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Used price: $16.59

Awesome read!Review Date: 2007-11-23
The Best Book For Any True Rap Fan!!!!!Review Date: 2005-12-05
Major disappointmentReview Date: 2003-06-07
"Have Gun Will Travel" ReviewReview Date: 2005-09-14
Violently Entertaining and InformativeReview Date: 2006-07-27
On to the book:
I'm not quite sure how the topic of Suge Knight came up between a friend and I, but we were both shaking our heads about the man being shot in the leg. With all the rumored hits out on him, we were thinking "How could the shooter have such bad aim?" She told me about this book and I am so glad she did. I knew Suge Knight was an alleged dangerous man, and from an interview I saw of him challenging a journalist on a Tupac documentary, it was pretty obvious that he liked to intimidate people. But I was not expecting it to be this dramatic.
Death Row had everything from gun fights, gangs, rape, holding people out of balconies, locked doors to hear desperate screams, drugs, disgruntled rappers, terrified employees, scared delivery people, Crips, Bloods, women being beaten, boyfriend/girlfriend relationships, boyfriend/boyfriend relationships, East Coast artists being forced into West Coast artists, "thugs" turning into grown men, grown men trying to figure out how to connect to the streets but be peaceful, business conflict, etc. Anything that could possibly go wrong in a business happened at Death Row. I didn't grow up in the safest neighborhood, so about half of this didn't even make me flinch, but when the story got into beating up women; jailhouse rapes; balcony scenes, etc., I was like "Okay, enough is enough."
Although it is commendable that Suge Knight gave back to his community with food and money to the homeless/lower income, it does not justify all of the things he DID do. Honestly, I'm extremely surprised he's alive today, and definitely understand why he rolled with such a thick crew. Had he not, he'd have been dead long ago.
While I was reading this book, I couldn't stop giggling thinking about the "Gangstalicious" episode of the "Boondocks." So much of what I thought was a mocking of 50 Cent seemed more like it related to Tupac, and the guy chasing Gangstalicous reminded me of Suge. Although there were definitely humorous scenes throughout the story (from my own morbid mind) and it was definitely an entertaining read, it was extremely disturbing to see so many grown men acting like teenagers. When is it time to decide to stand on your own two, fight your own battles ALONE, stop killing your own race, and bullying people every time you don't get your way? It's one thing to want to be a grown man; it's another to be a grown bully. I ponder over whether many of these people actually enjoy the lifestyle; or is it just a matter of survival in the ghettoes? I know so many young men who were BEATEN into gangs, and then forced to participate to show their loyalty. But how can you show loyalty to a group that you NEVER wanted to be a part of? Why would someone be so happy to get out of jail, if they were just going to return to the jail lifestyle regardless of the bars?
If anything, this book definitely relates to the streets and brings up excellent questions. It also brings more information to cases that were only browsed over (i.e. how Tupac became a part of Death Row, the REAL relationship between Tupac and Dr. Dre, the murder trial for Snoop Doggy Dogg, Puffy's relationship with Suge Knight, Biggie's murder, Biggie's relationship with Tupac, the incidents of Tupac's being shot, robbed, and killed, etc.) Ro touches on SO many topics that the news glossed over or magazines didn't pay enough attention to.
I was very impressed with this book and think he did a great job for research--and is one brave guy for putting all this information out there. Be safe, Ro!


Astonishing that it was published!Review Date: 2008-06-30
If you're a Kirby fan (like me), you will probably enjoy this book, which filled in several gaps in my knowledge of his life and struggles. If you're a Stan fan and believe his hype, well...read his autobiography and try to reconcile the fact that Stan earns a 7-figure paycheck for being a figurehead who gained fame from others' work. I guess it's easier for a publishing company to pay one person who's willing to claim ownership than to be fair and distribute residuals to those who created most of the characters and did most of the work.
To address other reviewers, yes, the book has little to no documentation, but the author says it was written from interviews he conducted, and only reached out to other documents when he discussed people who were unavailable or deceased. He says something about a list, which isn't included. This indicates an intent to document his sources, and a possible publication flaw that didn't include the list.
And I agree that for those who have little or no frame of reference for Kirby's work, it is a shame that there are no pictures. However, for those of us who cut our teeth on Kirby, it's not really an issue. Clearly, this book was written for the fans, with obscure references and names dropped like cherries out of a tree.
Bottom line: If you're a Kirby fan, you'll probably have a hard time putting it down. If you're a Stan fan, you'll probably find it biased and hate it. If you know nothing about these guys and have no opinion, you probably won't be interested. I gave it five stars for its bold counteraction of the Man's (what an appropriate title) hyperbole and hype, and for the pure pleasure it gave me to see the record set straight.
While it's nice that Stan is now verbally giving Jack his due credit, it's books like these that should shame Marvel Enterprises into giving those who built the foundation for their millions a little piece of the cake.
