Games Books
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Used price: $19.99

The first move of the first game...Review Date: 2008-04-16
Classic book, poor bindingReview Date: 2008-03-21
Substance wise, this is very good. The annotations aren't move-by-move for beginners, but are precise and word-oriented. The openings are often dated, but a club player can still play them, and it's really the middle and end games that count. Not all of the games are memorable, of course, which is nice, because you get a taste of all kinds of games the way chess is actually played.
Just a word of warning to potential buyersReview Date: 2006-12-09
Great Book, Mediocre EditionReview Date: 2004-11-04
My recommendation for all English-speaking readers: if you have any knowledge of German, go for the original edition! By the way, the same applies for Nimzovich's My System. This is, if you are interested in the prose sections at all. If you want this book merely for the games and annotations, the English edition will do, but don't say I didn't warn you!
Essential!!Review Date: 2004-08-26

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Excellent RPGReview Date: 2007-09-22
The best modern RPG! (The best RPG in general?)Review Date: 2004-04-11
A new direction,,,I LIKE IT!!Review Date: 2003-07-08
The game's mechanics are simple whether you play street, global, or cosmic, and the fact that you're not limited by JUST what's in the book as far at character types makes it take your creativity to a whole new level; the only limits here are those of your imagination, and what your GM will allow. Over all, the game strikes me as a combo of Mage; the Ascension, Call of Cthulu, with a healthy dose Jung,(the man, not the game:) thrown in.
The trick here is that the simple game mechanics may not work for game players who come from "traditional" statistic laden systems that simply require a dice roll to solve most problems; players must think originally, creativly, and the game indulges you to go places that some folks may fear to tread, so it may not be for everyone. It'll be a grand and enjoyable challenge for both GM's as well as players.
Myself, I like it a lot, as it challenges more than just a few traditional ideas about life, the universe and everything; be prepared to be changed by this game, if ye dare!!!
A fine modern horror RPGReview Date: 2003-09-15
The system is a simple percentile system but the system is elegant, letting the player characters flip numbers under certain role-playing situations. It plays dramatic and fast.
The combat chapter begins with ways to avoid a fight. Then it launches into the way combat works. Beautiful.
Magick is brutal and extracts a price.
The world is fun and has a captivating cosmology while still allowing the DM and the players to make some choices about how the world really works and the headlines of the paper are fine adventure fodder.
I cannot stress enough how well written and fun this game is. I have both played and run it. Please pick it up and find out for yourself.
The works of Tim Powers are where many of the metaphysical ideas of the game come from. Check out his novels if the game appeals to you.
Very coolReview Date: 2004-01-13
It's a very setting-specific game: It seems that the world we know is full of secrets, and when you start to learn of some of them, everything changes for you. That in itself isn't original, but the details often are. The "feel" of the game is that choices have consequences.
The rules focus properly on role-playing over rolling dice. Character generation is fast and simple, with only 4 characteristics, and no definitive skill list (players can make up their own skills, subject to GM approval). Combat requires only two rolls per round: initiative and a single attack/damage roll--whether you hit and how much damage you do is resolved in the same roll. There are three different and fascinating systems of magic, all easy to use, believable within the context, and highly flexible. The "sanity" rules are an improvement over the already-good Call of Cthulhu rules.
A comparison to Call of Cthulhu is apt--both Tynes and Stolze have written quite a lot of Call of Cthulhu material in the past, and it seems almost a cliche now that so many people who read this book immediately start to think of how to incorporate Call of Cthulhu into it. But while there are many correspondances, at their hearts, Unknown Armies and Call of Cthulhu are opposites, and merging them is a difficult (but worthy) task. CoC is about a nihilistic spiral into madness and death; Unkown Armies is about desire, hope, and what you'll do to get them--and the consequences of your actions. As dark as it can be, Unknown Armies is set in a human-centered world; CoC is set in an alien-centered world, in which human hopes are utterly irrelevant. Both are wonderful games.

Baby loves itReview Date: 2008-10-11
A wonderful set of songs and fingerplaysReview Date: 2008-06-03
There are a lot of things about this set that endeared it to me. For starters, the music is well done, but not overdone or overly flowery. The children's voices are tuneful and lovely (but not overly perfect, either). The overall effect of this is that you feel encouraged to sing along, rather than just listen (no matter how well -or badly- you sing). Another lovely thing is that the instrument voices, and sound effects chosen for the songs really enhance them - for example, the song about elephants jumping on a spiderweb has a wonderful deep bouncy drum tone. Wonderfully illustrative!
We lost the CD at a friend's house, and the cassette is, of course, quite dead now, but I still remember a lot of the songs (we still have the book), and still use the little lullabye medley to sing my ds (now 17 months) to sleep, and I sing the "Good Morning" song when he gets up in the morning. Big smiles every time :)
Now that I've found it again, I will definitely be buying another copy. This one's a definite keeper - enjoy!
best kiddie cd out thereReview Date: 2008-03-11
Hours and Hours of fun for toddlersReview Date: 2007-04-07
my 2 year old's favoriteReview Date: 2006-10-12

