Lynn Abbey Books
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Nearly perfect Thieves' World volume-- 4 and 1/2 stars.Review Date: 2005-06-27
Welcome to Santuary ~ Keep your hand on your wallet!Review Date: 2000-07-16
We find Tempus and the Stepsons abandoning the war torn city of Sanctuary (can you believe the irony of the name?) as vicious rivalries emerge from the rubble. The fate of the city hangs in the balance as the struggle for power lurches on.
So come join this city of outlaws and adventurers in a world of war and wizardry, peopled with colorful characters created by a legion of today's top fantasy adventure writers: Lynn Abbey, Robert Asprin, John Brunner, David Drake, Janet Morris, Andrew Offutt, Mark Perry and more.

A Classic ReturnsReview Date: 2004-07-23
Last, the nice thing about having the first two in a single book - which should be obvious - only one book in the backpack on the way to the beach.
Expertly weaves fantasy and sci-fi together!Review Date: 2004-03-07
Thieves World is an usual type of anthology in that, while different writers are contributing, the individual stories are more like chapters. This is because they all share the same characters and what happens in one story, carries on as character background in the next story by the next author. If a character or event is introduced in one story, it is fodder for future stories.
The effect is that you get many different viewpoints for the same story--some light, some dark--and it makes the overall story seem more well-rounded, yet cohesive at the same time. This is a tribute to the talents of the many writers involved with the project, and to the editors, Abbey and Asprin [fine writers in their own right].
As for the overall story, Thieves World is set on a terrestrial planet, with most of the action taking place in and arround the city of Sanctuary. Initially, the tone is fantasy--swordsmen, magic, gods/goddesses. As the series progresses, subtle elements of sci-fi are woven in--non-human species from the sea, advanced technology, etc. By the end, Thieves World had transformed into an anthology series unlike any I've read.
I regularly read the entire series [all 12 books] at least once a year, and I'm happy they're being reissued since my copies are getting very worn out.
I absolutely recommend this anthology for any fan of the fantasy genre.
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Sequel to The Wooden SwordReview Date: 2000-04-05

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FROM BACK COVERReview Date: 2008-04-14
LYNN ABBEY
ROBERT LYNN ASPRIN
C.J. CHERRYH
ANDREW J. OFFUTT
In this dramatic final adventure, clouds of war gather over Sanctuary once again. And as warriors prepare for battle, thieves eagerly await a great dust storm to envelop the city. For then they can silently strike, slipping in and out of the raging currents of the storm...

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3rd anthology, 4th volume in the series.Review Date: 2001-02-22
Abbey, Lynn: "Strange Bedfellows" - Further development of Marina Kamat's infatuation with Mondragon, mainly from the Kamats' point of view. Once Richard becomes aware of some of what's been going on, he steps in and meets with Mondragon. For one thing, Richard takes action to see that a promise made to Raj by Marina is kept - help getting accepted at the College as a medical student. This story also sets up Richard's working relationship with Mondragon, as Richard works to create the Samurai, a new security force for the merchants' docks and warehouses.
Asire, Nancy: "By a Woman's Hand" - This thread follows Justice Lee, his mentor Father Rhajmurti, and various figures at the College, and introduces his fellow-student Sonja Keisel. She's a wizard at math, willing to tutor Justice at Rhajmurti's suggestion - and the daughter of two families at the top of Merovingen's hierarchy.
Cherryh, C.J.: "Troubled Waters" - This thread weaves in and out of the others, mainly following Jones and Mondragon.
Fish, Leslie: "Treading the Maze" - We find out more about Black Cal, the only honest cop in Merovingen - such as why he only seems to show up when Rif's around, and why the blacklegs at the Signeury know it's time to clean out the blueblood's cell when Cal takes out rookies on his beat. The Janists, Rif among them, are busy trying to get permits for Master Milton's Magic Show - but why? :)
Lackey, Mercedes: "A Tangled Web We Weave" - Raj finally cracks under the strain of letting Marina Kamat think that his love poems actually come from Mondragon (among other things, it's potentially dangerous for Mondragon). Being a Takahashi, Raj does what he considers to be the honorable thing.
