Graphic Design Books
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Wonderful Tutorial on Quicktime for JavaReview Date: 2005-09-12
Multimedia and Java made simpleReview Date: 2005-03-15
This notebook makes all the QuickTime supported formats available to a Java developer. Like all the books in the notebook series, plenty of code, plenty of information to get up and running.
I really liked the information on reading the tag info from MP3s and AAC files, very useful.
Multimedia and Java made simple.
An excellent, useful bookReview Date: 2005-03-14
Thorough and surprisingly in-depthReview Date: 2005-01-27
All that is crammed into a trim 200 page frame. This is achieved by concentrating mainly on the code, and effectively using a minimum of images. That's a trick given the graphics intensive nature of the topic.
This is not a book for beginners, it's a fast-paced walkthrough for experience developers who want something less referential than the JavaDocs.
if you do qtjava u need this book!Review Date: 2004-10-25
use QTJava under MacOSX Java1.3 no longer worked under Java1.4 these required changes to most of your older QTJava code- if you wanted to have your code now run under Java1.4. Apple also moved classes to a new packages so to make the developers nightmare complete. BUT DONT WORRY! This book will show you workarounds for them missing classes (sequence grabbing is back! what a gem). Also covers all your needs as a new developer to the powers of QTJava. Time to make your very own QuickTime player in a few hours! You won't believe the stuff QuickTime can do under the hood. This books covers just more and more stuff as you go though it.
For me this QuickTime for Java book will be sitting next to the older most excellent book from Bill Stewart. I hope all books become as clear and well written as this one from Chris Adamson- top work. Sample code all over the shop; step by step stuff. Cuts to the tasks you will have to tackle without lengthy messing around. Brilliant buy if you want to do cool hardcore design media in java. Or just play a nice sound track in the background of your killer application - maybe u want to make the next video editing studio app, or your own media player, or a streaming server, or a image editor, or or or; you want ta take a ride?
Then again don't buy it! I wont have a job to go to in the morning! :).

Excellent source for knowledgeReview Date: 2001-02-18
The type and layout may need to be refined, but this is a real book, about real design--not just another portfolio piece by some design firm/publisher coalition that makes glossy books.
I have been a professional designer for a few years without having gone to design school. This is one of the most valuable books I used to gain the knowledge I use in my profession.
Excellent source for knowledgeReview Date: 2001-02-18
The type and layout may need to be refined, but this is a real book, about real design--not just another portfolio piece by some design firm/publisher coalition that makes glossy books.
I have been a professional designer for a few years without having gone to design school. This is one of the most valuable books I used to gain the knowledge I use in my profession.
great bookReview Date: 1998-10-23
Graphic Signs and Visual LiteracyReview Date: 2003-08-19
It is also about the only graphic design book with which I have ever found it worthwhile to argue. In the early 1920's Paul Renner laid out fourteen rules for typography, the first of which is that non-conformation to the rules is acceptable as long as they are considered. Frutiger's book is similar in that he doesn't offer formulae or recipes. Instead, Frutiger posits first causes-some of which I disagree with-and builds an argument for intelligent understanding and practice, something virtually absent from the discussion of all applied design. This book provides a singular contribution by a world renowned practitioner of the discipline of a personal, highly informed perspective of the origins and visual parameters of written language.
a must-read titleReview Date: 2000-07-31

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Spectrum of contemporary figurative fantastic artReview Date: 2008-04-30
It is interesting to notice in the volume 10 the diversity of techniques presented. There are some pure digital art, but most of it is made of traditional media, or a mix with digital tools and some other technique. I imagine that the next volumes will gradually include some more digital art. From this series I ended up finding some artists I looked for entire work monographs like the sci-fi ilustrator Stephan Martinieri.
Sweet dudeReview Date: 2004-07-04
A MUST have for any art fanReview Date: 2005-01-30
AN EMBARRASSMENT OF RICHES (That's a GOOD thing!).Review Date: 2003-10-29
Drop Dead Gorgeous!Review Date: 2004-04-15
Spectrum 10 is chocked-full of beautiful and imaginative work by veterans and fresh faces alike. Personal favorites include the previously unpublished gallery paintings by jillion-times-Hugo-winner Michael Whelan, the Expressionist-flavored space ships by John Berkey, the monsterously proportioned toy robots by Eric Joyner, and the fantasy scenarios of Paul Bonner. There's art for films, paintings for books, sculptures (which I personally enjoy seeing), and work from comics; serious, mature pieces followed by wonderfully whacky and whimisical images. There's really something for everyone. It's fun to go through the book and compare the judges' selection of award-winners in each category with what *I* think should have won.
And thank goodness someone has finally acknowledged Michael Kaluta (#10's Grand Master Award recipient) as one of the most worthwhile illustrators working today. Kudos to the Spectrum Board!
About the only downsides are the occasional typos and several pages with cramped lay-outs, but all-in-all a must-have book for anyone with an imagination--and at a bargain price at that!

