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Games Books sorted by Average customer review: high to low .

Games
Making Words: Multilevel, Hands-On Phonics and Spelling Activities
Published in Paperback by Frank Schaffer (2001-09-11)
Authors: Patricia M Cunningham and Dorothy P. Hall
List price: $16.99
New price: $10.46
Used price: $5.98
Collectible price: $16.99

Average review score:

Great intervention tool
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-15
As a first grade teacher I used this book as an intervention tool with my ELL students last year. It helped with voacbulary as well as phonics. The activities are hands on and we were able to create several games using the lessons as well. I recommend this book to anyone in the primary grades. It is great as an intervention tool, large group activity or as a center.

Making Words
Helpful Votes: 0 out of 0 total.
Review Date: 2006-02-25
This book is great! There are many word activities to choose from, which I find very helpful and a time saver!

Creative
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-10
This concept keeps kids interested. They want to figure out the little words and the big words created by the letters, so it's an excellent one for phonics. If you already use Open Court, it would be a good supplement. There is some prep time involved in writing and cutting the letters, unless you're smarter than me and use die-cut letters from a bulletin board!!

Primary/ ESL class must have!
Helpful Votes: 6 out of 6 total.
Review Date: 2005-09-13
This book is wonderful for primary grades as well as ESL classes. It's interactive and the kids love it. We use it every morning when we enter the "Wonderful World of Words." There is also a Making Big Words for intermediate grades! I definitely recommend it!

Best spelling book!
Helpful Votes: 9 out of 9 total.
Review Date: 2002-12-12
This is the best spelling book I have seen. I am a homeschooling mom of 2 boys (9 & 8) and this is the easiest method and they enjoy it too!

Games
Nice Shot, Mr. Nicklaus : Stories About the Game of Golf
Published in Hardcover by Huntington Press (2000-11-01)
Authors: Michael Konik and Michael Konik
List price: $23.95
New price: $7.32
Used price: $1.95
Collectible price: $23.95

Average review score:

The Sun City challenge..
Helpful Votes: 1 out of 2 total.
Review Date: 2001-06-29
This is the man that flew to South Africa on the same plane as Bill Clinton, plays golf with the world's best players, was runner up in the world putting championships.... and .... took my money at Sun City.

Great book Michael... must be due another one soon? PW

A Lordly Game
Helpful Votes: 2 out of 2 total.
Review Date: 2007-06-28
Michael Konik writes about golf as Emily Dickinson might have: with terse tenderness, through a quill of pliant steel. She would have noted the beetle scrambling out of the cup before her ball rattled in. She would have seen, in a five iron flying from the hands of the angry golfer on the south fairway, a metaphor of death in life or triumph in defeat. She would have asked if winning were "the only thing" decades before Red Sanders uttered the words or Vince Lombardi borrowed them, but without ever asking the question itself except through implication and indirection. She would have noted everything noteworthy in the only nine holes she ever played, and then reduced it to a phrase that floated up like monarch butterflies on a June thermal. She would have seen how one fine game--or one bad one--played with an old friend is a mirror held up to the world.

Dickinson was that good when the winds stirred the grass behind her home in Amherst, Massachusetts. Konik is that good when he totes a golf bag, heavy as a side of beef, for Jack Nicklaus, and then puzzles out nuanced truths of the experience for those of us who will never meet Nicklaus, or any of the golfing greats, except through a television screen.

I don't golf. It is a game of multiple demanding skills and attributes, of which I have none. "Nice Shot, Mr. Nicklaus" is, at least in part, a book for non golfers, such as the man with the physique of the skeleton hanging from a hook in the university's gross-anatomy class. I have that: the apparent lack of muscle, tendon, ligament or properly soldered nerves. My golf swing, as unpredictable as dice thrown on a fieldstone floor, makes dogs howl and Presbyterian caddies cross themselves. When my Titleist balls slice off the tee, men dive for the bunkers. As a teenager, I threw a driver through a plate glass window. I wasn't angry. I just didn't understand the grip. "Nice Shot" is for non golfers what Jon Krakauer's books on Mt. Everest are for flatlanders. Konik takes you there, be it a glorious course in Scotland or a cow-pie laden field in Wyoming. He stands behind you and wraps his arms around you and corrects your grip, stance, and balance. Mostly, though, he corrects your attitude. He whispers, "This is a lordly game, for ladies and gents. Be here now in body and soul. Smell the air and feel the smack at the end of the stick reverberate throughout the universe. Set an example of decorum for your children, and thereby teach them the essence of championship. Play in the Zen Master's Open, for it is open to all. Embrace your opponent whether you win or lose, as if they were the same event." And he spends much of the book explaining how they very nearly are. And the thing is, you come to believe it might even be true.

Konik has the ability to make a non golfer--and maybe even a golfer--believe he could actually discuss with Greg Norman, over a pint of Fosters lager, the advantages of graphite over steel. He worms his way into the hearts of those he interviews, and he permits a reader to imagine that his own heart might be shaped from the same warm clay. And be this the truth or merely the grand illusion of an extraordinarily deft writer really doesn't matter when you finally set the book on the nightstand, turn off the light, and dream of the skies over Augusta.

A Keeper
Helpful Votes: 3 out of 3 total.
Review Date: 2006-03-04
What a fun book to read and what great little insights into the game and some of the people involved. The author did a great job in his "little stories" of some of the unusual things of golf - from the cow pasture open in Montana to golf in the Arctic Circle. This book is a keeper (as if I didn't have enough golf books).

