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Revoultionizing film theoryReview Date: 2001-02-07

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An eye-opening collection of essaysReview Date: 2003-07-20

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Hollywood ShmollywoodReview Date: 2008-05-15
There's nothing new hereReview Date: 2008-05-05
No others need applyReview Date: 2008-02-11
Mostly Superficial Tour of Hollywood Personalities of the 1940s. Review Date: 2006-03-22
I was disappointed by "City of Nets". I had hoped for more information about the city, about different strata of people in the film industry, about the realities of Hollywood social life -in other words, something I didn't already know. What I got was a book about prominent Hollywood personalities that tries to cover so much ground that it is superficial. Most of the stories lack depth or analysis. Readers already knowledgeable on the subjects will spot some inaccuracies and misleading omissions. "City of Nets" is best taken as an overview of the most notable Hollywood celebrities of the 1940s, their films, marriages, divorces, and legal problems. Among them are: Producers David O. Selznick, Howard Hughes, Jack Warner, Darryl Zanuck, and Louis B. Mayer. Actors Humphrey Bogart, Errol Flynn, Charlie Chaplin, and Rita Hayworth. Directors Orson Welles, Fritz Lang, Otto Preminger, Preston Sturges, Howard Hawks, and Billy Wilder. Writers James M. Cain, Raymond Chandler, William Faulkner, and Bertolt Brecht. Composers Igor Stravinsky and Arnold Schoenberg.
I'm giving "City of Nets" four stars because Otto Friedrich becomes more analytical in the book's final chapters, as the decade nears its close and the House Un-American Activities Committee spawns the Hollywood black list, turning an already bizarre culture of make-believe into a "nebulous world where nothing could be proved or disproved because nothing has been officially charged." "City of Nets" is also a good introduction to the personalities of 1940s cinema and how the European émigrés, the War, and partisan politics shaped the films. There is nothing here for film noir fans, as the author does not address issues of film technology, renewed interest in Freudian psychology, or the social environment that might have made audiences hungry for cynical, introverted, uneasy films. Granted, 1940s Hollywood is a subject of more breadth and depth than can be managed in one volume, but "City of Nets" isn't a social, economic, or an urban history. It's a lot of industry anecdotes strung together.
The Last Word on 1940's HollywoodReview Date: 2005-12-21

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Out of date for ver. 2.4Review Date: 2008-08-18
Marty Cahill
Useful, but with some shortcomings.Review Date: 2008-06-27
To the rescue: [...], a software package that includes nearly all the functionality of Microsoft Office (certainly all the functionality that I needed!) and even a few things that Office doesn't do (like creating PDF files directly without a separate program like Adobe Acrobat!) I downloaded the software, and immediately had a package of Office-like software free.
The only problem was that it is not well documented. Searching through a help file when you're trying to figure out how to do something is NOT fun to me. So I wanted a book, at least on the word processor, Writer. (The spreadsheet program, Calc, is pretty intuitive to me, but then I'm not trying to do things as fancy with it as I want to do in Writer!) And this book seemed the one to go with.
It has proved useful to me; I'm not sorry I bought it. But it has at least two shortcomings: (1) It describes an old version of Writer, version 1.1 while 2.4 is the current version, and (2) it has a woefully inadequate index. The first is not the author's fault; I'm sure she wrote about the version that was current when she wrote the book, but it does mean that sometimes it describes some feature that does not operate as she describes it, and I'm left trying to figure out how to do what I want to. But the second certainly IS her fault; I simply cannot expect to find what I'm looking for in the index and I'm usually forced to go trying to guess what chapter is likely to have what I want, then flipping through the chapter to find out if she discusses the topic I want to look up.
On the plus side, only two days after getting the book, I've succeeded in doing several things I never could figure out how to do before I had the book, so it has clearly proved useful to me.
Gets you productive in OOo Writer!Review Date: 2007-03-09
why do you need this book?Review Date: 2006-06-13
Which largely obviates the need for this book. Most of the material should be obvious to readers. Plus, the book's CD is superfluous, so long as you have Internet access. If you need a version of Writer to install on your computer, try going to openoffice.org and getting the latest version.
As an expert user, I still learned a lotReview Date: 2005-12-14
This book is very readable and accessible to beginners, and it contains content that some advanced users do not know. If you want to learn how to use styles, for example, this book is amazing. I also learned how to use fields to count my figures and other items. I consider this book a must have.

