Video Books
Related Subjects: Training Community Video Alternative Video Magazines and E-zines Video Editing Resources
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Used price: $18.36
Collectible price: $64.00

Great bookReview Date: 2007-06-20
A Must-Have!Review Date: 2007-03-21
Great Harryhausen book!Review Date: 2007-02-06
I liked what I sawReview Date: 2006-11-05
Very Good photosReview Date: 2006-07-17
Phil

Used price: $23.93

A Great Reference TextReview Date: 2007-09-05
Very Nice Learning ToolReview Date: 2006-11-04
Belin...รจ Pazzesco!!!!Review Date: 2006-02-09
pinuccio
It's a Manual Review Date: 2005-08-09
thorough, clear and structuredReview Date: 2005-10-18
Interestingly, serving as a guide from a to Z is not where Monohan excells. It should be used as an index to all the available options from this program. Want to know how to find those audio-peaklevels? How to get rid of that nested alpha-channel? Or you want to remember that trick in lassoing to trim mode? Use the index or the table of contents and you'll find what you're looking for in no time.
Great value for its price!

Used price: $24.30

A Black Art No More....Review Date: 2006-01-02
I have a Bachelor's degree in Computer Science. I'm also a professional software engineer in the video game industry.
In my education, I had a few classes on electronics/digital circuits and I loved it. I started doing my own circuits outside of class and buying digital ICs to add to my toolkit. Over the years, I'd lost touch with that side of myself and the joy that it gave me. Then I found this book, "The Black Art of Video Game Console Design".
This book is basically an abridged EE (Electrical Engineering) degree with a focus on video game consoles! And the kicker is that you're being instructed by one of the most "readable" authors around. By "readable", I mean that the author has a way of teaching you things as if it was your friend, sitting next to you, turning complicated subjects into an easy-to-understand, entertaining, data stream. The information is clear and the tone is upbeat and occasionally humourous.
As I read through the book, I was hitting everything that I learned in months and months in the classroom, but without all the fuss and only the relevant information. Resistors, capacitors, diodes, truth tables, timing diagrams, etc, it's all there. Then, the author jumped into complicated areas such as joysticks, sound, microprocessors, assembly language, the NTSC (standard TV) video signal (just to name a few). Finally, there we were at the pinnacle of the mountain, the culmination of all our learning, and here's where the real "Black Art" of the book kicks in, the full process of designing a video game console.
In today's hardware driven world, this book should be on every game programmer's shelf, whether they're a hobbyist or a seasoned veteran.
A monumental work, but beware!Review Date: 2006-01-24
Perhaps it's his sheer enthusiasm that makes him seem to sometimes write too quickly. A few minutes spent with The Black Art Of Video Game Console Design brings this tendency to light: I don't know how long it took to write this book, but I imagine the author was under some pressure to get it finished before some kind of deadline, because there are the typical signs of a book that didn't get properly edited. There are occasional typos and punctuation glitches, but more worrisome is the potential for factual errors. For example, an early and very glaring inaccuracy is the claim on page 66 that most electronics solder is 60% tin and 40% flux. In reality, typical solder is 60% tin and 40% *LEAD*, not flux; the flux burns and evaporates away from the solder once the solder has been melted. Yeah, it's a small detail, but any technical editor should have caught that one a mile away.
On a larger scale, however, LaMothe's enthusiasm propels the book forward at a speed not typically seen in how-to books. Comprising almost a thousand pages, this is already a pretty massive book, but the amount of material LaMothe crams into that space is remarkable. The first few chapters are something you have to see to believe, each chapter condensing basically an entire college electronics class' worth of material into around 50 pages. While this means that, in a sense, the book is a good value because it provides a lot of material, this compression obviously comes at a price: Some concepts were just not meant to be explained in a single paragraph, and the book falters multiple times trying to explain something as quickly as possible when the concept would really have benefited from some elaboration.
The result is a book that often makes me wonder what audience would most benefit from it. The first few chapters are all about electronics, and are written on a level that would benefit someone with literally no background in electronics at all. However, the focus of the book is on console design, not EE, and there are better books out there for the person who just wants to learn electronics. This, combined with the fact that you really can't (and probably shouldn't try) to learn the entire field of electronics in one night, leads me to believe that anyone approaching this book should probably have some thorough grounding in electronics technology before you actually start reading the book. Once you get past the first half and into the really game-focused material, the book comes into its own, but a majority of the material here would be better read elsewhere.
So ultimately, this is a book with a HUGE amount of material that you can learn a lot from, and if you really want to buy just one book, it's hard to find a better value than this. But if you want a truly broad-based education in electronics, you'll need to do some heavy supplementing with other books before you can get the most benefit out of this one.
Always a step ahead...Review Date: 2006-01-10
I'm in school for Electronics and I am shocked at how much information is packed into a single chapter. I think I learned more reading half of this book than in a year of schooling (as far as practical matters go). I have much to say but I should ramble no more... just buy it man! You won't be disapointed.
Stuff that mattersReview Date: 2005-12-30
This book gives a unique glimpse to the stuff needed to build your own game machine, the decissions you need to made, why to take certain paths in your designs and so on... even it gives you a very good primer on electronics and semiconductors.
Given the great number of Atari homebrewers out there, this book arrives just in time to create a whole new scene... a scene in which not only you will make your own games.. but the very machine they run on!
Definitely, a must have.
The Keys to the Kingdom Review Date: 2005-12-30
I wanted to return to my roots and be able to do what the WOZ did with the Apple 1. After surfing the net I came across this book and the XGameStation. With it I have learnt the basic electronics needed to produce a gaming system. I have in fact built my very own video game console and am now programming PacMan for it.
This was all made possible by the information in this book. If the book didn't have it, it told me what to look up with regards to other IC's timings speed etc. Thus providing the Keys for me to unlock those doors that remained hidden until now.
Simply put this book is truly the 'Keys to the Kingdom' of video Game Console Design. I can say that because I have made my own Game Console and I know it to be true.I completely taught myself and I am not an EE student but just a hacker/hobbiest. I highly recomend this book for any beginner or EE student/hacker interested in designing their own Video Game Console.
If your new to electronics Andre' gives you crystal clear basic teaching for you in this book so don't be afraid and have some fun.
Mike

