Games Books
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Used price: $11.99

Super Info-Review Date: 2001-10-22
Excellent Softball Book For Coaches of 12 & U and Up.Review Date: 2000-09-25
The Definitive Handbook for High School Fastpitch CoachesReview Date: 2003-03-25
For Youth Softball - Good ReferenceReview Date: 2001-12-07
However, as a captain of a mens' fastpitch softball team, with players who play once a week, this book did not help me much. The drills were just too involved and required a much higher commitment and lower physical strength than I have from the guys on my team. It's like using a college-level calculus text when all you want to learn is high school algebra.
Having said that, the big plus of this book is the VERY EXTENSIVE list of both defensive and offensive drills. This section of the book makes the purchase price worthwhile.
Great for High School CoachingReview Date: 2001-11-03
Used price: $0.43

Oh so fun!Review Date: 2007-09-20
SO much fun!Review Date: 2007-08-13
Great Fun for younger cranium playersReview Date: 2007-01-09
Great for kids 5-12!!!!Review Date: 2006-08-19
I highly recommend it
Great For Children, But Not For Adult Game NightReview Date: 2005-12-16
I particularly enjoyed the "Data Head" section as they had lots of fun "science" activities for kids, including a mold experiment that calls for the study of mold in various stages. Your kids can then rank the mold on various sub categories, including a "Stink Factor." Parents may be none too thrilled with this activity, but it should make for an interesting couple of days.
The book also contains a game (get it game in a book in a game) the "Conga Mini Guessing Game." The game is also somewhat simplistic so adults probably only want to invest them time if they're joining their younger family members, but in all this is a nice, self-contained package that has a lot of fun activities and room for creative expression. This is a must-have for your child's bookshelf/playspace, and it also does carries well on the dreaded road trips.

Used price: $0.30
Collectible price: $27.95

Such an inspiration! Great ideas!Review Date: 2007-06-10
Decorating on eBayReview Date: 2007-03-17
Great Information SourceReview Date: 2006-01-18
How to decorate an entire house using eBayReview Date: 2006-03-19
Taste and Style on a Shoestring and in your PJ'sReview Date: 2006-01-19


Entertaining for toddler boys!Review Date: 2008-07-09
StickersReview Date: 2008-01-24
Just as good as the others...Review Date: 2007-05-13
Wonderful Little Board BookReview Date: 2007-01-04
Very realisticReview Date: 2008-01-07

Used price: $9.98
Collectible price: $79.95

Ender is a geniusReview Date: 2008-10-13
Many thanks to Borders and Barnes & Noble for allowing me to read this in the store while my wife checks out books and magazines for herself.
This is quite the story.
Ender is a genius. He has been followed by some 'monitor' (inside his head or skin? Or just hovering around him?), so the government/military can make sure of his growth and development as well as his safety. He has grown up in a normal enough family: Mother, Father, brother and sister. He has just started school and is adjusting to this new life. There is a stigma associated with excess children, the world being a closed system, it can only support so many people. One or two children is all that is normally allowed; a third is taking advantage of everyone else, and is given a very bad social stigma. This is what Ender is: a third. When the 'monitor' is taken away, nobody knows it is just another test for his quality or fitness to be who he has to be. He passes and is taken away, after appropriate fussing and fuming, from his family to command school. It happens to be miraculous how prescient and adept the teacher Graff is in helping Ender become great, but it is fiction, so I guess the author can have the story do whatever he finds necessary.
It is hard for us 'normal' folks to understand all a genius thinks, so Mr. Card does not go into that, he just gives the impression of quality and intelligence exhibited in the actions and conversations of the heroes. I have read this sort of thing before (Robert Henlein). There I felt that the heroine was not shown to be such a great genius, in fact, she showed some very silly mistakes, not at all what a genius would do, as far as I am concerned.
In the edition I read, Mr. Card wrote an introduction. It was funny how different people took the notion of exceptional children. A teacher said it was all bosh. A bunch of exceptional children said he really got the problems and attitude shifts they use very correct. But some of that is odd, because he puts Ender in a school of exceptional children, so why the problems, etc.?
Mr. Card developed a full story. He gave the characters something to do and problems to work out, and in the end you felt very good about the future of the characters.
DelightfulReview Date: 2008-08-12
Wow.Review Date: 2008-06-11
I haven't come across a great fiction book to read in a while, and today I decided to just "try" Ender's Game for perhaps a few chapters. A few hours later, I rested the book and I was astonished.
The story is extremely captivating, and the reader can feel Ender's life through so many different moments. We sympathize with him when he's glad, we're happy for him when he succeeds. Scott has really created a book that will cling to all of us - move us, and makes us imagine, just what it would be like to be Ender.
We are involved with his love for family, but more importantly, we are involved with his way of growing up. He has no means an easy childhood, but readers can understand EVERYTHING that he's going through - Scott's delicate choice of words certainly makes this novel one of my favorite of all time. I presume that you have the basic notion of what is already happening with the story, and to that I say, even if it doesn't seem interesting from a little bit of the context of the story, buy it and read it!
You will love it!
Seminal SagaReview Date: 2008-05-29
Read this story and then read about Bean, whose life and trials make Ender's life seem like a day at the park.
Guess I must be childishReview Date: 2008-03-19

