Games Books
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Used price: $9.88

Wow! What a ride.Review Date: 2005-01-26
Fascinating bookReview Date: 2005-01-22
Everyman beats Vegas!Review Date: 2005-01-09
Great Read!!!Review Date: 2005-02-01
His approach to grinding out an advantage in BJ play against the casinos was written in a much more realistic style than other books I have read on the subject. I could relate to his goals, problems, highs and lows in his pursuit of the elusive bankroll.
His style of writing is easy to read as well as humorous. I thoroughly enjoyed the read and found many nuggets of knowledge that I can apply to my own pursuits.
Brutally honest look at Vegas and at Card CountingReview Date: 2005-01-06
"You've Got Heat" is not a how-to manual on card counting. It is, however, a very entertaining read about the author's journey into both the secretive world of the card counter and the hustle and bustle of Las Vegas.
Books such as "Bringing Down the House" would have one believe that card counters live a lavish existence and routinely throttle casinos for millions of dollars. "You've Got Heat" dispels this myth and shows that the card counter faces an enormous challenge. Barfarkel describes the emotional highs and lows of his grind against the casinos in a very straightforward fashion.
Las Vegas guidebooks and Travel Channel specials generally show only the glitz and the glamour of Sin City. "You've Got Heat" explores the various cultures and subcultures of Las Vegas from many angles, ranging from the ritzy shows at the Bellagio and other high-end Strip properties to the prostitutes, vagrants, and other unsavory characters at the city's numerous run-down casinos.
Anyone with an interest in either Las Vegas or blackjack will like Barfarkel's book. Frequent Vegas travelers can learn a great deal from Barfarkel's experiences. All aspiring card counters should read this book so that they may thoroughly understand the focus and discipline required for long-term success.

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Best ever!Review Date: 2006-01-19
Actually, I bought the book and it's very cool. "Wild" Bill Abner is a gifted writer and his love of gaming comes through in every page.
One word describes this book: Fun!Review Date: 2006-01-19
The format is terrific with one page essays on the games of 2005, Closet classic's, older titles and of course my personal favortie the corporate graveyard. Besides being an incredible fun read, this book is informative. The little tid bits at the bottom of each page and the quotes from developer interviews just ads so much to the book.
No matter how much you think you know about games, Abner knows more and he will pass these gems of knowledge on to you in this title.
Brilliant and fun essays on an enormous range of gaming topicsReview Date: 2006-01-18
The unifying thread which keeps this collection from disorder and disorganization is the lively and straightforward writing of Bill Abner. Abner is an absolute authority on gaming who couples his knowledge with a witty and direct writing style that never threatens to get geeky or preachy. The enthusiasm and energy Abner brought to this project is palpable not only in his writing but in the breadth, and sometimes obscurity, of the topics covered. He places games into the context of the greater gaming world, extending back to its obscure origins in the late 70's and early 80's, rather than simply reviewing 2005. Best of all for the reader, his enthusiasm is contagious and will leave you smiling, reminiscing and certainly searching out several new games.
A great book for gamers and for readersReview Date: 2006-01-15
One game in particular was High Heat 2000. I had been on the outs with baseball after the last big strike and had not given much of a thought to baseball - real or in a game - for several years. Bill's reviews of High Heat 1999 and comments on the upcoming 2000 version made me interested in a game that apparently had depth and a lot to offer, and eventually that game even brought me back to the real game on the field. After taking that good advice, I started following his reviews closely. He always gives his honest opinions and never tries to oversell or undersell a game. When there were bugs in High Heat, he pointed them out. When the AI was questionable in a game, he made that clear in his review -even if he understood that his audience might not care as much as he did about the dropped passes in NCAA 2005. There were games that Bill disliked but that I ended up playing and liking, but that did not stop me from enjoying his perspective.
He does the same thing in this book. He gives his honest thoughts about the games he has played. In fact, the best thing I can say about this book is that there are pages about games that I could care less about and will never play - but I read them anyway. I am a limited gamer - mostly sports games with an occasional FPS thrown in for variety. But that did not stop me from enjoying his essays on adventure games or puzzle games or even children's games.
The reason is that he is a good writer. These essays and reviews are written by someone who is passionate about gaming and has the knowledge and imagination to convey his thoughts and opinions. He was faced with a difficult task - writing about a subject that moves faster than the speed of the internet and games that are old news a week after release. But what he writes is not old news. The games may be months or even years old, but the essays hold up. I have no doubt that I will discover a game from the pages of this book that I would not have played otherwise. It might be an old game I pick up in a bargin bin, or it may be a new game by a developer he brings to my attention in this book.
If you like playing computer or video games and you like good writing, this book is for you. If you want to learn about video games this is a great place to start. The book is well written and well edited. It is easy on the eyes - not an issue to many gamers but an old timer like me appreciates publishers who use a good font/font size and utilize intelligent layout and production values. It is also well priced. While you are waiting for that new game to appear on the shelves, you can spend your time reading this book.
The Perfect Book to Get Caught UpReview Date: 2006-01-04
I personally enjoyed the grab bag essays and even though I already know most of the games discussed in the book, for a newbie gamer or for someone just getting back into the hobby this is A+ material.
A word of warning: this is NOT a book to buy if you want to dig deep into each game. Each game gets 1 page but there's SO much content in it I think it makes it a faster and better read. Plua you can go online if you want to get more info.
Also, this is not a book for people wanting all the dirt on the PS3. It's barely covered. Still, I think it's worth getting, particularly if you're not a super hardcore gamer.

