Multimedia Books


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Multimedia Books sorted by Average customer review: high to low .

Multimedia
The Macintosh iLife: An Interactive Guide to iTunes, iPhoto, iMovie, and iDVD
Published in Paperback by Peachpit Press (2003-04-01)
Author: Jim Heid
List price: $29.99
New price: $0.75
Used price: $0.01

Average review score:

At last... a how-to book that delivers value for money
Helpful Votes: 2 out of 2 total.
Review Date: 2004-01-05
Jim Heid doesn't waste time about getting into doing things with the iLife suite. The DVD alone is worth the purchase price if you're a new or novice user. I use the iDVD portion of the DVD with beginning students to video editing. It's a no nonsence approach that keeps things moving.

The Gold Standard for computer learning books
Helpful Votes: 3 out of 3 total.
Review Date: 2004-01-13
As a typical instruction-manual-phobic kinda guy, this is a delight. The real clincher is the well-presented DVD tutorial, so I can sit back and learn on "autopilot".

...

This is the sort of guide that Apple should be shipping with every Mac.

...

Shoppers, take note! This is an older edition of my book
Helpful Votes: 4 out of 4 total.
Review Date: 2004-11-12
It's November 2004 as I write this, and I'm surprised and a little distressed to see that this book is still selling fairly well.

Why distressed? Because this book is an older edition that covers the 2003 iLife product.

If you're using iLife '04, be sure to check out the new edition of my book/DVD, called -- amazingly enough -- "The Macintosh iLife '04." Every page has been updated for iLife '04, and the DVD is completely new, too.

Of course, if you're still using the original iLife suite -- or if you want the older DVD, which contains material not present in the '04 edition -- this is the book/DVD for you.

Great for the beginner! Good for the expert!
Helpful Votes: 6 out of 6 total.
Review Date: 2004-04-22
I have decided to review "The Macintosh iLife" by Jim Heid
in addition to the iMovie 3 Visual QuickStart Guide. This book, also distributed through Peach Pit Press, takes a more visual approach to teaching you how to use
iMovie 3 (along with the iPod, iTunes 3, iDVD 2, and iPhoto 2). When I
say visual I don't really mean pictures in the book. The book includes
a feature-length DVD (broken up into digestible parts) literally
showing you how to do the things that are written in the book.

Heid is a quality presenter both in writing and demonstration. It'd be
VERY difficult to watch this DVD and not learn how to do some pretty
sophisticated things. The pace of the DVD is well-suited to the novice
user, but not tedious for those with experience. The book on it own is
a decent reference for each of the products covered, but used as a
follow-up reference to having watched the DVD, it is a powerful
instrument making it easy to recall what you've seen without having to
actually load the DVD back into a player.

While Heid's book focuses more on the most-commonly used features, it
makes up for any gap (say, between it and the iMovie 3 VQSG) by
covering the whole suite of iLife programs rather than just one. Even
if you have the new version of iLife '04 (like I do), you can still
benefit from this book because the material in it is geared toward
utilizing functions that will exist in the new versions too. Even if
the interface has changed a little, I did not find that it was
difficult to follow anything that Heid demonstrated. Unless he
specifically updates this book (and DVD) to match iLife '04, I can do
no less than highly recommend it to all iLife users.

Simply fantastic -- please, Jim Heid, More!!!
Helpful Votes: 7 out of 7 total.
Review Date: 2004-01-17
This book/DVD combo is simply superb. I am not technically gifted -- though I'm the son of a rocket scientist! -- but I am totally geeking out. Jim Heid is a master instructor with an utterly uncanny knack for speaking to exactly the point that you want him to address next. His sense of sequence is flawless! Apple has done a stunning job of creating an awesomely powerful, yet completely accessible, package in iLife. I'm already importing tunes, burning custom CDs and running out to buy a digital camera. I am even considering personally creating instructional DVDs for my Los Angeles based media training firm. That, in itself, is a minor miracle. I used to concede everything to IT experts; now I'm not so sure! I think Jim Heid's book -- along with David Pogue's Missing Manual series -- ought to be standard issue with any Mac.
The Mac, in my obviously biased opinion, is the most elegantly intuitive computer on earth. Equally so is this book and DVD combination. You'll be amazed at how quickly you assimilate information and navigate with growing confidence. My only criticism of this set is that I wish there was more. To that end, I plan to check out what else is available from Peachpit Press and Avondale Media (they collaberated on this combo). Well, folks, I hope I've made myself clear: The Macintosh iLife book and DVD are as good as it gets. If you've been on the wrong side of the digital divide, and if you're now ready to advance exponentially in your multimedia skills, then you simply can't go wrong with this purchase. Buy it!

