Multimedia Books
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I love Visual Quickpro GuidesReview Date: 2008-07-28
Keeps it simpleReview Date: 2008-07-13
Must Have....essentialReview Date: 2008-06-09
Any Final Cut Pro mysteries left? Get his book?Review Date: 2008-02-29

I'm lovin it!Review Date: 2007-01-24
A work of art! Opens all new possibilities to script buildersReview Date: 2005-09-12
It is clearly written and reads more smoothly than most programming books. While it does assume a basic literacy with ActionScript, it does not leave you flailing with complex 3D concepts. You may have to pull out your definitions of sine and cosine, but beyond that, it is pretty light lifting.
The genious of the book is that it violates commmon assumptions, and this results in simple, elegant techniques that are also powerful for a wide range of problems. The common assumption is that Flash doesn't do 3D. Don't believe it anymore. If you are willing to use some basic limitations to your application (such as keeping your polygon count down), you can have some smoothly flowing, useful 3D applications with relatively little effort. And unless I'm mistaken, those applications will run equally well on a browser running on a Mac, Windows or Linux.
The solutions are simple and eclectic. The authors have created a variety of 3D engines - each optimized for a given purpose. The engines are simple enough that (in theory) you can take the source and enhance it to your needs. Each technique is backed up by source code that you can download from the publisher's web site. But don't shortchange yourself with only the sample code - the explanations in the text are worth the cost of the paper book.
Here are my favorite techniques:
* ch 8 (P 195) - Drawing API and Math for 3D - here they explain and provide a working polygon 3D engine. The demos work smoothly (at least 20-30 frames per second) on my cheap Dell laptop. The demos include a oragami bird and a rocket ship with at least 10-20 polgons each. It doesn't support bitmapped textures, but it does offer fill color and shading support.
* ch 9 - 3D Slice Engine - this is the more clever, powerful and non-obvious technique of the book. Check out "dad.swf" in the binary samples from the web site to get an idea of the power of this approach - the author has made a 3D talking head of his father from a photograph! The idea here is that if you can view your 3D world as a topographical map, then you can model it with a set of parallel planes, where each plane represents a certain cut through the entire 3D model. This approach, though not immediately intuitive, is extremely powerful in Flash because it plays on the strenghths of Flash. Each plane is represented by two "movieclip" objects, with one embedded in the other. The first one handles scaling, and the second handles rotation, within the scaled clip. The hidden surface problem is finessed because the planes are parallel - so you only reverse the rendering order once every 180 degrees of change in viewer angle. This enables you to handle full bitmap detail of your scenes, and the result is pretty dazzling! The basic rendering engine requires only about 50 lines of ActionScript!
* Ch 6 - Parallax Scrolling - This name is misleading - it really goes beyond a scrolling 2D game model. In the Wyvern's Claw" example, it explores the idea of building a 3D world like a movie set - with a set of strategically placed flat surfaces (like the fronts of buildings in the studio sets). Each surface is a movieclip, and your script manages the proper scaling and shading as the viewer moves through. The demo then shows an animated walk-through of a small town rendering in such a way. This seems very cool for a potential game.
I'm already using the Chapter 9 slice engine for a work-related project - multidimensional data browsing. So for me, the book was not only stimulating to read but valuable!
Trigonometry background required in some chaptersReview Date: 2005-02-23
Chapter 1 Introduction to Flash 3D
Chapter 2 Light and Shadow
Chapter 3 Scaling for 3D
Chapter 4 Isometric 3D
Chapter 5 Focus and Depth of Field
Chapter 6 Parallax Scrolling
Chapter 7 Text Effects in 3D Space
Chapter 8 Drawing API and Math for 3D
Chapter 9 3D Slice Engine
Chapter 10 Departure Lounge: Moving beyond Flash 3D
Chapters 1, 2, 3, 4, 6 and 10 don't require a trigonometry
background. One of Chapter 6 topics uses XML though.
The best chapters for me were 1, 2, 3, 4 and 6.
I gave the book 5 stars because it has something for everyone.
Some people use Flash to create digital art while others use it
for practical purposes. This book delivers to both people.
Unfortunately, I belong to the latter kind and some of the topics
aren't for me.
I also think that some chapters are impractical unless you're
really a math geek. For example, I think Chapter 8 - Drawing
API and Math for 3D -- is unnecessary because you can import
Swift 3D files.
Some of the authors also show you Actionscript without really
explaining what it does (I think they assume you do know trig).
I work for a software engineering firm (not as an engineer
though) but I do know that it's bad practice to embed magic
numbers -- literals that don't have apparent meaning -- in
any code. It's better to put them in constants.
One of the authors (the Chapter 4 author I think) said to get
a good book on trigo. I don't think I will because there are
plenty of free trigo tutorials on the web. I agree though that
to get the most out of Flash and this book, learning trigo is a
must.
Good gollyReview Date: 2003-12-02
I think I am, but this book showed me how much more there was to know!

