Ronin Books
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Used price: $15.69

The Best Psychic Phenomena Rules for d20Review Date: 2007-12-29
Another well done book from Green RoninReview Date: 2004-02-10
Those of us who have always been big psionics fans were pretty disappointed in the Psionics Handbook for v3.0. The new revised v3.5 is supposed to be better, but my confidence is low. Especially since picking up the Psychic's Handbook. Wow. Very nicely done. Psionics that aren't just a bad ripoff of magic. Very clean and relatively simple. Psionics end up being not quite as 'fireball' powerful as spellcasters but their versatility is increased and powers are much more subtle.
In brief: PC's buy Psychic Talent feats based on general catagories (Clairsentientce, Psychokinesis, Psychometabolism, Psychoportation, Telepathy, etc). These feats give the player access to certain skills. A couple of skills may be used untrained (ie: Psychic Sense) but mostly you have to put Ranks into them.
For example: The Psychokinesis Feat allows you to put ranks into the Photo-kinesis (Int) Skill (among many others). With it you can do many different things. 'With a succesful check, you can warp light around yourself, making your outline blurred and indistinct or even become invisible. Attacking does not negate the effects of this skill. You can create holograms'...etc, etc. Each ability requires you to make a skill check that has a certain DC. Invisibility in this case requires a DC 25 roll. Illumating an area like a torch is DC 5 (+5' per additional 10' radius).
Each use of a skill requires a certain amount of 'Strain', which is simply non-lethal damage you take when you use the skill. In the example above, the Strain cost is equal to the DC/5. Light is 1 Strain, Blur (20% miss chance) is DC 15 and costs 3 strain. Invisibility costs 5 Strain.
All the skills are based on either Int, Wis or Cha. No more Constitution or Dex based psionic abilities.
Of course there are other Feats that allow you to improve the things your skills can do. Psychic Healing (Wis), a Psychometabolism skill, allows you to heal HP or Ability damage. With the Cure Disease Feat you can now use your skill for that as well. Flight, which is a strenuous application of the Telekinesis (Int) skill can be improved seriously by taking the Flight Feat. The Apport Arrows Feat allows you to use your Apport skill to 'Deflect Arrows' by teleporting them away (works like the Deflect Arrows Feat).
And finally the Psychic Combat also looks much more 'psychic' than 'fireball'. I need to read more on that section.
Once again this company puts out a really well done book that I really want to use in my campaign. Can't ask for much more than that.
Rich
This is the book to getReview Date: 2004-03-27
Very well done.

Used price: $20.00

Another solid effort from Green Ronin PublishingReview Date: 2003-08-05
Now, my understanding is that Green Ronin is prohibited from using any race-related material already published by Wizards of the Coast, so I avoided the books on orcs, whom I already know quite well, and drow, who I scarcely ever use, and went for what promised to be the most original book, this one.
This book really is original, providing some unique half-breed races, along with balanced rules for creating you own halfbreeds, either as races or templates. A few of the half-breeds use rules that make them a little to easy to abuse, particularly the Wyrd, an ogre mage/elf cross, but for the most part they're fair and balanced and, most importantly, playable.
There's only one real flaw with this book, and that's a definite trend towards a lot of nature-focused half-breeds, combining various fey creatures with various woods-friendly humanoids. The results are always interesting (I have a player who now wants to play a woodwose), but perhaps a trifle repetitive. Since I generally run a very nature-focused game, I don't have a problem with it and the book doesn't lose any stars.
The feats and items sections are interesting as well, providing rules for making new race-specific items along with a few new examples, and feats that take advantage of the mixed heritage of the book's races.
The prestige classes are adequate but, in my opinion, underpowered. Since they only take up a scant eight or nine pages, again, the book loses no marks with me for this. Now, if you'll excuse me, I'm going to go look at the Green Ronin web-site and see if any other books catch my eye.
Excellent, but...Review Date: 2005-02-12
Pros:
The layout was wonderful and the writing was well-written and interesting. Though not as entertaining as a novel, I enjoyed reading this book- it was interesting and well written. The art is also great, if slightly comic-booky in style. The races written up are interesting, albeit strange and exotic- but that's the way I like them. The info on half-breeds in society is helpful. All in all it's a great book, but...
Cons:
As the previous reviewer stated, quite alot of the races are crosses between nature friendly humanoids and nature "monsters". There's also quite alot of elf half-breeds. The races listed are also extremely exotic and strange- so if you don't like bizaare stuff then this book isn't for you. I was expecting stuff like orcs/dwarves and that sort of thing, not things like halfling/blink dogs, elf/naga or elf/giant eagles. Still, I was fine with that-I loved it actually, but it wasn't what I was expecting. Bastards and Bloodlines still has some or the more "normalish" half-breeds, too, though.
This my own personal pet-peeve, but it seemed to me like alot of the half-breeds parents got together, had a baby, and then seperated and abandoned the child to one of the parent races. One of the reasons that I love half-breeds is that the idea that two unlike races can fall in love and marry and have a half-breed child is interesting and has great story and roleplaying oppurotunity. A treant that fell in love with an elven druid and worked hard to win her heart, overcome elven resistence and established an area to ensure peace for their children and their lives is much more interesting then "a treant and an elf have a baby and then abandon each other and their child".
Still, this book is great, and has very little flaws.
Art: 9- the art in this book was great, if slightly comic-bookish. I dislike Makbin (one of the artists) but otherwise the art was good.
Writing: 10- it was extremely well-written, with very minor flaws.
Playability: 9- if you ever need a resource for half-breeds, this is the book for you. One of my players begged for me to "magically change" his half-elf into a Decataur, they loved it. I've also dropped in a couple Half-breed NPC's in the campaign, and they made the game much more interesting and fun.
All in all, a great book, and if your even remotely interested in half-breeds, this is your book- buy it now!

