Games Books
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Used price: $10.50

THE Place to Go! Review Date: 2008-05-05
Now I understand that bid!Review Date: 2007-12-15
25 Bridge ConventionsReview Date: 2007-12-12
Each convention is described and explained clearly. One of the best features of the book is that at the end of each description of the convention is a sheet of example bridge hands that illustrate the convention. The reader can make his own answer to the questions, then check to see if he really understood the explanation. It is a good way to learn.
I think this is a very good book for every bridge player to learn and use the modern conventions.
Bridge Conventions You Should KnowReview Date: 2007-10-18
Terrific bridge book on the essential conventionsReview Date: 2007-12-26


Magician's bibleReview Date: 2008-01-07
A classic for allReview Date: 2006-11-09
Amateur Magician's Handbook (AMH) by Henry HayReview Date: 2006-08-03
Many have learned from this . . . Review Date: 2005-05-20
One stop shopping for any magicianReview Date: 2004-07-15

one of my greatest paper/pencil RPG experiencesReview Date: 2008-04-28
Plenty here have praised the games mechanics, so I won't dive into that... ditto the excellent storyline (I haven't actually GMed a CP game in almost 10 years, and haven't played in five, yet I'll still flip through the rulebook every so often just to read about the local color and stories provided)
If the game has a downfall it is only in that the story lineage is a little dated by modern standards (although strangely prophetic). As 2020 is fast approaching us (being 12 years away as of this writing) much of what was theorized as being "part of the future" has actually come to pass: The internet (ok, not QUITE as they have invisioned it, but can it be far off?), cellphones, corperations wielding vast political power, even modern stem-cell research is a harbinger to the body limb-regrowth capabilities tauted in the game, ditto with cyberlimbs/prosthetics.
The game itself is still very much worth playing. Only now instead of a "dark future", the game has instead become more of a "grim alternate reality"... or alternately, you could just move the game's story ahead 20-30 years and adjust accordingly :)
I highly reccomend it. If I could find another regular crew to play with locally, I'd be all over it!
Other BooksReview Date: 2007-09-03
Cyber Punk- a clasic, and still greatReview Date: 2002-01-06
This game does tend to drag with its role to hit/role to dodge rules, but it is more believable then any other game I have seen or played. The setting for Cyber Punk is OURT world, with OUR history. It is science fiction. We can look at our own lives, make few changes to the timeline, and see that it IS possible. In reality, these things would never happen, but in the game, it is easier for us to adapt to this new world because it is so close to our own. Realy, what has changed? The world has met a sort of anarchy, like in Mad Max. The government is now run by Corporations. Bionics are common enough that you see people with mettle limbs on a regular basis. This world is more real then any other I have seen, and this makes more believable. Since it is more believable it becomes easier to enter your charactor and enjoy the game.
If I had to rate all the games I have played, I would put this on tope, even with its long combat and ineffectiveness with machine guns.
CP:2020Review Date: 2002-12-02
If you like CP:2020 check out the CyberSphere MOO, well coded and reasonably closely based on CP.
Telnet on over to:
cs.vv.com:6969
or
cs.vv.com:7777
The sound is like tracers through flesh...Review Date: 2001-11-30
Slim-line, fast, flexible, simple, expansive, effective. All words that describe Talsorian's game mechanics - it simply does not get any better.
As for the universe - this is a REAL world of darkness. No bright dawn, no happy ever after. Only your wits and tech, style and edge. No right or wrong, only power and death, a world of grey areas that seems only just around the corner.
If you are a gamer and you don't have this - get it now.
If you aren't a gamer but love the Dark Future setting, it's worth it.
Magnificent.

Buy the book!Review Date: 2007-01-15
Yes, this is the same as The Story of Ferdinand.Review Date: 2006-10-25
Uncle Mun was a great guyReview Date: 2006-10-08
Ferdinand the BullReview Date: 2003-05-22
Ferdinand the BullReview Date: 2001-08-19

Pivotal - a must-readReview Date: 2008-05-05
Easy to read / good insights.Review Date: 2008-01-19
Great BookReview Date: 2007-08-23
Should be required reading in MBA programsReview Date: 2007-02-27
This Is A Must On Your Bookshelf!Review Date: 2007-04-04
good friend and mentor. I fell in love
with the concepts and even hired them to
implement the things inside this book!
If you are in business and want to take
it to another level. I could not tell you
a better book to read then this!
Matt Bacak
Author of Secrets of the Internet Millionaire Mind
and The Ultimate Lead Generation Plan

Used price: $11.04

This book is a real gem....Review Date: 2008-03-04
Learned How to Sharpen & Tune a HandplaneReview Date: 2008-02-20
This is a wonderful book on handplanes. Review Date: 2007-11-26
Excellent resource for any hand plane userReview Date: 2007-09-05
I'm now using planes for things other than fitting a drawer or easing an edge. And my shop is often a quieter place because of it!
Not for a Person Who Wants to Build PlanesReview Date: 2007-06-03