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outstanding bookReview Date: 2003-01-30
Comprehensive but coldReview Date: 2003-02-26
Also, these authors need to lighten up and learn to write! The tone they take is often "academic", with all the snobbiness and overuse of big words and long sentences that comes with that. Often it's clear that one or the other of the two authors has written a particular passage--and there are some awful clunkers there. Better instructors and writers strive for a more human, friendly tone.
Also, there are coding techniques that seem to me not to reflect current or common Flash coding practice, like the frequent use of the eval() function and the set() function (which I've *never* seen other advanced Flash authors use).
One good thing: the two long projects in the book are kind of neat, definately better than in some other big Flash books.
Great book even for beginnersReview Date: 2003-05-18
Great Book!!Review Date: 2002-11-08


Oh, how beautiful it is!Review Date: 2000-07-23
Floral IMpressions Calendar ReviewReview Date: 2000-06-30
Floral IMpressions Calendar ReviewReview Date: 2000-06-30
one blooming terrific calendar !Review Date: 2000-06-19

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Collectible price: $39.99

Great songs teaching about GodReview Date: 2008-04-14
One Starry Night: Stop and Smell the Roses Series (Stop and Smell the Roses)
Fun, clean family songs - cross generational tooReview Date: 2007-10-08
Fun and Nostalgic CD for "kids" of all ages Review Date: 2005-08-17
The Agapeland website says this cd features: Barry McGuire, George Banov, Jim & Dee Patton, Andy Davis, Kathy Salerno, Sherry Saunders, Frank Hernandez, Mary Gross, Theretha Boswell, Ane Weber, Ron Krueger.
Songs on the album include Welcome To Agapeland, Good Morning, This Is The Day, Rainy Day Song, Kid Talk, I Like Knowing God, My Hands Belong To You, Friends, Practice Makes Perfect, Bullfrogs and Butterflies, Noah, and You're So Good To Me. Throughout the songs there are some narrative bits.
"Welcome To Agapeland" is the cheerful opening song which "transports" the listeners to a cartoon-like world of love, peace, and goodwill. (I know this because the record album included illustrations for all the songs.) 5 stars
"Good Morning" continues the cheerful spirit of "Welcome To Agapeland" and unless it's used as a mean-spirited wake-somebody-else-up song...is quite enjoyable :) 5 stars
"This Is The Day" is a softer, slower song with lyrics taken straight from Scripture. 4 stars
"Rainy Day Song" is one of my favorites. It's message is that the weather (rain or shine) doesn't matter since Christians have a different sort of son shine. (Corny pun, yes, but it's still fun in its own little way.) 5 stars
"Kid Talk" is another one of my favorites. This song is a conversation between two kids: a boy and a girl. The message of the song...is that everyone...kids and adults...can have a relationship with God. 5 stars
"I Like Knowing God" is sung by a spirited bunch of kids. It compares the normal "kid activities" with the more spiritual ones. Cute song. 4 stars.
"My Hands Belong To You" lacks the spirit and energy of the rest of the album, it's more of a slow-down-and worship song. 4 stars.
"Friends" was the first song on the second side of the record/cassette; so it begins off with a cheerful "Welcome Back" message. It's an upbeat song that is very catchy. 5 stars.
"Practice Makes Perfect" is an endearing song about a young girl whose piano playing is less than perfect...and her determination to keep on trying. 5 stars.
"Bullfrogs and Butterflies" is a very fun song; it's hard not to sing along with this great song. 5 stars
"Noah" is a very fun story-song (much better than the classic "Arky Arky") that, as you can guess, tells the story of Noah. This song is fun to clap and dance too. Although I spent my entire childhood listening to this album, it wasn't until recently that I noticed how much of a disco-beat this song had! 5 stars
"You're So Good To Me" is the last song on the album. It is in a way a "wind-down" song. It's probably my least favorite on the album...although it's not a bad song. 3 stars.
I grew up listening to BULLFROGS AND BUTTERFLIES: God is My Friend. It was a wonderful album then, and I'm glad to see it has been released on cd.
The music will probably seem dated to some audiences, but if you grew up in the late seventies to early eighties...these songs will transport you back. (A trip I'm quite happy to make some days.)
Gives me the warm and fuzzies!Review Date: 2007-01-07
The songs are not annoying like some kids' music can be. The tunes are very catchy, and the lessons are simple enough for the youngest listeners to understand.