Multimedia
Night Light (Restoration Series #2)
Published in Audio CD by Zondervan (2006-07-01)
Author: Terri Blackstock
List price: $29.99
New price: $16.09
Used price: $14.95

Average review score:

night light
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-14
certainly made me think, most of us cannot imagine life without electricity, but here we have people who learn to manage. I don't think I would have done as well as them.

Continuation of a spellbinding story
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-21
In this second book Terri Blackstock continues her story of a world thrown into chaos by way of a "starpluse" which has rendered the use of all modern technology useless. Terri Blackstock explores how our world might "look" if this were to happen, how some grow in their faith, love, and selflessness while others grow in their selfishness, sin, and evil. A griping story of orphaned children in a world devoid of "services" to deal with such an occurance and a family willing to sacrifice everything to help these children, their community, and to serve God in any way he asks.

Terrific
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-18
It was as fantastic as the first book. Can't wait to get book # 3!

A Great Follow-up
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-22
Spellbinding and interesting! Safe to listen to with older kids in the car too! Love the fact that the family is living out their faith and that the daughter struggles with being bound to a non-believer. We couldn't wait to get back in the car and hear what was next. (Caution: a few scenes have drug use, gun use)

Truly Sacrificing to Help Others
Helpful Votes: 1 out of 1 total.
Review Date: 2008-05-23
Three months into the world wide technology outage, the Branning family and their neighbors are beginning to get the hang of surviving. They are bartering for what they need and digging a neighborhood well.

But then they are robbed. Jeff chases after the thieves and discovers they are four children, siblings, who have been living alone for months. Against their better judgment, the Brannings feel compelled to care for these kids. Where is their mother? And will the Brannings be able to feed these extra mouths?

If I were viewing this series as a mystery series, I'd be highly disappointed. While there are some mysteries surrounding the kids, they develop in fits and starts. And the climax of that story is pretty weak. Instead, this is a novel about survival and what humans will do when faced with the end of our civilization. As a result, it is fascinating and page turning. I had a hard time putting the book down. The characters are real, and I found myself asking if I would have the faith and compassion to respond as they did multiple times over the course of the novel.

This book relies heavily on the events of the first in the series. There is a recap and character guide in the first few pages, so you could jump in here if you needed to. But I'd advise you to read them in order. And there are some great develops as far as the overall story goes in this book that made me look forward to the third.

This is another challenging and captivating novel from a great writer. If you want a great read, consider this series.

Multimedia
Desktop Video Studio Bible : Producing Video, DVD, and Websites for Profit
Published in Paperback by McGraw-Hill/TAB Electronics (2002-09-26)
Author: George Avgerakis
List price: $39.95
New price: $14.58
Used price: $13.64

Average review score:

Useful Info, but not for small markets
Helpful Votes: 1 out of 1 total.
Review Date: 2005-05-04
This is a good book, that covers a lot of info. It also holds up as a book, and not just a how-to. All the info in this book is good info, but it is better suited for large markets. Don't expect to be able to read this book and be able run a business right of the gates, but at the same time this will help get you on the right track. Get this book, it is a good look into how someone got into the business and was able to make it work for a long time.

Business Manual
Helpful Votes: 1 out of 1 total.
Review Date: 2004-11-06
A great book that gives you the important information you need to run your own production company! I don't know of another title that actually tells you how to get the work that will support your financial needs. After all, you have to have work coming in the door or else...

An absolute must for any entrepreneur
Helpful Votes: 2 out of 2 total.
Review Date: 2003-07-09
I am an instructor at advanced multimedia classes at a Business School close to Copenhagen, Denmark. I've been around for a while and have been working with 3D, animation, database programing and webdesign and I have also read parts of this book with great excitement and can't wait to finish it. This is a book that has been a demand for on the Danish market for several years...and now it is here. Wonderful. I particularly like the very direct and bold way it describes how the future entrepreneurs should behave on the market in order to survive. Conclusion: the absolute BEST step-by-step book ever written on the topic and a must for anyone going into the media business.

George is inspiring, passionate and practical.
Helpful Votes: 2 out of 2 total.
Review Date: 2003-07-08
As a reader just finishing the final pages of 'Desktop Video Studio Bible', I must say I totally enjoyed it. This is an excellent guideline to starting and maintaining a business. I'll keep this as a reference for years.

