Role Playing Books
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A Great Addition to the GenreReview Date: 2007-10-03
Great resource for DMsReview Date: 2007-05-28
Full of interesting ideasReview Date: 2006-06-20
Nice!Review Date: 2007-01-20
extra realism !Review Date: 2006-09-08

Used price: $9.95
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Fun!Review Date: 2007-11-27
High Larious!Review Date: 2007-10-01
INCREDIBLEReview Date: 2007-01-20
BrilliantReview Date: 2006-12-12
A hoot, a laugh, and tons of useful material!Review Date: 2007-03-21

Used price: $7.15
Collectible price: $69.95

book of nodReview Date: 2007-04-02
classic liturature well illustratedReview Date: 2004-05-15
if any one knows of a better version of this book let me know
Still G
Great tool for any Vampire gameReview Date: 2004-05-05
The first is that "The Tale of the First City" goes from pages 46-55, and has only one footnote throughout it. Some scholarly insights would have been useful. The second is minor, but worth correcting. On page 53, substitute the name Giovanni with Cappadocian. The Giovanni clan came long after the Cappadocian clan, and were not a part of the original Antidiluvians.
Otherwise, this is a wonderful source book and a good read as well. I highly recommend it to storytellers for Vampire: the Masquerade.
Great read. A little shortReview Date: 2004-09-02
The Book of Nod presents the history of the vampires as thought for Vampire:The Masquerade. This novel can be enjoyed even by those that are not familiar with the Masquerade setting and other novels. It offers the big picture, explains how the vampires came to be, has great quotes and "commandments", if you will, that vampires are supposed to live by. You will understand the vampire clans and what their traits are and the reader is bound to have a favorite one out of the bunch.
Awesome little book.Review Date: 2004-06-20
This short book, which can be read in like 30-60 minutes, shows the origins of the vampires, and their sects, and shows their 'fall from grace' from heaven and why they were shunned by all.
And while the book might be extremely short in length, the build quality easily makes up for that. There are wonderful drawings, indexes, and footnotes litered throughout the book. And the silver lined pages, attached cloth bookmark, and smooth hardcover scream quality like no other.
This book is a must read for any vampire or horror fan who wants to learn a bit more on vampire history and their origin.
Used price: $6.44

ia ia Cthulhu fhtagn!!!Review Date: 2005-04-19
If you want real horror, ignore the WoD and make it Cthulhu!
Useful even to non-lovecraft fans...Review Date: 2005-04-03
That is amazing, considering exactly how LITE the rules system is. There are very few hard and fast rules, with almost everything being handled by percentile dice. The system is very organic, with characters increasing in skill by performing them.
The characters in a Call of Cthulhu game are more 'real' than some similar games from other companies. They have a great sense of depth due to the occupation system used. Also, considering how lethal combat is in the game, you are greatly encouraged to think your way out of problems.
One other area that has been found by my group to be important is the ease of transfer from one 'style' of play to another. Whenever we are wanting to run any type of realistic game set in any era, we always look to the Call of Cthulhu rulebook for ideas. So far, we have run a wild west game and several other genres using the rules in this book.
In his house at R'lyeh, dead Cthulhu waits dreaming...Review Date: 2004-06-22
An Unforgetable ExperienceReview Date: 2003-03-11
That old book, now tattered and yellowed with age, was read by my son and daughter, who now want to pass it on to my grandchildren. It's time for me to replace it with a new Penguin edition before is falls apart, totally!
Lovecraft's writing has many weaknesses, flowery language, poor characterizations and vague plots. I see all these faults now, but they never bothered me when I first read him. Women don't seem to be a part of Lovecraft's world, and that is a shame. His stories were too short to correct these faults. Modern full novels, in the Lovecraft tradition, like "The Riddle of Cthulhu," are written with many of HPL's faults corrected; like the inclusion, for example, of unforgetable characters, romance and a believable plot. Still, the "Call" is the source and the classic horror book. You must experience these classic stories, then move on to today's modern "Lovecraft Style" novels!
Yet another 5-star reviewReview Date: 2004-01-13
Some people will say the Basic Roleplaying rule-set is outdated. It's true that games like Unknown Armies and Godlike are pretty cool, and I know people who are using those rules for their CoC games. But just try introducing a newcomer to those rules, or getting someone who's only played D&D before to convert. They get dizzy, I tell you. Nope, for a simple, elegant rule-set that just about anyone can grasp right off the bat, Call of Cthulhu's Basic Roleplaying has still got it, after more than 20 years. The rules fade into the background, where they belong.
And unlike other games with their multivolume core rulebooks and endless splatbooks that you *need* if you want a fully fleshed-out campaign, everything you really need is right there in this one rulebook. Heck, every time Chaosium does a new edition, they comb all the supplements for spells, monsters, skills, and so on, and add them into the new edition--to save you time and money! Chaosium even printed the entire short story, "The Call of Cthulhu," in this edition, so newbies can get a taste of what it's all about.
If you've got an older edition of CoC, you don't need to buy this one--the rule changes are quite minor. Unlike D&D, a new edition doesn't make everything you already know obsolete--"editions" of CoC are back-compatible with older editions and old supplements. Chaosium does new editions to keep the book in print and to make it a little better every time, not to force the fans to spend money. I bought it because my old book was getting worn out, and I wanted a more durable hardcover edition. Now I can loan out the old book to players. But I'm really happy with the little changes, and it's nice to have some of the information that used to be in adventures and supplements all gathered together in one book.