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Hands-On Guide to Flash VideoReview Date: 2008-04-25
From 0 to 100 in few simple (and absolutely very well explained) stepsReview Date: 2008-01-18
The response to all this questions (and much more) are beautifully explained in this book.
It covers from capturing video, creating a 3 point light studio for maximizing the quality and size of the compressed file, to the deployment of your solution using Flash Media Server. It's full of real world examples that you can use right out of the box.
Really really good book for starters. And if you want more, look for others titles of Focal Press.
Outstanding for producing and publishing Flash video for both videographers and programmersReview Date: 2007-06-22
If you are a FMS (Flash Media Server) administrator or programmer, you will find answers to those user inquiries why their video looks poorly. You will have intelligent responses and tools to analyze the problems likely caused by the capture and prepartion of the video.
For videographers, this is your bible on how to capture video for Flash.
For video editors, this is your bible on how to prepare and compress the files.
For newbies to Flash video, you have the soup to nuts book that breaks it down into nice chunks with examples.
Very impressive part of the text is that many assertions are supported with research from many major video publishing entities.
Finally there is a thread throughout the book that provides the market and industry information to help you assess your choice of Flash video as a web video platform.
You will learn the specific steps in major digital video software packages such as Adobe Premier and Final Cut to fix issues.
You can learn how to set-up a recording set with the correct lighting that will be best for Flash video format.
You can learn to install the Flash Media Server (free) and use it and not be a programmer, but willing to download example files needed. Or if you are interested in programming FMS, this gets you started.
A Great Start for online VideoReview Date: 2007-05-26
The 19 chapters are written in a friendly and accessible style covering 1) Creating video, 2) Preparing video for the Web, and 3) working with Flash, including a clear introduction to Flash Media Server. Having worked with Flash Media Server (FMS) since it's inception, I have found that one of the best tricks for saving on bandwidth is good lighting and good sound, both of which are covered in this book. Likewise, for those new to streaming video, you will find how to set up a progressive download that you can set up on your hosting server without having to use FMS if you choose.
Among the many other topics I found revealing are the following:
1. Chroma keying - removing parts of a background so that any background can be inserted. Best known for weather reports on TV.
2. Cue points - adding triggers in the video that can be used as events. Cue points are very useful for adding information,
3. Interlacing and Deinterlacing in video files
4. Decision-making in setting video parameters
5. Optimizing light and sound for streaming video
An area that is in need of serious help is provided by the introduction to Flash Media Server. This will help in developing FMS2 applications for those who are new to open socket server technology. So for newbies to FMS, this will come as a welcome addition.
One of the interesting (and I think correct) decisions the authors made was to use the Flash CS3 platform with ActionScript 2.0 instead of ActionScript 3.0. Here's why. It will be at least a year or so before a significant number of users will have the Flash 9 plug-in for their browsers. Yesterday I bought a new iMac, and the Safari browser that comes with the Flash plug-in is still using Flash 8. (I found that out when I tried to play one of my apps built with AS 3.0.) What's important is that On2's VP6 technology started in Flash 8. So, no one is missing a significant video element using ActionScript 2.0 as would be the case with Flash 7 or earlier. [...]