My wife and I have recently started a media production business on the side as presently we both work for a large computer company. I have been in the engineering related field for over 20 years. We got started in this media business at home doing simple home movies and transferring video tape. Slowly the word spread at work and among friends and before too long we saw a nucleus for a potential business. This spring we presented a surprise 40th birthday video produced by our company at a party hosting about 80 people. It was a great success and was a rush and now we are hooked. Maybe this was a peripheral effect of the "Really Big Thing"? Read this book to find out about the "Really Big Thing".

Great advice for media pros and beginners
Helpful Votes: 4 out of 4 total.
Review Date: 2003-08-25
Even though I have over 16 years experience in the video industry, this book has given me the tools, advice and motivation that I'll need to finally realize my dream of owning my own media creation business.

Not only is the book extremely informative, it has a very readable and enjoyable writing style that made me feel as if the author were speaking directly to me. If you have even the slightest interest in getting involved in digital video production and/or web production, you need this book!

Multimedia
Mastering 3D Animation
Published in Paperback by Allworth Press (2004-04-01)
Author: Peter Ratner
List price: $40.00
New price: $7.99
Used price: $7.48

Average review score:

For artists seeking more than programmer's technical tips
Helpful Votes: 1 out of 2 total.
Review Date: 2004-11-13
Technology affects art and the many changes in computer animation and effects means that the art world faces both new challenges and new innovations in 3D modeling. Surprisingly, Peter Ratner explains, the changes mean less technical challenges for artists with more ability to focus on creating art rather than deciphering computer systems - and the second edition of his Mastering 3D Animation is just the place to begin. Ratner is a professor of the topic at James Madison University - and the founder and head of the first computer animation program in Virginia, so his background lends particularly well to discussions. His paintings and computer graphics have received exhibition and acclaim - also a plus for artists seeking more than just a programmer's technical tips.

A thoroughly enjoyable book
Helpful Votes: 1 out of 1 total.
Review Date: 2001-11-06
I thoroughly enjoyed this book, from its technical standpoint of working between the program and the supporting 3D theory/thought process that Mr. Ratner provides.

Finding that balance of an artist and technologist from where to launch one's vision and future visions of creativity starts with good knowledge. Ratner gives many facets of where to see this vision and tutorials to follow through with your own creative projects.

I commonly work with many high-end graphics programs, Lightwave 7.0 being my newest program on my plate. Peter Ratner's 3d book getting me from a begining user from just reading the index to a 3D artist ready to start the new facets of my own portfolio. Mastering 3D Animation helped quite a bit everything from the Modeling and subdivides to the theory/progress.

Joseph Arthur
Information Architects, Principal

"Mastering 3D Animation" suitable as collegiate text
Helpful Votes: 16 out of 16 total.
Review Date: 2001-11-26
Peter J. Ratner's second authoring effort, Mastering 3D Animation, is a 333-page softcover text that is a comprehensive, detailed and practical tutorial guide addressing nearly every aspect and segment of the 3D graphics genre. The book's 14 chapters-and accompanying follow-along CD for PC and Mac-speak to modeling (beginning and advanced), animation, special effects, lighting, surfacing techniques, facial animation, elements of action, figure movements and composition and cinematography. It's an exceptionally capable complement to Ratner's first book, 3-D Human Modeling and Animation. (Ratner currently is updating the latter text with a wholesale rewrite.)

Make no mistake: This is no cursory guide to constructing simple geometry, slapping on some stock textures, animating basic movements along spline paths and rendering to AVI while you're sipping on a latte, watching the Discovery Channel. A full-time professor in the 3D Computer Animation department of James Madison University and the program's founder, Ratner relies on the broad and substantial digital and conventional art experience that has rewarded him with artistic entries in more than 80 national and international juried exhibitions. Ratner is well-versed in most aspects of 3D art creation, choreography and cinematography. The results of his industry experience are a splendid collection of detailed and refined insights and experiences assimilated into a thorough tutorial guide. I have no doubt-as many experts agree-that Mastering 3D Animation is equipped to serve as a collegiate-level textbook for 3D computer animation curricula.

Spanning the many processes related to generating 3D digital art, Ratner illustrates his critical techniques with 658 black-and-white line drawings and grayscale screen captures. The images vary from basic and sketchy but illustrative black-only perspectives, steps and graphs to grayscale representations depicting character renderings, particle systems, height fields, geometric displacements, facial close-ups, rendered environments and more. Of particular interest to those having cinematography or traditional art backgrounds are the commentary, instructions and grayscale reproductions of painted and sketched art dating back multiple centuries.

