Games Books


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Games Books sorted by Average customer review: high to low .

Games
The Counting Game: An Accountant Reveals How to Win at Blackjack
Published in Paperback by Barricade Books (2007-11-25)
Author: Alan Berg
List price: $14.95
New price: $7.00
Used price: $6.86

Average review score:

Blackjack
Helpful Votes: 1 out of 2 total.
Review Date: 2008-02-10
I've never played blackjack and probably never will, but I was absolutely fascinated by Alan Berg's book. Serious players must be blown away. I was amazed to learn so much about the game when I had always thought it was just a question of luck. NO WAY. It almost makes me want to take up black jack so I can reach the zenith of being barred from a casino. That isn't apt to happen since I got a bit bogged down in the intricacies of the numbers systems, but I LOVED the book. I especially enjoyed learning about Alan's gambling experiences and now have enormous admiration for his honesty in telling about himself in a thoroughly enjoyable and often amusing fashion. WONDERFUL book- I recommend it to players and non-players alike.

One on One
Helpful Votes: 1 out of 2 total.
Review Date: 2008-01-26
The thing I liked about this book is that it was like having a one on one lesson with the author. He gives you the important factual skills you need to win the game. But also throws in personal experience and stories that make it very entertaining. You will like what he has to teach but at the end of the book feel like you could hang out and have a drink with him.

Casino thrill ride!
Helpful Votes: 1 out of 2 total.
Review Date: 2008-01-23
Alan Berg has given us a thrill ride through the world's casinos from the view of a high-roller. Even for a confirmed non-gambler like me, his well-crafted book provides hundreds of insights into winning at blackjack - and winning all the side battles as well. Most impressively, he often succeeded at keeping himself in the building and in the game through guile, brains and style - when most card-counters would long have been banished from casinos everywhere. Read - and enjoy - "The Counting Game."

The Counting Game is the "must-have" blackjack counting book for anyone seeking to make money at casino tables
Helpful Votes: 2 out of 2 total.
Review Date: 2008-04-03
The Counting Game: An Accountant Reveals How to Win at Blackjack is different from an ordinary "how-to" gambling guide in that author Alan Berg is not only a skilled professional gambler (so good at winning money through card counting he's been banned in casinos across America), but also a certified public accountant. The Counting Game teaches the reader about the mechanics of card counting, the savvy acting skills needed not to get caught doing it, and especially about tax law, including how to take the government's due into account when calculating one's gambling profits. In particular, Berg notes that tax law is brutally regressive to recreational gamblers, effectively amounting to double taxation (and it's not much nicer to professional gamblers, who must adhere to stringent criteria to be considered such by the IRS). Taking the hypothetical example of a female recreational gambler who wins a $7000 casino jackpot and then amasses $7000 of losses in subsequent plays: "Her preparer explains that the $7000 win, even though wiped out by aggregate losses of roughly an equal amount, reduce her refund to the tune of $1475!" Although The Counting Game is the "must-have" blackjack counting book for anyone seeking to make money at casino tables, it effectively (and unintentionally?) is also one of the strongest exhortations not to gamble at all, simply because it spells out the unvarnished truth about what gambling for a living is really like, the severity of its risks, and the demands it makes upon a player. Highly recommended.

Good book
Helpful Votes: 3 out of 3 total.
Review Date: 2008-04-26
This is the second blackjack book I've read. It's very good and has a lot of interesting and useful information. It also only costs about 10 bucks, but there are two important points here: In Berg's view, one would need to start with about $150,000 to make serious money in blackjack. Second, he uses one of the most complex card-counting methods out there.

Games
Craft and Art of Clay, The
Published in Paperback by Prentice Hall (1995-10-19)
Author: Susan Peterson
List price: $50.00
New price: $38.95
Used price: $7.95

Average review score:

Gorgeous art book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-26
I got this as a text for a college ceramics course, but it is far more than an ordinary text book. Not only is it informative on a variety of ceramic styles and techniques, but features lovely color illustrations of ceramics from a variety of times, places and artistic traditions. It is as much a coffee table book as a text.

Very Informative
Helpful Votes: 1 out of 2 total.
Review Date: 2006-03-20
I am really enjoying this book. It is full of information and covers just about every aspect of ceramics you can think of. I am teaching a youth ceramics class this summer and am looking forward to having this as a reference!

Very Comprehensive Survey of Ceramics Techniques & Materials
Helpful Votes: 18 out of 18 total.
Review Date: 2005-06-10
This is a large book chock full of information, and provides an in-depth survey of ceramics. There are many photographs about techniques and many illustrations of beautiful artistic ceramics pieces. Also it contains lots of technical information, tables, etc.

