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Chess MagicReview Date: 2000-02-14
Forget Harry Potter, Here is a Real Sorcerer!!!Review Date: 2002-05-28
Bronstein loves chess, not studying this line and that line... Not just memorising and trying to think what is this or what is that... He actually Played the game, he would do moves just to see what would happen... He talks about chess in a way where it makes you wanna play... Not all boring technical stuff that most don't understand but pretend to :)... No he talks about it in his own simple way... Calls people Fox or hedgehogs and explains how the Fox will try something even if it might lose... That is what its all about, tossing it on the line... Not just playing all safe and in worry about losing... Gotta roll the dice and just go for broke... Yes he basically says he tossed the games vs. Bot cuz of pressure and this and that... So he does admit to a shady side of chess... Still he makes it very clear he just loves playing the game... He did not seem to care about all the politics and having that on him... I wish that he would of beat him though, I wish he did not give in... Still when your in his situation thats the only way you can understand... I wonder if Tal had pressure to lose in that first match in 1960... Still lets get back to Bronstein, he played very far into his life... He is almost pure Chess I think, Im not a huge fan of his... Still if you read this book, its hard not to like the guy at least to some degree... I do not agree with him telling people to build a little house and castle early... I think many games are lost cuz people castle wrongly or too early... Still Im free not to agree with him all I wish... This book really is enjoyable just to read, even if you don't go over the games... So throw out that Harry Potter and get a book with a real Sorcerer :)...
If You play with Passion for the game, get this book... This book is not for those that play boring and never take chances... So if your a Fox, pick this up, if your a hedgehog, go play with Sonic :)...
by far the most enjoyable chess book ever madeReview Date: 1998-12-10
This is one of the greatest game collections there is.Review Date: 2000-09-19
an entertaining, down to earth lesson by one of the bestReview Date: 1999-09-24

Used price: $0.01

A must for any sports lover with a sense of humor.Review Date: 2006-12-12
This book makes Bone of Pig proudReview Date: 2006-09-23
HilariousReview Date: 2006-08-09
Oustanding satire!Review Date: 2006-07-06
Swing my way!Review Date: 2006-06-30
"Rocky VIII: Rocky vs. Bullwinkle"
"NASCAR Rookie Asked to Stop Using Turn Signals"
"Woeful Season Blamed on Liberal Media"
"Nike Signs Spelling Bee Champ to LIfetie Non-Endorsement Deal:$4.3 Million Agreement Ensures Gawky 8th Grader Will Never Wear Company Apparel"
Really more of an investment in humor than a purchase...
Collectible price: $49.99

SPYRO ROCKS!Review Date: 2005-02-18
It can come in handyReview Date: 2002-09-17
Good, But does not include everythingReview Date: 2001-12-17
1. The location of all the eggs and gems.
2. Detailed maps of every world and level, including the super bonus level. The game itself is fairly easy to beat without the book until you get to the last world. I got that far without the book. This guide is useful to have however.
However, it does NOT tell you much of anything about acquiring the skill points in certain levels (not all levels have them.) I found this to be quite disappointing. If you search for "Spyro Dragon Skill Point" at Ask Jeeves one of the results is titled "SpyroHints.com Dragon News" Click on that, then 'Spyro 3,' then 'Secrets' to get that info. It is for this reason I did not give this guide 5 stars.
Good, But does not include everythingReview Date: 2001-12-17
1. The location of all the eggs and gems.
2. Detailed maps of every world and level, including the super bonus level. The game itself is fairly easy to beat without the book until you get to the last world. I got that far without the book. This guide is useful to have however.
However, it does NOT tell you anything about acquiring the skill points in certain levels (not all levels have them.) Which I found to be quite disappointing. If you search for "Spyro Dragon Skill Point" at Ask Jeeves one of the Results is titled "SpyroHints.com Dragon News" Click on that, then 'Spyro 3,' then 'Secrets' to get that info. It is for this reason I did not give this guide 5 stars.
You can't go wrong with Prima!Review Date: 2000-11-14
But I digress, Prima has the GREATEST hints and easy-to-follow instructions of any of the other game manuals. They don't rush through anything. Their descriptions are intricate and so easy even a child could follow them.
I highly recommend! A+++++

