Alan Garner Books
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Entirely confusing yet ultimately rewardingReview Date: 1999-07-09
The hardest book I ever read at 14Review Date: 2005-03-12
ExcellentReview Date: 2000-05-02
I've nothing to add to that. Except this: try to find a copy at all costs. It is one of the best fantasies ever written. Oh, and if you're wondering: it's all of 155 pages long.
Bitter, subtle, complexReview Date: 2005-12-20
There are three interwoven stories, spanning three points in time and one in space - the times are the later Roman Empire in Britain, the British Civil War of the 17th century, and the modern age. The space is a part of Cheshire around an iconic hill, Mow Cop. And the three are linked - apart from their biting emotional motifs - by an object, a prehistoric axe head, that appears in all, a talisman of the ages.
In the earliest thread, a ragged remnant of a Roman legion - just a few soldiers, conscripts from who-knows-where - have to deal with the wild and ancient tribes, as vicious and crafty as the soldiers. Wonderfully, Garner has made them talk the lingo of modern squaddies, because that's how they would have sounded to each other. In the Civil War, villagers take refuge in a church from the prowling band of enemy - but not all the hatred is political...In today's world, a near-genius innocent, a sacred fool (who quotes Lear's lines for Tom the fool) is paired with a girl above his social level and distrusted by his parents: there are no swords here, but "words" is an anagram of "sword" and the pain is the same.
Incredible tight, elliptical exchanges: you may have to read a page twice to "get" everything that is happening (and then you won't be sure). American readers may have a problem with the British idiom of the 70's and some archaic words of the Civil War times, and the Cheshire idiom, but it's worth it.
An encounter with Mow CopReview Date: 2001-09-28


A book to read over and over ...Review Date: 2002-05-05
Delightful!Review Date: 2006-03-26
In praise of good children's fictionReview Date: 1997-06-03
Garner: The Lost Inkling?Review Date: 2006-12-07
I first read The Weirdstone of Brisingamen while in grade school, around the time I was discovering J.R.R. Tolkien and Lloyd Alexander. It's an exciting fantasy tale, the more so because it is woven into the hidden nooks and crannies of our own modern-day world -- unlike Tolkien and Alexander. You never know when you might look behind a standing stone, only to find a stromkarl chanting a spell, while other passersby would see nothing but a little man humming to himself ...
Colin and Susan are very likable young protagonists, and there are plenty of other characters -- both good and evil -- to keep the story engrossing. When I was young, I was terrified of the Mara and the Svart-alfar! And the Earldelving is enough to make anybody claustrophobic! The novel is full of surprises, excitement, and just good old fashioned adventure.
After many, many readings, I've come to appreciate what Garner's done from a more adult and "serious" standpoint -- integrating folkloric and mythological elements (particularly the Old Norse) into the fabric of a "modern" children's fantasy. Garner has much in common with Tolkien, Lewis, and the other Inklings, as well as Ursula K. Le Guin, Susan Cooper, and Lloyd Alexander.
But at the heart of it all, it's just great fantasy! Read it and see if you don't agree.
Spellbinding classic fantasyReview Date: 2004-04-22
Colin and Susan, a pair of English schoolkids, are sent to Alderly for a six-month vacation with their mother's old nurse and her husband. Things start off normally enough, with the kids exploring the area and the myths, legends and superstitions surrounding it. But things begin to take an eerie turn when they encounter a spell-chanting old woman named Selina Place - and then a horde of svart-alfar, hideous and hostile goblins.
They are unexpectedly rescued by the wizard Cadellin, who is the keeper of a company of knights sleeping deep under Alderly. They will awaken at some time in the future, to combat the evil spirit Nastrond and his minions in the final, magical battle. There's just one problem: long ago, Cadellin lost the Weirdstone of Brisingamen, the magical jewel that bound the knights there in the first place. Susan realizes too late that the little misty teardrop gem in her bracelet is the Weirdstone - and it's been stolen. The kids team up with Cadellin, the dwarves Fenodyree and Durathror, the lios-alfar (elves), and their friend Gowther to find the Weirdstone - and save the world.
Written in the 1960s, this book effectively combines the English-schoolkids-swept-into-magical adventure subgenre with mythology and the overlap of our world with another. Garner's wizards, dwarves, elves and goblins are as legit as Tolkien's, as Garner draws heavily from mythos and legends. There are similarities to Tolkien's creations, but they are sufficiently different that not once do you feel the need to compare. Garner lifts from Norse and Celtic mythologies for this book (mentions of the Morrigan and Ragnarok are featured within pages of one another) and manages to cobble it together into a coherent and believable whole.