Since other reviews have covered the merits of this book quite well, I'll mention a few issues:

First, there are lots of sample photos of different clay bodies under different firings and different glaze colors and combinations, etc., but they are all *way too small* to really see the characteristics of each sample. Also sometimes there is a series of photos, e.g. throwing a pot, building a kiln, and when they are all arranged on the page, each one is too small (and many are b&w, from previous editions?) Otherwise the book is very well illustrated with a wide variety of work.

The glaze discussion does not cover the properties of glaze bases and coloring oxides much at all, which is something I would expect in a book of this comprehensiveness. It does spent some time on commercial fritted stains and Mayco glazes, which other books don't, and can be useful to some, especially for low-temp work. But if you really want to get into glazes, this is not the book.

For many advanced topics, she has just a mention that leaves me hungry for more. E.g. lusters she briefly mentions using and making, but Rhodes has a much more thorough discussion of making lusters. Paperclay is mentioned briefly but not enough to really tell me how to make it or use it. For many of the topics in the book, more detailed discussions are possible and likely available elsewhere. However she has assembled lots of brief mentions of different and experimental work that you might not encounter in other ceramics survey books, so it is useful for knowing what else I want to look into.

[This review pertains to the 4th edition, 2003.]

The Craft and Art of Clay book
Helpful Votes: 2 out of 2 total.
Review Date: 2007-02-19
This book is an excellent reference for different levels of clay/ceramics work. It is a beautiful "coffee table book" as well.
It came in perfect condition.

Excellent Text for Potters of All Skill Levels
Helpful Votes: 3 out of 3 total.
Review Date: 2006-03-09
If you are just learning, or are stuck in a rut, this book is a great reference for potters of all skill levels.

Games
Craps Across America - A Boomers Guide to the Gaming Life
Published in Paperback by E-BookTime, LLC (2006-04-24)
Author: Don Favero
List price: $8.95

Average review score:

Good Book!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-17
I would have given this book 5 stars, but I couldn't because of the editing errors...so I gave it 4 stars.

Don has some interesting strategies and ideas that even after reading a number of books on Craps had never heard of. I like his style of play and the book really does give some great insight in how to play the game at a lower betting level and giving yourself a better chance at winning. We all know there's no way to beat Craps, but there are some effective ideas that Don presents that can give you fighting hope on a regular basis!

Overall, good book, good ideas, worth the money, and 4 stars instead of 5 because of lousy editing.

finally understood craps
Helpful Votes: 0 out of 0 total.
Review Date: 2006-12-14
I tried craps several times at casinos and always watched my money disappeared quickily while others won tons. I knew there must be some betting stategy I was missing. This book explained several different strategies in a way I could understand. Can't wait to get back to the tables in Vegas. And I'll remember to set my limit at $60 bucks a day.

Excellent guide on Craps
Helpful Votes: 0 out of 0 total.
Review Date: 2006-07-13
I must give this guy a "5 STAR" review! This book is a tremendous insight to keeping the house advantage to a minimum. I intend to bring this book with me the next time i'm gambling so I am able to perfect his technique. The book is easy to read (I finished it on a lazy Sunday afternoon) and makes you excited to try out the strategies. It is my opinion that Mr. Favero should follow up this book with a sequel, if possible. I would highly recommend this book to anyone.

This book is awesome!!!!
Helpful Votes: 0 out of 0 total.
Review Date: 2006-05-23
I had the pleasure of playing craps with the author at the Rio several years ago. He is a true professional, and the book is well-written and a steal for the money. My game is internet poker, however it's fun to mix it up some in the casino setting. This book is complete with strategy and examples, but I also love the book from the gambling life-style point of view. Favero is not only an outstanding craps player, but he has taught his family and many others the finer points of the game and gambling theory; for his daughter is OUTSTANDING craps player in her own right and developing into an excellent and profitable Texas Hold'em player. I look forward to buying this man a beer! Highly recommended - Grinder

Disorganized, but a good read
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-10
I'm a novice craps player (my typical goal is to break even long enough to burn the casino for a couple of free drinks), and I was looking for a concise text that explains some basic low-limit strategies beyond pass/don't pass betting. Don provides a number of understandable guidelines for minimizing one's risk as a low limit player and achiving modest profits and casino comps. This is not a book on statistical probabilities or game theory by any stretch, but rather a novice-to-moderate player's guide to surviving at the craps table, understanding the game as a whole and having fun.

