Interactive Books


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Interactive Books sorted by Average customer review: high to low .

Interactive
OpenCable Architecture (Fundamentals)
Published in Hardcover by Cisco Press (1999-11-22)
Author: Michael Adams
List price: $50.00
New price: $5.70
Used price: $5.71

Average review score:

Opencable thoroughly explained
Helpful Votes: 3 out of 3 total.
Review Date: 2000-01-16
Although I have been reading a lot of documents related to OpenCable, I was looking forward to a comprising work, where all was coming together. That book is now available. The good structure and well managed balance between the bigger picture and the details makes this is a very interesting book for a wide audience in the North American cable community.

Believe it or not, a real page-turner!
Helpful Votes: 4 out of 6 total.
Review Date: 2000-10-28
No kidding. Michael Adams has taken very complex technical subject matter and crystallized it in a conversational, easy-to-read manner, injecting personality and humor to make the text thoroughly enjoyable. Very refreshing approach to material that is usually inaccessable to non-engineers. Highly recommended for anyone in the broadband networking arena. Calculus is not a prerequisite!

Excellent source of information on OpenCable architecture
Helpful Votes: 4 out of 4 total.
Review Date: 2000-01-26
The opencable industry has great promise and potential. In its early formative stage, various industry participants (hardware and software developers, service providers, cable MSO engineers, etc.) really need and will benefit greatly from this book.

Michael Adams has done a great job of pulling together various information pieces in a coherent framework in an understandable and easy to read manner: history, rationale, process, market and technical details of the OpenCable architecture; current status and future direction. I recommend this book highly.

Satish Thatte, Director, Product Management & Standards LG Electronics Research Center of America Princeton Junction, NJ

The fastest way to get up to speed on digital cable
Helpful Votes: 6 out of 6 total.
Review Date: 2000-02-05
If you need a way to get employees, vendors, customers or anyone else up to speed quickly on how cable television networks are being re-designed for digital and interactive services, this is the book for you. It clearly and concisely covers the widely varying technical issues involved in designing broadband systems. I think it will a handy reference tool to both technical and non-technical readers.

OpenCable Overview
Helpful Votes: 8 out of 8 total.
Review Date: 2000-01-18
Although I have been reading a lot of OpenCable documents, there was a wish to have a book that gave the overview and connected the pieces together. That book has now arrived. I can recommend it to all that like to have more knowledge on digital cable and the overview of opencable.

Interactive
Pro Java ME MMAPI: Mobile Media API for Java Micro Edition (Pro)
Published in Hardcover by Apress (2006-05-01)
Author: Vikram Goyal
List price: $59.99
New price: $14.99
Used price: $26.44

Average review score:

Writer Email doesnt work..
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-07
I have a litte doubt and try to solve my problems talking with the writer email showed in the book, but I never received a anwser...

Very very good!
Helpful Votes: 0 out of 1 total.
Review Date: 2006-07-06
This is an excellent book for those with an interest in creating Multimedia Applications for J2Me Mobile devices.

I would say that the book is split into three sections:

Section 1 (chapters 1 to 3): This section gives detailed information about the architecture of the MMAPI and how it fits within the J2Me platform. There is also has a good "getting started" guide to be found here.

Section 2 (chapters 4 to 8): Deal with how one uses the Player object in all its forms from playing simple tones, to playing back captured and streamed video.

This section was the most useful to me. It provides excellent
background information about each of the subject areas. An example of this is that it gives a full history of the MIDI standard, and an overview of the protocol itself, before it starts talking about how you write the code to play a midi file in J2Me.

Section 3: (the last chapter) is a case study, providing yet more code examples, and a companion blog site.

The only criticism that I have, is that the book, could have delved into the realms of streaming media a little deeper. The company that I work for, weComm is actively involved in the mobile TV space and I was pivotal in the creation of our application for streaming TV, and therefore I was hoping that this topic would be covered in more detail. That aside, I was very impressed, the subject matter was covered very thoroughly, and I felt guided through the MMAPI as I was reading it.

The best book so far for Multi-Media applications using JavaME
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-12
When I got this book I jumped straight to Chapter 9 viz. "Case Study: Device Blogging". This chapter nicely explains how to write a blogging Midlet for a phone device which includes writing a Blog post, capturing/uploading images to a blog, and capturing/posting audio to a blog. The author explains the MMAPI concepts using the MVC paradigm along with complete source code for client and server side processing of application and interaction logic.