MARVELousReview Date: 2008-05-19
Tales to Astonish - Astoundin!Review Date: 2008-05-08
Incredible BookReview Date: 2008-03-02
Very Readable History of Jack Kirby and the ComicsReview Date: 2006-04-14
Criticism of this book are quite correct. There is no artwork, except for a Jack Kirby figure on the front and back. It is all text with no index. However, it is very readable, alternating between explanation, history and dialog between the major figures. This helps to make the story human, and show why and how things went wrong, how people felt, and what was done on both sides.
There were many "a ha" moments for me in this book. The explanation of WHY there were only 8 Marvel comics initially distributed by National and WHY Marvel may not have made their initial superheros LOOK like tradition superheroes is very interesting.
Also, the author has fleshed out some of the critical decisions to form partnerships and break-ups to explain more about the personalities involved. Example: Jim Steranko is a well known figure, but WHERE he came from, and WHY he fought with Stan Lee at the height of his success was very helpful. Jack Kirby's role in supporting this young master develop his form and then resentment at low pay for doing the majority of the layout work makes sense now.
I spotted at least two simple factual errors: DC's Challengers of the Unknown is said to have debuted in Showcase # 7, 11, 12.... but wasn't it 6, 7, 11, 12? Similarly, the author describes the development of "Him" the last Kirby developed character for Marvel in Fantastic Four # 76, but I KNOW it was 66-67 because I bought them as they came out. These small errors make me wonder if the editing was done by a non-comic fan, or someone intentionally fed mis-information to the author.
There is also a complaint that the same point or scene is repeated within a few pages of the book, over and over, being distracting cause you've just read that. I feel this is a linking technique when some additional information from research or interview has been inserted to flesh out a point, or illuminate another aspect of comics, and it derails the central discussion of Jack Kirby. Yes, annoying, but worked for me as it signals a return to the main theme.
All in all, I must agree this is not the definitive work on Jack Kirby, but it is a very good overview of the development of the comic book industry and hits interviews or quotes from interviews from all the major players, from Stan Lee, to Mark Evanier, Gene Colan to Gil Kane, Carmine Infantao to Julie Schwartz, Gary Groth to Greg Theakston. In short, alot of ground has been covered.... and reasonably well.
For a cheap price, this is a very quick, very readable over-view of Kirby's work, accomplishments, heartbreaks and legacy.
I'd recommend it.

Used price: $5.22
Collectible price: $29.95

My Favorite Supers GameReview Date: 2008-06-22
A word of warning, this is 1st edition. Most additional materials are written for 2nd edition.
GREAT NEW TAKE ON D20 ROLEPLAYINGReview Date: 2008-01-22
MUTANTS AND MASTERMINDS opens with 10 sample superheroes, to showcase what the game is capable of (and to serve as signature characters throughout the book). The colors are bright and bold, with a variety of styles from Anime to realism to 4-color. I think my favorite has to be The Pugilist - no superpowers, he just fights. Hard. There's also Protonik, a decent version of Superman, who hails from the former Soviet Union. There's a little bio that goes with each sample hero as well.
Most of the rest of the book is devoted to crunchy stuff, which is unfortunate in my opinion. It is necessary, of course, to provide all the rules, but the atmosphere of MUTANTS AND MASTERMINDS is so evocative that it is painful to have to return to the world of ability modifiers and spending points. These sections cover abilities, skills, superpowers, gadgets, and flaws. Basically, the things you spend your points on to build a character. I was intrigued that the standard point of entry for a new PC is 10th level - you have a lot of points to distribute. Throughout these sections, there are little superhero comics, usually 3 panels, that illustrate some point. These add a lot of flavor to otherwise dry sections.
The skills and abilities are pretty standard. Superhero powers encompass super-strength, speed, agility, transmuting self and others, flight, immunity to (drowning, suffocation, poisons, etc.), telepathy, regeneration, magic (!), and gadgets. Gadgets are represent superhero equipment, like the Bat Utility Belt, a mechanized suit, or Adamantium claws. There are power stunts that can be added to each power for a small cost, or flaws that reduce the cost. There's also a substantial section on combat, superheroes do a lot of that.
There's a DM section and a sample game, neither of which is terribly inspiring, but at least it's there. The final section has 6 supervillains and their histories, ready to lead plots for world domination, or just local mayhem. These are even more fun than the superheroes (The Atomic Brain !!!), and I was looking forward to reading CROOKS! afterwards.
MUTANTS AND MASTERMINDS has a lot going for it - an original take on d20, exciting sample characters, good artwork in a variety of styles (Dan Breton, of Nocturnals fame, is one), and a good presentation. The superpowers as listed cover everything I can think of, and should allow just about any superhero to be created.
