Multimedia Books
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At last... a how-to book that delivers value for moneyReview Date: 2004-01-05
The Gold Standard for computer learning booksReview Date: 2004-01-13
...
This is the sort of guide that Apple should be shipping with every Mac.
...
Shoppers, take note! This is an older edition of my bookReview Date: 2004-11-12
Why distressed? Because this book is an older edition that covers the 2003 iLife product.
If you're using iLife '04, be sure to check out the new edition of my book/DVD, called -- amazingly enough -- "The Macintosh iLife '04." Every page has been updated for iLife '04, and the DVD is completely new, too.
Of course, if you're still using the original iLife suite -- or if you want the older DVD, which contains material not present in the '04 edition -- this is the book/DVD for you.
Great for the beginner! Good for the expert!Review Date: 2004-04-22
in addition to the iMovie 3 Visual QuickStart Guide. This book, also distributed through Peach Pit Press, takes a more visual approach to teaching you how to use
iMovie 3 (along with the iPod, iTunes 3, iDVD 2, and iPhoto 2). When I
say visual I don't really mean pictures in the book. The book includes
a feature-length DVD (broken up into digestible parts) literally
showing you how to do the things that are written in the book.
Heid is a quality presenter both in writing and demonstration. It'd be
VERY difficult to watch this DVD
and not learn how to do some pretty
sophisticated things. The pace of the DVD is well-suited to the novice
user, but
not tedious for those with experience. The book on it own is
a decent reference for each of the products covered, but
used as a
follow-up reference to having watched the DVD, it is a powerful
instrument making it easy to recall what
you've seen without having to
actually load the DVD back into a player.
While Heid's book focuses more on the most-commonly
used features, it
makes up for any gap (say, between it and the iMovie 3 VQSG) by
covering the whole suite of iLife
programs rather than just one. Even
if you have the new version of iLife '04 (like I do), you can still
benefit from
this book because the material in it is geared toward
utilizing functions that will exist in the new versions too. Even
if
the interface has changed a little, I did not find that it was
difficult to follow anything that Heid demonstrated.
Unless he
specifically updates this book (and DVD) to match iLife '04, I can do
no less than highly recommend it to
all iLife users.
Simply fantastic -- please, Jim Heid, More!!!Review Date: 2004-01-17
The Mac, in my obviously biased opinion, is the most elegantly intuitive computer on earth. Equally so is this book and DVD combination. You'll be amazed at how quickly you assimilate information and navigate with growing confidence. My only criticism of this set is that I wish there was more. To that end, I plan to check out what else is available from Peachpit Press and Avondale Media (they collaberated on this combo). Well, folks, I hope I've made myself clear: The Macintosh iLife book and DVD are as good as it gets. If you've been on the wrong side of the digital divide, and if you're now ready to advance exponentially in your multimedia skills, then you simply can't go wrong with this purchase. Buy it!

Used price: $14.95

night lightReview Date: 2008-07-14
Continuation of a spellbinding storyReview Date: 2007-08-21
TerrificReview Date: 2007-07-18
A Great Follow-upReview Date: 2007-05-22
Truly Sacrificing to Help OthersReview Date: 2008-05-23
But then they are robbed. Jeff chases after the thieves and discovers they are four children, siblings, who have been living alone for months. Against their better judgment, the Brannings feel compelled to care for these kids. Where is their mother? And will the Brannings be able to feed these extra mouths?
If I were viewing this series as a mystery series, I'd be highly disappointed. While there are some mysteries surrounding the kids, they develop in fits and starts. And the climax of that story is pretty weak. Instead, this is a novel about survival and what humans will do when faced with the end of our civilization. As a result, it is fascinating and page turning. I had a hard time putting the book down. The characters are real, and I found myself asking if I would have the faith and compassion to respond as they did multiple times over the course of the novel.
This book relies heavily on the events of the first in the series. There is a recap and character guide in the first few pages, so you could jump in here if you needed to. But I'd advise you to read them in order. And there are some great develops as far as the overall story goes in this book that made me look forward to the third.
This is another challenging and captivating novel from a great writer. If you want a great read, consider this series.

