Games Books
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Used price: $99.00

A beautiful, spiritual deckReview Date: 2001-08-25
Ancestral Path - A Tried and True TreasureReview Date: 2005-09-23
The 4 suits of the minor arcana are represented by four different cultures each in a different period of time; Cups - Arthurian England; Swords - Japanese Samurai cult; Sacred Circles - Native American 1700's; Staves - Egyptian 19th Dynasty of Ramses II. The minor arcana cards are just as detailed and lovely as the majors in this deck and truly come alive in the process of reading with them. I've also found that people I've read for are very drawn to the imagery and seem to connect with the cards in very meaningful ways. This is a deck that could evoke the intuitive aspect in everyone.
In the accompanying book by Tracey Hoover, an "Ancestral Path Wheel Of The Year" using all of the minor arcana cards is delineated. Watts (the author of the Wheel system) does not follow any other astrological/seasonal method I've seen, and yet this Wheel of the Year has proven to lend some valuable insights. As an astrologer, I've found it enlightening to use Julia Cuccia Watts attributions with natal charts linking each planet and house cusp with its corresponding card. A card for ones birth date can also be used for additional insights without delving into astrology.
One of my favorite cards in this deck is key 18, The Moon, showing a huge glowing moon shining over a night-time landscape with a large body of water running north to south. Out of this ancestral pool rises a grey haired grandmother who is weaving patterns of fabric on a loom. This imagery really spoke to me about the emotional habit patterns we weave and have woven in the past and how in becoming more conscious and aware of them and in connecting with the Source, we could choose to weave the fabric of our lives more purposefully.
I've enjoyed using this deck so much! Ancestral Path is a tried and true treasure.
Best of my collectionReview Date: 2004-12-31
DifferentReview Date: 2001-07-23
Stunning!Review Date: 2002-05-01

The Best Angel CardsReview Date: 2008-02-05
When we are alone...with no one to talk too...these cards were like having an intelligent... un-conditional... loving....Best Friend...who was not only kind...but...also wise...
We honestly do not know what that kind of healing energy can feel like...as humans...we do not possess this energy...'it is'... a learned skill...So...not only will "We" `See...&...Feel' what true kindness... "IS"... "WE" will also learn how to be it...
AnnE
poor images and weak descriptionReview Date: 2002-02-08
The majority angel's faces in the cards are coarse, they have no innocence or tenderness or peaceful or the attributes suppose they have.
But when you use it, It can give you a good advice, this is the only thing good about, maybe is the most important thing, but if you are talking about angels or with them, trought the cards or any other way, You'd expect they be heavenly.
I've this kit in spanish, but I don't think this differ much from the english version.
Start each day with these cards.Review Date: 2002-05-21
WonderfulReview Date: 2004-05-16
The best Angel Oracle Cards I found in the marketReview Date: 2003-02-28

