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Games Books sorted by Average customer review: high to low .

Games
The Ring Disc: An Interactive Guide to Wagners Ring Cycle (Solti, Vienna Philharmonic Orchestra)
Published in CD-ROM by Media Cafe Publishing ()
Author:
List price: $79.98
New price: $60.00
Used price: $422.23

Average review score:

A Wonderful crash course in Wagner's Ring
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-13
I purchased this CD-ROM many years ago, when it first came out, from the Metropolitan Opera House store. At that time it cost $100. I can't tell you how much I have loved and used this CD-ROM over the years. It's an amazing piece of programming - and everything works like a finely tuned clock. I teach the Ring to beginners and advanced opera lovers from time to time and use this to pull down the lietmotifs and learn more about The Ring. Every time I use it I learn something new. It is indeed a course on The Ring in its finest form. I recommend it to anyone who wants to delve deeper in Wagner's Ring to find out what all the fuss is about. A real treasure!

Extremely Grateful...
Helpful Votes: 2 out of 2 total.
Review Date: 2008-01-21
I am very grateful for those who helped create this CD-ROM.

It is an indispensible asset for any musicologist, music student, music teacher, music lover...heck, Wagner Lover!

This forms an extremely vital part of my Wagner discography, it's an important reference I always have on hand when wanting to study the epic Ring Cycle.

Thanks for choosing the Solti version and I guess those of us that were impressed by this are looking forward to further Wagner/Solti CD-ROM's hopefully dedicated to keeping Solti's Wagner legacy alive!

Ring Disk
Helpful Votes: 2 out of 2 total.
Review Date: 2007-05-29
This is an incredible product! For those that like to follow the manuscript, the music and the translation of the libretto, this is excellent. I would love to see more of these. I will buy.

A fantastic study guide!
Helpful Votes: 2 out of 2 total.
Review Date: 2007-02-12
I agree with all the other glowing reviews of the Ring Disc! In 2003, I had the opportunity to perform excerpts from the Ring (I'm an orchestral violinist) but did not know a thing about the opera cycle except for maybe Ride of the Valkyries. Fortunately, my violin teacher owned the Ring Disc which she lent me, and with it I basically gave myself a crash course on the Ring in the space of a week. I really felt that its features helped me begin to understand, in a relatively short period of time, one of classical music's most daunting masterpieces. I now love the Ring and can't wait to attend my first Ring cycle!

Unbelievable product!
Helpful Votes: 2 out of 3 total.
Review Date: 2006-03-29
As everyone else has already stated, this disc is absolutely amazing. Just getting the entire Solti Ring at this price makes it a bargain. But add in all the essays, the pointing out of the leitmotiffs, the libretto, the running commentary, and all the other features, and this is the kind of deal that you would be crazy to pass up. This disc is, probably, the best and most efficient way to learn everything you need to know about the Ring. Also, if you're worried about compatability, don't be. I have Windows XP, and the disc runs perfectly with no installation or technical hassles. Just put it in and start the experience. If you are at all interested in Wagner's Ring cycle, this disc is perfect!

Games
BASEBALL CARD BOOK PA
Published in Paperback by Mariner Books (1991-04-08)
Authors: Fred C. Harris and Brendan C. Boyd
List price: $10.95
Used price: $0.01
Collectible price: $25.55

Average review score:

One of the greatest of all Baseball books!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-28
This is one of the greatest of all Baseball Books. It is an unforgettable book. I first owned a paperback copy waaaaaaay back in 1975 when I was in the Sixth grade!!!
Those that have read this masterpiece will NEVER forget it,I guarantee it.
It is not only a book about Baseball or Baseball cards but about LIFE and about the America we wish to remember.
Buy it! You won't be dissapointed.
And...Goodnight Sibby Sisti,wherever you are......

"Carbon to his lawyer"
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-23
I received the book as a Christmas present in 1973. I love, loved, and will love baseball. I was at Yankee Stadium when Mantle hit his 500th HR.
I watched the Yankees go from a dynasty to the cellar. I was at the double-header in June 1970 when Bobby Murcer hit 4 consecutive home runs.
($1.75 for general admission). From the first word to the last, this is a great book. I lost the original, found a soft-cover version which proceeded to fall apart, and then found a hard-cover that I have surrounded by barbed-wire and rabid pit bulls. I recognized many of the players, never heard of quite a few, but it didn't matter. If you are a baseball fan, new or old, buy the book.

Mark Twain meets the 1950's and Topps
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-10
Here's a little time travel for you. I first got my hands on this book when I was a little baseball-loving kid, back in 1974. This book scared the hell out of me back then.

Thirty years later it turned up again, and this time it blew my mind. It's one of the most creative, touching, thoughtful, mildly mean-spirited works of literature I've ever come across (And I read books for a living.)

Here's the backstory on the book. It's the early 1970's in Boston, and two witty, profound, slightly geeky local bookstore employees decide to rummage through their childhood baseball-card collections and write a book about their love of the game. Please note: this book **isn't** about baseball or even about baseball cards (here I'm citing the authors in their preface), it's a book about childhood as recalled through the prism of baseball cards.

This book isn't for everyone. It's for grown-up men who loved baseball as boys, weren't very good at it (as the authors admit about themselves), and were probably picked near the end in gym class when teams were being chosen.

This book is probably best (and most mind-blowing) for people who grew up during the late 1950's and early 1960's, as the authors did. But the generations of childhood baseball fans ever since will also find great pleasure in this entirely irreverent and clever book.

"GOOD NIGHT, SIBBI SISTI, WHEREVER YOU ARE." When I read this line in the book back in 1974, it gave me the willies. Now I just grin.