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Great book!Review Date: 2008-09-17
Flickr Hacks book too. They go well together.
EvolutionReview Date: 2006-06-07
Flickr is a web site for the storage and display of photographs by anyone who wants to take the time to post them. In that way, it's similar to an individual website. But Flickr is so much more.
In the first case, it's so much easier to load a picture onto Flickr, than to create a website. Sign on, click upload a picture, browse through your computer, find the image you want and click. There it is on screen.
Flickr lets you limit access to the photo in various ways or open it up to the whole world to see. Then you can add tags (or keywords) to your picture that let that photograph be integrated into the larger Flickr community. Note that word community. That concept is a central tenet of Flickr because the site aims at tying its members together. It does this through a number of devices, like allowing its members to set up groups of like minded photographers. For example, there's a group that features pictures of members looking at pictures of members, or a group that is concerned with the development of Flickr. Members get to comment on each others pictures, and communicate back and forth. And Flickr offers a number of controls so that one can decide just how much or little one wants to participate. And that's just the start.
I had a number of questions about Flickr. Setting up a website for your pictures lets you exercise far more control over how people view your pictures. I was also concerned about how you protect your property interest in your pictures until I saw that Flickr will import your EXIF data (if you don't know what that means, it's probably not an issue that will bother you) including an imbedded copyright.
Meanwhile, what about the book? You can probably learn all of the potential of Flickr by banging around the website, clicking links. But what Giles has done is put it into order with explanations of capabilities of the program and detailed steps on how to access them and set up your pictures the way you want. For those who are interested in the history of the community or in learning about some other participants, there are sidebars which are not essential to read but interesting to get the feel of Flickr. Giles' writing is accurate and helpful. I easily got onto Flickr (which offers a free membership, although heavy users will want a paying account), uploaded my pictures, and even used those pictures as a feed to a blog. Giles is an apostle of the community aspects of Flickr, and even an old anchorite like me could see where it might be fun to get in on Flickr. My only worry with pursuing Flickr is that I can see where this could easily become an addictive time suck.
If you are not afraid of that, and if you are a digital photographer and don't know the in-and-outs of Flickr, it's time to get Giles and get started.
Finally the book I waited forReview Date: 2006-07-22
Not only teaching, but agrable interviews with those around or working for flickr or products usefull for those having pictures in it, it also conveys so well the spirit of communication of flickr.
I recomend it to all, not only all ages but all competences too, and all over the world who understand english. Hope, soon will be also translated in other major langagues.
In one word: one excellent, usefull and enjoyable book.
Did not answer my biggest question Review Date: 2006-07-07
So why did I pick it up in the first place? I wanted to learn about the strategies people use to increase traffic in their site. Ultimately I want some of my top notce pictures to make it to the Explore main page. Alas, this book did not add much to my knowledge in that area.

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iLife '04Review Date: 2007-11-15
The book that should have been in the box.Review Date: 2004-11-22
The five software packages included in iLife include: iTunes, iMovie, iPhoto, iDVD, and GarageBand. Mr. Pogue highlights the newest features and improvements of iLife '04, covers the capabilities and limitations of each program within the suite, and delivers countless goodies not found anywhere else: undocumented tips, tricks, and secrets for getting the best performance out of every one of iLife's life-changing new applications.
First figure should be more prominentReview Date: 2004-09-25
You can read the book as a very natural continuation of Pogue's other successful books on the Mac. He shows how Apple put together a very coherent group of programs. Pogue demonstrates a higher level synergism, aptly summarised by the first figure in the book. It shows the 5 programs as vertices on a circle. Directed arcs are drawn between these vertices if data can be transferred in that direction between them.
This figure is so compelling and succinct that it should have gone on the cover. Or at least reproduced on the inside cover, so that you can easily and often refer to it, whilst going through the text. [Think of a chemistry book, with the periodic table on the inside cover.] It neatly encapsulates the entire reason for the book. Think about it. Without discussing the ability to transfer data between the programs, we really have 5 separate programs. The book would then cleave into 5 nonintersecting portions, each of which would be outweighed by other more comprehensive books devoted to each program. The figure and its elucidation give meaning and value to the book.
Reasonably deep, meant for intermediatesReview Date: 2004-09-17
For true beginners I would recommend buying the O'Reilly manual for the application that you are likely to use the most. For example, I think photographers will get a lot out of iPhoto 4: The Missing Manual. What's the difference? There is more exposition, which eases the learning curve, and there are more tips and tricks. But if you are a Macintosh user with a reasonable amount of experience who is looking for a book that covers all of the applications at a reasonable level, then this book should appeal to you.
For genuine beginners I would also recommend looking at Peachpit Press' "The Macintosh iLife '04".

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My favourite bookReview Date: 2007-01-21
This book is a very helpful for those who are interested inReview Date: 2000-04-03
SteganographyReview Date: 2001-08-24
Excellent introduction and referenceReview Date: 2000-10-25