The rest of the book goes deep into the MMAPI architecture and concepts with the help of source code of working applications. The functional Multimedia player example in the 3rd chapter explains the role of various components of MMAPI architecture. A dedicated chapter on Media player lifecycle and events is very helpful in understanding the basic concepts of event handling. The book also covers some of the fundamental concepts behind controlling pitch, tempo, audio mixing with the help of examples.

Chapter 7 is dedicated to the MIDI specification which is very comprehensive and well explained within the context of JavaME framework. Writing a book like this requires a thorough knowledge of both JavaME and the various subtleties of tone, pitch, sequencing, octaves, frequency, audio conversion and their treatment on the device and at the network level. In my opinion the author has done a great job.

All in all this book is a great resource if you are planning to develop the next Mobile video sharing, photo sharing application or your next multi-media player for a Mobile phone.

I strongly recommend this book if you are developing Multimedia Applications using JME
Helpful Votes: 1 out of 2 total.
Review Date: 2006-10-18
Pro Java ME MMAPI: Mobile Media API for Java Micro Edition has amazed me. The book is unique as it covers and desmyifies one of the most fragmented and confuse Optional Packages for JME.

I've read more than a dozen books about JME but this is the first book that has really cleared some doubts I had regarding Mobile Media in JME.

I strongly recommend this book if you are developing Multimedia Applications using JME.

Vikram Goyal has done an outstanding job by clarifying and detailing every aspect of MMAPI, discussing the way it has been specified, emphasizing the differences that may occur from one implementation to another and also providing clear, detailed and error free examples that illustrate the aspects being discussed.

Also, the text is very well-written and I've found only 3 typos. Very impressive! Apress is also doing a wonderful job.

Chapter 1 introduces MMAPI and presents its features and requirements as defined by the JCP - Java Community Process, compares MMAPI and the MIDP 2.0 Media subset, where it fits regarding the JME Software stack and at last it lists the manufactures and market players supporting MMAPI.
Nice introduction!

Chapter 2 explains the MMAPI Architecture, the main high-level interfaces, delivers an introduction to the supported protocols and content types, presents the relevant feature sets and the security issues one must take into consideration. It also details the MIDP 2.0 Media subset so that one can understand what's left out on devices implementing it.

Chapter 3 introduces the reader to MMAPI hands-on programming by explaining two simple MIDlets. It also builds the foundation regarding the overall development process and environment.

Chapter 4 is unique, it details the Media Player lifecycle, its possible states and transitions. It explains each state very thoroughly as well as Player events and how to work with them, even the limitations and issues regarding custom events. I've never read a book covering MMAPI with such a detailed explanation.

Chapter 5 covers all the issues regarding the access of media over networks. It starts with a very clear explanation of Threads in JME as well as the security permissions for media acess over networks. Then it puts it all together in a very clear and easy to follow example.

Chapters 6 and 7 are the best ones in my opinion. Those two chapters do pay the book, definitely.Vikram has been brilliant and desmystified Synthetic Tones and the MIDI protocol. He has remembered me of my of childhood, when I've had musical theory classes as it explains everything music and shows you how that all fits into programming with MMAPI. Those chapters are so complete that they have a lot of tips on how to convert from RTTTL to MMAPI format, the MIDI specification and message format and how to work with MIDI in MMAPI, how to create JTS files and other niceties. Thanks Vikram :)

Chapter 8 explains how to work with Audio and Video, playback, capturing, storing, controlling, mixing, it's everything there. It also describes the details of Media Encodings and Sampled Audio as well as the GUI options for dealing with Video.

Chapter 9 has a very cool Device Blogging application that builds upon all the subjects presented so far and also gives a good example of MVC pattern in JME.

Well, the only criticism I have is regarding the section about Streaming Media and also the Appendix C about the JSR 234 - Advanced Multimedia Supplements. Considering that Vikram has proved he's really a subject matter expert He could have provided better sections about them.

In fact, He has already written an article about Streaming in JME and it's available on his web site (so I forgive him) but AMMS is still to be covered. What about on the second edition of his book? Let's wait and see!

A must have book, absolutely!

