Games Books
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Great trivia!Review Date: 2007-10-01
Brought Me Back 1980s Teen MemoriesReview Date: 2003-05-03
Fun & Nostalgic Trip Back to the '80sReview Date: 2003-01-04
Despite some of the catty remarks and photo alterations (see Mary Lou Retton and Lionel Richie), this book will certainly make you laugh and reminisce if you're a child of the '80s. It's hard to digest all of the info in this book in one sitting (flipping back and forth between the lyrics and answers does lose its appeal after awhile), but halfway into it, you'll be dusting off your old CDs/cassettes/vinyls and playing them while reading this book. The only gripe I have is that there's no index or table of contents to find certain pages quicker; other than that, "Who Can It Be Now?" is a fun and nostalgic trip back to the '80s. Worth reading if you're an '80s fanatic like I am.
A well-worth trip back to the 80's.Review Date: 1999-01-26
These are the best... of... TiiiimesReview Date: 2000-11-05

Used price: $1.37

Featured book in my newsletter this monthReview Date: 2007-09-24
An Excellent ReadReview Date: 2007-02-09
For parents who have kids who aren't particularly athletic, this book can be an entertaining read, but it's not intended to show parents how to make athletes out of kids who have no aptitude or interest. I have no children at all, but I did enjoy reading the book for its anecdotes and insights.
The book's authors, clinical psychologists with plenty of hands-on experience coaching youth, give authority to common sense ideas that many well-read, psychologically sophisticated parents tend to honor more often in the breach than the observance. One hopes that this book will stimulate such parents -- who, no matter how intelligent, frequently fail to appreciate the intensity of the pressures besetting young people -- to more thoughtfully evaluate the actual influence of organized athletic activities on the development of their children.
The book is commendable for its relaxed, informal style and its refusal to prescribe bromides so typical of "self-help" books. There are no easy fixes for the myriad problems associated with growing up. But this book contains valuable advice to parents to assist them in helping their children who are involved in organized sports to (1) maximize the value of their positive experiences, and (2) acquire a healthy perspective towards the negative experiences that are an inevitable component of childhood.
Mother of two in San FranciscoReview Date: 2007-02-07
Great Book Review Date: 2006-04-04
A superb resource for any parent with children who play sportsReview Date: 2006-04-07

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Great GameReview Date: 2008-01-18
Lots of funReview Date: 2007-01-10
FUN FOR THE WHOLE FAMILYReview Date: 2006-04-04
Great for all ages!Review Date: 2006-03-27
A great way to spend a Saturday night at homeReview Date: 2006-01-31

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Beautiful imagesReview Date: 2007-06-08
Highly Recommended for Beginner and Expert Alike!Review Date: 2006-05-12
A truely beautiful deckReview Date: 2003-05-30
Simply BeautifulReview Date: 2003-08-30
Simply BeautifulReview Date: 2003-08-30

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Highly RecommndedReview Date: 2008-04-26
When I first got the book, I started reading it page-by-page. It took at least an hour to get through the first half. All of the boxes are wonderful to look at and contemplate.
There is no style depicted. It covers everything from the small trinket holder, to jewelry boxes to turned boxes to the "Well, I guess someone would like that".
All of the photos are in color and are captioned with the artist's name, dimensions of the object and types of wood used to create it. An index is in the back of the book that provides the city and state of each artist.
There is absolutely no discussion of technique.
Time to head back to the shop...I've got a couple of board feet of absolutely stunning bastogne walnut that needs my attention.
inspirationReview Date: 2007-01-10
Great source for insperationReview Date: 2006-08-19
Lots of quality photosReview Date: 2006-08-11
Thinking outside the box!Review Date: 2005-09-13
I have always been fascinated by boxes.An avid puzzle enthusiast,I am always on the lookout for what I call puzzle boxes.These are boxes that have a secret method required to open.They are designed with hidden panels,magnets,bars,bearings,and everything imaginable that keeps them from being opened until the "Puzzle" is figured out.Unfortunately, there are no boxes of this sort in the book;though there are many that could be adapted to include a locking device or mechanism.Design wise these boxes are beautiful artistic objects and a joy to behold.It would be an even greater thrill to be able to pick them up and open them.
All the other reviews are very good and warn that what you get with this book is a picture of the box ,its overall dimensions ,color,some info on the material;but no construction methods.Not that there is any suggestion that construction methods or details are provided,one might think they are.In other words;what you see is what you get.
Anyone who designs and makes interesting boxes should find this book a real gem,and a storehouse of design ideas.
To someone who is interested in buying boxes like these,but not really interested in making them,you might have some success in contacting the artists.In addition to that,I attend a lot of Art and Craft Shows and without fail there are always a few artists who are selling wooden boxes similar to these.Common are inlaids,stacking,burls,sectionals,jewellery,chess,games,and at times I come across "puzzle boxes".

