Algorithms Books
Related Subjects: Compression Speech Recognition Computational Algebra Pseudorandom Numbers Animated Sorting and Searching Complexity Publications
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BEST C++ BOOK....EVER!!Review Date: 2007-09-25
so far so goodReview Date: 2003-06-30
To be honest, this is my own first datastructure c++ book; I have read many books regarding the introduction of data structures....and they had failed to teach me.
I found this book really easy to read and understand, the important thing to remember before reading any c++ data structure book is to be able to convert the pseudocode and algorithm to c++ syntax.
The author has made life easier by writing the algorithms for you....and rest we do the job. + the usage of STL libraries...to good to use them when ur doing tedious and manipulating code i.e stack, queue, vectors, list, string..etc..
I also liked the fact he has given a section in templates, which is very important nowadays...most of the programs are templated and we should kn ow how to make them.
Every book has problems: so far I have found that his code lacks the declaration of some libraries, while he is using them in the code. Fix: just figure out what library is missing and tadaaaa ur code compiles.
Have fun reading.
Great book for introducing Data StructuresReview Date: 2004-09-19
I bought this book as additional reference for my Data Structures course.
Pros:
The book covers MANY topics.
Basic data structures such as stacks, queues, lists and trees (avl, binary, nary) are well developed.
ADTs have nice explanations that give a basic insight on designing and implementing them.
Great as an introduction to Data Structures with some depth.
Cons:
Very few code. Most examples don't include any code, which is a crucial part in understanding concepts at times.
Graphs seem to be unimportant to Nyhoff, since his coverage of the subject is scarce (or none?).
The complexities chapter and ADT analysis seemed too shallow. The examples are extremely simple and complexity analysis for recursive or more complex algorithms is not good.
Bottom line: as the title implies, an excellent book for introducing data structures. Lots of subjects are covered. If you need something more advanced, buy something else. Drozdek's Data Structures and Algorithms in C++ is worth checking out.
Best Intro to ANSI C++ and Datastructures with STL so farReview Date: 2002-01-23
This book is very good for students who already know how to program in C or C++. My students learn C part of C++ in the first programming course. This book covers object oriented programming part of C++. Then it follows into data structures. It starts with its own definitions of stack and queue and then migrates to the standard template library (STL). Everything is kept on the undergraduate student level. All other STL books I know assume that you are already an expert in programming or at lest for students after two programming courses, and are too difficult for average non-CS students.
My only complain is that pointers are introduced very late in the text. Some students complain that there is not enough examples, while others complain that the book is overexplanatory. My solution to the first problem is providing a set of complete compilable examples on the course Web site. I refer the latter group of students to the programming encyclopedia books for more details.
Ordinarily I would rate this text as four star only. Since it is the only introductory text that both introduces OOP and covers STL, it gets five stars from me.
good lessons easy to followReview Date: 2001-05-27
If you really want to learn Data Structures and how to correctly use them grab this book and you will learn more then you thought you would.
Bomber

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Readable and practicalReview Date: 2005-02-04
A few chapters have unusual strengths. The "Conway Equation" gives more insight in analysis of motif significance than other introductory books do. The section in sequence comparison pays a lot more attention to BLAST-like algorithms than other books do, also - modern material you'd normally see only in the journals. Also, the section on rearrangements gives some ideas about using rearrangement data for phylogenetic analysis. That really gives the material meaning. Rearrangements aren't just string operations, they're features of evolution, and they can be compared to each other. No matter what the discussion, Pevzner keeps maintains a readable and enjoyably informal tone.
The book does have some weaknesses, though. It's a bit advanced for an undergrad intro, but bottoms out before the Baum-Welch algorithm, for example. Discussion of microarrays for sequencing seems dated. Pevnzer describes their use in sequencing, a rarity now, but skips their use in functional gneomics, where they are used most often. Illustration style is erratic and many diagrams are oddly stretched (3.5, 5.7, 8.3, and others, some much worse). Formal analysis of the algorithms is weak, but Pevzner somewhat makes up for that with better statistical analysis than many authors give. Also, even though the book was reprinted in 2001, it still estimates 100K genes in the human genome.