The book's only downside is the editing, or lack thereof. There are typface inconsistencies that are kind of jarring, and serious copyediting errors. Also, the book is poorly organized. For example, the primer on craps rules and betting is at the end, but terms from that chapter are used in the preceding chapters. Some of Don's personal stories within the strategy chapters are humorous, but often are non sequiturs to the lessons themselves and break up the book's flow.

Granted, I'm in the publishing business by trade, so I'm OCD about some of these editing details that others won't care about. On the whole, Mr. Favero has done an exceptional job of getting logical craps strategies into the hands of casual players like me. I'm looking forward to applying his lessons in a few weeks in upstate New York.

Games
Creative Clowning
Published in Paperback by Java Books (1988-08)
Author: Bruce Fife
List price: $16.95
Used price: $6.50

Average review score:

If you are a serious clown...er...wait a second
Helpful Votes: 10 out of 11 total.
Review Date: 2002-11-04
Every hobby has one or two definative books. This is it for clowning. Everything I wanted to find out and more. Like any good reference book it started me down the path and I have read several books recommended.

If you are going to get into clowning you need this book.

An inspiring book indeed!
Helpful Votes: 12 out of 12 total.
Review Date: 2001-09-27
Having read four customer reviews of this book, I might have had high expectations. Maybe I didn't realize it's true value at first, but after learning various skills, you may want to try others, which didn't catch your interest at first. Then you realize how powerful a tool this book is.

Until now I've focused on juggling and unicycling. The book not only teaches you how to ride a unicycle, -it also provides a lot of amusing variations. Though I knew how to ride before buying this book, it taught me how to ride in a very ridiculous way, seemingly out of control. I've experienced a tremendous effect when acting upon these hints in front of an audience. ...

Just recently I grew interested in the stiltwalking sections and made a pair of wooden tie-on stilts. I'm not exactly an engineer, but following the instructions, all I needed was a saw, some wood, a drill, some glue, some bolts and screws.

Reading the ingenious instructions given sometimes make me laugh out loud, thinking of how it would work in real life. The illustrations are really amusing, and I do enjoy all the hints on starting a clowning business. Lots of detailed information.

Also, the book is packed with numerous jokes and material that can be used for shows. The next stage for me will be learning how to twist balloons into different animal shapes.

I was actually looking for a book on how to put on clowns' make-up for my unicycling. This book is all you need to know about various types of make-up for various clown types, plus so much more. If you're thinking about clowning, either for fun or for money, I highly recommend this book!

The most important clown book you can have!
Helpful Votes: 2 out of 2 total.
Review Date: 2007-01-04
My absolute favorite clowning book! If you can only get one clowning book get this one! Covers everything!!! Whenever I am writing clown shows I always go to this book. There are so many skit, gag and prop ideas in this book to build off of. It is truly GOLD!!! In addition to all the skit, gag and prop ideas it also covers make up techiniques as well as costuming. This book stays not on my book shelf or even out on a table but in my truck, so I always have access to it even when I am at work. I think one of the things that really makes this book so special to clowning is the fact that it is not just one author, there are around 10!! Each one writing on their speciality or passion.

I really wish they would come out with a second eddition of this book that would include websites and email address of clown scripts, ideas, gags, etc.

Perfect Book for the Novice
Helpful Votes: 8 out of 8 total.
Review Date: 2002-12-18
I'm considering setting up as a childrens entertainer, so I purchased a good few books. This is without doubt the best of the bunch.

The book covers lots of aspects of clowning, gives great ideas, and is an easy read.

The only downside is that it does not have space to go as in depth in some areas as I would of liked - but there are plenty of speciality books to do so.

Creative Clowning for the Beginner!
Helpful Votes: 8 out of 8 total.
Review Date: 2000-08-02
I thought this book was informative, extremely informative for new clowns. You get a history of clowning, pictures of famous clowns, and jokes on most of the pages to use when performing. There is a chapter on how to develop your own clown character which also explains the different types of clowns (Whiteface, Auguste, Tramp and Character), their makeup and their character. Mimes are not excluded either! Topics covered are: clown outfits, props, routines, expression, timing, and working with partners. There are even chapters on balloon art, puppets, juggling, stilt walking, unicycling, and balancing objects. I found the last few chapters very helpful. They gave tips on designing your own business cards so people won't throw them away and how to get bookings and also how much to charge. There is a great Publications and Organization section full of books and suppliers. I would certainly recommend this book to any one who is interested in clowning around! This book has it all!

