Games Books
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Used price: $6.97

One of the Best Chess Courses AroundReview Date: 2004-05-29
Best intermediate level course ever writtenReview Date: 2005-03-13
1. the book covers a big range of topics, like how to make a plan or the important of pawn structures.
2. the diagram examples feature many famous games and famous players.
3. endgames are covered in detail (I have found that other books of this type ignore them).
4. there is lots of advice on how to improve
If you are an intermediate player (say rated 800 to 1900 USCF) this book will greatly benefit you.
Best Intermediate Level Course Ever WrittenReview Date: 2005-03-13
1. the book covers a big range of topics, like how to make a plan or the important of pawn structures.
2. the diagram examples feature many famous games and famous players.
3. endgames are covered in detail (I have found that other books of this type ignore them).
4. there is lots of advice on how to improve
If you are an intermediate player (say rated 800 to 1900 USCF) this book will greatly benefit you.
Crammed full of ideasReview Date: 2004-04-24
Excellent Practical Approach to ImprovingReview Date: 2005-07-03
There is no doubt that after reading this book your general strength will improve, and there is so much material packed in, that it is like having the contents of several books put together. That is my one complaint - there is almost too much material, and it could take several months to do it justice.
The author is an experienced chess teacher, and he shares his methods with a passionate enthusiasm. I found his methods to be valid, and quite insightful in some cases. I would highly recommend this book for both kids and adults to study and enjoy.

Used price: $14.91

Great book, highly recomemdedReview Date: 2008-04-02
Finally! A top quality primer for younger students...Review Date: 2008-03-10
Incredible Insight Made Child-FriendlyReview Date: 2007-09-26
Finally... a chess workbook!!Review Date: 2007-09-26
Best book availableReview Date: 2007-01-18

Used price: $7.00

connecting kids to natureReview Date: 2008-01-07
Children's book of Yoga: games & Exercises...Review Date: 2006-07-12
The official yoga book for kidsReview Date: 2006-08-18
Great Activity for PreschoolersReview Date: 2007-03-25
Preschool perfection!Review Date: 2003-06-05

Used price: $19.99

A dream book for 70's Barbie pop culture afficianadosReview Date: 2008-06-15
I Can't Put It Down....It Is THAT GOOD!!!Review Date: 2007-06-03
A Fabulous Guide For Seldom Seen Items!Review Date: 2007-05-22
A Great Book - Covers Many Forgotten and Rarer Dolls of the 70'sReview Date: 2007-02-17
This book is a great addition to any fashion doll collectors reference as it covers many of the other dolls that were around during the Mod/Best Buy era of Barbie. Lot's of new and interesting information.
Interesting, Informative, a wealth of Information Review Date: 2007-01-18

Used price: $7.99

A Good Piece of the PackageReview Date: 2008-01-30
Well done, but with a fairly fatal flawReview Date: 2007-09-29
The first one is major: the anecdotes she relates, which are meant to be inspiring, are in my view actually discouraging to the teens who might read this book. Example? The girl who just couldn't figure out her "hook", then thought back, and it suddenly struck her, oh YEAH, that's right, I was a Broadway star in 9th grade, praised in reviews in the New York Times, featured on the cast album in two solos, etc. I mean, come on. My daughter, who is a top student with great test scores and great extracurriculars, is freaking out that she might not get into Yale because "everyone who gets in is a published novelist or something." The examples in this book perpetuate that myth, and make it seem like only those sorts of people will stand a chance. I bought this book for her, but luckily read it first, and now I'm not going to give it to her to read, because it will just exacerbate her concerns.
Secondly, I'd assumed that the book was focused on the college application process, which it sort of is, but much of the germane advice (good tips all) pertains to the student's whole high school career, and what they can do to position themselves. This is a book for parents of such kids, who can help encourage and enable activities and events that will help once the senior year application process begins.
A Valuable Guide!Review Date: 2007-11-28
THE COLLEGE HOOK is a book I wish I had available to me when I prepared for college admissions in my high school days. It's definitely a valuable guide for those applying to college.
In order to increase your chances of admission to the college of your choice, college consultant Pam Proctor designed the book to help you learn how to define your special achievements - your hook - (even if you think you don't have any). After that, she teaches you how to package that information (your college application) and sell yourself (your interview) during the college application process.
Pam Proctor provides all types of tips to help the college applicant - inspiring anecdotes of students' experiences, clear sample essays, letters and selected references and more. THE COLLEGE HOOK is worth its price to learn how to stand out as a college applicant.
Fafa Demasio
The College Hook by Pam ProctorReview Date: 2007-07-23
Courtesy of Teens Read TooReview Date: 2007-07-30
The book is broken down into four main parts: Discovering Your Hook, The Top Ten College Hooks, Packaging Your Hook, and Selling Your Hook. Each main category is then broken down into smaller, more-manageable sections, such as Hooks That Worked, The Resume Power Play, and Acing the Interview.
I know you're asking yourself: "What in the world, exactly, is the college hook?" According to Ms. Proctor, it's pretty simple: it's "that one special interest that will cause admissions officials to salivate over an application and significantly increase the odds of getting into a favorite college."
Basically, colleges are looking for that unique "something" that makes you you - that "something" that will make their college a better college, and will make them sorry if they don't accept you! But to find your hook, you have to find the strengths and weaknesses in yourself, and that's not always an easy task. But THE COLLEGE HOOK stresses the importance of doing just that, and The Top Ten College Hooks (including Athletic, International, Music, Political, Technology, Humanitarian, Science, Writing, Drama, and Multicultural) go a long way in helping you figure out your personal hook before you begin the college admissions process.
This is a must-read for teens getting ready to begin sending out those college applications. From writing an interesting, professional resume to acing your admissions interview, everything about the application process is covered.
Reviewed by: Jennifer Wardrip, aka "The Genius"