This is a good second book, maybe the one to read after Pevzner's newer "Introduction". It covers most of the basics and gives fairly usable pseudocode. Most of all, it always keeps the biology in mind. That, by itself, makes this book stand out.
//wiredweird
An excellent conversational reviewReview Date: 2005-08-16
computationalReview Date: 2000-12-22
The title says it...Review Date: 2004-01-12
Good book, but the back cover lies....Review Date: 2002-11-21
For example even chapter one throws out terms like "recombination" and electrophoresis. without enough explanation for the biology newbie, IMO. Heck, for someone truly new to biology, a bit of time explaining what a chromosome is is probably time well spent.
And for the person coming from a pure biology background, some of the mathematics will definitely be a problem unless they have a decent understanding of combinatorics and discrete mathematics. And that "computational biology without formulas" blurb on the back cover should be read as "not as many formulas as I could have included if I really wanted", rather than "no formulas at all". There are equations galore in this book, rest assured of that.
That said, if a person *does* have the necessary background to make the material accessbile, then the book is definitely worth the purchase. The book's failure is in defining its target audience, not in the material presented.

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great and comprehensive book on graph theoryReview Date: 2008-07-22
Horrible textbookReview Date: 2007-03-14
Plain and simple: EXCELLENT bookReview Date: 2004-12-03
This is a superb book for an introduction to graph theory. It is not just a pile of theorems as other books you'll find in this field. It presents insight and intuition first, and then it gives the necessary formal treatment. The topics covered are perfect, in the right order. Extremelly recommended for anyone eagerly wanting a first contact with this exciting field, as well as for any graph theory instructor looking for the right book to follow in class.
not recommendedReview Date: 2001-08-04
great, comprehensive introductionReview Date: 2001-11-18
In over 500 pages, this book covers a lot of ground beyond the basics, such as topology of graphs, graph operations and mappings, voltage graphs, and surface imbeddings. Definitions are very clear, propositions and proofs are stated very clearly, and there are shrink-wrapped algorithms if you just want to apply them.
Requiring no previous knowledge of abstract algebra or graph theory, this is a great resource to have in your bookshelf.

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A little dry.Review Date: 2006-01-09
This is it !Review Date: 2001-08-30
More for mathematicians than computer scientistReview Date: 2006-09-20
I think this book is good if you:
* Have a strong mathematical background
* Work in the specific domain of SVM (or kernel-based methods in general)
* Want to write a research paper about SVM and need the correct notations
However, this book is NOT intended for people who:
* Don't like to read theorems, corollaries and remarks
* Are not interested in reading hundreds of proofs
This is my personal opinion as a computer scientist: this book is definitely written for mathematicians.
Excellent bookReview Date: 2003-11-18
Not even close to an intro...Review Date: 2004-03-20
This book is more aptly titled an Introduction to the Formalisms of SVM's. If your a software engineer trying to implement one of these, forget it.. Be nice if they put that quadratic algorthim psuedocode into something more readable than greek symbology..
If you are trying to build one of these engines, then this book is of absolutely no help, unless you have a background in machine learning and have read all the papers on SVM's. If you can decompose the math into code in your head, then you might find it entertaining... What I don't get is how all the rest of these reviewers can give such "glowing praise" for this book and have it be so completely worthless as an introduction... makes me think some of these are shills..
Bottom line is, if your trying to code a svm, this book will not help. If your trying to understand how to implement a svm, this book will not help. If you are trying to understand how an svm works, this book will not help. If you want to know the mathematical basis for SVM's and like that presentation.. this is the book for you..

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Great exploration of randomized algorithmsReview Date: 2008-03-18
A subtle introduction to probablistic algoritmsReview Date: 2002-01-13
with proof strategies being always transparently explained.