Christmas treasure
Helpful Votes: 6 out of 6 total.
Review Date: 2004-04-13
I received this as a Christmas gift one year and was initially disappointed. I had only heard of a few of the guys that were showed on the cards and I set it aside, figuring on sticking it up on my bookshelf with the other boring books that I had and never bothered with. Several days after Christmas we went on the annual family gift return, a day I truly hated. In desperation I grabbed this book off of my pile and took my accustomed place in the back of the station wagon. For the rest of that day and night the only time I put the book down was to eat, and then only briefly. This is a completely irreverent look at baseball as a whole, and the thing that really sealed the deal for me was the card of Whammy Douglas and the comments made by the author. I tried to get my dad to read it because I figured he would get more out of it than I did, (I'm 41 and consider myself to be on the trailing edge of those who might "get it",) but he wasn't interested. Maybe I'll try again. This book might have a limited range of interest, but if you have fond memories of baseball in the 50's and 60's, I think you'll fall right into that range.

I see the boys of summer in their ruin. . .
Helpful Votes: 9 out of 9 total.
Review Date: 2005-12-16
Each of us occasionally has experiences that are so vivid that they make immediate and permanent imprints upon the memory. For example, I can still remember my excited first day of kindergarten, as well as my first glimpse of Three Rivers stadium, as our family car approached it along the jumbled, congested streets of the North Side.

Believe it or not, I can similarly remember my first experiences reading this book, as though they were yesterday. I was in grad school in California, and a friend was visiting me with this book in tow. As he spread out a sleeping bag and nodded off to sleep, I curled up with his magnificent book. I can still picture that entire scene, my old apartment as it was then, and even one particular page on which I lingered in fascination (the Joe Fornieles profile.) The feeling of reading it was that electric, that hyper-engaging.

A book has got to be good if reading it is remembered as a formative experience.

Let me try another way to explain how much I loved this book. When I couldn't find this book anywhere (it being out of print), I directed a nationwide book search to try to find it for me. They did, a flawless hardback edition that I still treasure, and still maintain in carefully guarded, pristine condition. Mind you, I was a starving grad student when I did this, and could hardly afford such luxuries.

As you can see from the other reviews below, this book takes that type of hold on those who love it.

There are three major sections in this book; one covering the sensory atmosphere of a 1950s suburban childhood, one on the baseball card industry as it existed in 1973, and one a series of profiles of players as depicted on samples from the authors' baseball card collection. The first and third of these are the great ones.

I adore the opening chapter, which brought childhood back to me even though I didn't grow up in the same era as the authors. But some things are universal I guess, including the way that childhood memories exist as scraps and floating debris of the odd popular cultures through which we guide our children.

Boyd and Harris's childhood world will be recognizable to anyone who grew up in America -- a world of advertising jingles, cap guns, yo-yos, Pez, and of course, baseball cards. A time cycle in which the kids learn to break down the interminable flow of their school year according to the changing weather, the holidays and favorite activities of each mini-season. And even those of us whose childhoods weren't so innocent nevertheless cling to those small fragments of memory of a time when we had no responsibilities and the world was a fascinating and wondrous place. I once wrote a newspaper review of this book in which I referred to this opening chapter as Marcel Proust in Levittown, and I think it still fits.

But the real core of the book is the "Profiles" section. This is a procession of baseball cards, one after another, two per page, each of which triggers a particular set of memories from the authors. Many of these, if not most, are really funny. But others are poignant.

Not all of the little capsule profiles are about the players themselves. Sometimes the authors take the opportunity to laugh over the baseball card itself -- a goofy pose, a bad airbrushing job, an inexplicable caption, an ill-considered description on the back.

It's an exquisite feeling, thumbing through their card collection with them. You feel the pang of reverence for the Ted Williams card. You snicker over Choo-Choo Coleman and the lousy catchers collected by the New York Mets. You ponder how it could be that Charlie Smith was traded straight up for Roger Maris. You nod knowingly over the author's continual confusion of Mike de la Hoz and Bob del Greco.

The visual design of the book is central to its power, which is why I particularly treasure my hardback edition. One page of umpire cards has a colored backround on which is stamped,simply, "Boo, Boo, Boo, Boo. . ." A page with the cards of Jackie Robinson and Roberto Clemente contains no commentary, just a respectful black background (each had recently passed at the time of the book's original publication.)

Somehow it all seems to mean something, even without seeming to try to mean anything. And therein lies the book's genius.

I know of no other baseball book like this one. It defies categorization, and despite my poor effort above, it really defies description. Buy it, hide it, shut the door and turn out the world, savor it, ponder it, laugh at it, love it.

Have a good time. It's meant to be fun, you know. Let's play two.

Games
Baseball's Golden Age: The Photographs of Charles M. Conlon
Published in Paperback by Harry N. Abrams (2003-09-01)
Authors: Neal McCabe and Constance McCabe
List price: $19.95
New price: $7.98
Used price: $5.80

Average review score:

The photo of Wally Pipp is priceless.
Helpful Votes: 0 out of 0 total.
Review Date: 2001-02-21
As great as the photos are the text is almost as good.

Very refreshing; especially in the winter and in light of $250 million player contracts.

Perfect for the coffee table
Helpful Votes: 0 out of 0 total.
Review Date: 1999-05-18
This is a fantastic book for anyone historically inclined. It focuses on an era- in the context of baseball. The descriptions with each amazing photo show how America viewed baseball as a microcosm of the country. A great discussion book. Highly recommended. An added bonus is the classic, unretouched photo of Ty Cobb sliding into third, knocking the third baseman off his feet.