It doesn't get much better than this.
Helpful Votes: 3 out of 3 total.
Review Date: 2006-07-07
This is a well written book. It's not for beginners but then again you don't have be a J2ME (Java ME) guru to understand it. The writing style is technically clear and straight forward without a lot of personal fluff.

Since MMAPI is a subset of Java ME, the scope of the subject is fairly limited but the author covers it well. The only area I might like more explanation is with respect to DataSource and SourceStream. This is covered briefly at the beginning of the book, but it would be nice to know how to implement a custom protocol.

The biggest problem I have had with the MMAPI is it's inconsistent implementation and the author is quick to acknowledge this. One could probably write a whole chapter about the quirks of various mobile devices.

In conclusion, I doubt you will find another book specifically on MMAPI that has the depth that this one does. I highly recommend this book if you are looking to get your feet wet with the MMAPI.

BTW, I really appreciate the time the editors spent to proof read the text as there are very few errors, if any. It's always frustrating to me when I read a book with a lot of code and spelling errors. That's not the case here. Well done!

Interactive
Puzzle Castle (Young Puzzles)
Published in Paperback by Usborne Books (2003-12)
Author: Susannah Leigh
List price: $6.95
New price: $3.24
Used price: $3.23

Average review score:

great gift for a child's birthday party
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-28
Ever wonder what the heck you're going to buy for all the birthday parties your child is invited to?

I stumbled across the Puzzle Books series by Susannah Leigh sort of by accident and LOVE to give these books as gifts. Puzzle Castle tells an adventure story while encorporating mazes, puzzles, seek and find, and a number of other interactive games that are suitable for kids ages 3 and up.

In this story, our heroine is Sophie the brave knight. Her friend Titus the Timid has invited her to Puzzle Castle for a banquet, but first she must get rid of the monster in the dungeon. It is a cute, interactive story.

My son is only 3, so some of these puzzles are a little too old for him. But we read this together at bed time and have a lot of fun. This is a great book to grow into, and you can read it over and over and spot something new each time.

Puzzle Books are Great
Helpful Votes: 1 out of 2 total.
Review Date: 1999-12-15
My 2 boys love all the Usborne Puzzle books. They are cheerful and fun, with a variety of hidden pictures and clues to solve. We have all the titles, but this book is the favorite of my 6 year old.

An instant classic!
Helpful Votes: 2 out of 3 total.
Review Date: 2003-07-11
We came across this book about 6 months ago when my daughter was 2.5, and she cannot stop talking about Sophie, the brave knight, the dragon, and Cecil, the friendly ghost. We then went on to buy more puzzle books, which were all good, and which were all finished within one sitting because my daughter was so enthralled, but Puzzle Castle really seems to be the stand-out. This is such a fun activity for parents to do with their children, and the puzzles will appeal to children of all ages.

Entertaining, creative fun!
Helpful Votes: 22 out of 22 total.
Review Date: 2001-04-12
These books provide hours of entertainment and are great fun for the child, the friends, siblings and the parents. All will enjoy these books. Puzzle Castle is about " Sophie " who is helping her friend find the monster in the dungeons before the grand banquet. " Cecil " the castle ghost you must find on each of the double pages and he does hide! " Jester Jim " is practicing juggling and you need to find his juggling balls and you never know how many there will be. Then in each of the double pages in these wonderful illustrations you need to find " useful equipment " that consists of flashlight, key, extra-brave toffees, monster protection shield and many more objects. You don't know what page which object is on so you must remember these objects (or look back in the first couple pictures until you get it narrowed down) The adventure takes you to find a safe route across the moat, matching people with the rooms, My favorite was finding the right baby with the right outfit. Each set of double pictures also has a puzzle, full of mazes, searches and just a lot of fun. Then at the end they make it to the grand banquet. This really was a lot of fun.

So much more than a book
Helpful Votes: 8 out of 8 total.
Review Date: 2000-10-24
My sister gave my 3 year old daughter this book on the strength of the unusual heroine - a female knight. My daughter loved it so much that we bought the whole collection of Puzzle books, and every one has been a complete success. She reads (or rather, we read) them over and over. The illustrations are so rich and interesting that we find all sorts of things to discuss even after completing the particular puzzle at hand.

