Video Books
Related Subjects: Training Community Video Alternative Video Magazines and E-zines Video Editing Resources
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Used price: $2.59
Collectible price: $22.99

Highly entertainingReview Date: 2006-01-20
Makayla's reviewReview Date: 2006-01-07
I choose this book because I had seen the movie and every one said the movie is different from the book. The movie is different from the move in many ways.
It left out when he becomes a professer, when he moves to Paris, and when he is put in solitaire confinement.
I liked this book because it shows just how easy it was to rip off a bank in the 60's.I think it is funny how much training the tellers had at finding a bad check. Back then the tellers only asked for ID on large amounts, now we have technology so we can search out phonies.
This book is about Frank W Abagnale and how he conned every bank in New York City and several other major cities in all different countries. His schemes involved an airline pilot, an attorney, a physician, professor and a detective. He goes from state to state and from country to country and scams any one he can for what ever he needs.
The type of person that would like this book
a lot would be girls because he also tricks girls into helping him in his scams. I think that we all could learn a thing or two from this book. That is why I liked the book.
Catch Me If You CanReview Date: 2005-11-29
A Must ReadReview Date: 2005-04-18
A keepsake for avid fansReview Date: 2003-03-04

Used price: $20.54

Outstanding, but not what I expectedReview Date: 2008-04-17
Pros: It didn't matter that it didn't go where I wanted it because it was still very entertaining and unexpectedly beneficial to follow the writer on his path. The book is solid from start to finish and doesn't have a false air of superiority about it; everything is very practical and friendly. Definitely a good read that rewards the effort.
An excellent book for all writersReview Date: 2004-12-14
Writing for games has a lot in common with writing for other media (e.g., character and theme) and a lot that is unique to itself. Lee does an excellent job of covering both aspects - so much so that I would recommend this book to writers with absolutely no interest in interactive media. (I've read my share of writing books over the years, and this one stands at the top of the heap.)
Of particular interest to me were chapters 3-6 on character and chapter 14 on modular storytelling, the most elegant way I've seen of organizing a linear experience into a non-linear structure. The book also does an excellent job of discussing storytelling in massively multiplayer games and provides extensive background material, much of which is intended to set up and justify Lee's modular storytelling model - rather more background than necessary, actually, since you should be sold on the need for something like modular storytelling long before he gets around to explaining it.
The book's does have a few faults. For example, a couple of the later chapters feel out of place, and the text is dusted with a handful of puzzling and sometimes repeated typos (Eowen? Kalishnakov?) But these are of little consequence and should not detract from your enjoyment.
Highly recommended.
ExcellentReview Date: 2007-11-07
Breaking through barriersReview Date: 2007-07-05
While the title of the book is "Character Development and Storytelling for Games," the book really focuses more heavily on the latter. I was expecting the former, but by no means am I complaining! I have been able to break through blocks in my own role as a writer for this project.
If you are looking for the "right" way to write your story, you won't find it here. What this book does instead is to open doors, and then let you decide whether to walk through them or not. And even then, you still have to choose for yourself what to do once you've walked through them. If you are looking for new openings in crafting your game _and_ writing your story(and synthesizing them both together), this is the book for you.
Very interesting, but could have been shorterReview Date: 2006-06-25
I think the author really understands these difficulties. You want to make an emmersive worl, but you need to do it very quickly. So he talks about dialog, and how to convey as much information as possible in as few words as possible. He talks about how to get the player to sympathize with a chaacter, from the situation that characetr is in, to the design of the character art, to the words that the character says. All of the information is very practical, not like some books that leave you with a bunch of high-level nonsense that doesn't work in a real game. I really appreciated that he wasn't one of these "video games are mindless because they don't tell a story" type of guys. Or acting as if video games need to learn how to tell a story in order to "grow up" like movies or TV have. In a straight up action game or fighter, you don't need as much of a story as you do in a more adventure game. Playing a video game is a just a different experience, and the story has a different role, it's NOT the holy grail like some people think. Rather than trying to tell you how to convert video games into novels, he describe ways that you can inject story without taking away from the inetraction. I think he makes a good case that in almost any game, you can introduce just a bit of characetr depth and relationships, without stopping for a ten minute cutscene, and it adds value to the game.
This author's background was originally in TV, but he also has considerable experience in video games. I felt like he has a good background to be writing the book, and was speaking from experience.
The only negative comment about the book is that I found several of the chapters to be very similar. Like you'd be reading a chapter, and you'd think, "Hey, didn't I just read this exact same thing a few chapters ago?" Actually, you didn't, this chapter is covering a very slightly different topic. In other words, I think he could have consolidated a few chapters, which would have saved me some time. I suppose this makes it easier to jump around, since you don't rely on information from previous chapters. But I found it a little repetitive.
All in all, a really good book for anybody interested in video game design or storytelling in general.

