Kevin Murphy Books
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Used price: $51.08

Read this book!Review Date: 2002-12-06
Reads like a textbook -- Advanced knowledge requiredReview Date: 2004-10-19
Becker's ideas, though compelling, are often lost in the academic murk of sophisticated formulas and equation analysis. For example, the first three pages of the opening chapter talk extensively about derivatives of utility functions as they relate to social capital. It felt like I was back in calculus or finance class. This book reads like a textbook. I don't recommend it for anyone with less than an intermediate, working understanding of economic theory.

Used price: $9.89

Too much information for gamers who just want the facts.Review Date: 2003-07-29
The book did have some useful information, if you're patient enough to get to them. The detailed history of the Traditions was a fascinating read but nothing new. Most of the main points were in the core book and if you've read all the Tradition books, you've heard it all before from 9 different points of view. Another good thing about the book was that it stressed the need for the Traditions to adapt to the modern era and described a handful of cliques that did just that. One of the best sections in the book was the section on paradigms. It will really help new players grasp the most important concept for a mage.
In terms of things I didn't like, the book was just too lengthy. The introduction of adversarial backgrounds was neat but I didn't think they were necessary. Those were things that should be handled with role-playing rather than experience and freebie points.
So is this book worthy of purchase? For Mage storytellers and players who want to collect everything in the series the answer is yes. For casual gamers I would say no if you already have the core book and perhaps the Storyteller's Companion. If you also have Mage Sorcerer's Crusade and a handful of 2nd and Revised edition Tradition books than this book will not be worth it. If you love the Traditions and need to know about the structure and general practices than this book might be helpful.
Way to much information!Review Date: 2002-04-29
The book is organized into a few key sections. One details paradigms, new tradition factions and even pan-trandition groups. Another chapter has "crunchy" stuff, like wonders and new backgrounds. An interesting thing about the Wonders is their are things called Tradition swords. Each one has a magical ability that makes it a very powerful weapon.
The most noted chapter though is the history chapter. It is giant! It has information on different time periods and regions. Most notable is that if they were talking about Vikings they'd give examples of traditions who have people with Viking related paradigms. I'd call this info overload.
This book is very good.... but well... it's way to much useless information hiding important things. White-Wolf could have used it's writting space better.
Definitely one of the better supplements...Review Date: 2001-12-18
Too much information for gamers who just want the facts.Review Date: 2003-07-29
The book did have some useful information, if you're patient enough to get to them. The detailed history of the Traditions was a fascinating read but nothing new. Most of the main points were in the core book and if you've read all the Tradition books, you've heard it all before from 9 different points of view. Another good thing about the book was that it stressed the need for the Traditions to adapt to the modern era and described a handful of cliques that did just that. One of the best sections in the book was the section on paradigms. It will really help new players grasp the most important concept for a mage.
In terms of things I didn't like, the book was just too lengthy. The introduction of adversarial backgrounds was neat but I didn't think they were necessary. Those were things that should be handled with role-playing rather than experience and freebie points.
So is this book worthy of purchase? For Mage storytellers and players who want to collect everything in the series the answer is yes. For casual gamers I would say no if you already have the core book and perhaps the Storyteller's Companion. If you also have Mage Sorcerer's Crusade and a handful of 2nd and Revised edition Tradition books than this book will not be worth it. If you love the Traditions and need to know about the structure and general practices than this book might be helpful.

Used price: $24.71

Almost good.Review Date: 2002-08-13
Interesting... but needs a better editReview Date: 2005-02-04
The one problem with the book is its editing, or lack thereof. For example, on page 49 the following appears: "If you set a more stringent alpha (e.g., a = .01) is set,..". The sentence was clearly edited, but the edited-out part was left in. This happens in multiple places. Also, on page 41, the (non)-word "irged" is used instead of "urged." All of this should have been caught and fixed prior to publication and prior to asking for $22.50 for the book. I can understand a few errors making it into the final printed edition, but this bordered on ridiculous. I would say that the editorial errors actually became a distraction and took away from the central theme of the book.
Clear, concise, usefulReview Date: 2002-04-02
Murphy and Myors also take some positions which are debatable (especially by those of us who often don't have the luxury of restricting our sample sizes) but always well argued.