On the downside, MUTANTS AND MASTERMINDS reprints a great deal of standard d20 stuff. Once you own 4-5 corebooks, this stuff gets really repetitive (and you're paying for all those pages). I like White Wolf's strategy of a core guide for their line, with all basic rules, skills, etc. in one book. It is nice to have all of the rules in one place, but I already have them in Cthulhu D20, D&D 3e, and Star Wars; reading it again is a waste of time and money. For all I know, it could be a legal thing to republish all of it. It's a small thing, though, in comparison to enjoyment of the whole book.
A little too simple...Review Date: 2006-08-03
However, there are some key points that many skilled gamers need to realize about this book. I found many things which I found to be "over simplified" and instead of adding freedom to gameplay and design, it ultimately limited the variety and fun you experience while playing.
First off, the hit point thing gets most people down. Hit points arent realistic, but on the other hand, the system they implement in 2nd edition is WAY too simplified. If you have a party of Powerlevel 10 heroes, all of them pick a generic attack (usually a blast or superstrength) and they all do equal damage... no variation...nothing. It's always 15+ rank 10 (because 10 is the max, and why not go with the max for a damage character?).
So all you do for combat is roll to hit a relatively easy value (opponent's defense, which has nothing to do with dex even though dex is what is supposed to give your character mobility) and compare it to 25. Every turn. Same thing. It doesnt matter if you have a Rank 10 Fireblast, or a Bolt of water splash the target at rank 10, it all does the same exact damage value.
This is something I have a serious problem with. Not to mention, given the toughness values of a PL10 vs PL10 character, against +10 toughness, you can never really blast away an opponent to pieces in just a few hits. Maybe I want a character to be just as easy to damage, but has a more durable body structure (for roleplaying flavor) such as a relentles robot having chunks of it blown off as it advances. Yet, perhaps the boss, a giant super robot , i want to have the same damage resistance and mobility, but more durability than the smaller ones, yet keep it on the same level of damage output for weapons and whatnot.
When you get damaged, it's not something that you can't really describe accurately as a GM. If the target is hit, he just loses a toughness and keeps going. For a GM , this is so vague that you end up saying things like "um.. he looks a little damaged, but not bad" (or something similar) over and over because you never really know if the next hit will drop the character to dying status or if it'll be just another flesh wound.
Powers are diminished down to nothing but the same effects, but with different names, for the most part (for combative ones, anyway). The distribution of ranks of powers is also unbalanced. It costs only 2 points to be immune to critical hits but 12 points to be a large character (which is usually a bad thing, since your defense and attack drop). You can go completely invisible, whenever you want, as a free action, for only 8 points.
Im disappointed in the fact that Ive made 7 villains so far for my campaign to try to defeat, and yet they all seem to crank out the same damage. Players get bored just wittling down toughness modifiers. The names of the villains and their sub-powers vary, but the general combat just seems to be so generic and bland. Then there are moves like "Corrosion" which is just entirely broken as a power (aka overpowered).
At least with the old system of hit points, things like regeneration and healing could be represented in a numeral form so you can judge how effective your skill will be in that field. All it seems to do in 2nd edition is increase the probability to help a target regain toughness.
I know I'm ranting now about the same things over and over. But honestly, I'm not a fan of these static values for defense and toughness. They should implement something more along the lines of what GURPS has into M&M. That would make it a great game.
Also, lastly, i dont think they should limit powers as much. That's the GM's area of control. Much of the fun of playing D&D was learning how to get modifiers and whatnot to stack with eachother and create an effective character, while not being too over-powered.
Solid Superhero RPGReview Date: 2005-08-31
Art in the book is great, and gives a good feel for the comic book RPG style.
Great New Hero GameReview Date: 2005-07-10
What about the game have I enjoyed? First off, it is a d20 game, and as such, it has some familiarity of the d20 engine. However, it is very off from the rest of the d20 games like Dungeons & Dragons or d20 Modern. The game does not use hit points. It does not have classes or racial packages. Instead, you have 15 points per level to build your character with. The system is very flexible and is meant to be rather cinematic.
The game goes on to use the Feats system of the d20 system and expand upon them. Additionally, you have Powers, which can be adjusted with Extras & Limitations. There is a lot there, but once you have it all in front of you, it runs fairly smoothly.
The game is designed to be a superhero game, but it has a lot of flexibility. You can put together a four-color game, a western-style, suspense/horror or any number of things. Yeah, GURPS and Hero System did this a long time ago, but this version is not nearly as math intensive and allows for more cinematics, not letting the rules overpower the story.
On the other end of things, if you like a very visceral game, this is not the game for you. Yes, it can be violent, but it is not designed to be about killing orcs.
Overall, I really enjoy the game. I have both played and ran the system, and I plan to run more games in the future. Green Ronin produced a quality product that I would recommend to any gamer or comic-enthusiast looking at trying role-playing.