Used price: $18.72

this book takes off like a rocketReview Date: 2008-11-20
This book follows the film process from beginning to end discussing the thinking process and the questions one must consider when developing your ideas. Everything from writing a script, developing characters, film structure, sound, animation techniques and performance right through to backgrounds and special effects are treated in the same exploratory manner. Each chapter is broken up into very informative, concise, and well written sections all accompanied by Bryce Hallett's wonderful illustrations. It doesn't necessarily dig deeply into the nuts and bolts of technique, but explores the decisions one should consider during the creative process to best communicate your story.
It takes off like a rocket with some very important and helpful information. It begins with a discussion of analogy and its relationship with animation. In the first few sentences the author begins to lay a new foundation for thought on how to take advantage of your story idea. The book explores the role caricature plays in animation, twisting and turning the subject in ways that open your mind to aspects of its use that aren't always obvious, but very essential to a successful film. The same process is applied to encourage new thinking about movement in your animation, the use of fantasy and reality, as well as creating your own universe. There is a discussion concerning the uncovering of core ideas by encouraging the use of visual exploration to avoid generic thinking. I have found this book very helpful from beginning to end in helping me avoid just that.
Ellen Besen and Bryce Hallet have done a wonderful job here. This book will be a valuable and essential tool in my library. I would encourage anyone interested learning about film making to add it to their library as well.
I Heart This Book.Review Date: 2008-10-24
I am not an animator, but I easily applied the principles outlined in this book to my creative writing and comic production. It is amazingly inspiring and the topics discussed are backed by illustrations that make the points unbelievably clear and easily understood.
I think this book is excellent for anyone creative, or anyone interested in improving their craft. I will also, shamelessly admit that its become my new favourite colouring book.
A must for anyone interested in AnimationReview Date: 2008-10-08
What I don't "get" is the time and energy put into it. I recall watching a behind the scenes segment on Ardman Studios and the production behind the short "Wallace and Gromit" films. Making those stop-motion claymation films would make my head explode.
After reading "Animation Unleashed" I get it. "Animation Unleashed" with wonderful illustrations by Bryce Hallett, goes into fine detail on all things animated. Showing the reader what goes into it, from the nuance of a raised eyebrow, to the detail that goes into computer generated fare.
Touching on everything from character development (whether your character is a life-like person...or is a chair) to the aspects of sounds, shadows, details (both large and small).
This book is an extremely thorough reference book and a must for anyone who is thinking about animation.
My only issue with the book is that Ms. Besen references a LOT of animated films that I am not familiar with. Though she lists them at the end of the book, it would be great if, at some point, a DVD is packaged with the book to include the animated films she mentions. Or, a reference at the beginning of the book to go on-line and try to view (assuming they're on YouTube) the animated films she mentions.
All-in-all, this is a very interesting book about nearly all aspects of animation.
A great guide for any writer, screenwriter, or artistReview Date: 2008-10-23
There's more to animation than you think...Review Date: 2008-10-08
Part of what's interesting here is how deceptively simple many of the key points seem: for example, the idea that you can use caricature not only in the character design but in the acting, the scenery, the soundtrack and even the editing seems obvious once it has been pointed out but is not necessarily an easy idea to arrive at in the first place.
It's also worth noting that a lot of what is presented here is equally applicable to live action filmmaking, particularly hybrid filmmaking, like the importance of creating a history for imaginary characters which encompasses not just personal background but the evolution of the character's entire species in order to invest such creatures with logical characteristics.
In total, a real eye opener which has already changed the way I view and make film.

Used price: $57.73

A Book of PathsReview Date: 2008-10-04
This one is unique.
Most game design books focus on teaching you how to make a good game, detailing what techniques and processes one must master to understand an audience, to design a product that will satisfy their needs and aspirations, and to work with a team to produce it. "The Art of Game Design" goes beyond that: It teaches you how to become a better designer.
Here's an excerpt from the Deck of Lenses' instructions (it's the deck of cards sold separately that illustrates the 100 design "lenses"):
How to Design a Game
Step 1: Think of an idea for a game (it's easy, it can be anything!)
Step 2: Try it out (no really - try it out - you have to play games to see if they work)
Step 3: Figure out what's wrong with it, and change it so it is better. Then go back to Step 2!
That's what game designers do, over and over again, until they're satisfied with the game or they run out of time or money. However, if there are lots of books out there that explain how to increase the quality of whichever aspect of the game you want to change, it's the first one that so directly and so thoroughly addresses the problem of "figuring out what's wrong" with a game at each iteration.
In the book, Jesse Schell presents one hundred ways of looking at your game in order to figure this out, one hundred lenses. Even if this number seems big, it really isn't, because the book covers every domain touched by design: from the nature of the playing experience itself, to understanding the player, the game mechanisms, interface, story, technology, theme, etc.
For instance, here's the sum-up of a lens taken at random:
Lens #82: The Lens of Inner Contradiction
A good game cannot contain properties that defeat the game's very purpose. To remove those contradictory qualities, ask yourself these questions:
- What is the purpose of my game?
- What is the purpose of each subsystem of my game?
- Is there anything at all in my game that contradicts these purposes?
- If so, how can I change that?
The book doesn't give answers but helps you ask the right questions. I think of this book as the Tao of Game Design, a path toward understanding, each step its own path that can be explored and perfected. The one hundred lenses are one hundred design domains in which a designer can become more proficient. Jesse Schell's knowledge, experience and talent are obvious when he clearly explains how to consider all these questions, why they are important and how they are linked together.
This book makes and helps me think. To me, that's the best things a book about design can do.
Great StuffReview Date: 2008-08-26
The 'Art' of Game DesignReview Date: 2008-08-26
A lesson in lifeReview Date: 2008-08-27
The book draws inspiration from a myriad of topics and fields and definitely provides life lessons on a deeper level. The philosophy and its understanding helps in knowing yourself better, first as a person and then as a designer.
The Art of Game Design will inculcate a positive design perspective to the way you observe everyday things and events. Even if you are not a designer, it certainly is an excellent addition to collectibles that broaden your horizon. A must-buy for those aspiring to be a designer.
a guide, a reference, a source of inspirationReview Date: 2008-08-21


