Multimedia Books
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Used price: $17.49

comprehensive material.Review Date: 2006-02-28
Great beginners guideReview Date: 2005-08-12
Superb resource for a wide variety of portfolio formatsReview Date: 2004-11-13
It covers what should go in, what should not go in, how much should go in, how/if to deal with process pieces, storyboarding,
thematic ties to pull a disparate portfolio together, and sage advice on basics like the kinds of written copy you want to include, such as design briefs, problem statements, and tag lines. It's my favorite book for this effort right now. My husband's, too. I have to pry it off his desk.
It's also savvy when it comes to marketing, so I think it will have a long shelf life in my library for the days when I need to market myself on other things besides landing a job, like marketing my firm.
It has some printed web site design examples which offer visual eye inspiration for printed page layout. It even has great image workflow tips, towards preserving the best image quality with the least needed resolution, that are comprehensible to the lay person as well as meaningful to someone with a high degree of digital photographic processing background.
The definitive resourceReview Date: 2004-02-21
Multimedia Portfolio Instructor/Art Institute/Art Institute Online
Subject Matter Expert / Curriculum Development Multimedia Portfolio
One of the Best Books on the TopicReview Date: 2004-05-06
Check out page 23 for the first page of a three-page self assessment check list. It has you evaluate your professional strengths and weaknesses, goals and personality.
Chapter 3 asks you a bunch of questions to help you identify who your audience really is and focus on them.
The rest of the book covers various digital formats, how to organize your work, how to get images of 3D and oversized work into your portfolio, including choosing a camera and setting up for shooting.
Ms. Brown covers editing your images to remove the most common problems, such as moire, sharpening needs, bad crops, etc. And ... she devotes a section to creating written content to accompany your stunning images, telling you how to write to that audience you defined earlier.
She explains the differences between a monitor screen and a printed page. You need to know that to design the correct interface for your portfolio. She also has a full chapter devoted to marketing and copyright issues.
The entire book is scattered with quotes (in friendly green type) from experts and those who have gone before you. The quotes tell you what agencies are looking for in a portfolio, how others have found success at this, what things you can do to streamline the process, etc.


Great book and very informative in the context of pastoral care.Review Date: 2007-03-01
Thoughtful and useful dictionaryReview Date: 2000-04-12
Soul and PsycheReview Date: 2004-12-21
F.X. Charet Phd
Too Much of a Good Thing?Review Date: 2001-09-04
Thoughtful and useful dictionaryReview Date: 2000-04-11


Unique and clear book on digital image processingReview Date: 2007-06-21
Chapter 1 introduces the readers to digital processing techniques in a brief fashion. Chapter 2 is a review of two-dimensional discrete signals and systems. If you are rusty on this subject, you will probably need an outside source to help refresh your memory. Chapter 3 describes human visual perception from a system point of view. Human vision plays a key role in the design of image and video compression and display systems, thus the chapter describes vision models in detail, in particular the model that predicts masking effects in digital imaging. Chapters four through six, though interesting, are pretty standard fare for digital image processing texts.
The discrete wavelet transform (DWT) is introduced in chapter 7. Without derivations and mathematical proofs, the computation of the DWT using subband coding is described and illustrated with examples. The chapter also explains the connection between wavelets and quadrature mirror filters and shows how to compute a wavelet function from the analysis and synthesis filters with examples. Chapter 8 is devoted to the discussion of image and video compression techniques. This rather extensive chapter describes the basic ideas used in the JPEG2000 and MPEG-2 standards.
Through chapter eight, the processes and algorithms described could be useful to anyone in the field of image processing. In chapter nine the author turns to concerns specific to digital cinema. He does this by addressing some issues behind the special requirements of digital cinema when he discusses two approaches to image compression that meet its requirements - QUALCOMM's system and a system based on the JPEG2000 compression standard. These two systems are interesting because the QUALCOMM system uses the Discrete Cosine Transform (DCT) as the compression vehicle while the latter uses the DWT for compression. The chapter is rounded out with a discussion of some of the characteristics of digital projectors.
One particular good characteristic of this book is Appendix D, which contains a variety of suggested MATLAB-based projects on the subject of digital image processing. Even if you already have several good texts on the subject of digital image processing, this one is excellent and has a unique contribution for those interested in applying image processing to the interesting field of digital cinema.
Great book, a Must Have!Review Date: 2006-05-20
There is only one minor limitation on what it covers on the digital video compression section. Some of the newest techniques used by the H.264 and VC1 were not mentioned here -- such as intra frame prediction, deblocking filter, as well as mathematic coding used in the entropy coding. There is a discussion on the adaptive block based DCT, which is very interesting. Although a comparison with the current adaptive variable size tracking block and Hadamard transformation would be valuable as well.
This might be a good incentive for Dr. Thyagarajan to write a 2nd edition :). In case he plans to write a new edition, maybe he can elaborate a bit more on the last chapter about what were Qualcomm's practical problems in this project and how they were resolved -- I would imagine he could have enough material to expand the last chapter easily to 40-50 pages from 15 pages.
In summary, I like this book a lot, especially the wavelet section. It is one of the best and clearst treatments of the subject I have ever seen.
I highly recommend owning this book and reading it seriously!
Apply it to your engineeringReview Date: 2006-04-21
This book really fills a need in the industryReview Date: 2006-04-18
A Timely And Essential Book For Professionals And Students In Image Processing With A Focus On Image Compression and EnhancementReview Date: 2006-04-18