If you like baseball history, you will love this book.
Helpful Votes: 1 out of 1 total.
Review Date: 1999-02-21
I have been a reader of baseball history for most of my 45 years, and I never heard of George S. Conlon. I know him now. This book is nothing less than fascinating. The photos are marvelous, but every printed word is interesting, starting with the preface. I could not put it down.

WHERE IS THE SEQUEL??!!!
Helpful Votes: 5 out of 6 total.
Review Date: 1999-04-11
This marvellous collection of the greatest baseball photographs ever taken qualify as one of the very best contributions to both baseball literature and serious photography. The consummate images of rough-hewn blue-collar stock named Wagner or McGraw or Overall silhouetted against rickety hardwood bleachers, rusty wire screens, and smoke-baptised brick houses; unmown grass and pock-marked infields beneath them; the smell of pancake mitts and hickory bats and unwashen wool uniforms in their nostrils; coal-dust and farm soil and blistering summer sun etching character into their faces. These, I say, seem to me the very breath and blood of the grand ol' game of baseball, all gloriously frozen in time in its purest splendor by the sensitive eye of Charles M. Conlon. These indelible images from the tool of a genius ARE NOT JUST BASEBALL PHOTOGRAPHS! Who can shake the documentary immediacy, mental peace, or aesthetic excitement aroused by the breath-taking images of Bob Rhoads warming-up his soupbone, shadowed by the hand-operated scoreboard at the wood-and-spit Hilltop Park? Or a flailing Tommy Leach squinting a pop-up into the merciless Brooklyn sun? Or Ty Cobb, his jaw curled into a fist, ruthlessly showering dirt and hellfire into a helpless third-sacker? Or muscular Tim Jordan gracefully balancing a heavy-weight stroke of his massive war-club? As the authors state, Conlon deserves to be ranked with Ansel Adams and Walker Evans, and compared with Eugene Atget. His undying images provide a unique look at a time and way of life gone by. P.S.: What I want to know is, WHERE IS THE SEQUEL? Conlon left 8000 negatives; and many of his most extraordinary--such as Russ Ford warming up by the Hilltop's trumpet-clutching "p.a. announcer"; or Hank Gowdy burnishing in the sunlight, warming-up on a Polo Grounds sideline in 1917--have been reproduced in a baseball card set, the discontinued "Conlon Collection," issued by the Sporting News. But the reproduction of these wonderful photographs in the set are inferior to Constance McCabe's sensitive care; and are much smaller, besides. Neal, if you're reading this, PLEASE put together another volume of Conlon's brilliant images!

Historically important snapshot of baseball
Helpful Votes: 5 out of 5 total.
Review Date: 1999-03-17
Were Charles Conlon still alive, I would track him down and kiss his feet for capturing in such vivid detail the historic giants of baseball. The book features remarkable photos of the greatest baseball players of most of the first half of this century. Suitable for framing, the photos typically depict individual players and small groups, often in game action. The well preserved photographs provide an important window on a truly beautiful game and its players in an era when outfield fences were optional, and a "baseball club" was just that. My favorite of Conlon's gems shows Hall of Fame shortstop Honus Wagner gripping his bat. Under his fingernails is Pennsylvania coal dust. His chipped, oversized piece of lumber looks unwieldy by today's standards. And his sinuous forearms are testament to the power that we remember him by. Other photos are paired to show the dramatic impact of age and the outfield sun on players of yesterday. Picture Wes Chandler spunky at 25 and then battle weary at about 50 and you'll understand why so many players strive so hard for a moment in the sun: they want to enjoy it before it's all gone.

Games
Basketball, Multiple Offense and Defense
Published in Hardcover by Prentice Hall Trade (1981-10)
Authors: Dean Smith and Bob Spear
List price: $30.00
New price: $29.90
Used price: $9.95

Average review score:

Must read
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-11
This is an awesome book. A lot of useful information for students, professionals and athletes.

Great book for higher level coaches
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-10
I love this book and have bought it for several of my coaching friends. Full of great info from one of the best. Good diagrams and great instruction on how to implement multiple offenses and defenses. One of my favorite coaching books (and I have a ton). A great higher-level resource.

Must have for coaches!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-04-08
This book is page after page of super basketball information. It goes into great detail offenses and defenses from simple to complex. But best of all, it is written with an emphasis on the fundamentals, which will make any team better. I really recommend this book for any coach, beginner to seasoned veteran, there is a wealth of valuable information from cover to cover.

a great book
Helpful Votes: 1 out of 2 total.
Review Date: 2006-08-27
I have read this book over and over again. It has been a useful tool is my basketball coaching.

The Holy Grail
Helpful Votes: 5 out of 5 total.
Review Date: 2005-10-08
I coached a camp this past summer in which a few coaches were discussing this book and referred to it as "The Holy Grail" of basketball books. To any coach looking for new perspectives and strategies, I would strongly recommend this book. You may not be able to use everything, and some of the information is a bit dated, but it prompted a million ideas of my own, and helped me plan out some fresh drills, plays, and defenses for my team.

Games
BESM (Besm) Third Edition
Published in Hardcover by Arthaus (2007-01-24)
Authors: Mark C. MacKinnon and David L. Pulver
List price: $39.99
Used price: $239.97

Average review score:

Very good condition
Helpful Votes: 0 out of 3 total.
Review Date: 2007-06-09
It was in very good condition, came in a quick amount of time and Was very cheap about half off the retail price, while in the same condition you would find it, in any book store. I was very pleased with the order and if the seller has anything else in future, I would buy from him and suggest to others to buy from this seller.