Used price: $7.88

Math Improvement the FUN way. Review Date: 2007-03-16
As fun as math getsReview Date: 2008-02-25
good bookReview Date: 2008-01-01
Interesting & challengingReview Date: 2007-09-26
Incredibly fun math problemsReview Date: 2008-05-12

Used price: $2.72

Unique Approach to Making Our Mind an Asset not liabilityReview Date: 2001-05-18
The areas considered are: focus and concentration, abstract thinking, emotional stability, dominance and competitiveness, tough-mindedness, self-assurance, self-sufficiency and opimum arousal and tension management.
On each section, they give a questionaire, which then you score and see your abilities comparative to those of champions. For example, on focus those scoring 8.0 and higher have good routine and focus on last round, while my score was 5.6. Suggests ways to improve.
As another reviewer pointed out, one can take more complete inventory and send in for assessment.
This book is definitely for the player who seriously wishes to improve their game with effort and persistence.
The Real GameReview Date: 2000-12-01
The greatest book ever written about golf between your earsReview Date: 1999-06-10
You're not really playing without this bookReview Date: 1999-06-22
golf instuction for the next centuryReview Date: 1999-06-16
Used price: $13.89

What I neededReview Date: 2001-01-03
Many Whites play some sort of move order to reach the Yugoslav variation of the Dragon. That's not possible against the Accelerated, since Black can play ...d5!. But there are many tactical points in those lines to make Black equalize or win a pawn right away, and I always missed them. This book will allow me to punish mistakes every White seems to make, and I like that most :).
Furthermore, this is an opening book with quite a lot of text. It starts out with an overview of typical plans for both sides, and in the analysis chapters, many moves are accompanied with a small line saying what the idea is. I know I played many moves from other books not knowing why...
And it is complete. Aside from the main Accelerated e4 c5 Nf3 Nc6 d4 cxd4 Nxd4 g6, it also covers lines like the hyper-accelerated (e4 c5 Nf3 g6) which I sometimes like to play to avoid 3.Bb5, in 23 pages!, and things like the dubious e4 c5 Nf3 Nc6 d4 cxd4 Nxd4 Nf6 Nc3 g6.
The authors are absolute Accelerated enthusiasts so maybe there is a small Black bias, but I think most people who want to buy this book play it as Black anyway. The opening is completely playable.
Solid, down to earthReview Date: 2001-05-04
Excellent bookReview Date: 2000-02-22
Scorching your enemyReview Date: 2001-11-19
Anti-Yugoslav VariationReview Date: 2005-09-05
In an earlier review about "Chess Openings for Black, Explained (A Complete Repertoire) by Lev Alburt", I've stated that GM Dzindzichashvili left out the line starting with 1.e4 c5 2.Nf3 g6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Bg7 6.Be3 Nf6 7.Bc4 Qa5 as on his 4th DVD of "Roman's Encyclopedia of 40 Essential Chess Openings" featuring also the Accelerated Dragon. Instead, he only treats the main line where Black plays 7...0-0, not 7...Qa5 (assuming that it was him who wrote the part on the Accelerated Dragon - read my review there if you wonna know why I think this is so).