Used price: $2.98

Great reference guide for videographyReview Date: 2007-10-09
Nice PrimerReview Date: 2006-04-13
I was pretty new to digital video. I had lots of questions about transferring, capturing analog, audio, and so far this book has answered them. It would have saved time to buy it first.
I'm using the digital video for a vidcast.
It is the oneReview Date: 2007-03-22
Digital Video Guru Course in a BookReview Date: 2004-02-04
The book is very much based on Apple's "iMovie" and Pinnacle's "Studio 8". You'll skip around a bit because of the 2 different programs it explains, but you're really just getting 2 books in one if you ever decide to dabble in the 'other' program. If you're using a video editing program other than these, you may want to pick a different book.
Well organized and "dumb-ed down" enough for the beginner. The projects and included clips on CD Rom keep it interesting. I learned about many tips that I plan to use all the time in my projects now. Good work Underdahl!
Based on what I've seen in this book, I would definitely check out the Adobe Premiere Dummies book by the same author if I decide to move up to that program. I'm confident that I would not be disappointed.
Very useful and reasonably up to dateReview Date: 2007-03-18
When I bought this book, I bought another on the same topic from another publisher and neglected to check the date of publication. Well, it was antique, relatively speaking, so when I picked this one up, suddenly things started to make a lot of sense.
Also, the author seems to be able to cover three editing products without a lot of repetition. This is a good, workmanlike job.

Used price: $0.34

Elmo Pops In! (Pop Up Song Book)Review Date: 2006-11-10
excellent bookReview Date: 2006-09-20
Love it!Review Date: 2006-05-02
Sesame street comes alive!Review Date: 2005-08-05
Need more books like this one!Review Date: 2004-03-24


It'll SPOOK Ya!Review Date: 2002-03-06
An extremely cool suspense novel with a great endingReview Date: 2002-02-14
I really enjoyed this book. The suspense is right up there with the stuff on the bestseller list. I will read anything else this author comes out with.
Even in Darkness Rocks!Review Date: 2002-02-14
I particularly liked the character of Breeze, and what happens with Kristin near the end of the book. The scenes in the tunnel system underneath the campus with Kristin being pursued in the dark by two bloodthirsty thugs were enough to give one nightmares, but it was great suspense.
Overall, a great read.
Entertaining, scary, infuriating, and deeply satisfyingReview Date: 2002-09-05
Colleges often have immense power with the locals of the communities they serve...power which can be turned for dark purposes. When Jay Downing's friend Reed Manley doesn't appear for a preappointed "night on the town," and some strange girl tries to lure Jay into the University's long unused underground tunnels, Jay begins to fear for his friend's life. The police treat Jay as if he is on drugs, and when Reed's body appears outside of town, even the coroner seems to be in on the coverup. But it is the professors at Jay's school in Stratton who act the most bizarre:
"Jay looked again at his professor, and wondered what the man knew. What pieces of the truth he held. It was as if Lanum was trying to hold back something, and yet share it at the same time. As if there'd been something Jay had done that gave Lanum reason for contempt. It had to have been something independent of their never-quite-so-serious interactions in class. But what?"
The idea that a university setting could be used for nefarious purposes, and that professors (who, after all, are supposed to represent the creme de la creme) could be arch-fiends stirs up a shiver of recognition in all of us. (Who hasn't dreamt about not attending class and not knowing where their final was?)
Even In Darkness is a well written, spine-tingling, Gothic, Steven Kingish novel that grips the reader from page one. Leever's use of uncertainty in speech, action, and tone puts the reader into a nervous state from the beginning. It is an excellent tool to produce the results he wants, which is to scare us to death and keep us turning those pages. Even In Darkness is an great first effort in the genre for Leever, and presents him as a new talent to be reckoned with. It is entertaining, scary, infuriating, and deeply satisfying, all at once. A great read.
...
Great Book!Review Date: 2002-01-29