Superb Photographic HistoryReview Date: 2008-07-12
I'd have liked more photos of rail structures (Chicago was and probably remains the world's railroad capital), but it's a minor flaw. This is a superb book about a great city and its architectural past.
Great book, but somewhat depressingReview Date: 2008-05-29
Having grown up in Chicagoland during the 40' & 50's, I found myself depressed to see such destruction - only to be replaced by glass and aluminum boxes. Even efforts to save the outstanding and much beloved main lobby at the Chicago and Northwestern station failed in the name of the almighty dollar!
Chicago the city of Cities! Thank You Mr. LoweReview Date: 2008-02-13
Thank You Mr. Lowe...my children's children will know what an important part that Chicago has played as our nation grew and prospered.
L. Curt Erler Author of "Southside Kid"
StunningReview Date: 2008-01-01
A Lot of MemoriesReview Date: 2006-07-07
There is much to enjoy here even if one does not have a special interest in architecture. As a lifelong Chicagoan, I especially liked the photo of St. Stanislaus Kostka Church (p. 79) which occurs in the formerly Polish neighborhood that I grew up in. I also enjoyed the old maps of the Chicago area from the 1600's.


Loony Toon RPGReview Date: 2008-07-18
Prepare for Insanity and Mayhem!!!!!Review Date: 2002-02-07
One of the most popular Toon campaigns is the Toon Olympics. Those familiar with the Hanna-Barbara Laff-a-Lympics series already have an idea of the premise of Toon Olympics: Bring together many animated characters from various series/genres and have them compete in a number of sporting events. When I first played the Toon Olympics, one player created his own cursed medieval knight character with a sentient sword which didn't always do as he commanded (which he later played in a Sailor Moon RPG campaign I was then running), someone else played a unicorn (who eventually had to drive a car), another played as Lara Croft, and I personally played as A-ko - truly an eclectic bunch!!!
However, anime fans should NOT overlook Toon as a role-playing option. Granted, Toon is not as adaptable to a wide variety of campaigns (for campaign genre/character adaptability, see the Big Eyes Small Mouth second edition sourcebook); however, for a change of pace, Toon can be used to give almost any anime character (pre-existing or original) a chance to be a comedian. For example, when I played in another Toon Olympics as A-ko, I called upon B-ko to fight a Pokémon in my place, with the promise of conceding C-ko to her if she should win (that was funny enough to earn me an extra Plot Point)!!!
Great game but book binding is badReview Date: 2001-06-12
Best RPG Ever!Review Date: 2003-02-11
The best way to let your mind go!Review Date: 2001-05-28

Used price: $11.48

A book that really explores game writing/design and what the entailsReview Date: 2008-06-04
On a whim I bought this book and have enjoyed it immensely. Both the authors provided much more than I was hoping for. Both are seasoned game writers/designers who have worked on many games you know, and are still working on games. Stuff like UNCHARTED - DRAKE'S FORTUNE, CRIMSON SKIES, PROJECT ORIGIN, and FRANK MILLER'S SIN CITY - THE GAME. These guys know what they are doing.
The book breaks down not only how to write for games, but what that entails, hardships you will find along the way (both with writing and people), they provide sheets you can fill out to create your own game bible to pitch. And as an added bonus they occasionally have writing exercises to help you hone your craft or understnad a point better.
Leave no stone unturned and that's what these two have done. It has my highest regards! Buy it and truly educate yourself.
Essential for any future game developer!Review Date: 2008-04-05
This book has given me a ton of good ideas on how to create a top-notch game!
I reccomend it to anybody (Like Me.) who wants to design a hit videogame!
great book for both beginners and prosReview Date: 2008-03-10
as a game developer for 10 years now, i found information in this book that i'll be using in the future and i can't recommend this book enough. these guys get it, and so should you.
Great helpReview Date: 2008-04-13
AwesomenessReview Date: 2008-03-15
There aren't any cons to it that I can think of.