For people who have this DVD, I've got good news: the book "Accelerated Dragons" (Everyman Chess - by J.Silman and J.Donaldson - first published 1998 and reprinted 2004) contains 38 pages (!) devoted to this particular line. Note: instead of 13.a3 a5 (Dzindzi's recommendation) they only mention 13...b4 and 13...a6, so maybe 13...a5 really is part of Dzindzichashvili's (later?) revelation on this line...
Accelerated Dragons also spends 22 pages on the Hyper Acc. Dragon (1.e4 c5 2.Nf3 g6) although there's one little error on page 296; the authors mixed up two games. They wrote: (after 1.e4 c5 2.Nf3 g6 3.d4 Bg7) "4.dxc5 Na6? 5.Bxa6 bxa6 6.Qd5 Rb8 7.Qe5 and Black resigned in a few more moves in Braley-Pupols, Match 1970", but this way White simply drops his queen to the bishop on g7! The actual move order came from a Smith-Morra Gambit (in a friendly reply from J. Silman regarding this matter, he didn't mention which game exactly though): 1.e4 c5 2.d4 g6 3.dxc5 Na6 4.Bxa6 bxa6 5.Qd5 Rb8 Qe5.
Summarizing: in the book "Chess Openings for Black,explained" the "Anti-Yugoslav Variation" (with 7.Bc4 Qa5) is lacking completely, although on DVD 4 of "Roman's Encyclopedia of 40 Essential Chess Openings", GM Dzindzichashvili recommends this line to be used as a major weapon for Black after White plays 7.Bc4.
One thing Dzindzichashvili and Silman/Donaldson have in common: they both give the line 1.e4 c5 2.Nf3 Nc6 (2...g6, Dzindzi, but this transposes) 3.d4 cxd4 4.Nxd4 g6 5.Nc3 Bg7 6.Be3 Nf6 7.Bc4 0-0 8.f3? (their evaluation) Qb6 9.Bb3 Nxe4 which, according to them, wins a pawn for Black after White plays 10.Nxe4 Bxd4 (Dzindzi, page 62) or 10.fxe4 Bxd4 (Silman/Donaldson, page 11).
This assessment is probably wrong (I've read this in a review on "Chess Openings for Black, Explained (A Complete Repertoire)" written by "A.J. Goldsby I "A.J.G."". He says:
'Also - on page 62, there is another oversight. After 8.f3?, Qb6!; our team of authors provide the following comment: "Black threatens ...Nxe4 and ...Qxb2. White does not have an adequate defense - for example: 9.Bb3, Nxe4!; 10.Nxe4, Bxd4; and Black wins a Pawn." All this might be true, but 10.Nxe4? is a terrible move, ('??'); White has to play 10.Nd5!, with a fairly good game. Play could then continue: 10...Qa5+[]; 11.c3 Nc5; 12.Nxc6 dxc6; 13.Nxe7+ Kh8; 14.Nxc8 Raxc8; (Fritz confirms that this is Black's most solid move in this position.) 15.0-0. ("+/=") White is slightly better due to the two Bishops, the computer confirms that Black cannot play ...Nxb3; anytime soon, as this releases the WR on a1. (Bobby Fischer reached this position as early as 1958!!!) See the contest: GM W. Watson - GM M. Chandler; ICT / Lloyds Bank (Open) / London, ENG/UK; 1984. (All this was adequately covered in a book on the Accelerated Dragon - published a few years ago, written by IM's John Donaldson and IM J. Silman. There was also a good book on this opening by GM's P.H. Nielsen and C. Hansen, published in 1998, I believe.)'
This reviewer obviously skipped page 11 of "Accelerated Dragons", but I do get the impression he knows what he's talking about concerning White's refutation of 8.f3 Qb6 9.Nxe4 (by playing 10.Nd5 instead of 10.Nxe4 or 10.fxe4).
So, except for a few minor errors in "Accelerated Dragons" and the inconsistency between Dzindzi's DVD featuring the Accelerated Dragon and his new book (as I've explained above), the two books "Accelerated Dragons" and "Chess Openings for Black, Explained" together should provide a pretty thorough guide to the (Hyper) Accelerated Dragon.

