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The Golden Age of Gaming Begins Anew!Review Date: 2005-01-22
The Way Roleplaying Books Ought To BeReview Date: 2007-09-12
The game itself is terrific, as a return to a simpler time in rpg's when the game wasn't overly burdened with many, many different mechanics that slow down game play, but don't significantly contribute to story telling or experiencing the imaginary adventure.
In substance, the Siege engine (the authors' name for the near-d&d like structure that the game is based on) is a wonderful mix of First Edition AD&D (the first hardcover books - the first edition of the game to feature the word Advanced in the title), with some modernized D20 mechanics. In a nice mix of new and old, your abilities are all derived from your race and class, but the chance to perform those abilities is derived from your statistics - here is where the Siege engine adds, in my opinion. Each character can choose (based on race and class choice) up to 3 statistics (of the classic six - Strength, Wisdom, Intelligence, Dexterity, Constitution, and Charisma) to serve as Primary statistics. All abilities that are based on Primary statistics have an additional 30% (+6 on a d20) chance of success over other practitioners of the ability. A player creating a Ranger character might pick Strength and Intelligence as his primary abilities. Another might choose Strength and Dexterity - the two characters will have very different areas of expertise and concentrated focus, even though both are Rangers.
Combat is quick, and straight forward. A quick roll of initiative (on a D10), players and non-players then act in order. Ties are broken by Dexterity bonus. Roll to hit, roll for damage. Spells may involve a resistance roll, or a saving roll. Abilities require a single dice roll. All in all, the combat runs great, and quick. Players are more interested in where their companions are, what the tactical situation of the fight is, and how to gain the upper hand through maneuver and magic, rather than picking just the right feat for the situation.
Having run some sessions (and having a very long history with rpg's in general, and all the versions of D&D in particular), I have to admit that I miss having some sort of skill system. The Non Weapon Proficiency system from First or Second edition AD&D would do nicely, as would the Skills system from Third edition. Feats are (thankfully) absent, as they are the one thing about Third edition that keeps me from liking it (and it's worst aspect, from the point of view of a DM preparing adventures).
Combat in Castles and Crusades runs very smoothly and cleanly, and is over quick, while still having all the round-to-round decision making and tactical choices of a good rpg. Magic is done very well, with a very nice spell list for the different classes, good rules on acquiring spells.
This with the companion volume - Monsters and Treasures Castles And Crusades Monsters & Treasures- makes a great rpg. I have to say, that I am anxiously awaiting the Castle Keepers Guide (now, if I am correct, due out in Autumn 2007). It is supposed to add a lot, and will be twice the size of the Players Handbook. If it adds a skill system, and (apostasy) somewhat more detailed initiative rules, then I will be in seventh heaven. If not, one of the greatest things about Castles and Crusades is that it can very very easily be added to, and I could easily plug in my favorite skill system and initiative rules.
D&D done right!Review Date: 2005-03-05
The game takes the classes/races of 1st ed AD&D and marries it to a unified task resolution mechanic based on a d20 role. Most situations are resolved by adding modifiers to a d20 role and comparing to a target number. DMs or Castle Keepers (CKs) as C&C calls them, will greatly appreciate the streamlined rules since prep time is greatly reduced. Combats are fast and fun rather than bogging down the game. Although Troll Lord Games will be supporting the game with new material (a Monsters & Treasures book is due out soon and will be followed by a Castle Keepers Guide and a fantasy setting book along with several adventures), you can easily convert any OD&D or AD&D module you already own (or can find used on Amazon or eBay), so you don't have to feel compelled to buy every new book that comes out and can buy only those additional books you want to. For those than don't have a shelf of old D&D modules, a selection of monsters, a character sheet, and an introductory adventure module are available for download at the Troll Lords website.
Although C&C appeals to me as an old-timer, it is equally suitable for new players/CK's as well. In fact, I would say that players new to roleplaying would be better off picking up C&C rather than D&D since it's much easier to learn and play.
Fast start to run & gun D&D roleplaying.Review Date: 2005-04-16
Excellent Product !Review Date: 2005-01-31

