Games Books
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Used price: $13.99
Collectible price: $50.00

A Fan of John Wooden's Pyramid of Success Would Appreciate This Book Review Date: 2008-09-20
Don't miss!Review Date: 2008-09-20
Outstanding personal development guideReview Date: 2008-09-11
A Worthwhile ReadReview Date: 2008-09-01
It is also a good insite into a major college football program.
Jim Tressel, you are my hero.Review Date: 2008-08-26
I might have to change my ways.
I'm going to set some life changing goals and its all because of Jim Tressel.
I thought this was going to be a "Book of quotes", but its not, its deep.
I actually feel like a better person.
To be a championship team, you must first become a group of individual champions.
It has a religious feel to it, but in a broad and general "Be a good person, find inner peace, be the best you can be in whatever you do, go do good things in your community" type of way.
I already knew Jim Tressel was some kind of super human, i just had no idea how super he was.

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Book for the agesReview Date: 2008-06-17
Good ways to pass the timeReview Date: 2007-10-01
We found some interesting things to do. I monitor her tv and computer viewing. So when she got bored and it was not tv time, she would say: get the book! And we always found some fun things to do.
By this book!!!Review Date: 2005-12-02
TV freeReview Date: 2003-03-08
Great addition to a family's libraryReview Date: 2002-03-27

Used price: $12.96

Inspiration!Review Date: 2007-12-29
Great Idea ResourceReview Date: 2007-02-25
As someone else has commented, I would have given this book 5 stars if the author hadn't repeated multiple photos of very similar teapots by the same artist.
art teacherReview Date: 2006-11-10
Beautiful and ImaginativeReview Date: 2004-03-12
I'm not a little teapot...Review Date: 2005-08-20

Used price: $2.68

Great games.... ;)Review Date: 2005-06-13
Thanks!
An amazing springboard!Review Date: 2004-10-08
The examples in this book made it possible to deliver a game-rich CD project with an incredibly tight timeline.
Thanks Gary!
Excellent bookReview Date: 2003-05-20
A 'must have' book for Lingo Programmers.Review Date: 2001-11-28
Rich
Multimedia Programmer
Motorola
Gary is a Lingo GOD!Review Date: 2002-06-09

Used price: $9.81

Love itReview Date: 2007-01-10
Great Book!!!Review Date: 2006-11-11
Tons of great background on InuYashaReview Date: 2006-03-13
Beautifully colored drawings and detailed black and white work.
My only complaint refers to the hardbound version..... The spine of the book broke down the back very quickly and had to be taped. Otherwise the book is very well constructed.
Be aware the book is made to read from back to front in the typical Japanese manga manner. A little difficult for me, but my 9 year old daughter grasped the concept immediately....
Well worth the money for reference value alone.
better than expectedReview Date: 2006-01-17
excellent book for all ages who are into InuyashaReview Date: 2006-07-06
Used price: $90.00

A Wonderful crash course in Wagner's RingReview Date: 2008-07-13
Extremely Grateful...Review Date: 2008-01-21
It is an indispensible asset for any musicologist, music student, music teacher, music lover...heck, Wagner Lover!
This forms an extremely vital part of my Wagner discography, it's an important reference I always have on hand when wanting to study the epic Ring Cycle.
Thanks for choosing the Solti version and I guess those of us that were impressed by this are looking forward to further Wagner/Solti CD-ROM's hopefully dedicated to keeping Solti's Wagner legacy alive!
Ring DiskReview Date: 2007-05-29
A fantastic study guide!Review Date: 2007-02-12
Unbelievable product!Review Date: 2006-03-29

Used price: $0.67

Great book for higher level coachesReview Date: 2007-01-10
a great bookReview Date: 2006-08-27
Must have for coaches!Review Date: 2008-04-08
Must readReview Date: 2007-07-11
The Holy GrailReview Date: 2005-10-08