Alderly is effectively shown - from the moment the kids venture out of the farm, there is the sense that enchantment is thrumming through the land, and that a magical creature could be lurking nearby. The sense of atmosphere is somewhat stunted by the fact that we rarely hear the characters' thoughts, though, but such creatures as the svart-alfar and the lios-alfar are effective in the simple, evocative descriptions.
This is a book more for Tolkien fans than Diana Wynne-Jones fans. Though there are a few funny parts, it is overall a relentlessly serious book, with many of the characters using archaic-sounding language. Another good thing: the kids speak like twentieth-century preteens ("That WOULD have made a mess of things!") while such characters as Durathror speaking like warriors from centuries ago ("... for there I think it will be, and so to Fundindelve, where I shall join you if I may.") In addition, there is no cutesy magic or gimmickry, or casual magical elements popping up every page or two. The magic featured in here is deadly serious and very intense.
Colin and Susan are the archetypical kids-on-holiday-in-magical-place: brave, respectful, inquisitive, curious, and in completely over their heads. Cadellin is an excellent wizard, dignified and powerful but sufficiently human to be sympathetic, such as his reaction when he hears that the Weirdstone has been stolen from Susan. This guy deserves a seat right below Gandalf, and alongside Merlin, Ged and Ebenezum. The dwarves are serious and unusually cool-headed for the fantasy portrayal of dwarves; the lios-alfar are featured less prominently, but the "elves of light" passage is one of the most moving paragraphs in the book, both sad and beautiful.
The only problem with this book is its shortness, and its presence as only one of two. The tales of Alderly are so rich that you feel that Garner could have churned out fifty books and never grown stale. For fans of serious fantasy, this is a must-have.


First great police seriesReview Date: 2007-10-05
Hard to beat series.

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family storyReview Date: 2001-03-03

THE WORST BOOK EVERReview Date: 2006-04-27
The magic behind the mundaneReview Date: 2007-05-24
Written in crisp, poetic prose that evokes powerful images in just a few words, the power of this story builds & builds, as we follow Colin & Susan into an older world of magic that still lives just behind the surface of the everyday world. Drawing upon Arthurian, Norse & Celtic legend, Alan Garner takes us into a world of mystery & wildness that always feels real, not the least bit made up. No by-the numbers D&D rehashings here! Just a story with the weight of myth, piercing & cold as an enchanted iron sword, ablaze with wonders & steeped in the blackest of shadows.
It's amazing to me that this superb story, as well as its equally superb sequel "The Moon of Gomrath," aren't better known. Alderley should be spoken of in the same breath as Middle-Earth & Narnia & Hogwarts -- although as a writer, Garner is in a class of his own. There's a certain uneasiness at play in these pages, a recognition that magic, even good magic, is dangerous & liable to have unexpected, even tragic consequences. And that's all to the good. The reader should come away from such an encounter with both awe & a little fear.
In later books, Garner delves more deeply into the nature & workings of myth -- intricate, thought-provoking work. But in this early tale & its sequel, he's probably more accessible to the general reader. In any case, he offers a fine tale -- one most highly recommended!
A powerful taleReview Date: 2006-04-13
It is, of course, meaningless coincidence that they recently found 550 ancient coins in a relatively modern copper mine, when the moisture should have corroded them a thousand or more years before the mine was ever dug, not far from where the Iron Gates are described as being. It IS coincidence... isn't it?
A Real Page Turner!Review Date: 2006-01-30
The gist of the story is this... two children named Colin & Susan arrive at Alderley to be looked after by family friends (the Mossocks). While there, strange things begin happening - and at the root of these strange happenings is a family heirloom, and the ultimate "fight" between good and evil to obtain this heirloom and the power it holds.
Overall, I would highly recommend this book to anyone who enjoys fantasy-type books. It's a fun, imaginative book, where the pages seem to turn themselves.
Garner: The Lost Inkling?Review Date: 2007-08-02
I first read The Weirdstone of Brisingamen while in grade school, around the time I was discovering J.R.R. Tolkien and Lloyd Alexander. It's an exciting fantasy tale, the more so because it is woven into the hidden nooks and crannies of our own modern-day world -- unlike Tolkien and Alexander. You never know when you might look behind a standing stone, only to find a stromkarl chanting a spell, while other passersby would see nothing but a little man humming to himself ...