Used price: $0.47

Inu-InvasionReview Date: 2006-06-20
TONIGHT I'M A BOYReview Date: 2005-10-15
What can I say about any work by Rumiko Takahasi? They are probably the best manga out there! She is a genius! The great thing about this volume is that we learn a bit more about the past conflict between Inuyasha and Kikyo and that their relationship was a bit more "involved" than we were led to believe. It wasn't just a simple battle for the possession of the Shikon Jewel. The twist of making Inuyasha become a human for a night was also a clever twist in the plot. Rumiko seems full of surprises in what is essentially an action manga. Excellent work!
My Favorite VolumeReview Date: 2005-07-01
Inu-Yasha, Kagome, and Shippou meet a young girl whose village is being attacked by spider head demons. Strangely, Inu-Yasha is reluctant to help. We get to see Inu-Yasha's human form for the first time, and if you like the romance between Inu-Yasha and Kagome, you'll love this volume. I like the series before I read this, but this one made me fall in love with it.
If you haven't read up to this point, you'll probably want to get the other volumes first. Inu-Yasha is a must for any manga collection.
A Great Fantasy ReadReview Date: 2004-11-28
Some of the action is not as well drawn as the conversation episodes of the work but still very enjoyable.
For the parents, there is one brief scene of some topless nudity but nothing overt.
I am looking forward to continuing this series.
another great volume in the inu yasha seriesReview Date: 2003-10-14

Used price: $0.46
Collectible price: $19.95

A Truly Fascinating BookReview Date: 2003-02-10
good information, most wanted informationReview Date: 1999-10-11
Very Very GoodReview Date: 1999-01-20
This has got to be one of the best books everReview Date: 2004-05-12
I had gotten introduced to gymnastics through a book about Mary Lou Retton I had picked up at a thrift store, but I didn't become too interested until I saw a picture of Kim Zmeskal in an Encyclopedia Annual. I looked her up on the Internet, and the rest they say is history.
Through the Internet I discovered the Magnificent Seven, and I found this book at our library. I couldn't have been more satisfied!
The Magnificent Seven was a team of US girls that consisted of Amanda Borden, Amy Chow, Jaycie Phelps, Shannon Miller, Dominique Dawes, Dominique Moceanu and Kerri Strug. These talented gymnasts won the very first Olympic Gold team medal in US. Gymnastic history.
This book has very informative biographies about each girl, complete with full color photos. It is very well written, and I would recommend it to anyone who wants to learn more about the Magnificent Seven, or just want to see some great pictures about them.
A must for gymnastics fans.Review Date: 1999-03-22

Used price: $14.64

Wow - There's more here than meets the eyeReview Date: 2008-06-25
FSX for pilotsReview Date: 2008-06-07
MS Flight Simulator X For Pilots Real World TrainingReview Date: 2008-06-04
Even though I own two airplanes, I still fly MS Flight Simulator because I can practice to perfection procedures that make my real world flying much better. This book helps me reach that goal. I am looking forward to continually expanding my sim experience, and maybe I'll see you online!
Awesome bookReview Date: 2008-05-08
Make Your Hobby Take Flight !Review Date: 2008-05-08
Don't let the 800 pages scare you off. The diagrams and the tutorial flights are just awesome. I have been flying MSFS since way back in the early days. The interest over the years has come and gone and I would skip a version here and there... then FSX hit the market. I since have turned this interest into a full fledged hobby. Everything from a TrackIR, Matrox (3 screens), Rudder pedals, yokes,good PC and a full set of navigational charts and IAPs - I thought I had it all together and knew everything there was to learn. What I found out from this book, I had barely scratched the surface. What I was missing was real world knowledge. This book has tied it all together and has made my hobby seem almost as authentic as the real deal. Now I can go any place at anytime in any aircraft.
Great great book! Do yourself a favor and invest the tiny expense (relative to the rest of this hobby) and enjoy. Remember, it's all about the journey and not the finish line. Soak up the knowledge that these authors have penned for your simming pleasure!
If you would like more information or would like to discuss simming in general feel free to contact me at fly-bman2006@hotmail.com
Bman.


Get this book!Review Date: 2008-03-10
A needed concept and training course in sales managementReview Date: 2006-10-01
Practical and easy to readReview Date: 2007-03-10
This book gives a good, practical approach which can be used immediately - invaluable to newly promoted sales managers or veterans. It's the type of book which lets you read a chapter at lunch then use the idea that afternoon!
Miller's approach offers insight and forthright advice on the keys to success in managing sales people.
soup to nuts, but very rudimentaryReview Date: 2007-02-26
Practical Tools With A MissionReview Date: 2006-10-08
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Generally, the book starts with the basic conventions like Takeout Doubles and Blackwood and progresses to the more esoteric ones like Reverse Drury and Roman Key Card. We might argue about the exact order these conventions appear; Ms. Seagram is BIG on the Jacoby Transfer and its big brother, the Texas Transfer. Should people really learn those before they learn about Cue-bid Raises and Balancing? But that is a small wrinkle in such an excellent presentation; if you and your partner prefer to skip a lesson or two and come back later, this book will serve well anyway. Deserves a place on every good bridge-player's shelf.