Games Books
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So many ideas!Review Date: 2008-10-15
Brilliant!Review Date: 2008-09-30
Good variety of projectsReview Date: 2007-12-11
Moms take note!!Review Date: 2007-05-13
The BEST Family/Kids activity book ever!Review Date: 2005-01-29

Used price: $5.99

It's so nice to see a black family in a book where it's *not* all about being blackReview Date: 2008-07-09
My nieces ask me to read this book to them often. It's a very fast book, suitable both for very young children and for slightly older ones. We love looking at various details - like the fact that "five kinds of beans" includes JELLY beans, or the fact that the baby sits on a lap at dinner. It's just a quick, sweet book.
So good, my daughter's teacher requested itReview Date: 2008-01-07
My son LOVESSSSSSSSSSS this bookReview Date: 2005-10-30
Feast For 10Review Date: 2004-09-11
A sweet 1-10 counting book that has a nice rhyme scheme and builds its story by counting to ten, not once, but twice. The art designs feature a black extended family, however, this is not central to the story. What is emphasized is the feeling of family warmth and cooperation throughout as everyone pitches in to create the feast for ten. Children can also count the items in each picture that correspond to the poem. Well done.
A book packed with curriculum ideas!Review Date: 2003-07-03

Used price: $16.09

Best tactics book on the marketReview Date: 2008-10-30
This book humbled me.Review Date: 2008-07-15
Overall a terrific book! Whenever you find a book that helps identify and remedy a serious area of chess weakness it is well worth the money!
Deserted Island; must have.Review Date: 2008-07-19
Should Be Converted to SoftwareReview Date: 2008-09-13
Relative to most other tactics books, this one actually advocates a straightforward thinking method involving forcing moves and, to a better degree than many similar efforts, does not focus on mating combinations almost to the complete exclusion of tactical opportunities for material gain, which are likely more commonplace in practice. "Stock" tactical motifs are covered in the first two chapters. I dare say that 98% of chess tactic books merely provide the information in those two chapters with varying degrees of examples. In this 400-page effort, Hertan moves well beyond that to more broadly consider and categorize forcing moves generally, many of which do not easily fit into traditional typologies.
I'm not necessarily convinced that Hertan's advocated postition of always addressing oneself first to hard calculation of forcing lines, rather than relying initially on more judgmental assessments to identify candidate moves, would survive a cost (in time) benefit analysis in many situations. Accordingly, I am in turn not necessarily convinced of his assertion that "A deep study of forcing moves is probably the single most important task toward achieving chess mastery." Some positions present a bewildering array of forcing moves and, in Hertan's explanations, this fact can sometimes be conveniently ignored, with solutions presented as if the winning move was necessarily the most forcing, which is not really the case. In these cases finding the winning move likley is the product of some process other than raw calculation of a large number of equally forcing moves. Likewise, the separate concept of "computer eyes" is gimmicky and unnecessary to his thesis -- the term is used in connection with the unremarkable concept that identifying the most forcing moves may include moves that are counterintuitive to humans, and that the human bias against considering such moves is not a tendency shared by chess engines. (While I really have no clue, I gather that chess computers in fact do not consider forcing moves first, and thus the computer allusion has no particular relevance to Hertan's thesis.)
This is not to say that Hertan's unique perspective, argument regarding thinking methods, and wealth of fresh examples from practical play, is not appreciated, or that adding increased consideration to forcing sequences will not contribute something of real practical value to those who need to sharpen their alertness to tactics. Hertan suggests at the end of the book that he wished it could be one's first book on tactics. Very few of Hertan's readers are likely to be blank slates, but I suspect that the greater value of his book will be to add new and useful dimensions to the play of those of us whose tactical approach runs somewhat in a rut.
Not insignificantly, the layout and production values of this book are above average. Returning to my initial point, the only way to materially improve the presentation would be to convert the book to training software.
Not just another Tactics bookReview Date: 2008-07-16

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Awesome information!Review Date: 2005-07-21
Let This Book Be your Guide to College Towns of Big 12Review Date: 2005-07-20
Great resourceReview Date: 2005-07-19
Wonderful asset for at home or on the roadReview Date: 2005-07-19
Alyson FoxReview Date: 2005-07-18


Best book on hockey, everReview Date: 2005-01-21
Conway's book is superb, and his work on Eagleson made him a finalist for the Pulitzer Prize.
It's a must-read for any sports writer, too. It's like having an "Investigative Journalism 101" class taught to you, and for a fraction of the money you'd pay at a university.
Spectacular BookReview Date: 2002-09-25
Wonderful investigative pieceReview Date: 1999-02-19
A must-read bookReview Date: 1998-07-03
A Gut Wrenching Account ofReview Date: 1999-06-21