Those attending to a more technical emphasis and interest are accommodated in every respect, however-minus superficial references to hardware specifications. Early on, Ratner clarifies his intentions in composing this text: "[The book's] purpose is not to create button pushers who can boast about megahertz, abundant RAM, big monitors and software with all kinds of bells and whistles. It is hoped that aspiring 3D artists will learn some valuable lessons from the great art geniuses that have preceded them." (Foreward/vii) Yes, Ratner does wane philosophical, at times, but his contemplative tendencies bring a refreshing and purist perspective to a field frequently inundated by overly technical meanderings and functionally pointless rambling. Thus, Ratner blends an in-depth artistic and technical knowledge with a practicality and philosophy altogether forming a well-rounded perspective-one catering to persons of various inclinations and backgrounds.

The companion CD contains 200-plus 3D models in a variety of formats: LightWave 3D's .lwo and .lws; Wavefront's .obj; Maya's .ml and the generic .dxf. Tutorial project files are archived in QuickTime (.mov) and JPEG (.jpg) formats, and Ratner also includes a Photoshop brush file (.abr) for creating "grime" textures.

As for the text's informational composition, chapters one and two explore the basics of 3D modeling-polygonal and spline-based (NURBS). Chapter 3 addresses basic 3D animation, while the fourth delves further into animation by considering the role of deformation tools: skeletons ("bones"); kinematics; lattice flexors, etc. In Chapter 5, Ratner explains special effects, including the use of spheres, particles, collision detection, voxels, fragments, displacement mapping and more. Part II of the text, Advanced 3D Modeling, begins with commentary about the human head's structure and composition, including muscles and bone. Ratner explains both the NURBS- and polygon- based methods for modeling the head. Special attention is allotted to features, such as the eyes, eyelids, eye sockets and ears. There's no lack of detail, here, and NURBS fans will experience a rare sensation-a feeling of belongingness.

The next two chapters, six and seven, are devoted to modeling the human figure. The latter stresses finishing-hair, eyelashes and clothing. Chapters 9 and 10 comprise Part III: Preparing for Animation. Lighting is the focus of Chapter 9, and Chapter 10-another that may appeal particularly to conventional artists-deals with surfacing techniques. The author goes beyond the typical texture map types-cylindrical, planar, spherical, cubic, etc.-and the use of photos to address alternative surfacing methods, such as transparency (alpha) and displacement maps. In short, Ratner extends well beyond the conventional surfacing methods most highly publicized, deeply exploring what might be categorized more aptly as upper-echelon trade tips than as common genre knowledge: creating sophisticated bump maps; using grayscale gradients in displacement; and more.

Part IV of the book, Character Animation Fundamentals, includes chapters 11-14: Expressing Emotion with Facial Animation (11); The Elements of Action (12); Movements of the Figure (13); Composition and Cinematography (14). Once again, the author uses an expansive knowledge of choreography and anatomy to help quantify how human emotions are exhibited: body posturing; eye wideness; lip contour; eyebrow position; even directional muscular pull. Each of these considerations can be projected in a 3D figure, and Ratner shows the reader how. "A muscle is composed of a bundle of fibers that work in mutual association to perform common duties," Ratner writes on Page 248. "... It is this combination of movements that results in the complicated harmony of the facial muscles."

The Elements of Action chapter confronts those issues pertinent to a convincing human portrayal by a mere collection of polygons or surfaced curved lines: timing; sound syncing; weight and recoil ("squash and stretch"); walk cycles and more. Chapter 13 addresses concerns complementary to those in the previous one, including body mass motion, pace and impact, equilibrium, action lines, rhythm and still more. The final score of this harmonized tutorial prose pursues line composition, spatial arrangement, blocking (proxy geometry) and all manner of photographic issues and techniques. The reader will learn practical cinematography terminology-camera techniques and movements, transitions, more-and the fundamental tenets of motion depiction utilized by artists centuries earlier.

Wonderfully written
Helpful Votes: 2 out of 2 total.
Review Date: 2001-05-12
Mastering 3D Animation is a wonderful book, full of useful information that you will refer to again and again. It covers many complicated issues in an easy-to-understand way so that beginners and advanced users alike can grasp the information. Definately a title that will remain in your library for years to come.