Used price: $88.70

Excellent reference bookReview Date: 2008-05-10
The book covers the physical layer aspects of modern cable networks, in comparatively greater details than the MAC and transport layers.
The author has done an excellent job in choosing relevant details of each technology presented in the book and laying them out in an easy-to-understand manner.
Overall, it is a good reference book to have within one's reach and is a better starting point in one's understanding of cable networks, instead of searching for terms or concepts using internet search engines.
A thorough review of the Cable TV Network ArchitectureReview Date: 2007-12-20
Good Cable Modem Technology TutorialReview Date: 2005-02-02
An excellent book on CATV networkReview Date: 2006-01-10
Broadband Cable TV Access Networks by Shlomo OvadiaReview Date: 2003-07-23
I had purchased the book and enjoyed reading it. Indeed, it is a great system engineering book covering a broad spectrum of technical subjects which I have a lot of interest. It broadened my knowledge on the arena of CATV which was new to me.
(I came from Israel from the Satellite Communications field).
It is a recommended book to any communications engineer, component engineer and system engineer dealing with fiber optics data communications and video transport.
It covers all design aspects in all perspectives, system wise and component wise.
It provides a broad review, showing the affects of RF chains and , optical links imperfections on a QAM signal in most scientific analytic and professional way.
The book is structured as a zoom-in, taking the reader from a broad picture of definitions, system architectures and topologies such as HFC, PON, zooming into each building block requirements and constrains such as optics CWDM WDM optical none linearity, pre-distortions, CATV receivers topologies , specs and optimized solution. Additionally it covers the aspects of protocols such as DOCSIS and CATV standards showing how to approach to system design, understanding its requirements in order to reach the proper design.
The books provides block diagrams, schemes plots and conclusion to each chapter subject.
Indeed Dr. Shlomo Ovadia did here a huge effort and a great job.
This book is must have in any technical library.
Avi Brillant
Senior Design Engineer
Luninent-Inc
20550 Nordhoff Street
Chatsworth
CA-91311
Cell 818-266-7330

