Interactive Books
Related Subjects: Production Companies Technologies Hardware Industry Events Content Providers Standards Development Industry News Portals
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Used price: $5.71

Opencable thoroughly explainedReview Date: 2000-01-16
Believe it or not, a real page-turner!Review Date: 2000-10-28
Excellent source of information on OpenCable architectureReview Date: 2000-01-26
Michael Adams has done a great job of pulling together various information pieces in a coherent framework in an understandable and easy to read manner: history, rationale, process, market and technical details of the OpenCable architecture; current status and future direction. I recommend this book highly.
Satish Thatte, Director, Product Management & Standards LG Electronics Research Center of America Princeton Junction, NJ
The fastest way to get up to speed on digital cableReview Date: 2000-02-05
OpenCable OverviewReview Date: 2000-01-18

Used price: $26.44

Writer Email doesnt work..Review Date: 2007-05-07
Very very good!Review Date: 2006-07-06
I would say that the book is split into three sections:
Section 1 (chapters 1 to 3): This section gives detailed information about the architecture of the MMAPI and how it fits within the J2Me platform. There is also has a good "getting started" guide to be found here.
Section 2 (chapters 4 to 8): Deal with how one uses the Player object in all its forms from playing simple tones, to playing back captured and streamed video.
This section was the most useful to me. It provides excellent
background information about each of the subject areas. An example of this is that it gives a full history of the MIDI standard, and an overview of the protocol itself, before it starts talking about how you write the code to play a midi file in J2Me.
Section 3: (the last chapter) is a case study, providing yet more code examples, and a companion blog site.
The only criticism that I have, is that the book, could have delved into the realms of streaming media a little deeper. The company that I work for, weComm is actively involved in the mobile TV space and I was pivotal in the creation of our application for streaming TV, and therefore I was hoping that this topic would be covered in more detail. That aside, I was very impressed, the subject matter was covered very thoroughly, and I felt guided through the MMAPI as I was reading it.
The best book so far for Multi-Media applications using JavaMEReview Date: 2006-11-12
The rest of the book goes deep into the MMAPI architecture and concepts with the help of source code of working applications. The functional Multimedia player example in the 3rd chapter explains the role of various components of MMAPI architecture. A dedicated chapter on Media player lifecycle and events is very helpful in understanding the basic concepts of event handling. The book also covers some of the fundamental concepts behind controlling pitch, tempo, audio mixing with the help of examples.
Chapter 7 is dedicated to the MIDI specification which is very comprehensive and well explained within the context of JavaME framework. Writing a book like this requires a thorough knowledge of both JavaME and the various subtleties of tone, pitch, sequencing, octaves, frequency, audio conversion and their treatment on the device and at the network level. In my opinion the author has done a great job.
All in all this book is a great resource if you are planning to develop the next Mobile video sharing, photo sharing application or your next multi-media player for a Mobile phone.
I strongly recommend this book if you are developing Multimedia Applications using JMEReview Date: 2006-10-18
I've read more than a dozen books about JME but this is the first book that has really cleared some doubts I had regarding Mobile Media in JME.
I strongly recommend this book if you are developing Multimedia Applications using JME.
Vikram Goyal has done an outstanding job by clarifying and detailing every aspect of MMAPI, discussing the way it has been specified, emphasizing the differences that may occur from one implementation to another and also providing clear, detailed and error free examples that illustrate the aspects being discussed.
Also, the text is very well-written and I've found only 3 typos. Very impressive! Apress is also doing a wonderful job.
Chapter 1 introduces MMAPI and presents its features and requirements as defined by the JCP - Java Community Process, compares MMAPI and the MIDP 2.0 Media subset, where it fits regarding the JME Software stack and at last it lists the manufactures and market players supporting MMAPI.
Nice introduction!
Chapter 2 explains the MMAPI Architecture, the main high-level interfaces, delivers an introduction to the supported protocols and content types, presents the relevant feature sets and the security issues one must take into consideration. It also details the MIDP 2.0 Media subset so that one can understand what's left out on devices implementing it.
Chapter 3 introduces the reader to MMAPI hands-on programming by explaining two simple MIDlets. It also builds the foundation regarding the overall development process and environment.
Chapter 4 is unique, it details the Media Player lifecycle, its possible states and transitions. It explains each state very thoroughly as well as Player events and how to work with them, even the limitations and issues regarding custom events. I've never read a book covering MMAPI with such a detailed explanation.
Chapter 5 covers all the issues regarding the access of media over networks. It starts with a very clear explanation of Threads in JME as well as the security permissions for media acess over networks. Then it puts it all together in a very clear and easy to follow example.
Chapters 6 and 7 are the best ones in my opinion. Those two chapters do pay the book, definitely.Vikram has been brilliant and desmystified Synthetic Tones and the MIDI protocol. He has remembered me of my of childhood, when I've had musical theory classes as it explains everything music and shows you how that all fits into programming with MMAPI. Those chapters are so complete that they have a lot of tips on how to convert from RTTTL to MMAPI format, the MIDI specification and message format and how to work with MIDI in MMAPI, how to create JTS files and other niceties. Thanks Vikram :)
Chapter 8 explains how to work with Audio and Video, playback, capturing, storing, controlling, mixing, it's everything there. It also describes the details of Media Encodings and Sampled Audio as well as the GUI options for dealing with Video.
Chapter 9 has a very cool Device Blogging application that builds upon all the subjects presented so far and also gives a good example of MVC pattern in JME.
Well, the only criticism I have is regarding the section about Streaming Media and also the Appendix C about the JSR 234 - Advanced Multimedia Supplements. Considering that Vikram has proved he's really a subject matter expert He could have provided better sections about them.
In fact, He has already written an article about Streaming in JME and it's available on his web site (so I forgive him) but AMMS is still to be covered. What about on the second edition of his book? Let's wait and see!
A must have book, absolutely!
It doesn't get much better than this.Review Date: 2006-07-07
Since MMAPI is a subset of Java ME, the scope of the subject is fairly limited but the author covers it well. The only area I might like more explanation is with respect to DataSource and SourceStream. This is covered briefly at the beginning of the book, but it would be nice to know how to implement a custom protocol.
The biggest problem I have had with the MMAPI is it's inconsistent implementation and the author is quick to acknowledge this. One could probably write a whole chapter about the quirks of various mobile devices.
In conclusion, I doubt you will find another book specifically on MMAPI that has the depth that this one does. I highly recommend this book if you are looking to get your feet wet with the MMAPI.
BTW, I really appreciate the time the editors spent to proof read the text as there are very few errors, if any. It's always frustrating to me when I read a book with a lot of code and spelling errors. That's not the case here. Well done!