First Mediocre Review
Helpful Votes: 9 out of 9 total.
Review Date: 2001-06-27
Although a nice book that goes into depth in areas that other modeling books haven't, the generalized, not-to-mention-one-specific-application approach the author has taken left me, a beginner, bewildered and drooling. Also, I think some of what isn't explained in detail was not explained purposely as it was difficult to put into words and considered common sense, which seems to be the case with several tutorials and books that I've read on modeling. I want to know things like: Once I have my splines slapped down in a front perspective, how do I push and pull them properly from other perspectives so they'll take shape, or When defining detail with polygons, how many should I tesselate, how can I manipulate them to look like a gradual bump for a muscle and not a sharp cornered cliff? To sum it up, the book was written for the more experienced and those who are very well aquainted with their software packages-I was expecting step-by-step modeling for newbies.

Multimedia
3ds max 4 Media Animation
Published in Paperback by New Riders Press (2001-06-12)
Author: John Chismar
List price: $49.99
New price: $8.01
Used price: $0.43

Average review score:

Still the Best 3ds Max tutorial on the market
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-25
This book is the best tutorial for learning 3ds Max that I've read. It is not for novices, in that it assumes you know the 3ds Max interface. However, it is a step-by-step guide for creating professional quality animations for broadcast media. The author works for MSNBC. He breaks down 3 real-world projects in an easy-to-understand way, from storyboards to final output. This single book jump-started my understanding of complex modeling and animation techniques using 3ds Max. Although this book was made for version 4 of the program (the program is currently in version 9), the interface has not changed significantly in that it would make this book obsolete. I used it using version 6 and returned to it in version 8 with no difficulties. Well worth your time.

best so far - waiting for any new Chismar release
Helpful Votes: 0 out of 0 total.
Review Date: 2003-10-31
I am a beginner user of Viz and Max and will be using it for architectural 3D rendering. What I look for in a text book are lengthy tutorial exercises. I want to know step by step everything that I have to do to reproduce what the author is showing. This book is great for that. There are three main excercises that go the full length of the 550 pages of this book. As an example the 2002 voting machine tutorial goes from pages 182 to 315, covering each step of the construction. Chismar even includes alternate means of construction to show why one method works better than other methods.

I am looking forward to an updated book by Chismar on the lastest release of Max. I have not heard if one is being made.

One slight drawback...Chismar does not deal with the possiblities of drawing and rendering for architecture. If the new release of Max does include the architectural functions of Viz, then there will be a need for tutorials on those items. None the less the command structure of the software for Viz and Max is virtually the same, so learning that part from Chismar's book is still very important.

Best I have seen
Helpful Votes: 0 out of 0 total.
Review Date: 2003-05-24
The most important feature of this book is the lengthy step by step tutorials. This is the first thing I look for in a computer book - to see that the tutorials are long. to me this indicates that the writer is very thorough with all steps in the project and does not leave out important steps along the way.

If you buy used make sure the disk is included.

Good book
Helpful Votes: 1 out of 2 total.
Review Date: 2002-07-02
Overall, it is a good book with clear instruction for intermediate user.

I give it 4 stars since it doesn't tell you the detailed procedures to reproduce the cool special effect described in the Part 4 (Real World Case Stuides).

The Benchmark for All Tutorial-Style Computer Text Books
Helpful Votes: 9 out of 9 total.
Review Date: 2002-06-14
This book is a fantastic example of how all computer text books should be structured - Step-by-step tutorials that demonstrate experienced solutions to real-world projects. I know I speak for many people when I say that I learn by DOING, not by reading paragraphs upon paragraphs of text and lengthy descriptions of "what this app can do for you". No one likes to attempt to digest a "features description" manual and try to piece together the various complexities of a high-end application like 3DS MAX from various disjointed sources. I need a seasoned, talented professional, with years of industry experience, to step me through exactly how an application performs various industry tasks, e.g. how to make a 30-second TV spot from scratch, how to make a highly-professional News program opener, or how to make robotic-looking voting machines animated together in a 3-camera shoot. John Chrismar performs this tasks with a detail and finesse that is extremely hard to find in the computer textbook industry. I look for this style in every computer book I pick up, but don't often find it, if at all. The industry giants on the programming side of the industry, like Wrox Press, should use John's book as an example of how to write an effective computer textbook. Don't waste my time with information overload, stuffed together losely by a quasi-team of 6 geeks. SHOW ME how you solved a problem with the application or programming language, from start to finish, while I follow along, bit by bit, line by line, click by click. Show me how to build a genuine and valuable creation using the tool you are teaching me to use. This is exactly what John does.