Used price: $3.66
Collectible price: $40.00

and so, having re- re-disposed of the monsterReview Date: 2007-01-12
Fantastic...A MUST for ALL Looney Tunes and Chuck Fans!Review Date: 2002-10-05
As Wile E. Coyote would say "Genius, pure genius"Review Date: 2002-06-19
Part autobiography, part instruction, part tribute, this book shows us the man behind the screen, or should I say behind the pencil? We often wonder where a genius comes from - Chuck seems to say from anywhere. His mark on the development of the cartoon is undeniable, and monumental. But just as you cannot appreciate art fully until you know about the painter, so it is with Chuck's cartoons. I have a greater appreciation for the work that goes into developing these 8 minute masterpieces. Yes, it's true that Jones gave us some of the clunkers in the 60's as the Warner Brothers studio (and the MGM studio) animation division gasped what seemed to be its last breath. But it's all the more amazing that Chuck could produce such works given what little he had to work with. The world would be poorer were it not for the gives Chuck has given us, including Wile E. Coyote (super genius!),and the Road Runner, Pepe Le Pew, Marvin the Martian and many others. His style was distinctive, his contributions monumental and behind it all, he was a fascinating and talented man. This book stands as a tribute to this genius now that he's no longer with us.
A Joy to ReadReview Date: 2002-05-30
The Life and Times of Charles M. JonesReview Date: 2000-09-05
This book lists all of the cartoons he's been involved with (Warner Bros, MGM, Dr. Suess specials, and many others). Also, he talks about growing up, how real life inspired his cartoons, what it was like working in Warner Bros studio, pays tribute to partners Tex Avery, Friz Freleng, Mike Malthese, and Abe Levitow, and talks about other projects he's done (like his How to Draw From the Fun Side of Your Brain). And as the other reviewers have pointed out, there's an animated cartoon of the Roadrunner and the Coyote on the pages of this book.
Since this book was originally published, he's produced one video in the 1990's (Chariots of Fur) and the historical and whimsical book Daffy for President (available through the US Postal Service).


not for meReview Date: 2008-05-11
dexterReview Date: 2008-03-27
Simply the BestReview Date: 2008-03-18
Every once in a whileReview Date: 2008-03-13
Oh yeah, this show. Why would anyone like a show about a killer of killers? I can't explain it. BUT I can't stop watching it. I want to meet and be friends with this guy, although knowing his charactor he wouldn't let that happen. You have to see this. Try just one and you will be hooked.
Unique story, not for the faint of heartReview Date: 2008-02-09

Used price: $9.25

hotter than eva!Review Date: 2004-06-29
Very Interesting!Review Date: 2005-02-14
I liked that it talked about his childhood. Also, it potrayed him not as a "Bad Boy" but as a really nice guy who has been a target of the tabloids. Seriously people, get this book! I laughed quite hard in a few places. Also, this book came out before POTC so its not one of those type of books (the kind that go on about how he is such a rebel and if asked about Ed Wood or Chocolat they would go "What? Johnny Depp was in that??").
Simply the best...Review Date: 2005-09-26
Excellent biographyReview Date: 2005-09-13
The main focus of this book is his career, and it goes into great detail about all of his movies up until 2001. (Pirates of the Caribbean, Secret Window, and Charlie & the Chocolate Factory are not included in this book) You will not only find out why he chose to do these movies, but you will also discover who chose him for these parts, what he did to come up with his characters, his relationships with co-stars and directors, and much more. There are tons and tons of quotes from co-stars about Johnny; what it was like working with him, what they think about him as an actor...I found this to be very interesting. You can absolutely tell that Christopher Heard went through a great deal of research for this book. Very impressive. It also covers Johnny's personal life, from his romantic interests, to his family life, his struggles, and his not-so-proud moments. This book sets the record straight. Additionally, it does include several small pictures, mostly in black and white, but there is also an 8 page section with full-page colored photos of Johnny as well.
Please read this biography so you can give Johnny Depp the respect that he deserves. This book will give you proof that he is not only a talented actor, but a completely brilliant, creative, and sensitive man.
No Bias IncludedReview Date: 2004-12-24