Games
Dangerous Game
Published in Paperback by Infinity Publishing (2006-03-30)
Author: Don Hollway
List price: $16.95
New price: $9.99
Used price: $8.99

Average review score:

Gripping Read.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-08-14
Dangerous Game is one FANTASTIC read.
Its gritty, its real, its brutal ... it's Africa. (T.I.A.)
I think that unless one has lived there, it's not easy to understand the `mentality' and politics.
This is a "shooter's" story, with lots to engage the imagination.
Warning: this is not a fairy tale, it is an Honest tale that flows quickly and will take you into places that will make your hair stand on end.
I can't wait for his next book!
-Dave.

An excelent book.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-25
This book is nonstop excitement gives you the the feeling of actually being there. While most books and movies tend to be politically correct on the subject of modern Africa Dangerous Game does not go that route but instead takes the reader on a safari that National Geographic would not dare go. On this this journey you will see the corruption, aids, drug smuggling, violence, and other things that would have Kipling spinning in his grave. I first heard of this book on sniper [...] and after reading the reviews and excerpts I was intrigued enough to buy the book and can't put it down Don Hollway is an excellent writer and look forward to reading more of his books.

Dangerous Game
Helpful Votes: 0 out of 0 total.
Review Date: 2006-04-18
I really enjoyed reading the novel. It seems to have captured certain themes of Africa rather accurately. I could readily identify with the descriptions and the way in which the characters played their parts. They, the dust, and the chase are real, and tangible to any person who has Africa in their soul.

Dangerous Game
Helpful Votes: 0 out of 0 total.
Review Date: 2006-04-17
Africa. Big game hunting. Army style. In this book Don tells the story of a Delta Force sniper that has major troubles in the streets of Mogadishu. In the aftermath he leaves the army but returns to Africa. As Don puts it "This is NOT Hemingway's Africa"! Drugs, corruption, wealthy man with his own private army, beautiful ex-Spetnaz sniper and ...well heck I ain't gonna tell you the whole story!!
Somali warlord, Kenyan government officials, CIA - gee them AGAIN - and real animal wildlife, and that's just the first few chapters!
What a read!!!

Dangerous Game
Helpful Votes: 1 out of 1 total.
Review Date: 2006-05-09
Just finished the book this morning (got it yesterday morning). This looks like a movie in the making. As an avid hunter and shooter myself I really appreciate the details. There is the true contrast between humanity and civilization relating to all of the classes of people detailed. The characters come to life with true authenticity and fervour and the battle of Good v. Evil rages on. The ending was wonderfully done and I enjoyed the book from cover to cover (so to speak.) The book is a must have for any hunter/shooter and the story is excellent. I must have a copy for my collection and and I fully intend to send copies to friends of mine. Truly one of the best reads I have had in a while all BS aside. Thanks for the opportunity to preview it and it was indeed well written. Here's your quote," No questions...a gotta have book!"

Games
Die, Vecna, Die! (Dungeons & Dragons)
Published in Paperback by Wizards of the Coast (2000-07-07)
Authors: Steve Miller and Bruce R. Cordell
List price: $24.95
Used price: $28.29

Average review score:

WARNING--ONLY THE MOST BRAVEST ADVENTURERS NEED APPLY
Helpful Votes: 1 out of 2 total.
Review Date: 2000-06-27
This is a fantastic module, apocalyptic in nature, this module stars the two great villains of Oerth: Vecna the all powerful lich god imprisoned within his Citadel Cavitius on the demiplane of dread, and the evil demigod Iuz the Old who seeks to destroy Vecna and gain his power. But what is this? Vecna has plans of his own which include challenging the Lady of Pain herself for ultimate supremecy over the multiverse. This module takes place on Oerth, the demiplane of dread, and Sigil though as stated the module is all you need to play.

Do you Dare??
Helpful Votes: 11 out of 15 total.
Review Date: 2000-08-08
The last book of 2nd edition...Your characters determine how it will all end. Adventure that begins in Greyhawk then takes you to Ravenloft and ends up in Sigil!! In Greyhawk, the adventurers find out that the god Iuz is starting trouble. Several small scirmishes and a wonderful story. In Ravenloft, the adventurers find themselves in a strange city, and they realizenot everything is as it seems!!! I wont ruin it, but I will add this: if Vecna breaks out, Ravenloft could be destroyed! In Sigil, your characters do battle with a god and if, if they survive...They might receive a blessing from the Lady herself. The creators of this module left enough room to play with as far as tweaking this or that, but over all, there is so much information about every little room, dungeon, NPC that even a new dungeon master would have no problems. I DM'd this module with four other players (Green Dragon Mage-constructed from the council of wyrms), a psionisist (Human male-uh, until he put on a girdle of feminity-haha), Minotaur warrior and a Paladine(Yes, the Paladine and Dragon got along very well, but that's what makes the role play). Any how, the charcters were all around 7the level and the game lasted 5 fridays, each friday lasting around 8 hrs!!! It was one of the funnest games I have DM'd since....Dragon Mountain!! Die Vecna, Die is an adventure not for the faint of heart...Oh, did I mention that half of the party died? I wont say who for fear of intimidating other players (Dark Smile)

