Diana Wynne Jones Books
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Collectible price: $25.00

Not Free SF ReaderReview Date: 2007-09-03
Great Fantasy Young Adult, but mediocre for JonesReview Date: 2007-05-05
Diana has done it again!Review Date: 2006-02-17
Ah, not so with Diana Wynne Jones.
Hearing about her was actually an accident. I had picked up the book "Inkspell", the sequel to a book I'd enjoyed very much (Inkheart) and saw, on the back, that there was a quote on the back from "Diana Wynne Jones, author". For fun, I wandered over to the J's. Only a few Diana books were there -- THE MERLIN CONSPIRACY, ARCHER'S GOON, and -- the book that forever endeared me to this amazingly talented author -- EIGHT DAYS OF LUKE.
Having five dollars just aching to be spent and about that many minutes left till we had to go, I bought it on a whim.
And inhaled it that night.
I was going through withdrawls. NEED -- MORE -- DIANA -- WYNNE -- JONES -- BOOKS!!!
I got back to Borders and began to scrounge the shelves. Hmmm. "Chronicles of Chrestomanci". Looked okay -- not as good as I'd thought "Eight Days of Luke" was, but -- what was?
I read a little, put it down. Read a little more, and -- couldn't stop.
I am now on Book II, "The Lives of Christopher Chant".
I think you understand what I'm trying to say. Buy this book -- and while you're at it get "Eight days of Luke", too.
Rating: Very Good
A Charmed Surprise ...Review Date: 2006-07-14
Eric, a.k.a., Cat Chant, is a small and passive boy who thinks that he has no magical powers unlike his sister Gwendolen. Gwendolen is an ambitious, spoiled, and powerful girl who dreams of controlling the world. One day, when their parents die in a tragic boat accident, Gwendolen's powers attract the attention of the dapper and eccentric Chrestomanci. Chrestomanci is an enchanter, and a nine lived one at that, so that means he controls and governs all magic in the twelve related worlds. Chrestomanci seems to take an interest in Gwendolen, so he invites her and Cat to live in his castle.
When they arrive at the castle, both children dislike it at first. But Cat, being the passive boy that he is, quickly makes friends with Chrestomanci's two children even though he's absolutely frightened to death of their father. But Gwendolen has other ideas. She hates the fact that she has to learn maths and history instead of magic in school, and she is absolutely appaled that Chrestomanci doesn't take notice in her powers. Soon, Gwendolen sets out on a war of wills and magic against Chrestomanci and his castle, and Cat is unbeknowingly caught up in the whirlwinds of his sister's dangerous ambitions.
Jones is brilliant in her prose and writing. She easily writes with a sense of whimsy, while at the same time fleshing out realistic characters and villains. Cat is passive at first, but he soon grows a spine and stands up against the one thing that holds him back (I won't ruin the surprise). Jones' magic is an everyday and casual part of life for the characters, but it comes in second to their emotions and the overall story. The story takes so many surprising twists that shocked and surprised me, I was literally biting my nails towards the end wondering what would happen next.
"Charmed Life" is a delightful and charming surprise. While not a grand and sweeping epic, it will still sweep readers off their feet with the simple and quiet humor, magic, and sheer enjoyment that Jones so evidently finds and puts into her work. This book is not to be missed, and I can only end with saying how foolish I feel now that I didn't find Diana sooner.
A wonderful beginning to an exciting seriesReview Date: 2005-10-05
The basic premise of the "Chrestomanci multiverse" is that every time there is a major event that "changes" the world, the world actually divides into two alternate realities, one in which the event occurs and one in which it doesn't. Somehow, though, while the possibilities might seem infinite there are a limited number of possibilities that resemble the one Chrestomanci inhabits enough to warrant his general attention and concern. Within each major world variation, there are nine alternates (don't ask why just nine) that are apparently unified because they have the "same" people doing different things in them. It sometimes happens, though, that an individual within one of those realities has no parallel in the others, and so the "lives" that would belong to the other realities actually belong to him or her. Such a nine-lived individual has powerful magic and becomes a likely candidate for taking over the position of the British-hired Chrestomanci (think a mixture of Rowling's Minister of Magic for an indication of his range of responsibilities, with Head of Hogwarts for his overall competency).