For computer scientists, this is *the* reference work in randomized algorithms, by now a major paradigm of algorithms design. For classical probabilists, this
could serve as an eye-opener on unsuspected applications of their field to important areas of computer science.
Book that didn't meet my expectationsReview Date: 2006-09-17
Firstly, i have a problem with the composition of material from the book. The material is in the many places presented in the unnatural way. Book is method oriented, so often same problem is treated in several places in the book. On the other hand the book is not fully method oriented, so there are chapters of the book that don't present any method of building randomized algorithms. There are several chapters that are organized around some concept from the probability theory. I don't see the reason for these two orientation to be mixed.
Often I have a feeling that authors are not particulary interested in randomized algorithms, and that thet their main interest is to show probability methods in the theory of algorithms. So, there are, for example, chapters in the book named "Moments and Deviations" and "Tail Inequalities". I don't want to say that these concepts are not important for the randomized algorithm complexity claculations, but I think that such chapters belongs to book on probability theory, not randomized algorithms book. On the other side, therms of Monte Carlo and Las Vegas algorithms get together one section in the chapter in which they are described. It is true that in these chapters contain randomized algorithms as examples of usage of mathematical concepts, but the question is: should this book present general mathematical concepts, or randomized algorithms.
The second big drawback is lack of precise mathematical notion in many places in the book. For example, in the chapter on game theory the reader get impression that the whole game theory are game trees. Yet, authors fail to define what game tree is. The definition they give is more lausy desciption than definition. They don't say which kind of tree is game tree. Is it binary? Of course it is not, but authors in this section work only with binary trees. Further, in the text authors said that this tree is uniform. I have to admit that I never heard about uniform trees. The problem is that all definitions in the book is given in this way, by the paragraph of the text, which describe the term, not define it. In fact, the only concepts that are properly defined are ones form the probability theory. None of the concepts from the algorithms theory or data structures theory is not defined as it should be.
The third great problem with the book is that these concepts are never ilustrated with the concrete example. There is a section about the game trees, for example, but there is no single game tree for some game generated in this section. This is not a single case. All examples in the book are about mathmatical, or nore precisely probability theory concepts, and all of them looks like they are taken from the workbook on probability theory, and doesn't have any connection with algorithms.
Another problem is that all chapters are not builded in the same manner. There are chapters (unfortenately very little of them) that have theoretical overview of the method they deal with, but in the other chapters there are no proper theoretical description of the method of the matter.
To resume, this book shows the lack of concept and system in the writting, as well as the interest of authors more in mathmatics than in algorithm field.
My opinion is that there are much better books on the randomized algorithms tnan this one.
More work should be done in proofsReview Date: 2004-11-02
For example, in page 116, they try to use the induction method to prove Lova(')sz Local Lemma. After reading that page many times, I still didn't understand the structure of their proof.
I was TA for under-grad level algorithm course, got A+ in advanced Calculus II and A in intro. to PDE (both in under-grad level), really knew something about induction method and a little bit about algorithm. I am not smart, but far from stupid.
In the end, I google the internet and found a 3-page proof for the same thing. That's easy to catch in few minutes, and then, I understand the 1-page proof in the book. Is it ironic?
An enciclopedia for randomized algorithms.Review Date: 2001-07-21

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Great book with horrible examples Review Date: 2008-07-16
So overall, I would suggest buying Adam Drozdek's algorithm book.
A treasure!Review Date: 2006-02-24
More Practical for Programmers Than Cormen'sReview Date: 2007-09-08
Very good examples and using Java is very smart because most OO programmers can easily understand the language (C# is practically identical).
For those who struggle with the Cormen book, (Like I did) it would do you well to get this book. You will refer to it time and time again in your career as a software developer while the Cormen book collects dust on the shelf.