Used price: $8.50

not what I was looking forReview Date: 2008-06-15
Forget about acetate extraction!Review Date: 2003-08-12
What the author neglects to tell you is that it is very important to begin with the right genetics. If you have a plant that produces below average potent buds then no matter what you do you will only end up with average potent cannabis oil. This book is alright I supposed because it will get you there but I highly recommend The Cannabis Grow Bible by Greg Green for better information on cannabis oil extraction using butane (a very simple and safe process) or by water extraction to produce full melt hashish. The acetate extraction method described in this book is now somewhat obsolete. I just use the acetate process in cleaning out my butane extraction instruments for oil residue. The full melt water extraction technique is the way to go though. That is the true extraction method of the pros.
Very InformativeReview Date: 2001-10-23
way too complicated!Review Date: 2004-03-21
and more...Review Date: 2001-08-07
enjoy, and buy the book it's great!

Old but still goodReview Date: 2003-12-23
Excellent text on arranging a breeding environmentReview Date: 2003-09-28
No it is not a book for the first hand grower, and No this book will not tell you specifically what you need to know for how to grow some "killer bud" but if you want basically a manual for how to develop a purposeful breeding growing regimine and the best way to establish a sterile environment and efficient pollen collection and cultivation techniques then this is the book upon which it wouldn't hurt to start your reading collection.
This book was written in the eighties as has yet to be updated but it is useful and informative. The research however outdated is still competant and unbiased and anytime that you have definative data you should try to learn from it. The stated research spans nearly half a century of labratory and field study from doctors, scientists, horticulurists, and regular old smokey joe from down the street, as a person who has spent a number of years in the research and breeding fields I appreciated the fact that someone else had done the grunt work.
As a person who done some research, here is one thing which I can tell you that is probably the single most important thing anyone can tell you, do your homework!, if growing cannabis is something that you want to do with success then wouldn't you want to find the best way to do it with as little effort and waste as possible the best way that you can do this is READ, books, magazines, college research papers, jotted notes, articles on the internet and do your own kind of gruntwork, talk to competant people who have grown and produced, but most of all don't make any hardcore decisions about who's word you are going to follow and don't take it all to heart.
There is all kind of hype out there and books that have been written by noted celebrity types and documented so called "authorities" on the subject for your sake don't decide to go with anyone specific person's material the more broad based your knowledge the better chance you have of starting the perfect crop.
Probably the single most important piece of information I gleamed from this book is how the plant reacts to environment, chemical, and altitudinal changes, this kind of detailed information is exactly what should be contained in a botany book, and in my humble opinion R.C. Clarke has done a tremendous job of putting this information together.
Read the FULL TITLE of the book!Review Date: 2003-01-12
ADVANCED. This is NOT the book to read if you have never grown or have no knowledge of basic concepts of growing marijuana. This is not a BASIC 'How-To' book. It says ADVANCED and it means just that! This is a study in ADVANCED MJ techniques and information of selective genetic manipulation and breeding. If you want an 'I just need to know how to grow herb.' book, DON'T BUY THIS ONE.
Clarke�s Marijuana Botany Review + What You Really Want!Review Date: 2003-09-24
The book is divided into four sections. The Sinsemilla Life Cycle of Cannabis, the Propagation of Cannabis, Genetics and Breeding of Cannabis, and finally Maturation and Harvesting of Cannabis.
The first section is very short and deals with the basic cycle of the cannabis plant from seed to the end of its life to the give the reader the basics of how the plant grows - however the botanical features of all the different strains in existence do vary from Clarke's basic descriptions, but at least his references are explained in extreme detail along with plant morphology. It is an important introduction chapter for what the rest of the book has to offer.
The second section is about the different ways that cannabis can be continued either by seeds or cloning and so this chapters covers both cloning and pollination but it is mostly concerned with pollen and manual pollination techniques. The seed selection part of this chapter is redundant and not really advised as a selection criteria for selecting seeds. There is only one way to know what a new hybrid seed can produce and that is to grow it out. The cloning section covers rooting and hormones, both important parts of the cloning technique for those who want to replicate their mother plant over and over again. The final part of this chapter deals with grafting, which is more of an experiment you can do but it is not used by cannabis cultivators. The chapter finishes with pruning, to help improve your yields.
The third section is really what this book is all about - the genetics of cannabis, and it can be confusing at the best of times because it dives right into it without much of a helper at the start, so be warned you will need something else to help you make head or tale of this section but I will come to that in a moment. After introducing us to the world of filial generations (F1, F2 ...) , heterozygous and homozygous, Clarke quickly turns to Polyploidy. Now this is a manmade condition which is inflicted on the cannabis plant to alter its chromosome number. The author believes this may increase potency but recent evaluation of Polyploidy cannabis and genetics have proven otherwise, but you will find this interesting all the same. The author then comes to meat of the book - breeding. Now this is 50/50 presentation. There is a whack load of breeding information that is extremely helpful and a ton of stuff that is very specialized towards strains that most of us will never see or work with because no one sells them anymore. You will also find references to the botanical aspects of the plant and how these traits can be mixed and fixed by breeding. Interesting and useful and this is probably the most important part of the book and the most often referred to by breeders.