Used price: $13.64

Useful Info, but not for small marketsReview Date: 2005-05-04
Business ManualReview Date: 2004-11-06
An absolute must for any entrepreneurReview Date: 2003-07-09
George is inspiring, passionate and practical.Review Date: 2003-07-08
My wife and I have recently started a media production business on the side as presently we both work for a large computer company. I have been in the engineering related field for over 20 years. We got started in this media business at home doing simple home movies and transferring video tape. Slowly the word spread at work and among friends and before too long we saw a nucleus for a potential business. This spring we presented a surprise 40th birthday video produced by our company at a party hosting about 80 people. It was a great success and was a rush and now we are hooked. Maybe this was a peripheral effect of the "Really Big Thing"? Read this book to find out about the "Really Big Thing".
Great advice for media pros and beginnersReview Date: 2003-08-25
Not only is the book extremely informative, it has a very readable and enjoyable writing style that made me feel as if the author were speaking directly to me. If you have even the slightest interest in getting involved in digital video production and/or web production, you need this book!

Used price: $7.48

For artists seeking more than programmer's technical tipsReview Date: 2004-11-13
A thoroughly enjoyable bookReview Date: 2001-11-06
Finding that balance of an artist and technologist from where to launch one's vision and future visions of creativity starts with good knowledge. Ratner gives many facets of where to see this vision and tutorials to follow through with your own creative projects.
I commonly work with many high-end graphics programs, Lightwave 7.0 being my newest program on my plate. Peter Ratner's 3d book getting me from a begining user from just reading the index to a 3D artist ready to start the new facets of my own portfolio. Mastering 3D Animation helped quite a bit everything from the Modeling and subdivides to the theory/progress.
Joseph Arthur
Information Architects, Principal
"Mastering 3D Animation" suitable as collegiate textReview Date: 2001-11-26
Make no mistake: This is no cursory guide to constructing simple geometry, slapping on some stock textures, animating basic movements along spline paths and rendering to AVI while you're sipping on a latte, watching the Discovery Channel. A full-time professor in the 3D Computer Animation department of James Madison University and the program's founder, Ratner relies on the broad and substantial digital and conventional art experience that has rewarded him with artistic entries in more than 80 national and international juried exhibitions. Ratner is well-versed in most aspects of 3D art creation, choreography and cinematography. The results of his industry experience are a splendid collection of detailed and refined insights and experiences assimilated into a thorough tutorial guide. I have no doubt-as many experts agree-that Mastering 3D Animation is equipped to serve as a collegiate-level textbook for 3D computer animation curricula.
Spanning the many processes related to generating 3D digital art, Ratner illustrates his critical techniques with 658 black-and-white line drawings and grayscale screen captures. The images vary from basic and sketchy but illustrative black-only perspectives, steps and graphs to grayscale representations depicting character renderings, particle systems, height fields, geometric displacements, facial close-ups, rendered environments and more. Of particular interest to those having cinematography or traditional art backgrounds are the commentary, instructions and grayscale reproductions of painted and sketched art dating back multiple centuries.
Those attending to a more technical emphasis and interest are accommodated in every respect, however-minus superficial references to hardware specifications. Early on, Ratner clarifies his intentions in composing this text: "[The book's] purpose is not to create button pushers who can boast about megahertz, abundant RAM, big monitors and software with all kinds of bells and whistles. It is hoped that aspiring 3D artists will learn some valuable lessons from the great art geniuses that have preceded them." (Foreward/vii) Yes, Ratner does wane philosophical, at times, but his contemplative tendencies bring a refreshing and purist perspective to a field frequently inundated by overly technical meanderings and functionally pointless rambling. Thus, Ratner blends an in-depth artistic and technical knowledge with a practicality and philosophy altogether forming a well-rounded perspective-one catering to persons of various inclinations and backgrounds.
The companion CD contains 200-plus 3D models in a variety of formats: LightWave 3D's .lwo and .lws; Wavefront's .obj; Maya's .ml and the generic .dxf. Tutorial project files are archived in QuickTime (.mov) and JPEG (.jpg) formats, and Ratner also includes a Photoshop brush file (.abr) for creating "grime" textures.
As for the text's informational composition, chapters one and two explore the basics of 3D modeling-polygonal and spline-based (NURBS). Chapter 3 addresses basic 3D animation, while the fourth delves further into animation by considering the role of deformation tools: skeletons ("bones"); kinematics; lattice flexors, etc. In Chapter 5, Ratner explains special effects, including the use of spheres, particles, collision detection, voxels, fragments, displacement mapping and more. Part II of the text, Advanced 3D Modeling, begins with commentary about the human head's structure and composition, including muscles and bone. Ratner explains both the NURBS- and polygon- based methods for modeling the head. Special attention is allotted to features, such as the eyes, eyelids, eye sockets and ears. There's no lack of detail, here, and NURBS fans will experience a rare sensation-a feeling of belongingness.
The next two chapters, six and seven, are devoted to modeling the human figure. The latter stresses finishing-hair, eyelashes and clothing. Chapters 9 and 10 comprise Part III: Preparing for Animation. Lighting is the focus of Chapter 9, and Chapter 10-another that may appeal particularly to conventional artists-deals with surfacing techniques. The author goes beyond the typical texture map types-cylindrical, planar, spherical, cubic, etc.-and the use of photos to address alternative surfacing methods, such as transparency (alpha) and displacement maps. In short, Ratner extends well beyond the conventional surfacing methods most highly publicized, deeply exploring what might be categorized more aptly as upper-echelon trade tips than as common genre knowledge: creating sophisticated bump maps; using grayscale gradients in displacement; and more.
Part IV of the book, Character Animation Fundamentals, includes chapters 11-14: Expressing Emotion with Facial Animation (11); The Elements of Action (12); Movements of the Figure (13); Composition and Cinematography (14). Once again, the author uses an expansive knowledge of choreography and anatomy to help quantify how human emotions are exhibited: body posturing; eye wideness; lip contour; eyebrow position; even directional muscular pull. Each of these considerations can be projected in a 3D figure, and Ratner shows the reader how. "A muscle is composed of a bundle of fibers that work in mutual association to perform common duties," Ratner writes on Page 248. "... It is this combination of movements that results in the complicated harmony of the facial muscles."
The Elements of Action chapter confronts those issues pertinent to a convincing human portrayal by a mere collection of polygons or surfaced curved lines: timing; sound syncing; weight and recoil ("squash and stretch"); walk cycles and more. Chapter 13 addresses concerns complementary to those in the previous one, including body mass motion, pace and impact, equilibrium, action lines, rhythm and still more. The final score of this harmonized tutorial prose pursues line composition, spatial arrangement, blocking (proxy geometry) and all manner of photographic issues and techniques. The reader will learn practical cinematography terminology-camera techniques and movements, transitions, more-and the fundamental tenets of motion depiction utilized by artists centuries earlier.
Wonderfully writtenReview Date: 2001-05-12
First Mediocre ReviewReview Date: 2001-06-27

