Games Books
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Used price: $0.21

Fantastic gift for a little princessReview Date: 2004-08-28
A Must For Princesses of All AgesReview Date: 2004-08-23
young and old. Full of fun, fashion, and oodles of glitter, the
craft projects are creative without being complicated. From
Rapunzel Ribbon Wigs to Fancy-Prancy Dancing Slippers, this crafty
book will surely bring out your inner princess!
Every Princess in Training Needs This BookReview Date: 2004-06-11
Crafty and CreativeReview Date: 2004-08-18
Excellent Creative Book for Kids!!!Review Date: 2004-05-09


Best book ever - get more than one copyReview Date: 2005-11-30
This is one of my 11 month old's favorite books!Review Date: 2005-07-07
Terrific even for my thirteen-year oldReview Date: 2001-08-05
Puppy Peek-A-BooReview Date: 2000-10-30
My son's favorite bookReview Date: 2000-01-03

Used price: $1.98
Collectible price: $12.95

Mental Challenge of the Highest OrderReview Date: 2007-03-28
outstanding resource...and lots of fun!Review Date: 2000-01-26
Will Shortz fanReview Date: 2002-01-17
AN AMERICAN TREASUREReview Date: 2000-05-28
Puzzles, But No TricksReview Date: 2004-01-02
The first type of puzzle is fun, but the second type is my favorite because you usually have to do these in your head. I like to keep one or two in mind for occasions like being stuck in traffic or standing in line. They really make the time fly and you don't need pencil and paper. I find they are also great if you have trouble getting to sleep. Concentrating on a tricky word puzzle or arithmetic calculation sure keeps your mind from wandering all over the place.
And don't look for clever tricks with these puzzles. One thing about Will Shortz is that even though he loves puzzles, he is scrupulously fair. He gives you all the information you will need to solve each problem.

Used price: $47.96

Rag Rug Handbook: Revised Edition by Janet Meany et alReview Date: 2004-07-06
Excellent for beginner to advanced!Review Date: 2002-04-24
Rag Rug HandbookReview Date: 2007-02-14
Rag Rug HandbookReview Date: 2007-06-26
Excellent book for beginnersReview Date: 2006-11-28

Used price: $2.07

Ready, Set, Crochet is a great reference bookReview Date: 2005-11-05
Excellent bookReview Date: 2007-08-06
I am an experienced crocheter and I really loved this book so much so I have brought it off amazon. I am interested in crocheting cables and I havent been able to find a book with plain and understandable instructions on how to do this. This one has all this, great pictures and interesting techniques as well.
I think I may be able to make that cable jumper now with crochet instead of knitting it like I usually would.
Great book highly recommend it.
EXCELLENT!Review Date: 2007-03-03
learn crochet. I'm an avid knitter but want to learn
crochet especially in-the-round as I want to make my own
hats and caps, but I just couldn't find a book to get me
started.
This book has wonderful photos and close-ups of every technique.
The projects are slanted towards younger adults but can be
adapted for any age. A very well-thought-out book and easily
portable as it closes with its own velcro clasp. I highly recommend.
best book ever!!!!!!!!!Review Date: 2006-07-24
help me with a few basics but it realy
deserves 5 stars!!! if i can do it
am adult can do it!!!trust me it is an
awsome book.
Worth it!!Review Date: 2006-09-22