The forth part of the book is about harvest times and how to judge them. The author also covers Cannabinoid Biosynthesis, but a lot of this has since changed since he wrote about it. Useful though, and you will reference it if you are interested in cannabinoids - but there are better books on cannabinoids out there. The book finishes by covering curing techniques and storage.
Now listen closely because this is exactly what I recommend you to do if you are interested in breeding cannabis. Do not get this book first. First of all you should take a look at "The Cannabible" by Jason King. It also contains an introduction by Clarke and will give you a look at the different cannabis strain, but forget the breeding section in that book because it has inaccuracies and is not the best. Your next move is a good grow book. Now you would do well to buy several but if you can only afford one get "The Cannabis Grow Bible" by Greg Green. Forget the garbage PDF that you might find on the internet of that book. It is old (2001) and is missing a lot. Get the 2003 paperback edition which is vastly superior and very different. "The Cannabis Grow Bible" has an excellent Chapter on Breeding and is an absolute `must have' for anybody interested in breeding. That chapter alone is sometimes more useful than this whole book from Clarke. Once you have that book and chapter you will be in a much better position to use this book from Clarke. I can guarantee you that now. Forget about the breeding chapter in "Marijuana Indoor Horticulture" by Jorge Cervantes. Its bunk. The author of that book claims that clones loose their genetic integrity with every generation. That is nonsense and voids that whole chapter of his book. If you are looking for a good book on cannabinoids then get "Marijuana Chemistry: Genetics, Processing & Potency" by Michael Starks. Okay this is the best I can do for you. Do get this book though. Just follow the path above and you will achieve your breeding goals. Good Luck.
A Masters Thesis, Not a "How To Grow Really Strong Pot" bookReview Date: 2003-08-16
I think that most reviews of this book are negative because they do not understand the nature of this work. In all actuality, it is a very important piece of work that quite thoroughly details genetic breeding of a particular species of plant, and that just so happens to be marijuana...
If you want a very good "how to grow kick-butt weed" book, pick up a copy of, "Indoor Marijuana Horticulture" by Jorge Cervantes; its better suited to the layperson who wants to try growing at home. Another book I found helpful for consulting was "Marijuana Grower's Insiders Guide" by Mel Frank...

Used price: $9.95

From what I remember...Review Date: 2007-09-09
The book goes into great detail and covers; MDMA, LSD, Cactii, Marijuana, Psilocybian Mushrooms, MDA, DMT (and others), Harmaline, Ibogaine, Fly Agaric, and with the last chapter covering a few oddities. Stafford repeatedly quotes Dr. Andrew Weil throughout the book (May be worth looking into "From Chocolate to Morphine" by Weil), and has done a great job of organizing the book for quick and easy reference. The index and the table of contents are very extensive, making it easy to find that page you just can't seem to remember!
a little nebulous, but all you'll ever need to knowReview Date: 2007-07-24
An utter disgraceReview Date: 2007-02-10
Disappointing.Review Date: 2004-10-17
I also find that the book logically contradicts itself often. For example, when making a point about LSD and alcoholism, the author makes it clear that the LSD experience is not like the DTs (and thus 'curing' alcoholism according to this hypothesis didn't work). Later, however, the author asserts high sucess rates for alcoholism treatment with LSD.
What disappoints me most about this book is that it is too obviously biased towards psychedelics drugs. When I bought the book I was really looking for something objective, but this book has almost nothing bad to say about psychedelic drugs at all. It ventures in to the absurd discourses of "enlightenment" and creativity enhancement under scientific pretenses.
I am all for legalizing psychedelic drugs. I have taken hundreds of psychedelic trips in my life. I am a pharmaceutical chemist. This book is a disappointment to me because it is just as misleading (though less inaccurate) than much anti-drug propaganda. If you're looking for an objective, balanced book about psychedelic drugs, this is not the book for you.
That being said, the redeeming quality of the book are the sections detailing the histories of each drug. These parts were very interesting. The book does a good job of detailing the attitudes of various societies at various times towards certain drugs.
An entertaining classicReview Date: 2003-05-15

Used price: $7.64

This book isn't what I thought it would be?Review Date: 2006-11-03
Essentially my main problem was that the author assumes you are a LSD user or that you are wishing to dabble in LSD. Because the point of this book is based upon this assumption.
Basically he talks briefly about the reason for setting up his own *religion* and then goes off and talks about the best environment for doing drugs like LSD to reach a state of awareness?
I don't want to do LSD, I wanted to read a book about opening your mind (I knew that Timothy Leary was a LSD icon but by the title of his book I assumed that there would be some substance to the content). Reading the book was a bit pointless for me, it seems strange that to make this realisation of our true oneness and to try to re-connect with our infinite consciousness we would require the help of a CIA funded drug - this type of thinking is beyond me?
I can't stand how certain people from the 60's seem to think they are some kind of revolutionary icon by taking LSD and pronouncing how good and evolutionary the drug is and how it will open peoples minds to the illusion of the matrix (life is but a mere hologram our brains interpret).
