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Used price: $0.01

Easy for Beginners.Review Date: 1998-06-17
A must have for the new WWW user to write WEB pages.Review Date: 1996-06-23

Used price: $5.95

Very helpfull - exactly what I neededReview Date: 2001-12-05
If you need to quickly learn Dreamweaver, this is the book to get!
Note from the author...Review Date: 2001-11-13
What the introduction does not say is exactly how I feel about the book now that it is done and available for you to purchase. Although I am disappointed that I was not able to write more about a program that truly amazes me every time I use it, it does offer a beginner's level introduction to a variety of the features that are at your fingertips. I know that afyer reading this short book, the wheels will begin to spin and you will be just as captivated and amazed by Dreamweaver as I have become over the years.
Zak

Used price: $12.50

Advice to be followed with all your fellow employees, not just your bossReview Date: 2007-05-11
The situations listed are in most cases common ones, one that I consider most unlikely is number 19, "Send your boss an e-mail about him or her by mistake." That is one that I have never encountered and only rarely have heard of. Others are very obvious and avoiding them should be applied as general principles of the working environment. Some examples in this category are:
#11 Be a poor listener
#15 Have hidden agendas
#18 Avoid getting to the bottom line
#21 Be evasive
#28 Don't read what your boss sends you
#29 Be a know-it-all
#31 Look at work only from your perspective
#32 Hide your mistakes
#86 Never ask for clarification on assignments
All of these are obvious and should never be a fundamental part of your work persona. Most are deadly to your credibility and it will be destroyed very quickly.
I enjoyed this book, every item in this collection of snippets of advice is sensible and should always be foremost in your mind. Working should be an enjoyable experience, not a way to kill eight hours with the benefits of a salary. By thinking long and hard about how you can work within these guidelines, you will brighten up your work life, improve the work atmosphere of everyone else and quite likely make more money as well.
a whole world of connecting why things go wrong and how to improve situationsReview Date: 2007-02-17
Sometimes it does not take much to be on the wrong side of your boss, just look at anyone's track record, even my own! Do you have a boss that you want to avoid because you always get negative feedback? Is your boss one that only speaks to you if something goes wrong? Are words of praise lacking at your workplace or if there are some, it is only destroyed by the fact that they want more and more from you all the time? As with most businesses, we navigate a world of minefields and to make things even worse, we all find many ways to get on the wrong side of the boss.
Peter Garber's book details all the things we do to ourselves to ensure that things do go wrong and how we put ourselves into jeopardy in every aspect of our life. Yes, there is a boss at home too. At first the title seemed like it was subversive, but once I started reading the book, a whole world of connecting why things go wrong and how to improve situations came to light. Giving insight to the problems and offering solutions is one of the key elements that provide the reader with ways around creating aggravation.
What this book does is give sound practical advice for everyday situations. The advice can be applied in almost any situation. If you read between the lines, the advice given is sound and practical. Tip number 69 talks about making unrealistic requests and the problems that are created as a result. Your credibility goes down the drain each time you make another request and the perception of your work also comes into question. The solution provided is to ask for exactly what you want to provide that you and your work are credible. It reminds me of the budgeting problem in most organizations. You have to ask for money beyond your needs in order to get exactly what you want. The reason this happens is for the same reason, the corporation is used to people making unrealistic requests and in turn, reduce your budget by half or more. Would it not be better to put in a budget that accomplishes exactly what is intended and demonstrate the truth? Garber puts this point across through a solution that requires you to plan well and not to bluff your way through the process.
The book has a solid foundation on good approaches to making your work environment a place for solutions rather than problems. Garber makes excellent points on what makes a boss crazy and even better yet, suggestions on how to perform and work within an organization. "100 Ways to Get on the Wrong Side of Your Boss" is a must-read for anyone that has a boss or wants to be one.


This book is a must read!Review Date: 2008-06-24
FANTASTIC..A MUST HAVE Review Date: 2008-06-07
You could buy this for a friend, partner or family member. Everyone that reads it will take something from it!

Used price: $43.70

Real Time Rendering & Games TechnologyReview Date: 2003-05-28
Mr. Policarpo the coauthor maintains the site and regularly contributes to threads so support remains current (a real blessing in a rapidly advancing science such as this).
Some of the topic covered include: Gamespace (BSP, PVS...) management, LightMap creation and challenges, Camera control, Collision Detection and Response, Path Planning and AI, Shader and TexureMapping with various effects, Character Animation, Skeletal Mesh Animation and related issues as well as the fly3d2.0 environment and support and tutorials to play with and to make these ideas real...
The book covers most of the features include in the engine and anticipates extensions that may some day be added as well. The engine design is modular and lends itself to the creation of plugins that can leverage classes already included or that are completely new created by the user. Users can design levels, characters, objects, and control how they interact with the engine. Tutorials are included in the book as well as on the website with new ones being added by members of the community quite regularly. The modular design (in C++) and utilities that adapt Microsoft's Visual Studio and Discreet's 3dsmax (as well as Quake level conveter and a few others) allow seamless integration of these tools into the environment for a wealth of creative possibilities.
The text is clearly and concisely written and Mr. Watt demonstrates a commanding expertise in these topics without a lot of gimmicky embellishments or self-aggrandizement common in other more fly-by-night texts. This is a real hardcover edtion made to last by a quality computer technology publisher. Watt obviously maintains a close relationship with coauthor Policarpo the designer of the fly3d engine so writing ties in well with the fly3d platform but is not limited by or to it.
I cheerfully recommend this book to anyone who is interested in learning the sometimes difficult and challenging topics of game creation, expansion and maintenance. It is a demanding subject not for the weak of heart that can be difficult and time consuming to master. I've found there are a lot of other books out there that promise to deliver by tempting the potential buyer with the ease and completeness their books will include; however, I have not come across any others as yet that come close to the coverage and approach this (and the previous) volume supplies.
Before I bought this book I already had tried other approaches to learning this material but found the all the books I'd bought offered poor to none of the support and potential that 3d Games Vol. II together with the fly3d platform delivers. To learn this material one needs to be able to play with the ideas and be excited about the possibilities and have the ability to play with real tools in a real games environment. 3d Games Vol. II is concise, helpful, well-written, and enjoys a small but dedicated community available through the website.
....
Mark Carleton Maguire
Boston MA
A Big HelpReview Date: 2003-09-14