Speaking of Rowling, some have compared Jones to Rowling and there are some interesting parallels -- so many that it is hard not to think that Rowling had at least read some of Diane Wynne Jones' stories. Still, I don't agree with others who say Jones is a better writer than Rowling. There is a way in which she is: for her elegance of prose, her compactness of style, for the overall simplicity and completeness of her stories. Still, I think that Rowling is superior because what Jones doesn't try to do Rowling does very well. Jones creates another world whose basic features are similar to ours, but is different in specifiable ways. In that sense it is pure fantasy, a work of the imagination that she can tinker with and alter in various stories but is basically self-contained and organized in such a way that each story can be really complete. Rowling fits her story of another world into THIS world and sets herself with what seems to me a much more difficult task of accommodating her fantasy to the unknown and improbable and strange and unfinished character of any story set in this real world. The edges in any such story are unwieldy and it is a real tribute to Rowling (though in no way a criticism of Jones who has other aims) that she can wield them so well.


Incredibly Engrossing!Review Date: 2007-08-30
Deserves to be a classicReview Date: 2007-03-02
One of the Best...Review Date: 2007-02-06
Not Free SF ReaderReview Date: 2007-09-03
Sent to earth, he ends up in the creek when a young girl rescues him, and raises the puppy as her own.
The dog star has a quest to fulfill and an item to find until he gets to be a star again.
A Star Among UsReview Date: 2006-06-20
Notorious for his fiery temper, Sirius is unjustly found guilty by his celestial peers for the murder of another illuminary. Their sentence upon him is unusual and involves a mission: The murder weapon, the "zoi," has landed on the Earth. Sirius is to locate and retrieve this thing that has the unfathomable power to destroy suns. His judges, however, make sure that it will not be such an easy task. Part of Sirius' sentence is to be born on Earth as one of that sphere's creatures, a dog. Upon his birth he will have the time of a dog's lifespan to locate and retrieve the zoi. Otherwise he will die as a common earth animal and his spirit will cease to exist.
Born into an unwanted litter of white-furred and green-eyed Labrador mixed breeds, he is soon after tossed into the water with the other pups to die. Fortunately he is saved by Kathleen, a lonely Irish Catholic girl who is shunned and mistreated by the English relatives she is forced to stay with while her father does time in prison. Naming him Leo, Kathleen is at the start Sirius' only protector, while he is her only friend. Duffie, her uncle's wife, is a mean-spirited menace for both of them, constantly threatening to have the dog put down and turning Kathleen out into the streets.
Although in the beginning Leo/Sirius is barely aware of his preternatural origins, certain memories and ideas begin to enter and alter his dog mind. After some initial hostility (of course) with Tibbles the housecat and her two sons, the three felines soon befriend the canine and show him ways of getting around --and out of-- the house. In his daily travels away from the house he is soon aided by Sol, the illuminary of our own sun, and the spirits of the Earth and Moon. He also encounters a mysterious pack of sinister dogs looking very much like him. As he remembers more of his former existence and his mission, Sirius becomes conflicted with many complicating factors which stall his goal. He must deal with the biological and instinctual urges of his dog nature. And, most importantly, he is torn by the desire to remain with Kathleen, giving her the love and sense of security she desperately needs.
Immediately after reading C. McCallister's excellent review of DOGSBODY I wanted to get this book. I'm glad to say that I was not disappointed. Diana Wynne Jones has written a charming but bittersweet story that will appeal to both children and adults. Sci-fi, fantasy, even murder mystery fans have reason to read and enjoy this book. The characters --human, animal and celestial-- have a complexity of personality rarely seen in stories such as this.
After reading this book, you will never look at a bright eyed, tongue flapping mutt like you used to do.


another clever and highly imaginative tale from Diana Wynne JonesReview Date: 2007-06-10
One of my favorite fantasy booksReview Date: 2006-04-12
FABULOUSLY 'CHANTING!!!!Review Date: 2005-10-12
This book is the second in the Chrestomanci Quartet, and is my favorite of the four. The story is about a boy named Christopher Chant who discovers that he has magical powers, and, in due time, a truly amazing and exciting life ahead of him. Buy this book! I assure you that you won't regret it;~)
A Death Wish, Anyone?Review Date: 2006-07-15
Christopher Chant starts out as a normal boy who doesn't quite understand everything that's going on around him. Christopher never even bothered to tell people, ecspecially his feuding parents and nannies, about his dreams and the worlds he visits in them. But one day, Christopher's new nanny discovers all of the objects Christopher brings back from his dreams, and informs Christopher's Uncle Ralph, a charming enchanter, about them. It turns out that Christopher is a spirit traveler, or a person who visits the twelve related worlds in their dreams. Uncle Ralph soon recruits Christopher for many "experiments" where Christopher must bring him back various goods from the related worlds, and Christopher is only too happy to oblige.