Used price: $0.01
Collectible price: $14.95

Buy it already.Review Date: 2004-09-17
Bubbling with enthusiasm!Review Date: 2000-07-27
I went on line to try and search out some "secret" bubble solution formulas and was eventually directed to "The Bubble Thing" book. The price was right so I bought it. I did not know at the time that it came with a "Bubble Thing". My God!...I was making these HUGE bubbles in my living room, four and five feet across before my wife walked in and stopped me. (She's not my boss or anything. I'm the Boss in my home, PERIOD!...I know this because she said I could be!)
Anyway, everywhere I go with my "Bubble Thing", I'm the undisputed center of attention. Kids and Big Kids, like me, go nuts over this thing! It's amazing and incredibly fun. I've had to order two more books so that I don't go without everytime it's "borrowed" by my neighbors and friends...you know, to show their kids. ;)
This book is the best ten bucks you'll ever spend! Kudo's to it's author and inventor of the "Bubble Thing"! If you were to get paid a buck for every smile or shriek of laughter and delight created by your invention, Bill Gates would have to leave town.
Many thanks,
Jerry
The Amazing BubblethingReview Date: 2001-05-25
Buy the book and the Bubble Thing!Review Date: 2001-01-31
After the instructions on how to use The Bubble Thing, the book covers all aspects of bubbles (history, science) in an entertaining styling accessible to children and young adults. And older adults, too, whoever cares to open it.
I really enjoyed this book, and guffawed at the author's humor. John Cassidy is an amusing writer. He courageously writes humor right alongside scientific fact, and pulls it off. His writing skills have obviously developed past those deserving a bunch of rotten vegetables thrown at him.
The inventor of the Bubble Thing, David Stein, has an interesting and personal story to tell about his invention. You get the impression from reading his story that there was no financial incentive behind the work he put into making his incredible toy. But he knew what he wanted, performance-wise, from the start. He cared about getting the best bubbles he could, but to entertain his baby daughter. Through trial-and-error, that was just what he got.
The book and the toy are all-around great, and I thoroughly recommend them. Try out the Bubble Thing, it's as good as what you fantasize it could be. The bubbles it makes are HUGE.
Big Kid FunReview Date: 2000-08-13

Used price: $0.01
Collectible price: $23.95

The Story of Women's Basketball! Outstanding!Review Date: 1999-07-03
Through a series of in-depth interviews, as well as 14 months of personal
observation, she has written the book that defines the major milestone in women's basketball gaining the public's awareness and acceptance. Each of the 12 women on the team as well as their coach are skillfully profiled, and their stories credit, Ms. Corbett, kept the focus on the game. She lets the player's hopes and dreams and divergent personalities emerge through the sport. Of course we get their backgrounds too. We see Sheryl Swoops and her adoring husband, we see the explosive personality of Dawn Staley who likes to make side wagers on everything; we see Rebecca Lobo having trouble keeping up with the training; and Lisa Leslie's love for dressing up. But most of all, we see them play basketball.
In 1995, there wasn't even a basketball league for women. But during the time of their training for the Olympics, the possibility of two different leagues emerged -- the WNBA and the ABL. This was the major source of conflict between the members on the team during the course of the year. They had to put their disagreements aside though, and play basketball.
And that they did. They played and played and played, wining every single one of the games they played during that year. The women's college teams were easy, but they struggled with the team from China and the team from Australia. They constantly traveled, and the fatigue and frustrations of a life on the road was clearly examined.
Now, just a few years after the Olympics we take the WNBA for granted. American women now have an arena to play basketball professionally after college without going to Europe to play. The experiences playing for the European teams were usually unhappy. They were alone in foreign countries with a cultural barrier between themselves and their teammates. They were treated poorly, and sometimes punched and sexually intimated by their male coaches. It was never a pleasant experience.
The women were proud to be on the Olympic team, but the pressure never let up. Each game was a different kind of challenge. I loved the descriptions of the games, and even though I knew the final outcome of each game, found my heart beating during the play by play action. The game became more than just an unidentified player running around the court. It was Sheryl and Teresa and Katrina and Dawn. It was Rebecca and Jennifer and Lisa and Carla. I followed the action. And I was right there on the court with them.
One of the greatest things about this book, too, was how much it stirred me to learn more. My experience with basketball is limited and so I found myself screen. I therefore found myself going outside the confines of the book, asking questions of the basketball experts in my life, and looking up each player on the internet to find out where she is playing now and how she is doing.
I loved this book, carried it everywhere and couldn't put it down. I was right there with the team all the way and shared the very real swells of emotion they were experiencing . I shared the pain of their injuries, the strain of their training, the adrenaline rush during the games. I shared he plays that didn't make it and the plays that did. I heard the roar of the crowd, felt the strain and the pain, and experienced the glory of the victory.
The story of women's basketball is more than the story of this individual Olympic team. it is about the real opportunities that have opened for women in the world of sport. And, as a whole new generation of little girls are growing up with these possibilities now a reality, it is about the future.
Highly highly recommended.
An awsome book for the avaid basketball fan!Review Date: 1999-01-28
Venus to the HoopReview Date: 2001-05-24
the authorized biographyReview Date: 2001-05-20
An excellent readReview Date: 1999-02-13