Used price: $21.25

Great overview of the Renderman specsReview Date: 2006-03-22
Delivers more than the title suggestsReview Date: 2002-12-22
While Renderman is the ostensible subject, the authors actually cover the entire graphics workflow-- and explain the "why" of it all. Their section on anti-aliasing, for example, is concise, complete, and makes clear the implications of all those little doo-hickeys in 3DS -- you remember the AR explanation better, because its based around how rendering works, rather than how a particular application works (which may change in the next rev, anyway)
Smart guys, smart book-- highly recommended.
Great all-around RenderMan referenceReview Date: 2001-01-20
Art of PhotosurrealismReview Date: 2000-08-16
Excellent compilation!Review Date: 2000-02-06
Oh, and since these reviews are not supposed to reveal cruical plot elements: There IS a self shading cloud shader!

Used price: $11.00

One of my favorite Montroll CollectionsReview Date: 2008-05-02
A wonderful book for experienced foldersReview Date: 1999-09-09
African Animals, another classicReview Date: 2003-08-26
The Bottom Line:
If you like Montroll, animals, or semi-complex models, buy this book. If you are a beginner, there may be better choices, likewise, if you are an expert, there isn't a lot to whet your appetite. For everyone else, a great book for your collection.
ExcellentReview Date: 2000-03-11
Animals, Animals, and More Animals..Review Date: 2001-02-28

Used price: $94.95

Expensive, but a great workReview Date: 2008-08-21
As with every McFarland Chess book I own, the physical quality is quite high -- hardcover, very well bound.
There is a lot to like -- I'd consider it the only book on Alekhine's games anyone would need, but for two slight drawbacks:
First, not every serious game is annotated. This is not a really serious problem, because the games which are not annotated are generally annotated elsewhere. For example, none of the Alekhine/ Capablanca match games are annotated, despite the fact that Alekhine annotated most of his wins and some of the draws for his best games collection. It's hard to fathom why they were not included here. This makes it less all inclusive than it would otherwise be.
Second, all the annotations are Alekhine's. This is a minor issue, since his notes are generally accurate and good. Still, notes by other players would be nice, especially in the way it was done in Forster's epic biography of Amos Burn (in my opinion, the book by which all other Chess biographies should be measured). Forster commonly included notes by several players of the day within individual games, and he often added his own notes, or annotated a game fully himself where no other notes were available.
Another slight demerit to this book are a regrettable number of typos. I have not noticed any in the prose of the book, but I have noticed a few in the game notes, just going from a random sample of games.
That said, this is a great work. I wish it had been more of a true biography/ games collection, but that would have made the book absolutely huge, and a truly monumental work, as Alekhine lived, as the saying goes, in 'interesting times'.
This is a wonderful book in any Chess lover's collection, and is a true desert island book.
The Standard against which all others will be judgedReview Date: 2007-12-21
StupendousReview Date: 1999-09-19
Excellent Chess Book!Review Date: 1999-02-28
Terrific, colossal tome!Review Date: 2003-07-30
Finally a book that does him justice. One could only wish that *all* the games were annotated, à la "Chess Stars" series (I have all four Tal volumes), but it's really hard to complain about a fine book like this.

Used price: $0.01
Collectible price: $10.50

My daughter's favorite bookReview Date: 2007-09-29
I am buying some more books by Helen Oxenbury for her.
Another Oxenbury classic!Review Date: 2007-09-15
Captivating for little onesReview Date: 2004-04-29
Captivating to a baby!Review Date: 2003-02-23
Mesmerized!Review Date: 2001-09-26

Used price: $41.57

Fantastic! I love this book!Review Date: 1998-11-27
A must for a collector's reference library!Review Date: 1998-04-15
A walk down the memory lane of my childhood!Review Date: 1998-08-07
Superb reference book, one of a kind in its class.Review Date: 1998-02-09
The BEST comprehensive book on contemporary dollhouses.Review Date: 1998-07-21
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