Just remember that the CIA (Central Intelligent Agency) were importing and testing the effects of LSD at the start of the 50's with the intent on releasing it as a mass produced product on the youth of America! So no you are not revolutionary, you were just a guinea pig for the CIA, and they suckered you good.
Besides this ignorance from the author of the true sources behind the LSD drug and its importation into America the book is ok - its readable for a while. Not really a book for me I guess.
My main gripe is the pompous ignorant attitude towards LSD and the way the author does nothing but talk about the best environment to take the drug. This book took me a couple of hours to read and did nothing for me.
If you want an eye opening book then read "...and the truth shall set you free" - by David Icke (it is his most accessible book for newbies to his work).
I'd advise people who do not take drugs to stay away from this book as it wont effect your life at all, and for those who do take drugs, you shouldn't need a book (even of this small size) to tell you how best to take drugs and the environment you do it in, this should be common knowledge that if you take drugs at a fair ground then chances are you are going to have a bad trip and if you take drugs in the tranquility of nature in a field then you are probably going to have a better experience and more spiritual time.
For me the book was rubbish.
Dissapointed And Offended!Review Date: 2006-05-25
What Your Brain Is and What Your Brain Ain'tReview Date: 2006-03-11
The use of psychedelics can give one a glimpse into the Higher realms of consciousness. They can give one a peek to the depths of the soul but they cannot ultimately do the spiritual work that is necessary in evolving those glimpses and those peeks into full blown experiences. Alan Watts called pyschedelic drugs a microscope that one uses to see things that one hasn't seen before, but after one uses the microscope then he/she needs to work on what was seen and put away the instrument that allowed one to see them in the first place. This is a very important metaphor and should not be dismissed casually.
I believe that EVERYTHING can be used for a better life but we must be open to the "better" in the first place. There is NO MAGIC BULLET that will do this. There is no drug, no experience, no physical situation or circumstance that will ultimately tie up all loose ends and make everything wonderful and beautiful only the consciousness and the awareness of the individual can decide that.
I love Mr. Leary. I miss him. I'm sorry that his physical presence is no longer here. He was truly an individual and the world needs more people who not only stand on the edge, but sometimes go over the edge in order to prove that it's not the unknown we're to be afraid of, but in fact, it's the known.
Mr. Leary's The Politics of Ecstasy is a much better book. Even if you don't agree that psychedelics can give you a glimpse into a brighter, more promising life, Leary's enthusiam and joy for the subject will keep you greatly entertained.
May you prosper abundantly on your Spiritual quest for Truth and enlightenment.
Philosophy through confrontation with oneself...Review Date: 2005-01-01
Among the many in that effort was T.Leary. Most of his books are known to the lay public as nothing more than acid-promotion but the truth is that they are excellent philosophical endeavours of the trippiest kind.
"Your brain is god" is a primary example of that. Allthough a mere 100 pages it summarises emphatically the vision those 60s luminaries had for ourselves. To realise that we are, or can be, gods. A much misunderstood concept to be sure, but one that has enormous merit in it not in an anthropocentric sense but more from a "know thyself" point of view.
Knowing thyself is of course no simple matter (if it were we wouldnt be on the verge of self-extinction). There have been many approaches and many philosophies over the eons that have tried to accomplish just that with various degrees of success. Leary came to that "field" through the confrontation with one's one brain that certain substances can provoke. His realisations might not sound like new discoveries to those few that are well philosophy-broken but his style and his way of formulating his beliefs are almost inimitable.
There's more to be taken from this book of Leary's than from many other bulky tomes that well known philosophers have written. Because, make no mistake here, he was unquestionably a philosopher and a darn good one. Leary has a way of condensing things in a modern 20th century type of way that will intrigue even the more focus-challenged out there.
My favorite quote from this book, is one that you can write a whole new book about in itself:
"...the smarter you become the smarter your world becomes".
A great "lil" book for those that are never content with the number of doors opened in their minds.
One objection that some might have is the later chapters of the book when Leary is basically giving out methodology on the use of acid. This is the time he comes from and this is the path he used. This though, does in no way mean that he promotes it as an absolute path. Life isnt one street. It would anyway be totally hypocritical of him to omit those chapters when he was known as the acid-guru. You should simply concentrate on taking out what's valuable for you, whatever that might be. And there's a lot of that here.
Acid flash back in the pan...Review Date: 2006-06-11
As you well know, your brain is the pan of God. Here are the facts, folks:
LSD sends the entire skin of its user all the way to the interior, so that a very dense Chakra can form--that at least is the traditional theory of hallucinogenics. We do this inner-skin formation in order to be similar to me at my highest, which will make you understand an overridingly important lesson, namely that these are, in fact, the kind of hallucinogenics that can make some arrangement for what one might consider a precise gallon of jade, thereby causing us to spend our lives in trying to achieve at least that much wisdom.