Besm : The Third and Sadly Final Edition
Helpful Votes: 1 out of 2 total.
Review Date: 2007-03-26
BESM (Besm): How do I put this? This book is anything every GM, DM, Storyteller, or player could hope for. This book makes any storyline possible, any ability ever imagined can be done, this book is as limitless as the genre its about. Keep in mind this comes at a minor price. This is really not a beginners book into role-playing. Although it does give you a grasp of role playing if you are not used to complicated rolling procedures it shouldnt be used as a game book. If that is the case, it still makes a great resource book for comming up with stories. If you wish to put the time into it to make it your primary book it can be most worth it.

Anime Rpgs for all
Helpful Votes: 2 out of 6 total.
Review Date: 2002-06-02
I liked the book it makes it easy to create a rpg based of any kinda anime. The ruels are easy and simple. I've even started applying the weapon flaw rules to my D20 games

The best edition of a fantastic system
Helpful Votes: 20 out of 21 total.
Review Date: 2007-01-31
Big Eyes Small Mouth has gotten even better.

For those who enjoyed the tweaks made to the 2nd edition, these words may be hard to believe, but trust me, it's true. With the newest edition of their anime-inspired role-playing game system, Mark C. MacKinnon and David Pulver have created what is at once both an incredibly streamlined, simple, and fun game, and also a deeply complex, customizable, and rich gaming experience.

First, the TriStat system, what the original BESM was built on (using the three stats of Body, Mind, and Soul to build a character and make rolls) has been changed to a roll-high rather than roll-low system. Instead of trying to roll under a number, you're now trying roll above it, making the game more intuitive and accessable for afficionados of other games like D&D and GURPS. Most everything else will be similar however. You still get a set number of points with which to buy your stats, collect Attributes and Skills (which have now been more integrated, nixing the need to load up on 6 levels of Highly Skilled in order to have a competent character), and get bonus points with Defects.

The changes made to these standbys are mostly "more of everything." You start out with more points than ever before, so most things cost more. However, you also have a broader spectrum of powerful attributes from which to choose, with effects that you can either customize (creating anything from a powerful magic artifact to a highly-evolved AI in your spy gear) or can leave completely alone if you don't want to fuss with the rules. Constant notes (titled "Keep it Simple") are made throughout the book of ways to streamline the experience to make it less complicated, even allowing for near-diceless playing (by "taking 6" instead of actually rolling).

Combat has been expanded as well, with more Armour options (including expanded Shield mechanics for defense), more information on performing wild stunts (in or out of vehicles), and several tactical options like going all defensive (to gain a bonus by not attacking) or holding your action until triggered by your enemy (allowing you break their stride during an attack). Many elements that used to be seperated are now combined to allow for less confusion (Kensei and Gun Bunny are now all "Combat Techniques," so you Munchkins don't have to spend twice the points to be able to wield both two swords AND two guns), and features like "Targeted" abilities allow you to gain bonuses when facing certain foes with certain weapons.

Magic has also recived an overhaul, with powers being divided into Dynamic Powers or bought individually as abilites (Flight, Mind Control, etc.), or even created using customizable attributes with enhancements, defects, and even some spell and spellcaster templates (Want a targeted beam of holy destruction to smite your enemies? You got it, and if you don't like the example in the book, make up your own).

Additionally, there are more options than ever for items, character classes and races (more than 40 templates are provided for classes and races in 3rd Edition like Half-Orcs, cat-girl Nekojin, Mercenaries, Students, and Demon Hunters), and, most importantly, setting.

Skills now have even more genre options (new examples include Historical: Steampunk, Modern Day: Superhero, and Historical: Ancient Greece/Rome) leading to even more options for customizing the setting of your game. In addition, BESM now has an official setting - the Anime Multiverse, seven interconnected worlds linked by the Cosmic Web and joined by World Gates. Earth is joined by the demon world Bazaroth, the high-fantasy Ikaris, the space-operatic Cathedral, and several others. You could start as a highschool studen on earth and end up as a space pirate rebelling against the Galatic Trade Authority in the Interstellar Diaspora.

Game Masters and players can either absorb all of this information for vast and almost-endlessly complex world-hopping adventures using loosely-canonized plot elements, or can just roll up a few basic characters for a simple game, or literally anything in-between. With BESM 3e, the creators have literally placed all of the power to create as complex or as simple a game in your hands, all using the same intuitive and easy-to learn mechanics and loveable style that made BESM a hit years ago.

So what are you waiting for? There's whole worlds out there to discover.

Positively Love it!
Helpful Votes: 6 out of 7 total.
Review Date: 2002-12-17
What can I say Big Eyes, Small mouth was like a gift from the gods. I was over at my brothers place for a weekend and he told me about this game. At that moment I made it my quest to get this book. You see I am a huge Otaku (Anime Fan). Well a roleplaying game that you get to roleplay an anime character well how could I not want to get it. I am also a very big person in RPGs as well I have been role playing for 12 years. Played Vampire, D&D 2ed & 3rd, Kindred of the east, Chtulhu, and others not going to name them all. But this RPG I now love more then all the others. The types of Genres and settings are limitless and the only limit you have is your own imagination. You can play anything from Big giant Mecha battles like you see in Robotech, Macross, and VOLTRON!! All the way to your supernatural horrors to even your fantasy worlds like D&D you could even have a game like Vampire. The Characters aren't limited to Races or classes like most games are. Its a very wonderful game. I recommend anyone who is creative and who loves anime to purchase this book. I even have people who hate anime interested in this game and they enjoy playing it. So buy a copy of this book you won't be disappointed.