Used price: $3.23

great gift for a child's birthday partyReview Date: 2008-06-28
I stumbled across the Puzzle Books series by Susannah Leigh sort of by accident and LOVE to give these books as gifts. Puzzle Castle tells an adventure story while encorporating mazes, puzzles, seek and find, and a number of other interactive games that are suitable for kids ages 3 and up.
In this story, our heroine is Sophie the brave knight. Her friend Titus the Timid has invited her to Puzzle Castle for a banquet, but first she must get rid of the monster in the dungeon. It is a cute, interactive story.
My son is only 3, so some of these puzzles are a little too old for him. But we read this together at bed time and have a lot of fun. This is a great book to grow into, and you can read it over and over and spot something new each time.
Puzzle Books are GreatReview Date: 1999-12-15
An instant classic!Review Date: 2003-07-11
Entertaining, creative fun!Review Date: 2001-04-12
So much more than a bookReview Date: 2000-10-24

Used price: $29.96

Qualitative Research Design : An Interactive Approach (Applied Social Research Methods) Review Date: 2006-02-19
Great for your dissertation proposal!Review Date: 2007-10-10
Easy to ReadReview Date: 2006-03-18
Maxwell provides roadmapReview Date: 2001-01-28
has no equal.Review Date: 2007-04-27
The chapter on validity is especially noteworthy, recognizing that "Validity is a goal not a product; it is never something that can be proven or taken for granted" and that "Validity is also relative: It has to be assessed in relationship to the purposes and circumstances of the research, rather than being a context-independent property of methods or conclusions. Finally validity threats are made implausible by evidence not methods; methods are only a way of getting evidence that can help you rule out these threats." Amen.