Yogis have performed the proper lifelong experiments to help you achieve this wisdom with or without hallucinogenic drugs. Timothy was such a yogi and has left a testament to show you how your kundalini energies do NOT have a choice in this matter: You will definitely need the drugs to get there. My friend and I once compared the LSD experience to the nuclear bomb, because it is so mind-blowing. Tee hee. Don't worry: The medical authorities can always treat you after you have been analyzed uncomprehensively and compared as far as possible to a merry form of more massive murders. LSD is something to regard with great respect, because it is the on-ramp to the Road of the Gods, and as such, it has value. It is, as one yogi elegantly put it, the red-eye flight into the night of light, which is nothing more than the Godhead of your own head. Tee hee.
Therefore, I cannot necessarily advise against this "safer" procedure. But, unlike some guidance-givers, I do not protect myself with the advantages derived from modern medicine, even though you might think me negligent for not doing so. If you feel you absolutely must employ them in order to feel that you are reaching your maximum comfort potential, just remember that these experimental doctrines are NOT the tool of reality, for reality does not exist. Very well, then, I recommend this training to the respectful re-searcher as a special tool. And listen, young re-searchers: You can occupy yourselves with these fascinating doctrines, which are currently incorrect. Other goals will hide the dense theories of science in order to show that the road you have entered leads to a meeting with the coefficient of their eyes. In light of this, I have a closely affectionate quotation for you from the great Leadbeater: "We must be aware that we are divided into mortal errors that want to subsume us." At a glance we will see that LSD gives us, as far as possible, enough concrete material for the great Leadbeater to use. And if you are as attentive as Leadbeater, you will receive an image that looks like the cells inside your own godlike brain and see the very atoms at their limits, dancing merrily through the synapses without interruption. It is at this point that you immediately say to them that you see a god, and the god is you. With that, you make it possible for the god in your mouth to perform maintenance on you as he learns just how much his subjects are unable to carry out any kind of physical peace. The feeling of volume will be included inside you, equal to one incredibly felt experience--an experience you will take with you into infinity. That happens to be a very beautiful thought. So, as a generous gesture, I would like to conclude this review with an equally beautiful quotation by the great Aleister Crowley, but I don't remember it and it doesn't matter anyway.

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It is okayReview Date: 2007-08-24
A slick and versatile version of the D20 RPG systemReview Date: 2007-01-04
A Gift for a longtime RPG HubbyReview Date: 2006-07-03
From a Long Time D&D PlayerReview Date: 2006-10-30
It's what d20 should have been . Please, give it a try and you won't be going back to all that Wizards of the Coast stuff. Combat is quick and...hell, it's just a fun game.
D20 Done RightReview Date: 2006-05-30
Character classes have been eliminated in favor of the three "Roles" of Adept, Expert, and Warrior. The feats and skills systems will be familiar to anyone who plays d20 games, but their application is more balanced and there are no prestige classes or templates to complicate matters. Spell casting is feat-based, so an Adept player must balance his spell acquisition against his need for useful feats as he progresses in level. Combat does away with hit points in favor of a damage track in which Toughness saves determine a character's injuries, leading to some fast and deadly engagements.
On the down side, the game uses a wealth system instead of having actual costs for items. Functioning somewhat like Resources in a White Wolf game, it eliminates the need for keeping track of a character's money and treasure but seems to drain some of the fun out of the fantasy side of the game.
The last 71 pages of the book are devoted to four sample campaign settings. Sadly, none of them are very well detailed or interesting. In my opinion, those pages could have been used to expand the equipment tables (which cover modern well but only glosses over fantasy/medieval items), increase the number of Power feats available to Adepts, or add more creatures to the bestiary.
In conclusion, I recommend True20. It is fast playing, fun, and allows the players and game master to customize characters and game elements to their tastes without unbalancing the game, offering a leaner, rules-light version of the d20 system that I find very refreshing.

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Very nice, but incompleteReview Date: 2008-02-15
A good guideReview Date: 2008-01-13
The weak point would be the statisics that go along with each weapons, but to be fair its not really needed. If the statistics for the weapons really upset you, just use the guide as insperation and just use the statistics for the equivalent weapon in whatever game system you are using.
This isn't a Jane's publication and there are a number of errors, but nothing that would upset the game balance or cause any campaign problems. There are some better guides available detailing weapons for D20 Modern style games, that being said you would be well served with the Ultramodern Firearms guide if you run a modern campaign.
Never Got ItReview Date: 2006-02-20
Very well laid out, but could have moreReview Date: 2005-12-11
However there is only a limited list of weapons. The Weapons Locker has about 750 weapons (including gernade launchers and some other weapons) compaired to the 250 in this book. I would have liked to see a bit more of the different types of weapons added to this book.
If you don't mind a bit smaller selection of weapons and don't need every type of gun under the sun, then this is a great book. If you like to have the veriation and guns from the past and prototypes then you may want to look into the Weapons Locker.