Reprint release is due in July 08Review Date: 2008-05-26
Powerful ImagesReview Date: 2007-08-25
Truly magicalReview Date: 2005-07-06
The seventy-eight card pictures for this deck are all based on themes from the Native American Indian tradition. The artwork depicts Native American Indians engaged in traditional activities, and these pictures serve to define the meanings of the cards.
Each of the pip cards has a single word printed at the bottom, and that is the meaning of the card. The meanings of the Major Arcana and court cards are contained in the instruction booklet.
When I first started using this deck a few years ago, I had mixed feelings about it. I liked the earthly artwork and the spiritual quality of the card meanings, but I had difficulty doing intelligible readings with it.
During the intervening years I discovered the magic of using the combined meanings of Tarot cards dealt in pairs. Typically, I would deal eighteen cards, nine pairs in all. Most of the time, a card meaning would be only one or two or three words long to facilitate combining its meaning with that of another card. In this way, a pair of cards produced a new, systhesized single meaning.
I recently rediscovered the Vision Quest Tarot, and started using it again. This time, however, the cards came alive. Their one-word card meanings were ideal for my eighteen-card layout of nine pairs. As I used the nine-pair layout, I noticed a quality that was missing from other decks I had used in this way. Amazingly, the nine pairs of Vision Quest cards rendered divinations that answered each question in a logical, linear fashion. The systhesized meaning of each pair was like a sentence in a paragraph, with one sentence serving as the foundation for the next. Each pair produced an orderly progression of thought from one pair to the next.
This was astounding. In all the other decks I had used in this way (and there were a few), there was no logical or narrative flow from one pair to the next. The nine pairs of cards would provide a comprehensive answer to the question, but not in a smooth narrative fashion as with the Vision Quest cards.
I have no clue as to why the Vision Quest Tarot alone answers questions in this way, but it does.
With all that said, the relevance of the one-word card meanings is sometimes difficult to comprehend. As with all decks I have ever seen, you will need to use your imagination and intuition to flesh out the meanings of the cards into more fully realized statements.
My favorite Tarot DeckReview Date: 2006-11-05
A Beautiful And Powerful Deck Well Worth Your InvestmentReview Date: 2007-08-11
The card pictured on the box, the medicine woman card, to ME, unlike one of the other reviewers, IS the most powerful and beautiful card in the deck. (In fact I plan a tattoo of her,changing out the hawk for a raven and adding wolves and an owl). She is particularly powerful in her peace and strength, and should be honored. The shamaness card is powerful, but a little disappointing to me in illustration. She is the only Pacific NorthWest Native American in the deck and I find that a little strange.
This deck is WELL WORTH your money and energy. Its illustrations promote positive contemplation no matter what the issue you are addressing.

Used price: $0.94
Collectible price: $14.95

Interesting Book!Review Date: 2001-05-23
Great Project Filled Book With Inspiration!Review Date: 2000-08-26
Practical, beautiful and inspiring!Review Date: 2000-09-29
If you can only buy one...Review Date: 2004-05-24
Hands-down best pc bookReview Date: 2002-03-07
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A student could pick no better player to study. No one explains like Bronstein!
A great book. Along with Tal's book, this book belongs in the, "Chess-book Hall of Fame." !