We find out a bit more about Raver and May, the swampies who were closest to Raj in his days out there...including that Raver was once Raven, a Janist agent, and that he scooped something very interesting out of the harbor after the 'sharrh overflight' in FEVER SEASON.
Morris, Chris: "Saying Yes to Drugs" - Michael Chamoun, having been introduced to deathangel powder during his catechism sessions with Cardinal Ito Boregy for past-life regression, proceeds to introduce his wife, Cassie Boregy, to the stuff - and she begins to acquire a reputation for prophecy.
Morris, Janet: "The Prisoner" - In case you're wondering why one faction or another never grabbed Jones as leverage against Mondragon, well, everyone in Merovingen knows that it's crazy to lay hands on the Trade; they stick together against landsmen. But Chance Magruder, the Nev Hettek ambassador, doesn't know the rules.
Rogow, Roberta: "Nessus' Shirt" - If the title doesn't mean anything to you, grab a book of Greek mythology and turn to the end of the section on Hercules. (Yes, I read way too much mythology when I was a kid, if there is such a thing as too much.)
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One of the best fantasy booksReview Date: 2004-01-31
One thing I'll always remember was my sister reading this book, and then screaming when the doorbell rang because she wanted to finish the novel instead of going out with her friends.
Excuse Me!?!?!?!?! This Book SUCKED!!!!!!Review Date: 2001-05-01
SO if you love Athas and it's sorcerer-kings,DON'T READ THIS BOOK!!!
Excellent ReadReview Date: 2004-02-08
A moving, meaningful close to "Dark Sun"Review Date: 2001-08-25
excellent book!!Review Date: 1999-03-02


A return to the past and a new beginingReview Date: 2004-01-21
Lynn Abbey has returned to the city again and worked his magic. Once again the city of Sanctuary is in full bloom. This is the first of the new set and it is a great beggining. The setting is many years after the end of the last book from the last collection. This gives the city a new feel, but does leave an old reader wondering what happened to the various characters from the last anthology. Some old characters do make appearences as older or dead versions of themselves, but most of them are gone without mention. A new reader can figure out what had happened with the history from the new stories, but there is nothing like living the old books. This is my only complaint about first book. The writing is superb and Abbey gets my compliments with his editing and choice of writers. My personal favorite story is "Doing the Gods' Work" by Jody Van Nye. Even in a city of cutthroats, somebody is trying to build something for the good.
This book is great start to something new and does harken back to the old for those of us who enjoyed the first Anthology. Highly reccommended.
Good stuff but McKiernan?????Review Date: 2003-07-26
By and large, the new characters offer a great deal of potential for diverse and interesting stories. In the entire volume, I personally only found the Andrew Offut and Dennis McKiernan stories to not be to my liking. Offut's story simply failed to insire me while McKiernan's was, by and large, little more than an exercise in literary powergaming. At least at this point in the renewed series nothing is lost but wasted time if a reader were to wisely choose to skip that particular story.
sword-sorcery-skullduggery at its bestReview Date: 2004-08-12
First Story Collection for the New Thieves' WorldReview Date: 2005-08-23
I just had the pleasure of meeting Ms. Abbey this past weekend at a convention. In addition to the second new short story collection, "Enemies of Fortune", that has already been released, there is a third volume that is being planned. We are very unlikely to see the return of the big names from the past (such as the loathsome Tempus). In some cases (in particular Marion Zimmer Bradley's Lythande the Blue Adept) this is because the authors in question spun their characters off into stand-alone novels and went beyond the scope of the shared universe and were told that there was no bringing them back into Sanctuary. At any rate, Ms. Abbey will be trying to keep each collection more self-contained, so that plots don't span multiple volumes and the characters won't be pursuing 18 different agendas simultaneously.
