings and variations of the conventional genetic algorithm dealing with structures more complex and flexible than fixed-length character strings. Since this book assumes no prior knowledge of the LISP programming language, section 4.2 describes LISP and section 4.3 outlines the reasons behind the choice of LISP for the implementation of solutions in this book. Chapter 5 provides an informal overview of the genetic programming paradigm and chapter 6 provides a detailed description of the techniques of genetic programming. Some readers may prefer to rely on chapter 5 and hold off on reading the detailed discussion in chapter 6 until they have read chapter 7 and the later chapters that contain examples.
Chapter 7 provides a detailed description of how to apply genetic programming to four introductory examples thus laying the groundwork for all of the problems to be described later in the book. Chapter 8 discusses the amount of computer processing required by the genetic programming paradigm to solve certain problems. Chapter 9 shows that the results obtained from genetic programming are not the fruits of a random search. Chapters 10 through 21 illustrate how to use genetic programming to solve a wide variety of problems from varying disciplines and are defined by the table of contents. The examples in these 12 chapters make up the heart of the book.
The final eight chapters discuss aspects of genetic algorithms common to all implementations. Chapter 22 discusses the implementation of genetic programming on parallel computer architectures. Chapter 23 discusses the ruggedness of genetic programming with respect to noise, sampling, change, and damage. Chapter 24 discusses the role of extraneous variables and functions, and chapter 25 presents the results of some experiments relating to operational issues in genetic programming. Chapter 26 summarizes the five major steps in preparing to use genetic programming while chapter 27 compares genetic programming to other machine learning paradigms. Chapter 28 is an interesting one in which the spontaneous emergence of self-replicating and self-improving computer programs is discussed. Chapter 29 attempts to wrap up the book with a conclusion.
This book is best used for its examples and practical viewpoint. There are certain matters, such as how to program in LISP, for which you will need dedicated books since the amount of detail in this book is not enough. I do highly recommend this book as a uniquely practical one on how to implement genetic algorithms via computer programs. I haven't found another with so much practical information.
Must Have for all GP studentsReview Date: 2005-09-21
This book is great!
The essential reference for GPReview Date: 2002-07-04
Great introduction.Review Date: 2006-07-11
This first volume in the Genetic Programming series of books by Koza is very well organized and clear in its explanations. I have not tried the techniques presented yet, but I have some good ideas on how to proceed. The author uses LISP as the language of choice in the book, but practically any modern language should be sufficient.
If you have any interest in Genetic Programming, I encourage you to at least pick up this first volume and read through it. This technology is still relatively new and the application of the techniques seems virtually limitless.
Genetic ProgrammingReview Date: 2002-01-09
There was some repetition in places, maybe because the author wanted to emphasize some points and also to remain understandable to persons who may read selected chapters or examples rather than from cover to cover, page by page.
Although the book states that Genetic Programming does not depend on the LISP language or features, it uses LISP as its exclusive language of choice. I would like to implement these generally very computationally intensive Genetic Programming Algorithms in a very fast and efficient way, which for me implies assembly language, and although the author gives good tips about making the algorithm run faster the implementation shown is all LISP and nothing else. I am also interested in using the algorithm to generate efficient, parsimonious, code. The author described the additional problems of parsimony, but gave no information on generation of fast code from S expressions. I will have to refer to some compiler books and my own experiments to go further in this area.
I look forward to experimenting with the subject and reading some of Dr. Koza's other books on the subject.

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Great book for learning AI with Prolog, but....Review Date: 2002-08-12
This is not a good first book on Prolog. If you are new to Prolog and Logic Programming, you should read 'Art of Prolog' first.
Prolog is quite different from other languages, and you'll need some time to get it. This book doesn't give you that time: after briefly introducing the basic concepts, Bratko dives at breakneck speed into recursion and list processing.
Don't get me wrong, this is a magnificent book on how to do AI with Prolog, but it shouldn't be your first Prolog book. It's an excellent second book.
A respectable book from a respectable manReview Date: 2004-12-05
The most challanging language, the most challenging programming book I have ever faced with.
Force your IQ with this one.
I thought the book could be betterReview Date: 2001-12-28
On the positive side, it does an adequate job of explaining concepts when complex code is not involved. I found that I could follow along on even the more advanced chapters mostly everything at least until code was suddenly introduced. Then it became a guessing game as to what it was trying to do.
The author does not seem to realize that it is more difficult to try to understand somebody else's program than it is to write your own program from scratch. As a consequence the reader wastes a lot of time trying to guess what his program is doing.
Note: this review is of the 2nd edition and does not necessarily reflect the 3rd. But, then again, every other review on this page prior to mine is about the 2nd edition as well!
Why is this the the best textbook on prolog?Review Date: 2006-07-05
The book which usually takes the palm in such comparisons is "Art of Prolog." While "Art of Prolog" is an outstanding book, I think that now, in 2006, it has been eclipsed by the 3rd edition Bratko's book. Why?
Simply this: Bratko's textbook is (as far as I'm aware) the _only_ textbook on prolog which treats the language as a living, developing language! Other textbooks are great for their time, but they are unfortunately stuck in their time. Its as if nothing has happend to the prolog language since February 16, 1987. But this isn't true at all!
The biggest case in point: constraint logic programming! Bratko's text is the only introductory prolog textbook to even acknowledge the existance of CLP. And Bratko gives very lucid descriptions of it, along with very helpful examples and challenging exercises.
Another case in point: inductive logic programming! An entire new branch of machine learning theory has risen, based on logic programming, and NONE of the other introductory prolog textbooks cover it? Come on guys!
I would love to see a 4th edition of this book, because since this one has been published, logic programming has moved even further ahead. Constraint handling rules (CHR), logical functional languages (like Curry), using prolog for the semantic web, etc etc etc. It might be the best kept secret in computer science, but logic programming is really still one of the most exciting areas of programming, and Bratko's book does the best job of staying abreast of, and conveying the excitment of, this living and dynamic field.
An excellent introduction to Prolog and concepts in AIReview Date: 2002-03-06
I recommend this book to everyone who wants to learn Prolog. I would also recommend the readers to use a Prolog system to work out the examples and exercises as s/he goes through every chapter. A DEC10 Prolog system (like SICStus Prolog) would probably be the best companion for this book.

