Role Playing Books
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Used price: $4.25
Collectible price: $21.99

Great supplement for an almost unknown RPGReview Date: 2002-03-19
Great supplement for an almost unknown RPGReview Date: 2002-03-19
It is a pity all the game supplements are so hard to find, I would love if someone reprinted them.
Great supplement for an almost unknown RPGReview Date: 2002-03-19
It is a pity all the game supplements are so hard to find, I would love if someone reprinted them.
Great supplement for an almost unknown RPGReview Date: 2002-03-19
It is a pity all the game supplements are so hard to find, I would love if someone reprinted them.
The Starship Combat system is excellently done and complete.Review Date: 1998-12-02

Used price: $19.93

C&C or D&DReview Date: 2007-07-31
excellent MM.Review Date: 2007-03-26
Great stuff!Review Date: 2007-03-15
Pretty Dang cool!Review Date: 2006-08-30
Along with the Player's Hand Book, it makes for a complete game with all the information in your hands to run a fun adventure for your friends. So for less than the cover price of just one of the "official core rules" you get a complete game. Later they're coming out with a Castle Keeper's guide, but I'm not certain that will even be necessary.
Great Monster BookReview Date: 2007-02-25


AwesomeReview Date: 2002-06-22
This book, like the final book in the Elric series, has a dramatic and shocking ending, but that makes it all the better, all the more like a real myth. From books like Mother London and The Brothel in Rosenstrasse, through the Elric and Hawkmoon novels, to the most recent King of the City, Moorcock shows himself to be the greatest. A giant in modern fiction. Whether you like fantasy novels or literary fiction, I guarantee you will like the Corum series. Only Moorcock and Tolkien are the 'real thing'. Even in his minor work, he throws up concepts which other writers create entire series out of. He is one of the best and most influential writers of our age. Totally recommended!
Celtic free for allReview Date: 2004-08-03
Still supremeReview Date: 2002-01-22
Corum is Second only to Elric himself!Review Date: 2000-07-11
One Of Moorcock's more sympathetic "Champions"Review Date: 1999-04-07
Corum, like Elric is a tragic Hero, but is much more likeable and really has a lot of elements of being a true Hero. While Elric is a taker (The Stealer of Souls), Corum leaves his own world for another to help humans in a dire struggle against an Ancient race of Gods. (Actually charecters and representations from ancient Celtic Mythology.)
All in all one of Moorcock's best series. A must for any Sci-Fi/Fantasy Genre fan.

Used price: $7.69

A SEARCH FOR MY FAVORITE BOOKReview Date: 2001-05-03
Yet, at one point I lent the first book to a friend and I never saw it again. BUT I HAVE THE OTHER BOOKS STILL . . . I only need the first. I have been on a dire search ever since!! If anyone reads this, and can help in any way . . . please tell me!!
Good way to get your kids readingReview Date: 2000-11-20
Great adventure choice! But you must get the other books .Review Date: 2004-08-25
I love the way this book is written in simple language with minor puzzles to solve and highly entertaining adventures. This is, possibly, the most advanced of the "Choose Your Way" type books I've seen. The plot is very interesting and the rules easy to follow. One VERY nice touch is the little dice markers they include on the bottom of every page, so if you ever find yourself without dice (as if any gamer would find themselves in such a position, ha!), you can still play by doing a random "flip-through" to get a result.
Now for my one gripe about this book. It CANNOT stand on its own...you need to do the others first. While the start of the adventure still makes a certain amount of sense if you haven't read the first three, there are at least 40 entries out of 800 that reference the adventures from one of the first three books. And if you haven't read the first three, you won't be able to make the proper choices...and if you cheat and do, they won't make sense anyway. Some of these entries will even direct you to go back and start over from somewhere back in one of the previous three books!
So...as good a read and play as this is, don't START with this one. Make sure you manage to find the other three before reading this volume.
Gotta catch 'em all!Review Date: 2001-10-31
It's not great literature in the normal sense, but it really captures your attention and draws you in; especially if you can start from the start and go right the way through! It's good enough for me and a lot better than some supposedly 'great' dross i've come across!
finest gamebook ever writtenReview Date: 1999-02-01
I feel fortunate to have collected the set, and if you have interest in fantasy gaming, I encourage you to find these books also.