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Abnett DeliversReview Date: 2008-11-12
The Gaunt's Ghost series has consistently delivered memorable stories featuring interesting characters. The 40k universe is expertly portrayed as the backdrop for engaging narratives exploring the horrors, triumphs and glory of war in the far-future.
The Forever WarReview Date: 2008-01-01
Great book....missing pagesReview Date: 2008-03-06
Gaunt's Ghost Omnibus "The Saint"Review Date: 2008-02-13
Dan Abnett creates characters that has substance, flaws and strengths in the face of great conflict. This series surrounds a character by the name of Colonel Commisar Gaunt and his men in their struggles not only to retain their humanity but to fight an almost insurmountable enemy.
Maybe think of the TV show "Band of Brothers" in a furturistic Sci-Fi setting.
I didn't play the Warhammer 40K board games until after I read these stories. I enjoyed them so much I started to build models after the characters in these stories. This just added another layer of enjoyment for me that I could share with friends.
The SaintReview Date: 2008-01-07
HONOUR GUARD
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Honour Guard begins at the end of a city fight. Gaunt has been disgraced and is sent on his final mission: a trip to recover the remains of a saint. What began as a simple recovery mission becomes an epic road trip, culminating with a mountain battle against thousand of enemies. Faith and prowess decide the outcome.
THE GUNS OF TANITH
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A planet calls out for help, and the Ghost's answer. An industrial city on a planet with toxic clouds has been taken by the enemy. The only way into the city is a dangerous air drop in the dead of night. The Ghosts must face not only the enemy, but the air itself. Even worse is the fact that the enemy has spread into the very fabric of the city, appearing out of nowhere to battle the ambushed troops.
STRAIGHT SILVER
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A battle that has reached a stalemate is the Ghost's next destination. The forces of good and evil have locked horns on a world where trench warfare rules. The Ghost's must adapt to these new conditions, or face death at the face of the overwhelming amount of enemy artillery. The only chance of victory lies with the Ghost's as they must make a suicidal behind enemy lines mission.
SABBAT MARTYR
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The final fight in the Ghost's assigned star system, a holy world is besieged by enemy troops. The world cannot fall due to one fact: a saint has risen to lead the troops on the planet to victory. But even as the Ghost's are sent to protect the world, the agents of evil have sent a group of elite assassins known only as "The Nine" to remove the one thing holding the defense together: Gaunt himself. Only the Ghost's faith in their leader and the saint will lead them to victory as they facing unwinnable battles and unbeatable enemies.


veru useful productReview Date: 2008-06-05
Great for building family relationships!Review Date: 2008-01-08
conversation starter for an accross generations activityReview Date: 2007-01-25
A Star is BornReview Date: 2004-03-28
Fabulous!Review Date: 2005-01-26
With friends, open a bottle of wine, sit and enjoy! Lots of laughs, giggles and recollections.
Bring the cards with you when you travel, go out with girlfriends, or when you're hosting a casual dinner with neighbors. Enjoy!

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A Totally Cool Book like the title claims!Review Date: 2008-03-13
my PhD rocket scientist loves it too Review Date: 2008-03-06
A great book for all ages & levelsReview Date: 2006-05-10
Brilliant bookReview Date: 2006-05-10
It really IS cool!Review Date: 2007-01-01