Used price: $0.82

What do you need? It's in this book!Review Date: 2002-02-01
The CD contains an audio tour, many examples, and software (QuickTime 5 Pro, full versions and demo versions of various tools) for Windows and Macintosh computers.
indispensable resource for Quicktime developersReview Date: 2001-11-14
A book by a QuickTime expertReview Date: 2002-10-12
The main reason I bought the book was that it had license keys for QuickTime5 Pro for PC and Mac. Those keys costed [price] each at that time if one bought them separately (supposing they had both a Mac and a PC). So it was a good deal apart from the book content itself. An unfortunate thing is that the QT5Pro keys won't work with QT6Pro and that QT6 can't coexist with QT5 on the same machine. So I do still use QuickTime5 (Pro) on my machine...
The book also contains a CD with lots of material which is a must for books about multimedia and rich content (would be a big download for one to get from the publisher's website).
Another thing about such books are that they're usually not printed in color :(, obviously to keep the cost low
Indispensible!Review Date: 2003-09-05
Steve Gulie is in constant contact with producers of QuickTime content (on the mailing list), and is familiar with their day-to-day travails. The book is essentially an embellished FAQ, plus suggestions from Steve's first-hand experience in producing QuickTime for the Web.
The book comes with a QuickTime Pro license for both the Macintosh and Windows, which more than pays for the cost of the book. In addition, the accompanying CD contains demos or fully functional versions of dozens of useful application, for Mac and Windows.
If you're doing any QuickTime production and delivering it on the web, then you need this book.
If you want to understand QuickTime, buy this bookReview Date: 2001-11-14
This second edition includes QT 5 Pro Keys for Windows and Macintosh - separately these alone would cost nearly (...), so the book is a bargain too.
Full disclosure - I am an engineer on the QuickTime team, know the author, and proof-read this book. I know that it is accurate and helpful, and that it will explain techniques that would take you a long time tolearn on your own.

Used price: $0.40

A Superb ResourceReview Date: 2002-01-04
While it might initially seem a little pricey, the tips, exercises, and CD-Rom make it invaluable.
WONDERFUL WITH ONLY A TOUCH OF "TROUBLE"Review Date: 2001-10-01
Essential to fully understanding the "intuitive" interface!Review Date: 2002-07-06
Many see Acid as a toy, and it is anything but as anyone who digs beneath the surface will quickly discover.
Acid 3.0 is a professional tool used in professional environments to achieve professional results faster than ever before and where time is money, Acid shines.
For anyone wanting to push this tool past it's apparent limits, using it as the ultimate tool with which to bring together tracks from various sources (including Cubase) this book is essential to understanding its hidden strengths, and workarounds for inherent weaknesses found in some extreme BPM and pitch-shifting tasks. "Acid 3.0 in 24 Hours" is essential to understanding track management, bus usage, FX options, video scoring, and timing adjustments to name but a few.
Do not be fooled. Acid is a most powerful non-destructive digital audio construction tool, although its name may draw prejudice. This book is as worthy a companion and reference as exists for it.
Buy this book. Even the Acid experienced will learn from it.
weekend tripReview Date: 2001-09-11
i am a flash developer and this works great for flash too.
i only read half of the book and it kicks ...!!!
acid pro 3 is to music what flash is to the internet. it will change everything... the book is excellent, it starts out basic and take you in fast, this book is great for the novice as well as the advanced user. also check out sound forge power book here at amazon, these two programs together and you can do anything.
Way Better than Owlsley !Review Date: 2002-02-25