Great Adventure but Deadly
Helpful Votes: 11 out of 11 total.
Review Date: 2000-06-29
Ah Yes! I've been intrigued by vecna ever since first reading about his infamous artifacts some 2 decades ago. and now TSR has kindly put out the ultimate Vecna adventure in a supermodule format similiar to the first edition: Temple of Elemental Evil, Desert of Desolation, etc... Within this adventure lies the ambition of two evil demigods seeking to attain full ascension to godhood by absorbing the powers of the other. Iuz the Old enters the demiplane of dread to destroy Vecna, yet unknowingly Iuz is but one pawn of many in a plan which Vecna initiated aeons ago. For Vecna not only plots to attain full godhood, but become the ultimate god by challenging the Lady of Pain herself, destroying the known multiverse, and then recreating it in his own image. There have been some questionables raised concerning this module ie..How can Vecna escape the demiplane of dread, or How can Vecna enter Sigil. Just note that the reasons are fully explained within the module if you read it. An excellant adventure, and no matter the final outcome--the worlds will never again be the same. This fantastic module is for levels 10-13. I give it 5 stars but I must warn you. This module is a killer! Players BEWARE.

Ah, Vecna, my canny foe, we meet again...
Helpful Votes: 6 out of 6 total.
Review Date: 2000-06-30
One could make the defeat of Vecna the focus of 2 or 3 campaigns; the 3 adventures that star Vecna (Vecna Lives!, Vecna Reborn, and Die, Vecna, Die!)are certainly not for the faint of heart or low of level. Die, Vecna, Die! is an epic adventure that falls just a bit short due to the fact it seems a bit too pre-programmed, leading the adventurers by the nose at times. It does bring the story arc for Vecna closer to a conclusion, but relies too heavily on plot contrivances that negate some of what has come before in the other Vecna adventures, such as the revelation that the Sword of Kas that we've seen in Vecna Lives! is a replica, not the original, or that, oh, by the way, there IS a way for the Sword to defeat Vecna. This module also suffers in comparison to Vecna Lives!, which managed to evoke a truly terrifying atmosphere. However, this is a fine adventure well worth checking out.

Goodbye 2nd edition, Hello 3rd
Helpful Votes: 7 out of 13 total.
Review Date: 2000-07-07
As the final module for 2nd edition D&D, I think this is a classic. It's the first Greyhawk storyline I've run in over 10 years, but well worth it. I like to have a sense of continuity and cohesiveness in my campaigns, and although Ravenloft got a little play in my games I never really liked it. This module gives me the chance to essentially blow it away but maintain it's relevance to my ongoing campaign (now at to 19 years)!

The module also served as a nice sendoff to the realms of Greyhawk, Ravenloft, and Planescape, none of which will be officially supported by WotC once 3rd Edition D&D arrives. It's a killer of a module, one that will be difficult for DMs to handle and players to survive, but the ending is extrememly satisfying. I highly recommend this module!

Games
Draw Write Now, Book 1: On the Farm-Kids and Critters-Storybook Characters (Draw-Write-Now)
Published in Paperback by Barker Creek Publishing (1994-10)
Authors: Marie Hablitzel and Kim Stitzer
List price: $12.99
New price: $7.65
Used price: $4.39

Average review score:

Incredible Results
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-20
My 5 year old went from scribbling and frustration to drawing a discernible hen in 5 minutes! It has already done wonders for her self-esteem. She now says, "I can draw! This is easy!" She wants to draw everything in the book. I wish I had known about these months ago! I just ordered the whole set.

Helps to learn drawing
Helpful Votes: 0 out of 1 total.
Review Date: 2007-05-06
This book has given my 5 yr old son confidence by helping him to draw simple animals that he thought were too difficult to draw. He has not been as interested in the writing part. It would have been nice if it was like a workbook with blank pages across from each page so he could practice right in there.

This book is Awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Helpful Votes: 1 out of 1 total.
Review Date: 2006-09-24
I homeschool my kids and I bought this book for our art lessons. This is such an easy to follow drawing book. My kids are ages 5,7 & 10. All 3 are finding it easy to follow and their drawings are so good. I like to do the pictures myself. I like how the next step of the drawing is in a different color, it makes it so much easier. My 7 yr old even sat down with the book by herself and drew a picture without any help, and it turned out really nice. Hope this helps.