Used price: $4.73

Loved this!Review Date: 2008-11-19
Hope there are more coming!
Will leave fans waiting impatiently for Feldman's next bookReview Date: 2008-08-11
To celebrate their 50th anniversary, Golly Toy & Game Company announces a huge event --- The Gollywhopper Games! Open to young people ages 11 to 15, contestants will compete in a series of clever puzzles and physical stunts to win a huge collection of prizes. Gil makes a deal with his dad: If he wins, then the family moves away from Orchard Heights forever. Easy, right? Not exactly. Since Gil's dad isn't an employee anymore, eligibility won't be an issue (though it could turn into a big problem later). But what definitely will be an immediate problem will be getting into the competition.
Twenty-five thousand kids will start off --- including 500 instant wins hidden in Golly Toy & Game products, 20,000 winners in a random drawing and 4,500 winners chosen at the front door the morning of the competition. It's the last one Gil is shooting for, as he lives mere blocks from the stadium where stage one of the competition is being held. He loads a backpack and grabs a sleeping bag, ready to camp out in order to be first in line. Unfortunately, unplanned events get in his way.
But, of course, Gil gets into the competition. The first round of games in the stadium will whittle down the contestants from 25,000 to 10. These finalists are instructed to arrive at the Golly Toy & Game Company building the next morning for the big fun to start. And what an amazing, incredible, adventurous day they have in front of them --- mind-boggling puzzles and physically demanding stunts hosted in a colorfully enchanted, dream-like warehouse, all in a race against time and each other to capture the huge prize. Win or lose, Gil is going to have the time of his life.
Jody Feldman's first book for kids is so much fun! The high energy level spans the entire book, from the introduction of lovable and relatable Gil, through the clever puzzles and amazing tasks, all the way to the all-to-soon ending. Feldman reveals her colorful imagination, intricate smarts and writing talents on every page. It's almost like the magical WILLY WONKA AND THE CHOCOLATE FACTORY meets the brain-tickling reality show "The Mole." Readers can have even more fun by trying to figure out the puzzles on their own before learning what the characters do. I highly recommend THE GOLLYWHOPPER GAMES, which will leave fans waiting impatiently for Feldman's next book.
--- Reviewed by Chris Shanley-Dillman, author of FINDING MY LIGHT and THE BLACK POND
Derivative But FunReview Date: 2008-08-09
But the influence is obvious. You have a boy, maybe not poor in money, but poor in friends. You see, his father was accused of embezzling money from the Gollywhoopper Toy Company. Never mind that he was acquitted, the town has already tried him and sealed the verdict. Charlie, called Gil Goodson here, wants to win the games so his family can have enough money to move away from all those who keep calling his father a thief.
You have a fantastical toy company hosting a special event. One way to get in is to find tickets in their products. (Cue "I've Got a Golden Ticket.") The kids will compete to win prizes. You've got your Veruca Salt type who gets in by buying so many products he has to get a ticket. You've a character who would be Augustus Gloop if Augustus were hooked on winning and not candy. A Mike Teavee (I guess she would be a Moovee, since she's hoping to be in films) with the spunk of a Violet Beauregarde. Perhaps the only odd man (or girl) out here is the character of Lavinia, an overprotected bookworm.
Although the book is put forth as realistic fiction -- I mean embezzlement is hardly a fantasy crime -- the Gollywhopper factory is just as fantastical as Wonka's chocolate factory. It almost overpowered the story for me at times. I kept thinking things like, "But they couldn't have built up and then torn down a waterfall that quickly," or, "Did they have rooms that revolved before the games or did they (unbelievable) build them for the competition?" And so forth.
Yet I can see the book's appeal. First of all, it is just a fun story. Just as every kid dreams of stumbling upon Wonka's amazing factory some day, I know the idea of this fantastical toy company will follow them to sleep.
The puzzles are quite fun, if not very challenging for the adult reader. In this respect, the books are quite different from Wonka. I think fans of Chasing Vermeer or they Mysterious Benedict Society might enjoy Gollywhopper for this reason, as well as the teamwork.
The teamwork is another key difference. The reader hardly feels sorry when Violet eats that gum and swells. She deserved it, right? But all the characters here, even cheaters like Thorn, have their redeeming points. And Gil can't get where he needs to without them.
However, the ending is more or less the same (if I wasn't sure that Felman was working with Wonka in mind from the beginning, by the time the ending comes complete with a Slugworth-like turnaround [yes, I know Slugworth was only in the first film] I was quite sure). This is sort of unsatisfying, as I was hoping for something a little more... original.
Gollywhopper Games isn't a wast of time -- far from it. It is riveting, and highly entertaining. If there was only time to read one or the other, I'd choose classic Dahl, but fortunately for us, there's time, and room, for them both.
A Fun Filled ReadReview Date: 2008-04-07
My boys and I loved itReview Date: 2008-04-23
This novel is about a boy whose father is falsely accused of embezzling money from the Gollywhopper Toy Company. To avenge his father's name and to win money for his family, the boy enters the toy company's giant contest. He must work with teammates and solve puzzles to win the grand prize. My sons and I enjoyed trying to solve the puzzles together and guessing which player would be eliminated each time. Great fun!

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learning can be fun!Review Date: 2008-04-12
Excellent ResourceReview Date: 2006-08-09
Great World War II Projects You Can Build YourselfReview Date: 2006-08-04
Interactive learningReview Date: 2006-08-06
Fantastic Book for leaning WWII History - while having fun!Review Date: 2006-08-13
K.S. Barone, teacher and parent
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