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Appreciating The Full SpectrumReview Date: 2008-11-18
Underwood publishing has made many outstanding tomes pertaining to the subjects of artist of substantial merit. But in my opinion The Spectrum editions are superior examples of just how diverse and penetrating artist of this kind really are. Cathy and Arnie Fenner are two of the most knowledgeable and humble, editor fan collectors in the world. They have a deep understanding of what makes a good presentation of this genre and roots that go extremely deep into Science Fiction and Fantasy. I bought this book with idea of trying to step closer to completion, but what I found was another assault on my senses, and a interesting realization that most of the work inside was pre-digital. My how times have changed, I thought. There are some very profound differences in this the 2nd volume, that I think anyone who has read drooled and loved over the years will enjoy. Go get it!! And if you want to here some incredible insight into what it take s to put it all together, check this interview out they did with us on SiDEBAR.
http://www.sidebarnation.com/my_weblog/2008/10/ep-69-labor-of.html
Great to see a reprint nowReview Date: 2008-01-23
Reprinted Issue from 1995 which is long out of printReview Date: 2007-03-04
Spectrum 2 has been long out of print, after all, Spectrum 13 should be in your book store soon, and Spectrum 14's entry forms are now available. Each issue of the annual tends to go out of print fairly quickly, and I suspect this reprint will also. If interested, I suggest ordering your copy fairly quickly.
The mission of the organization is 'To promote the fantastic arts and provide an annual showcase for contemporary artists.' They have done a supurb job, not only with the annuals, but with museum exhibits and exhibits at shows around the country.
Spectrum 2 reviewReview Date: 2007-02-06
That said, it still have some great art in it and I would recommend it to anyone interested in sci-fi art
in generalReview Date: 2005-10-16

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Great service!Review Date: 2008-10-24
happyReview Date: 2007-02-13
Not what I expected but...Review Date: 2007-03-29
Ahead of the curveReview Date: 2000-04-13
Frankly, I was blown away, first by his ideas and then when I read the copyright date. I can only imagine where he's been going since the '70s!
As a letterpress printer, as a photographer and user of alternative processes and media, I strongly recommend this piece to people who need a little shaking up, or who simply want to be amused and entertained.
Keith Smith is a classic for book artistsReview Date: 2004-08-31
Although the text is a little intuitive for linear readers at times, anyone who wants to explore the book as an artform must take a look at Keith Smith's work.

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A Must have for reenactors!Review Date: 2005-08-16
Terrific ResourceReview Date: 2005-07-18
Re-enactor ReviewReview Date: 2000-08-02
previewed the book and met the authorReview Date: 2000-07-09
Great ResourceReview Date: 2001-12-27