WHERE BASKETBALL PLAYERS COME TO PLAYReview Date: 2005-05-10
this book talks about problems the players and coaches had with racism.Most players got started in the Rucker Park Tournament.After the park tournament they went on to college ball even some went to the NBA!
Asphalt Gods by Vincet M. Mallozziwas a great book about players before professional ball games.This book is a excellent book to pick up and read.
EngrossingReview Date: 2004-02-10
BALLERS Review Date: 2005-06-03
THE BESTReview Date: 2004-01-02
Hey, I know that guy.....Review Date: 2003-12-21

Never Take a Cellar for GraniteReview Date: 2006-02-14
Daimbert's nice enough, even if he has to die his hair grey to look authoritative, but his skills are meager. And Yurt for all its small size, has major problems. King Haimeric is under a curse and wasting away. Magical locks keep coming undone. The castle needs a phone system, and Daimbert cut that class in school. And, lest I forget, the previous royal magician is a very sour old man who has too many secrets.
Daimbert, for all his affection for his new kingdom, is up to his neck in trouble. His only salvation is an uneasy alliance with the castle priest. Both find they are in it for more than the bargained for as they discover that the problems they thought they had were a walk in the park when compared to the darker secrets lurking below.
For some reason the publisher has chosen to market these tales as humorous. While Brittain has a light touch, the real meat of her stories is quite serious. People die or come very close, unhappy secrets are discovered, and sometimes there is a serious lack of hope. This mix of styles is what makes these books more than a confection. Daimbert develops quite a bit in this book alone, and further volumes will see him become the kind of character one is always glad to meet again.
The Wizardry is AfootReview Date: 2004-05-18
Daimbert has just barely graduated from the wizard's school but he manages to find a post as royal wizard in the tiny kingdom of Yurt. In this world, only recently have wizards been taught in a school. Previously the apprentice program was the way to wizardly learning. Also strong in this world is the Christian church (although this is otherwise not really Earth).
In Yurt the young Daimbert (who is dyeing his beard grey) is commissioned to set up telephones and magic lights. But the real reason he was hired was not for minor luxuries, but because a spell is killing the king. Daimbert must analyze the spell, seek help from his predecessor, befriend the local chaplain and convince an evil demon to leave his world.
The story is paced like a mystery with the reader finding things out as Daimbert does and trying to solve the puzzles of the plot. Although many scenes are light-hearted, this is not a comedy series. t is, however, a very good read and I recommend it for fans of fantasies with a bit of mystery and magic.
Good fantasy, and an easy read.Review Date: 2000-04-13
"Spell" is anything but "Bad"Review Date: 2002-05-17
Daimbert is not a particularly good wizard, but it doesn't matter so much because Yurt is not a very big kingdom (as he informs us on the first page). He answers an ad requesting a Royal Wizard in the kingdom of Yurt, where the old wizard has just retired. When Daimbert arrives, at first he thinks that the worst problem he'll have is having to perform magic that he doesn't know, due to his skipping classes. He meets the weakened King Haimeric, the amazingly holy chaplain, the young queen, the flirtatious youthful queen's aunt Lady Maria, the king's sullen-looking nephew Dominic, and various other characters. On the surface, all seems fine, except for Daimbert's problems installing telephones.
However, something is rotten in the state of Yurt. Daimbert finds that he is not the only source of magic in the castle -- someone or something is causing the king to grow weaker and weaker. When he asks the old Royal Wizard about the problems, the only thing the old man will say is that no one can go into the north tower. Daimbert must unravel the mystery, and find who is responsible for all these problems. But can a class-skipping young wizard face evil and win? Hopefully!
C. Dale Brittain adds a little spice and flavor to the usual wizards and medieval settings. There are no strained attempts to make this tale ultra-different, but rather Brittain simply lets it flow. We have kings, wizards, demons, courtiers, and political plotting. Yet the plotline never becomes bogged down or too serious.
Humor in this book is never blatant or overdone, eliciting chuckles rather than belly laughs. I loved Daimbert dyeing his beard gray and buying the threadbare red-and-black top, writhing when the constable announced that they wouldn't expect telephone magic for at least a few weeks, and noting that his "Christmas suit" is ruined after slaying a dragon. It's wry and understated, but very realistic. Readers could definitely imagine someone thinking this way.
Daimbert is a delightful character. He's not flawless, or even very skilled, but his brainpower and niceness overcome the fact that he's not too good at wizardry. The supporting characters are a little less defined, but all are great, especially aging (sometimes NON-aging) ingenue Lady Maria, the solemn chaplain (who is as likeable as Daimbert in a very different way), and the ex-Royal Wizard, who is the sort of crotchety, capable wizard that everyone likes.
Descriptions are pretty good, evocative when describing action but never overdone. The dialogue is also realistic; too many fantasy books take themselves too seriously, resulting in silly melodramatic language, but this book is full of characters who talk like real people. The conversation with the demon is especially well-done, as is Daimbert's debate with the chaplain.
... Fans of Discworld ...should check out the adventures of Daimbert.
Thoroughly enjoyable light fantasyReview Date: 2000-09-17