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Books on "Intelligent Communication Networks and Systems"Review Date: 2001-11-10
The book covers in depth about the evolution of intelligent networks with its systems design and architecture. Topics such as IN/1, IN/2 and advanced intelligent networks (AIN) are presented very well. The book also touches upon certain aspects of ISDN elements, wireless networks, knowledge processing systems, intelligent multimedia networks, educational and medical networks.
This book is recommended for graduate students in computer science, electrical and telecommunication engineering. Scientists and engineers would certainly find certain advanced topics covered in this book to be interesting.
The companion book for this book is entitled "Design and Engineering of Intelligent Communication Systems" (Vol. 2)
Intelligent Broadband Multimedia NetworksReview Date: 2001-09-25
Prof Syed Ahamed and Victor Lawrence have written two volumes on the topics: "Intelligent Broadband Multimedia Networks" and "Design and Engineering of Intelligent Communication Systems" illustrating the architectural designs, software and hardware requirements of these systems.
First, this is the first attempt by these authors to present the material combining data networks, computer networks, and different communication technologies with algorithmic and adaptive intelligence leading to Intelligent Broadband Multimedia Networks and Intelligent Communication Systems, and perhaps that is the solution of our ever growing desires for variety of services.
Second, the language used is bejewled, lucid, engaging, and appealing with penetrating metodologies, simplifying the complexity of the material by diagrams and flowcarts wherever necessary.
Third, the subject matter is designed specifically for the graduate students involved in research at Master or Ph.D level.
Fourth, the chapter on Knowledge Processing in Educational, Medical, and other networks is a unique and an elaborate exposition of the subject that is still unexplored.
Finally, I strongly recommend these volumes for the graguate students involved in research in order to benefit from the material as I myself did.
Prof Tasneem H Kazmi
City University of New York (CUNY)
September
25, 2001.
The main reference book on tele- and data- communicationsReview Date: 2001-09-09
Prof. Syed Ahamed and Dr. Victor Lawrence put together a reference book presenting, in a systematic way, all aspects of modern communication networks, with emphasis in intelligent telecommunications networks (IN).
The book has 3 parts: - In the first part is presented the transition from classical networks to the more advanced intelligent networks. The approach of Bellcore (now Telcordia) and AT&T Labs, the 2 major players in the area of Intelligent Networks, is further investigated. Also the ITU-T standard for IN is presented, to better understand the current status and the evolution of IN.
- In the second part AT&T's Universal Intelligent Services Network and Bellcore's IN-1, IN-1+, IN-2 and AIN(Advanced Intelligent Networks) are analyzed in full detail: the architecture, functional resources, as well as supporting hardware and software. Intimate connections between IN and ISDN or wireless networks are also explored.
ITU-T's IN Conceptual Model is analyzed here in detail and a systematic presentation of Global Intelligent Networks, detailed for several country specifics, are given.
- The third part explores in many details the future evolution and applications of Intelligent Networks. The impact of IN on educational and medical environments are explored in full detail. In this third part the reader is also introduced to the very new concepts of "Knowledge Machines" and "Knowledge Processing Systems" as well as their connection with a "Multifunctional Intelligent Network". At the end the social and cultural impact of Broadband Intelligent Networks is analyzed.
The book has a very high density of useful information, introduces in all detail many new concepts in the field of communications networks, and it's intellectually challenging. Always, the systematic way of presentation makes it easy to follow complex technical concepts and their interrelation.
I clearly see this book and its companion second volume "Design and Engineering of Intelligent Communication Systems" as an excellent support book for graduate courses in communications networks as well as a main reference book for any research scientist as well as other specialists in the field of data- and tele- communications networks. Other categories of engineering professionals, eager to better understand new emerging communications technologies, could find valuable information in this book and its companion volume.
Also, philosophers can find a refined analysis about the evolving Knowledge Society, the impact of it onto the personal life, and the changes it may imply in the family structure, public sector, and corporate sector. Social workers can find in the book an authoritative voice in the social and cultural impact of future modern communications networks.
Dr.
Anthony Malczanek
Sr. Network Consultant
The best book on Intelligent NetworksReview Date: 2001-07-07
Dr. Ahamed and Dr. Lawrence have included design methodologies for putting intelligence into any communications systems. They include specific architectures that can be used by network designers/engineers and planners, telecommunications managers/professionals, and computer scientists. The breadth of the coverage of various topics makes this book suitable for use in advanced level courses on intelligent communications networks.
Intelligent Broadband Multimedia Networks (vol.1) and Design and Engineering of Intelligent Communication Systems (vol.2) were textbooks in two courses I took with Dr. Ahamed who was also my mentor at CUNY, Graduate Center, New York, NY. Both volumes are excellent textbooks for graduate courses.
C.S. Rani, Ph.D.
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Visual QuickPro Guides are quickly becoming my "go to" books for technical learning. I have found them to be:
1. Packed full of information;
2. Easy to read (the pages are set up perfectly for us visual learners);
3. Well indexed to find information.
Lisa Brenneis' FINAL CUT PRO 6 guide is quickly becoming well-worn as I learn the ins and outs of final cut.
If you're teaching yourself Final Cut like I am, this book is a must-have.
Enjoy!