We all love this book!
Helpful Votes: 2 out of 2 total.
Review Date: 2005-08-30
My girls, 8 and 4, love this book. I am amazed at how well their drawings come out. Not only are their drawings fantastic but the older girl utilizes the writing exercises and thinks they are fun - unlike other writing exercises.

I am a homeschooling mother and would recommend this book to anyone with children, homeschool or not. They will love it.

Wow - how fun is this ?!?!?!
Helpful Votes: 4 out of 4 total.
Review Date: 2005-09-20
Bought this for my 5 YO daughter - it gave her incentive to practice her printing - she wasn't allowed to attemp the drawing part until the writing part was finished.
Basically, each page has three-four sentences for them to copy with a full picture already done above it on the same page. On the next page, the main object of the picture (a pig for example) is drawn with basic shapes in a step-by-step manner - even my older girls love to try to draw them.
I can't wait to get the next book in the series - great idea!!!!

Games
The Dreamland Chronicles
Published in Paperback by Meisha Merlin Publishing, Inc. (2004-11-10)
Author: Wm. Mark Simmons
List price: $20.00
New price: $39.98
Used price: $34.95

Average review score:

Well Worth Reading
Helpful Votes: 0 out of 1 total.
Review Date: 2007-03-16
This book was great. Good story line and char. I would recomend this book to friends and will read it again.

WARNING:THIS BOOK IS TOO FUNNY FOR WORDS
Helpful Votes: 10 out of 12 total.
Review Date: 2003-09-06
Well I just got done reading this book and must issue the following warning to those who read this.DO NOT READ THIS BOOK IF YOU ARE: a)trying to go to sleep. This book will upset your sleep patterns and you will regret this.b)lacking any form of a sense of Humor. If you don't got it, you won't get it.c)under any way shape or form driving.It could kill you and that's not good.d)taking any medication or suffering from recent surgery in the abdominal area. Too much laghfter could split stiches or cause a reaction with medication. If your not suffering from any of the afor mentioned things then read on.
One prepare for many puns.Lots of puns. Some like to hide in wait and ambush you, while others stir themselves over a long period of time. Prepare for a massive assault on anything and everything. Nothing is safe from being used. Even Fed Ex gets hit at one point. Enjoy this book and have much fun for several hours/days/weeks or however long it takes to fininsh.

And now for something completely different...
Helpful Votes: 14 out of 15 total.
Review Date: 2003-01-20
At first I was daunted by the task of reading this brick that deforested half of Equador, but as soon as I started reading the book I could not put it down. I knew I would enjoy it from the moment I saw those first three quotes: two from Shakespeare - The Tempest and Hamlet - and one from Monty Python's flying circus: "And now for something completely different." This was my type of humor. And as for humor this is probably the best book to read for that. That is if you like puns. Wm. Simmons knows how to use the right amount of puns, and doesn't go overboard, though I am sure that is tempting. As I read I was drawn into the world of the game and of the story. Part of the reason I loved it was because of the characters who were believeable and lovable... and in some cases not so loveable. I wanted to know what would happen to them. I almost cried when... well, that would give some stuff away. The story was the best part. I lost myself in those books (though in the middle of math that might not be a good thing) and read them constantly. After I finished each book, it would seem like I was waking up from a dream, or another world. And then I fell right back into the dream in the next book. Wm. Simmons is a wonderful story teller, and those who read this book will not be disappointed if they are looking for a book that has a serious plot with lotsa laughs.

A exquisite read
Helpful Votes: 4 out of 7 total.
Review Date: 2003-03-14
I bought a first printing (only Printing) of "In a Net of Dreams" at an airport magazine stand. Little did I suspect it would be my all-time favorite book. Only tape holds my poor battered copy together.

So when I discovered this compilation, I had to have it. And it was worth it.

Sc-fi, Fantasy, Comedy, Drama, pop-culture references, and bad puns, this series has it all. And wraps it up with engaging, well developed characters.

Why are you still reading this? Order this book now. And pray with me that there will be another sequel.