Excellent bookReview Date: 2005-11-10
Cons: Java code is a bit "C-ish" and makes it clear that it is easy to write C program in Java. In addition, section Geometric Algorithms from 1990 edition and other material following this section is missing in newer editions. Maybe this material will be included in Volume 3, that as rumor says, is in preparation.
extremelly hard to follow bookReview Date: 2007-11-07
The author has the bad habit of start explaining a thing a little bit (not enough to fully understand it) then say something like "we will cover this topic in depth in chapter 7", and you are in chapter 2. This sort of jump back and forth is completely frustrating, the book doesn't seem to have any kind of flow. The same technique is used inside a chapter too, you start reading about something then the author start diverging in the middle of the topic to come back after few pages.
The code samples are a total mess, it's just really bad. I mean common, read any introductory book in software development and you get warned in the first chapter not to name your variables i,j,v i1...just give them a meaningful name.
Every time I read sample code in this book I had to spent at least 20 minutes deciphering what the variables are suppose to be, why the author define variables that are not used at all or they don't have any kind of effect on the end result (yes, I did found a whole bunch of these). If you don't know Java or don't care to follow any of Java standards fine, write C code or something, at least I will be prepared to read obfuscated code.
I give this book 2 stars, it has after all a lot of information in it, even if it is scattered all over the place


Nice balance of theory with codeReview Date: 2003-02-03
It covers all of the the "classical" topics: convex hulls, line segment intersection, polygon triangulation, Voronoi diagrams, motion planning.
The mode of presentation -- supporting a discussion of the theories with implementable code -- is actually a bit refreshing. For comparison: Other books, when discussing the line segment intersection problem (ie: Given a set of line segments, find all of their intersection points) simply assume that computing the intersection of a pair of segments can be done in constant time. This is not an especially difficult problem, but the discussion seems more complete with a brief description of how this might be done. The same can be said about other primitive tests and operations in other algorithms.
Overall, this book can stand alone as an excellent introduction to computational geometry, but a serious student in the subject will want more: perhaps Preparata and Shamos or de Berg et. al.
Very hepfulReview Date: 2002-05-10
The ability to visualize objects in an abstract subject like algebraic geometry boils down to, in the case of toric varieties, to a consideration of how to manipulate polytopes geometrically. A major portion of the book, if not all of it, is devoted to the computational geometry of polyhedra. Because it is an introductory book, some more advanced topics, such as Bayesian methods to find similarities between polyhedra, and neural network approaches to classifying polyhedral objects are not treated. Readers who need to do such things will be well-prepared for them after a study of this book. In addition, there are good exercises assigned at the end of each chapter, so the book could be used in the classroom. Some readers will however choose to use it as a reference source, and it would be a good one, for the author gives references to topics that he only touched upon in the book.
Some particular areas that were treated especially well were: 1. The discussion on data structures for surfaces of polyhedra. Although not very general, since he choose to deal with only triangulated polytopes, readers who need to be more general will have a good start in this discussion. 2. The discussion on volume overflow and how to deal with it using robust computation. 3. The discussion, albeit short, of the randomized incremental algorithm. 4. The treatment on the minimum spanning tree and Kruskal's algorithm. Communication network performance optimization is now a major application of this algorithm and others in graph theory, including the author's later discussion of Dijkstra's algorithm.
okay content, mediocre presentationReview Date: 1999-03-01
Secondly, I must criticize the text's scope, in light of the important role computational geometry has played in modern computer graphics. There is no discussion of clipping, culling, occlusion (e.g. BSP, octree, OBB), or even non-polygon primitives -- important topics arguably more useful to the target audience than e.g. convex hulls (to which over 1/4 of the book's pages are devoted).
Regardless, this book (combined with a professor and a course) probably would serve quite well as an undergraduate text. Readers interested in a cookbook of applied graphics algorithms, however, should look elsewhere.
collates useful computational geometric algorithmsReview Date: 2006-03-16
Convex hulls are important enough that he devotes 2 chapters to these. While the somewhat related idea of Voronoi diagrams gets its own chapter.