On these experiments, Christopher soon loses many lives at such an obvious rate that he realizes he has nine lives and is a powerful enchanter, even though Christopher can barely manage the simplest of spells. Christopher is soon sent to live in Chrestomanci Castle for training, and he hates it. He would much rather play cricket than become the next Chrestomanci, but everything changes when Christoper realizes that his "perfect" uncle is really an inter-world illegal smuggler, and Christopher so happens to be his partner-in-crime even though he didn't know what he was doing in the first place.
The story is told with Jones' usual quirky prose and humor. Many readers who read the first book will smile as the story goes on and many of Chrestomanci's background is cleverly explained. Christopher as a character is skillyfully progressed from a naive and somewhat cold child to an aware and powerful enchanter. However, the story, as much as I would like to deny it, does suffer some problems. The beginning is a very long drawl, as well as the middle, and nothing interesting happens till Christopher finally arrives at Chrestomanci castle. From there to the ending its a smooth ride. Unfortunately, it appears that Jones didn't know what to do with her ending as its very quick and jumbled. For the last fifty pages, everything is unusally described and very confusing. I just wish that the story had ended with a strong conclusion rather than the sentence "that is really all, except for a letter that arrived for Christopher from Japan soon after New Year ..."
Even though the ending was a jumbled mess, we're still talking about Diana Wynne Jones here, and her brilliant writing and humorous details makes even a very weakly plotted book enjoyable. While I did not enjoy "The Lives of Christopher Chant" as much as I enjoyed the first book, readers everywhere are sure to enjoy how Chrestomanci went from a timid boy into a powerful enchanter.
A Real Page-Turner!Review Date: 2005-10-26
Strong things about this book are that the story line moves along quickly, so your interest stays captive. You'll also appreciate how Dianne Wynne Jones's story line is unique. No other author has ever written anything like her "Place Between!" Her strong characters really pull the story together. Take "The Christomancy" (The Magic Governor) for instance. It seems like he was always a strict and stern man born to be "The Christomancy." However, he actually started out like Christopher, angry and bewildered.
More details would improve The Lives of Christopher Chant. Having additional information would make it easier to visualize Asheth's Temple, and why The Living Asheth (the girl who acts as a channel for the god Asheth's power) wanted to get away. More explanation about why silver stops Christopher from working magic would be helpful. Was it Christopher's dad's fault that silver stops him operating magic?
Rush out and buy The Lives of Christopher Chant, it's a page turner! The story line is new and interesting. It is a magic book, and you can never tell what's going to happen! I hope you don't lose your nine lives as quickly as Christopher Chant!
Used price: $0.91
Collectible price: $10.00

Full of non-stop action and wickedly funnyReview Date: 2005-06-28
At first Howard is relieved to find the two thousand is only words, and that his writer father has already sent them. But he sent them to Mountjoy, the man with whom he usually deals. What does a man Quentin has never heard of want with them?
Howard is determined to find out, and before he knows it he is drawn into a bizarre plot that threatens not only his own family but the whole world.
Wickedly witty and full of Diana Wynne Jones's usual non-stop action and amazing plot twists (though the plot is not as convoluted as in many of her later books) Archer's Goon is a great read for both young and not-so-young.
(BTW, I find it extremely irritating that the BBC turned Archer's Goon into a TV serial but Television New Zealand never bothered to buy it. While it's probably available on DVD, DVDs from the BBC are horrendously and inexcusably expensive.)
best exampleReview Date: 2003-08-05
Out to take over the world - if they can leave townReview Date: 2005-06-02
"All power corrupts, but we need electricity."
"It pays to increase your word power."