Used price: $22.49

The best game guide I have ever ownedReview Date: 2008-11-17
The way this is structured means, for example, when reaching the town of Megaton, you will have to read one chapter to do the main quest there, then the next chapter to do the major side missions, then the next chapter to read about all the secrets and such available in the city. Makes sense logically but confuses some people here and there.
Oh and the Extras section is awesome. It shows a lot of concept art in the game so if you didn't get the special editions, you can still see some cool concept work and developer commentary.
Overall a great guide that greatly informs you of everything you need to know in the content rich universe of Fallout.
Great guide.Review Date: 2008-11-12
Overall great guide.
Awesome collector's item and a pretty good guide tooReview Date: 2008-11-16
The hardcover is a nice touch, and the paper on which the guide is printed has held up against two and a half weeks of heavy use. At first, I was a little worried about the paper tearing easily, but I no longer think that's an issue. The paper is the same kind that you would find in most paperback novels, but maybe a bit heavier.
The content is very in-depth with diagrams and charts for just about everything you need to know about. The guide starts with detailed tables of weapons, armor and enemy stats. It also goes over S.P.E.C.I.A.L. and skills in detail, giving advice and which skills would actually be the most helpful in the game. There is a comprehensive guide detailing all of the perks and gives advice on which combination of perks would work well for different types of characters.
For each quest, the author gives an excellent tree diagram showing you the various paths and the rewards and consequences to which they lead. These diagrams are usually enough to help you find your way in a quest, but the book also provides lengthy text directions for navigating through the levels along with lists of loot that you should look out for in each area. Sections that could affect your in-game karma level are clearly labeled with angel or devil icons so you can find what you need at a glance.
There's no denying that there is a TON of useful information in this guide book, but unfortunately, the organization makes it a bit difficult to use. Every town and location is listed in the guide's giant index, but instead going by alphabetical order, the locations are grouped by zones on the world map. For example, in the index, you would find Vault 101 listed under the section called "Zone 8: Southern Plains and D.C. Outskirts". If you needed to quickly know the page number for the Vault 101 section, you would have to know that it's in Zone 8 or you would have to search the giant index line-by-line until you find it.
Since this guide was written and published before the game was released, there are a few things that are wrong. The most obvious difference that I found regards the Barkskin perk. The guide says that it gives you Damage Resistance +10% and Endurance +1, however, in the final version of the game, the perk only gives you +5% Damage Resistance.
Despite the organizational issues and a few errors, this guide is an excellent companion to the game. There's an incredible amount of content hidden away in Fallout 3 so having this guide means that you won't miss out on anything in the game.
Fantastic Fallout fanfareReview Date: 2008-11-07
Best game guide I have ever readReview Date: 2008-11-03

Used price: $6.71

Very good resource for filetReview Date: 2007-06-05
One of the best filet books on the marketReview Date: 2001-06-05
InspiringReview Date: 2001-12-28
Book doesn't give thread recommendations and yardageReview Date: 2001-01-03
Great for beginnersReview Date: 2002-02-14


Great BookReview Date: 2008-09-07
The Founding - Gaunt's Ghosts OmnibusReview Date: 2008-06-16
To get the experience of 40K in the thick of front line combat, look no further!
Great Military Sci-Fi - Just Do It!Review Date: 2008-02-19
The FoundingReview Date: 2008-01-07
FIRST AND ONLY
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The first book in the Ghost's series, it tells the story of the Ghost's fight against an army of heretical troops. But along with the enemy facing them across the trenches, the Ghost's face an even greater threat: an ignorant military leader who is more than willing to throw troops to the meat grinder that is this war.
GHOSTMAKER
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A sequel-prequel-connector story, Ghostmaker works to tie the reader in to the story of the Ghost's current position. Fighting on a forest world against a dug in enemy, some Ghosts remember life before this fight. A collection of short fights and battles, along with some non combat situations, really flesh out who the Ghosts are. Whether they're fighting in city streets, dropping into Normandy-like beach fights, or just gambling with a group of rowdy soldiers, the Ghost's really start to grow on you.
NECROPOLIS
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Necropolis is the first of what I call "epic" fights in the Ghost's series. The Ghosts have been sent to stop a civil war between two giant industrial cities. The city is easy to defend, but treachery and back stabbing among bring down its shields and walls. The Ghost's fight enemies on all sides, and when the hour is dark, heroes will rise, and the fate of the city will be decided.
Great Book for any Sci-Fi Fan!Review Date: 2008-01-02
The characters are the best part of the books, they are not archetype characters that are either purely good or completely evil. The characters have depths and shades of gray.
Overall I would say this book is a great read, and I highly reccomend the other works by Dan Abnett.