Used price: $6.77

Just what I was looking forReview Date: 2007-03-23
Great book for Newbies - Like Me!Review Date: 2006-10-17
Well, I know this book isn't going to have me making 3D animation movies, but it does give a great insight into the program's basics.
Lots of hands-on exercises, just as I like. Lots of pictures too. The authors do an excellent job of spelling out the basics and telling you exactly what you need to do to complete an excerise. And, as you move further along in the book, they "neglect" to tell you how to do something they've already covered - just like a teacher would do in class. It forces you to explore, reread (if you don't understand a subject) and practice with the program - what you need to do if you're ever going to learn to use 3DS Max.
A very well written book about the basics of 3DS Max 7.
Excellent beginner book for 3ds max.Review Date: 2005-07-17
I found it the best of several books I bought to get my feet wet with 3ds max. It really helped with some of the basic lighting and material concepts. While, this book doesn't even begin to touch all the features of 3ds max, it was a great primer and I'm glad I read it.
Great for Beginners!Review Date: 2005-06-07
Perfect for newbiesReview Date: 2005-05-23


Nice little bookReview Date: 2005-08-24
An Essential ToolReview Date: 2004-08-04
Aiding me in my searches (and for new users, making Premiere Pro easier to understand) are the book's graphics. The graphics used for the screenshots in this book are, in a word, spectacular. They are crisp, clear and large enough so that even a casual viewing conveys lots of information immediately. They are what sets this book apart from so many other "getting started" books.
I really wish that I had had this book available when I was first learning Premiere; it would have saved me lots of time and lots of bumps from banging my head against the wall.
Jeff Bellune
Owner
Bellune Digital Video Services
Get working quickly with this bookReview Date: 2004-05-06
Quick read, great info. Can't beat the price.Review Date: 2004-05-05
I've followed Tim around the web for years, on different forums and as a respected expert editor and Adobe guru. You can find him online and pick from his reviews, articles and posts that all clearly demonstrate his qualifications and insights before you buy the book... But no need, it's cheap! Very easy to get way more than 15.00 of value from this book. You really can't go wrong.
It's far better than trudging through a boring black and white book (typical software manual) that covers everything but what you really want to know! The book is laid out very well, lots of color. It offers a very visual method of learning the app and why the different parts of the app are there..what they do.
I've used Premiere for 4 or 5 years now. Premiere Pro is quite different. This book is a great primer and companion for learning the ins and outs of this newly revamped Non-Linear Editor.
Useful as an Overview, Not a TutorialReview Date: 2005-08-20
I am no great video editor but I do have some, small familiarity and have learned some things from other books. Based on that experience, I doubt this book would have done much good at all in learning to operate the program. Where I found it useful is in its overview and presentation. It does a great job of explaining broad concepts and giving a feel for the capabilities of the program. It also give some of the very basics of the mechanics of how to edit. I suspect I will find this book useful as a continuing reference not to explain the particulars of how to do something but to explain conceptually what can be done. I will use it as a jumping off point to investigate specific topics in other books.
The illustrations in this volume are luxurious. They are full color screen shots and are big enough, barely, to see what is happening on the screen. How I wish other training aids had as nice visuals!