- from the author's note
Although Jones seems to be classified as a "children's" author, I've found her a very fine fantasy writer with a sly sense of humor ever since I took amazon.com's advice and first read HOWL'S MOVING CASTLE. While ARCHER'S GOON (a stand-alone work rather than a volume in any of Jones' series) has a young protagonist, but like Jones' other work can be enjoyed by any fantasy reader, since she doesn't talk down to her audience.
On the morning the story opens, Howard Sykes faces a typical day of school, avoiding violin practice, and the usual clashes with his little sister (nicknamed 'Awful', with a voice like an ambulance siren). Just an ordinary day in an ordinary little town, right?
Then the title character, a huge thug promptly nicknamed 'the Goon', shows up.
"What's Dad done?"
"Told her. Sykes got behind with his payment. Archer wants his two thousand. Here to collect it."
"Who *is* Archer?"
"Archer farms this part of town. Your dad pays, Archer doesn't make trouble."
In exchange for being let off his taxes - and maybe other things - Howard's father has been sending 2000 words in an envelope to City Hall every month for years. Sykes tries to laugh this off, saying it's a private joke he used to break his writer's block years ago - but now one sibling after another of the seven siblings running the town wants to get hold of the last batch of words and figure out what Archer's been up to all this time. Despite being adults, the siblings don't get on any better than Howard and Awful do; they've just got a truce by which they've divvied up the city. (One sister runs law enforcement while her twin handles crime, for example; Archer runs city power, Hathaway transportation. The brother who got last choice got waste management.) We eventually meet each sibling in turn; in some cases, the main characters must work out where that particular sibling's HQ must be, given their discipline.
The siblings settled into town about a decade before the story opens, planning to use it as a base for taking over the world - but they can't even get along with each other except for staying out of each other's way, and some seem to have changed their minds about running the world. But at least one appears to be interfering with all the others - all of them seem magically constrained to stay within the city limits, although they all deny knowing who did it, how, or why. The siblings have different personalities, and one or two really *are* efficient enough at organization to run the world if they can get free of the town.
Sitting down and asking myself why I like this book so much, I think it's basically the same reason I like some of GK Chesterton's grand conspiracy stories: on the surface we have an ordinary, apparently completely mundane and boring setting - but underneath that surface, even the most mundane activity may cover the activities of some agent of a colorful conspiracy. For instance, Hathaway doesn't get out much, which explains the town's disorganized road construction programs and why potholes don't get fixed properly. Archer has his secret lair in a bank vault and likes gadgets. The brother who runs entertainment travels with an entourage of disco dancers and the local cathedral choir when he wants to foil eavesdroppers.
The Goon himself *looks* very threatening, and refuses to leave without Archer's overdue batch of words, but he's easily bullied about little things like where he puts his feet, and can almost be overlooked like a large pet or easygoing protector - a dangerous assumption to make, perhaps.
Totally fun (and not outta print anymore!)Review Date: 2004-02-06
Howard Sykes comes home one day to find a goon- a huge dirty guy, anyway- sitting in his kitchen, saying that he comes from Archer, and refusing to move until he gets the 2000 words Howard's father owes him.
But the words got misplaced by Fifi, a college student who stays at the Sykes's house. So Fifi, Howard and Howard's little sister, Awful (who can live up to her name at times) go to find it.
Well, one thing leads to another and they soon find out that the whole town is run by 7 wizards (who are all related).
For me to give you a play by play here would take too long, but if you're thinking of reading this or just looking for a great book to read, I HIGHLY recommend this.
Hare today, goon tomorrowReview Date: 2004-06-23
Walter comes home one day to discover a Goon sitting in his family's kitchen. Your typical hired heavy, the Goon has been sent by the mysterious Archer to collect from Walter's dad about 2000 words. It seems that for the last 13 years Walter's father (Howard) has been writing 2000 words a month and sending them off to a mysterious somebody. Now the words have become misplaced and the Goon has been sent to collect. As Howard steadfastly refuses to type any more, things start to go a little crazy. It isn't long before Walter and his family come to realize that their town is run by seven power mad sibling wizards. These wizards have been trapped in the town and each one runs a different part of it. For example, Dillian farms (that means runs) the police force while Shine farms crime. Now it's up to Walter to solve the mystery of the seven mysterious beings and to figure out who exactly is behind their entrapment within the town.
