Games Books


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Games Books sorted by Average customer review: high to low .

Games
Head Games
Published in Mass Market Paperback by Simon Pulse (2000-06-01)
Author: Christopher Golden
List price: $4.99
New price: $4.45
Used price: $0.42

Average review score:

Merry Christmas Jenna
Helpful Votes: 0 out of 0 total.
Review Date: 2004-01-23
Finally home from college for Christmas vacation, Jenna Blake is ready for some relaxing, hanging out with friends and family, and taking a break from solving murders. That is, until she finds out that one of her childhood friends has murdered his entire family on Christmas Eve. Then another one of her friends murders his entire family on Christmas, then another. Jenna knows that her friends don't have this in them. And even though they were the ones holding the knives, hammers, etc. she knows that something must have been controlling them. Causing them to have these homicidal rages. The police are doing the normal thing, trying to blame violence on TV and in video games, but Jenna goes further than that. And soon realizes that someone is playing head games with her former classmates, and her as well. All Jenna needs is someone to listen to her theories. But out here in Natick, Slick is unknown to the homicide detectives, and her college friends are all away for the holidays. So Jenna has to do something that she's not so used to doing. Relying on herself.

Out of all of the books in the BODY OF EVIDENCE series, this is my favorite one so far. Golden has done a lot of research on mind-control, and has entwined all of it into an interesting, and elaborately woven novel. Filled with strange twists and turns around every corner, HEAD GAMES is sure to please. A must-have for all who have read the previous books in the series.

Erika Sorocco

Merry Christmas Jenna Blake
Helpful Votes: 1 out of 2 total.
Review Date: 2001-12-10
When Jenna Blake goes back to her hometown for the Christmas season she's hoping on having fun with her mother. She's hoping on recconecting with her old High School friends who she hasn't spoken with for a while. She's certainly not counting on another mystery but unfortunatly that's what she ends up getting. When a former classmate kills his entire family in their sleep Jenna is both shocked and horrified. When a second classmate does the same, Jenna becomes suspecious. Is it coincidence that two seemingly normal kids kill their entire family and just forget about it? Jenna doubts it. She wants to help solve this mystery but she's far from Somerset University where the police know her by face and name and sort of trust her. And she's also far from Dr. Silkowski whom has also found himself entrapped in another puzzling mystery and in his own personal problems. Jenna's on her own. And she only has so much time to find out who's playing dangerous head games with her and her friends.

For some odd reason I haven't picked up a Jenna Blake book for quite a while but when I saw this in the store i just had to read it. Once again I was not dissapointed. Golden is a talented author or suspense and once again delievers a new novel with a powerful mystery filled with great charecters. If you're a fan of the series I reccomend this novel. Have fun!

Head Games
Helpful Votes: 1 out of 1 total.
Review Date: 2001-02-20
I have just finished reading the book Head Games and it is an excellent book i really dont get into books but this one keep me interested. Jenna Blake a college student comed home for christmas to her friends and family. Murders start happening and the murderer is no other than some of Jenna's old highschool graduates. Jenna is on the hunt to why these good students would commit such a crime she believes theres something more to it then meets the eye. I Enjoyed the book alot and reccomend it deffintly to other readers. What i liked about it was it was keeped up with modern day things like movies actors and television shows. Theres nothing i really disliked about the book at all. I also feel it had a lesson behind the story about children/teenagers watching television and playing video games that may have a big impact on how a child/teenager acts. I really recommend this book to read its fun from beginning to end.

Head Games
Helpful Votes: 1 out of 4 total.
Review Date: 2000-06-07
I could not put the book down. It was amazing. I was on theedge of my seat. All his books are great.

Someone is playing head games with Jenna's friends.
Helpful Votes: 3 out of 3 total.
Review Date: 2000-06-30
Jenna Blake, a college freshman, is home for Christmas break. Through her job as a medical examiner's assistent, she has helped to solve various crimes over her first semester, but usually with the aid of others. When three of her former classmates from high school murder their families and then have no memory of the acts, Jenna is suspicious. She wants to solve this crime, but she's on her own, and no one will take her seriously. I highly reccomend this series to teens who enjoy thrillers. Each book stands alone, but I reccomend reading them in order.

Games
Heavy Gear Rulebook, Second Edition (Dream Pod)
Published in Paperback by Dream Pod 9,Canada (1997-12-01)
Authors: Philippe R. Boulle, Jean Carrieres, Elie Charest, Gene Marcil, Guy-Francis Vella, and Marc A. Vezina
List price: $34.95
New price: $22.00
Used price: $2.98
Collectible price: $39.95

Average review score:

One of the best SF RPGs.
Helpful Votes: 0 out of 0 total.
Review Date: 2002-12-02
Heavy Gear is a great game -- both in its rules system, which is simple and easy to pick up, and its background and story material.