Particularly nice is that the book it can be read story by story, so that you can enjoy each one separately from the rest. It's like a tapas lunch: accompanied by a nice glass of white wine, you can sip and enjoy the full flavor of each course. Get this book and enjoy.

A Winner from Michael Konik
Helpful Votes: 6 out of 6 total.
Review Date: 2002-09-18
Michael Konik weaves humor, insight, golf trivia, travel adventure and philosophy into a wonderful set of short stories. You don't have to play or even like golf to enjoy this collection of clever and witty observations about the game of golf and the people who play it. The "hero" of each story might be a world class pro, or a caddie. Konik's ability to capture the moment makes this book a joy to read.

Thanks Mike. Waiting for more.

Easy Going
Helpful Votes: 6 out of 6 total.
Review Date: 2002-03-21
Very enjoyable to read one chapter at a time. Like one nice golf hole after another. Funny, touching, educational. Any golfer you know will love this book. Looking forward to more.

Games
The Reading Zone: How to Help Kids Become Skilled, Passionate, Habitual, Critical Readers
Published in Paperback by Scholastic Teaching Resources (Teaching (2007-01-01)
Author: Nancie Atwell
List price: $16.99
New price: $10.22
Used price: $9.92

Average review score:

The Reading Zone: How to Help Kids Become Skilled, Passionate, Habitual, Critical Readers
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-15
I found this book very interesting. I wish I had a button to press and help kids actually become passionate readers. Society must help and encourage more reading as entertainment. Too often there are ads for physical activities and they do not show value for reading and academic activities.

The Reading Zone
Helpful Votes: 0 out of 0 total.
Review Date: 2008-08-08
Finally, an author who validates my own tried and true method for developing strong readers. Reading an interesting book can teach our students more about reading that we ever will. It's time we again dedicated a part of our reading time for reading, not just reading instruction, but we need to help them by offering the best books to select from. "Build it and they will come." A class library full of rich literature that interests middle school students is a huge challenge, and Ms. Atwell provides tons of titles to get you started. She also offers plenty of ideas for record keeping, and student conferences. The book is very inspiring and full of good ideas and advice.You rock Nanci Atwell!

The Reading Zone
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-21
As a teacher of students who are struggling readers at the high school level, I was somewhat disappointed by Nancie Atwell's latest book. Her approach assumes many things that simply not always possible in the public school class room, especially at the high school level. I applaud her devotion to providing students with time and space to read, but she doesn't understand the time and MONEY constraints that most of us have. For example, I have to spend my own money to provide my students with a classroom library and my department can only afford to provide us with $25 per teacher for classroom supplies like chalk and staples. The $250 that the IRS allows for is usually what I spend just to have art supplies, extra pens and pencils available for my students. I have to reach deep into my own pocket to purchase books.

Over all this book left me disappointed, because Nancie Atwell needs to see what it's like for people like me who are just as devoted, but left with little money to supply my students. How are we supposed to do all the great things she reccommends if we can't have the same resources that she is lucky enough to have?

A Must Read For All Teachers!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-16
This is an excellent book that shows how students can become great readers when they are given the chance to have independent reading time and be in control of their reading choices. This is a must read for all teachers!

Change you view of teaching reading
Helpful Votes: 2 out of 2 total.
Review Date: 2007-11-09
How does a kid learn to read...by reading. Get your students into the Reading Zone. I was sucked into the guided reading, small groups, centers, rotations, strategies method of teaching too. However, my students just were not progressing or developing that "love of reading" that I wanted for them. Within a month of reading this book and changing my approach, almost all my students have jumped into the ZONE. This book will change how you teach. It's the next step in your evolution as a reading teacher. Happy reading!

Games
Return to the Tomb of Horrors (Advanced Dungeons & Dragons: Tomes)
Published in Game by Wizards of the Coast (1998-07-13)
Author: Bruce R. Cordell
List price: $29.95
Used price: $55.00

Average review score:

Acererak's Tomb is revisited, and You Can be There!
Helpful Votes: 2 out of 2 total.
Review Date: 2007-05-10
"Iron men, of visage grim,
Do more than meets the viewer's eye.
You've left and left and found my tomb
And now your soul will die!"

These words struck fear into the hearts of players at Origins I. With them, they knew that they had entered the most devious of all the creations to emerge from the mind of E. Gary Gygax. As player after player lost his character to Acererak's tomb, the creator of AD&D looked on, I'm sure, with an evil grin.

Tomb of Horrors was the first module ever published by TSR. It set the bar high for all that would follow. It inspired people like Grmitooth to try to invent increasingly deadly traps. It made AD&D into a game of intellect and wits, not one of hacking and slashing. It is probably the most popular adventure of all time.

So who is the upstart, Bruce R. Cordell, who thinks he can write a sequel? Does he think he can do justice to the master, the father of all adventures, the Great Gygax? Does this sequel, Return to Tomb of Horrors, do anything more than insult the greatest of all dungeon crawls? Read on, you might be surprised.

To answer the question, we must look at Gygax's original intention. Was he trying to smite players everywhere? Was he trying to make them frightened and instill a feeling of hopelessness? Was he just being mean?