Interactive
Qualitative Research Design: An Interactive Approach
Published in Paperback by Sage Publications, Inc (2004-10-28)
Author: Joseph A. Maxwell
List price: $40.95
New price: $32.88
Used price: $29.96

Average review score:

Qualitative Research Design : An Interactive Approach (Applied Social Research Methods)
Helpful Votes: 0 out of 2 total.
Review Date: 2006-02-19
The book was delivered on time and the quality of the book is great.

Great for your dissertation proposal!
Helpful Votes: 2 out of 2 total.
Review Date: 2007-10-10
This was by far the most useful resource that I found for my dissertation proposal. Maxwell's writing is clear, smart, and informative. The sample proposal in the back of the book was extremely useful as well.

Easy to Read
Helpful Votes: 2 out of 2 total.
Review Date: 2006-03-18
This is the best book I have found that describes, in simple easy to read language, how to design qualitative research. I enjoyed reading it. The exercises included throughout the book facilitated my learning. I highly recommend it!

Maxwell provides roadmap
Helpful Votes: 20 out of 20 total.
Review Date: 2001-01-28
Having acquired a veritable library of qualitative methods books and journal articles, I still felt like I was floundering. This book gave me not only a new and more valuable way of thinking about what I was doing, but a step-by-step action guide, practical, practicable, and with a depth (both explicated and in specific references) that makes me much more confident about eventual orals. Short and extremely sweet!

has no equal.
Helpful Votes: 5 out of 5 total.
Review Date: 2007-04-27
This brief, thorough, and engaging introduction to qualitative research design has no equal. Maxwell avoids the superficial and confused paradigm discussions that so many qualitative authors engage in. He takes a pragmatic and rigorous approach that builds on the potential strengths of qualitative research while promoting well-accepted principles of scientific validity and integrity.

The chapter on validity is especially noteworthy, recognizing that "Validity is a goal not a product; it is never something that can be proven or taken for granted" and that "Validity is also relative: It has to be assessed in relationship to the purposes and circumstances of the research, rather than being a context-independent property of methods or conclusions. Finally validity threats are made implausible by evidence not methods; methods are only a way of getting evidence that can help you rule out these threats." Amen.

Interactive
QuickTime for the Web: For Windows and Macintosh (With CD-ROM)
Published in Paperback by Morgan Kaufmann Publishers (2001-11-15)
Authors: Steven Gulie and Apple Computer
List price: $59.95
New price: $5.00
Used price: $0.82

Average review score:

What do you need? It's in this book!
Helpful Votes: 11 out of 11 total.
Review Date: 2002-02-01
This book is excellent. Not only is it fun to read but also very informative. You can read it from front to back and you can use it as a reference manual. What graphics mode for tracks does what? You'll find it! What compression scheme do I need for what purpose? You'll find it! How do I change the movie controller? Why do I have to change it sometimes? Just look it up! Did you ever wanted to know how the people from Apple make movie trailers?

The CD contains an audio tour, many examples, and software (QuickTime 5 Pro, full versions and demo versions of various tools) for Windows and Macintosh computers.

indispensable resource for Quicktime developers
Helpful Votes: 3 out of 4 total.
Review Date: 2001-11-14
This book was written very well, and is full of useful information. It isn't just for the web! It's a must-have for anyone working with Quicktime. Good book.

A book by a QuickTime expert
Helpful Votes: 4 out of 6 total.
Review Date: 2002-10-12
I like a lot Mr.Gulie's writing and especially the chapter about SMIL and how it can be used to create QuickTime movies.

The main reason I bought the book was that it had license keys for QuickTime5 Pro for PC and Mac. Those keys costed [price] each at that time if one bought them separately (supposing they had both a Mac and a PC). So it was a good deal apart from the book content itself. An unfortunate thing is that the QT5Pro keys won't work with QT6Pro and that QT6 can't coexist with QT5 on the same machine. So I do still use QuickTime5 (Pro) on my machine...

The book also contains a CD with lots of material which is a must for books about multimedia and rich content (would be a big download for one to get from the publisher's website).

Another thing about such books are that they're usually not printed in color :(, obviously to keep the cost low

Indispensible!
Helpful Votes: 7 out of 9 total.
Review Date: 2003-09-05
This book contains all of the otherwise unwritten techniques for producing QuickTime movies and panoramas for the web, appropriate for both Macintosh and Windows users.