Used price: $0.23

Nice Book, ButReview Date: 2007-01-15
Shandler provides an unmatched wealth of insightReview Date: 2005-03-15
In his projections, Shandler includes a host of statistical measures that you won't find anywhere else, and they have led me to a lot of insights I wouldn't have had without the book. The highlight for me was the PQS pitching log, which turns a subjective look at starting pitcher performance into a valuable quantitative tool. I also enjoyed the essays that he and his staff put together, looking into the minutia of baseball performance.
I strongly recommend this book to anyone who wants to gain an edge in fantasy baseball or to anyone with an unsatisfied curiosity about predicting baseball players' stats.
Great tool and secret weapon for fantasy baseball beginners!Review Date: 2005-01-12
This book puts the mind at ease and also is a great read if you're getting into baseball and wanna understand the natural progression of talent and skill. Yes, it does come with an oh-so-handy spreadsheet and chart, but it does give you the tools needed to make educated choices and sleeper choices that are above "sleeper" quality.
Definitely a great tool to use and parlay come draft day. If anything you'll appreciate the number 26!
Nice Job Again !!!!!!!!!Review Date: 2004-12-28
It wiil be a great addition to your fantasty baseball draft overall.
The definitive forecasting tool for fantasy baseballReview Date: 2003-12-10


best baseball annual goingReview Date: 2000-03-08
The best baseball annual produced todayReview Date: 2000-02-26
Baseball for adultsReview Date: 2000-06-09
It'll Make You SmarterReview Date: 2000-03-16
BP readers will in short time find themselves looking at baseball in a much more complex and accurate way. They will find themselves at greater and greater distance from the newsstand knowledge of those who rely on magazines and Baseball Weekly. They'll be better fans for having read BP. No other book provides so much. BP2K is the best value on the market.
Bush league fans need not botherReview Date: 2000-03-03
But be warned -- if you think that baseball analysts "look at stats too much" or still believe that batting average is a pretty good way of assessing a hitter's performance, then you will be way out of your league. Even after 2+ years of studying the Prospectus' methodology, I'm still occasionally befuddled by the statistical measurements used.
Let's just put it this way: there are NO REAL STATS in Baseball Prospectus -- all stats are adjusted (based on park factors, team factors, etc.) or projections for the upcoming year. It's the ultimate in "fantasy" baseball -- yet it tells you more about the "real" game than any non-STATS book out there. And -- to repeat -- it's extremely well-written, provocative and hilarious.

Used price: $22.19

A reviewer from Sierra Vista, AZReview Date: 2008-05-15
enjoyableReview Date: 2008-01-17
Indispensable!Review Date: 2008-03-26
I hope the author is working on an updated edition to reflect the scoring rule changes put into place in 2007! I'll buy this book again if he does!
Excellent book.Review Date: 2006-03-08
This is THE bookReview Date: 2006-07-22
My only disappointment on receiving the book was that he includes no diagrams on the scorekeeping itself. I wanted to see the actual scribblings when someone "runs the book." Not in there. I purchased another excellent book (not available through Amazon) entitled "The Scorekeeper's Friend" by Bill Glasco that has the level of diagramming (and explanations) that I was initially seeking.
All in all, any person serious about their scorekeeping should own Mr. Wirkmaa's book. I hope he follows it up with another.

Used price: $0.83
Collectible price: $24.00

Excellent, excellent, excellentReview Date: 2008-07-02
Truly Beyond the GameReview Date: 2001-05-10
Simply the bestReview Date: 2003-08-27
My only disapointment, as pointed out by an earlier reviewer, is that the collection is not long enough.
I recently re-read a story he wrote for Sports Illustrated back in march of 2001, about a black man who became the basketball coach for a high school in a small Amish community and how he affected the entire town.
I challenge anyone to read this article without feeling uplifted.
A must read for anyone who enjoys great writing.
The Best Sportswriter of the Past 20 YearsReview Date: 2001-11-06
Great Book and a Great GuyReview Date: 2001-03-07
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