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Still the Best 3ds Max tutorial on the marketReview Date: 2007-08-25
best so far - waiting for any new Chismar releaseReview Date: 2003-10-31
I am looking forward to an updated book by Chismar on the lastest release of Max. I have not heard if one is being made.
One slight drawback...Chismar does not deal with the possiblities of drawing and rendering for architecture. If the new release of Max does include the architectural functions of Viz, then there will be a need for tutorials on those items. None the less the command structure of the software for Viz and Max is virtually the same, so learning that part from Chismar's book is still very important.
Best I have seenReview Date: 2003-05-24
If you buy used make sure the disk is included.
Good bookReview Date: 2002-07-02
I give it 4 stars since it doesn't tell you the detailed procedures to reproduce the cool special effect described in the Part 4 (Real World Case Stuides).
The Benchmark for All Tutorial-Style Computer Text BooksReview Date: 2002-06-14
I started with the last of three tutorials and worked backward through the book, because the News Program Opener tutorial looked the most intriguing. I learned more about 3DS MAX after that one tutorial then I had by reading the documentation or from any of the other three 3DS MAX books I own. I saw someone else mention that there were some small mistakes and missed "figure" numbers on the screenshots here and there, but this did not detract from completing the tutorials in the slightest. Two extra seconds of thought got me passed these minor editing oversights very easily, and they were very minor in comparison to most computer textbooks.
It was beyond refreshing to witness and practice along with a professional at work from beginning to end: from importing your vectors from Illustrator, to cleaning up the splines, to extruding, modelling each piece, assembling, naming conventions, creating materials, shortcuts, to animating, adding a soundtrack, right down to post-production and final render. I absolutely can not stand books where Step 1 is "Import our half-finished Design #643.2 from our accompanying CD-ROM". Not the case with this book. You are stepped through the process, end to end. When you are done with each tutorial, you have a finished work of media art THAT YOU CREATED and a head full of usable, retainable 3DS MAX knowledge that can be carried into any job or hobby.
Excellent job, John. You have gained a new fan. I will purchase your other books, regardless of topic. :D
Thank you.