No. He had fallen into a trap many of us do. He had characters, Rob Kuntz's Robilar and Ernie Gygax's Tenser, who seemed to walk through whatever challenges he put before them. He needed something that would test them to their limits. Something that would teach them humility. He needed an adventure that not even they could defeat.

Alan Lucien gave him the idea. He locked himself in his writer's room and began to invent the deadliest adventure that ever was. This time, they'd know a challenge.

So what happened? Robilar sacrifice many orc retainers to get to the last tomb. There, he dumped the treasure into a bag of holding and amscrayed. Tenser manage to defeat Acererak himself, proving to Gygax that an ingenious player can negotiate any but the most arbitrary death traps.

Then he continued to carry it in his briefcase, pulling it out whenever a player claimed to have an unbeatable character. More often than not, they remembered things they had to do and quickly left the table as the other players looked down at their dead characters in horror.

The module then debuted at Origins I. It hit the shelves in 1978. The rest is history.

So now Cordell has written a sequel. How, you might ask yourself, can this box set pretend to be a sequel deadliest 12 pages in role playing history? Does this man actually think he can pull it off?

Let me assure you, gentle reader, he not only thinks he has, but he has.

The adventure starts years after treasure hunters spent their blood and souls in Acererak's final resting place. The place is all but forgotten by most, but as of late, and evil necromantic force has been reaching out of the Vast Swamp. The party begins examining the problem and comes across a name, "The Devourer."

This name leads them to the path of a man who sought the Devourer years before, a mage named Desatysso. As the party follows the long-cold trail of this mage, they discover that there is more to the Tomb than anyone has ever suspected.

You see, Acererak wanted to build a series of tests, to lead people toward a final great reward. Unfortunately, the knowledge of the true purpose of the Tomb was lost, and only Desatysso seems to have found it.

The test consists of three parts: a Tomb, a City and a Fortress. Evidently, crawling into the tomb and smashing Acererak's skull is not enough. He must be hunted to his conclusion and stopped in his dreaded apotheosis. Otherwise, his demonic minions will just keep rebuilding his tomb and adventurers will keep spending their souls there.

This dungeon is not for the weak of heart. It suggests that players not take their beloved characters in, and I wholeheartedly agree. The PK rate is extremely high.

I set up a party of fourteen characters, giving each player at least two. They then started the adventure. However, I couldn't see how they could have any guarantee of surviving the original Tomb (which is included in the boxed set), much less get far enough for me to produce an adequate review. I therefore began sending them dreams. Dreams of people who were not them, but they recognized as each other. They were going through this strange tomb, and they knew that all this had taken place years ago. Finally, at the end, they threw themselves against the demi-lich. The Paladin, who had died and failed his resurrection survival (a convenient accident, not a plot element), appeared and got them to vow to kill this force of evil, no matter what it took, no matter how many lives.

It was then that the players realized they were dreaming of a past life. They threw their might against Acererak and were soundly destroyed.

This plot device worked well. They had already played the Tomb by the time they got to it in present day, and were therefore able to get a full compliment of characters through it. It also gave them a sense of purpose that unified them with these characters they didn't know. It was a right proper epiphany, and feel free to use it when you buy this product yourself.

Anyway, this allowed them to progress beyond this most classic of Tombs, into a place where Orcus himself once walked, the city of Moil. This place has claimed four or five characters (though their pact is keeping Acererak from devouring their souls, so they can come back again in another 50 years, should the party fail).

I'll not give away any more of the plot. Buy this product, and you'll see.

I was not convinced I should give it this good of a review, however. You see, I have always loved the Tomb, and I was afraid I was biased. I therefore gave it to a friend who has never (in my memory) liked a TSR module. He gave this his grudging approval, unable to blow any holes in its plot.

A good product. The traps are as deadly as ever, but this adventure is surrounded by intricate plots and histories. There is so much going on here that the players will never even guess it all.

This is one of the things I love about this module. It is filled with information that the players will never know. They will never fully understand the history of the necromantic academy that has sprung up around the tomb. My players have figured out that the City of Moil worshiped Orcus, but they will never figure out that it was put to sleep because it turned to the worship of a God of Morning.

Most writers try to invent complicated and awkward ways of making sure that the players discover the core of all their intricate plans. Not Bruce R. Cordell. If he had James Bond in his clutches, when Bond asked what this was all about, he'd shrug and put a bullet in his head. It's enough that the GM knows, so that he can flush out details as needed. The players will never guess most of what's happened here.

My players have made me promise to tell all when it's done.

Anyway, this adventure tests players to their furthest. Not only have my players latched onto their characters, four of them have married now (the characters, that is), so that they can snatch some joy in the midst of all this horror. It takes a powerful setting to force people to start searching for affirmations of life.

So there it is. I'm rarely impressed with adventures anymore. I'm not forgiving enough. This module needs no forgiveness. Other than an abuse of absolutes ("nothing can save the character if happens"), I can find no criticism for this product. My players have been going through it for months now, and I have rarely had so much success.

So did they survive? I can hear the question in your minds.

The question should be "Will they survive?" The party has begun spending more time on roleplaying than problem solving. They lick their wounds and clutch each other in the night, whispering reassurances. The adventure continues at a slow, methodical pace, and has become a campaign unto itself. If they survive this, I don't think that can convince them to play other characters. I mean, when you've taken someone into the darkest of all pits, you develop a bond.

Too bad they'll all be dead by the time you read this.