The main rulebook comes with a full set of rules for both the RPG and the tactical combat game, plus a good amount of detail on a likely setting for an RPG (Peace River), and a slightly smaller section on the world as a whole (which is expanded on in the Life on Terra Nova sourcebook that can be purchased separately, and is also excellently written).

Heavy Gear takes place 4000 years in the future, on the colony world of Terra Nova. Heavy Gears are one-man mecha, something between an infantryman and a tank. The planet is divided into two polar leagues separated by a vast desert known as the Badlands, poised on the brink of war after years of uneasy peace. The game has an ongoing storyline that leads from this starting point and is continued with storybooks and through the sourcebooks. The storyline is planned out in advance, which gives it a great leg up on other games.

One note -- the computer games and cartoon should not be used to judge the pen and paper game; the computer games are not really in the best spirit of the game and the cartoon...has nothing to do with the pen and paper game other than the name really.

In addition to the rulebook, you will probably want to hunt down the Life on Terra Nova sourcebook if you plan to run an RPG game (or if you're just interested in reading more about the game world).

A Game Fit for Kings
Helpful Votes: 1 out of 2 total.
Review Date: 2002-11-15
The year is 1934... 1934 TN, that is - make that 6132 AD, or thereabouts. The planet is Terra Nova, one of several planets colonized by mankind after it survived a minor ice age and discovered a net of space anomalies connecting about a dozen planets. Unfortunately the Earth government collapsed some centuries back and left the colonies to fend for themselves...
On Terra Nova, a planet without oceans divided into two hemispheres by an inhospitable desert girdle, several nations have developped since that time. The southern nations have been subjugated by the Southern Republic, which in turn caused the northern nations to band together for their own protection. Now these two power blocks, armed to the teeth, are gearing up for war once more, with the unhappy inhabitants of the desert Badlands in the middle, seeing their home become a battleground.
And then there's the fascist Earth regime, come back to claim its own...

This is the Rulebook for the Heavy Gear system, Dream Pod 9's most exciting and best game system ever. At the core of it all is a game engine called the "Silhouette" system, a well thought out system of rules equally useful for roleplaying and tactical combat, for simulating space, submarine or ground environments.
HG offers you the opportunity to step into the future and see the world through the eyes of the inhabitants of mankind's new home, wether you want to do classical roleplaying or fast paced mechanical combat, or both at the same time.

The rulebook is very well written and contains lots of examples illustrating the realistic, yet easy to understand and use rules system. Talking of illustrations... those are there as well, *lots* of them, and very well done, too.

But you get more than just a bunch of rules. At the beginning there's a gorgeous colour section showing the planetary system and a world map, followed by a short but thorough introduction to the world of Terra Nova, covering the various nations and regions. There's even a short source book on Peace River, a huge desert city/arcology/weapons factory, allowing you to start playing right away if you wish to.
Of course you get the necessary character creation rules, an exhaustive list of skills, some equipment and weapons, and rules for interaction, skill tests and, of course, combat. You also get archetypes and some animals to populate the wilderness, not to forget the enigmatic desert nomads known as Sand Riders...
Plus you get the complete tactical combat rules, if you like that kind of thing. If you prefer hex-maps or miniature games is entirely left to you. The Silhouette system allows you every imaginable freedom while covering all the necessary aspects.

Some people have called Heavy Gear the heir of Battletech (you know, the combat game with all those giant robots... what serious Heavy Gear fans refer to as "that other game"). Fact is, HG is much, much more.
The trademark of the game is the Gear, a roughly humanoid combat machine of the future - but that 's where the similarity ends. The tactical system is hugely superior to that of BT, allowing for opportunity fire, sensor detection, communication and ECM, while the roleplaying system is not just an afterthought, but an inherent part of the game (if you want to, the main part - if not, it's a nice background. Your choice.)
HG is incredibly detailed (there's a huge range of sourcebooks, covering every imaginable aspect, if you feel like it - but you don't need them if you don't want) and quite realistic, plus it's got an overarcing background story similar to Babylon 5. And there's no need to read through stacks of badly written novels. Conflic is certainly a constand of the HG universe, but the system doesn't force you to concentrate on war, like the other game did, but allows you to explore the future any way you like.

In short, HG is my favorite game of all times. And I've tried out quite a number.

If you like Sci-Fi, you'll love this game...
Helpful Votes: 2 out of 2 total.
Review Date: 2002-11-15
This hardcover edition of Dream Pod Nine's Heavy Gear Role Playing and Tactical Game was one of my first pruchase of the game line.

It was money well spent.

The book itself sports quality binding and paper. The printing is clear, legible and easy on the eyes. There is plenty of excellent content, spiced generously with outstanding pen art.