Used price: $4.58

A composition of words to images.....Review Date: 2003-04-08
~Jeff
absolute!Review Date: 2002-01-30
A Must-read Book for True-Crime Enthusiasts & Cinema LoversReview Date: 1999-03-26
An Appetizer while we wait for the Film of this screenplayReview Date: 1999-11-26
Most interesting Take on Manson to dateReview Date: 1999-12-09


Excellent - extremely comprehensive and insightfulReview Date: 2007-11-25
The opening chapters, which provide a relatively brief yet surprisingly insightful treatment of Dickens' Christmas writings and social conscience, are a concise picture of the setting in which Dickens brought his classic to life. For those unfamiliar with the period, I would find this to be an essential background, lest A Christmas Carol be reduced to a fairy tale, as it is in certain film treatments. Those who are acquainted with these matters undoubtedly would find the quotations from Dickens' more obscure Christmas writings, and references to such other Christmas scenes as those in The Pickwick Papers, to form a comprehensive image of the combination of commentary and imagination in these works, and underlying themes which influenced a Christmas Carol itself.
The treatment of film adaptations, including the earliest silents, is extremely well researched and comprehensive. Even the biggest fan of "Scrooge pictures" would find some in this collection which were unknown. The classic films (for example, Alastair Sims' version) are analysed with an insightfulness that would increase anyone's understanding and enjoyment of their content.
As a Dickens lover, and also as one who is a "Christmas nut" (for whom the insights in this volume were a welcome and lovely nutcracker), I would highly recommend this book on all counts.
Very Well DoneReview Date: 2003-12-17
A Wonderful TreatReview Date: 2000-02-16
Excellent Reference MaterialReview Date: 2001-12-18
A Treat for "Carol" LoversReview Date: 2000-01-16

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Break through tough levelsReview Date: 2007-05-19
This book helped me out a lotReview Date: 1999-10-27
This book is great!Review Date: 2000-12-01
I think it was a great book.Review Date: 1999-11-04
I think it was a great book.Review Date: 1999-11-04

Used price: $60.00

A Mine of InformationReview Date: 2002-02-23
The only problem is that it brought back my enthusiasm to such an extent that I went out an bought my own machine, so this book cost me a lot of money!
Best Pinball Book Ever!Review Date: 2000-03-29
An incredible book!Review Date: 2000-12-30
Stunning!
Ballpin HammerReview Date: 2002-08-16
Fantastic book and an amazing enterpriseReview Date: 2001-02-13

Used price: $3.08
Collectible price: $13.00

CrackupReview Date: 2008-02-18
His Love/Hate essays had me clutching my sides and his observations are so far out of the mainstream that you just want to hug him! There should be more of it!! Viva Waters.
crackpotReview Date: 2007-12-28
anyway, I've only given the book 4 stars instead of five because its neither comprehensive nor definitive, but I value just about anything pertaining to john waters. so, let's see. john waters lives in a real city (Baltimore), and goes to new York and L.A. on business (expensives paid). living in baltimore gives john waters a wonderful slant on events. (Baltimore is associated with E. A. Poe -- I don't even like verse except for "the raven"!) so, we know from reading the book that john waters will subscribe to any publication that will publish an article he has written. the early days of his films must have been desperate times, requiring divine to eat dog excrement. can't say enough about the importance of divine to some of john waters's films. so far the best john waters movie seems to be "hair spray". divine and riki lake were incredible! can't imagine john travolta as Tracy's mom in the new picture directed by someone else, but the actress playing Tracy looks very good from what I have seen of the trailers. so, the book is definitely worth reading just to find out more about john waters. for instance really good to know that john waters steaks out the locations of his films in his tuna boat car like a detective before filming in Baltimore. imagining john waters in his comfortable apartment pondering his next move, while drinking
ovaltine.
GoldmineReview Date: 2008-02-01
You could literally keep a notepad to scribble down movies to rent, books to read and things to google while reading this book. Lots of fun to read, and tons more to discover after you are done.
Soda will come out of your nose!Review Date: 2007-09-05
I could not offer a finer tribute to anything produced by the mind of John Waters. God bless you, John.
John Waters is hilarious!Review Date: 2007-04-16