The C code is a nice bonus to some readers. Though if you are experienced enough in another language, you should be able to readily code an algorithm in the book from scratch.
my rewiewReview Date: 2001-09-25

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Wonderful bookReview Date: 2007-09-28
Broad overview with excellent clarity and depthReview Date: 2004-03-30
I hate bad textbooksReview Date: 2004-02-20
This book isn't all bad, though. It does contain lots of useful information. It is perhaps a decent reference book, but I didn't find it very useful for learning the concepts.
Good book on the math and algorithms of computer animationReview Date: 2006-02-25
Chapter one is a broad history of computer animation, and it would be misleading to think that this is a typical chapter in this book. Chapter 2 is a broad overview of computer graphics topics. It mentions quaternions, transformation matrices, the rendering pipeline, and I think it is meant to be a quick review more than an instructive chapter. If you are not already familiar with the material in chapter 2 this book will be over your head.
Chapters 3 through 6 are the meat of the book for those interested in computer animation algorithms. Chapter 3 presents low level details on interpolation and not only shows the math but also shows code fragments in C on how to accomplish some of the tasks mentioned. Chapter four presents more advanced algorithms such as camera control, kinematic modeling, rigid body simulation, flocking behavior, and collision detection. Again in this chapter mathematics of the algorithms is presented along side of C code to accomplish the tasks.
Chapter 5 changes topics from the discussion of object motion and the underlying physics to the topic of natural phenomena. The author does a good job of laying out clearly the basics of the mathematics behind these effects. However, he does seem to gloss over details more than he did in previous chapters. The same is true of Chapter 6 on the modeling and animation of articulated figures. The basics are all there, but there just wasn't enough detail to satisfy me.
As for the companion website, it is working at the time I am writing this review. However, the problem I have with books that have companion sites in place of an accompanying CD is that over time these websites are usually neglected and at worst, disconnected. However, an accompanying CD is always shipped with a new book.
Overall, this book is the best compromise I've found between accessible and comprehensive on this subject, and I would recommend it to anyone thinking about writing their own computer animation code.
Deft Introduction to AnimationReview Date: 2004-09-29
That said, there are some objectively excellent qualities to this book. For starters, the book is undeniably thorough. It includes a brief history of the genre of computer animation (a welcome touch) and a chapter on background information usually covered in any introductory graphics course.
The math used in the book is considerable, and some students will probably find themselves overwhelmed with calculus and linear algebra. (If so, graphics may not be the field for you!) As a courtesy, Dr Parent included appendices with background mathematics and physics which will help fill in the gaps and calm some of the more distraught readers. Code is also provided inline as an assist to the student, which may clarify some of the math involved. (A trifling complaint is that the code is not object-oriented.)
Readers who do not have a math background needn't worry if they are not planning on implementing any of the algorithms described in the book. The math is provided as necessary for implementation purposes. Students who do plan on implementing the algorithms would do well to have taken a numerical methods course; some knowledge of linear algebra and calculus is necessary as well.
On the whole, this book is an excellent introduction to many animation techniques and algorithms. Many of them are complex and will require a lot of effort to understand and implement, so students should be prepared to spend a bit of time going through it. They'll be happy to find that the book is laid out well and very readable.
And references are provided at the end of every chapter--there's plenty of material for students who are looking for more detailed information about any of the topics.


Book cover was reverse and up side downReview Date: 2008-07-01
definite referenceReview Date: 2003-03-22
"Distributed Algorithms" has 3 main parts - synchronous, asynchronous and partially synchronous network algorisms. Each part describes consensus resolution, mutual exclusion, resource allocation, leader election, termination detection and failure detection as main problems in distributed computing theory. Lynch has done a masterful job of leading us from simple to complex, from theoretically solvable to practically intractable problems.
For a practitioner of computer science, who is not necessarily involved in fundamental research, this book gives a clear appreciation of problems of 2PC, resource management, failure profiles in faulty and noisy networks, optimization and fault management in distributed networks. All those things are foundations of databases, network computing and enterprise scalability. It also helped me greatly in estimating the best and worst case boundaries in certain practical distributed system optimization problems.