Colin and Susan are very likable young protagonists, and there are plenty of other characters -- both good and evil -- to keep the story engrossing. When I was young, I was terrified of the Mara and the Svart-alfar! And the Earldelving is enough to make anybody claustrophobic! The novel is full of surprises, excitement, and just good old fashioned adventure.
After many, many readings, I've come to appreciate what Garner's done from a more adult and "serious" standpoint -- integrating folkloric and mythological elements (particularly the Old Norse) into the fabric of a "modern" children's fantasy. Garner has much in common with Tolkien, Lewis, and the other Inklings, as well as Ursula K. Le Guin, Susan Cooper, and Lloyd Alexander.
But at the heart of it all, it's just great fantasy! Read it and see if you don't agree.

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ExcellentReview Date: 2008-03-08
Highly recommend.
Useful information for just about anyone.Review Date: 2007-12-02
Easy Read. Useful TipsReview Date: 2006-03-21
Very Good Basic InfoReview Date: 2006-03-03
I think that to say this book is for wallflowers only is superior and misleading. (I don't know anyone who couldn't polish up their social act a bit.)
Inwardly I have anxiety relating to people, sometimes mild or moderate, sometimes severe, but outwardly people tell me I seem extremely friendly and at ease. I'm not a mute or stammering wallflower. And I'm finding the suggestions in this book useful and interesting.
I noticed that I was tending to monopolize conversations, partially I think as a nervous habit. I wanted to be a better listener. This book shows you how to ask the kind of questions that put people at ease and help them open up and share their most interesting stories. Also tips on body language, how to give compliments without triggering knee-jerk modest responses, and how the talk yourself through moments of self-doubt. All good, basic strategies. I feel secure knowing these techniques are based on statistical evidence and clinical study of how people react and behave.
Sometimes the sample dialogue is hockey; you have to dismiss the seemingly 50's style lingo and focus on the technique being illustrated (e.g. follow up a compliment with a related open-ended question). I think this book will help people who want to cultivate warm, comfortable relationships and feel more socially at ease and effective.
Practical principles to apply.Review Date: 2007-01-06
After reading the book I was able to recognize improvements I needed to make and I felt I had the necessary information to make those improvements.


Haunting and beautifulReview Date: 2007-06-20
As other reviewers have stated, this book requires, nay, demands your full attention, but once you have passed through the first pages and get caught in the rhythm, you will find this book very difficult to put down.
Difficult readReview Date: 2003-09-28
Average "Deep" WorkReview Date: 2003-01-11
Buckley's Chance or NoneReview Date: 2007-01-02
A remarkable novel, but not for all readers ...Review Date: 2006-12-07
HOWEVER, the simple truth of the matter is this: Strandloper is not for everybody. If you are looking for straightforward fantasy, this isn't it. If you're looking for "another Alan Garner novel", this isn't it (of course, I'm oversimplifying here -- but I mean that this novel is very little like his others). One reviewer likened Strandloper more to Faulkner than to Tolkien, and that is spot-on (at least on the surface -- in reality, Garner's deep, almost baptismal immersion into mythology here is very much in keeping with Tolkien).
If you find getting through Faulkner a bit difficult, then Strandloper is going to make you want to check into an asylum -- or chuck the book into the fire. Reading it is not a passive act, the way reading most novels usually is; you have to take an active part in working to unravel its abstruse layers of narrative and meaning, and if that doesn't sound like much fun to you, then put down Strandloper and try something else -- perhaps O'Brian's Master and Commander.

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Magical blendReview Date: 2007-12-05
I like his skill in weaving in strands from other myths. Scotland lent him the Water Horse, the "Each Uisge." Young Susan did not know that story, or she would have been suspicious of the friendly black pony that kept nuzzling her until she felt it wanted her to ride it, and she mounted...and the pony took off at full gallop towards the deep, deep, water-filled quarry..."No! Stop!" The pony turned its head and looked at Susan. Its foaming lips curled back in a grin, and the velvet was gone from the eye: in the heart of the black pupil was a red flame. NO!" Susan screamed.
You'll have to read it to know what happened...
Colin and Susan had seen the creature, the Brollachan, before without knowing what it was:
"The hollows of the valley were in darkness, and a patch of the darkness was moving, darker than the rest. It flowed across the grass, shapeless, flat, changing in size, and up the cliff face. Somewhere near the middle, if there was a middle, were two red points of light. It slipped over the edge of the quarry, and was absorbed into the bracken."