Excellent ReferenceReview Date: 2008-06-05
Great mixture of theories, old-school practices, and new-school techniques.
Great bookReview Date: 2008-02-17
good book for educational useReview Date: 2006-06-03
Not programming, Not Graphics, Overall Game DesignReview Date: 2005-04-14
The authors of this book have a great deal of experience in both designing games and teaching how to design games. This has given them an understanding of how beginning designers grasp the structured elements of games, common traps they fall into, and certain developmental exercises that help the student learn to make better games.
Note that this is not a programming manual, nor is it a graphics design manual. It is on game design. What are the characteristics that make a game, how can you prototype and play test the game without a horrendous programming expense, and finally some input on the game industry and how to decide on how you might like to be employeed in that industry.
Excellent Practical Book of Game DesignReview Date: 2007-07-18
The chapter on prototyping did a great job in showing how to go ahead and create a prototype from a game idea, while keeping it simple and concentrating on the "core gameplay mechanism."
The chapter on "Playtesting" and "Functionality, Completeness, and Balance" builds on the prototype chapter by emphasizing the iterative nature of design where one go aheads and evaluates, tries new things, identify problems and keep evolving.
The next chapter following is maybe the most important chapter that discusses whether you game is fun, goes in to some theory of what makes a game fun, and relates various techniques of improving player's choices so as to make the game fun.
This is a great book that gives you the necessary tools to go ahead and be able to at the very least create a viable prototype of a game that is possibly fun and playable.

Used price: $21.99

best book on animation screenwritingReview Date: 2008-06-04
Aside from Confusing Road Analogies...Great Book!Review Date: 2006-02-03
The only drawback was the overuse of the road sign analogies. Don't get me wrong, they work fine to illustrate the points, but I just felt there were too many of them.
In any case, an excellent book if you're starting out your career in animation...like me:)!
A Unique Achievment: constructing an Animation scriptReview Date: 2001-11-07
NOTE: Be aware that this review is for the GARDNER'S GUIDE TO ANIMATION SCRIPTWRITING ( this review is wrongly appearing TOO in the "Gardner's guide to Multimedia & animation Studios", some kind of problem in Amazon.com I Think, :-( SORRY Chaz )
I bought this book in August 2001, if you are looking for books about scripts there are many ones, some very good, but any is writed exclusively thinking in animation and cartoons. For the animator this is an invaluable reference, here is the summary:
1.- Animation - An Overview
2.- Cartoon Genres
3.- The Moral
4.- Central Idea
5.- Dead End Ahead - The Central question
6.- The Characters and the Character Arc
7.- Introduction to Plot
8.- The Twenty-Two minute Structure
9.- The Eleven Minute Structure
10.- The Seven Minute Structure
11.- Make 'Em Laugh - Levels of Humor
12.- Prose
13.- Dialogue
14.- The Scene
15.- Broadcast Guidelines
16.- The Rewrite
17.- The Writing Process of Animation
Glossary, Cartoonography, Filmography, Road Map Forms, Apendix
The book itself have a good easyreading design, with plenty of quotations and references to well known movies or series, here you have the basics of writing but you can find more profound books about this, the special of the book is that is writed for cartoons specially, have 3 chapters studying the structures of the cartoonscript of 7, 11 and 22 minutes, of course you can apply all the information for an animation of any length, movies or shorts.
Including checklists for Structure, Characters, Scenes, Dialogue, Humor, Prose, 3 Structure guides, 75 Excercises, 37 Rules and an Animated 7 minutes Teleplay in the appendix: You have here a book that will go to occupy an important place near you.
I'm not an acclaimed screenwriter in fact I'm a novice in this area but I'm working with a firm producing some animations and I can asure you that this book can prevent you some rocky mistakes in this special field and even If you are a Pro you'll find some good points here.
Complete cartoon-writing reference guide - Amazing!Review Date: 2005-04-15
Far from being confining, I'm finding that reading and re-reading this tome (easy to read tome!) is inspiring beyond belilef. I'm cranking up my DVD player and finding that every detail of every chapter is true down to the last nut and bolt. Professionals have been following these guidelines for decades!
This book must be the textbook for lots of classes about this subject somewhere.
I'm a 3d animator, and it's my goal to make animated shorts a lot more "arty" than Pepper Ann and Rugrats. But this book is such an eye-opener! I've never realized that even the cartoons that I've loved for years - Simpsons, South Park, Ren & Stimpy - all of them! They all follow the same rules.
One funny thing about this book: For a writing manual, it has a phenomenal number of typos. What a hoot. The book is incredibly easy to find your way around. The author is simply a master at her craft, and the insights are invaluable for anyone not employed in Callifornia. Yet you can find 1 or 2 typos or grammatical errors per page. I guess they skimped on the editing.
If you're concerned about developing content for your own animations, or aiming at a job scripting for cartoons, or just want to round out your knowledge about scriptwriting in general, this is an awesome book.
A complete, definitive, "user friendly", industry directoryReview Date: 2001-03-16
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