Very good conditionReview Date: 2007-06-09
Besm : The Third and Sadly Final EditionReview Date: 2007-03-26
Anime Rpgs for allReview Date: 2002-06-02
The best edition of a fantastic systemReview Date: 2007-01-31
For those who enjoyed the tweaks made to the 2nd edition, these words may be hard to believe, but trust me, it's true. With the newest edition of their anime-inspired role-playing game system, Mark C. MacKinnon and David Pulver have created what is at once both an incredibly streamlined, simple, and fun game, and also a deeply complex, customizable, and rich gaming experience.
First, the TriStat system, what the original BESM was built on (using the three stats of Body, Mind, and Soul to build a character and make rolls) has been changed to a roll-high rather than roll-low system. Instead of trying to roll under a number, you're now trying roll above it, making the game more intuitive and accessable for afficionados of other games like D&D and GURPS. Most everything else will be similar however. You still get a set number of points with which to buy your stats, collect Attributes and Skills (which have now been more integrated, nixing the need to load up on 6 levels of Highly Skilled in order to have a competent character), and get bonus points with Defects.
The changes made to these standbys are mostly "more of everything." You start out with more points than ever before, so most things cost more. However, you also have a broader spectrum of powerful attributes from which to choose, with effects that you can either customize (creating anything from a powerful magic artifact to a highly-evolved AI in your spy gear) or can leave completely alone if you don't want to fuss with the rules. Constant notes (titled "Keep it Simple") are made throughout the book of ways to streamline the experience to make it less complicated, even allowing for near-diceless playing (by "taking 6" instead of actually rolling).
Combat has been expanded as well, with more Armour options (including expanded Shield mechanics for defense), more information on performing wild stunts (in or out of vehicles), and several tactical options like going all defensive (to gain a bonus by not attacking) or holding your action until triggered by your enemy (allowing you break their stride during an attack). Many elements that used to be seperated are now combined to allow for less confusion (Kensei and Gun Bunny are now all "Combat Techniques," so you Munchkins don't have to spend twice the points to be able to wield both two swords AND two guns), and features like "Targeted" abilities allow you to gain bonuses when facing certain foes with certain weapons.
Magic has also recived an overhaul, with powers being divided into Dynamic Powers or bought individually as abilites (Flight, Mind Control, etc.), or even created using customizable attributes with enhancements, defects, and even some spell and spellcaster templates (Want a targeted beam of holy destruction to smite your enemies? You got it, and if you don't like the example in the book, make up your own).
Additionally, there are more options than ever for items, character classes and races (more than 40 templates are provided for classes and races in 3rd Edition like Half-Orcs, cat-girl Nekojin, Mercenaries, Students, and Demon Hunters), and, most importantly, setting.
Skills now have even more genre options (new examples include Historical: Steampunk, Modern Day: Superhero, and Historical: Ancient Greece/Rome) leading to even more options for customizing the setting of your game. In addition, BESM now has an official setting - the Anime Multiverse, seven interconnected worlds linked by the Cosmic Web and joined by World Gates. Earth is joined by the demon world Bazaroth, the high-fantasy Ikaris, the space-operatic Cathedral, and several others. You could start as a highschool studen on earth and end up as a space pirate rebelling against the Galatic Trade Authority in the Interstellar Diaspora.
Game Masters and players can either absorb all of this information for vast and almost-endlessly complex world-hopping adventures using loosely-canonized plot elements, or can just roll up a few basic characters for a simple game, or literally anything in-between. With BESM 3e, the creators have literally placed all of the power to create as complex or as simple a game in your hands, all using the same intuitive and easy-to learn mechanics and loveable style that made BESM a hit years ago.
So what are you waiting for? There's whole worlds out there to discover.
Positively Love it!Review Date: 2002-12-17