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Professional guidance just when it's neededReview Date: 2008-03-03
Unlike some other authors of books on Second Life, Freedman is neither an acolyte nor an attacker--but rather is a dispassionate professional who's seen how this social network has impacted his own industry: real estate. (Freedman is a senior editor at Realtor magazine.)
That doesn't prevent him from bringing a strong, valuable point of view to his account, however. The view is that serious corporate readers seeking more than "game-playing" from a social networking site can find real profit or other promotional advantage from Second Life if they act intelligently. In a way, following Freedman is like having the friendly guidance of your kids in some newfangled electronic world--except that he's a trained professional observer who is dedicated only to the reader's wellfare.
He accomplishes wonders by starting with the basics--explaining why people, and companies, use Second Life, in a way that the uninitiated, like me, can get quickly and easily. He then gives eight simple, invaluable rules for using Second Life without becoming either sick of it, or a "convert." But the greatest virtue of this book is that it approaches the business reader on his or her own terms, with information about currency, real estate and banking on the site. He then takes the reader through test models for making real money, and exposing a real-world company to profitable opportunities in Second Life.
It's nice to have a "guide" who thinks like you do.
Big Picture of Business Opportunities in Second LifeReview Date: 2008-01-09
What the book doesn't do is explain technical details such as how to move your avatar around or create a bank account. But I'm sure there are plenty of other books about that.
Good, knowledgeable intro to this new worldReview Date: 2008-01-06
Good overview, but not as advertised Review Date: 2008-01-06

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Birdland fliesReview Date: 2003-10-20
Jazz improvization gone awryReview Date: 2004-03-27
Mesmerizing....Review Date: 2003-09-25

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UnneededReview Date: 2008-03-16
Just go there instead. look around, use your eyes and mind. Look at the menues. Save the money for the book amd use it to settle in SL instead...
second lifeReview Date: 2007-10-30
Good starterReview Date: 2007-12-11
Free guide to Second LifeReview Date: 2008-03-17
But, as is often pointed out, such guides are very quickly out of date. And what it doesn't give you, is a real insight into what really goes on every day in-world.
For this, you need to check out the free guide to Second Life, The AvaStar (www.the-avastar.com). It's an online newspaper covering the news, business, fashion, travel, entertainment and events of the virtual world, and every week publishes a 'Guide to...' feature, focusing on the best places to go in-world.
If you read through the paper once, you'll immediately gain an excellent understanding as to what is going on in the world. (All the back issues are available to download for free at the website).
Good luck and have fun!
A Beginner's Guide to Second LifeReview Date: 2007-10-09