An Intense Deathtrap Challenge Even For Experienced Players
Helpful Votes: 22 out of 22 total.
Review Date: 2000-10-21
Return to the Tomb of Horrors is a new boxed adventure module based on the old S1: Tomb of Horrors module from tournaments and 1st edition AD&D. The scenario is intended for four to eight characters from 13th to 16th level. Like the original Tomb by Gary Gygax, Cordell's Return is an intense deathtrap challenge even for experienced veterans of the game.

Set in Greyhawk but usable in any campaign, this adventure begins with mysterious villager disappearances and swarms of undead. Your party comes to investigate and becomes entangled in a web of deadly schemes. But what does this have to do with the original Tomb of Horrors? The one that's been dared by many, plundered by few, over the years? Well, it's still in business, and still merrily eating heroes. But if the original deathtrap dungeon was a satisfying meal, this new adventure, wrapped around the original module and set 20 years later, is a murderous banquet. This is the first dungeon adventure I've ever read where I actually felt sorry for the players, and I'm including the original Tomb in that. The new story enfolds the original dungeon crawl in a deadly blanket of new traps and additional story, creating a hideous multi-stage gauntlet for anyone seeking the final mystery at the end. Yes, you get to visit the Tomb itself again, but its significance has changed and deepened.

I have to agree with the author on the use of characters for this adventure: either the group ought to be specifically rolled up for this adventure, or, if the players' regular favorites are to be run through the scenario, tone the thing down, WAAAYYY down. There are sections in this beastly tome that can kill one character per page, and, as the party penetrates the deeper mysteries, the killer trap rate escalates to one or more per room. This makes a party of four-to-eight high-level PCs seem rather puny, and suggests a horde of henchmen, hirelings, and cannon fodder, preferably walking out in front.

Can someone familiar with the original Tomb play or enjoy this? Absolutely. In fact, I'd like to see a group of players, all either DMs who have run Tomb or players who went through it successfully, go through the Return to the Tomb of Horrors. Maybe they'd live long enough to get to the second half of the adventure. Maybe.

This boxed set is stuffed with goodies. There are nine maps and seven new monsters in a full-color maps and monsters book. The maps are very clear, with one exception: Map 3 is so darkly printed that the color-coding is very difficult to make out, but I believe that because of the restricted movement in those areas there should be little impact on play. An illustrated "module" of 160 pages, with appendices of new spells and magic items, includes many "old" spells relying on several other AD&D books (some out of print) but the author urges the DM to make appropriate substitutions when necessary. There is a facsimile of the original S1: Tomb of Horrors module, which is actually used in play. DMs will want to go through this and make detailed adjustments beforehand, since it is not written to 2nd edition AD&D standards. No problem for collectors worried about the value of your original copy: this is not an exact facsimile, as the illustration booklet is bound into the middle. A new illustration book holds scenes to be shown to the players at various points in the adventure, and because since there are two scenes on each page you might want keep a sheet of plain paper folded length-wise handy for covering the second illustration. Lastly, there are handouts for the players, consisting of an eight-page "journal" (in a very difficult font) and a double-sided color card, with special instructions for photocopying and preparation.

In playing this adventure DMs may want to keep in mind their particular players' temperament and game style: are they looking for a real, undiluted challenge, or are they going to be murderously upset by the DM making their PCs into elf flambe, dwarf kabobs, and Halfling hash in one evening? If there is serious risk of you becoming a DM pretzel, you might want to edit this severely and just integrate it into your regular campaign.

Return to the Tomb of Horrors is an excellent adventure in the old module style.

--Sharon Daugherty for Skirmisher Online Gaming Magazine

This is a quality product
Helpful Votes: 3 out of 3 total.
Review Date: 2000-11-26
I've purchased dozens of probucts from this website, but this is the first time I've felt compelled to write a review.

Return To The Tomb of Horrors is a quality product from top to bottom. The boxed set includes many maps, illustrations, the original Tomb of Horrors, an expansion to the Tomb of Horrors story (the equivalent of 3 more adventures), and more.

I have not yet run this module, but have read all the contents, and plan to implement it as soon as possible. The story is well written, EXTREMELY original, and the many traps are truly inspiring. Despite the fact this boxed set is the equivalent of 4 normal length adventures, all of the encounters are unique and often ingenious. As I read the module, I found myself often wondering what the writers would think of next.

Note to GM's: This module is possibly the most deadly I've ever read. I would only recommend it for experienced players. Even then, expect casualties.

Fantastic Module- one of the best ever
Helpful Votes: 5 out of 5 total.
Review Date: 2001-06-05
Although it is out of print and written for 2nd edition, i can't express enough what a high quality product this is. Even if you are running a 3rd edition campaign, this boxed set is definitely worth your picking up if you can find it. The conversion to the new rules might take a little effort on the DM's behalf, but the payoff is the most exciting, deadly, and awe-inspiring campaign ever put to paper. It wraps seamlessly around Gary Gygax's original Tomb of Horrors, and you even get the chance to go back and explore it again if you did so for the first time twenty years ago. My players have no clue what the Tomb really is, and i'm still keeping them in the dark until later. Like other reviewers have said though, be warned. The module is deadly, and about halfway through and all the way to the end, it can eat up PC's like candy. But far as quality, it has some of the best writing, the best traps, the best plot, and over sixty illustrations to mesmerize your players. Definitely try to check this one out, as its going into the history books.

