Interactive Books
Related Subjects: Magnetic
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Used price: $3.77

Great book for one who is "computerly" challengedReview Date: 2008-07-10
A Great Reference TextReview Date: 2007-09-05
Very Nice Learning ToolReview Date: 2006-11-04
Belin...è Pazzesco!!!!Review Date: 2006-02-09
pinuccio
thorough, clear and structuredReview Date: 2005-10-18
Interestingly, serving as a guide from a to Z is not where Monohan excells. It should be used as an index to all the available options from this program. Want to know how to find those audio-peaklevels? How to get rid of that nested alpha-channel? Or you want to remember that trick in lassoing to trim mode? Use the index or the table of contents and you'll find what you're looking for in no time.
Great value for its price!

Used price: $0.01

wowReview Date: 2001-04-30
AMAZING!!Review Date: 2003-10-15
These books create the most amazing fantasy world.
They allow you to roam about how you want to.
It was planned that enough of these books would be released to cover the map that is contained in each of this series.
However, I heard, that they charged too little for each book (in England I think they were just £5 or £6!!) so they couldn't finish the series for financial reasons!
An absolute shame - I do anything for the last few books!!
Great!!!Review Date: 2002-08-07
Please, Jamie Thomson and Dave Morris to publish more booksReview Date: 2001-09-29
wowReview Date: 2001-04-30


This is a salesman's/manager's must buy bookReview Date: 2008-07-03
* The salesperson gains power by empowering the buyer.
* Selling is tough but so is buying today.
* Your prospects want to buy, why would you be invited.
* Contracting is essential to set and maintain buyer expectations.
* What is the buyer doing to move the sale forward?
* Use half baked/straw man ideas before you present the maximum idea
* Use progress reports to show how far you have come
* A critical path details where you are going.
* There is no correlation between a rapid turnaround of a proposal and a good sale. None.
This is a salesman's/manager's must buy book.
Close like the prosReview Date: 2008-03-11
Close like the ProsReview Date: 2007-11-05
"Close Like The Pros" by Steve Marx, had an impact on meReview Date: 2007-08-21
The book you want your sales staff to read!Review Date: 2007-08-14

Used price: $2.28

great for all agesReview Date: 2008-03-22
Creative fun for kidsReview Date: 2007-11-08
fun finger artReview Date: 2007-07-09
Highly RecommendedReview Date: 2007-01-10
A hit!Review Date: 2006-07-06

Used price: $9.49

Great BookReview Date: 2002-08-16
A Great Flash Book to Get You Started!!Review Date: 2002-12-02
and best book out there for designers who wish to learn flash, bar none.
I started out knowing nothing about Flash 5 and created a great game
based on the old 50's Invaders from Mars movie, that everybody raves
about. Artists and graphic designers are usually not programmers, and
nearly all books about Flash are for programmers and are very hard for
us artists to crack into.
If I were to write a book for
computer graphic design, I would use Mr.
Kaldahl's EZ Flash 5 as my blueprint to follow.
Good for beginners, but leaves your with beginner knowledgeReview Date: 2002-09-08
This book is great for total beginners...which I was...but once you are done with the VERY SIMPLE projects, you really have no more than a beginners knowledge of flash.
That is why I am back at it again, trying to find another flash book to help me through my next stage which is putting MY ideas into creation.
See, the book didn't really help me learn to do the things I am interested in doing with flash. I don't care how to make a ball roll across the screen...if you know what I mean.
Excellent!!Review Date: 2002-09-07
"If you have never worked with Flash you will appreciate the easy to use, short, step by step projects. Rather than describing each palette and menu item and giving an explanation of what they do, you will learn by doing. From the second chapter on, you will be quickly producing exciting web content.
As an educator I designed this text because there are no book that tell you where you should start and provide a logical, easy to understand, progression for learning Flash. Both my students and I agree that the most enjoyable way to learn complex software is with short projects that show cool, fun, interesting technigues that can be used (or modified) immediately."
Authors who plan to write books on graphic design, animation or 3-D models should follow his example!
Remedial, but helpful nonetheless.Review Date: 2002-09-05
The simple projects in this book allowed me to approach the otherwise non-intuitive Flash interface in a way that, while sometimes sophmoric, was at least not intimidating. In fact, rather than feeling dumb (as I sometimes do when reading instructional graphics books) this one actually made me feel pretty smart.
Take that for what it's worth. For the reader's reference, I consider myself to be of average intelligence. So I would say that the target audience for this book is somewhere slightly below average. Which, in this case, was just what I needed to get my feet wet. Having finished the book, I would not consider myself a Flash Master, but I think I've got the basics pretty well down. Now if I could just find a good intermediate level text....

Used price: $0.01
Collectible price: $14.95

How Many Bugs in a Box? (Mini Edition): A Pop-up Counting Book by Review Date: 2007-11-06
how many bugs in a boxReview Date: 2007-06-03
Clever, fun, delightful, but fragileReview Date: 2007-05-13
Keeps my active toddler in one place!Review Date: 2004-09-30
Its cute, but be carefulReview Date: 2004-01-10

Used price: $0.01

FANTASTICReview Date: 2008-02-05
I could not be happier with my decision to purchase it.
I have read it twice and I cannot count how many times my wife has read it.
Book and Song sung by the writerReview Date: 2008-01-20
christmas at its bestReview Date: 2007-04-22
Mary Did you Know? (with audio CD)Review Date: 2007-01-18
No Christmas is complete without this!Review Date: 2006-11-25