Teach yourself SVG - excellent choice for fast learningReview Date: 2003-04-09
It was a pleasent suprise to open a computing book that wasn't in too much jargon - quite a handy thing when its your first exposure to a new language. This book it written for everyone! (unless you have no interest in computers or the internet etc..)
Sams Teach Yourself SVG in 24 HoursReview Date: 2002-04-25
This book begins with an overview and describes the justification and process of development of SVG. In chapter 2 it jumps right in and teaches the nuts and bolts of creating images with SVG. As I am not a coder or programmer, I was amazed at the simplicity. Once a few basics had been explained I was off and running. Anyone with even the most basic computer and a simple text editor can create sophisticated graphics.
Towards the end of the book is a section on using Adobe Illustrator and in the back there is a reference section for oddball color conversion. The book also comes with the Adobe Web Collection CD that includes the viewer and tryout versions of Illustrator and Photoshop.
I'm really excited by the potential of this technology and can recommend this book to anyone who wants to develop some expertise in a hurry.
Good Luck...Tom Burns
A must have for SVG DevelopersReview Date: 2002-02-27
I think that SVG developers of all ages, shapes, sizes, and experience level will find it very useful indeed. Micah covers the topics everyone needs to get started, and some that I think even some experienced, self-taught developers might find new--or just well explained. So I think there is something for everyone in this book.
I am particularly impressed with how Micah translates the SVG concepts into vocabulary of the traditional designer who is used to tools like Illustrator, Photoshop, WebDraw, or CorelDraw without depending on those tools to actually build the examples. But this is not at the expense of readers who are comfortable with "code" in general (HTML, JavaScript, etc.). Those readers will feel very comfortable with the level of detail and writing style.
The Best Computer Book I've ReadReview Date: 2002-11-23
This book walked you through a series of detailed tutorials to build a dynamic weather forecast web page using SVG step by step. In each chapter, a new topic is covered in an easy-to-understand and informative manner, which makes the learning curve pretty flat. As the title suggests, this book is an introductory primer to a new technique so it is not intented to delve too deep into a specific topic. However, a good many hyperlinks to W3C's online SVG specification appear here and there for your reference if you would like to make your hands dirtier...In a nutshelll, if you would like to teach yourself SVG from the beginning, it is The book, though it may, by a large chance, take you more than 24 hours to go through it.
A MUST HAVE for your web libraryReview Date: 2002-03-24
SVG (Scalable Vector Graphics) is an XML implementation utilizing a markup language similar to HTML but created specifically to render and control graphics. It is a robust mix of technologies including the DOM, CSS, Xlink, XSLT and JavaScript, and using the AdobeĀ® SVG Viewer (a free plug-in), it supports static and dynamic graphics and WAV or MP3 audio.
Web developers should learn SVG because it is open-source and built in a simple text editor. It gives complete control of each graphic element. Web designers should use SVG because it is powerful -- graphics packages such as Adobe Illustrator, Corel Draw, Jasc Web Draw and others support SVG output. SVG also enables flash-like animation. In fact, SVG is THE open-source solution to web animation. No longer do you need expensive proprietary software to get the job done.
Anyway, this book is what you need. (That's how I learned all this.) Author Micah Laaker, while presenting the material in a comprehensive, straightforward and exciting manner, will leave an excellent reference guide on your book shelf. Buy it, read it and keep it handy.


MOSS 2007 Administration/Development TrainingReview Date: 2008-03-18
WOW! Just get it if you are serious about SHarePointReview Date: 2007-11-28
This is the best learning tool for SharePoint I have seen. i also used the 2003 version, but this is even better.
Best CBT everReview Date: 2007-09-22
Surprisingly greatReview Date: 2007-08-31
Before stating it, I was completely new to SharePoint.
After completing a half of the course I became rather proficient in my current project (customizing Microsoft SLK --SharePoint Learning Kit).
.
I strongly suggest downloading a disk image with preinstalled SharePoint and MS Visual Studio2005 to be run inside of VirtualPC (there is a link to company's web site with that file).
Playing along with course material helped me a lot.
It's worth every penny.
Recommended for DevelopersReview Date: 2007-07-23

Fun for all Olivia fans!Review Date: 2008-06-21
Hours of FunReview Date: 2008-02-19
Might be a bit better for a younger Olivia fan, but a great push to imaginative play!
As Imaginative As Olivia IsReview Date: 2007-06-26
The ultimate child fantasy!Review Date: 2004-11-16
A Hit With My Kids!Review Date: 2005-07-22


Makes 15-hour ride funReview Date: 2000-07-25
Are We Where Yet?Review Date: 2001-01-26
A great book for traveling!Review Date: 2007-01-11
A great travel journal for kids!Review Date: 2000-06-07
Don't leave home without it!Review Date: 2000-11-07
Related Subjects: Production Companies Technologies Hardware Industry Events Content Providers Standards Development Industry News Portals
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