Used price: $51.23

Cool "miniature"Review Date: 2008-05-31
Awesome!!!Review Date: 2007-12-28
Up from the depths, 50 stories high!....Review Date: 2007-06-27
-As a "miniature" (lol, bit of misnomer there, it really is colossal), it's good. the paint job is better than on most minis, as you'd expect for the size/price.
-Alas you won't use it much, I mean, how often do your players HAVE to fight a great wyrm dragon, hm? So it's mostly there for show and fun if you use the minaitures for Roleplaying, as I do, instead of playing the "miniatures game" itself.
-Only concern is the size, as the box is about 1'x2'x2', so, I hope you've got a loving spouse or plenty of room. It's quite light though.
-The material all the WOTC minis are made form is very tough and flexible, so, unlikely to get bits broken or paint chipped.
So, all in all, great "mini", but more for the "fun" than "use" factor :)
awesome dragon collectable!Review Date: 2007-06-13
Red Dragon ReviewReview Date: 2007-05-16
It comes with battle maps and stat cards, although I hardly noticed them. This item can be a bit pricey, but it is very worth it.

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3.5 is here!Review Date: 2007-10-01
Great resourceReview Date: 2007-01-13
Indispensible reference for new DM'sReview Date: 2006-12-29
Since I'm far from being a history expert, particularly on the daily lives of folks in medieval times, I found the first chapters describing the various types of experts (in broad categories of craftsmen, entertainers, professionals, scholars, and tradesmen) to be a fascinating read. It fully answered simple but important questions like "What is the difference between an armorer, blacksmith, and weaponmaker?"
The most valuable part of the book is the chapter on new skills. This chapter really gives nitty gritty details that are useful to my campaign. For example, there is a table in the section describing the Craft (Armorsmithing) skill with the self-explanatory title "Armor Creation Requirements, Times, and Costs". One of my PC's was looking for an armorer to craft him a mithral breastplate. I could easily tell him how much it would cost by using the DMG, but figuring out how long it would take, and who (if anybody locally) would have the skill to do it would be a much greater challenge. With the above table in hand and using the sample Expert provided in a later chapter as a template, getting this together was no sweat!
The only thing I'm unhappy with is the font that is used for many of the headings. It is very difficult for these old eyes to read. A minor quibble, but it is frustrating nonetheless.
I can't judge how valuable this book is for experienced DM's, but for an inexperienced DM that is building a world or extending an off the shelf product this is a must have!
Best NPC Resource Money Can Buy!Review Date: 2006-09-26
- Chris
AmazingReview Date: 2007-01-20