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Some of the best brain teasers around...Review Date: 2007-03-16
Puzzles Can Be Adapted for Training and WorkshopsReview Date: 2005-07-18
If you are a trainer or workshop leader, these puzzles can be adapted for your use. The puzzles are great for ice breakers for any group or topic or could be used as exercises to support topics such as creativity, humor, or even change management.
I have been a trainer and/or workshop leader for over twenty years and am always looking for new ideas and ways to adapt existing materials to my training needs. Let me give an example how you can adapt Lloyd's puzzles as an ice breaker.
* Find out the number of participants in your workshop or session.
* Prior to your workshop pick out some puzzles from Lloyd King's book.
* You can simply redraw the puzzle on paper for each group.
* Consider dividing the workshop participants into small groups of 5-6 people.
* Offer participants an overview of the exercise. "Each group will be given a puzzle to solve. You have five minutes to work together and solve it. You will need to pick a representative who will describe your process to the entire group."
* Allow participants 5 minutes to collaboratively solve the puzzle.
* At the end of the time period have the representative from each group come forward one at a time, show the puzzle to the entire group, and describe how they reached the solution. If the group did not solve the puzzle - open the challenge up to the entire group. Provide guidance if necessary.
Liz Lowe
Puzzles Are FunReview Date: 2005-07-17
Magical AHA! puzzlesReview Date: 2005-07-15
"Amazing AHA Puzzles" contains over 300 puzzles. The remarkable and amazing thing is that every single puzzle is very unique and doesn't resemble any other puzzle in the book. That shows the writers colorful and versatile imagination and creativity.
English is not my native language, so in the beginning, I found some of the wordy puzzles rather difficult. The fine thing is that these puzzles will even make you think English and learn English in quite an unique way. Therefore, I would recommend Lloyd King's books even to those who want to learn English and be better at English.
The book's wonderful illustrations show us that an amazing amount of energy and time has been invested into every page of this work of genius.
King sized creativityReview Date: 2005-07-15


I still long for it... 35 years laterReview Date: 2007-09-16
One of the bests!Review Date: 2004-12-13
It would be great to see the book re-printed.
Funniest book of the cold war eraReview Date: 2001-09-20
If you love to laugh you wont be sorry you chose this one!Review Date: 1999-06-26
And now the island is being offered for sale...Review Date: 2007-01-08
Today's news (Jan 8th, 2007) made it even funnier: I had no idea that the story of Foul Rock was directly inspired by reality! And now it is up for sale...
The "real" Foul Rock's name is Sealand, located outside the coast of England (although not in the same waters as the fictional Foul Rock). It was founded as a "nation" in 1967, attacked in 1968 - and the book about Foul Rock was published in 1969. There should be no doubt about the source of inspiration!
Now, there are two points worth mentioning: Readers too young to know anything about the Cold War will miss out on a lot of the humour. And, you should be rather familiar with the English language to understand all the word play.
I first read this book in a Norwegian translation. Several times, the only way to see the humour was to back-translate to English to discover the word play. Still I miss out some humour because I am not that familiar with British culture (e.g. the way the various British papers present the news - I guess that you have to know those papers to see the humour), but there's more than enough of it to make you laugh your way through this book anyway.
I beg for a reprint of this book - the day it is published, I'll buy about a dozen copies for use as gifts to selected friends.