Even if not a fan of Role Playing and Tactical Miniatures Gaming, Sci-Fi fans will enjoy a depiction of a futuristic colony world both at war with imperialistic conquerors and with itself.

It is a stark, hard sci-fi story of human settlers that have braved harsh desert conditions, isolated from the rest of humanity and struggling not only for suvival, but also for cultural identity.

Role Play and Tactical Game Players will also find Heavy Gear to be a refreshing change of pace from the tired Sword and Sorcery Genre. And, they will find this high quality rulebook to be a perfect collectors and players peice in any library.

Enjoy!

An excellent SF RPG
Helpful Votes: 3 out of 3 total.
Review Date: 2002-11-07
Heavy Gear is one of the best SF roleplaying games in existence. It combines an incredibly rich setting, an overarching storyline that rivals Babylon 5 for depth and complexity and a simple, flexible and intuitive rules system for roleplaying and tactical combat.

Some people may already be somewhat familiar with the Heavy Gear setting through either the Activision Heavy Gear computer games or the Heavy Gear animated series. For those who are not, a brief synopsis:

Heavy Gear takes place in the 62nd century. The action primarily takes place on the colony world of Terra Nova. A harsh and beautiful world, it has also been wracked by conflict. Two decades ago, Earth attempted to reclaim her wayward offspring in the War of the Alliance, a devastating conflict which briefly united the major Terranovan powers against the invaders. However, this hard won unity quickly fell by the wayside as old conflicts reemerged. Terra Nova is once again on the brink of war.

The conflict will be fought with the game's namesake, the Heavy Gear. A native Terranovan development, these fifteen-foot tall humanoid combat machines provided a rude shock to the invading Earth forces two decades before. While Gears are the game�s centerpiece, they are not the be-all end-all of combat on Terra Nova. Tanks, artillery, aircraft, landships and even larger walking machines called striders provide additional speed and firepower.

If tactical combat isn't your thing, the Heavy Gear setting provides a wide variety of options for less militaristic adventuring. Divisions between and among the major powers present opportunities for espionage political intrigue. On the other hand, many areas of Terra Nova are still very much part of the frontier, where individuals can make a difference and make their fortunes by their own actions. The setting is so vast and detailed that the possibilities are limitless.

While the main rulebook is all you need to play, the game�s publisher, Dream Pod 9, has published an extensive array of supplements detailing every aspect of Terra Nova, along with sourcebooks covering the technology, vehicles and spacecraft of this future setting. Recently, they have moved beyond Terra Nova itself and have begun covering Earth�s other colony worlds. However, the most interesting aspect of the Heavy Gear line is the Storyline Books. In addition to its rich backstory, the Heavy Gear setting has a Babylon 5 like 20-year story arc. Each storyline book moves the game�s history along by a few years. The basic setting described in the main rulebook is complex enough to provide an enormous amount of adventuring, using the storyline books provides the opportunity to set an RPG campaign in a living, breathing world with a constantly unfolding history.

In short, Heavy Gear is one of the best, most innovative roleplaying games out there. I would highly recommend that anyone pick it up.

Heavy Gear and the Silhouette System ROCKS
Helpful Votes: 3 out of 3 total.
Review Date: 2002-11-07
This book and the system it represents is one of the most complete and well-realized (not to mention REALLY well supported) items in my game library (now teetering at 175 different titles...woah). When I want to get someone into a new, easily explained tactical or RPG setting, Heavy Gear always comes to mind.
This book is just the tip of the iceberg: Dream Pod Nine makes a huge number of sourcebooks and miniatures and they are consistently engaging.
Do I love this book? i love this book. Do I love this game? You betcha. Go to the Dream Pod 9 site ... and get a taste. then get back here and grab this book.

Games
Hengeyokai: Shapeshifters of the East
Published in Paperback by White Wolf Publishing (1998-07-01)
Authors: Heather Curatola, Harry Heckel, and Kathy Ryan
List price: $20.00
New price: $24.99
Used price: $11.94

Average review score:

...Whoa...
Helpful Votes: 0 out of 0 total.
Review Date: 1999-10-13
What can I say? This is a big must-have for ANY player, it has tons of nifty little fetishes (Of the item variety) and tons of other cool crap. I mean, what can beat people who turn into dragons? Huh?

great book..really bad font..
Helpful Votes: 1 out of 3 total.
Review Date: 1999-08-18
With Shapeshifters of the East I found a great read and a ton of possibilities for new characters. I mean the Kumo and the Same-Bito..whoo hooo. BUT, damn that Treefrog font they used for the paragraph titles and such, drove my eyes -crazy-, small complaint but worth the groan.