To read, perchance to dream...and laugh
Helpful Votes: 5 out of 5 total.
Review Date: 2002-12-06
Wm. Mark Simmons, the fastest pun in the West, is back, and he's done it again! "Woman of His Dreams" crowns the Dreamland Chronicles trilogy after a long wait by his fans. I have loved and laughed through all of the adventures of Ripley and his cohorts, and this latest installment is the best yet. Simmons' trademarks are strong characters, thought-provoking philosophical twists of plot, lots of action, and truck-loads of wit. Even though familiar with his style, I still was not prepared for the finale. I found myself watery-eyed at the last page, and sad to see it end. This is a book I have given to friends and had them call me in the middle of, just to tell me it's the first time in years they've laughed out loud while reading a book. Simmons may or may not have screenplay experience, but his novels read like movies, extremely visual. Now...if only Spielberg would read them...

Games
Drum Circle Spirit: Facilitating Human Potential through Rhythm (Performance in World Music Series)
Published in Paperback by White Cliffs Media (1998-06)
Author: Arthur Hull
List price: $29.95
New price: $17.90
Used price: $11.70
Collectible price: $29.99

Average review score:

The definitive book on circles!!
Helpful Votes: 10 out of 12 total.
Review Date: 2003-01-10
Arthur Hull hits the nail on the head with his book, Drum Circle Spirit. Without this book to use as a guide, I would feel lost!... I call it simply "REQUIRED READING" for those who care about their community and friends who wish to drum in a group setting. It empowers most anyone to begin and conduct their own drum circle. THANK YOU ARTHUR!

The bottom line
Helpful Votes: 12 out of 12 total.
Review Date: 2005-04-25
This book is the bottom line, the base of the pyramid. All others I have read-and I have very many-rest on it. It explains the why, the where and the how of different types of drum circles and how, when one is called upon to do so, to facilitate them so that they live and create music on their own. While there are many facilitator "tricks" and techniques, the message is always that the circle is not to serve as a platform for a facilitator performance, but that the facilitator's job is only to get the music the circle is making past places where it starts to self destruct and back into solid playing. There is a great deal of anecdotal information about how specific difficult situations were handled as well as examples of wonderful, joyful exhuberance. If you are new to drum circles, and especially if you need or want to facilitate them, this is the FIRST book you buy.

I was really amazed by this book.
Helpful Votes: 14 out of 17 total.
Review Date: 2002-10-21
As a Christian wanting to start a church-oriented drum-circle, I was somewhat concerned that this book would be full of propaganda that would run counter to my Christian values. (Making it annoying to read at the least, and at worst, difficult to convince other Christians in my church of its value.) While some of the author's values come through (especially with references to "tithing to Rhythm Church" and the like) there's nothing in here to really offend any particular religious belief. There's no "we can heal the world with drums, just think good thoughts and good things will happen to you" message here. It's practical advice on how to bring out the best in a group of drummers.

Arthur's numerous anecdotes are entertaining and informative. They really conveyed the spirit of what Arthur does with his drum-circles.

I'm very anxious to get started applying what I've learned (and will continue to learn) from this book, and it has convinced me to attend one of Arthur Hull's Facilitator Playshops. Arthur's teaching in the book is very clear, presented in small, easily-digested steps, and most of all, very encouraging. The whole book shouts, "You can do this, it isn't that hard!"

I've very pleased that Arthur has taken the time to share his hard-earned wisdom with the rest of us. If you're wanting to start a drum-circle, work with kids through rhythm, or any such activity, you can't afford not to own this book.

Drum Circle Spirit
Helpful Votes: 7 out of 9 total.
Review Date: 2002-01-07
This book and CD set has wonderful examples of drum circle games and exercises. He and his facilitators also share their drum stories and let us know how fun it can be to be an "Arthurian" facilitator! Get a bunch of friends together and PRACTICE these games!(It REALLY comes to life after attending one of Arthur's facilitator playshops!!!)

What we need
Helpful Votes: 9 out of 13 total.
Review Date: 2002-04-07
This guy is a modern Trickster! At first you wonder, is this guy a joke? Then as you read more, you realize, yes he is, thank god! But be aware; this is a book about building community; if you want a book about drumming, look to Mickey Hart.

Games
Evil Geniuses in a Nutshell
Published in Paperback by O'Reilly (2000-05-15)
Author: Illiad
List price: $12.95
New price: $11.90
Used price: $0.04
Collectible price: $35.00

Average review score:

For computer geeks only, but in that niche excellent
Helpful Votes: 0 out of 0 total.
Review Date: 2005-10-02
You have to be a computer geek to understand the humor. If you are, and especially if you have a unix/linux background and/or have worked with internet or other computer support you will find this one of the most hysterical comics around.