A simple and brillaint RPGReview Date: 2000-06-28
This is a grand game, not only in terms of system, but also in scope. You are not slogging around odd underground defense installations finding monsters sitting in room with a king's ransom in gems; instead, you are part of a community and your interests are first in foremost in the esoteric study of arcane lore and magic. Assuming you are a mage. The Companion and Custos (Grogs) have a slightly different take on life, but they are lower down the Great Chain of Being.
This game assumes that in the Middle Ages the world was what people believed it was. Demons are real. God is above all else. Faeries are around every corner. Within this context, you, the player, are an anomaly -- a mage with great power, socially shunned (at best), but in the end subject to the world around you and the constraints placed on your magic.
The system is elegant, requiring only 10-sided dice. The magic system is magesterial -- huge, flexible, yet limiting the lesser magi until they have a chance to learn. Most of all, the game puts you within a real world and makes you feel enmeshed in it.
If you are looking for a truly fine RPG, this is it, hands down.
My favorite RPG!Review Date: 2001-04-18
The final stage in RPG evolution is here.Review Date: 1999-08-21
One of the Best Roleplaying Magic Systems ever!Review Date: 2000-01-14
This system is one of my favorite Magic systems ever. The game world is rich and the whole concept behind covenants and mundanes in mythic europe is an exciting one!
Curse of chronosReview Date: 2002-12-27
Unfortunately, the current owners of the game do not get all that. They seem to think that its supposed to be a "realistic" simulation of the middle ages: not that the middle ages are not intresting enough on their own, but that just wasnt the point of Ars Magica. Its name means "the Art of Magic", and it was supposed to focus on what was OUTSIDE the medival world: its cosmology was one never thought of in medival times. The main characters are outcast wizards, not, say, knights.
Also, i have a terrible suspicion that the current owners overuse of historical material is due to a lack of ideas of their own. Even the colours used in the game - books have become more grey.
One last thing: the rules have always been a bit heavy - going (even a simplified version of rolemaster can manage to be quite complex), but the basic dice system is easy and logical enough, so with a bit of practice a storyteller should be able to manage with a few general rolls. The fourth edition people should have kept most of them unchanged, i understand.

Collectible price: $55.00

Amazing!Review Date: 2004-06-05
The art from the early Dragonlance covers has always been some of my favorite fantasy art, and this book dives deeper in the vaults to bring out art that if you're like me might never have seen. Some of the art is from the dragonlance calandars, posters, etc. This book will leave you with a deep appriciation for Larry Elmore and the other great artists who've done these covers.
The art of my name!Review Date: 2003-01-11
It goes into detail and explains everything (how the dragon riders stay on the dragons etc.).
I have one copy and so does my Dad, but mine has pages missing from when he used them as posters. I want another copy but it depends how much i am willing to pay on e bay.
This book is worth getting for a price such as £50.
Enjoy.
Excellent, excellent book!Review Date: 2002-03-04
Lavish selection of TSR's best worksReview Date: 2000-04-30
Wonderfully Organized! Beautifully Presented!Review Date: 1999-07-05

Buy it if you can find it . . . Review Date: 2007-05-12
BARLOW ON GAMBLINGReview Date: 2006-02-01
It promises consistent wins and delivers on that promise .It also promises you won't win millions and that in itself makes it a rarity an honest book on and look at gambling.
For most it won't appeal to the "gamblers blood"or anyone with a short attention span as the progression/regression series require your full focus and attention and would be to much of a grind for most.
VIC
Great BookReview Date: 2001-03-26
The essential gambling guideReview Date: 2001-02-20
Great guide to Las Vegas Gambling GamesReview Date: 2001-11-20
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