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Pretty PointlessReview Date: 2005-06-30
Anyone who's in the target demo for this book (hardcore SW fans and the fan fiction community) will probably already know everything in this book. And anyone else (casual SW fans, non-Sw fans) should go nowhere near this.
If you like reading copy and paste jobs of e-mails and posts sent to the author by SW fans, than you'll like the book. But then again, you can save your money and just do that for free on the Internet, can't you?
Uneven, but Worth it for FansReview Date: 2003-08-07
Bottom line: I'm a fan, and I'm glad to have this book in my Star Wars collection of reading. You will be too.
A pleasant change from the usual...Review Date: 2002-07-06
I give you the stereotypical science fiction/fantasy fan.
Only, stereotypes are an inch of fact and a mile of embellishment and conjecture. Are there fans that dress up like Mr. Spock and wave the V sign, telling you to "Live Long and Prosper"? Sure there are! Are there people who can do perfect imitations of a wizened, green puppet (and now CGI character) asking the Force to be with you? You bet!
However, such stereotypes are only a small portion of what encompasses fandom, but they are likely all that the non-fan (or "mundanes" as in the Harry Potter series) may envision, because it is upon the more flamboyant fans that the media so loves to shine their questionable spotlight. Yet, in truth, fandom is as varied as - well - "real life!". For every guy dressed as a Jedi and waving a plastic lightsaber at a Star Wars premiere, there is a family in jeans and t-shirts sitting down to share popcorn in the front row of the theater.
Perhaps most unfortunate of all is the subtle (and sometimes not so subtle) suggestion of superiority on the part of the media covering fandom - the outsider studying some exotic, and not quite healthy, cultural phenomena and offering it up as an object of amusement if not outright derision for the "normal" masses.
I've heard the jokes and the put downs, repeatedly. I've come to expect it. So it was with some trepidation that I picked up William Brooker's study of Star Wars fandom. "Here we go again," I thought. "Someone who thinks they understand fandom and is going to tell us all about the "unhappy, socially inept fans who use science fiction and fantasy as a form of escapism from their sad, miserable little lives."
I was wrong. The first thing you should know about Will Brooker is that HE is a fan himself, and this gives him a unique perspective - not to mention it makes it more likely fellow fans will trust him enough to allow glimpses into aspects of their lives they have learned to keep secret to avoid ridicule. Brooker walks the walk and talks the talk. He respects his fellow fans and their views, and he presents them in a fair minded and non-judgmental light in his book, which makes for a pleasant change.
Furthermore, he discusses fandom from many angles, including those that are often overlooked or somewhat obscure and may not be familiar even to many that consider themselves Star Wars fans. Do the terms PWP, EU, "gusher" and "Space Wheat" mean anything to you? They will once you have read this book, and some of the insights you discover may surprise you. Brooker covers such topics as women in fandom. How do they view the Star Wars universe, and how do their reactions and expectations differ from those of the men who tend to dominate science fiction? What about creative expression in fandom? When fans use George Lucas' characters and universe to inspire their own flights of fancy, whether it be through short films, writing or art work, is this a form of homage to Lucas or a blatant disregard for legal copyright laws, or both? How did fans react to The Phantom Menace? Was it a disaster or a glorious success, or a little of each?
So who should read this book? Everyone! Non-fans should read it to gain an insight into fandom. Fans are not simply some exotic creatures you only see dressed in Jedi robes on the news coverage of a Star Wars premier. Fans include the teacher in your child's classroom, the vet who takes care of your dog, the guy who programmed your business software, the kid down the street who mows your lawn, and the Air force meteorologist. They are people like you, and, yes, like me - I am a fan and proud of it.
Fans should read to gain a broader view of the myriad aspects of fandom and the response people have to the Star Wars phenomena. As Brooker points out, Star Wars fandom is a dynamic, complex entity. Many fans don't even agree on issues covered in this book. However, for the most part, they do speak a common language that allows for immediate recognition and a sense of inclusion in a world where fans often feel excluded. Even when they disagree, there is a sense of community - a community Brooker knows well.
SW CommunityReview Date: 2002-08-21
Non Fans OnlyReview Date: 2004-06-27
The author's research as a sum total is highly suspect. He says that the bulk of his personal correspondance consists of merely the first 100 members of theforce.net to answer his email. Whereas he can hide behind that process being allegely random, the results obivously indicate that he got caught with a string of egomaniacs and malcontents.
The author lets these "fans" (used loosely) go off on the most inane and undefendable rants on how Lucas is an idiot, the movies suck, and how much better everything would be if they were in charge, and the author never follows through to get them to justify these positions. Every wild eyed gut spew is taking as God's Holy Fact. That would be acceptable if the author was writing a book about people who hate the Phantom Menace, but he isnt. He pretends to write a book about ALL Star Wars fans, and pretends that these anti-Phantom views speak for the majority of all fans, a position which is completely unjustified. He gives pro-phantom fans only brief soundbites to rebut the furious raving of the bashers, and never even tries to gives both sides an equal shake. This ought not happen.
(There was not a single complaint given by the bashers that was not completely refutable if not outright ridiculous paranoia. They dont review TPM, they engage in character assassination, the maturity of which is nonexistant and juvenile. I could cut any one of these yo yos into metaphorical ribbons on a moderated message board in 30 seconds or less).
My impression is that the author has an unreasonable hatred of Phantom Menace, and is using this book to get back at Lucas, for Lucas "owes" him in some etherial manner known only to the TPM bashers who spend far too much time and spend far too much anger to be taken seriously about anything. This book is not Star Wars friendly, yet it tries to fool you into thinking it is a fair assessment.
It is not.
Stick to the message boards.