Over 300 strips from 1999: some dated, most timeless
Helpful Votes: 0 out of 0 total.
Review Date: 2005-06-21
"Three steps to completing your initiation as an Evil Genius:
1. Adopt ominous accent."
"Checkski."
"2. Never, ever smile."
"Checkski."
"3. Bring a wealthy, monopolistic multinational corporation that sells crappy operating systems to its knees."
"Am thinkink there is no way of doink number 2 and 3 at same time."
- Pitr, reading EVIL GENIUSES FOR DUMMIES

The comic strip USER FRIENDLY maintains a continuous storyline, so EVIL GENIUSES IN A NUTSHELL picks up where the first collection, USER FRIENDLY, left off. The main characters - the staff of Columbia Internet - were introduced in the first book.

Written and set during 1999, the year that THE MATRIX and STAR WARS I: THE PHANTOM MENACE were released, there are lots of then-topical references (such as the completely empty offices of Columbia Internet on May 19 and the ultimate possible evil release date for Quake III).

For instance, during one of Stef the marketing guy's dust-ups with Erwin the AI, Erwin is temporarily loaded into a Furby's toy body. (Gentle readers might remember the talking stuffed toys after a little thought.) After Stef destroys it and Erwin retaliates, Stef finds himself in big trouble with the NSA. :) At one point, Erwin ends up talking like Yoda after being stuffed into a reverse-Polish-notation calculator.

And there are plenty of fantasy elements (at least, if you're in management, you can tell yourself that's all they are). Crud the demonic entity, saying that Microsoft is passé, changes over to AOL. The techies have a holy war over which of the various flavours of Linux is The One (TM). Erwin tries to nuke a spammer, with Russia and China joining in. Pitr tries to solve some budget problems by seeking refunds for all the copies of 5 different versions of Windows Columbia Internet has acquired with their hardware. When Microsoft's anti-Linux team arrives, the coders do the logical thing: they sic the thugs onto Stef. Erwin messes with Stef's head when they get him back, almost turning him into a techie ("I'm thinking I should've taken the blue pill"), but Delilah from MS sales re-education changes him back. In between, the techs play with Half-Life, Alpha Centauri, and Rainbow Six. (When a Terminator-like engineer's brain is replaced by a Pentium III chip, our heroes only notice him because his shotgun is a cool Quake weapon.)

*No* real life techies would try to shop a colleague onto the graveyard tech support shift, would they? No sleazy marketing guy would order sleek new computer gear just to impress a good-looking female techie would he? Just fantasy elements.

Right.

Not many Y2K strips, although the techies do prepare, because while Columbia Internet is compliant they're betting that Windows isn't, and that their clients will blame them. (The next collection, THE ROOT OF ALL EVIL, deals with the post-Y2K letdown.)

New characters:
- Artur the possessed engineer, who talks like Ahnold
- Matt the sea urchin, a new friend of Dust Puppy's rescued from a sushi bar

Great coffee-table book.
Helpful Votes: 1 out of 1 total.
Review Date: 2003-05-05
If you enjoyed User Friendly, you'll want this sequel. If you
haven't read User Friendly, then you'll want to look at that one
first, since this one follows it. Or go to userfriendly.org and
sample a few of the strips there -- but it's hard to take the
website to the bathroom with you or leave it on the coffee table
for family or friends to discover. Hence, the printed book.

This book picks up where User Friendly left off, and it's more
of the same. The quality of the strips has not dropped off; if
anything, these strips are better than the first ones. I quite
thoroughly enjoyed it. See also Root of all Evil.

Geeks, Quake and a little romance!
Helpful Votes: 2 out of 2 total.
Review Date: 2003-05-02
Follow the guys from Columbia Internet as they work through the day to day tasks of tech support with really stupid customers, deciding which Linux distro to install, and tips on fragging the enemy. As you read you will find that there really is such a thing as a stupid question.

This book holds a little entertainment for anyone that is interested in computers. Admittedly, there is a certain level of Linux understanding to enjoy the Microsoft jokes. I would not buy this book for the technophobe in your life.

The book is dated now (who really remembers what happened on May 19th 1999?). But that is part of the fun, trying to figure out what the world events were at the time of writing.

There is something for all you computer geeks. A parody of Lord of the Rings and quite a few references to the Phantom Menace will keep you in stitches. There is even a romance that buds at the end of the book. I think it is all fake though, or at least cannot be long lived. Have you ever heard of geeks and romance going together?

The Truth Can be Funny
Helpful Votes: 4 out of 4 total.
Review Date: 2001-02-20
This is one funny book. It truly captures the the world of IT, but puts a humorous slant to it. I read it almost from cover to cover and now frequently pick it up when I am in need of a laugh. I also like to post some of the topics on the door of my office. That bugs the heck out of our NT server folks, the jibes are a little too close to home for them.


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