A reader
Helpful Votes: 9 out of 17 total.
Review Date: 2002-02-22
Come on, people. Where do you get the crazy notion that a "killer" module is good? Are you so lame that you cannot create your own killer modules? It is pretty [dang] easy. And that is what TSR does here, it creates a killer module that makes little to no sense.

Everything starts good as a plot is well formed and progresses well for a little while. It gets even better when the party arrives at the environs of the old tomb. All right, ervything pretty [dang] cool thus far. Realistic, fun, and the players better think before they act rashly.

So you are thinking why 3 stars only? Well, the problem is it all goes downhill from there. Once the players leave the old Tomb the new area is just silly. It makes no sense that something this powerful would have ANY trouble with the PC's. Plus the traps are illogical and almost impossible to detect. By this time, roleplaying is long forgotten as players just push their characters from point to point and hope to make their saving rolls.

Still, it gets 3 stars for a good effort from TSR. But there certainly are better choices out there.

Finally, I am amazed so many D&D'ers are impressed with killer modules. Big ... deal. Give me something to excite the players' imagination. That is what role playing is supposed to be about.

Games
Rome 1960: The Olympics That Changed the World
Published in Hardcover by Simon & Schuster (2008-07-01)
Author: David Maraniss
List price: $26.95
New price: $12.97
Used price: $6.94
Collectible price: $26.95

Average review score:

The Olympics that Changed the Olympics
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-20
Because the 1956 Olympics were in Melborne Australia few people got to see it or even hear it live. The 1960 Olympics was the first to be televised live in Europe and by tape in the States. The amount of TV was miniscule by today's standards but it helps to pay for a large amount of the costs. It was the first olympics that the Russians brought a full team to, and the last one that Europeans had any success at. It was the first fully integrated American team (Decathlete Rafer Johnson carried the flag) with a strong womans' contingent (runners and swimmers).

As important as anything else that happened was that there were fourteen new sub-Saharan states that participated for the first time and that won medallions. Abbe Bikela won a gold medal for Ethiopia and a Senegalese (running for France) also won. This Olympics was the first in which anyone but the European Nations (including the US and Australia/ New Zealand) had any world class athletes.

It was also the first Olympics where an athlete died from the use of drugs. A Danish cyclist overheated during his road race competition and was found to have been taking amphetamines. Other athletes had used testosterone/steroids but no one knew much about the long term effects of these drugs. Drug testing would be widespread in 1964 at Tokyo and testing began in 1968.

Maraniss does a great job making the case that while integration marches hadn't started yet, those blacks who were on the Olympic team were the precursors of what was to come when all sports and America was integrated. He does an especially good job on some of the individual biographies such as Johnson, the woman runners (led by Wilma Rudolph) and the decathletes. Muhammed Ali (as Cassius Clay) was there as a 19 year old (just as brash as he was later) light-heavyweight gold medal winner. Jim McKay was the in studio host for NBC which led to him being seen by Roone Arledge (and the rest is the Wide World of Sports).

Wonderfully written and a great read. Highly Recommended.

Zeb Kantrowitz

Let the games begin!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-08-07
What a great primer to get me all juiced for the 2008 Olympics. The Olympics are my favorite sporting event. The grandeur and the dramatics are unequalled in any sport. This absorbing book by David Maraniss takes you back in time to the 1960 Olympics in Rome and the smooth flowing narrative makes this a quick read and matches the excitement you would expect from an Olympic Event. You can sense the winds of change sweeping the world as we head into the turbulent 60's. It's all there the racism, the emergence of sports in the communist countries as a propaganda tool, Aparthied, the seperation of Germany, events tainted by drugs, the struggle of the IOC to seperate amateurs from professionals. A fascinating book.

SPORTS AND HISTORY - WONDERFUL COMBINATION - WELL WRITTEN!
Helpful Votes: 13 out of 15 total.
Review Date: 2008-08-17
I am not particularly fond, overall, of sports literature and normally do not read in this particular genre, although, I must admit I enjoy watching sports, follow various sports year by year, and indeed, have been an overall participant in various sports, all my life, more so when I was younger. The Olympic games have always occupied a special place for me and the 1960 Olympics was the first one that I became truly aware of what was going on. My age at the time and the fact that I actually was able to watch many of the vents on television had much to do with this. That being said, I will admit to being a history nut and this work by David Maraniss is a history as much as it is a work about a particular sport.

The 1960 Olympics was held at a time when the world was on the cusp of great change. Not only in the United States were these changes about to take place, but the entire world was on the edge, and we were beginning one of those periodic watershed eras that come along every so often. New nations in Africa were being formed. The old Colonial powers had gasped their last and were no more. Governments were changing, attitudes were changing and the world was just beginning to become wired. There were two super powers at that time, the United States and Russia. These two countries were locked in a war, the Cold War and this war was at its height. These Olympics held in Rome, had this struggle of ideas as a constant backdrop and its presents was quite significant. The two Germanys, for the first time, were acting as a single team; not having completely split as they would soon do and the entire contest was not only the United States v/s Russia, but it was East v/s West.
Racism, sexism and all the other old evils of this world were alive and well. The games were still controlled by Avery Brundage and his band of "old guard." Brundage was truly a horrid man and represented the worse of the "ruling class" of the time and treated the Olympic movement as a private fiefdom and all those who participated as his own flock of surfs. Truly, in my opinion, and the author's as well, you could not have found a man, or group of men, who personified racism, sexism, arrogance, privileged class ethos and egotism more than Brundage and his cohorts.