Used price: $31.47

One of the best RenderMan book available on earth !!!Review Date: 2008-06-24
This one is impressed me!
The authors explain step by step and that make readers understand RenderMan more.
Same as other reviews, lacking of CD is the shame.
However, overall still be very good to me.
And if you consider the price is very worth for money.
That's why I think this book should be given 5 stars.
Hopefully, There will be more good RenderMan books available soon.
Tee
Excellent resource for learning how to write RenderMan shadersReview Date: 2008-05-13
The Wait is Over!Review Date: 2008-04-05
Let's face it, trying to learn Renderman online is like trying to ride a bike with a flat tire. You can go, but not very fast or very far. I own several other renderman books but found them to be a bit out of date and lacking in areas. Since leaving school and entering into the industry I had actually been considering writing a Renderman book myself. I am glad to say that now I don't have to!
I have been enjoying my copy of the book since december of last year. I admit that I was thrown off by all the refrences to the accompanying cd, as well as a few typos throughout. I was overjoyed however to find the website today! This is the book that I have needed for a long time. It is well worth what you pay for it.
A Complete Crash Course!Review Date: 2008-02-24
Given the limited library of Renderman books, I'd call this an absolute must have for any Lighting/Rendering/Shader TD, or any artist or technical director involved in the look development and shot finaling pipelines.
Even if you haven't yet worked within a Renderman pipeline, this is the perfect publication to introduce you to, and bring you up to speed in, the Renderman Shading Language (RSL).
I've found that the majority of technical manuals suffer from a number of common flaws:
1. The information is presented chaotically, and with minimal use of examples or descriptions, resulting in a publication that would readable only by those that already know everything it has to teach.
2. The information is presented so laboriously that what should take a paragraph instead takes up three chapters.
The Renderman Shading Language Guide is perfectly paced for beginners and intermediate users alike, and indeed when I showed the book to a couple of highly experienced Renderman TDs, they were surprised by the sheer volume of information and ordered copies for themselves.
Everything is presented in short blocks with an easily readable description, examples, shortcuts and conclusions. There is no unecessarily complicated geek speek, and neither is the reader treated like a 4 year old.
Even though I barely remember my high school math, and in the most flattering estimation I'd be considered a competent beginner when it comes to the math involved in RSL, I found the examples relatively easy to follow for the most part. And in those parts where the math went well over my head, I found the simple descriptions and concise, well explained instructions to be all I needed to quickly understand the topic.
From cover to cover this book is crammed full of useful information. There is no wastage of space in these pages. It seems that every conceivable question is answered - every possible topic covered from introduction to an advanced level of understanding and a practical and immmediately useful conclusion.
And at the price? This book is a steal.
One very minor complaint I would make is in regards to the occasional typographical error. An equation or two is printed with "?" in place of "*" or another symbol, and there are a few spelling and grammatical errors. But as I said, it is a minor complaint.
Also, I would have liked to have seen more complete shader examples demonstrated in a step-by-step process, as while this book is overflowing with informative mini-tutorials, it all seems a little incongruous. It would have been good to see a few more examples where the information was brought together in real-world ways to create some amazing completed shaders. Perhaps in a sequel? ;)
All in all, HIGHLY RECOMMENDED, from an industry Lead Lighting TD.
9.5/10
In depth informationReview Date: 2008-01-18
At the same time, this isn't a book for dabblers. To get much out of the RenderMan Shading Language Guide, you need to be willing to put some effort and practice into it. This is a textbook and needs to be treated as a subject of study, rather than a casual enhancement for playing with CGI. If RenderMan intrigues you, but you don't want to get too deep into the technical (and programing/scripting) aspects, you'd be better off getting Pixar's RenderMan for Maya and a Digital Tutors or similar training DVD. You'll learn more of the simple, day-to-day things and get started making renderings faster.
As another poster mentioned, the text mentions an included disk which isn't. The website doesn't have downloads either. That omission would knock the book down to 4.5 stars, but since I can't rate with half-stars, 5 stars more accurately reflects the value of the book than 4.

Used price: $3.70

Wonderful Book!!!Review Date: 2008-03-09
I hope Mr. Kohler does a revised and updated edition of this book. The information in it is too good to be allowed to just fade away. I'll definately buy an updated copy.
Just one comment to the author Chris Kohler should he read this review: How about a hack about the Scot Adam's text adventure series for the section of your book on Text Adventure games? Scot Adam's was big in the early 80s.
Thanks!
A good fun read and great projectsReview Date: 2006-11-13
Write and use retro-style gamesReview Date: 2006-03-17
How cool is this!Review Date: 2006-02-02
The bulk of the hacks are focused on emulators - how to get them, how to use them, etc. Which means that you will be Retro-gaming on your PC. Before I nabbed this book, I thought that would be a slightly less than awesome experience. Mainly because the controls leave a lot to be desired (who wants to use a keyboard to play Satan's Hollow.) But thanks to one of the hacks, I now know where to go to get retro game controllers that fit right into your PC.
While retro-gaming on the PC is the the focus of the book, it by no means describes all the content. There is tunds of cruncy goodness in here on obtaining old platforms and cartridges, to hacking your old cartidges / games into your modern platform.
All in all a joy to read, and even more fun to implement. Pick it up! Its a good 'un.
HACKING YOUR WAY TO FUN!!Review Date: 2006-05-26
Kohler, begins by showing you how to play the real thing, setting up classic game systems, fixing broken hardware, and getting good deals on buying games. Then, the author covers new hardware and software that plays old games, whether on an all-in-one joystick or on the PalyStation 2. He continues by covering MAME from all the angles, learning how to play classic arcade games on the PC and other platforms. Next, the author shows you how to play classic console games. Then, the author brings back those classic computers, showing you how to set them up or emulate them. He also shows you how to play with text adventures. Then, he shows you how to get DOS games to work properly under modern operating systems, or even get DOS up and running again. The author continues by showing you how to play at game design. Finally, the author shows you how to hack around inside games, exploring glitches and bugs to your advantage.
The author of this most excellent book shows you how to emulate classic games on everything from cell phones to computers. More importantly, after reading this book, you will have everything you need to have to rediscover classic games in style.