Used price: $9.00

Crime Movie PostersReview Date: 2000-12-12
Here's to CrimeReview Date: 2000-12-12
Here's to CrimeReview Date: 2000-12-12
A spectacular volume of fabulous images!Review Date: 1999-11-19
Every last shot....Review Date: 2000-12-14

Used price: $38.42

Good info, easy to read.Review Date: 2008-04-25
Highly recommended!Review Date: 2008-04-29
While so many books on this subject are written from the point-of-view of the technician, the academic, or the bedroom studio warrior insulated in his own "home-brewed" workflow, it's clear from the first few pages that Purcell has spent many years working in the professional film industry. Many times I feel like I've been on some of the same crews that he describes.
Overall, this book is not only informative but very funny and cleverly written. As someone who works in the industry myself, I got a lot out of this book and would recommend it to anyone who is interested in this field or who wants to broaden their understanding of how the "Invisible Art" really works.
Sound Designer - Yaniv BitranReview Date: 2008-02-05
I read the amazing book of John Purcell all night and I couldnt stop.
This book contains everything that sound editor & sound desginer need for Dialogue editing.
The book doesnt patronizing or try to goes a round by his language. Its talking straight to you as an editor. step by step building you as Dialogue editor and construct John famous and modest System.
I was student of John Purcell, and I am using his methods from college time, because of his system I get compliment & awards.
Director that I used to work with John system got compliments for the Sound Editing & Design on her movie from Mike Leigh - The famous Director. that close the case. The book is must in every sound desginer or Dialogue editor who take himself seriously...
Yours With truthful respect
Yaniv
Dialogue Editing on a professional level. Review Date: 2007-09-18
John uses pictures and examples to demonstrate what he is talking about. He shows how to organize EDLs and how to use them to find alternate takes and locate wild sound for a particular scene. Though every film has its own quirks, John also demonstrates how to handle common problems with matching rooms tones from different angles in scenes. Those two aspects alone make the book worth getting, but there is a wealth of information in this book that makes it an excellent purchase.
A good professional book for aspiring film professionals.Review Date: 2007-07-27
The basic feel is somewhere between a 'how to' guide and a master-class. The book covers a lot more than which plug-in gives you what or how to use your mouse. Anyone with a few basic concepts in editing would probably be able to give it a go him/herself, or at least have a very good clue on what should be done in order to get the job done, and done well.
It's also packed with illustrative materials of most dialog boxes and written materials you should run into while working.
I'd recommend it to editors (both picture and sound) and post production facilities (in case a producer might wander in and wonder what's the big deal with dialogue).


Great for Disney fans!Review Date: 2005-09-20
No detailsReview Date: 2002-04-17
Since he maintains Disney Archives, Dave Smith could have done a litle better, like he did with Disney's Encyclopedia.
ExcellentReview Date: 2002-01-31
An excellent overview of Waltýs life and of the Disney CoReview Date: 2000-08-01
I appreciated the organization of the book. The book is arranged chronologically, which helped me to understand the flow of events better. This book has a very upbeat, positive tone and paints a very bright and exciting future for the Disney Company.
This book does not contain nearly as much information about Walt Disney as some of the biographies that I have read, but I don't think that was the goal of this book. This book does a very nice job of chronicling the art and the work of this great American icon and then continues the chronology with the work of the Disney Company in the post Walt era.
This book starts with very early Disney and takes the reader all the way through to Fantasia 2000. This is an excellent coffee table book. I highly recommended it to anyone that loves Walt, his work and the continuing work of the Disney Company.
Great Disney Book Loaded With Photos and Info !!Review Date: 2004-07-13
Related Subjects: Training Community Video Alternative Video Magazines and E-zines Video Editing Resources
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