First class thing. I wish all I have to read were that goodReview Date: 1998-11-08
the only book of its kindReview Date: 1999-07-31
Excellent study material for a practising IT engineerReview Date: 2005-09-26
A must-read for any software engineer who takes him-/herself seriously.

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Lacking substance and focusReview Date: 2004-06-05
In closing, skip this book and pick up either 'Operating System Concepts 6th ed' or 'Operating Systems: Design and Implemenation 2nd ed' which actually have meaningful insight into practical approaches for memory management and concerns.
No holds barred (NHB programming)Review Date: 2003-01-20
This book does a nice job of looking at the countless little details that come into play when dealing with a computer's memory. What was once very easy for hackers to fiddle with in 1981 is now a nasty ordeal. Fortunately you'll have this book to guide you.
Nice explanation of the A20 address gate.
One thing I didn't expect was a look behind all the marketing hype behind Moore's Law. The last chapter is somewhat ominous, and it makes you wonder if the author has been to John Young's web site. TIA is closer than you think...
Developmental history and some examples of CodeReview Date: 2004-07-22
This book is clearly written, and well researched. It is not for beginners.
This book spends time on the hardware aspects of Memory management based on the Intel 386 and above architecture. Real Mode versus protected mode and how the processor design allows for memory protection in protected mode.
This is then followed by a survey of Operating Systems, from DOS to Linux to Windows - which is moving from the simple to the complex - and how the OS provides Memory Management services.
Then the development of computer languages, and how they allow for memory management starting with COBOL and moving on to Object oriented C++ and Java Virtual Machines.
Finally the last part of the book has a lot of code listings with very simplistic memory management and moving into slightly more complex algorithms for memory management for programs. The focus is on introducing multiple approaches and how to measure the real performance of each - some parts of this part of the book seemed like they were repeating the same text in making comments about the code.
Overall, I liked the book. I read the Pentium Protected Mode architecture book last year, and it prepared me for this book.
I have not done much assembly level x86 programming, but enough to understand what was being shown in the early examples.
The book has a very good bibilography of sources for each chapter - six long chapters. I felt, while looking at these bibilographies, that the time spent in going through all of the items in the bibliography was part of the reason that this books price was set so high. The references here are thorough and identify some turning points in computer sciences to me.
The structure of the book is the layers by which memory managment is accomplshed - the memory management code is more of an intro. I felt that the book might be targeting Computer Science courses as its real market - the books structure lays down a good foundation for further exploration.
The deeper development of Memory Management algorithms is where I too found the book lacking, and the title a bit deceiving - a complaint from another that I would agree with. This is the reason for not giving 5 stars. It would have taken a lot more time to develop the code and write explanations for more complex approaches and the author states this repeatedly in this algorithm section of the book.
I am inspired from this book to learn more about x86 assembly language, and to study the actual code of the Linux Kernel.
If that sounds of interest to you too, then you should buy this book.
The whole enchillada!Review Date: 2003-01-20
I also liked his high-level memory managers. They were to the point and easy to understand. No fancy syntax, no cryptic pointer swizzling,... just straightforward code. What Blunden provides is a solid foundation that has a low learning threshold.
Finally, Blunden speaks to the reader in a casual manner, as if you were sipping high-octane coffee somewhere on El Camino BigNum.
Nuts and Bolts PerspectiveReview Date: 2003-02-23
Having read other reviews, I will agree that the material in the last chapter is just a little prophetic.
Related Subjects: Compression Speech Recognition Computational Algebra Pseudorandom Numbers Animated Sorting and Searching Complexity Publications
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This Is By Far, The Best C++ Book Ever Written! You Will Never Again Need To Buy Any Other Books On C++!!! I've Had This Book For Almost 8 Years And It Is A God Send!!! From Beginners To Experts, This Is The Ultimate Guide To C++!!!!!!!!!!!!!!!