I started with the last of three tutorials and worked backward through the book, because the News Program Opener tutorial looked the most intriguing. I learned more about 3DS MAX after that one tutorial then I had by reading the documentation or from any of the other three 3DS MAX books I own. I saw someone else mention that there were some small mistakes and missed "figure" numbers on the screenshots here and there, but this did not detract from completing the tutorials in the slightest. Two extra seconds of thought got me passed these minor editing oversights very easily, and they were very minor in comparison to most computer textbooks.

It was beyond refreshing to witness and practice along with a professional at work from beginning to end: from importing your vectors from Illustrator, to cleaning up the splines, to extruding, modelling each piece, assembling, naming conventions, creating materials, shortcuts, to animating, adding a soundtrack, right down to post-production and final render. I absolutely can not stand books where Step 1 is "Import our half-finished Design #643.2 from our accompanying CD-ROM". Not the case with this book. You are stepped through the process, end to end. When you are done with each tutorial, you have a finished work of media art THAT YOU CREATED and a head full of usable, retainable 3DS MAX knowledge that can be carried into any job or hobby.

Excellent job, John. You have gained a new fan. I will purchase your other books, regardless of topic. :D

Thank you.

Multimedia
Digital Video Hacks: Tips & Tools for Shooting, Editing, and Sharing (O'Reilly's Hacks Series)
Published in Paperback by O'Reilly Media, Inc. (2005-05-27)
Author: Joshua Paul
List price: $29.95
New price: $19.71
Used price: $14.92

Average review score:

Great so far
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-31
Not soemthing I would read cover to cover, but the individual "Hacks" that I have read are pretty good. I have lots of books along this line and this is one of the bet. I put it up there with Stu's "DV Rebels Guide" which is also incredible. If you like the Rebel guide, you will probably like this as well. Lots of good stuff. Enjoy!

Lazy boys hacks
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-13
Great book with great content I recommend it to anyone who want to take there film making a step forward and is to busy or lazy to download the information from the internet becaue it is all there. Spread around of course but you will find every piece of information even most of the pictures used in this book so. If you have time and dedication you can save yourself the money by looking it up on the internet.

Very informative, very well written.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-18
This book covers many aspects of video. Labeling tapes, making excel spreadsheets for saving information, time code on tapes, how to achieve certain effects, lighting, and green screen effects just name a few. The book is general to most all video software and is a very usefull tool I'm glad I purchased. Don't let the term "HACKS' fool you it 's only refering to tips or tricks.

Many good tib-bits and pointers.
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-25
I found the book to be very practical and have the
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.

Must have for amateur/semi-professionals
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-23
I learned so much from this book. In fact, I've already implemented several of the ideas and have had great results. If you're semi-professional (video has been added to your responsibilities but you have no experience with this medium) BUY THIS BOOK.

Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.

I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

Multimedia
Harry Potter Und Der Stein Der Weisen
Published in Audio Cassette by Koch, Neff & Oetinger & Co (1998-02-12)
Author: J.K. Rowling
List price:
New price: $131.64
Used price: $105.31

Average review score:

Great in any language
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-09
I am learning German, so I thought buying a book that I have already read both in English and Spanish would be a nice experiment. I was very pleased with the translation and the fact that overly complicated words had apparently been avoided, keeping the book highly readable.
I do not think there is need to review the Harry Potter literature itself, I can just say I love this book in any language.

Great way to study German
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-13
I just got a second copy for my sister to practice her German, too. Very enjoyable way to learn a second language.

Great read, no matter the language.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-05
A great book if you're learning German (like me) and want to try your hand at some pleasure reading. Most books in second hand shops that are printed in German (at least, the ones near me) only have books by authors that I've never heard of, or who are a dime-a-dozen. Maybe I'm biased because I've loved the Potter series from its beginning, but I would definitely recommend this book.

Great study tool
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-21
For those who have read the Harry Potter books and who are also interested in learning German this book is a great tool. I have found it easier to learn new words when I already know what the plot is.
Diese Buch macht sehr viel spass!

Wunderbar!! Absolut Fantastisch!
Helpful Votes: 2 out of 2 total.
Review Date: 2007-02-02
This book is a great way to improve your german language skills. I would strongly recommend it to any student of the german language... not to mention it is a great story!!!