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At least it's cheapReview Date: 2007-12-05
After receiving the book last night I understand and appreciate Jerry Saperstein's earlier review on this page. I feel fortunate to have at least tried Second Life before seeing this book, and I still have hope that Second Life is more than what is described in this book.
There is some useful information here, but the stuff I really want to know (like, if I buy "new land" can I choose the location?) I guess I'll just have to find out on my own. Thanks to this book, I now know that Amsterdam Second Life is a really good place to get my Second Life genitals, an aspect of the game that had not occurred to me, and frankly really doesn't interest me. If the book is right, and cybersex is really what Second Life is all about, then maybe the $10 I spent on this book has saved me a lot of time wasted in this game.
Very helpfulReview Date: 2007-06-30
I also appreciate that the authors have taken some time to bring readers up to speed on the culture of Second Life's residents. In any online community--well, any community really, online or off--there is always a subtext that new people struggle to understand, consisting of previous events and interpersonal struggles. The authors have shed light on this history for us in a most amusing way. In short, I'm grateful to have read this book at the beginning of my Second Life experience; it was very, very helpful and has increased my enjoyment of Second Life considerably.
Doesn't really get me excited about trying Second LifeReview Date: 2007-06-10
It doesn't.
The book isn't bad. It is quite informative, in fact. But it leaves me with the impression that Second Life is just another roleplaying game of the kind that interested me a couple of decades ago but long ago lost their appeal.
The authors make it clear that Second Life is the same old thing in new dress. People looking for cybersex; people looking to control; people looking to escape reality, but dragging their real-life problems with them. In short, Second Life is just another online game with great hype.
Granted, there are many people who enjoy frittering away hours in roleplaying environments. I am not one of them. To that end, this book has served me well: it convinced me that Second Life was not worth trying.
The authors do provide a thorough overview of Second Life and its "attractions" and venues. For people who enjoy this kind of thing, it would be a good introductory guide. To the authors' credit, they don't try to make Second Life appear to be a musn't miss experience; in fact, they take pains to acknowledge that it is just a game and that some people appear to take it far too seriously.
Jerry
A great intro to SLReview Date: 2008-02-18
It ain't that bad, JerryReview Date: 2007-08-03