Used price: $4.00

A GREAT buy, for an amazing system.Review Date: 2008-05-04
A great supplement for a great game system.Review Date: 2003-09-06
The only real problem I have with this book is the lack of an index, though the reason for the lack of an index is a good one. They have so much information in this book you'll find the insides of the covers packed with it. All in all one of the better books out there for the D20 system.

I'm disappointed there isn't a Vol 2! Very interesting spin.Review Date: 2005-02-05
Another Good Mangaverse Title!Review Date: 2003-11-26
Used price: $20.15
Collectible price: $34.99

Bringing the Western to the RPGReview Date: 2007-08-15
Sidewinder: Recoiled builds on to the Open Game License (OGL) D20 system rules a well thought out approach to bringing Western movie genre into the RPG world. There have been other approaches, but this one sticks to a non-magical west. Dog House Rules has provided a lot of material in the book and in supplements to run a more historical western game. But, they excel at giving you the tools and options to give your campaign the Hollywood/spaghetti/pulp feel.
Whether you want the good ol' westerns like Shane, Stage Coach, The War Wagon, or True Grit ~ or if you want the grittier more mythic feel of Sergio Leone ~ or even David Samuel "Sam" Peckinpah ~ the tools are here.
There are lots of historical information and even more on their website, [...] - they also have a range of additional material available through download PDF's including Fort Griffin. A resource for a frontier town with maps, buildings, and Non Player Characters.
A great resource for anyone wanting to run a Western Themed campaign.
Sidewinder RecoiledReview Date: 2005-01-28
If you are considering running a western's campaign and already have the d20 moderns book, I recommmend this game most highly.

This book is awesome!Review Date: 2000-04-09
Another excellent collection of Stan Sakai's workReview Date: 1999-12-21
Used price: $9.90

Very well written enjoyable book.Review Date: 2005-08-18
If you are at all interested in the subject matter... playing or DMing elves buy this book. it is a great read with lots of creative gems I am dieing to try out in my next game.

Used price: $9.06

Marajuana Survival GuideReview Date: 2001-05-06


Dr. Shulgin releases a book used by both the DEA to illicit users.Review Date: 2007-08-21
More to the point, this book is indespensible for researchers, drug counselors, drug addicts, DEA personnel, and anyone interested in how the DEA classifies Schedule I-V drugs.
Even more impressive are the appendices which range from the Analogue Enforcement Act to Federal Sentencing Guidlines. Imagine bringing this book into court with you and having a reduced sentence or no sentence because of Sasha's research. Talk about pissing off your local ignorant DA!
Highly, highly recommended. If you've been looking for this kind of information, try and find an Amazon 2nd teir vendor who'll let it go for around $150. Money well spent.


erotism and desireReview Date: 2005-09-06
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