Used price: $19.99

This Book Will Challenge You!!Review Date: 2008-03-06
Wish that all employers and employed took the principles in this book to heartReview Date: 2007-01-26
A Captivating and Practical BookReview Date: 2006-11-25
Rat race reviewReview Date: 2006-10-31
To Be or Not to Be a Rat - by ShellyReview Date: 2006-10-27

Used price: $1.00

Hooray for creative people!Review Date: 2002-12-23
A lot of time and effort obviously went into this delightful activity book. Looking forward to Creative Aventures Part II....?!
Courtney's Creative AdventureReview Date: 2002-11-24
A great counter to summer vacation doldrumsReview Date: 2002-10-12
Kids' Expert from "The View" wrote a fantastic bookReview Date: 2004-11-18
The most creative activity book I have ever seen!Review Date: 2002-10-01
I can't wait to see more Courtney Watkins books!

Used price: $13.39

The Grandkids will love it!Review Date: 2008-08-12
Many motifs but only 2 top patternsReview Date: 2008-03-11
There is a nice range of mofif styles, with the cover picture a good indication of the types of designs in the book.
creature comforts:cozy knits for wee onesReview Date: 2007-02-17
Basics Made BeautifulReview Date: 2007-05-12
Patterns you MUST knitReview Date: 2007-01-11

Used price: $3.57

Look Out Wizards!Review Date: 2001-05-08
Great Module for Beginning and Experienced playersReview Date: 2001-10-24
Highlights: A simple but well planned adventure centered around the retrieval of a holy relic. The villians are nasty, more than a challenge for the 1st and 2nd level characters the module is designed for, but the website has free advice on how to tailor the adventure for more powerful characters.
Numerous NPC's are introduced with quirky backgrounds and personalities that the players may or may not meet. I have adapted the entire module to my Forgotten Realms campaign and plopped it in the north, a few hundred miles from Waterdeep.
The writers stress that although the module is very difficult for low level characters, they did this on purpose as the best memories often derive from the most demanding challenges. And a resourceful DM can still save the PC's butts from the fire without them knowing.
Definitely worth giving a try, and the best thing is, the more popularity Necromancy Games gets, the more money they acquire, and the better their products will be in the future.
Interesting start, kind of repetitive, but good intro.Review Date: 2002-09-02
The production quality is uneven. Nice glossy, colorful cover and back which you can see above. The maps are amateurish in look, and the text is easy to read with good use of whitespace.
There's a lot of fleshing out the adventure and the area surrounding the adventure. What I really like is that there are areas that will likely [terminate] a low level party if they go exploring, but most of those offer a way out or a way to solve the problem (even if it's just to run, a healthy thing to learn to do for players). No coddling of the players here.. I like it. Though there is one way for the DM to help out the players, but it's through a natural part of the module, not fudging a die roll because the players are in over their heads. The village and NPCs are well fleshed out, with good characters having some not so good qualities at times, and at times the PCs and the NPCs will conflict even if on the same side. Because the players can give in to the NPC wishes or do what they think is best, it gives the illusion of choice to the players in an otherwise simple adventure. The actual encounters mostly involve one monster (humanoid actually) race, unless the party explores where it shouldn't, and as such it can be fairly repetitive. There's a secret area in the module that they can find, with a surprising twist if a fight doesn't actually occur, which shows that there isn't always a happy ending. There's little in the way of puzzles, and no 'usual' dungeon. The players can greatly affect the difficulty of one of the main battle depending on what they do...
>Overall, this is a good first adventure with plenty of opportunity for roleplay, conflict and battle. Almost every possibility is spelled out for the DM, and there are numerous ways to continue on from the end of the adventure. Recommended.
Good for beginning DMs, but has errorsReview Date: 2002-03-18
One strength of this module is in its notes to the DM. The hints provided about how to run an encounter are the kind that are normally hard to express, but when expressed properly are valuable pearls of wisdom. There are also good descriptions of where xp are derived, suggestions of a bonus, additional story ideas,... I recommended the module to a friend of mine who wanted to learn to be DM and she was immensely pleased.
The module is a little bit difficult for beginning players, however. Some of the encounters could easily destroy a party if the DM wants them to. Therefore, this module is especially suited to a beginner DM in a group of experienced players. Experienced players often are not happy sitting around while the DM reads a long-winded block of text describing a room. In this module, text that is to be read to players is mercifully short. It is also clearly set out from the other text in "scrolls" so that you can access it quickly. Very nice layout.
There is a problem associated with the module that almost prevents me from giving it a 5 star rating. The authors of the module made mistakes with the 3e rules. For example, a sorcerer wears armor and has the spell mage armor. The authors erroneously believe that mage armor and armor stack. That is not the case, according to the DMG. (I decided it was unfair to dock a star since the character was downloaded rather than printed in the module.)
Must for any gamesReview Date: 2001-05-26

Used price: $9.37

Money well spent!Review Date: 2008-08-28
GreatReview Date: 2008-06-20
Good way to improve vocabulary!Review Date: 2007-12-03
Word Ladders in the classroomReview Date: 2007-09-18
fun word activities build vocabularyReview Date: 2008-03-22
The workbook is not thick (about 100 pages). My child finished it in 2 months with a lot fun. His vocabulary improved significantly. In Beestar online assessment, his reading has rised to the next grade level largely attributed to this workbook. Highly recommend.
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A beginner might enjoy this book, but the most benefit will be obtained by players who have some experience but feel they have reached a plateau - a quite common situation in my experience. Gambit is well known for only publishing quality chess books, so this is a self-improvement work you can rely on to improve your game and rating.