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AWESOME!Review Date: 2008-06-07
With all of the information on mutations (176 results on the primary table), and on the nature of chaos, corruption, and evil itself, this book certainly has philosophical and literary value suitable for other roleplaying games as well; and it can easily be used as a sourcebook for D&D, Ravenloft, Dark*Matter, World of Darkness, or any other RPG that has darkness, evil or fear at its core.
As a collector my opinion is that this is simply one of the best books out there. To portray realistic, alienistic horror is often a difficult thing, and the Tome of Corruption does the job flawlessly.
Wonderfully vile!Review Date: 2008-01-28
The Big Book of Chaotic ThingsReview Date: 2007-11-18
This is the best book about Chaos in Warhammer written to this day.Review Date: 2007-11-08
Tome of Corruption add also a lot of new content concerning Chaos that have never been written so far in other Warhammer books. It push the topic much more further and embrace it widely. It cover in detail many old and new aspects.
You will find in this book the following chapters:
A first Part: The Enemy Within
1- Chaos in the Old World
2- The lost and the damned
3- Catalogue of Change (MORE than 150 mutations. A general random table and 4 random tables adapted for each Chaos Gods.)
4- Cults of Chaos (It feature also cultist career for each four Chaos Gods)
5- Objects of Chaos
A second Part: Shadows of Chaos
6- The Places between: Life in the wilderness
7- Beasts of Chaos (and the template to play one as PC...)
8- Menagerie of the Strange
9- Defenders of the Empire (Some words about the Witch Hunters and the other enemies of Chaos)
Part III: The Chaos Wastes
10- The Chaos Wastes (The Landscape of Chaos)
11- Norsca (The Norsca region and his folks and their culture are explain in details. Template are given to play a norse and specific career related to norse people are also offered.)
12- Hordes of Chaos (A distinction is made between the Norsemen and the other people who follow more directly and specificaly the Chaos Gods. Template are presented to play a men of the Hordes of Chaos such as the Kurgan)
13- Slaves to Darkness (This chapter have the following section that every Chaos worshiper is looking for: Champion of Chaos, Chaos Sorcerers, Rewards of Chaos, Retinues. Basicly, this section explain the path followed by those who worship the Chaos Gods. It give the career associated to this path and the advantages and dangers it represent.)
14- Chaos Armory
Part IV: Realm of Chaos
15- The Ruinous powers (The four Gods of Chaos)
16- Beyond the Wastes of Chaos (Walk toward the Eye like no other book have brought you before. Then enter into the Realms of Chaos themselves. Sanity is for the weaks!)
17- Chaos Sorcery (New spells, tables and background diging about magic)
18- Legion of Chaos (The stats blocks about the Major and Lesser Chaos Gods Daemons... Your player will be able to fight for the best and the worst the Bloodthirster, the Keepers of Secrets, the Horror of Tzeentch and all the other classic Daemons commonly associated to the Chaos Gods. This section also explain how to design your own new Daemons and give you the proper random table to build them)
19- Masters of Chaos
Great Setting MaterialReview Date: 2007-05-14
Gamemasters are going to want to be extremely careful in what they allow players to take from the book, but for anyone who wants to run a high-powered epic game the Tome of Corruption provides everything and more.
The Tome of Corruption is also a great read. For those who don?t like rules the mechanics are presented in such a manner as to be almost totally separated from the setting material. Unlike many supplements the point of the book is not just to create more rules but to add to the setting.
If you can't use it in a WFRP game then it is a great idea mine for other games or for pleasure reading.

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Great trivia!Review Date: 2007-10-01
Brought Me Back 1980s Teen MemoriesReview Date: 2003-05-03
Fun & Nostalgic Trip Back to the '80sReview Date: 2003-01-04
Despite some of the catty remarks and photo alterations (see Mary Lou Retton and Lionel Richie), this book will certainly make you laugh and reminisce if you're a child of the '80s. It's hard to digest all of the info in this book in one sitting (flipping back and forth between the lyrics and answers does lose its appeal after awhile), but halfway into it, you'll be dusting off your old CDs/cassettes/vinyls and playing them while reading this book. The only gripe I have is that there's no index or table of contents to find certain pages quicker; other than that, "Who Can It Be Now?" is a fun and nostalgic trip back to the '80s. Worth reading if you're an '80s fanatic like I am.
A well-worth trip back to the 80's.Review Date: 1999-01-26
These are the best... of... TiiiimesReview Date: 2000-11-05

