Multimedia Books
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Used price: $29.79

Great Book on this topicReview Date: 2007-09-19
The BEST Flash book I've ever read!!Review Date: 2007-09-14

Used price: $0.53

Excellent Way to Learn Programming Without an InstructorReview Date: 2002-03-18
An interesting and effective way to learn. Very accessbile.Review Date: 2001-09-11

Used price: $143.10

A fantasic visual tool for students and professionals, alikeReview Date: 2001-04-15
Excellent 3D illustration of meridian points and its descripReview Date: 2001-03-13

Used price: $81.93

The first of two great tutorials on QuickTime programmingReview Date: 2007-01-20
The only choice, reallyReview Date: 2005-07-22
For C-language developers, this and its volume 2 companion are the books you want. I wrote a book on QuickTime for Java (QTJ being just a wrapper around the C calls), and I wish this book had been out before I started, because it would have saved me a lot of research time figuring out what my code was calling and why it worked the way it did. In fact, those who've mastered QTJ can probably read this book and do a mental "port" from C to Java to figure out material I didn't cover.
Recommended? Hell, if you're in the QT space, this is *required* reading.

Used price: $11.97

HILARIOUS STRIP THAT HITS CLOSE TO HOMEReview Date: 2005-09-10
Throughout the daily black & white strips and color strip on Sundays, the trio, when their not engaged in the above activities, have an assortment of adventures such as going camping...where Dave goes through withdraw symptoms due to being away from his laptop. There's also a hilarious romp back in time to France with a time machine built from old hard drive parts. Greg suffers through "transmission errors" due to his time pod being built out of Maxtor drives. Now that's a pretty deep in-joke but if you're familiar with Maxtor it's just about right on the button. There's a number of other hilarious diversion in the book such as Greg's ridiculous lemon of a Volvo, dealing with tech support, and his quest to find an original NES game system.
Since these cartoons are five years old now, a lot of the subject matter, especially as related to technology is outdated. But that's where the real fun of the strip comes in. You not only get a year full of strips, but much like a DVD, you get the creator's commentary. Greg Dean provides commentary on each and every strip of the Real Life, sharing his thoughts on the creative process, anecdotes about the real life incidents the strips were based upon, as well as taking some humorous jabs at himself for his writing or drawing style, particularly in the very early strips. This commentary helps you look at the book in a whole new light. Bear's self-deprecating comments are a scream...especially when you know darn well he could be talking about you! Dean used Adobe Illustrator to make his strip and the result is a simplistic, yet very clean cartooning style that makes good use of his character's expressions.
Real Life is a quality comic strip and very funny. It's subject matter may have a somewhat limited appeal, at least in these early days but it's extremely well done.
Reviewed By Tim Janson
HILARIOUS STRIP THAT HITS CLOSE TO HOMEReview Date: 2005-09-09
Throughout the daily black & white strips and color strip on Sundays, the trio, when their not engaged in the above activities, have an assortment of adventures such as going camping...where Dave goes through withdraw symptoms due to being away from his laptop. There's also a hilarious romp back in time to France with a time machine built from old hard drive parts. Greg suffers through "transmission errors" due to his time pod being built out of Maxtor drives. Now that's a pretty deep in-joke but if you're familiar with Maxtor it's just about right on the button. There's a number of other hilarious diversion in the book such as Greg's ridiculous lemon of a Volvo, dealing with tech support, and his quest to find an original NES game system.
Since these cartoons are five years old now, a lot of the subject matter, especially as related to technology is outdated. But that's where the real fun of the strip comes in. You not only get a year full of strips, but much like a DVD, you get the creator's commentary. Greg Dean provides commentary on each and every strip of the Real Life, sharing his thoughts on the creative process, anecdotes about the real life incidents the strips were based upon, as well as taking some humorous jabs at himself for his writing or drawing style, particularly in the very early strips. This commentary helps you look at the book in a whole new light. Bear's self-deprecating comments are a scream...especially when you know darn well he could be talking about you! Dean used Adobe Illustrator to make his strip and the result is a simplistic, yet very clean cartooning style that makes good use of his character's expressions.
Real Life is a quality comic strip and very funny. It's subject matter may have a somewhat limited appeal, at least in these early days but it's extremely well done.
Reviewed By Tim Janson

Used price: $0.06

Want to direct? Want to edit?Review Date: 2002-01-24
There's a real good case study too. It reminds me of my first video shoot for 'The Clan'. There's real good focus in there, but I think they could go further with putting things together.
Buy this book if you're an editor or a director. Definitely if you're a director! I started out editing and some of the directors I worked with could really do with reading this book ;o)
The Brits do it againReview Date: 2002-02-15
The rest of the book deals with Final Cut Pro 2 (FCP2) in a logical progression from clip capture to editing, then on to special effects and concluding with sound. Throughout the discussions are examples to work along with as well as a continuing project called "yootclub."
This book gives an excellent introduction to video production, in general, and FCP2 in particular.