Good, but...Review Date: 2006-05-28

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Numbingly StupidReview Date: 2003-09-19
Having read this one book of Leary's, I'm not sure if the title of this review refers to the book or the reader :) Some of the history of the 1960s drug culture contained in this book was interesting. However, the interesting historical tidbits occur randomly with little clear context or relationship to the rest of the book. In fact, this volume reads not like a book but rather like so many unrelated paragraphs. Most paragraphs make some degree of sense by themselves but there is little if any connection from one paragraph to another. The book is a context-free mish-mash of history, scientific classifications of experience and art, rants against modern society, scholarly analysis of the history of science and philosophy, and personal resentments.
Perhaps I haven't re-imprinted my brain sufficiently, or perhaps I've not re-imprinted it closely enough to Leary's own re-imprinting, or perhaps I'm just dumb. Either way, I didn't get much out of this book.
Consciousness Beyond The Mind - The Esoteric SecretReview Date: 2004-09-25
But to write this information off as arbitrary and valueless is the common human response to change and growth as a human evolutionary species, a rejection that has been practiced since the beginning of time. Therefore those enlightened by such spiritual, rational/non-rational perceptive illuminations have remained relatively unspoken for many thousands of years and have paradoxically been the progenitors of all religious teachings and many political ideologies.
From chapter 8: "To use our heads, to push out beyond words, space-time categories, social identifications, models and concepts, it becomes necessary to go out of our generally rational minds. . .
Our present mental machinery cannot possibly handle the whirling, speed-of-light, trackless processes of our brain, our organ of consciousness itself. . .
We cannot study the brain, the instrument for fabricating the realities we inhabit, using the mental constructs of the past. . . "
And from Chapter 9:
"From the standpoint of established values, the psychedelic process is dangerous and insane - a deliberate pscyhotization, a suicidal undoing of the equilibrium man should be striving for. With its internal, invisible, indescribable phenomena, the psychedelic experience is incomprehensible to a rational, achievement-oriented, conformist philosophy. but to one ready to experience the exponential view of the universe, psychedelic experience is exquisitely effective preparation for the inundation of data and problems to come."
What impressed me about Leary's information is that of mental imprinting - which only occurs during infancy and/or early childhood, the period of stasis - which is basically our entire lives, and the idea of reimprinting, or breaking on through the imprinted frozen or previously impressed mind - which can occur through psychedelics.
Apparently, there is a short time period as an infant only for many species, or both infant and early childhood for humans, which then ends shortly, permanently imprinting the humans social and cultural frame of mind through linguistics for the remainder of their lives. Experiments with birds and the immediate introduction towards a human, or even a ping pong ball, causes the bird to search for this parental ideal the remainder of their lives. As humans we are subject to the attempt to the ideals that were first exposed to us in early childhood, attempting to get as close to that model for the remainder of our lives, anotherwards we all take a still snapshot on reality, forever freezing our interpretation on what otherwise is a moving transient reality.
With psychedelics, there is an opening again as in infancy and early childhood where a person can perceive the moving essence of reality outside our snapshot of imprinted mindset, our still schematic, and see the moving, multifacted reality in its many different levels, through more than one of the chakras, where one then reimprints their minds with new perceptions of reality and refocuses on previous chessboard structures, thus re-entry into society with much broader and wider perceptive capabilities with significant healing properties that are extremely beneficial.
This book is truly ahead of it's time, and of course, rejected as non-conforming to traditional paradigms and therefore considered a major threat to the comfort zones of our societal and cultural games that we take too seriously as a one and only level of reality.
Good Leary; Verrrry goooooodddddddReview Date: 2006-07-02
This book has been the first book that i have read of Tiothy Leary. I am impressed by his humor; wit and most of all the way he can see past the system that has been given to us.
I will have to look further into the phenonemon of timothy leary; like wilson and look at some more of his books.
Totam tibi subdo meReview Date: 2006-07-13
Do you think that the last lives are less complex, or just that the matrix has more dimensions and the known pieces are identical? Hmmm. Do not imply more complexity in the experience until you have learned not to remember new pieces. He is like a devil's food cake without the devil. But pull rank in a Fundente tunnel and you quickly see the defect of sonorous reproductions!
If you can read this, you are too close to godhead.
Quantum Psychology Before Quantum PsychologyReview Date: 2008-03-30
Quantum Psychology is a means to enable you to stay in your adult experience of what is in your present moment, and maintain rather than lose access to inner resources which your automatic responses cut you off from. It enables you to notice the mechanism of your automatic response "trance" and exercise control over it and respond more effectively, free of the emotional charge of past experiences.
Sound familiar? That is basically what Timothy Leary wrote about in this book. The only difference is that Timothy Leary tinkered with drugs to get there.
In all seriousness, Timothy Leary did make a huge contribution to the field of psychology and others revised his findings later and took credit.
Thank You Mr. Leary
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