Die with honor, Wyrmling scum!!
Helpful Votes: 10 out of 10 total.
Review Date: 1999-04-20
I have to admit that the whole Kindred of the East project has done little to excite me. But this book changed my views on the concept. By moving the changing breeds of Werewolf: The Apocalypse to the new battlegrounds of Asia, it adds a whole new level to the ususal " Stranger in a strange land " feel of Werewolf. The Kitsune (werefoxes) are easily one of the cooler species of shapeshifter (apart from the Garou themselves, of course). But the main reason I bought this book was for more details on the Hakken Garou. Anyone who's read the Shadowlords Tribebook already knows about the Garou of the East. These guys are samurai with fur and fangs, and you can't get more badass than that! Hengeyokai is more than just Werebeasts in a different land: its a whole other culture, with its own rules and values. This book is a great addition to the Werewolf line, and is reccomended for either Asia-based campaigns, or adding some spice to your current chronicle.

Forget everything you knew about shapeshifters...
Helpful Votes: 3 out of 3 total.
Review Date: 2000-09-09
This supplement to Werewolf: The Apocalypse is absolutely the best book in the series, if only because the elusive Kitsune are given the full coverage of a Breed Book. The other breeds appear, with a twist making them very different from their Western relatives. It's a perfect setting for mixing shifter types what would automatically attack each other in a traditional werewolf game. Take your gaijin Garou to Tokyo, or your Japanese Kitsune to San Fransisco...

What Hengeyokai Is
Helpful Votes: 4 out of 4 total.
Review Date: 2002-08-19
Hengeyokai is an expansion to Werewolf the apocalypse. Hengeyokai is two books in one, first on the ways and culture of the eastern changing breeds. (werewolves, wereravens, weresharks, weredragons, wererats, weretigers, werespiders, and weresnakes) along with new merits, flaws, gifts, auspices (oriental auspices - leaf, steel, lantern, etc..) along with how to combine a western based game into an eastern campaign... or the other way around. The second half of the book is all about the Kitsune, or werefoxes. The mystery makers of gaia. They do not cause the delerium, they have nine tails, and their gifts of paper folding are unique to them. The reason that the two books are combined in one is simple: you can play a Hengeyokai without knowing anything about Kitsune, but you can't play a Kitsune without knowing about Hengeyokai! Two books in one is an excelent deal and a wonderful suprise to those who don't know.

Games
Henry Hook's Cryptic Crosswords, Volume 1 (Other)
Published in Paperback by Random House Puzzles & Games (1996-07-30)
Author: Henry Hook
List price: $12.50
Used price: $49.95

Average review score:

Hook is the best!
Helpful Votes: 0 out of 1 total.
Review Date: 2001-07-06
The most varied and interesting of cryptic puzzlers, Hook surpasses himself in this last edition. But when will we see a new one?

Cryptics for the American solver
Helpful Votes: 0 out of 1 total.
Review Date: 2001-07-01
These cryptics are excellent for the solver who does not dwell in the abstruse depths of the English language. The structural ingenuity is very good, and the "tricks" are usually quite fair. The whole series of Henry Hook' cryptics is to be recommended -- but not for beginners.

Great books
Helpful Votes: 1 out of 1 total.
Review Date: 2002-01-05
I just discovered Henry Hook after many years of doing the Harper's Puzzle by Richard Maltby, Jr. These are excellent cryptics, and great fun to do. If you like the Harper's puzzle you will love these. Very very hard.

Get hooked
Helpful Votes: 2 out of 2 total.
Review Date: 2002-08-12
Henry Hook is one of the most devious and creative cryptic constructors in the world, and these collections show that he can be among the most prolific, too. Although there are some puzzles here that are pleasantly solvable, there are some that will challenge even the most jaded cryptic aficionado. And Hook's trickery depends on forcing solvers to look at words and letters in new ways, but his clues always play fair -- no mismatch of tense or parts of speech, no extraneous words, and no words used twice (once in the definition and once in the wordplay) -- errors that some other constructors, even very well-regarded ones, allow themselves with regularity.

Stilled Hooked
Helpful Votes: 2 out of 2 total.
Review Date: 1999-06-22
Henry Hook has finally released Volume 4 in his series of maddeningly difficulty cryptic puzzles. Like previous volumes in the series, the book consists of 45 variety styles crosswords and acrostics including repeated varities from past volumes (Crypto-Cipher, All Even, 7s and 9s).

One notable point is the use of some adult-oriented slang in a few points throughout the book. Being like-minded, I actually enjoyed this and felt it made the puzzles a little more contemporary. But as it says on the back, it's not for the squeamish.

Games
Hopscotch Hangman, Hot Potato, and Ha Ha Ha: A Rulebook of Childrens Games
Published in Hardcover by Topeka Bindery (1990-08)
Authors: Jack Maguire and Jack Macguire
List price: $24.60

Average review score:

Has games from childhood, especially outside activity
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-21
This book got so much use when I was a girl scout leader and with the neighborhood kids, especially parties! Has great games that I loved to play in the days before computers, playstations, cable TV, etc.