Games
Between Friends: Craft Projects to Share
Published in Hardcover by Simon & Schuster (2002-04-30)
Author: Charlotte Lyons
List price: $25.00
New price: $3.00
Used price: $0.50

Average review score:

craft projects to share
Helpful Votes: 14 out of 15 total.
Review Date: 2002-05-24
I got a belated birthday present from a friend last week, Between Friends by Charlotte Lyons. What a wonderful surprise. Charlotte Lyons has made several craft books on different topics. This one is about projects you can share with friends. What about starting a craft group with some good friends or giving away a small hand made gift when you go for a visit or enclosing some fabric in a letter for a dear friend. The book gives alot of creative and great suggestions.

I have done all this, and still do. As a matter of fact, the friend who gave me the book and I have shared so many crafty projects over the years. There really are no limits in what you can do. And as it's said on the cover of the book - in an era when women set aside very little leisure time for themselves, let alone for their friends, Between Friends provides the perfect excuse to invite the girls over.

The great thing about this book is that Charlotte Lyons has collected so many different things you can do, and put them together in a charming and quite whimsical way. Don't start reading the book late in the night. You will never be able to go to bed then untill you have started a new project, phoned a friend to discuss some new yarn you saw in town earlier that day, or written a letter to a pinpal with pictures of some of your latest quilts.

The book will be a favorite of mine for years to come, and I know it will inspire me to make wonderful gifts for and with my friends from all over the world. And a little secret. MY Between Friends has a little handmade bookmark, embroidered with the words"If friends were flowers, I'd pick you" - made special for me by my special sharing friend.

Britt Arnhild Lindland

Great fun!!
Helpful Votes: 2 out of 2 total.
Review Date: 2003-11-25
These are lots of fun and in many cases practical too :) One thing that's especially neat about this book isthat the crafts are broken down into chapters according to how long they'll likely take (e.g. Chapter 1: "in an hour" - these are crafts like seed packets, paper weights, quick frame, painted tea pot etc; Chapter 2: Half a day - these are crafts like note box, a book bag, flea market pillow, oatmeal cake, etc; Chapter 3: All Day -memo board, cachepots, postcard holder etc; Chapter 4: Over the weekend: these include a journal, topsy-turvey doll, wall clock, tea cozy; Chapter 5: As long as it takes - garden throw, craft cabinet, hooked rug, memory album, friendship quilt)

The end of the book has sources, glossary and patterns.

There are lots of pictures (color) throughout, great stories of friends doing things together, good instructions.

Super book - makes a great gift to a friend as well

Plan a leisurely project with friends
Helpful Votes: 3 out of 4 total.
Review Date: 2002-07-07
Plan a leisurely project with friends with the aid of Between Friends, which includes craft projects meant to be shared. From onehour to allday and longterm projects, these are organized first by time frame, making it easy for friends to pick projects that lend to easy scheduling. Sample ideas: a wall clock, doll, postcard holder, or memo board.

Great gift idea!
Helpful Votes: 3 out of 3 total.
Review Date: 2002-05-19
I received this book as a gift from a good friend. Even if you're not an experienced crafter but have a fun group of friends, get them together (add a little wine) and try some of these projects. You'll find some really good ideas for sharing your old photos, letters and treasures.

she's done it again!
Helpful Votes: 8 out of 8 total.
Review Date: 2002-05-22
Charlotte Lyons has a real gift for creating something wonderful out of basic odds and ends. And her newest book, Between Friends, offers inspiration galore. Whether you have friends to share the craft projects with or simply want to escape the daily routine by making something alone this book is a fabulous resource. The instructions are very clear and the projects are cleverly organized by the amount of time they take. A great gift idea too.

Games
Botvinnik: 100 Selected Games
Published in Paperback by Dover Publications (1960-06-01)
Author: Mikhail Botvinnik
List price: $12.95
New price: $8.10
Used price: $1.37
Collectible price: $24.95

Average review score:

Very instructive about HOW to play
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-04
Though not really a fan of Botvinnik's games - which don't compare with the beautiful clarity of Capablanca or Fischer (or with the breathtaking virtuosity of Tal) - I found this book very instructive. Botvinnik's annotations show HOW to analyse positions and HOW to find a clear strategic thread ,as well as hidden resources in seemingly dubious positions (e.g. Botvinnik's amazing win, despite two sets of doubled pawns, against Levenfish), in chess games.
Botvinnik's annotations are notable in their definitiveness - which contrasts, for example, with the more 'balanced' annotative style of Keres - that some might find dogmatic but which I found helpfully conclusive.

Iron Logic
Helpful Votes: 4 out of 4 total.
Review Date: 2005-09-21
In this book Botvinnik demostrates why he came to be known as the "Iron Logician". His deep and lucid annotations help even ordinary players like me to understand the game of chess as played at the very highest level. I think this book is a genuine "grandmasterpiece." Dustan Straub

The Best Chess Strategist Ever?
Helpful Votes: 5 out of 5 total.
Review Date: 2007-08-26
We usually read grandmasters' game collections not to improve our endgame or tactical abilities, but to understand chess strategy and planning. Of course, Botvinnik was also superb tactician and a very strong endgame player, so there is surprisingly first-rate endgame and tactical play here than one might think. But that is the icing on the cake. It is in his strategic undestanding that he was heads and shoulders above his contemporaries, and for this reason this book is such a great classic.