Used price: $18.00

Simply a Great Module!Review Date: 2000-07-19
This supplement provides very clear and detailed histories for both Keraptis and White Plume Mountain. The plot is unique, realistic, and intriguing. The effects of roleplaying and of interacting with the non-player characters is outlined. In addition, the dungeon crawl itself is not linear at all, allowing the players to roam at will. And the maps look great!
Although a lot of information is presented, the module can easily be altered or customized. There is no setting specific material, so White Plume Mountain can easily be inserted into any ongoing campaign. However, no addition work is needed to fully enjoy this adventure.
I have run this module with 3 separate groups of players, experiencing 3 very different, yet wonderfully memorable, adventures. Do yourself a favor, purchase Return to White Plume Mountain - it is worth every penny!
Intense puzzle-solving adventure for veteran heroesReview Date: 2000-05-02
Toadkiller Dawg says "Smart, challenging and fun!"Review Date: 2000-01-12
RTWPM starts by detailing many of the mysterious NPCs and strange locales that were only hinted at in the original. Thingizzard and her potions, the cursed ruins of Castle Mukos, the Great Swamp and the dracolich Dragotha finally get their due and Keraptis' infamous Indoctrination Center plays a central role in the scenario. While these details are entertaining in their own right, the strength of RTWPM is a central plot device involving "sentient magic" that is not only consistent with the events of the original WPM scenario, but is exceedingly clever in its own right. It wouldn't do to reveal the secrets of the story here, but the execution is a brilliant example of how to create a subtlety challenging and wildly novel situation for the PCs without violating the spirit of the D&D game, using heavy-handed DM tactics or requiring a substantial rework of any existing campaign standards. The NPCs are wonderfully sketched and run the gamut from sturdy locals to deranged gnomes and rebellious efreet. Hardened veterans and green novices alike will be entertained by ample doses of humor, danger and drama that culminate with a surprise ending.
Flaws are few and minor in nature. The map are pleasing to the eye but have been printed on the inside front and back covers which means that the DM cannot refer to the map and text at the same time, but must flip back and forth. One area (the old inverted ziggurat) has a monster that should have been encountered and destroyed by the existing denizens long before the PCs come on the scene and the answer to the feasibility of feeding and keeping happy a large number of creatures in a relatively small number of caves doesn't seem entirely adequate.
While the nostalgic aspects may be lost on the half-dozen or so players who didn't play the original version in their youth, RTWPM will definitely entertain all comers in high fashion. Although WPM was originally set in Greyhawk, there really isn't any setting specific material here and the scenario can easily be dropped into any campaign world. Best of all, RTWPM is a veritable bargain combining a relatively low price with enough high-quality material sufficient to keep the average group of players busy for several sessions. RTWPM deserves the highest recommendation.
All Around ExcellentReview Date: 2001-05-17
I like what I'm reading and I think you will, tooReview Date: 2001-03-23
The original adventure encompassed more thinking and even a little negotiation which was uncommon in 1st edition AD&D.
So, that's why I'm happy to see a revision to the old module into a book form. This new edition has some very interesting twists and a big moral dilemma at the end which I thoroughly appreciate. It also has a method in it that potentially will ruin the lives of foolish PCs so DMs may want to be careful in playing this one out if their players aren't the thinking or cautious types.
Overall, there's a lot more room for negotiations in this series. I like that as I'm trying to push more roleplaying in my players. Moreover, the storyline is set up with four warring factions; all evil but I plan to change that to a few neutrals since the PCs in my campaign are all good and would never negotiate alliances with evil groups.
This game is great for an adventuring group from 7-10. I would add that they should be interested in thinking out possible traps and tricks and also be adequate (or better) at negotiations. The weapons may unbalance the game so make them either super evil, which means good PCs must destroy them, or have them destroyed at the climax (will make sense when you read it). Lastly, you may want to give the different warlords more allies as the module gave them a skeleton crew of thugs.

Used price: $2.01

Ringneck: A tribute to Pheasants and Pheasant HuntingReview Date: 2007-02-14
A Book For Ringneck Pheasant FansReview Date: 2006-08-11
Good WorkReview Date: 2005-01-22
Great BookReview Date: 2004-08-19
RingnecksReview Date: 2003-10-07

Used price: $9.99

Strong fundamentalReview Date: 2008-04-24
The best chess book no matter what your skill levelReview Date: 2006-12-08
Chess 1Review Date: 2006-11-10
A great start for visual learnersReview Date: 2001-12-07
The book starts off slowly, explaining how the game works. You then work through various parts of the game: openings, middle moves, and closings. This game really helped me to develop a solid opening.
I have always had trouble with the middle game; this book gives the basics for that. The second volume gives a much more in-depth treatment of the game; openings, closings, and middle game strategy. But this is the book to get for a new player, or for one who always seems to get beaten. I started out losing to the computer on its easiest level, now I still lose, but at least I understand why, heh heh. Seriously, it is written in an understandable manner, and if you're a visual learner, the problem sets are really worthwhile.
I hope you enjoy it as much as I do.
Very Informative, Excellent. Review Date: 2005-03-30
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The illustrations are gorgeous, and the writing is enjoyable for an adult to read as well, because there's a bit of tongue-in-cheek humor sprinkled with some fairy dust throughout that had me purchasing my own copy after I gave it as a gift!