Ich finde Harry Potter und der Stein der Weisen absolut fantastisch!! Ich empfehle dieses Buch weil es sehr spannend ist. Das Buch kann dir auch mit der deutschen Sprache helfen.

Multimedia
Interactivity By Design
Published in Paperback by Pearson Education (1995-07-21)
Authors: Ray Kristof and Amy Satran
List price: $40.00
New price: $5.98
Used price: $0.01

Average review score:

Three Threads Of Interactive Design
Helpful Votes: 1 out of 2 total.
Review Date: 2005-10-07
This is a benchmark book for interactive design. It separates the design process into information design, interactive design and presentation design. Those who head the process and focus on information design tasks at the beginning of an interactive project will find that costs are lower.

Information design changes are easiest at the beginning of a project and create large cost problems at the end.

If you have proceeded with good information design then interactive design and costs are much less difficult and less expensive.

Finally if you have made good information design and interactive design decisions, then you have a vast arrays of how to present the final product. It is at this stage the costs the highest with graphic designers, video producers, web developers, programmers and so on.

Read the book and memorize the process.

A bit too simple!
Helpful Votes: 2 out of 5 total.
Review Date: 2003-05-11
The book promised a lot based on previous readers' reviews and the publishing house's reputation but I was disappointed with its contents. The information is well presented but too simplistic. Lacking any further elaboration this book is of little use if you have some experience in the field of interactive design. A good brain-storming session at home would come up with the same findings of this book.

Sill holds up.
Helpful Votes: 2 out of 3 total.
Review Date: 2002-01-14
I have had this book for 4+ years. I loaned it to a friend once who didn't return it, so I bough another one.

Among the dozens of books I own and read on usability or project management, etc. this one is fantastic - a real stand-out.

The one drawback is that it's not as contemporary/up-to-the-minute as newer books. [shrug]

A great book for teaching
Helpful Votes: 5 out of 5 total.
Review Date: 2000-08-31
This is nicely organized, introduces important concepts and explains them in plain english. I used it as a textbook for a multimedia class and it was well received.

You will not find fancy tricks and designs, but you will get a good overview of multimedia, interface design and project management. It is 'outdated' so it is not suitable for experts but its information is excellent for an intro class, especially for people with little graphics experience.

Simple. Clear. Invaluable.
Helpful Votes: 6 out of 7 total.
Review Date: 2000-04-23
For once, someone makes the distinction between information design, interaction design and presentation design. This book was invaluable in helping our division more clearly define our process for product development.

Multimedia
Avid Xpress Pro for Windows and Macintosh: Visual QuickPro Guide
Published in Paperback by Peachpit Press (2003-11-28)
Author: James Monohan
List price: $29.99
New price: $68.33
Used price: $3.77

Average review score:

Great book for one who is "computerly" challenged
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-10
Bottom line - great how-to book. I am NOT in any way, shape, or form, a computer geek. Technology is not my friend, and nothing about machinery is inuitive to me. I am also a no-nonsence kinda guy. In this particular case, I want to edit, not spend my time READING about how to edit. So this book is GREAT! (Wouldn't know if it's the best 'cause I'm completely dependent on doing what it says to do so I have no way to compare it to other resources.) The layout is straightforward - topics are categorized and independant from each other. Like a cookbook. Simply go to the instructions on how to do a particular thing, and there you go! The book uses paragraph format in the beginning of each topic/chapter to explain the "why's" of the upcoming topic; like a comprehensive overview. (What's the purpose and point of doing "_____".) Then when it comes to the "how-tos", each subtopic/activity converts to bullet-points. (Click A, then do B, then press C.) The book also includes side notes and hints along with illustrations of what you should be seeing on the screen at that particular stage. Wonderful! Efficient!

A Great Reference Text
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-05
This book is based on Avid Express Pro as of 2004 and will serve you well as a reference text. It is well-indexed and has useful cross-references in the text.

Very Nice Learning Tool
Helpful Votes: 0 out of 0 total.
Review Date: 2006-11-04
This book is very helpful for new beginners learning AXP. It is very detailed and to the point. A must have.

Belin...รจ Pazzesco!!!!
Helpful Votes: 0 out of 4 total.
Review Date: 2006-02-09
figata ci vediamo al solito posto alle 12.00. porta la corazzata
pinuccio

thorough, clear and structured
Helpful Votes: 1 out of 1 total.
Review Date: 2005-10-18
I am a beginner with Avid and was daunted by all the different and options available to me. Monohan's book was just what I needed. I am currently giong through the book from A to Z, which gives me an overview of all the options and work-methods the program has. Even though I allready had set up my workspace, this book gave me some interesting tips. Even though I had allready developed a workflow for my previous projects, I learned some new options by reading this book.