Collectible price: $60.00

Reality and represenation of reality in 19th-century ParisReview Date: 2007-06-04
The book begins with a well-crafted introduction that locates the author's position contra the historical literature emphasizing written or visual texts as opposed cultural forms. Schwartz promptly introduces her post-modern view that "any history is a history of representation" (4) and she succinctly acquaints the reader with the work's star actors (the press, the boulevards, the morgue, the wax museum, panorama, and cinema). Schwartz, then, remains true to the proposed schema and devotes the subsequent 192 pages--with the focus of a steaming locomotive--to conveying perhaps the book's most salient point: "The visual representation of reality as spectacle in late nineteenth-century Paris created a common culture and a sense of shared experiences through which people might begin to imagine themselves as participating in a metropolitan culture because they had visual evidence that such a shared world, of which they were a part, existed" (6).
Similar to futurist Alvin Toffler's analysis of the fin de vingtiéme siècle in Powershift: Knowledge, Wealth, and Violence at the Edge of the 21st Century (New York: Bantam Books, 1990) that "knowledge is the most democratic source of power," the popular press of late nineteenth-century Paris empowered individuals to be or become Parisian by describing for them what "Parisian" was. The press, while creating a framework for viewing urban life, did not necessarily create that life. The city's Haussmannian boulevards established a new city center, complete with the displacement of workers and built-in social controls, where, according to a contemporary newspaper, "one can say everything, hear everything and imagine everything" (21). The boulevards provided a forum as an alternate venue for the revolutionary crowds, and the press created an imagined community of the street--a "boulevard culture"--in which the public could play a part.
Throughout the book there exists cooperation between reality and the representation of reality. The reinforcement of visual representation of reality as spectacle is most stark in Schwartz's discussion of the city morgue. Despite public participation in corpse identification as the municipality's basis for displaying dead bodies, "the morgue fit into a modern Parisian landscape in which the banal and the everyday developed in sensational narratives" (48). The popular press projected the morgue's display of death in Parisian society just as ravenously as it depicted la vie des boulevards. The entertaining spectacle of viewing the artful exhibition of nameless corpses, who played their part as would theatrical actors under stage direction, garnered little or no grief for the expired souls that had previously inhabited the bodies. As one of the most popular sites in Paris, with free admission and a visiting public of different classes and nationalities, the morgue provided a strikingly realistic dimension to add to the sensational narratives playing out on the streets of Paris and reported in her newspapers.
In a society that valued spectacle as reality, not even the established wax museums and the panoramas remained static. Arthur Meyer, director of Le Paris-Journal, placed the Musée Grévin in the liveliest part of the city and modeled the museum after the newspapers, offering the feuilleton, the échos, and the fait divers. In lieu of solely paying homage to past events, the museum communicated and illustrated current events to the public. By constantly changing displays to keep up with the changing events, the museum, similar to the boulevards, the press, and the department stores, attempted to define and project modern Parisian life.
The public continued to become more active in the spectacles of reality. The morgue allowed spectators to envision a corpse's manner of death. Panoramas relied on the audience-generated optical illusions. These illusions worked because they reflected the spectators' lionized views of modern life. As the public's threshold for realism increased, wax and panoramas gave way to mechanically simulated motion and cinematic productions. Instead of replacing these media, however, cinema continued with the technical capacity the trend toward realistic spectacle that had begun decades earlier. As Gabriel Thomas asserted at the time, "[The cinema] allows us to keep current events on our posters and thereby give complete satisfaction to the most demanding tastes of the public" (194).
Schwartz's analysis emphasizes the role of written and visual media in the shaping of Paris's mass culture. Yet, she does not relieve Parisians of agency. The public actively participated in the cultural flanerie, which Schwartz views as a kind of active spectatorship. It invited Parisians of all classes to assume a position within the spectacles, and therefore, secure a place within the imagined community. Schwartz describes this flanerie as empowering. The flaneurs "participated in [the spectacle] at the same time that they believed it was constructed for them" (131).
Spectacular Realities is written very much in line with Michael Miller's The Bon Marché (Princeton: Princeton University Press, 1981). Both works address Parisian bourgeois culture, during roughly the same period, as a culmination of, not a dramatic break from, cultural and social movements during the preceding decades of nineteenth-century Paris. Miller's Bon Marché projected and affirmed the identity of the bourgeoisie, while inviting others to aspire to become bourgeois. Likewise, in Schwartz's Paris, the spectacular realities defined and projected the communal identity of Parisians. The boulevards provided the setting, the popular press wrote the script, the morgue, wax museum, and panoramas exhibited the plot, and the mass public supplied the actors.
Schwartz contributes a vivid, forcibly-argued view of print media, visual images, and an empowered populace to our understanding of Paris's cultural history. This feat should not be overshadowed by the sometimes unclear influence of class status and gender roles within the late nineteenth-century Parisian mass community. The book, while acknowledging class and gender differences, seems to present the imagined community as an inclusive one. Notwithstanding Schwartz's well-researched, powerfully crafted account, one may wonder, however, if on some narrow, forgotten rue, there were not scores of individuals for whom the Parisian reality remained unspectacular.
the quintessential book on French cultural historyReview Date: 2003-11-04
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