Author Jones is equally a master at engaging peculiar characters as she is creating complex multi-layered plots. You grow to love the Goon as he grows horribly lovesick for a young college student staying with Walter and his family. And who wouldn't identify with Walter when he has to deal with his appropriately nicknamed little sister Awful. I would venture to guess that she's the worst little sister character I have ever encountered in a kid's book, and that's saying a lot. Then there's the mystery to contend with. As Walter meets more and more of the seven the reader slowly is given clues to understand who's behind it all. Not since Raskin's, "The Westing Game" did I have this much fun with a mysterious kid's book. And to be honest, I never guessed the ending until I was told. The surprise twist this book carries is a doozy. If you figure out who's behind it all before they tell you then you're probably the kind of person who downs Agatha Christie novels like pop tarts.
Unfortunately, I have a bone to pick with this book. Sad to say, either I wasn't bright enough for some of the loose ends here or they were just too darn loose. The ending of this story is never fully explained and (to be frank) I don't believe we ever do find out EXACTLY how the seven brothers and sisters were trapped in the town at all. Some of these points are glossed over so beautifully that it takes a full three hours after putting the book down to realize what it is that you have missed. Now I'm 26 years of age and if I can't understand parts of this tale it's probably a fair guess that your average 10 year-old reader with have similar problems.
Still, that's my only quarrel. There's so much to love here that I feel a little dour making these kinds of comments. I mean, how can you dislike a book where a character like Awful is constantly asking the seven wizards where they come in order of birth so that she can better understand the pecking order in the family? It's a delightful tale about family fights and what it is that exactly makes up a family at all. And then of course there's the goon. Last of all I display for you the fabulous goon that starts this book rolling and, quite possibly, ends it. Here's to goons, ladies and gentlemen! May they grace the pages of more and more children's books in the future.

Not Free SF ReaderReview Date: 2007-09-03
A young boy gets involved, and is made into one of the participants. He meets others, and they decide to do something about it, as well as running into the Flying Dutchman, the Wandering Jew and Prometheus.
Great other-worldly story...Review Date: 2006-08-14
A great read, lots of mythologyReview Date: 2006-06-26
Concept
They (the villains of the book are refered to as Them, always in italics and capitals) are ancient and thouroghly weird demons playing continual games with entire worlds for their boards. People are their playing peices. However, if one of the "pieces" sees Them (not everyone can)They banish that person to another world. HTe person must switch worlds every time the Them playing that world make a move, so that they cannot make any changes to "play". If they get Home, to their own world, they can stop, but no one ever gets Home. Besides, time flows differently for Homward Bounders (world travlers)than for their worlds. A year passes for Jamie, but a century passes for his world. I was strongly reminded of Rip Van Winkle, and I wondered if Jones was thinking of that story, too.
The main characters (Jamie, Helen, and Joris, mostly Jamie) are all new Homeward Bounders. They haven't been away from Home long, and are still both fiercely angry at Them and hopeful to get home. Older Homeward Bounders have given up.
Jamie is fairly ordinary for his time period in England, but Helen and Joris are both really weird. Other Homeward Bounders are taken from mythology: Ahasuarus (the Wandering Jew) and the Flying Dutchman.
Other Characters:
Helen (proper name: Haras-uquara) is wacky. She comes from a world which is really nasty. Everyone there steals from everyone else, except the House of Uquar, where she grows up. (Uquar is their name for Prometheus, who taught them about Them before he was chained.) She has an odd ability to change one of her arms into anything she can think of- an elephant's trunk, or a Living Blade to fight Them with. (The living blade was the idea of Konstam, who will be mentioned with Joris. It is a weapon against demons.) Helen loves creepy things, like bones and rats and bugs. WHich is fun and wacky, espessially in a girl. She isn't the sort of nice and pretty girl in most stories- in fact she never shows her face unless to look at a rat or bug, prefering for some reason to keep it covered with her hair. She isn't a quantifiable character. I like her.
Joris is also significantly weird, but nto as fun. He is a slave and an apprentice demon hunter (until his eighteenth birthday, when his master will free him but he will stay a demon hunter). He is obsesssed with said master, Konstam Khan, one of a huge family of demon hunters led by a woman named Elsa Khan, who don't hold with slavery adn were somewhat ticked off at Konstam for having a slave. It can get to be a bit annoying (to Jamie and Helen more than to the reader) the way Joris keeps talking about Konstam, but it's not too big a thing. And both Joris and Konstam turn out to be useful in getting rid of THem.