Steve Gulie is in constant contact with producers of QuickTime content (on the mailing list), and is familiar with their day-to-day travails. The book is essentially an embellished FAQ, plus suggestions from Steve's first-hand experience in producing QuickTime for the Web.

The book comes with a QuickTime Pro license for both the Macintosh and Windows, which more than pays for the cost of the book. In addition, the accompanying CD contains demos or fully functional versions of dozens of useful application, for Mac and Windows.

If you're doing any QuickTime production and delivering it on the web, then you need this book.

If you want to understand QuickTime, buy this book
Helpful Votes: 9 out of 10 total.
Review Date: 2001-11-14
Steve Gulie does it again. It is rare to read a technical book that makes you laugh out loud, but Steve leavens the clearly-explained information about the intricacies of QuickTime and Web browers with wit and humour.
This second edition includes QT 5 Pro Keys for Windows and Macintosh - separately these alone would cost nearly (...), so the book is a bargain too.

Full disclosure - I am an engineer on the QuickTime team, know the author, and proof-read this book. I know that it is accurate and helpful, and that it will explain techniques that would take you a long time tolearn on your own.

Interactive
Sams Teach Yourself Acid 3.0 in 24 Hours
Published in Paperback by Sams (2001-08-14)
Authors: Gary Rebholz and Michael Bryant
List price: $29.99
New price: $2.99
Used price: $0.40

Average review score:

A Superb Resource
Helpful Votes: 12 out of 12 total.
Review Date: 2002-01-04
Teach Yourself Acid 3.0 is an excellent resource. Although Acid comes with a manual on PDF, everybody knows that switching between your software and Adobe Acrobat Reader is tedious and a strain on the eyes--which in turn means that you probably won't learn all about Acid's possibilities. With TYA 3.0, you can have the book open while you work with Acid (this alone vastly improves your learning curve); additionally, every chapter (or "hour") of this text has exercises and activities that you can do with the supplied CD-Rom loops. I really recommend doing the exercises--they WILL give you ideas for your own Acid projects.

While it might initially seem a little pricey, the tips, exercises, and CD-Rom make it invaluable.

WONDERFUL WITH ONLY A TOUCH OF "TROUBLE"
Helpful Votes: 12 out of 12 total.
Review Date: 2001-10-01
This book is terrific! I just recently started experimenting with computer music using the ACID 3 programs, and this book makes an already easy to learn program even easier to understand. It is clearly written with the beginner in mind yet will take you as far up the technical ACID 3.0 learning curve as you wish. There is only one change I would make in the contents of Sam's Teach Yourself ACID 3.0 in 24 Hours, and that would be the inclusion of a comprehensive TROUBLESHOOTING section. The book is carefully written in a fashion, that if you follow the instructions to the letter, you should experience no technical problems. But as most will not have the infallibility to successfully follow the instructions without at least a few mistakes, I would wish there be a simple and quick to reference TROUBLESHOOTING section that helps you to easily go back and correct what you may have missed. But with this aside, the book is terrific. Definitely written for actual human beings. Well done.

Essential to fully understanding the "intuitive" interface!
Helpful Votes: 13 out of 13 total.
Review Date: 2002-07-06
As a Sonar user, a Sound Forge user, a Vegas Video user, I was completely amazed to discover the power hidden within Acid--whose very name unfortunately causes scornful and undeserved ridicule as with the review below.

Many see Acid as a toy, and it is anything but as anyone who digs beneath the surface will quickly discover.

Acid 3.0 is a professional tool used in professional environments to achieve professional results faster than ever before and where time is money, Acid shines.

For anyone wanting to push this tool past it's apparent limits, using it as the ultimate tool with which to bring together tracks from various sources (including Cubase) this book is essential to understanding its hidden strengths, and workarounds for inherent weaknesses found in some extreme BPM and pitch-shifting tasks. "Acid 3.0 in 24 Hours" is essential to understanding track management, bus usage, FX options, video scoring, and timing adjustments to name but a few.

Do not be fooled. Acid is a most powerful non-destructive digital audio construction tool, although its name may draw prejudice. This book is as worthy a companion and reference as exists for it.