Then we have the Wild Hunt with Herne the Hunter (though not named as such) the golden Lady of the Lake, the magical bracelet, dwarves, elves, the evil Morrigan...and all happening around the old farmhouse with its oil lamps and stables and goodman Mossock and his wife Bess. When they go to town: "Among all the parked cars, the Mossocks' green cart, with their white horse, Prince, between the shafts, stood thirty years behind its surroundings." I think Alan Garner would have liked to have been born thirty years earlier, or maybe more, such is the sympathy for rural life that comes through his writing.
As the old cliché goes, "for children of all ages" (well, let's say 9 and up...and up...and up...)
The moon of boring.Review Date: 2007-04-05
Calling the Wild HuntReview Date: 2002-05-12
In this is the sequel to 'The Wierdstone of Brisingamen' we finds young Susan and her brother Colin still staying at Highmost Redmanhey. Their time with Gowther and Bess Mossock in Cheshire has been peaceful since the defeat of Selena Place (the Morrigan). Now that time comes to an end, when, seeking to speak with Cadellin, they become part of the hunt for the Brollochan. For the first time they meet with Albanac, one of the elder men, and the dwarf, Uthecar Hornskin. And proud Atlendor who is impatient to continue north.
Shortly thereafter, the Brollochan seizes control of Susan's body, and it is only by virtue of her bracelet, the Mark of Fohla, that it is driven off. Then Colin must undertake a quest along the old, straight track to find the magic that will bring Susan back to the living. But unlike the first volume in this series, this time there is a price for the use of Angharad Goldenhand's bracelet. It calls on an older magic than that of Cadellin, and soon ancient forces walk the land. And this is only the beginning, as the children find they must once again do battle with the Morrigan to protect the human world from the dark powers that lurk on its edge.
Once again, Alan Garner creates a world half from his own imagination and half from the vivid tales and legends of the British countryside. Evil palugs and fierce bodachs course through the night in a landscape filled with strange places and names that seem to have double and triple meanings. Best of all, the Old Magic is awakened, and the Wild Hunt rides again. There is so much in this short volume that the reader is literally stunned into belief.
Garner does not people his books with an excess of characters, and all, from Colin to Cadellin are larger than life. Everyone plays true to archetype, but all are individuals with their own wisdom. And so there are few players that one cannot come to love. In a tale that is a conflict between good and evil, Garner does not let the good become shallow or too monochromatic. The Moon of Gomrath is a powerful story at all levels, from child's adventure to morality play, and resonates long after the last page is turned. Garner proves once again that magic is never really lost.
Wonderful sequel to a classicReview Date: 2001-11-12
No sequelitis hereReview Date: 2002-01-08
The story picks up not long after the events of "Weirdstone of Brisingamen," with Colin and Susan encountering magical creatures yet again. While walking in the woods, they encounter an elf named Atlendor and a dwarf called Uthecar, near where Cadellin the wizard guards the sleeping knights. (For a better explanation, read the first book) The lios-alfar (elves) are migrating to Alderly, because a mysterious force is causing some of them to vanish, and Atlendor the elf king is bringing his people together to gather what magic he can. Unfortunately, proximity to the ugly constructions of humans is causing the "smoke sickness" in the elves, and Uthecar asks that Susan lend him the bracelet that Angharad Goldenhand gave her.
But Susan is suddenly kidnapped by an evil force, and reappears quiet and strange. She has been taken over by the evil Brollachan, and the dwarves and Cadellin are able to help Colin restore her to normality -- though she will never be quite the same. Unfortunately, evil is still stirring in the form of the Morrigan and her sinister cohorts. And when Susan and Colin light a fire to keep warm on a hill, they inadvertantly set off the band of magical horsemen, the Wild Hunt...
There is no lag in quality in "Moon of Gomrath," and perhaps the biggest flaw is that to understand anything at all, you need to read the first book. Such things as the lios-alfar, Cadellin and his knights, Angharad Goldenhand and the bracelet, and the kids' relationship with all of the above.
This is not a retread of the first book, either. Instead of the hideous svart-alfar (goblins), this time we focus on the beautiful lios-alfar. These "elves of light" are as entrancing as Tolkien's elves, though significantly shorter and slighter. The descriptions of their smoke-sickness is heartrending, as their "changing" from what we think of as life is saddening. Cadellin and the dwarves are featured less prominently than in "Weirdstone," though we do have the evil Pelis the False adding a little spice to the dwarves as a whole. Other creatures are added, such as the bizarre bodachs and the savage palugs.