Used price: $9.94

Neat Quill in the back of the bookReview Date: 2008-04-05
As to the stories in the book. They are great as usual. He likes that the stories or explanations are short. He doesn't have to read an entire book to get the information. For him Pirateology is still his favorite, but this is a really good book too.
LOVE this book and the others in this series!!Review Date: 2008-02-08
Great to get them interestedReview Date: 2008-02-05
awesome fun educationReview Date: 2008-01-21
Greek Mythology Review Date: 2008-08-17
Ella, age 9

Used price: $36.80

No TalkingReview Date: 2008-09-20
My 5th grader loved this bookReview Date: 2008-09-07
No Talking Sparks Great ConversationsReview Date: 2008-05-21
Teachers will love the ideas and discussions that stem from this book. The book sparks conversations about peaceful ways to settle arguments like Mahatma Gandhi did in India. The teachers in the book complete many activities that allow students to follow the contest rules and still learn. One my favorites includes creating a story as a whole class where all students add to the story using only three words at a time. Students will love completing lessons that follow these from the book. It may even inspire a contest.
No TalkingReview Date: 2008-02-22
Girls vs. BoysReview Date: 2008-08-29
One day Dave, the main character, is trying to see how long he can go without talking. When he is not talking, he hears some girls constantly talking behind him at lunch. The next thing he knows he has challenged the girls to a no talking contest. The rule of the contest is no talking to each other, and not talking to teachers with more than three words at a time. The boys and the girls do funny things to each other to try to get the other team to talk. Are the teachers going to approve of this, or are they going to savor the quietness? You'll have to read it to find out!!
This book reminds me of how much my friends and I talk. As much as we talk, I still think we could beat these kids in the contest because they NEVER stop talking!!
I think that No Talking is good for both boys and girls ages 8-12. I really like Andrew Clements books, and this one might be my favorite!
So if you like realistic and funny books that take place at school, this is definitely the book for you!

Used price: $11.81

Good JobReview Date: 2008-01-02
Still good for Flash Media Server 2Review Date: 2007-04-11
Only good resource I've found on this subjectReview Date: 2006-11-09
Since this book is concerned with situations where multiple Flash applications will be executing on the same server simultaneously, there is going to be considerable effort involved in coordinating events, which is addressed by this book. You should already have FCS installed and running on your server and you should also have Flash MX available on the client. The following is description of the book by chapter:
Chapter 1, Introducing the Flash Communication Server - Acts as an introduction to FCS and an overview of the whole book.
Chapter 2, Communication Components - How the FlashCom communication components encapsulate commonly needed features such as chat, video recording and playback, bandwidth control,and user configuration. These components implement many basic building blocks for your application.
Chapter 3, Managing Connections - This chapter covers connections in more depth past the SimpleConnect component, including how to write custom code to handle various changes in the connection status as well as different errors.
Chapter 4, Applications, Instances, and Server-Side ActionScript - This chapter describes how to write Server-Side ActionScript and work with the objects that control application instances and the Flash movies that connect to them.
Chapter 5, Managing Streams - Offers a somewhat oversimplified but complete example that shows the basic steps in publishing one live stream and subscribing to a second.
Chapter 6, Camera and Microphone - This chapter explains how to use both the Microphone and Camera classes to record live streams. These classes are at the heart of most communication applications involving multimedia.
Chapter 7, Media Preparation and Delivery - This chapter covers many details for compressing and streaming audio and video.
Chapter 8, Shared Objects - This chapter starts an entirely new subject - shared objects, which provide a mechanism for the transmission of data between client and server.
Chapter 9, Remote Methods - This chapter also shows how to broadcast method calls to every movie and application instance connected to a shared object or stream, or send them to and from individual movies using RMI.
Chapter 10, Server Management API - Discusses the Server Management API and its applications, including monitoring a FlashCom Server, gathering statistics on application instances, and managing the log streams.
Chapter 11, Flash Remoting - Demonstrates how Flash Remoting can be used to add data connectivity to FlashCom applications. Flash Remoting can access web services, server-side scripts, CGI applications, XML files, or the local filesystem with the help of an application server such as ColdFusion.
Chapter 12, ColdFusion MX and FlashCom - Teaches some specifics involved in using Flash Remoting with ColdFusion MX and FlashCom. There are some practical working examples shown that demonstrate how you can leverage the benefits of Flash Remoting in conjunction with FlashCom.
Chapter 13, Building Communication Components - This is the first step in building complete applications, and is demonstrated through an extensive example.
Chapter 14, Understanding the Macromedia Component Framework - How to modify an existing component and how to create a new one. Also discusses server-side framework code and its core features and data structures.
Chapter 15, Application Design Patterns and Best Practices - Describes some of the best practices available to application developers. This chapter provides some useful design options, patterns, and best practices that will help you build better applications.
Chapter 16, Building Scalable Applications - Deals with building multi-instance and multiserver applications that don't bog down as the number of client connections increases.
Chapter 17, Network Performance, Latency, Concurrency - Traditional network design issues affect FCS also.
Chapter 18, Securing Applications - Specifically this chapter examines the three A's of security - Authentication, Authorization, and Accounting.
This is a great reference.Review Date: 2006-03-16
Obligator reference in projects involving FlashCom, either for fast consultations and advanced tasks.
Excellent approach of subjects as Design patterns and security, yonder a perfect demonstration about audio, video and much more.
A necessity for the bookshelf...Review Date: 2006-03-02
Topics covered include:
- learning about components and how to use them
- establishing and managing client connections
- publishing live and recorded streams
- local communication with clients
- remote communication with outside applications
The book also shows how to build and integrate your own custom components, and how to scale your application using the components that you've created. Other highlights include information on how to use shared objects and server management API, as well as ways to improve both design and performance.
Related Subjects: Magnetic
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