Buy this book. Even the Acid experienced will learn from it.

weekend trip
Helpful Votes: 3 out of 8 total.
Review Date: 2001-09-11
i got the software and this book on friday, by monday i was making incredible music, i dont know anything about music
i am a flash developer and this works great for flash too.
i only read half of the book and it kicks ...!!!
acid pro 3 is to music what flash is to the internet. it will change everything... the book is excellent, it starts out basic and take you in fast, this book is great for the novice as well as the advanced user. also check out sound forge power book here at amazon, these two programs together and you can do anything.

Way Better than Owlsley !
Helpful Votes: 5 out of 7 total.
Review Date: 2002-02-25
This is a carefully-written explanation of a complex piece of computer technology. It takes way more hours than the title promises. But it is a wonderful introduction to the fascinating world of audio recording technology. Super Dooper!

Interactive
Sams Teach Yourself SVG in 24 Hours (Sams Teach Yourself in 24 Hours)
Published in Paperback by Sams (2002-02-13)
Author: Micah Laaker
List price: $29.99
Used price: $9.99

Average review score:

Teach yourself SVG - excellent choice for fast learning
Helpful Votes: 0 out of 0 total.
Review Date: 2003-04-09
I am currently working on a compiler that outputs SVG. 'Teach yourself SVG in 24 Hours' has enabled be to gain a good understanding of how to use some of the nice, handy features of SVG without having to spend ages geeking around on the internet looking for online tutorials!

It was a pleasent suprise to open a computing book that wasn't in too much jargon - quite a handy thing when its your first exposure to a new language. This book it written for everyone! (unless you have no interest in computers or the internet etc..)

Sams Teach Yourself SVG in 24 Hours
Helpful Votes: 2 out of 2 total.
Review Date: 2002-04-25
I am a graphic artist using Adobe Illustrator and I wanted to learn more about SVG. I asked the Adobe people about this file format that is included with the newest versions of Illustrator but was unable to find out much. Finally I found this great book.

This book begins with an overview and describes the justification and process of development of SVG. In chapter 2 it jumps right in and teaches the nuts and bolts of creating images with SVG. As I am not a coder or programmer, I was amazed at the simplicity. Once a few basics had been explained I was off and running. Anyone with even the most basic computer and a simple text editor can create sophisticated graphics.

Towards the end of the book is a section on using Adobe Illustrator and in the back there is a reference section for oddball color conversion. The book also comes with the Adobe Web Collection CD that includes the viewer and tryout versions of Illustrator and Photoshop.

I'm really excited by the potential of this technology and can recommend this book to anyone who wants to develop some expertise in a hurry.

Good Luck...Tom Burns

A must have for SVG Developers
Helpful Votes: 4 out of 5 total.
Review Date: 2002-02-27

I think that SVG developers of all ages, shapes, sizes, and experience level will find it very useful indeed. Micah covers the topics everyone needs to get started, and some that I think even some experienced, self-taught developers might find new--or just well explained. So I think there is something for everyone in this book.

I am particularly impressed with how Micah translates the SVG concepts into vocabulary of the traditional designer who is used to tools like Illustrator, Photoshop, WebDraw, or CorelDraw without depending on those tools to actually build the examples. But this is not at the expense of readers who are comfortable with "code" in general (HTML, JavaScript, etc.). Those readers will feel very comfortable with the level of detail and writing style.

The Best Computer Book I've Read
Helpful Votes: 5 out of 6 total.
Review Date: 2002-11-23
Teach Yourself SVG in 24 Hours, I believe, is one of the best computer books I've read. I am a computer savvy with 5 years experiences in programming and network administration as well as database management. Recently I am working on a project involving SVG.

This book walked you through a series of detailed tutorials to build a dynamic weather forecast web page using SVG step by step. In each chapter, a new topic is covered in an easy-to-understand and informative manner, which makes the learning curve pretty flat. As the title suggests, this book is an introductory primer to a new technique so it is not intented to delve too deep into a specific topic. However, a good many hyperlinks to W3C's online SVG specification appear here and there for your reference if you would like to make your hands dirtier...In a nutshelll, if you would like to teach yourself SVG from the beginning, it is The book, though it may, by a large chance, take you more than 24 hours to go through it.