The elves are not the only sad things about this book, and that give it the feeling of a book for older kids. We are told that if someone wears Angharad Goldenhand's bracelet it "leads her ever further from human life," and that someone who uses a certain object "may not know peace again, not in the sun's circle or in the darkling of the world."
The writing is still quite formal, but evocative of the landscapes and the various unusual creatures present in it. Garner is among the most talented of the minimalist fantasy writers, and he never overburdens the reader with too much information. Colin and Susan are the same excellent characters, but in a sense they, too, are older as they seem to be growing into individual personalities. That doesn't stop them from inadvertantly causing a lot of trouble. The Morrigan is hideous and malevolent, needless to say, and Cadellin is the same wise and thoughtful wizard as in the previous book.
Perhaps the worst thing is that there is no third Alderly tale to look forward to. But the two that exist are some of the best fantasy ever penned.

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Very practicalReview Date: 2007-02-08
Although there is enough number of books analyzing abuse, this book is different because it is so helpful in coping with life for adult children like me.
Not enough detail for my tasteReview Date: 2003-01-26
Personally, I got a lot more out of _Adult Children of Abusive Parents_ by Steven Farmer, which deals with many of the same topics but uses far more detail and more real-life examples I could believe actually happened, and that made a big difference in whether I felt able to take the advice to heart. (Details ARE important to me, and I felt like _Lifeskills_ was light on them: My copy may be 200 pages long, but it uses a suspiciously large font and liberal line spacing -- only 28 lines to a page.)
There's also a curious convention _Lifeskills_ uses -- three small stylized icons of a man tilting back a bottle of wine, which are used as section separators! Given that many "adult children" have one or more alcoholic parents, this really made me cringe.
If you've never read any other books in this genre, this is probably an OK place to start. I just found that with some other books on this topic I'd read, I got more "bang for the buck."
An Invaluable ResourceReview Date: 2000-04-15
"Excellent "Review Date: 2005-09-11

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"Moon" shinesReview Date: 2005-01-16
While walking in the woods, Colin and Susan encounter an elf and a dwarf, near where Cadellin the wizard guards the sleeping knights. They learn that the lios-alfar (elves) are migrating to Alderly, because a mysterious force is causing some of them to vanish. Unfortunately, proximity to humans' pollution is causing the "smoke sickness" in the elves, and Uthecar asks that Susan lend him the bracelet that Angharad Goldenhand gave her.
But Susan is suddenly kidnapped by an evil force, and reappears quiet and strange. She has been taken over by the malevolent Brollachan. The dwarves and Cadellin are able to help Colin restore her to normality -- but evil is still stirring in the form of the Morrigan and her sinister cohorts. And when Susan and Colin light a fire to keep warm on a hill, they inadvertantly set off the band of magical horsemen, the Wild Hunt...
"The Moon of Gomrath" is less like a real sequel, and more like "Part Two" of prior novel "The Weirdstone of Brisingamen," with the same mythical storylines and quiet poetry of Garner's unique style. But this time around, warring wizards and goblins take a backseat to elves and ancient warriors straight out of old Celtic myth.
Garner's writing remains poignant and rather saddening -- the elves are sickening, Susan is forever changed by the golden bracelet and her possession, and the industrial world is slowly driving away past magic. Garner tells us that someone who uses a magical horn "may not know peace again, not in the sun's circle or in the darkling of the world."
Susan and Colin fulfil the archetype of plucky-British-kids-on-magical-vacation quite well. Although Susan slowly transcends that over the course of the book, Colin doesn't change much. Cadellin doesn't appear much, but his absence is made up for by the lios-alfar, an evil dwarf, and the malevolent witch Morrigan.
The mythical beauty of "The Moon of Gomrath" is only really comparable to "The Weirdstone of Brisingamen," its predecessor. Magical, mythical, and thoroughly entrancing.
I Wish There Were More!Review Date: 2006-02-10
This is only the second book of this genre that I've read - which I would categorize as "fantasy". I never thought I would enjoy such books, but after these 2 by Alan Garner, I realize that I was wrong.
"The Moon of Gomrath" continues the story of Susan & Colin's journeys through a paralell world of magic (their journeys begin in the first book titled "The Weirdstone of Brisingamen").
Once again they are inadvertantly pulled into a fight between good & evil - one that will have major consequences for both the magical world, and the one they actually live in.
The old-world language, coupled with the amazingly vivid details, work together to pull the reader in, and keep you turning pages to the end.