First of all, Botvinnik had an incredibly deep and accurate undestanding of which positional factors matter more in a given position: e.g., is it important that White has a double, isolated pawn or not--considering that he has two bishops? Second, he knew perfectly how to create a plan to maximize his positional advantages and minimize his disadvantages. Finally, he was unmatched in converting the strategically-winning position so achieved into an actual victory, by flawless "conversion" of his positional advantage to material, or a mating attack, or a won endgame.

All this comes out very clearly in both Botvinnik's play and his annotations. He makes it look simple: a result of the iron logic and single-minded sense of purposes that guided him throughout every game. The reader will learn a lot about what chess strategy and chess planning are all about, both in general and in particular (e.g., which positional factors tend to matter in what kind of positions).

The one slight problem, which isn't Botvinnik's fault of course, is that this Dover reprint is in desciptive notation (e.g., "1. e4 c5" = "1. P-K4 P-QB4") which might annoy some players. But it is well worth to spend an hour or so to familiarize oneself with this notation even specifically for this book, to say nothing of numerous other older chess books one is giving up on otherwise.

At less than $10, it's a bargain.

Botvinnik: 100 Selected Games
Helpful Votes: 6 out of 6 total.
Review Date: 2006-06-03
This old Dover underpriced book is a bible of chess wisdom from one of the strongest players to ever lift a pawn! The book is cramed with some of the best writting about chess you will ever find.My rating went from 1500 to 1800 after i reread this book back in the 70s.Chess was Science&Art to this Chess God. You will learn Chess the way it should be played today by a close study of this logical Chess Thinking World Champ!
Regards,
Scott Young

An all-time classic, though somewhat dated
Helpful Votes: 8 out of 9 total.
Review Date: 2004-12-07
Mikhail Moiseyevich Botvinnik was probably the most respected and feared world champion of modern times. In this respect, he certainly rivals Karpov and Kasparov, while his demeanour was more dignified than the latter's. Someone described the essential quality of Botvinnik's style as "iron logic", and that sums up the games in this collection.

A long time has passed since those days, and the names of the players will mostly be unfamiliar. The openings, too, may seem old-fashioned - but there is value in this. It's a chance to learn exactly what can happen if you play such-and-such a move, which nobody does nowadays. Moreover, Botvinnik's methodical building up of positional advantages has never been bettered and will reward patient study. Just where it looks most effortless, that is where the magic is hidden!

Games
Bowhunter's Guide to Accurate Shooting (The Complete Hunter)
Published in Hardcover by Creative Publishing international (2005-04-01)
Author: Lon E. Lauber
List price: $21.95
New price: $6.73
Used price: $6.79

Average review score:

Bowhunter's Guide to Accurate Shooting (The Complete Hunter)
Helpful Votes: 1 out of 1 total.
Review Date: 2008-09-15
I found this book very helpful. I am new to archery, and it taught me alot about how to set up my bow, how to estimate distance, which broad heads to use, ect.. I can't wait to take what I have learned into the woods. I would recommend it.

Great book--highly recommended
Helpful Votes: 1 out of 1 total.
Review Date: 2008-09-01
After a 7 year absence I recently purchased a new Mathews Drenalin DXT and am eager to get back into bowhunting. Having forgotten much of what I had previously learned I purchased this book based on previous recommendations. I wasn't disappointed. Lon covers the entire gambit of bow hunting and make is both easy and entertaining doing it. A great book especially for beginners or those like myself just getting back into it. Some may think his stories of hunts similar to bragging but I enjoyed them and if you pay attention you learn from them as well. Definitely worth a 5-star rating!

Excellent Guide to Accurate Shooting
Helpful Votes: 1 out of 1 total.
Review Date: 2008-08-08
I learned a great deal from this book. I am an intermediate bowhunter and found the information very interesting. I know whether a bow shop is blowing smoke up my #$% now.

Right on Target
Helpful Votes: 2 out of 2 total.
Review Date: 2008-05-09
Another five-star review for this book might seem a little redundant, but it's earned it. Don't be misled by its size; it's only 120 pages long, but it's PACKED with concentrated, clearly-written, QUALITY information. After wasting WAY too many bucks on books with rambling, unorganized writing and shoddy illustration, this book gets a place of honor on my shelf. It should set the standard for "how-to" books on outdoor sports.

(One very mild criticism: there are a few too many photographs of Lon grinning next to his trophies, but hey - it's his book, after all...)

A NEWBIE'S BEST FRIEND GOING INTO ARCHERY & BOWHUNTING
Helpful Votes: 3 out of 3 total.
Review Date: 2008-07-01
Starting at zero baseline of knowledge and experience and no close friends in the sport, I had to "get up to speed" myself to be able to make a sizeable investment in equipment and develop the know-how to pursue a new life adventure into archery elk hunting. This is a serious undertaking and sizeable resource commitment and nothing short of excellence would be acceptable in both the equipment and the preparation to be an ethical hunter.

I needed everything and knew nothing. Like fly-fishing, which is my passion and obsession, archery has a differnt language, different materials and requires differnt skill sets to master to be adequate enough to be able to progress in the sport. Without a mentor but a deep seated drive to excel in this sport I have been like a sponge seeking out morsels of knowledge. This book was manna.

I am still learning; I am still reading and re-reading. This book has helped me more than any other reference I have found. I will continue to use the writings in this book to help educate and prepare myself as I develop my skills for this new life adventure.