In addition to sharing tidbits of how things were done back in the day (the writers from the first run seemed to spend plenty of time plotting against their own editors, when they weren't taking out their frustrations on the characters of fellow authors they were quarreling with), Ms. Abbey and some folks from Green Ronin fielded questions about the new Thieves' World role-playing game. Chaosium had their own version of this 20 years ago, but now the game rights have been transferred and Green Ronin is rolling out four d20-compatible volumes, two of which have already been released. The upcoming guide to the world of Sanctuary (including city maps and details on all of the realms we've heard of, such as the Rankan Empire, Ilsig, and so on) sounds really great. And everything in the RPG material will be considered canonical. Worth a look when it comes out!
Remember the good old days...Review Date: 2004-07-24
Well, the Gods have left and the city has new rulers, but most of the rules are the same - there are none. Keep a sharp eye on your friends, a closer one on your enemies and grow a third eye to watch your back.
Welcome to Thieves' World! Enter one of the darkest cities EVER to be created by ANYBODY. Ten stories by such authors as Raymons E. Feist, Lynn Abbey (of course) and Diana L. Paxson.
Old fans will wish to get this book and new fans will wish to collect the old series (if they can). Meet the most dangerous, most tight-fisted, most foul-mouthed, Heros you may EVER come to love.
Just keep a fourth eye on your purse.
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A good book for background on ElfQuest, or as an intro.Review Date: 1997-06-30
A nice companion piece to the world of ElfQuestReview Date: 2000-08-15
The stories are varied in style and scope, ranging from the visually stunning "Colors" which tells the epic tale of Timmorn and his struggle to reconcile his elfin and wolf heritage, to the whimsical and innocent "At the Oak's Root" which tells of a young Tanner and his misfit "wolf"-friend who is not a wolf at all.
Taken together the stories serve as an engaging glimpse at the legendary Ten Chiefs. Newcomers to ElfQuest should probably save this collection for last, as the stories assume that the reader comes to them with a full and comfortable command of World of Two Moons and its inhabitants.
The many chiefs - and glimpses - of the World of Two MoonsReview Date: 1999-12-12
In these episodes published here the storytelling is always of quality, and two of the tales - "Colors" (issue 1) and "The Broken Circle" (issues 10-11) are among the most memorable and significant in the series. "Colors" is the visual version of Richard Pini's tale about the struggle of the half-wolf Timmorn, the first Wolfrider chieftain, to reconcile the elfin and lupine sides of his soul. The difficulty of illustrating states of mind is handled beautifully here; profound as the prose is, the drawing is even more eloquent, particularly in the last few pages. Even the coloring-work, though reprinted only in black-and-white, yet adds to the total effect (a pleasant surprise in almost all the issues here is the graceful transfer of these originally colorized drawings). No issue in BoTC was less than solid, but this debut issue remains the best of the series.
Other stories include another carryover from the novels, "The Phantom of the Berry Patch" - a tale about the young Bearclaw (the father of Cutter); the grim, disturbing "Swift-Spear", an account of Two-Spear's madness and his resulting campaign against the humans; and the last story in this volume, "The Broken Circle", about young Skywise's discovery of a great relic of the High Ones, ancestors of the elves - and the havoc it wreaks with him and his tribe. Drawn in a completely different style from that of "Colors", it too is ambitious, far-reaching and thought-provoking - with a more unsettling conclusion.
The series - and this book - are, by design, a literary and artistic grab-bag, with contributions from several different artists, but the level of inspiration is high all around; about the only flaw is a certain blockiness of pencil-work in two of the stories ("Swift-Spear" admittedly being one of those two). As I have said, the art has transferred very well to this lower-price format (not always the case with other volumes in the EQ Reader's Collection).
To summarize: if the "Blood of Ten Chiefs" book had been a mere history of a tribe of elves, it would have been much less interesting. But because it focuses on the major events in the chiefs' lives - and, through them, illuminates their characters and times - these stories will bear repeated reading. Recommended.
I'm glad I found this!Review Date: 1998-03-25
Good pickReview Date: 2000-03-02

I can attest that it is unforgettable.Review Date: 2004-04-02
Funny how *well* I remembered it. As I turned the pages, I could clearly remember what I was reading and had a sense of what was coming next. Rifkind is a loner in a tribe of loners-- outcast from her desert tribe, she turns to her goddess to help her find her destiny.