Great Book!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-27
This book was a big hit for our family and my 7 year old son really had fun playing some of the indoor games..great new creative ideas and also a great refresher for games I had played when I was young but couldn't quite remember all the rules! Well written, easy to read format - would definitely recommend!

Great!
Helpful Votes: 0 out of 0 total.
Review Date: 2002-10-01
The best one book for playing games with elementary students. New games, old games, cooperative games, competitive games, variations on games- it's all here. The best money I've spent on a game book- and I've bought four!

Hopscotch,Hangman, Hot Potato& Ha Ha Ha : A Rulebook of Children's Games
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-14
What a great book, I teach P.E. and do afterscool care, I use this book all the time. It has great games for indoor and outdoors. Get it you won't regret it.

Best Children's Game Book Ever
Helpful Votes: 8 out of 8 total.
Review Date: 2006-04-19
I LOVE this book and I'm not a teacher NOR do I have children (just lots of nieces and nephews)! I've always been a board game fan and this book brings back memories of all the fun we used to have as kids. This is a great book for parents to get kids away from video games and get outside and have fun while being active. It covers almost any children's game you can think of in a manner that touches on all the detail I've forgotten over time. It's divided into chapters such as: Indoor Games; Games to Play on Grass and Playgrounds; Games to play on Pavement, Steps and Stoops; Games in Water; Party Games and Travel Games.

There are games I played that I didn't remember the names or the rules...they're all here. Card games like Old Maid, Fish and Hearts; Paper games like Hangman, Boxes (where you make the dots and connect the lines to form boxes) and String games like Cat's Cradle. There was even the game that you folded the paper and wrote stuff on the inside and you sliped the paper box thing over your fingers to answer the other person's questions. Here it's called Cootie Catcher but I can guarantee we didn't call it that! LOL

Writing this review makes me want to go play some hopscotch! See ya' later.

Games
How Math Works (How It Works)
Published in Paperback by Readers Digest (1999-07-19)
Author: Carol Vorderman
List price: $16.95
New price: $11.53
Used price: $4.73

Average review score:

It gave my kids an advantage on understanding Math
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-19
This is a great math tool that I have sitting on my shelf and it has helped my kids do wonderful in math. I would additionally like to share this site http://thecyberprofessor.com/ which gave me the insight into know mathematical sciences as well.

My Favorite
Helpful Votes: 0 out of 0 total.
Review Date: 2005-11-25
As a writer of educational materials, I have dozens of books like this on my reference shelf. Each has a different advantage, but HOW MATH WORKS is the best overall. It is full of fascinating information, easy-to-do experiments (yes, experiments!), and the clearest explanations of complex concepts I have seen. The full color layout is clean and appealing. The organizational features mentioned in other reviews are excellent. Highly recommended for teachers, parents, and others who work with students in grades 3-5.

What a fantastic summer occupation!!
Helpful Votes: 10 out of 10 total.
Review Date: 2008-06-03
"How Math Works" could be subtitled "How to keep your kids occupied for many hours this summer in a productive, educational, and fun way." Instead, the subtitle is "100 ways parents and kids can share the wonders of mathematics." Close. Either one will work.

I sat down with this book and went through every page, reading here and there, looking at the experiments. My very first thought was, No way could a typical kid create these experiments, much less complete them. But then after just a few pages, I decided, yes, they can with a little help here and there. If you (the adult) help a little, a lot of math will come back to you. This book is designed to be enjoyable for kid and adult alike.

For example, remember the Golden Mean, or special ratio in art and architecture, used in creating the perfect ratio "look" to the Parthenon and the Pyramid at Gizeh in Egypt? There is an experiment to learn just how the mean works. On the next page is an experiment to make the Golden Mean! How cool is that?!

Try using algebra to solve this puzzle: A friend said that on his birthday, his mother's age was three times his, but in 15 years, she would be twice as old as he. How old are the boy and his mother today?

There's a section on chances and probability. Did you learn those in school. Didn't think so. How about the various personal measuring systems used through the ages? Or how to economically wrap a package? In another chapter children will learn how to find true north, make a spirit level, create a leaning tower, use trigonometry to find the height of things, and create curves with straight lines.

They will learn about Nobel Prize winners in mathematics and create a double helix, create an envelope tetrahedron, make a flying machine, and study asymmetry using their own faces.

The last chapter concerns philosophy and logic. Two fabulous experiments involve making a paper logic chain and the other constructing the Tower of Hanoi. Have you ever seen those long flow charts where a steel ball travels along a mix-max of chutes and tunnels? Your kids can make one out of normal household products. The last activity is testing the chaos theory, which deals with dynamics or changes within a system.