Used price: $1.35

craft projects to shareReview Date: 2002-05-24
I have done all this, and still do. As a matter of fact, the friend who gave me the book and I have shared so many crafty projects over the years. There really are no limits in what you can do. And as it's said on the cover of the book - in an era when women set aside very little leisure time for themselves, let alone for their friends, Between Friends provides the perfect excuse to invite the girls over.
The great thing about this book is that Charlotte Lyons has collected so many different things you can do, and put them together in a charming and quite whimsical way. Don't start reading the book late in the night. You will never be able to go to bed then untill you have started a new project, phoned a friend to discuss some new yarn you saw in town earlier that day, or written a letter to a pinpal with pictures of some of your latest quilts.
The book will be a favorite of mine for years to come, and I know it will inspire me to make wonderful gifts for and with my friends from all over the world. And a little secret. MY Between Friends has a little handmade bookmark, embroidered with the words"If friends were flowers, I'd pick you" - made special for me by my special sharing friend.
Britt Arnhild Lindland
Great fun!!Review Date: 2003-11-25
The end of the book has sources, glossary and patterns.
There are lots of pictures (color) throughout, great stories of friends doing things together, good instructions.
Super book - makes a great gift to a friend as well
Plan a leisurely project with friendsReview Date: 2002-07-07
Great gift idea!Review Date: 2002-05-19
she's done it again!Review Date: 2002-05-22

Used price: $2.98
Collectible price: $24.95

Very instructive about HOW to playReview Date: 2008-02-04
Botvinnik's annotations are notable in their definitiveness - which contrasts, for example, with the more 'balanced' annotative style of Keres - that some might find dogmatic but which I found helpfully conclusive.
Iron LogicReview Date: 2005-09-21
The Best Chess Strategist Ever?Review Date: 2007-08-26
First of all, Botvinnik had an incredibly deep and accurate undestanding of which positional factors matter more in a given position: e.g., is it important that White has a double, isolated pawn or not--considering that he has two bishops? Second, he knew perfectly how to create a plan to maximize his positional advantages and minimize his disadvantages. Finally, he was unmatched in converting the strategically-winning position so achieved into an actual victory, by flawless "conversion" of his positional advantage to material, or a mating attack, or a won endgame.
All this comes out very clearly in both Botvinnik's play and his annotations. He makes it look simple: a result of the iron logic and single-minded sense of purposes that guided him throughout every game. The reader will learn a lot about what chess strategy and chess planning are all about, both in general and in particular (e.g., which positional factors tend to matter in what kind of positions).
The one slight problem, which isn't Botvinnik's fault of course, is that this Dover reprint is in desciptive notation (e.g., "1. e4 c5" = "1. P-K4 P-QB4") which might annoy some players. But it is well worth to spend an hour or so to familiarize oneself with this notation even specifically for this book, to say nothing of numerous other older chess books one is giving up on otherwise.
At less than $10, it's a bargain.
Botvinnik: 100 Selected GamesReview Date: 2006-06-03
Regards,
Scott Young
An all-time classic, though somewhat datedReview Date: 2004-12-07
A long time has passed since those days, and the names of the players will mostly be unfamiliar. The openings, too, may seem old-fashioned - but there is value in this. It's a chance to learn exactly what can happen if you play such-and-such a move, which nobody does nowadays. Moreover, Botvinnik's methodical building up of positional advantages has never been bettered and will reward patient study. Just where it looks most effortless, that is where the magic is hidden!
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I was impressed with his mentioning of hearing Bobby Richardson and being impacting by hs quote, "If the game of life ended tonight, would you be a winner?" The influence of his parents, especially his father was interesting. I especially saw insights about his thoughts about his dad when he mentioned his dad coaching at Baldwin Wallace University.
I like the anecdote about James Laurinaitis visiting the boy in the hospital who was wearing his jersey when injured in a lawn-mower accident. The by cried when they cut his jersey. I appreciated Tressel mentioning the impact of the American soldiers who are fans of The Ohio State University.
Tressel is an interesting person as a subject for a sports fan. Even though in a short span he went from coaching Youngstown State University to coaching The Ohio State University to a national championship, he considers being more important than doing. That was expressed by his contrition for telling a YSU after he committed a personal foul, "You are not worth 15 yards."
I feel better as a person for reading this book. There are some things I would have liked to have seen in the book. I wished Tressel would have mentioned what he learned as a person from dealing with Maurice Clarett. It would have been nice it book were bigger to include more about The Winners Manual as long as he did not give away information that would be harmful to his team or helpful to his opponent.
I would recommend a coach reading this book and making sure their players read the book for personal development for the whole person.