I'm not sure how well it holds up over time (my real review is something more like 3.5 stars) but there was a fair amount to hold an adult's interest, just like there was enough to hold that of a teenager. Some of the aspects feel visionary in light of the fiction that came after this book and others simply fall flat.
Worth reading if you can find it.
Witch/warrior campaign against evilReview Date: 1998-08-21
TWO THUMBS UP!!!!Review Date: 1999-04-03
Don't overlook this Book!!!!Review Date: 1999-01-21

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I love these books and I love Lynn AbbeyReview Date: 2005-05-05
I'm always waiting for the next one. While you're waiting try some of Abbey's other books. You'll love them.
THIS is a VACATION?Review Date: 2005-06-19
Emma, whose life is not going well mainly because her job as a librarian is under seige with shakeups in management, agrees to go on a cruise with her mother. Then she is talked into driving all the way to Florida. After they are on the ship she drinks both red wine and champagne-- bad idea for a migraineur! At their first port of call, she and her mother get lost. Emma's headache gets worse-- Arrgh, a migraine in the tropics! And I recognized those red pills that the author gave her. They are incredibly ineffective. No wonder it was taking her days to shake it. Come into the 21st Century Em!
Things continue to go downhill. Souvenirs are tacky, there's an employee with a curse on board, Emma witnesses a suicide, there's food 24 hours a day every day. And that headache keeps coming back. Then just when it seems they are going to get to spend a few fun days at the world of the mouse, fate strikes again. Oh yes, fate also has them driving through Atlanta on the interstate.
Abbey seems to be losing her focus on the story arc but for Emma's fans (would can sympathize with the fact that given tremendous power she removes the gray from her hair) this is an interesting few days in her life.
Cruise blues....Review Date: 2005-08-25
"You look horrible," her mother, Eleanor, who's used the magic of her _wyrd_ to remove her own aging and looks more like a college co-ed than the mother of a 50-year-old daughter states. "You need a vacation. I'll pay for a Carribean cruise."
Things only get worse from there. I imagine the Beach Boys' "Sloop John B" playing....
First verse, I'm sharing a cabin with my mother--who looks and dresses like my daughter--and I'm responsible for her, too!
Second verse, there's food everywhere and I'm getting fatter and fatter!
Third verse, my waitress is cursed and I can't get to _audela_ to help her because of some stupid rule about going to the Netherlands to moot curses when you're moving.
Fourth verse, migraines--bad meds, too much food, sun, and Calypso music.
Fifth verse, can't sleep and manage to be just at the spot to see a crew member effected by the curse take a dive.
And on and on....
There is some hope for Emma and the storyline. Once she finally gets off the ship, her mother Eleanor takes her to the Atlantis curia to get help for her eye. (I think that was Verse 7) I'm really hoping the future storylines will include more about this group.
spectacular urban fantasy Review Date: 2005-03-30
The two women take a Caribbean cruise hoping to bridge the breach that exists between them but Emma has a headache most of the time. She sees a cursed woman on the wait staff, a person who has seen the atrocities committed in Serbia. Emma has the ability to plunge through time and stop a curse before it begins. When she gets off the boat she does exactly that and finds a young boy without an adult to take care of him since Emma took away his primary caretakers in order to end the curse. He is either a hunter or a rouge but either way he sets up a loop that prevents Emma from returning to her own time and she must hope that someone from the mundane world come into the wasteland looking for her to guide her home.
DOWN TIME is an interesting urban fantasy featuring a heroine who is smart enough to know she doesn't have all the answers and is savvy enough to listen to people who have more of them. The wastelands are an interesting place, a barren dimension with a magnetic sky where curses and rogues abound. Emma is obsessed with destroying as many as she can to make the world a better place. Lynn Abbey is a spectacular urban fantasist.
Harriet Klausner
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Writers in this volume include: Asprin & Abbey, David Drake, Mark C. Perry, Janet Morris, John Brunner and Andrew Offutt.
After the minor disappointment of Book 8 and the more hopeful turn in Book 9, Thieves' World readers should really enjoy Aftermath. As usual, begin this series at the beginning. It will be too much work to catch up with the backstory if you try to jump in so late in the series.