I skipped the beginning, so let's go back. The first chapter shows what tools are needed for the entire book--all simple, easily obtainable items.
The history of numbers, major mathematicians, and enough games, puzzles, and tricks in this book will enable your child to have enough things to do for a very long time, or at least until the end of summer.

Meanwhile, the book is so mixed with visuals, facts, diagrams, information, and experiments, that it is highly likely for this book to create a supreme interest in mathematics. I'm personally allergic to math, but I think I want a copy of this book for myself. I suggest every parent who loves to work with their children and, indeed, every elementary teacher who provides instruction in math must own a copy! This is a must-have book!

Excellent addition to any homeschooler's math program
Helpful Votes: 2 out of 2 total.
Review Date: 2005-11-28
This is simply the best math "activity" book out there! Well worth every dollar! Kids need help with many activities, but it is well worth the parent's time. The activities are not only educational but really FUN and engaging.

How Math Works
Helpful Votes: 8 out of 15 total.
Review Date: 1999-06-22
Eyewitness - How Mathematics Works Carol Vordeman

Aspects of subject included Number and Algebra. Shape, Space and Measure. Handling Data. Using and Applying Mathematics.

Structure and organisation of the text The text is organised into categories, i.e. number. Each double page spread has a Title, a main paragraph, and lots of related but independent sections. Most pages feature a piece of maths history or an interesting unusual application of maths. The Pictures and diagrams all add lots of information, and are not just decorative. Activities

Ways in which information is presented Text in different sizes. Key points bulleted. Photographs and diagrams. Step by Step instructions using both words and pictures. Separate sections are framed. Background for the same section (i.e. Discovery) is the same colour on different pages.

Helpful features Contents, glossary index and heading. Activities and problems. Categories and sections mean that the information can be dipped into. Emphasis on the place of maths within society. Lots of concrete maths.

Potential difficulties Lots of information to take in. Activities require a lot of equipment. Lots of mathematical vocabulary

Reading skills required Use of contents index and glossary. Heading, subheading. Reasonably difficult general vocabulary. Being able to skim the page and select relevant or interesting information. Lot's of mathematical vocabulary to take in.

Implications for teaching

Ideas for lessons. Introduction / reference for teaching. General background reading. Display. Extension work / reinforcement ideas.

Games
How to Draw a Radish: And Other Fun Things to Do at Work
Published in Spiral-bound by Chronicle Books (1995-09-01)
Author: Joy Sikorski
List price: $16.95
New price: $12.99
Used price: $0.78

Average review score:

I can guarantee that this fun book can drive your imagination engine into hyper-speed mode!
Helpful Votes: 0 out of 0 total.
Review Date: 2006-10-19
How to Draw a Radish: And Other Fun Things to Do at Work
How to Draw a Cup of Coffee and Other Fun Ideas for Home & Garden
How to Draw a Clam: A Wonderful Vacation Planner
All three books, by Joy Sikorski

I have owned these three wonderful books since the late nineties & have re-visited them many times.

In the field of what I would like to term as 'deliberate doodling', I consider these three books to be the best in the genre. Unlike the common doodles, which seem whimsical, 'deliberate doodling' involves some form of structure & purpose. I am very impressed by what the author has done in the three fun books of hers.

All three fun books are spiral bound, each with almost two hundred pages of inspirational doodling techniques, on top of various other discovery games & paper crafts for professional & personal entertainment. Each is sturdily constructed with two pockets for special projects, organised with ten card-board dividers & yet small enough to fit into your briefcase.

From my personal perspective, they are wonderful toys for grow-ups: playful, instructive & absolutely worthwhile!

The author has actually written another similar book, entitled 'Squeaky Chalk : And Other Fun Things to Draw (And Do) When There's Nothing to Do!' but for some strange reasons, I did not lay my hands on it.

For the benefit of readers, let me share this personal experience of mine: I have combined the 'deliberate doodling' techniques from Joy with the 'rapid viz' techniques from Kurt Hanks, & integrated them into the 'private writing' processes as formulated by Mark Levy in his wonderful book, 'Accidental Genius: Revolutionize Your Thinking Through Private Writing .'

I use what I often like to term as my 'scratch pad', the type artists use, foolscape size, spiral-bound, 100 pages per pad, 100 gms weight, in conjuction with a multi-colour/multi-utility pen from Rotring. At one point in time, (for about 3 years) I used the Bienfang spring-bound note/sketch pads until the only local supplier went out of business unexpectedly.

On many occasions, I have astonished myself by being able to wrestle with the valuable business & life insights from my own seemingly disparate "private writing"/'deliberate doodling'/'rapid viz' pages. The doodles & illustrations often add a perceptive visual dimension to my seemingly random thoughts on paper. My scratch pad is always a visual smorgasbord of relatively heavy text, mystical doodles & logical illustrations (thanks & no thanks to my engineering training!). I have translated many of my valuable insights into pragmatic projects. One of the sideline projects is writing reviews on amazon website.