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A Beautiful Account by the True Fifth BeatleReview Date: 2002-12-31
'And this was the point. The Beatles are not a deal. They are unique human beings and I believe that even if the whole thing peters out I will always be with the Beatles. I would like to look after them in some way throughout their lives, not because I want a percentage but because they are my friends'.
And a true friend they, and we all, lost when Brian passed.
Thank the stars above he brought them, and their joy, to the world with his unflagging, unwavering hope and belief that the Beatles were, and are, a once in a lifetime 'deal'.
A must read for any Beatle lover.
InterestingReview Date: 2000-09-04
factReview Date: 1999-10-30
A great snapshot in timeReview Date: 1999-06-04
A great book for any Beatles fanReview Date: 1999-07-13

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Excellent book about a great story tellerReview Date: 2008-03-06
Explore a mind far far away....Review Date: 2007-07-29
Everything You Need To Know About George LucasReview Date: 2005-11-13
Remarkable!Review Date: 2005-11-14
A must for all Lucas fansReview Date: 2005-08-07


Wonderful Awesome ResourceReview Date: 2007-08-15
The Power of Coaching...Engaging Excellence in Others!
Coaching SoupReview Date: 2007-08-06
For anyone that has ever been a coach!Review Date: 2007-08-02
The best coaching adviseReview Date: 2007-07-22
What a hoot!Review Date: 2007-07-20
Casey Lee, author of "52 Ways to Become Famous [and Sometimes Infamous]" Penworth Publishing

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Good book that kids will loveReview Date: 2003-05-17
Digimon digirocks!!!Review Date: 2002-04-25
Listen Up Parents!!!Review Date: 2001-07-17
Digi-Know?! digimon rocks...Review Date: 2002-03-24
HOW TRUEReview Date: 2001-11-18

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GREAT "Call To Breakfast"!Review Date: 2001-05-19
Another gift to American HistoryReview Date: 2001-05-30
A Man I've Wanted to Know More AboutReview Date: 2002-01-18
A cool look backReview Date: 2001-05-22
The history of a man and a programReview Date: 2001-06-07

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Special effects without the blue screenReview Date: 2008-04-29
Overall, this book is definitely worth your time and money to read over and treasure. Tsuburaya Eiji is one of the great pioneers of motion picture industry regarding special effects and his influence help shape this industry to this day. His influence in the science fiction genre will remains pretty strong as monster movies like Cloverfield still hit our theaters and on DVD to this day. The book strongly reflects the heydays of Japanese monster movie era history and it will remind many of us, the fun and wonder these movies brought us during our younger days. And it will inform otherwise misinformed that there is more to these movies then just a "guy in the monster suit" concept.
(And yes, I am writing the subject's name in Japanese style...sur name first always...Tsuburaya Eiji is the way you would address him if he was still alive today...as you would with any Japanese national.)
BeautifulReview Date: 2008-04-16
This is a GIFT.Review Date: 2008-03-27
Godzilla to Ultraman............Review Date: 2008-03-05
Great resourceReview Date: 2008-02-14

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surprises for sureReview Date: 2007-10-04
I finally did it!!!Review Date: 2007-02-19
a rapid and riveting readReview Date: 2005-02-09
From his childhood in Madras, India, where he lived through the violence of pre-Independence terrorism, to the many hardships of trying to make it as a singer, which were made that much tougher by the ever-present "couch-casting" that went on, a form of getting ahead that he would not participate in...and its prevalence explains why many of the untalented seem to "make it", if only for a season, while some of the really gifted have a rough time getting noticed.
Engelbert's rise to stardom was meteoric, with the single song of "Release Me" in 1967, and he went from living in a sparsely furnished flat into the lap of luxury, and all the pitfalls that come with fame and fortune.
Through it all, he has had Patricia, or Popea, as he calls her, with him since the early days. Beautiful as well as intelligent and strong, she's been the one that has kept the family of 3 boys and one girl (the stunning and talented Louise Dorsey) together, and "stood by her man" through thick and thin. Popea writes a portion of Chapter Fifteen with gritty honesty, and explains how, and why, she withstood the many women, the paternity suits, and all the paparazzi that hounded them through those many years of notoriety.
The women, as Engelbert explains, were an "occupational hazard", certainly not helped by his years of lonely nights and hard drinking on the road, and the many females who would make themselves exceedingly available.
Engelbert comes off as an extremely complex individual, but very likeable. A perfectionist in his work, living life to the fullest, and discovering in his later years that he has the gift of healing; this assertion I believe, as I find that the sound of his voice can have curative effects.
There are portions that are laugh-out-loud funny (like the UFO story in Chapter Seventeen), and adding to the charm of his writing style is some of the "Brit-speak" slang, with expressions like the now rarely heard "grotty" (a favorite word of mine coined by George Harrison in the '60s).
The book has two sections of photographs, from the age of 17 on. Favorites of mine are the one with Muhammad Ali, and a lovely family shot taken by the pool in one of their USA homes, affectionately named "The Pink Palace".
The final 12 pages are devoted to a UK discography, and include chart positions.
This is fast reading, and riveting, so walk the dog, feed the cat, turn off the telephone, and make yourself a big cuppa, because once you open this book, its going to be very hard to put down.
Insightful, surprising, awesome! Review Date: 2006-10-01
Whether or not you are a fan, read this!Review Date: 2005-03-29
The book was a quick read and as entertaining as going to his show. my favorite chapter was where his wife wrote her feelings. I took alot away from that. That is what love is about!!
read this book and enjoy!