A Fantastic Novel From One of the Most Exciting Writers of Today!Review Date: 2008-11-19
I would say that most people generally consider science fiction and fantasy to be "low" art. Most people think that those genres went out of style after H.G. Wells and Jules Verne and Tolkien and C.S. Lewis bit the dust. Generally I would agree with this. I mean, really, go to your local bookstore and walk in the sci-fi/fantasy section. Most of what you see are derivative crappy paperbacks with stitched together plots and characters so flimsy that my most shallow breath could knock them over so they couldn't get back up.
Mr. Nylund, I would say, is a breath of fresh air. Every single one of his novels is filled to the brim with fantastically developed characters, innovative and original conceptions of technology, fantastic action sequences, a great plot, and wonderfully written and even addictive prose. I truly think he is one of the greatest writers alive today, and his science fiction and fantasy works are, I think, comparable to some of the best out there. They are truly fantastic novels in the midst of a sea of crappy schlock, the stuff that critics and reviewers tend only to see when they look at the genres.
This novel, which follows Germain, an assassin with multiple personalities inside his head, is absolutely amazing. The story, which I would say is one of the most original I have read in years, is fantastically written, with vivid and fascinating characters, interesting spatial and technological concepts, and fast paced action that is really truly a joy to read. I could honestly go on practically forever, but right now I'll just say that if you are at all a fan of Mr. Nylund's other books than you need to read this one. It is amazing and you most definitely will not be disappointed.
We need more like this...Review Date: 1999-12-22
you gotta know when to hold em, know when to fold em!Review Date: 2006-04-16
With A Little Bit of Everything, Nylund's Work Continues to Shine!Review Date: 2006-07-27
Germain is a complex and hilarious character, with very real-to-life thoughts and actions. His various "personas" and his innner struggles have thrilled everyone I've known who has read this amazing work. The romance between Virgina and Germain was just enough to please the girl in me but not overly so so that I wanted to strangle them both. Virgina was a lovable female lead, easily identifable to and a strong female. Lilian, however, was not my favorite character at all and was rather grating on the nerves. Stebos was an amazing concept and Quilp was annoying, but quite brilliant. The theories introduced were interesting but not overly confusing. All of Germain's personas made the story quirky and adoringly eccentric.
This sotry has a bit of everything in it, satisfying even the pickiest reader. Romance, action, history, adventure, science fiction, betrayal, psychology, even gambling! This futuristic Grail adventure (featuring an ultimate but unseen battle between Heaven and Hell) is satsfying down to the very last sentence!
Nylund's writing is addictive, yet not at all hard to follow. However, the details involved are sparkling! I HIGHLY recommend this work, as it is an easy, interesting read and worth every cent you spend. Eric S. Nylund's A Game of Universe makes everyone want to go on their own personal quest for the Grail and be involved in the battle between Heaven and Hell. It's a shame it's out of print!
new authorReview Date: 2002-01-17


Baseball, Business and Psychology.Review Date: 2008-08-08
Throughout the book, Ripken includes similarities between his career and character and that of Lou Gehrig. As one who has admired Cal from afar, I greatly enjoyed this book. You will too.
this book is a 10 !!!Review Date: 2008-07-24
Ripken hits homeReview Date: 2008-06-28
One of the parents from my son's baseball team actually said to me last night at our end-of-season party that several games ago it was like a completely different boy began showing up to play. He said he could see my son now has baseball in his head. That's about when I started reading parts of this book to my son. I started taking him to the batting cages. We began really working toward his goals on the field and talking about his goals in life.
This book resounds with the values I've always carried in my heart but have not been able to live due to circumstances beyond my control. Reading it allowed me to see these values do actually work somewhere out there in this world and these values are what I want for my child.
Inspirational book for baseball loversReview Date: 2008-06-26
Get in the Game: 8 Elements of Perserverance that Make the DifferenceReview Date: 2007-09-28
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