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LOVE this BookReview Date: 2007-06-01
A risque presentation of erotic artReview Date: 2003-10-07
"Uncovered: The Hidden Art of the Girlie Pulp"Review Date: 2003-10-02
I've been following Douglas Ellis' work for quite a long time now, and it's always been first class. With this one, he's achieved the perfect balance of art and story, sharing the history of the '30s girlie fiction magazines and their creators with a breeziness that belies what must've been an incredible amount of research, and sharing also some of the rarest and most appealing pulp covers I've ever seen.
You don't have to know anything about pulp magazines to enjoy UNCOVERED. Anyone who enjoys classic pinup art or weird American pop culture will find this opulent book to be a great addition to his or her home library as well. Highly recommended.
Spicy HistoryReview Date: 2003-09-24
I'd like to see another volume, perhaps including some of the interior art, if it's worth seeing. I've also been waiting for years for someone to do "The Art Of Enoch Bolles"- how about it, Mr. Ellis?
The author's review below is very informative and interesting, with much more information about this worthy book.
History & Art of the Spicy PulpsReview Date: 2003-08-08
I tried to do as much research as possible using period sources, such as the writer's magazines and newspapers of the time, and various books published by censorship groups. In the process, I've corrected some errors that had crept into previous pulp histories. Unlike most books of its kind, UNCOVERED is fully footnoted and indexed.
It examines in depth their war with censorship groups (particularly in New York City) which sought to shut them down, and which were often successful in causing these magazines to be banned from the newsstands and, in some instances, seized by the police as indecent and burned. These groups were ultimately successful, and though the girlie pulps burned bright for awhile, by 1940 their flame had all but been extinguished. Sold "under the counter" when first published, their art and story has remained hidden from then until now.
Though focused on the risque pulps of the day, I think that almost any fan of the pulps will find much of interest in reading UNCOVERED, as many of the publishers, writers and artists crossed over into "traditional" pulps as well. The tale of how some spicy pulp publishers continually changed company names in an effort to stiff their authors on overdue payments is, for example, also typical of some of the more mainstream pulp publishers. And contrary to popular belief, other spicy titles actually were at the top of the pulp food chain in payment rates. The spicy pulps were only one segment of the larger pulp industry that supplied reading material for a significant portion of the population during the 1920's and 1930's, but their heretofore untold story is intertwined with that of this larger industry.

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Wonderful for its intended audienceReview Date: 2007-09-16
The biggest strength of this book, and what makes it worth the purchase, is Cleveland's discussion about the relationship between graphing and visual processing. We've all seen a thousand pie charts, for example, but it turns out that people are not good at visually processing pie charts. The way we process visually has implications for everything from line graph construction to color choices to deciding how to code data on XY scatter plots. Although this information does exist in other places, Cleveland brings it together concisely here. Some of the discussion can get a bit technical, however, so be warned.
This is a great first book to read to learn more about how to construct graphs, and it has enough references to point you to other sources if you feel you need more. I myself have purchased several other books about the visual representation of data (including Cleveland's other book "The Elements of Graphing Data"), but this is where I started, and the information in this book has enriched my understanding of those other books immeasurably.
Behaviour Elucidation par Excellence! U didn't know this B4 Review Date: 2005-01-27
GoodReview Date: 1999-02-03
A Valuable ToolReview Date: 2000-05-25
Elegant Solutions, Clarity of PresentationReview Date: 2002-09-19

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The Web Wizard's Guide to FlashReview Date: 2003-09-04
Great intro to Flash for beginnersReview Date: 2002-07-31
Kay writes in an accessible and engaging style, walking readers through basic Flash concepts like vector graphics, the stage and timeline metaphors, up through more advanced topics like coding interactive behaviors and working with sound. Finally, he introduces readers to the basics of Actionscript, the advanced Flash programming language used to create more complex applications.
I would wholeheartedly recommend this book for beginners like me who are interested in getting started with Flash.
Learn Smart Flash Design While Learning The BasicsReview Date: 2003-01-15
My web pages have come alive after reading this bookReview Date: 2002-10-31
Michael Kay has done a great job in presenting a lot of intimidating technical information in an accessible way. The instructions are direct and clear and the language of the text is simple and friendly--not loaded with dull or confusing tech speak. The format of the book relies on well honed step-by-step technical objectives which, when applied, give fantastic results.
Best of all, I have been able to use these lessons directly in my day to day layout and design process. After working through this book, my web pages are now alive with animated motion and pizzazz, finally breaking me out of the amateur design crowd!
I highly recommend this text as a must read for any web designer or student or teacher who wants to learn and apply Flash - fast - in a painless, easy-to-read-and-use format. It should also be made more available on book store shelves in general.
difficult subjects made easyReview Date: 2002-07-31