A nice addition to this book was a note at the end which explained where the author got his ideas from, and the fact that all of the geographical areas used in this book (with the exception of just one) actually exist.
Overall, I would highly recommend this book for anyone who enjoys using their imagination - you won't get bored with this one!
Lord of the Rings LiteReview Date: 2006-05-30
books suffer by comparison. Garner is using the same British and Celtic ancient legends that Tolkien did, and Garner's using the same Anglo Saxon naming conventions, so Garner's books come off sounding like ripoffs of Tolkien's books.
Garner's 2 books are probably good for 8-13 year olds, who may be too young yet for Tolkien's works, but as an adult, I found them disappointing. The most annoying part was that Garner uses a lot of pronouns in sentences where 2 characters are mentioned, so you never know who "he" or "they" refer to. The characters change their minds too often, and flipflop on what they are going to do. The children want into Fundindelve, and then when they're in, they want out. They leave the house on their own at all hours of the night and run around dangerous quarries and mines. The children can run miles in the night along unknown roads, and yet the same path might take adults days during good light. Susan doesn't wear a watch, but she has no problem with 2 bracelets. The maps are supposed to be of real places, but the same landmarks appear at different places on different maps, and the scale is unknown. The only character that rings true is Gowther, and at the end of "Moon" Garner mentions that he was copied from a real life person. The other characters don't seem to talk or act the way a real person would. I realize Turner was trying to make it seem as though they used older language, and that doesn't bother me. It's that what they say didn't make sense. The climax of both books is very abrupt. The stories just suddenly end. Turner never mentions how old the children are, or even which one is the oldest, but they don't seem to respect any authority and they do what they please. They try to find things without a clue as to where to even look. I just find this too unbelievable. I will not be reading any more of Garner's books.
The Suns and Moons of GomrathReview Date: 2003-05-30
Garner's special art is to take a basic swords-and-sorcery story and elevate it into a poetry-and-powers myth with gritty heroes and terrifying villains who hard to defeat and not always easy to spot. This story of Colin and Susan's second adventure is aimed at a slightly older audience than the Weirdstone, has Susan in the lead role, and has more depth and menace along with some sly humour. The Morrigan is back, not yet at the height of her powers, but ready for revenge. The elves are suffering and dying from the pollution caused by Man: they must retreat to cleaner, remoter places. The battles in magic and swordplay are more deadly and more personal and more realistic. The havoc and hard pace of war are felt in the prose, which is breathless and a little wild itself. The wizard Cadellin takes more of a back seat in this adventure but he does explain (in chapter four) why the coming of the 'Age of Reason' and industrialism was more of a coming of the age of Materialism and a retreat from Reason. Hence the great rift between our Man's world of material values, and the worlds of magic and the life of the spiritual values.
Now as every parent knows, children's books have the power of forming the child's mind. (True even in the age of film and video, as books are both more personal and make mind-expanding demands on the imagination. Films just fill up whatever space is in your head, they do not create it. Books are not just good for you, they are more fun.) So with magical adventures being very much back in style now is a good time to get the various authors into some sort of order. So, without going back to the ancient Greeks, where does Alan Garner fit in? We can easily go back a century or so: F. Anstey (Vice Versa), George MacDonald (Princess and Curdie stories), and E. Nesbit (House of Arden, etc), Tolkien (Hobbit, Farmer Giles of Ham), C.S. Lewis (Narnia, the land of youth), Ursula K. LeGuin (Earthsea), and Alan Garner. And, as Rowling's ghost Peeves puts it, 'Wee Potty Potter', brings us up to date.
So there are two main routes to magic. Anstey, MacDonald, Nesbit, Garner, and Rowling write a story that exercises magic in this world, and the two things collide with exciting degrees of chaos and depth. The results are serious or hilarious, or both. Garner manages to interface the two worlds with superior art. But a higher priced ticket will take you to a whole new world. Tolkien, Lewis, and LeGuin create whole worlds of their own and people it with new peoples - a fully magical world. The magic is integrated, truly part of the fabric of that world, not just added to make it fizz. One you are in, you belong there for a while. You return and your own world is now a little more magical. The whole range of literary forms is now possible, even super-possible as we no longer rely on supposed 'realism' to make the effects. They go beyond just making a magical talisman or two (some brilliantly done, others less so), and seeing 'what happens'. They make new countries and skies, new kingdoms and peoples, new languages and rules. Ultimately they are the suns and the others are the moons.
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