The author's easy writing style makes this an easy, understandable and enjoyable read. As has been pointed out, each chapter is almost a news report, cum essay, on different aspect of these games; addressing individuals, events and the ever present political background. Many of the great names appear is this work; Wilma Rudolph. Lance Larson. Otis Davis, Herb Elliott, Cassius Clay, Rafer Johnson, C.K. Yang, Abebe Bikila, Al Oerter, the Tigerbelles and their coach Ed Temple, and many, many more (to name just a few) of the truly greats are written about, assessed and discussed. The author has given us a real feel for the times and has given us much to reflect over. Communications, training methods, attitudes toward different sexes and races, the beginnings of doping, how the athletes were treated and how various fans responded are all covered in this fine work.

I do take some umbrage with the assertion that these games change the world. I personally feel that these games were held at a time of change and that those who participated, at ever level, were merely reacting to the changes taking place rather that actually forcing the changes themselves. This is a mote point though and really has little to do with the actually book. It the subtitle upsets you, ignore it.

This was a very informative, well written, well researched work and it as truly a joy to read.

Don Blankenship
The Ozarks

The Cold War, Drugs, Twin China's, Erosion of Amateur Athletics, Brundage and the Great Stars That Shine
Helpful Votes: 3 out of 3 total.
Review Date: 2008-08-09
Maraniss defines the 1960 Olympics that changed the world not purely because of the political influence of the Cold War, that was obvious in 1936, but in describing the emergence of Russia as a dominant athletic power where the Soviet Union and the U.S. became the dominant medal winners and where the cold war rhetoric emerged more directly in the Olympics as they increasingly did over the next several. Other issues that came into the spotlight was the battle of the China's, National versus Communist requiring the former to accept a different name, the emergency of drug enhancements that resulted in the death of a Danish cyclist, the contrast in the dominance of black athletes such as Rafer Johnson and Wilma Rudolph and the Tennessee State contingent that included long jumper Ralph Boston with how they were treated in some parts of the country where blacks were still segregated, and the fascinating discussion of what was defined as amateur athletics that meant living virtually in poverty in the U.S. in stark contrast to a professional life style for many athletes in other countries. However, the greatest parts of the book are the individual stories of inspiring competitors such as Rudolph who fought off the effects of polio as a child to become the dominant sprinter in the games and won the crowd with her open and very likable personality. The author also describes the frustration of many athletes who are expected to win such as ray Norton who struggles valiantly but meets the definition perhaps of trying too hard as woman's track coach Ed Norton states that in the sprints, those that strain are defeated by those that can run relaxed. Other great stories and descriptions of great completions include Otis Davis who had very little experience in running internationally but wins a photo finish in the 400 meters. Many other great portrayals include swimmers such as Lance Larson who appears rooked out of a medal and diving champ Ingrid Kraemer from East Germany but on a trumped combined German team, the German brash sprinter Armin Hary who wins the 100 meters, the U.S. basketball team made up of some of the greatest stars of the future like Oscar Robertson and Jerry West, the wide open emergence of Cassius Clay (Muhammad Ali) who shouts that he will have Floyd Patterson "for dinner!", and of course the Ethiopian that shocked the world winning the marathon barefoot, Abebe Bikila. Bikila's win is ironic because along the course he passes a notable Ethiopian monument that was stolen by Mussolini's forces in the 1930s when Italy invaded Ethiopia. Fittingly, the climax of the book is Rafer Johnson's titanic battle against his college teammate from National China, C.K.Yang that comes down to the very last event, Yang's best. The book is complete with excellent photographs such as Australia's Herb Elliott shattering the 1500 meter field to the most poignant photo of all, Johnson and Yang at the end of their final event, Johnson with his head laying across Yang's shoulder for support as they appear to hold each other up after the exhausting competition, competitors but always friends. This is a highly readable book and it is well written. Obviously, more to the American view but well laced with interviews and discussions of notable athletes from al countries like the "Flying Sikh".

Five-Star History
Helpful Votes: 4 out of 4 total.
Review Date: 2008-08-11
The strong response of Amazon reviewers is definitely justified and cheers are in order for both the author and Simon and Schuster for bringing this book out just in time to coincide with the 2008 games. This is five-star historiography, with the perfect blend of biographical, cultural, political and athletic fact. Maraniss showcases the experience of a number of individuals (for American readers, Rafer Johnson, Wilma Rudolph, Cassius Clay, Avery Brundage, et al.) but situates that experience within its historical moment, a moment replete with racial overtones, cold war implications, doping allegations and other key elements. He tells you about the Roman weather and landscape, about the physical challenges and physical ailments of the athletes, their romantic connections, financial support (or non-support), their equipment, their friendships and their rivalries. He does not attempt to cover every last detail of the 1960 olympics. For example, while he quotes the gold medalist swimmer Bill Mulliken, he does not discuss Mulliken's unexpected, dark-horse victory. Nevertheless, this is a lovely read, with apt illustrations, historical point and significant human interest.

Games
Science of Pocket Billiards
Published in Hardcover by Sportology Pubns (1989-07)
Author: Jack H. Koehler
List price: $29.95
New price: $29.95
Used price: $21.95
Collectible price: $34.95

Average review score:

Full of Details
Helpful Votes: 0 out of 0 total.
Review Date: 2007-04-10
This technical guide is full of tables and statistics, along with lots of tips to make you shoot a better game of pool.