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Good book of sexploitation and porn postersReview Date: 2004-09-17
There are some posters of XXX films in here(Deep Throat, Misty Beethoven, Debbie Does Dallas, a couple with John Holmes), but I would have liked to see more of those, hence my rating goes down a notch. I still recommend this book. (The most interesting poster to me was an "adults only" film with cowboy star Lash LaRue--I hope this film surfaces someday.)
This is a cornucopia of dirty delight!Review Date: 2004-05-24
An Obscure TreasureReview Date: 2004-12-12
But I must add that I share a frustration with the other reviewers: Where is Volume II???? Once that is released and I have it on my shelf, I would like to extend my congratulations to the producers of this work: you did it right and created a valuable documentation of this aspect of 20th century social history, an interesting aspect indeed.
I WANT MORE!!!!!!!Review Date: 2004-04-29
This is a cornucopia of dirty delight!Review Date: 2004-05-22
Related Subjects: History Education Employment Resources Organizations Collectives Magazines and E-zines Personal Pages Typography
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First, it tutors you on how to set up Quicktime for Java on a Windows machine. This task is more complex than you would think, and this book hits the mark on the subject. Next, it shows you how to play movies and audio files from your Java program. Next, the book tackles the editing of movies from a Java application. This includes topics such as cutting, pasting, going to specific frames of a movie, and "flattening" a movie. In Chapter four, the programmer is introduced to working with Java components and importing and exporting graphics. In chapter five, the user is introduced to working with QuickDraw, the Apple-originated drawing API. This is essential, since QuickDraw is what is used to work with captured images. Thus in this chapter the reader is taught how to transfer data between images and a movie. Next, the art of capturing both video and audio is explored, including capturing audio and video to the same file. The chapter is rounded out with the code for a motion detector. Chapter seven is devoted entirely to audio media. There are particularly timely topics here, such as how to read information from MP3 and from iTunes AAC files, how to provide basic audio controls, and how to build an audio track from raw samples. Similar information is provided in a separate chapter for information specific to video media.The final chapter discusses the effects available in Quicktime for Java, as well as how to add text captions and timecodes to your media.
All in all, I think the Developer Notebook format works well for this subject. At the beginning of each chapter there is an outline of the topics to be covered. For each topic there is a "How Do I Do That?" section that includes a short piece of Java code that performs the specified task. There is also a sample of the output you would expect to see on the screen that should result from executing the code. Next there is a paragraph entitled "What Just Happened?" that explains the code just shown, and finally each topic usually ends with a "What about.." section that answers common questions you may have about extending the code just shown. All code in the book can be downloaded from the book's website at O'Reilly and Associates.
This book is essential reading for anybody who needs to understand how to code with Quicktime for Java, and it is far better than any other publication on the subject that I have encountered. Amazon does not show the table of contents for this book, so I do so for the purpose of completeness:
Chapter 1. GETTING UP AND RUNNING WITH QUICKTIME FOR JAVA
Setting Up QTJ on Windows
Embedding QuickTime in HTML
Preflighting a QTJ Installation
Compiling QTJ Code
Opening and Closing the QuickTime Session
Playing an Audio File from the Command Line
Chapter 2. PLAYING MOVIES
Building a Simple Movie Player
Adding a Controller
Getting a Movie-Playing JComponent
Controlling a Movie Programmatically
Showing a Movie's Current Time
Listening for Movie State-Changes
Moving Frame by Frame
Playing Movies from URLs
Preventing "Tasking" Problems
Chapter 3. EDITING MOVIES
Copying and Pasting
Performing "Low-Level" Edits
Undoing an Edit
Undoing and Redoing Multiple Edits
Saving a Movie to a File
Flattening a Movie
Saving a Movie with Dependencies
Editing Tracks
Chapter 4. WORKING WITH COMPONENTS
Specifying a Component's Type
Exporting Movies
Exporting Movies to Any Installed Format
Importing and Exporting Graphics
Discovering All Installed Components
Chapter 5. WORKING WITH QUICKDRAW
Getting and Saving Picts
Getting a Pict from a Movie
Converting a Movie Image to a Java Image
A Better Movie-to-Java Image Converter
Drawing with Graphics Primitives
Getting a Screen Capture
Matrix-Based Drawing
Compositing Graphics
Chapter 6. CAPTURE
Capturing and Previewing Audio
Selecting Audio Inputs
Capturing Audio to Disk
Capturing Video to Disk
Capturing Audio and Video to the Same File
Making a Motion Detector
Chapter 7. AUDIO MEDIA
Reading Information from MP3 Files
Reading Information from iTunes AAC Files
Providing Basic Audio Controls
Providing a Level Meter
Building an Audio Track from Raw Samples
Chapter 8. VIDEO MEDIA
Combining Video Tracks
Overlaying Video Tracks
Building a Video Track from Raw Samples
Chapter 9. MISCELLANEOUS MEDIA
Creating Captions with Text Media
Creating Links with HREF Tracks
Adding Timecodes
Creating Zero-Source Effects
Creating One-Source Effects (Filters)
Creating Two-Source Effects (Transitions)