Okay. The story is darker than most of Diana Jones' books; the characters are pretty ambivilent and flawed. The ending isn't really happily ever after for Jamie, because (in order to keep Them, once expelled from teh worlds, from coming back) Jamie must travel between worlds forever. He'll be able to visit his friends, but each time he'll be the same age, and they'll be older. He comes up with it himself, but it's not an easy ending. It's necessery, but I wish there was another way. Endings like that are good; they are realer somehow.
But it doesn't end badly. Prometheus is freed and can go home; the other Homeward Bounders can go home, if only to die. Which, for soem of them, would probably be a relief. Helen goes back to fix her world, which was so nasty in part because of Their games. It'll be hard work for her, but you get the impression she'll have fun. She claims she will, anyway.
I like this book a lot, and i appologize if my review was scattery.
Mythic collage and literary meritReview Date: 2005-09-25
Reflecting in the mood of the multiverse an odd and endearing British Empire view of the universe, the tropes of the "bounds", the conspiratorial THEM, the mythic depths, and the presence of a cosmic game, combined with the sombre mood of the plot - all of these give this book great merit as one of DWJ's strongest works.
You could say it's a collage of myths - that can be a good or a bad thing depending on whether like myself you have fallen in love with the mythic elements. I have read this book countless times since I was very small and still enjoy it, so this is my cheerful recommendation.
Creative - - - 4.5 starsReview Date: 2005-08-23
The Homeward Bounders was one of Dianna Wynne Jones' more serious novels, with discussions on hope, reality, friendship, and having a place to call home. I loved the creative multi-universe setting and the way the book grabs your attention and doesn't let go. The ending was anything but happily ever after, but satisfying all the same.

Used price: $4.73

A very good bookReview Date: 2008-08-01
"The Chronicles of Chrestomanci, Volume III" is a very good book. It is actually two books in one! They are set in a magical world, where there is only one person who can control all of that magic -- and that is the Chrestomanci.
In "Conrad's Fate," Christopher Chant (who is to become the next Chrestomanci) goes to find his enchantress friend "Millie" who has run away from boarding school because it was such an awful school, but by doing so, got herself caught up in all the different possibilities and is getting pulled around different worlds! He takes a job as an improver at Stallery, an old and mysterious mansion, to try and find her. He makes friends with a boy who thinks he has terrible karma, only to find out that it was all an evil plan because of greed.
"The Pinhoe Egg" was also a very good story, about witches and 9-lived enchanters, and many other of the sort. It also involves an old woman who has lost her mind growing herself to her bed, because she doesn't want to move.
I highly recommend "The Chronicles of Chrestomanci, Volume III" by Diana Wynne Jones.
Wish I'd known moreReview Date: 2008-06-27
Smart Fiction for Kids (and Grownups Who Like Kid's Fiction)Review Date: 2008-06-09
One thing I love about both of these stories is that consequences always exist for the actions of the characters--whether they're young or old, no one gets off scott-free. There may be elements of mercy, but there's not getting off without a consequence of some kind, and the adults are just as smart as the children. And yet the children don't expect the adults to do everything--they're quite independent and each tries to solve problems on their own--sometimes in the face of enormous pressure and disapproval, from fellow children and adults both. And when rewards come, in the form of advanced education or activities, they're nearly always influenced by (if not the direct result of) something the children did. Which is very satisfying, to me. It's always a disappointment when the ending is entirely made up by an adult demigod coming in and resolving everything.
The magical world(s) are thoroughly created and I never once got a feeling as if any element of the story was out of place.
Tales of the ChrestomanciReview Date: 2008-04-23
Fortuntely, the last few years have seen a return for Chrestomanci. "The Chronicles of Chrestomanci, Volume III" compiles the latest two books, one set in the past and one in the present. And both of them have everything you'd expect of a Chrestomanci novel -- eccentric humor, oddball characters, strange magic, mysterious happenings, and plenty of cats.