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Featured book in my newsletter this monthReview Date: 2007-09-24
An Excellent ReadReview Date: 2007-02-09
For parents who have kids who aren't particularly athletic, this book can be an entertaining read, but it's not intended to show parents how to make athletes out of kids who have no aptitude or interest. I have no children at all, but I did enjoy reading the book for its anecdotes and insights.
The book's authors, clinical psychologists with plenty of hands-on experience coaching youth, give authority to common sense ideas that many well-read, psychologically sophisticated parents tend to honor more often in the breach than the observance. One hopes that this book will stimulate such parents -- who, no matter how intelligent, frequently fail to appreciate the intensity of the pressures besetting young people -- to more thoughtfully evaluate the actual influence of organized athletic activities on the development of their children.
The book is commendable for its relaxed, informal style and its refusal to prescribe bromides so typical of "self-help" books. There are no easy fixes for the myriad problems associated with growing up. But this book contains valuable advice to parents to assist them in helping their children who are involved in organized sports to (1) maximize the value of their positive experiences, and (2) acquire a healthy perspective towards the negative experiences that are an inevitable component of childhood.
Mother of two in San FranciscoReview Date: 2007-02-07
Great Book Review Date: 2006-04-04
A superb resource for any parent with children who play sportsReview Date: 2006-04-07

Collectible price: $10.00

Great GameReview Date: 2008-01-18
Lots of funReview Date: 2007-01-10
FUN FOR THE WHOLE FAMILYReview Date: 2006-04-04
Great for all ages!Review Date: 2006-03-27
A great way to spend a Saturday night at homeReview Date: 2006-01-31

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Colorful reference bookReview Date: 2006-02-16
I learned that less than 500,000 people live in the state of Wyoming; the Dodgers finished under .500 in 1999; most world currencies, except the British pound, are worth less than the U.S. dollar; and so forth.
One thing about dated reference works, like this one: they quickly become historical reference works.
Another good thing about it: you can thumb through this book quickly and only stop when your interest is really piqued, if ever. Otherwise, donate it someone else. That's what I did.
Diximus.
One of the Most Popular Books in our School Library!Review Date: 2001-03-13
Excellent Book!Review Date: 2002-04-02
I may not have it but I know its good!Review Date: 2001-01-15
Every Parent Should Buy This BookReview Date: 2001-01-18

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Beautiful imagesReview Date: 2007-06-08
Highly Recommended for Beginner and Expert Alike!Review Date: 2006-05-12
A truely beautiful deckReview Date: 2003-05-29
Simply BeautifulReview Date: 2003-08-29
Simply BeautifulReview Date: 2003-08-29

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Highly RecommndedReview Date: 2008-04-26
When I first got the book, I started reading it page-by-page. It took at least an hour to get through the first half. All of the boxes are wonderful to look at and contemplate.
There is no style depicted. It covers everything from the small trinket holder, to jewelry boxes to turned boxes to the "Well, I guess someone would like that".
All of the photos are in color and are captioned with the artist's name, dimensions of the object and types of wood used to create it. An index is in the back of the book that provides the city and state of each artist.
There is absolutely no discussion of technique.
Time to head back to the shop...I've got a couple of board feet of absolutely stunning bastogne walnut that needs my attention.
inspirationReview Date: 2007-01-10
Great source for insperationReview Date: 2006-08-18
Lots of quality photosReview Date: 2006-08-11
Thinking outside the box!Review Date: 2005-09-13
I have always been fascinated by boxes.An avid puzzle enthusiast,I am always on the lookout for what I call puzzle boxes.These are boxes that have a secret method required to open.They are designed with hidden panels,magnets,bars,bearings,and everything imaginable that keeps them from being opened until the "Puzzle" is figured out.Unfortunately, there are no boxes of this sort in the book;though there are many that could be adapted to include a locking device or mechanism.Design wise these boxes are beautiful artistic objects and a joy to behold.It would be an even greater thrill to be able to pick them up and open them.
All the other reviews are very good and warn that what you get with this book is a picture of the box ,its overall dimensions ,color,some info on the material;but no construction methods.Not that there is any suggestion that construction methods or details are provided,one might think they are.In other words;what you see is what you get.
Anyone who designs and makes interesting boxes should find this book a real gem,and a storehouse of design ideas.
To someone who is interested in buying boxes like these,but not really interested in making them,you might have some success in contacting the artists.In addition to that,I attend a lot of Art and Craft Shows and without fail there are always a few artists who are selling wooden boxes similar to these.Common are inlaids,stacking,burls,sectionals,jewellery,chess,games,and at times I come across "puzzle boxes".
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