Interestingly, serving as a guide from a to Z is not where Monohan excells. It should be used as an index to all the available options from this program. Want to know how to find those audio-peaklevels? How to get rid of that nested alpha-channel? Or you want to remember that trick in lassoing to trim mode? Use the index or the table of contents and you'll find what you're looking for in no time.

Great value for its price!

Multimedia
EZ Flash 5: Short Projects and Creative Ideas Using Macromedia Flash
Published in Paperback by Trafford Publishing (2001-08-01)
Author: Bradley Kaldahl
List price: $22.50
New price: $31.40
Used price: $9.49

Average review score:

Great Book
Helpful Votes: 0 out of 0 total.
Review Date: 2002-08-16
This book is one of the best books I have read on Flash 5 techniques. I actually felt like I learned something after reading this book and going through their exercises. It answered questions I have always had when an animation did not work. He pretty much goes step by step with every exercise. He makes it easy to reread what you messed up on so you can do it again. Definitly a great teacher. If you are like myself and don't want to spend thousand's of dollars on a one or two day course learning the fundamentals of Flash 5, this book will definitly satisfy your needs.

A Great Flash Book to Get You Started!!
Helpful Votes: 1 out of 1 total.
Review Date: 2002-12-02
I cannot recommend this book highly enough! It is simply the easiest
and best book out there for designers who wish to learn flash, bar none.
I started out knowing nothing about Flash 5 and created a great game
based on the old 50's Invaders from Mars movie, that everybody raves
about. Artists and graphic designers are usually not programmers, and
nearly all books about Flash are for programmers and are very hard for
us artists to crack into.

If I were to write a book for computer graphic design, I would use Mr.
Kaldahl's EZ Flash 5 as my blueprint to follow.

Good for beginners, but leaves your with beginner knowledge
Helpful Votes: 1 out of 4 total.
Review Date: 2002-09-08
When I first received this book, I started my first project. I started getting excited because I was actually creating with flash! That is pretty much where the excitment ends.
This book is great for total beginners...which I was...but once you are done with the VERY SIMPLE projects, you really have no more than a beginners knowledge of flash.
That is why I am back at it again, trying to find another flash book to help me through my next stage which is putting MY ideas into creation.
See, the book didn't really help me learn to do the things I am interested in doing with flash. I don't care how to make a ball roll across the screen...if you know what I mean.

Excellent!!
Helpful Votes: 2 out of 2 total.
Review Date: 2002-09-07
I strongly suggest for those of you who really want to learn how to use Flash, to buy this book. This book serves as a "beginner cookbook"! Last Fall, I took Flash 5 course by Brad Kaldahl and his book is excellent! In his introduction, he states:

"If you have never worked with Flash you will appreciate the easy to use, short, step by step projects. Rather than describing each palette and menu item and giving an explanation of what they do, you will learn by doing. From the second chapter on, you will be quickly producing exciting web content.

As an educator I designed this text because there are no book that tell you where you should start and provide a logical, easy to understand, progression for learning Flash. Both my students and I agree that the most enjoyable way to learn complex software is with short projects that show cool, fun, interesting technigues that can be used (or modified) immediately."

Authors who plan to write books on graphic design, animation or 3-D models should follow his example!

Remedial, but helpful nonetheless.
Helpful Votes: 2 out of 4 total.
Review Date: 2002-09-05
Be warned. Experienced users of other graphics software packages, looking to jump into Flash may find this book a little simple and repetitive. Having said that, let me also say that this book was exactly what I needed to get started. As a long time Photoshop/Illustrator/Pagemaker user, I was anxious to learn more about Flash and it's capabilities. I had even tried a couple of times to get through the provided lessons/tutorials, without actually retaining much.

The simple projects in this book allowed me to approach the otherwise non-intuitive Flash interface in a way that, while sometimes sophmoric, was at least not intimidating. In fact, rather than feeling dumb (as I sometimes do when reading instructional graphics books) this one actually made me feel pretty smart.

Take that for what it's worth. For the reader's reference, I consider myself to be of average intelligence. So I would say that the target audience for this book is somewhere slightly below average. Which, in this case, was just what I needed to get my feet wet. Having finished the book, I would not consider myself a Flash Master, but I think I've got the basics pretty well down. Now if I could just find a good intermediate level text....


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