Used price: $14.92

Great so farReview Date: 2007-10-31
Lazy boys hacksReview Date: 2007-09-13
Very informative, very well written.Review Date: 2007-02-18
Many good tib-bits and pointers.Review Date: 2006-02-25
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.
Must have for amateur/semi-professionalsReview Date: 2006-02-23
Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.
I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

Used price: $105.31

Great in any languageReview Date: 2008-07-09
I do not think there is need to review the Harry Potter literature itself, I can just say I love this book in any language.
Great way to study GermanReview Date: 2008-06-13
Great read, no matter the language.Review Date: 2007-10-05
Great study toolReview Date: 2007-08-21
Diese Buch macht sehr viel spass!
Wunderbar!! Absolut Fantastisch!Review Date: 2007-02-02
Ich finde Harry Potter und der Stein der Weisen absolut fantastisch!! Ich empfehle dieses Buch weil es sehr spannend ist. Das Buch kann dir auch mit der deutschen Sprache helfen.

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Three Threads Of Interactive DesignReview Date: 2005-10-07
Information design changes are easiest at the beginning of a project and create large cost problems at the end.
If you have proceeded with good information design then interactive design and costs are much less difficult and less expensive.
Finally if you have made good information design and interactive design decisions, then you have a vast arrays of how to present the final product. It is at this stage the costs the highest with graphic designers, video producers, web developers, programmers and so on.
Read the book and memorize the process.
A bit too simple!Review Date: 2003-05-11
Sill holds up.Review Date: 2002-01-14
Among the dozens of books I own and read on usability or project management, etc. this one is fantastic - a real stand-out.
The one drawback is that it's not as contemporary/up-to-the-minute as newer books. [shrug]
A great book for teachingReview Date: 2000-08-31
You will not find fancy tricks and designs, but you will get a good overview of multimedia, interface design and project management. It is 'outdated' so it is not suitable for experts but its information is excellent for an intro class, especially for people with little graphics experience.
Simple. Clear. Invaluable.Review Date: 2000-04-23

Used price: $3.77

Great book for one who is "computerly" challengedReview Date: 2008-07-10
A Great Reference TextReview Date: 2007-09-05
Very Nice Learning ToolReview Date: 2006-11-04
Belin...รจ Pazzesco!!!!Review Date: 2006-02-09
pinuccio
thorough, clear and structuredReview Date: 2005-10-18
Interestingly, serving as a guide from a to Z is not where Monohan excells. It should be used as an index to all the available options from this program. Want to know how to find those audio-peaklevels? How to get rid of that nested alpha-channel? Or you want to remember that trick in lassoing to trim mode? Use the index or the table of contents and you'll find what you're looking for in no time.
Great value for its price!

Used price: $9.49

Great BookReview Date: 2002-08-16
A Great Flash Book to Get You Started!!Review Date: 2002-12-02
and best book out there for designers who wish to learn flash, bar none.
I started out knowing nothing about Flash 5 and created a great game
based on the old 50's Invaders from Mars movie, that everybody raves
about. Artists and graphic designers are usually not programmers, and
nearly all books about Flash are for programmers and are very hard for
us artists to crack into.
If I were to write a book for
computer graphic design, I would use Mr.
Kaldahl's EZ Flash 5 as my blueprint to follow.
Good for beginners, but leaves your with beginner knowledgeReview Date: 2002-09-08
This book is great for total beginners...which I was...but once you are done with the VERY SIMPLE projects, you really have no more than a beginners knowledge of flash.
That is why I am back at it again, trying to find another flash book to help me through my next stage which is putting MY ideas into creation.
See, the book didn't really help me learn to do the things I am interested in doing with flash. I don't care how to make a ball roll across the screen...if you know what I mean.
Excellent!!Review Date: 2002-09-07
"If you have never worked with Flash you will appreciate the easy to use, short, step by step projects. Rather than describing each palette and menu item and giving an explanation of what they do, you will learn by doing. From the second chapter on, you will be quickly producing exciting web content.
As an educator I designed this text because there are no book that tell you where you should start and provide a logical, easy to understand, progression for learning Flash. Both my students and I agree that the most enjoyable way to learn complex software is with short projects that show cool, fun, interesting technigues that can be used (or modified) immediately."
Authors who plan to write books on graphic design, animation or 3-D models should follow his example!
Remedial, but helpful nonetheless.Review Date: 2002-09-05
The simple projects in this book allowed me to approach the otherwise non-intuitive Flash interface in a way that, while sometimes sophmoric, was at least not intimidating. In fact, rather than feeling dumb (as I sometimes do when reading instructional graphics books) this one actually made me feel pretty smart.
Take that for what it's worth. For the reader's reference, I consider myself to be of average intelligence. So I would say that the target audience for this book is somewhere slightly below average. Which, in this case, was just what I needed to get my feet wet. Having finished the book, I would not consider myself a Flash Master, but I think I've got the basics pretty well down. Now if I could just find a good intermediate level text....
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