To all readers: If you really want to use both sides of your powerful brain to generate valuable insights, I can guarantee that these three books can drive your imagination engine into hyper-speed mode.

HOW to Draw a Radish
Helpful Votes: 0 out of 0 total.
Review Date: 2002-02-21
I bought this book 5 yrs ago.I just love it.This book has a very easy instruction and pictures to follow,it is especially easy for a child to follow the step by step pictures. I use it myself and now I gave it to my daughter, she is 3 yrs old,I love to see her face everytime she draws a picture, her eyes just says it all.She loves it so much that we both draw and paint together with the guide of this book. I have showed it to friends and care takers in the family center, all have agreed that it is a must to buy book.this book is not only for children,but also a coffee table book.You will not regret!!!

Great gift
Helpful Votes: 1 out of 1 total.
Review Date: 2003-11-25
I received this book in a "Secret Santa" and just LOVED it!
What a great little treasure to teach the unbelievably talentless how to draw!
Joy breaks down radishes, butterflies, flowers, etc into easy to draw pieces that all add up together.
I can now doodle with the best of them!
Pick up two - one for your Secret Santa and one for yourself!

this book is too cute
Helpful Votes: 2 out of 3 total.
Review Date: 2000-10-18
i go to a lot of meetings at work, and i don't have to do a lot of talking, so i do a lot of doodling. unfortunately, i can't draw at all. but this book has simple instructions (for more than just doodles, too), and has really expanded my 'meeting doodle' abilities.

the cutest little dooles I ever did see
Helpful Votes: 4 out of 4 total.
Review Date: 2000-04-17
This was just the most adorable little book I ever picked up. I just wanted to buy millions of copies to send them to friends who have boring jobs. I loved the little rabbit eating on the grass. It's a great doo-dad book that everyone should have to keep them entertained. I rarely laugh outloud at a book, but I couldn't help myself.

Games
i am 8-bit: Art Inspired by Classic Videogames of the '80s
Published in Paperback by Chronicle Books (2006-04-01)
Author: Jon M. Gibson
List price: $22.95
New price: $8.22
Used price: $7.97

Average review score:

cool book!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-08-06
This is for fans of old school games from the NES and old atari games. really cool art. takes me back 10 to 20 years.

Take pop appreciation to a new level
Helpful Votes: 2 out of 2 total.
Review Date: 2007-01-11
Coffee table or bookcase, this book is for the most artistic of videogame fans, as well as those that appreciate mixed media with their pop culture. Joust, Mario Bros, Donkey Kong, Pac Man, Q-Bert and more are all displayed like you've never seen them by talented artists. The nostalgia is thick and sweet smelling; a feeling that few will appreciate to it's fullest. Highly recommended for artists and nerds alike. Also check out Arcade Fever and Supercade for the history behind our favorite up up down down history.

art is neato.
Helpful Votes: 2 out of 2 total.
Review Date: 2006-05-14
this book is a great collection of established and up and coming artists interpreting classic video games. what more could you want?

IN 8-BIT WE TRUST!
Helpful Votes: 3 out of 3 total.
Review Date: 2006-08-23
"I AM 8-BIT" is a must have for those old school fanatics who long for another golden era... one of the best books ever made. Buy it now!!!

Pop Art a la '80s
Helpful Votes: 5 out of 5 total.
Review Date: 2006-05-12
First and foremost, this book makes a wonderful inexpensive gift for anyone who grew up in the '80s playing the 'ole 8-bit video systems and still has a bit of nostalgia for those simpler times. It's also pretty neat as a bound exhibit of how pop culture can be transformed into art that's actually quite captivating. About 70 artists contributed works, and the medium of choice is definitely oil and acrylic paint, with a fair number of mixed media pieces thrown in. The styles vary wildly, with influences ranging from surrealism to manga to skateboard art to graffiti to crafting to abstract to pixelation and on and on. It's actually a pretty decent overview of modern pop art sensibilities.

In terms of subject matter, far and away the most prevalent "inspirations" are from the Donkey Kong/Mario Bros. franchise, with Pac Man coming in next, and Frogger, Zelda, and Dig Dug also getting much play. However, some of the best pieces are from less popular games, like Tim Tomkinson's "Duck Hunter S. Thompson" mashup of a portrait of the gonzo journalist with the Sega "Duck Hunter" graphics, Jim Rugg's faux poster for a pro wrestling event featuring characters from the Nintendo wrestling game, or Jason Sho Green's pen and ink "Tantric Tetris". On the whole it's a very fun, well-designed book, nicely produced, and sure to bring a smile to many 30somethings. It's worth noting that I like Chuck Klosterman too, but his foreword is pretty slim, maybe 500 words, so don't buy it for that!