According to Conrad Tesdinic's uncle, "Conrad's Fate" involves deadly bad karma, which he can only rid himself of by killing someone at Stallery Mansion. With only an enchanted cork, Conrad is sent to Stallery as one of the new footmen, and soon befriends a strangely aristocratic older boy, Christopher "Smith," who turns out to be at Stallery for his own reasons -- and turns out to be an enchanter as well.
But Christopher isn't the only oddity at Stallery -- Conrad is left to question just who is "pulling the possibilities," aka changing details of the world via magic. Also there's a witch, an acting troupe, a dog, and his own sister, all making things more complicated. Now Conrad is forced to decide his OWN fate...
Then, having revisited Christopher Chant's teenage years, we lurch back into Chrestomanci's adult life.
Gammer Pinhoe has gone unexpectedly mad -- but her successor Marianne doesn't entirely believe that she has. While the Pinhoes and Farleighs have always conspired to keep their "dwimmer" magic a secret from Chrestomanci, suddenly they are sending unpleasant curses at one another, and Marianne suspects that it's Gammer's doing. Unfortunately, none of the adults around her will believe that Gammer -- even a crazed Gammer -- would ever do such a thing.
To make matters even more complicated, she and her brother have befriended the future Chrestomanci, Cat Chant -- and while they're exploring Gammer's old house, she gives him an old egg in the attic. But suddenly Cat is receiving nighttime visits from a great shadowy monster -- and the egg hatches. As Chrestomanci begins to investigate the strange matter of the Pinhoes, it turns out that Marianne has unwittingly revealed a conspiracy from centuries back...
Returning to the worlds of Chrestomanci is a little like slipping on a pair of well-worn fuzzy socks. Diana Wynne-Jones has thankfully lost none of her quirky talent, or her ability to spin up a world that is very much like early twentieth-century England, but then add something unique to it -- like deep-rooted "dwimmer" or the idea of making small changes to the universe to bring about big ones.
Her twinkly British humor and detailed style bring plenty of atmosphere, whether it's the polished creepiness of Stallery or the stifled chaos of Chrestomanci Castle and its surrounding villages. Jones spins up some dark and creepy moments (such as the ruined Stallery), but the plots are mostly saturated with lighthearted dialogue ("You pear-shaped FREAK!") and some very funny moments, like the crazy-looking flying machine.
And she intertwines lots of little subplots -- including quite a few mysteries -- that sort of float around loosely until she snaps them taut at the end. Just read carefully to avoid losing track of the details.
We also get to see Chrestomanci in two time periods here -- as a charming, confident teenager, and as a more responsible but still quirky adult. Other favorites such as Millie and Gabriel return, and Cat Chant gets plenty of expansion -- we get to see him truly acting as the future Chrestomanci, as well as dealing with his adorable new pet Klartch.
And most of the new characters are also pretty solid, particularly the kids who are having trouble with their families. Marianne is a likable girl who dreams of being a writer, and struggles with family legacies and prejudices that nobody bothered to explain. And despite his gullibility, Conrad is a pleasant sidekick for Christopher and a fairly clever kid.
And don't worry, the trademark cats are still very much in the series. Of particular note: Nutcase, a suitably named feline who seems to have the ability to walk through walls.
"The Chronicles of Chrestomanci, Volume III" brings together two more of Diana Wynne-Jones' clever, complex fantasy stories, and it's a welcome return to the multiverse of the nine-lifed enchanter. Definitely a good read.
A good dealReview Date: 2008-05-21

Great fun and a good read aloudReview Date: 2008-07-30
Good read for young adults or old onesReview Date: 2003-06-24

Another winner from Diana Wynne JonesReview Date: 1996-12-18
one of her best-- from a die-hard DWJ fanReview Date: 2003-04-06
This collection includes the title story, Everard's Ride, which is a "traditional" fantasy story, a novella really, set in the english countryside. A boy and his sister get lost on a magical island near their home, and get caught up in political intrigue at a medieval court. This story is the centerpiece of the collection. The others are good, but shorter-- this one is really special--I found it thrilling, actually. I would say it's about a YA level.
Also included in this collection is "the True State of Affairs", set in Dalemark--but told in a completely different style from the Dalemark stories-very very dark--very much for the adult reader (I don't mean because of subject matter, rather, because of the mood and subtleties). It's written in the first person, by a woman imprisoned in a fortress due to a case of mistaken identity. It is different from anything else I have read by DWJ, and is absolutely perfectly done. (of course)
Just thought I'd write this in case there were any other DWJ fans wondering what's in this book. I liked it very much.