A MUST HAVE for your web library
Helpful Votes: 6 out of 7 total.
Review Date: 2002-03-24
Web developers and designers alike should have a full acquaintance with this exciting new technology. There aren't many resources yet available, and this book will prove to be a trailblazer.

SVG (Scalable Vector Graphics) is an XML implementation utilizing a markup language similar to HTML but created specifically to render and control graphics. It is a robust mix of technologies including the DOM, CSS, Xlink, XSLT and JavaScript, and using the AdobeĀ® SVG Viewer (a free plug-in), it supports static and dynamic graphics and WAV or MP3 audio.

Web developers should learn SVG because it is open-source and built in a simple text editor. It gives complete control of each graphic element. Web designers should use SVG because it is powerful -- graphics packages such as Adobe Illustrator, Corel Draw, Jasc Web Draw and others support SVG output. SVG also enables flash-like animation. In fact, SVG is THE open-source solution to web animation. No longer do you need expensive proprietary software to get the job done.

Anyway, this book is what you need. (That's how I learned all this.) Author Micah Laaker, while presenting the material in a comprehensive, straightforward and exciting manner, will leave an excellent reference guide on your book shelf. Buy it, read it and keep it handy.

Interactive
SharePoint 2007 Development: Interactive Training Course (DVD-ROM)
Published in DVD-ROM by Pilothouse Consulting, Inc. (2007-02-12)
Author: Andre Abramenko
List price: $399.00
New price: $399.00

Average review score:

MOSS 2007 Administration/Development Training
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-18
This is one of the best training material I have used in a long time, use it along with the VPC images and you gain a wealth of information on MOSS 2007.

WOW! Just get it if you are serious about SHarePoint
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-28
I can't say enough about this DVD and the service at PilotHouse. I had version1 and noticed some problems so they let me download version2 with updated videos and information.

This is the best learning tool for SharePoint I have seen. i also used the 2003 version, but this is even better.

Best CBT ever
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-22
This Computer-Based Training (CBT) is without a doubt the best course (live or e-Learning) I've ever taken. Complex processes are explained in a clear and easy to understand fashion. The extra materials are worth the price alone (i.e. the virtual PC image, the code samples, the PPT decks and user's manual). My company provided Microsoft training in-house but I got 10 times as much from this DVD in much less time. This course was so good I suffeered from seperation anexiety when Andre finished the training. DESPITE WHAT OTHER REVIEWERS SAY, DO NOT BUY THE "SharePoint 2007 Fundamentals: Interactive Training Course (DVD-ROM)" SINCE ALL OF THE MATERIAL (AND MORE) IS INCLUDED IN THIS PACKAGE.

Surprisingly great
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-31
This is the best CBT I've ever used.
Before stating it, I was completely new to SharePoint.
After completing a half of the course I became rather proficient in my current project (customizing Microsoft SLK --SharePoint Learning Kit).
.
I strongly suggest downloading a disk image with preinstalled SharePoint and MS Visual Studio2005 to be run inside of VirtualPC (there is a link to company's web site with that file).
Playing along with course material helped me a lot.
It's worth every penny.

Recommended for Developers
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-23
The presentation covers from set up to detailed development of lists, eventhandlers, and work flow. There is a load of information in the presentation, the presentations are then followed up with demonstrations. The DVD has a lab manual that can be used as a walk through after the demos to do the same things yourself. The DVD also has sample code and various SDKs for information on Sharepoint. The price is woth the sample code in itsself. The presentation is split up in easily accessable segments to review and re watch the segments you need to use as a refresher.

Interactive
Teatro Olivia
Published in Hardcover by Atheneum Books (2004-10)
Author: Ian Falconer
List price:

Average review score:

Fun for all Olivia fans!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-21
I bought this for my niece when it first came out -- not even really realizing what it was, as I had been buying her all of the Olivia books after I found the first one at a school book fair (I'm a teacher). Teatro Olivia, in all of its 3-D glory is just so very neat, for who doesn't love a chance to play with a beloved character from a story? (I had already bought my niece the stuffed Olivia...as well as having bought one for myself! And no, I do not spoil her -- she gets $50 spent on her at both Christmas and her birthday). So I had to purchase this. I don't know if she liked it as much as I wanted her to (she lives 1000 miles away), but I'm thinking of buying one for myself and putting it in my classroom...for me, as I teach high school students!