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Wonderful bookReview Date: 2007-03-02
Something needed for some timeReview Date: 2003-08-22
For those looking for a better source about townsfolk I would look at Mystic Stations Design C&S material or the various Harn products.
A 'Core' NPC's HandbookReview Date: 2005-02-01
Great Resource! A MUST if you like d20!Review Date: 2004-09-23
A great World filling referenceReview Date: 2004-03-14

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Skillfully doneReview Date: 2007-10-01
A Break from Hack'n'Slash MonotonyReview Date: 2007-09-28
WowReview Date: 2006-03-05
these writers are good !Review Date: 2006-09-08
Fantastic scenariosReview Date: 2006-06-20
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Collectible price: $38.00

Best Naked Book I've Ever ReadReview Date: 2006-09-02
Anybody who reads it will fall in love with Fenberg and his multi-named brother who have to fend off curses, werewolves and vengeful rednecks to save the people they love. The story is off and running from the first page and you won't want to put it down, so don't!
My only complaint is why hasn't John Boston written another book?!
I like it but.....Review Date: 2005-10-27
Loving NakedReview Date: 2005-04-20
Never a dull momentReview Date: 2003-07-28
Keep in mind that I have a warped sense of humor.
You'll read it again and again and again and....Review Date: 2004-01-30
I have recommend this book to numerous people and all of them are grateful for having got it. I got my wife to read it and well to make a long story short, we read it so often that I've had to buy three replacements because they get worn out (my prize one is I managed to snag a John Boston autographed copy). By all means, have no doubts, GET THIS BOOK! You will not be displeased.

Used price: $18.00

Nice Paper and Pencil RPGReview Date: 2008-03-23
Other BooksReview Date: 2007-09-03
Great Alternative for Fantasy RPG'ingReview Date: 2007-11-05
Better than everReview Date: 2007-10-23
Someone who has never played before and doesn't know the rules could have an entire character rolled up and ready to play in as little as 30 minutes. The entire process is die rolls, so you don't have to make decisions that require knowing the rulebook, like when you have to choose skills or spells in other games.
The history of the world is quote a bit lighter than in the previous rulebook, and in my opinion easier to read. Where previously even though it was interesting it was pretty dense and dry, but the history has been rewritten now to be a bit more interesting and relevant for the players.
They've removed a few things that used to be included, for instance in the back of the book there used to be maps and images of common buildings but that has been moved to a supplementary book (the Game Master's screen, I believe). That's unfortunate but I can live with it.
If you're used to playing with more complicated rules, like d20, Rifts, GURPS or similar, I highly recommend trying out the Warhammer Fantasy Roleplay system. See what it's like not having to worry whether your mace does more damage than your longsword. In WFRP the story and the lives of the players are the focus, instead of the rules. Less "roll-play" and more "role-play".
Angry Roleplaying and the Break from Anglo-French FantasyReview Date: 2007-05-14
Gods and demons, or at least demons, are as real to the backwards, superstitious denizens of Warhammer Fantasy as they were to the backwards, superstitious people of the 14th century. Magic, while legal under license from the Empire, is hunted down and exterminated as heresy and chaos corruption.
Warhammer Fantasy Roleplay has one of the best system-setting matches. Everything is based off of a percentage or D10 roll, armor provides damage reduction instead of making you harder to hit. Landing a good solid blow can lop off an arm, leg or outright kill. Magic is very powerful and consequently very dangerous - spells are only slightly more likely to work than they are to backfire with disastrous consequences.
The book itself is mostly mechanics - there is only a chapter or two of setting information provided. While this might seem to short shrift the setting the concentration of rules here makes later books more able to focus on the setting rather than simply serving to add only more rules to the game.
WFRP is historically inspired fantasy at its finest - hard-bitten, dark, depressing and violent. Hero is a relative descriptor even in the face of villains that are absolutes. WFRP is a much needed injection of bile in a hobby choked near to death with stale heroics.
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