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EnchantingReview Date: 2000-09-04
Charming talesReview Date: 2002-10-09
In "Chair Person," the family has just decided to get rid of a hideous old chair when bustling Aunt Christa arrives with a used conjurer's set. Her experiments in magic have an unexpected effect when the chair transforms into Chair Person, who is clumsy, stupid, gluttonous, and who recites commercials constantly. How can Simon and Marcia deal with Chair Person?
"Four Grannies" draws on the attitudes of bossy elderly types. Erg and Emily have four grandmothers, two biological and two stepgrandmothers -- and all of them have ways of making the kids miserable. Erg just wants to be left alone to finish his prayer machine. But when one of the grannies gives him a a chopstick that happens to be magical, the prayer machine causes some unique mayhem...
"Who Got Rid of Angus Filch?" features Angus Filch, the houseguest of your nightmares. His wife threw him out, and now his old college buddy's family can see why: He's controlling, obnoxious, complains constantly, torments the dog, jeers at the furniture, watches raunchy TV shows, never pays, grabs the kids by their hair to punish them, and gets up in the middle of the night to set fire to his supposedly contaminated sheets. But the kids of the family receive unexpected help -- from some very angry furniture.
Diana Wynne Jones is in excellent form here; readers who don't like short stories may still like these. The characters are all delightfully realistic, from the reclusive wannabe inventor to the nightmarish grandmothers who don't want kids in the bathroom too long, lest they become "peculiar." All sorts of hilarious situations arise, such as Emily ("Four Grannies") becoming sickening pious, or Chair Person regaling a church group with the fate of the wildebeest.
As these are all earlier short stories of Jones', ranging from the mid-1970s to late 1980s, they aren't very detailed as some of her current books. But the same absurd, sparkling magic is very present. A delightful little read.

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Maria by another name.Review Date: 2007-06-07
After her father is killed in a car accident, Nan and what's left of her family are invited to spend the school holiday with their paternal Aunt Maria. Nan thinks it's a bad idea to stay with her father's relatives, particularly the one who raised him, but her mother feels sorry for the helpless old woman and accepts. Far from being helpless, the aunt is ludicrously particular and demanding of the mom, adores Nan, and shows an instant (and mutually reciprocated) loathing for Nan's brother. But other than that everything is pretty dull (the vacation, not the story). And then Nan and her brother discover their father's car in a parking lot when it's supposed to have crashed into the ocean, an anonymous green ghost appears in a bedroom, and a lot of people seem obsessed with finding and/or hiding a small box. The children realize something very strange is afoot.
Nan's brother gets an idea as to what that could be, but he won't let Nan help him. And then he disappears, and their mother doesn't notice even when he's been gone for several days, and Aunt Maria takes a sudden keen interest in Nan's activities.
Nan wants to find out what's going on and get her family back to normal. To do that, she first must solve a mystery dating back to events twenty years before--a mystery for which she has precious few clues to go on. The townspeople won't help--they're either against her, or too afraid to fight what they know she's up against. And all the while she has to dodge around Aunt Maria's prying, meddling, seriously menacing curiosity.
It's all really quite fun. I particularly like the way Jones throws out clues that seem so slender they don't seem to be clues at all, puts Nan into truly dangerous situations (all the scarier for the fact that in a village full of people our heroine cannot appeal to *anybody* for help), makes the story seem like there is no way on earth it can ever work out--and then executes such a series of brilliant twists and startling turns that suddenly when you find everything has come out more or less right after all it's a real unexpected pleasure. The book by turns tragic, dark, exciting, dramatic, and funny (sometimes all at the same time). And yet everything is totally plausible and entertaining.
Nan is a quiet, intelligent heroine--she understands people, and is not impressed or fooled by appearances. As she works to save her brother and mother and maybe even a whole town (all the while tossing out funny, spot-on observations about the people she meets), there is always the unspoken acceptance in her mind that whatever happens, there can be no completely happy ending--only the right one. She's right, too, and I like her all the more for it.
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The eldest also gets a bit peeved at being thrown in with the young brats, too.