Games
Castles & Crusades Players Handbook (3rd Printing)
Published in Hardcover by Troll Lord Games (2007-06-08)
Author: Davis Chenault; Mac Golden; Stephen Chenault
List price: $19.95
New price: $19.75
Used price: $18.98

Average review score:

The Case for Castles & Crusades
Helpful Votes: 0 out of 0 total.
Review Date: 2008-11-16
I'm a vagabond, a wanderer of tabletop gaming. From my early forays in Palladium Fantasy and hideously houseruled 1st Edition Advanced Dungeons & Dragons games to my appreciation of Risus, Two-Fisted Tales, Epic Roleplaying, Rolemaster, Traveller, Rifts, and everything in-between, I have played and ran a tremendously large number of roleplaying games.

I've tried Troll Lord Games' Castles & Crusades before, had my Castle Keeper Screen signed by Gary Gygax himself in 2007. And though the sessions and demos I ran were fun, there was always something else to try. And being occupied with a lot of gaming projects for 2008 also ensured my free time to dedicate to any single game was severely lacking.

But in now coming back to it, and in loving both the exciting modern products out there and the original and homages to an earlier time in gaming, I have found Castles & Crusades to be so much of what I've been looking for. Very few times (I can count them on one hand) has a game purely "clicked" for me. As in I got it--I got the feel, the system, the direction. And that's what happened when I took my C&C Players Handbook in hand (and screen) once more. What did it? I don't know--a desired refinement of how I run my games, an re-examination for what I want out of my hobby, whatever. But I did want to share just a little of why I am so absolutely, genuinely, enthusiastically pleased with Castles & Crusades:

Bridging A Gap: I have friends who were weaned on the older editions of D&D, and those who have played nothing but 3rd Edition. Castles & Crusades allows me to sell elements of both those experiences, giving us a common meeting ground and a larger player base from which to draw. Its familiar to veterans, and easily picked up by novices.

Time: Plain and simple. Look, I have a wife, 2 kids and 1 on the way, and a lot more responsibility than Young Me ever did. C&C's system, the SIEGE Engine, is so simple that it usually takes all of 3-5 minutes for gamers to get the gist of it. I want to be able to use all the resources I've built up over the years, run a game that encourages active, fast, inspiring GM (CK) rulings, not pace-killing rules lookup. I want low prep time, employing notes and material I already have. I'm ready to get back to the basics, and get down to gaming in a faster and leaner fashion.

A Place To Build Upon: Castles & Crusades is a framework. It isn't a toolbox so much as a sturdy workbench. This is seriously one of the most easily-houseruled games I have ever seen. You want skills, feats, some new magic system? Want to use THAC0? Have some insane d20 rule you plug into every game you play? Castles & Crusades not only allows you to plug those items in, its modularity will make it easy to do so. We are talking compatibility not only with the various prior editions and the d20 crowd, but efforts like Basic Fantasy, Labyrinth Lord, Mazes & Minotaurs, Fight On!, True 20, Paizo's and Adventure Games Publishing's docket of releases, and more. Hey, I have something from Iron Gauntlets I might throw in there. Or I can do nothing, and be just fine that way. There's just too much goodness out there that I may wish to look to for inspiration, and Castles & Crusades promises the integration of that goodness, easy-like. It's a baseline for it all.

A Style I Want: I don't want hours spent on hair-splitting character builds. I don't want reams of special powers for each player. I don't want skills and rigid, multiple modifiers to get in the way of player initiative and creativity. I want me as a GM (CK) and my players to remember when we made rulings, not remained bogged down in rules. This ties into time constraints, but I want a fast-play, unified mechanic. I want the standard tropes and hallmarks of our shared hobby heritage there, unwarped. I want strong character archetypes. I want player backgrounds to matter in the course of play. I want so much of what has made the Old School Renaissance of gaming so inspiring to me and others. Of course, many of these lie at the feet of each Game Master/Castle Keeper, and can happen in any game. But its still good to have an RPG that's on your side about it.

A Company I Can Support: Troll Lord Games has never been anything but fantastic in our business dealings. The books are affordable. Their fan support online has been helpful and inspiring. When I was still in the military, Troll Lord contributed to a care package that was sent to a buddy of mine, and he was absolutely thrilled. It meant a lot to him, and by extension, to me. Their support of my friends and I in a tough, sometimes unpopular, unfashionable conflict will not be easily forgotten.

There is also the fact that Troll Lord Games was the last company Gary Gygax himself chose to be involved with. People can knock me for being overly sentimental and say that shouldn't matter for what game I'm playing, but that does carry some water with me. More importantly, I feel like Troll Lord is run by people who understand the innate and unique appeal of Gygaxian fantasy. They have the enthusiasm and heart I look for in a gaming company.

I've never been a one-game, one-system guy. There are too many great games out there I want to run--Epic, Rifts, Traveller, we aren't through yet. One day, I will again get to run In Harm's Way. And Castles & Crusades is ok with that. I know its there, willing to undertake any sort of tweaks or mods I might find in my travels. But I do know what game I'm coming home to. Castles & Crusades is my choice going forward to take advantage of the Old School Renaissance (heck, its my staging area for it), to keep that link going to a wider pool of players, and to maximize the time I have for quality, generation-spanning fun. That's why I'm on board with Castles & Crusades as my fantasy D&D cousin of choice. And together I see us, my friends, and eventually perhaps our kids having great adventures...

C&C... more D&D than D&D.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-23
Castles & Crusades stays true to the original version of D&D better than the more modern versions of that game do. C&C is very easy to learn, with character generation taking about 15 minutes. New players can be taught the basics in about ten minutes and the game plays fast and is extremely flexible. C&C truly is more D&D than D&D.

The real D&D
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-21
All the great things said of C&C is true. If you are sick of comic style d&d and want a literary base instead, C&C is the game for you. The easy to learn rule set takes sum UNlearning of old concepts to really get going though. All in All a great game.