Used price: $20.50

Initially A Great Reference, but Filled with Errors and TyposReview Date: 2008-03-10
If the book is used in a process where you check for something in the index then jump to that page, it should work out fine, but as a linear read, it really is scattered.
Great Book, Great Author!Review Date: 2008-02-20
Awesome Final Cut Book!Review Date: 2008-01-29
A must read guide for everything you needed to know and moreReview Date: 2008-01-25
MY GENIUS BIBLEReview Date: 2008-02-27
Several years ago I took John Lynn's FCP class at GeniusDV in Florida. I'd been a video editor for well over 20 years and thought I would never be able to make the transition from the good 'ole tape editing to digital editing. Without the talented John Lynn and GeniusDV I never would have been able to evolve from one format to the other. GeniusDV helped me become more proficient in FCP than I ever imagined.
However, I realized that I got stuck doing the same things...same effects...same dissolves...same graphics same, same, same. Then I got my hands on FINAL CUT PRO 6 for Digital Video Editors Only by Lonzell Watson.
To begin with, the large type of the book itself is a huge help. The paper it's printed on is of such quality my constant contact will never rip a page.
Quite simply, the content and the written structure of Lonzell's book made me want to sit in the editing bay. Lonzell's spot-on "hit the deck running" instructions and tips showed me new ways to work.
His chapter on "Accelerating the Editing process" (Chapter 3) is superior. Many times during my constant reading of this book I find myself actually shaking my head and mumbling something like "I didn't know that!" His crystal clear breakdown of tasks showed me how to tell my story in a way I had imagined; yet wasn't sure how to best produce. Even with all my editing experience, I found that the exercises gave me new inspiration and ideas.
FINAL CUT PRO 6 For Digital Video Editors Only by Lonzell Watson is the first thing I reach for when I begin editing. Before I even turn on the computer the book is on the left side of my keyboard...notes and colored paper clips extending abundantly.
FINAL CUT PRO 6 for Digital Video Editors Only is complete in itself. This book is the perfect link to the class I took at GeniusDV. If you are a video editor, or want to be a video editor get to one of their classes. I plan on taking another class with GENIUSDV, but until I do this book will be more than sufficient. I didn't think anything could be as helpful, instructional and enjoyable as the actual class taught by the consummate John Lynn and GeniusDV. However, Lonzell Watson's book is a masterful substitute.
Lonzell Watson, John Lynn and Genius DV are worthy of the word genius.

Used price: $10.42

FFT Guidebook: good and worth itReview Date: 2008-05-05
Also it covers all the secret missions and how to beat them and also how to get all the secret characters, and it's no big secret Balthier from FF XII is one of the guys you get.
The book gives an in depth chart on all the missions, all the maps, all the items/weapons/armour you can get. And also guide for the Deep Dungeon (one for the hardcore with time to spare) to tackle.
Aside from it being a great guide... you will be happy to know the artwork is great too. Not like some guidebooks that are so fnctional I may as well read it from gamefaqs.com... this one is lovely. As you can see from the cover, you get a few bits of eye candy. And on a small note, the pages aren't fragile thin as they are plastic coated/filmed.
It's a whole new game with this Bradygames Strategy GuideReview Date: 2008-04-20
An excellent guideReview Date: 2008-03-08
The guide has everything you need to get going, and keeps it up to the end, even helping you out on the new Ad Hoc additions to the game. I'd like to point out that i do own the original PS1 version, and it's guide, also, and there is no doubt the SE and Bradygames have decided to keep up the top notch work for this title and guide.
The ONLY glaring difference is the PS1 guide had a star method of suggesting the best job abilities. The PSP guide only suggest what works best for each job. Not a big difference, imho, because after playing a while, you should be able to discern which abilities help the most.
All in all, an enjoyable guide to have if you need a nudge in the right direction.
Great and Complete guidebook of FFT psp versionReview Date: 2008-02-12
Only one thing is bad, after my great great experiences purchasing items at Amazon, I received this book in a defective condition. It's torn (I don't want to return it since i couldn't wait to receive and use this book right away, yet another book). I don't know if it's because UPS or from Amazon. But, it's no big deal. The shipment is a very lightning fast shipment (This is what i like from Amazon). Anyway, great book.
ExcellentReview Date: 2008-02-12

Used price: $25.48

Very Good JobReview Date: 2008-04-03
very goodReview Date: 2006-11-10
Great BookReview Date: 2007-02-14
Its refreshing to see that someone wasnt limited by a publisher to keep the book size down, and he obviously was able to take his time really illusrating every step.
Its a great book.
I love this book.Review Date: 2006-08-07
One of the best books for character modeling, rigging and animationReview Date: 2005-11-04
2)The accompanying CD contains very insightful scripts (that acutally works) - goodies other books only PRETEND to give.
3)It guides beginners and ease them through relatively advanced topics in character animation.
4)If you really need to achieve something in a hurry in Maya. Yes, this is the book to get.
Related Subjects: Training Community Video Alternative Video Magazines and E-zines Video Editing Resources
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Drawings,sketches,pictures...Recommended!!