Very thorough coverage suitable for all levels of player
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-12
I purchased this book as a total beginner to pool and it has really jumpstarted my learning process. Normally I'd have learned by trial and error and would eventually develop a 'feel' for it. This book explains scientifically, geometrically and physically what is taking place on the table so that I understand what it is I'm attempting to make happen. Feel will always be necessary, that's much of the fun, but understanding the logic behind each shot is a great guide and really helps me get back online when I lose that elusive feel.

Koehler's book starts with the basics of equipment and terminology and proceeds through technique, strategy, psychology and more. One thing that I really like is that the book offers many alternatives so that I can choose the ones that suit me best, or have options when my usual approach isn't available. The author offers some opinions on which might be a better choice but provides enough information on each to allow an informed decision.

Though I'm still a beginner I am confident that this book would benefit players of all levels. I've got a pool buddy (also a beginner) that lives a few hours away. I sent him a copy of this book so that I won't have an unfair advantage next time we get together!

Very comprehensive but technical
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-09
The book is very comprehensive going into a lot of detail and at times is very technical. There are lots of tables and statistics. However, it does a great job of explaining how the various aspects of the game impact the outcome of each shot. Things like cue ball and object ball movement, best cue stick positions for type of shot, how english and top and bottom spin impact cue ball placement, and much more. If you focus on the less technical aspects taught in this book you will come out with a much better understanding of how to shoot better pool. I'm still reading it but have learned alot and I consider myself a better than average pool player already. It is at times tough reading but you can get into it as deeply as you desire and several readings over time will glean more information.

Real Magic
Helpful Votes: 12 out of 12 total.
Review Date: 2006-08-31
Sometimes people feel that explaining wonderful things makes them somehow less magical, as if a bit of knowledge could rub the awe off of us. I'm inclined to disagree and fortunately for me, there's a whole genre of books devoted to the related jobs of explaining the wonderful and unravelling the mysteries behind ordinary stuff.

This book stands out in that world and also in the world of books about pool. The author has taken the ordinary, sometimes despised game of pocket billiards and subjected its truths to rigorous experimentation. He built apparatus for standardizing speed and direction of balls and developed a simple device for recording where balls struck a cushion.

Koehler's attention to details is pretty wonderful in itself. Consider this: "Theoretically, the center of the tip doesn't need chalk because it makes contact with the cue ball only when it's struck dead-center. When the cue ball is struck dead-center, there's no chance of the tip slipping off and thus, no need for chalk." A tiny matter? sure. Admire the mind behind it? you bet.

The same thorough approach can be seen in chapters like

1. Equipment
2. Shooting stance and technique
3. Pocketing the object ball
4. Shot selection
5. Cue-ball deflection path
6. English
7. Positioning the cue ball
8. Rail shot
9. Combination shots
10.Bank shots

If you love the game or if you simply marvel at a job well done, this is a book for you. Any pool player will find his or her appeite for practice increased and game improved



Lynn Hoffman, author of The New Short Course in Wine from Prentice-Hall and bang-BANG, a novel from Kunati to be published in 2007

My opinion
Helpful Votes: 4 out of 4 total.
Review Date: 2006-10-17
First of all, please excuse my English - it is not my native.
I've bought this book and really happy with this purchase, even Byrne's books were not even close to improve my skills in pool. The were commercially composed so that I had to buy more and more books, but fortunately I've found "Science of pocket billiards". Beleive me, its amazing, right now with a small practice after reading this book I beat my friends.
The best one.

Games
Spellcraft: a Primer for the Young Magician
Published in Paperback by Eschaton Productions Inc (1997-11-19)
Author: Lilith McLelland
List price: $9.95
New price: $7.50
Used price: $1.55

Average review score:

A great intro!!
Helpful Votes: 3 out of 3 total.
Review Date: 2000-11-03
This was the first book I read on the subject. It was clear and informative. It is meant for teen agers but could be enjoyed by any beginner.

i love this book
Helpful Votes: 3 out of 3 total.
Review Date: 2000-05-13
This is the best book i have ever read it is the best way to begin witchcraft. This book is mostly for teens but adults may enjoy it also.

One of the best books for the younger set and for beginners!
Helpful Votes: 4 out of 4 total.
Review Date: 2002-09-25
I have had the pleasure of knowing Lilith and still try to keep in contact with her.

This book is one of the best books I have read that is geared to the younger set. Also I feel this is a must-buy for beginners or just the curious.

It was a very welcomed addition to my library! It is also one of the books I often recommend to people contacting me for more information on Wicca.

Way better than "Teen Witch"!
Helpful Votes: 5 out of 5 total.
Review Date: 2001-10-29
This is an excellent book for young people, written with a sense of humor and style. McClelland refuses to talk down to her audience, and offers ethical advice without preaching. Don't take my word for it - I'm just an old grownup. Real teens love this book: I lent my copy to a teen-age neighbor and he carried it everywhere in the inside pocket of his coat for a month!