The Roomie Do Me Blues Wonderfully Did Me In!Review Date: 1999-12-06
Now comes the second book in the trilogy following the life of Ian Foster. The author, B. Keith Jones takes the reader through some of the most hillarious as well as most painful, sad, and at times terrifying experiences one could experience. Many of the character of DILLARGAF are back with some new 'Wives, Lovers, Friends & Others' added in for pleasure. The result is more laughter, joy, sadness, and growth pain as Ian continues his journey toward self-awareness. The Roomie Do Me Blues is about God, love, trust, music, drugs and drags, good times, bad times, high and low times. In the end Ian shows us it really is 'OK to be yourself'.
Congratulations B. Keith Jones. You are the rainbow. I eargerly await the conclusion of the trilogy "ALL I Didn't Say"
comments from anthony "dante" willisReview Date: 1999-11-24

Used price: $9.00

Smart Pastors Read This Book!Review Date: 2007-02-24
A great introduction to multimedia ministryReview Date: 2007-02-03

Used price: $17.77

As time goes byReview Date: 2007-05-14
An important contibution to modernist aesthetics.Review Date: 1999-01-15


Comprehensive, clear, and attractiveReview Date: 2005-01-14
The authors, Bulterman and Rutlege, are respected multimedia researchers and were key contributors to both the SMIL 1.0 and SMIL 2.0 Recommendations. They were personally involved in drafting and testing a significant portion of the standard, and the company that Bulterman used to lead, Oratrix, developed one of the first full implementations of the SMIL 2.0 language, Grins. So these guys know what they are talking about.
While the W3C SMIL 2.0 Recommendation (http://www.w3.org/TR/2005/REC-SMIL2-20050107/) is primarily written for SMIL implementors and XML language designers incorporating SMIL features into their XML-based language, the book is written for multimedia content authors. The book begins with an overview of SMIL 2.0, with six example presentations that show how SMIL can be used, some history, and a guide to the organization of the SMIL 2.0 standard. The next chapter gives a brief but useful introduction to SMIL 2.0 code including the major components of the language: structure, media, layout, timing, linking, and control.
Further chapters go into each of these areas in much greater depth, explaining all of the options and features in each component (terms module in SMIL 2.0) of the language. And there are many! To support fully featured, interactive, and attractive multimedia features that allow infinite flexibility in the look and feel of a multimedia presentation, SMIL 2.0 has a ton of features and options. In addition to the components already listed, there is animation (my favorite), transition effects, media clipping, advanced layout, extended control, and metadata. Bulterman and Rutlege do a good job of presenting a lot of material in an organized and attractive manner, with lots of examples.
By and large, the features in SMIL 2.0 are straightforward and intuitive to use, However, as is true in any standard developed to meet the needs of many separate groups (SMIL 2.0, for example), SMIL 2.0 is a large language with some potential pitfalls, and there are some also "doozers" and "gotchas". By necessity, the SMIL timing model is complex. While usually intuitive, in some particular cases the timing elements and attributes can interact in initially surprising ways. For another example, there are two kinds of SMIL XML for representing transitions, and all transitions may not be available in all platforms. The authors calmly guide the reader through all this. Backward compatability between versions of SMIL, including the oddly named 'skip-content' attribute is another complex subject clearly presented.
This book is both more comprehensive and much more attractively presented than any other book on SMIL that I have seen. The "insiders" view of SMIL that authors have is used to round out the explanations and rationale for things to good effect. Overall this is a great book for any multimedia content developer who is using or considering using SMIL 2.0. It will also be useful to SMIL implementation developers as another source of information when reading and implementing the recommendation documents. Lastly it should be of interest to students studying multimedia as an in-depth guide to a specific comprehensive multimedia presentation architecture.
Aaron M. Cohen
Chairman of the W3C Synchronized Multimedia Working Group (produced the SMIL 2.0 Recommendation)
An essential reference for authors and implementersReview Date: 2004-12-23
For authors, the book provides an easy-to-understand explanation of the language principles and syntax. Many useful examples illustrate the features, and provide useful authoring templates. Bulterman and Rutledge's experience with multimedia authors and authoring comes through in the many tips and hints for addressing real-world issues and avoiding potential pitfalls. All examples are provided online as well, along with demos and other resources.
For the serious student or implementer, the book provides detailed explanations of the underlying models for layout, timing and animation. These sections benefit from the combined experience of the book's authors as leading members of the W3C standards group that developed the SMIL languages. Their understanding of the details is clearly beyond that of most other authors on this subject.
The book design itself is interesting and fun. Graphics in the margins mark the chapters, with key chapters featuring flipbook-like graphic "animations". It has a comfortable layout and organization and an excellent index. If I have a complaint, it is that I do not find the graphics summarizing syntax features to be very intuitive. Fortunately, the text and examples provide sufficient syntax reference.
Authors of web multimedia as well as academics and professionals integrating or implementing SMIL language features will find this an invaluable addition to their reference bookshelf - I strongly recommend it.
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