Games
I Love Lucy: The Classic Moments
Published in Hardcover by Courage Books (1999-10-19)
Author: Tom Watson
List price: $15.98
New price: $8.99
Used price: $0.12
Collectible price: $15.98

Average review score:

A Nice Memory Scrapbook of I Love Lucy
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-29
I am watching the I Love Lucy DVD sets right now. I loved to watch the TV show when I was a little kid right up through adulthood. This book is a great help while watching the DVDs. I can look up an episode that I really loved and read more about it. Memories can be stirred up or I can find out more about the show for the first time. My only regret is that the book isn't comprehensive. It deals with the best episodes and not all of them. I would love a book that deals with all the episodes but maybe it would be too big.

Fu, fun, fun
Helpful Votes: 1 out of 2 total.
Review Date: 2004-07-23
This is a really nice look at I Love Lucy. The pictures are great. I just wish they would have been able to include more episodes.

RICKY RICARDO CAN CONGA MY DRUM ANYTIME.
Helpful Votes: 4 out of 6 total.
Review Date: 2001-10-18
" I LOVE LUCY " WAS 1 OF THE BEST TV SHOWS IN THE 1950'S AND IS THE BEST SHOW EVER." I LOVE LUCY" CLASSIC MOMENTS BOOK IS A MUST FOR ANY "I LOVE LUCY" FAN. IT SHOWS YOU THE CLASSIC MOMENTS IN WHAT THE BEST TV SHOW THAT WAS EVER MADE.LUCILLE BALL AND DESI ARNAZ MADE WHAT THE SHOW WAS,ALSO VIVIAN VANCE AND WILLIAM FRAWLEY WILL ALWAYS BE REMEMBERED AS FRED AND ETHEL MERTZ AT 323 E.68TH ST. I FINSHED THIS BOOK AND I TRULY ENJOYED IT.

I Love, I Love Lucy!
Helpful Votes: 6 out of 7 total.
Review Date: 2001-08-25
This is a great book for behind the scenes pictures of the cast and the stage they worked on. I have owned this book for about a year, and come back to look at it all the time. Lucille Ball is my favorite actress, and I just love her to pieces! This book contains photos of their set and everyday life. It also conatains some stories of their lives, so if you are a Lucy fan like me, don't miss this book!

A MUST HAVE...
Helpful Votes: 8 out of 8 total.
Review Date: 2003-03-30
this book is a must have for every LUCY-DESI fan all over the world. it contains beautiful pictures and a lot of information about each episode. it is part of my collection and I see myself coming back to it everytime to look something up.is one of the most complete books I have ever encountered.

Games
The Imbible: Drinking Games for Times You'll Never Remember with Friends You'll Never Forget
Published in Hardcover by St. Martin's Griffin (2008-08-05)
Author: Alex Bash
List price: $13.95
New price: $8.00
Used price: $8.38

Average review score:

Best Drinking Book Ever
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-26
This is the ULTIMATE drinking book ever. It's got like every game possible and details of how to play it. A must have for any college kid! I have used the book countless times!! Definitely would recommend it for anyone who enjoys playing drinking games!!

Eric - Arizona State

a FRAT must-have!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-23
The Imbible is a must have for any fraternity man across America. It tells you everything you need to know to be the ultimate frat-star. Every possible drinking game you can think of!! If you are in college, BUY THIS BOOK.

The best drinking book ever
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-22
I really enjoy this book. It's nice that have all of the good drinking games in one book. I own about 4 drinking game books and other games that say "100 Drinking Games", "Best Drinking Games", etc. I have also read and played about 5 more. Out of all of the them, "The Imbible" has the best games including the classics. Every game in the book will start one of those times that you'll never remember with friends you'll never forget.

IN...CREDIBLE
Helpful Votes: 2 out of 2 total.
Review Date: 2008-10-22
Fellow Studs,

No joke this book is actually AMAZING! I had to have a diaper on when I read this book. 1) Because it was so funny I about pissed myself and 2) I got so drunk I about shat myself(gross and yet so awesome)! Truly this is a great book to have on your bookshelf and a amazing reference guide. I cannot stress this enough, just read this book... You will get addicted.

Justin B.
Kansas State University

A Great Book for Great Times
Helpful Votes: 3 out of 3 total.
Review Date: 2008-10-22
The Imbible is a riot! I thoroughly enjoy learning while drinking, and Alex's book certainly promotes both. The only downsides to the book are that (1) it has contributed to a sharp decline in my GPA this semester and (2) it could use a more durable cover: having been passed around a fraternity house for several weeks it is beginning to fray at the edges. The reality, however, is that both these downsides are in fact positive... and I'll certainly drink to that.


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