True magick for the young witches among us
Helpful Votes: 8 out of 8 total.
Review Date: 2001-12-14
I purchased this book for my 9 year old son, a second generation Witch, and was fully expecting that I'd have to edit it for his consumption. After reading it I joyfully handed it over to him with no censorship and said "Go for it!" He is thrilled to have his first magick book and he has spent hours reading aloud to me from this text - an unexpected bonus. Leave trash like Teen Witch on the shelf, purchase this book and pass it on to your young ones, you won't regret it. Blessed Be

Games
Strips 'n Curves: A New Spin on Strip Piecing
Published in Paperback by C&T Publishing (2002-01-01)
Author: Louisa L. Smith
List price: $23.95
New price: $9.95
Used price: $11.95

Average review score:

A gift
Helpful Votes: 0 out of 0 total.
Review Date: 2008-08-13
This book was given as a gift. The recipient was very pleased to get it.

Strips 'n Curves
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-03
The book was in good shape. I wish the book were a little more explicit about how to actually do the various projects. I think it assumes that I know about this type of quilting, and I don't. Even after looking it over, I'm still uncertain how to begin. The projects look fascinating, so I'd really like to do some of them.

Strips 'n Curvess:A New Spin on Strip Piecing
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-30
The quality of the book is great,many delightful color photos.The templates very easy to use.This is a keeper, it will not spend eternity gathering dust on my book shelf.It is a great asset for the never ending search for creativity and inseration.I only wish it was spiral bound.

Fabric art - stepping out of your comfort zone
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-14
I watched Simply Quilts on HGTV and thought the this was the book for me. In turning the pages I found myself dreaming of one project after another. I think what this book did for me is give me the confidence in my own choices and inspired me to create my own work of art.

Amazing fun
Helpful Votes: 3 out of 3 total.
Review Date: 2008-01-10
I've now made two quilts from this book. Everyone who sees them is amazed at the seeming complexity and beauty of the designs and the interplay of the colors. I was always intimidated by sewing curves, but this method makes it simple and fairly foolproof. But I was most surprised by how much fun it was. I found myself literally running from the cutting table to the design wall to try out various placements for each block. I've been quilting for less than four years and the projects went together exactly as described in the book. Follow the directions and you'll be amazed with what you can do.

Games
Strongman's His Name What's His Game
Published in Unbound by Shiloh Publishing House (1989)
Author: Carol & Jerry Robeson
List price:
Used price: $8.41

Average review score:

A Must for Every Christian!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-12-14
This book is a must have for every five-fold ministry gift and is reader-friendly enough for lay-Christians too! My husband and I have been in five-fold ministry for over 20 yrs. and we've found this book to be a life saver for us as we engage in spiritual warfare across the globe, ministering healing and deliverance to those attacked by demons and unclean spirits. As Pastors, we have felt comfortable enough to equip our flock with this book. What makes this book exceptionally great is that it is biblically sound, scripturally based and doctrinally secure and does not veer off into some of the extreme teachings and doctrinal error found in some of the "spiritual warfare" books on the market today. The authors stick to the Bible and does not use their personal experiences as doctrinal foundation...which is key when seeking to do ministry the way Jesus did it! Yes! We highly recommend this book for those Christains who are seeking to know how to effectively engage in warfare against demons and unclean spirits the way Jesus did...and see results! Don't delay...get this book today!!!!

Strongman's His Name -- What's His Game
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-10
The book is a must have if you pray and desire results. I found the book to be an easy read, interactive and very informative.

Strongman's his Name, What's his Game?
Helpful Votes: 3 out of 3 total.
Review Date: 2007-09-14
For those who don't believe scripture, "For we fight not againt flesh & blood but against principalities', this book is a key to help you unlock Satan's hold on aread of your life that he has held you bondage & strapped with his stronghold.

Great Opportunity to learn more about spiritual warfare
Helpful Votes: 3 out of 3 total.
Review Date: 2007-05-13
This is an excellent study of the differing spirits that we fight daily in our culture. This book has been out for years, but is timeless. I taught from it in the early 1990's and here I am again, teaching it to a whole new group. Highly recommended for those who truly believe there is a spirit world we don't see, but is active in our daily lives.

Well Done!
Helpful Votes: 6 out of 6 total.
Review Date: 2007-01-10
This is the best comprehensive book I've seen on this topic and I should know-I worked in a Christian bookstore! Well organized, easy to follow. You won't regret having this book as a reference on your shelf.

Games
Amazing Grace (Reading Rainbow Book)
Published in Hardcover by Dial (1991-09-02)
Author: Mary Hoffman
List price: $16.99
New price: $7.66
Used price: $0.06
Collectible price: $16.99

Average review score:

Amazing Grace
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-08
Have not read this book yet, but I did receive it on time. Very happy about that.

Amazing Grace
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-24
I purchased this book for my daughter so she can read that anything is possible if you truly believe no matter who you are. We are now Big Grace fans !!!

Amazing Grace
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-05
I got the book as a gift for my grand daughter who likes to draw. The vivid colors and expressions on the characters faces should keep her interested for a while. The story line is an added bonus.

Amazing Grace
Helpful Votes: 5 out of 5 total.
Review Date: 2005-11-09
I liked this story because Grace can be Peter Pan if she put her mind to it. My favorite part is after the ballet. I would recommend this book to a friend because its about your imaginery. The book is amazing.

By: S.J.
Los Angeles
Age 5

Amazing Grace
Helpful Votes: 5 out of 5 total.
Review Date: 2005-10-17
This is a great story with a great message. It tells children there are no limits to what they can be. It tells children not to be deterred by sterotypes or opinions. You can be anything you set your mind to. I bought copies for both my son and my niece.


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