Hours of Fun
Helpful Votes: 1 out of 1 total.
Review Date: 2008-02-19
My 11 year old daughter LOVES the "Olivia" books and we thought this would be a great gift as well. She enjoyed the process of setting up Olivia, the cast and doing some shows for us. She's played with it a few times since, but we have to encourage her to take it out of the bookshelf.

Might be a bit better for a younger Olivia fan, but a great push to imaginative play!

As Imaginative As Olivia Is
Helpful Votes: 1 out of 1 total.
Review Date: 2007-06-26
For those who love to use their imaginations, this is a perfect addition to the Olivia book family.

The ultimate child fantasy!
Helpful Votes: 13 out of 14 total.
Review Date: 2004-11-16
With elaborate fold-out sets, six Olivia paper dolls and a Playbill that offers up plot summaries, your child can create a world of his or her own for Olivia. In addition, there is extra stock so that kids can design their own backdrops, letting their imagination soar. This is a wonderful package, perfectly timed for the holiday season, and sure to be a winner under the Christmas tree.

A Hit With My Kids!
Helpful Votes: 6 out of 6 total.
Review Date: 2005-07-22
I bought "Teatro Olivia" at the beginning of summer, and my kids have spent hours playing with it. The material is sturdy and has taken a lot of play from my children and their friends. Extra blank backdrops are included in the package, so my children have been busy making up new plays to present--Sponge Bob, Harry Potter, Anne of Green Gables and so on. Thanks for a great educational toy!

Interactive
Trip-Tracker: Travel Journal & Gamebook
Published in Spiral-bound by Rand McNally & Company (1999-03)
Author: Rand McNally
List price: $12.95

Average review score:

Makes 15-hour ride fun
Helpful Votes: 14 out of 15 total.
Review Date: 2000-07-25
We have used this book for three long car trips--800 miles each way. It has provided us with a wonderful journal to look back on in later years. In addition, the games, activities, and songs in the book help make a long car ride fun. I just bought four more to give as gifts. This book is wonderful for anyone, not just kids.

Are We Where Yet?
Helpful Votes: 24 out of 24 total.
Review Date: 2001-01-26
Travel can be confusing (and sometimes boring) to children, but this journal can help parents deal with that! My daughter and I found this book in the Houston airport as we were browsing stores during a long layover. I bought it out of desperation (after all, it had markers and blank pages!), but it turned out to be a wonderful investment. It is a very kid-oriented travel journal, with questions, hints, and prompts to guide the young journalist through recording their trip(s). It gives you and your child something to do together while flying or at night in the hotel, and as an extra bonus, it's a great show-and-tell item when your child returns to school. I've saved the journal for my daughter's trunk, so that years from now she can read her own thoughts about Oregon and Arizona! We highly recommend this!! (One aside: smart six and seven year olds will do just fine with this journal if you work with them.)

A great book for traveling!
Helpful Votes: 3 out of 3 total.
Review Date: 2007-01-11
I had hunted all over for a fun journal or scrapbook for my 2 boys to take on vacation with us to Walt Disney World. I wanted something easy enough for an 8 year old and a 10 year old to fill in on their own, yet have it be something nice enough to keep for a keepsake. I was very happy with this journal and gamebook! There were lots of games in the back of the book that I never heard "mom, I'm bored!" It was broke down into days and I loved that there was a place for them to fill in the weather and their mood for the day! I'd highly recommend this to anyone looking for a fun way to record a vacation and have a great keepsake when it's done. My boys loved writing in it and took it to school for a vacation presentation to their class! The teachers loved the journals and asked where I go them!!

A great travel journal for kids!
Helpful Votes: 6 out of 6 total.
Review Date: 2000-06-07
I bought 2 of these journals for my 2 kids to take on a recent cross-country trip to visit relatives. The journals have a page to record what happens each day, plus a whole section of travel games. The kids had fun writing in their journals every day, and now we can look back and remember all the fun we had!

Don't leave home without it!
Helpful Votes: 9 out of 9 total.
Review Date: 2000-11-07
This travel journal is an excellent tool to capture vacation memories and relive them for a lifetime. The journal boasts brightly colored "topic" pages along with markers and stickers which allows the child's creativity to shine through in words and/or artwork. We've used this travel journal for three vacations and wouldn't leave home without it!


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