Used price: $7.25

This book was great, for all WoD gamesReview Date: 2000-03-26
Ugh...most stories were simply sub-par and boringReview Date: 2004-01-24
The Five Petals of the Lotus by Kevin Andrew Murphy (Kindred of the East) was a pretty ho-hum opening to the book. They didn't bother cluing you in on game terms or anything so if you're not familiar with the system (as I was not) it took a bit to force you way through things which simply weren't explained. Didn't really go anywhere and you didn't feel like you accomplished anything when it was done. It also ends rather abruptly. The concept seems interesting enough, and perhaps if given a full novel treatment it could have been good, but as it stands it just wasn't anything that great.
The Silver Crown by William Bridges (Werewolf: The Apocalypse) came up next and it was pretty decent. Again, I'm not all that familiar with Werewolf, but while they didn't really explain things per se, you didn't feel left out of the story. It flowed along well enough, telling the tale of the Heir to the throne's return to werewolf society, his challenge (and loss) to claim his crown, and his quest within the Umbra for a legendary treasure to help remove the Wyrm infestation threatening his homeland.
Mister Magick by Edo Van Belkom (Mage: The Ascension) was probably the best story of the lot. It actually made me interested in reading up some more on the Mage series. It's quite long actually, and starts off as the growing-up story of an impoverished kid in Canada and his love of stage magic. It progresses through his journey to stardom and his meeting and eventual apprentiship to a famous magician - and Mage. Has a good overall story and brings you along on the generalities of the Mage world.
Beyond the Shroud by Rick Hautala (Wraith: The Oblivion) was by far and without a doubt the WORST story in the book. It was simply a HORROR. First off, I can't ever imagine, if the game was anything like the story, that anyone would ever in their right mind, want to play this unbelievably depressing and repetitively boring game. The story itself is well over two hundred pages and only had plot for about fifty. I don't know how many times you can read about the main character feeling disoriented, lost for time, falling in a pit of blackness, feeling the darkness pulling at him, thinking that he should just give up (and then, mustering his courage not to - until the next scene where we repeat ad nasuem), the fact that everything is distant and muffled, etc. etc. etc. but my gods, it just drags on. This story just shouldn't be. There are no redeeming qualities to it and it's just a huge waste of paper.
The Muse by Jody Lynn Nye (Changeling: The Dreaming) wraps up the book with a scant TWENTY PAGES (were most stories took around a couple HUNDRED pages). But, it doesn't matter because I don't know what it's trying to talk about, but it's certainly not Changeling. Yeah, there's some vague, kithless and undescribed fae who's inspiring some artist and then there's also some faceless "seelie" (again, no kith, description or even physical characters) trying to stop her from reopening a gate to Arcadia. But...there are so many things wrong with this story, that listing them would take up more pages then the story itself. It's such a shame that no one took the time to tap this HUGE resource of Changeling storyline into fiction and novel (possessing only the Immortal Eyes Novel Trilogy, The Vampire/Changeling cross-over "Pomegranates Full and Fine", and the anthology "The Splendor Falls" as the entire novel catalog). I mean, it's a game about the limitless possibility of Dreams for crying out loud! *sighs*
Anyway, the Werewolf and the Mage stories were the only ones worth reading. The book's in no way worth it's $15.99 cover price, but if you can borrow it from the library or a friend, those two tales aren't half-bad. Beyond that, I'd say pass this one by.

Used price: $29.60

poorReview Date: 2006-04-27
Just awfulReview Date: 2006-12-29
I've never seen a Calc book worse than this. If I had my druthers, I'd use Stewart for my class. It's not perfect, but at least my students would understand how the limit relates to the derivative, rather than have it introduced and immediately dimissed.
the way to learn calculusReview Date: 2000-09-21

Used price: $22.98

Not the Greenwich Village I lived in for 40 yearsReview Date: 2008-07-01
Used price: $1.94

Save your moneyReview Date: 1999-11-10
Used price: $0.09

might be good with a decent editorReview Date: 2002-10-19

Used price: $3.93
Collectible price: $25.00

Don't BotherReview Date: 2007-12-27
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