Used price: $2.33

In Constant UseReview Date: 2003-04-17
First, I like the way the book organized itself along the lines that the ActionScript editor or toolbox lists the different ActionScript terms. The parallel makes things easy to find. Second, I like the way the examples are used. For instance, the author explains the geometry behind the cosine of an angle explaining the Math.cos() method and then provides an example that draws a perfect circle. That's a lot better than I get in just about any other book. (Maybe that's more than some need, but I appreciated it.) Third, I like the level range. The beginning of the book is only 2 chapters, but it's a good 2 chapters that provide a quick explanation of ActionScript and scripting. However, further on in the book, it also covers more complex things like registerClass() with a detailed examples. The same is true for all of the new objects like LoadVars().
Finally, I have found myself using the last several chapters covering UI components. Before I got this book, I really didn't use UI Components very much, and now I use them constantly. In fact, those chapters (Pt IV, Chs 14-21)are what I find myself using the most. If this book had nothing but Part IV, the book would have been more than worth it to me.
I think the book is worth 6 stars -- 5 for the first 3 parts and an additional one for the last part covering UI Components.
Good clear, easy-to-find stuff bookReview Date: 2002-12-02
Then, from Chapter 3 to the end of the book's 21 chapters, the author decided to follow the order of actions in the Actions toolbox in the Actions Panel. That makes it very easy to find stuff because it's organized along the same logical patterns as the toolbox. Even so I found myself going to both the detailed TOC and appendix to look up terms, and I never had problems finding what I needed.
Anyone can explain the easy stuff like the old gotoAndPlay() actions, and so I went to the new OOP materials and XML socket section. The OOP stuff was mixed with non-OOP throughout the book, and OOP-related methods like registerClass() were explained in detail and supported with a good example using something that made sense in the context of Flash MX. In fact, the whole book was filled with good examples. Some examples extended over several pages and others were little ones that gave you a quick insight. Sanders is an ace with examples. As for the XML socket material, not only did the explanation explain to me for the first time ever what the blazes a socket server was, it provided a URL where I could download a free socket server, which I did. Then I worked the example, and now I have my own mini-chat in XMLSocket. I'm happy.
The last several chapters were in-depth explanations of the different ActionScript terms used with the new UI Components. Each component got its own chapter, and I found it invaluable for designing with the components. It does not cover re-skinning, but I was able to get the look I wanted by changing every element in the components and I am a big user of UI components. (You can change all the little parts of components like highlight, higlight3D, face, darkshadow, etc. without re-skinning.)
There were a lot of little details I liked in the book. The examples were mixed, interesting, and clarifying. Undocumented terms, like onData with LoadVars(), were included, and I found what I needed. One suggestion for people getting this book: buy some of those little colored tab stickem things to bookmark all of the part of this book you'll need to reference again and again.

Used price: $82.40

Vienna University of Technology, AustriaReview Date: 2006-02-09
Vice-Chair IEEE Technical Committee on Learning TechnologiesReview Date: 2005-10-30

Used price: $3.30

This book helped me very muchReview Date: 2005-02-09
Simply Excellent!Review Date: 2005-09-12
Now I can do any kind of custom made DVD with all the bells and whistles (menus, timelines, chapters, subtitles, audio tracks, menu animations and more). I think you can read this book in just a couple of days even doing the practice on your PC with Adobe Encore 1.5.
Highly recommended, easy to use, step by step guide and everything is illustrated with details.

Used price: $0.08

New to PremiereReview Date: 2002-08-15
The software is so complex I cannot imagine trying to learn this product just from a book alone, I recommend this method.
Virtual WonderReview Date: 2002-10-09
I've tried to learn to use it A LOT OF TIMES.
Finally, FINALLY, this book and CD got me working with it!
Thanks, Bonnie! Your approach is clever. The .mov lessons
run smootly on my laptop and you are really GOOD explainng
those details I never could grab before...!!!
I hope to send you soon a mini mpeg thank you movie
using the knowledge I've gain in just the first couple of hours!
Best regards from Caracas, Venezuela.

Used price: $35.10

Perfect for updating what is happening at the current marketing communication industryReview Date: 2007-09-18
50 advertising projects from around the world are considered in case studiesReview Date: 2007-09-02
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