Enthusiastic RecommendationReview Date: 2007-05-07
Money well spent on this book.
No Muss, No FussReview Date: 2007-02-09
Book is one example from beginning to end; presumably the author. Starts with some pictures and, step-by-detailed-step, ends with an avatar.
The only fault I found is that he doesn't mention Poser in the list of 3D modeling programs for human figures.
Look no further for detailed and anatomically correct human modelling! Excellent book!!Review Date: 2006-10-03
The author explains in great detail the process of modelling every body part (head,neck,arms,hands,legs,feet and torso) with anatomical references where they're most important.
I wanted a book which I could use as a definitive guide to model a detailed and anatomically correct human body or body part,and I'll look no further when I have to do so. It's also got a clever chapter about modifying the same model to create very different ones, and a good chapter about texturing and UVW unwrapping. Finally, it refers to cloth and hair (somewhat briefly) and,no,it DOESN'T cover rigging. But it does cover, extremely well, human modelling, which is what mr.Brilliant had set out to do,I assume. Very very good!
Pretty Good.Review Date: 2006-08-03
This is modeling for realism/cinematics and if you want to use this book to model in-game characters, you are out of luck. The was he teaches you to model is extremely high poly (especially in the head). The CD doesn't do much for you, it mainly just has naked pictures of the guy he models on it so you can copy exactly what he does. The book does give good information on the differences between modeling men and women, although it is fairly brief. He does go into UV mapping pretty good as well as modeling hair. The book doesn't, however, go into modeling clothing fairly well, just a short chapter. The book also doesn't even mention rigging, which I think is a crucial part in character modeling.
He thought of everything!Review Date: 2005-09-30
One thing that did make it a little difficult to use was that in the screenshots, the mesh was transparent and therefore you couldn't tell whether vertices were at the front or the back of the model. More screenshots with an opaque mesh would have made it easier to see the topology.
Overall, the explanations are concise and makes the task seem efficient, easy, and fun.

Used price: $69.86

Definitive in-depth state of the art bookReview Date: 2006-11-06
I would recommend buying this book with "Automatic Fingerprint Recognition Systems" by Ratha and Bolle (ed.) It would be hard for me to make a decision between these two books.
RevisionReview Date: 2006-03-11
Imprescindible concimiento de gradientes y algoritmos digitales en el tratamiento de imagenes.. para comprender el contenido.
A "must" for all interested in BiometricsReview Date: 2004-02-17
Excellent state-of-the-art overview of methodsReview Date: 2003-09-10
The part that is really new is the multimodal biometric system and performance measures of these systems. It also handles the individuality of fingerprints themselves and finally it gives an overview of methods for attacking fingerprints systems (denial of service, fake fingers, trojan horses, replay but also the electronic storage systems behind them). If you are in biometrics and also in forensic science, you certainly should consider reading this book.
Truly OutstandingReview Date: 2004-02-27
This book contains a plethora of information on every aspect of fingerprint recognition technology - introduction to biometrics and fingerprints, fingerprint sensing devices, feature extraction, matching, classification, synthetic fingerprint generation, multimodal systems, secure design, fingerprint individuality - you name it. The DVD accompanying this book will save you a lot of money and trouble of collecting your own data to test your algorithms.
The authors of this book - Davide Maltoni, Dario Maio, Salil Prabhakar, and Anil K. Jain - are undoubtedly some of the most well known and respected experts in the world on the topic of fingerprint recognition. It is no surprise that such extraordinary researchers have produced such an exceptional masterpiece.
Whether you are an inventor, developer, practitioner, forensic specialist, or system manager in this field looking for an excellent reference or just a novice looking for basic information on biometrics and fingerprint recognition technology, you must read this outstanding book.
Related Subjects: Fuzzy Games Natural Language Neural Networks Philosophy Publications Robotics Qualitative Physics Machine Learning People Applications Creativity Vision Companies Genetic Programming Agents Conferences and Events Belief Networks Programming Languages Associations Academic Departments Distributed Projects
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