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Read and RereadReview Date: 2007-03-29
I go back to this book every six months or so and have for a number of years. It is a very thorough, reverent, and insightful reference book but it goes well beyond that. Though very full of information, it is personal enough that it has allowed (and encouraged) me to go and evaluate the films myself without the feeling that there is a "law" or an agenda already set with these films.
The greatest beauty of Cassavetes' films is that each one belongs to the individual; meaning that every person who chooses to lend his or her heart to the characters, stories, and subject matter(s) can get something out of it that belongs solely to that person. The films can excite, enrage, entertain, and rattle you in ways that films seldom do.
Cassavetes films make you more than an audience member as they make you more aware than ever that you just might still be human.
Great book and highly reccomended.
A worthy ordealReview Date: 2000-02-28
a very interesting and important bookReview Date: 2003-09-06
you didn't think about. One last point: Does any one notice how suprisingly objective Carney is when he mentions his most hated film makers like Spielberg ? Get this book. It may feel too intellectual, but it really isn't. If you think that then you are reading it too quickly and not thinking about what it's actually saying.
Boring is as boring doesReview Date: 2001-11-21
Don't read it without supportReview Date: 2000-05-10
Everything Carney writes tends to be tough at first, because, like Cassavetes, he mentions truths about life that very few people wish to confront. There is no evasion of reality in this book. People can be horrible to each other. We all die in the end. That's life.
Carney doesn't analyse Cassavetes' work in relation to other movies and cultural trends (as most film professors tend to do), but prefers to focus entirely on the performances of the characters on screen. Like Cassavetes, he never really explains the characters' motivations, but instead focuses on how they react to their environments. Everything he writes is about life -- you'll find nothing about tendentious compositions, popular culture, or auteur theory. The only important thing here is Carney's love for the characters and their creator.
One of the greatest books ever written on American film.


It was all Kossoff's fault...Review Date: 2005-05-09
It is a sobering and sometimes depressing read about a band who should have been much larger, but instead were corrupted by eventual success after years of struggle and poverty.
Young up and coming bands would do well to read about, and try to avoid, the mistakes this band made regarding management, drugs, egos, song selection, and group parasites which all got in the way of the music.
great book for a great rock band make finally justice.Review Date: 2003-03-31
i hope in a third edition with more accurate pages,photos colours and in a book only dedicated to my great guitar player and always inspiration source PAUL KOSSOFF.
peter from italy.
worth the energy it takes to hold this big book upReview Date: 2001-06-12
At LastReview Date: 2001-06-20
Free, we still remember you=)Review Date: 2001-06-02
loving Free always, Lasse Suurmunne
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Unfortunately current editions of certain games are not that way anymore and I thought the older style would slip away. I'm glad I was wrong.
Castles and Crusades uses the best parts of the OGL stripping the D&D SRD to it's core and rebuilding it to be like a RPG should be. Fast, exciting and above all fun.
At 128 pages it may not seem like much but I had the rules down in one evening. I also taught my nephew the game in 20 minutes. It is of note that he has limited gaming experience.
Above all else C&C is easily compatable with older AD&D editions as well as the new editions making it the most versitle game in existance.
This is the best $20 you'll ever spend on a gaming product!!!!