Used price: $6.98

Absolutely essential..... and try to ignore the cover art!Review Date: 2006-03-16
DA Companion: Absolutely EssentialReview Date: 2001-03-15
All in all, this product is essential to run a complex chronicle, and well-worth the money.
Excellent for Dark agesReview Date: 2002-02-02
It expands existing disciplines providing new ones, with even new rituals. The blood lines also prove to be interesting characters that players might enjoy, and storytellers trying to run the dark ages chronicle will find this book quite useful.
Details Details DetailsReview Date: 2000-06-19
And the Core is expanded.Review Date: 2002-03-19
So that is the
church, but what about Cainites themselves? The Companion carries the higher level disciplines for the one listed in the
Dark Ages core book. The authors have also included more Thaumaturgical paths as well as power to make better Infernalists.
This book carries a wide selection of Dark Thaumaturgical paths and rituals. It also carries a few new disciplines altogether.
Wait! New disciplines? Who wield them? This volume also adds four new clans/bloodlines. The Laibon, Lhiannan, and Lamia
make their possible First Appearances in the White Wolf canon. Their chapters contain information on their origins, structure,
beliefs, and discipline just as it does for all others. The one exception is that it also spells out each bloodline's fate.
These Cainites do not survive into the modern days, and now you know why. But, I only mention three, who is the fourth?
The Dark ages are a strange time. Not only does it see the "birth" of a new clan, but also the genocidal hunting of another.
Yes, the Salubri are still alive at this time and the Companion provides both a clan overview as well as a long listing of
Valeren, the Salubri principle power. For all you veterans, Valeren is not the same as Obeah. Now we have the actual power
the Unicorns wielded long ago in Enoch, the very power that is said to have temporarily soothed Malkav of his madness. This
alone makes the book worth its cost, but the authors have included so much more.
In summary, coupling this book with Vampire: The Dark Ages will only enhance a chronicle. If players feel they done this before, add a few new religious antagonists, or just drop one of the unknown clans into he story to add danger, intrigue, and a huge new enigma to solve. Do not forget to spice the game with the upper levels of Disicplines. You may have a Brujah or a Nosferatu with a ton of Fortitude, but what good is that when you opponent can strike you from across the room without moving? What good is a ton of Potence and Celerity when your weapons shatter upon impacting another Cainite and not leaving the slightest mark? Who said the "things-that-go-bump-in-the-night" in the night do not have their "things-that-go-bump-in-the-night" as well? Can we say Methusala? Sleep well, childer. Sleep well.

Used price: $6.41

Buy this bookReview Date: 2003-08-02
The one MTG book that has stood the test of timeReview Date: 2003-11-13
Two Thumbs WAAAAAYYYYYYYYY UpReview Date: 1999-07-31
Two Thumbs WAAAAAAAAYYYYYYY UPReview Date: 1999-07-31
wow this book is great for all magic playersReview Date: 1999-07-07

Used price: $3.50

An excellent book for superior characters and NPCs.Review Date: 1999-03-27
very impressiveReview Date: 2001-11-08
World of Darkness going Anime?Review Date: 1999-04-22
a mustReview Date: 1999-04-08
Well written and very informativeReview Date: 1999-04-01

Used price: $39.72

Great Starter PackReview Date: 2008-06-05
What Can I Say?Review Date: 2008-05-09
You can play right out of the boxReview Date: 2008-02-11
Of course I had this box for playing D&D RPG, in this regard other Expansion Packs are needed, as the contents are random.
You can't go wrong with this box.Review Date: 2007-10-10
Imagination IgniterReview Date: 2007-06-27

Used price: $34.99

awesomeReview Date: 2003-06-12
More than your average "Dark world" guideReview Date: 2001-11-19
What the elders don't want you to knowReview Date: 2000-05-29
A review for you about this strange little bookReview Date: 2000-10-27
Answers? ... or just more questions about the Legend?Review Date: 2000-01-12

Used price: $5.24

Excellent!Review Date: 2005-12-14
The misty past of Faerun, now yours to discoverReview Date: 2005-03-19
This books gives you a +10 competence bonus to your Ancient History(Faerun) skill, as it offers you in-depth knowledge on almost all of the great empires of the past. You can learn all, about the great elven empires, about the history of the Sword Coast, about the phaerimm manace, etc.
Also, you will find some great feats, prestige classes and spells in the book. Some of them are not really for players, but for the DM (and to the NPCs). Players will also find it interesting, if for nothing else, then to add some flavour to the game.
I found it also great that young DMs get some help in a separate chapter to create adventures based on the "ancient theme". Of course, even old DMs, like myself can learn a lot from it.
Excellent ResourceReview Date: 2005-05-14
Relevance is the keyReview Date: 2005-04-13
The book is divided into several sections, each dealing with a different geographic or cultural area. For instance, one section deals with the crown wars (wars between elves almost exclusively) and the elven nations involved (which covers a large area of Faerun) while another area covers the North and includes detail on several elven realms that had little part in the crown wars. They have timelines for each section of the book.
To be clear though, these histories are given not as a tool to play during those times, but as reference points to incorporate the locales of these ancient empires into the current timeline and an existing campaign. They bring the histories up to the current timeline and give you a good idea of what is going on in the ruins of these empires and the doings of the decedents of these empires.
On top of all of this rich history and information is a great deal of good crunchiness. There are several prestige classes, all of which seem well balanced and a great section on new spells and magic items. They even have specifics on mythal creation which is just plain cool to me. Going back to the integration of the past to the present, there is a section about Hellgate Keep and there they specify magic items of goodly races know to have been lost by fallen heroes there (items from the PGtF and this book).
All in all, a great tool for ANY dungeon master running ANY Realms Campaign for its information on ruins (dungeon - hint, hint) and its balance of historical information and crunchy bits. By far one of the most useful Realms products for any edition.
Absolutely Splendid!!!Review Date: 2006-09-18
I can only say that the Forgotten Realms have come alive at last with a rich and frightening history in its past. Long live Netheril!
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It is a pity all the game supplements are so hard to find, I would love if someone reprinted them.