A game without an index?
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-12
I hadn't played an RPG in 10 years, and now I'm running one. With C&C, I can prepare for a night's play in about an hour. Teaching a new player the basics and letting them create a character is also about an hour. If you've played D&D you know this game. None of my players had ever played, and they picked it up immediately.

The book has all the rules for the game in one place. At 128 pages, this hardback is *thin*, and easy to carry around. Why doesn't it have an index? It doesn't need one. Half the book is spells, and there are spell lists by class and level. Almost everything else can be easily remembered or found on the GM's screen. In fact, you can get by with having only one copy for the whole group (depending on how many spellcasters you have).

The forums at troll lord games have helpful links and resources, where you can find several free adventures to run (provided you trust your players not to peek). I've had a blast--fun to play, easy to put down and pick back up at a moment's notice.

The Way Roleplaying Books Ought To Be
Helpful Votes: 3 out of 3 total.
Review Date: 2007-09-12
In my opinion this is a wonderful example of what a rpg Player's Handbook should be - all of the pertinent rules on building characters and performing the basic tasks of the game - without a lot of filler, fluff, or excuses for not having an imagination.

The game itself is terrific, as a return to a simpler time in rpg's when the game wasn't overly burdened with many, many different mechanics that slow down game play, but don't significantly contribute to story telling or experiencing the imaginary adventure.

In substance, the Siege engine (the authors' name for the near-d&d like structure that the game is based on) is a wonderful mix of First Edition AD&D (the first hardcover books - the first edition of the game to feature the word Advanced in the title), with some modernized D20 mechanics. In a nice mix of new and old, your abilities are all derived from your race and class, but the chance to perform those abilities is derived from your statistics - here is where the Siege engine adds, in my opinion. Each character can choose (based on race and class choice) up to 3 statistics (of the classic six - Strength, Wisdom, Intelligence, Dexterity, Constitution, and Charisma) to serve as Primary statistics. All abilities that are based on Primary statistics have an additional 30% (+6 on a d20) chance of success over other practitioners of the ability. A player creating a Ranger character might pick Strength and Intelligence as his primary abilities. Another might choose Strength and Dexterity - the two characters will have very different areas of expertise and concentrated focus, even though both are Rangers.

Combat is quick, and straight forward. A quick roll of initiative (on a D10), players and non-players then act in order. Ties are broken by Dexterity bonus. Roll to hit, roll for damage. Spells may involve a resistance roll, or a saving roll. Abilities require a single dice roll. All in all, the combat runs great, and quick. Players are more interested in where their companions are, what the tactical situation of the fight is, and how to gain the upper hand through maneuver and magic, rather than picking just the right feat for the situation.

Having run some sessions (and having a very long history with rpg's in general, and all the versions of D&D in particular), I have to admit that I miss having some sort of skill system. The Non Weapon Proficiency system from First or Second edition AD&D would do nicely, as would the Skills system from Third edition. Feats are (thankfully) absent, as they are the one thing about Third edition that keeps me from liking it (and it's worst aspect, from the point of view of a DM preparing adventures).

Combat in Castles and Crusades runs very smoothly and cleanly, and is over quick, while still having all the round-to-round decision making and tactical choices of a good rpg. Magic is done very well, with a very nice spell list for the different classes, good rules on acquiring spells.

This with the companion volume - Monsters and Treasures Castles And Crusades Monsters & Treasures- makes a great rpg. I have to say, that I am anxiously awaiting the Castle Keepers Guide (now, if I am correct, due out in Autumn 2007). It is supposed to add a lot, and will be twice the size of the Players Handbook. If it adds a skill system, and (apostasy) somewhat more detailed initiative rules, then I will be in seventh heaven. If not, one of the greatest things about Castles and Crusades is that it can very very easily be added to, and I could easily plug in my favorite skill system and initiative rules.

Games
Coaching Fastpitch Softball Successfully
Published in Paperback by Human Kinetics Publishers (2006-01)
Authors: Kathy J. Veroni and Roanna Brazier
List price: $19.95
New price: $13.07
Used price: $11.99

Average review score:

Super Info-
Helpful Votes: 2 out of 2 total.
Review Date: 2001-10-22
Great Book! Gave mine to a friend and am ordering another. If you love your Coach, buy him or her this book.

Excellent Softball Book For Coaches of 12 & U and Up.
Helpful Votes: 26 out of 26 total.
Review Date: 2000-09-25
The book is a little more advanced than what I needed right now coaching 8 & U coach pitch softball, but it does a great job of showing you the direction your coaching should be going as the kids get older. That in turn has influenced how I teach these young girls. Many of the fine drills in this book are too advancd for my age group, but I was able to simplify them a little to make them easier for 7-8 year olds. If your coaching 6-10 year old kids and can only buy one book, this may not be the one. But it is a great book to have in your coaching library. The best I have seen, my kids just are not quite ready for it yet.

The Definitive Handbook for High School Fastpitch Coaches
Helpful Votes: 5 out of 5 total.
Review Date: 2003-03-25
I have coached for over ten years now and have found this book to be the most comprehensive, theoretically sound, user friendly coaching handbook on the market. Veroni has organized the information most effectively using charts and diagrams in addition to her commentary. This is THE book to purchase for both the beginning or experienced high school coach.

For Youth Softball - Good Reference
Helpful Votes: 6 out of 6 total.
Review Date: 2001-12-07
This book is comprehensive and is aimed at the coach of a team consisting of younger or much younger players. Kathy Veroni sounds like a tough, fair, and thorough coach. Imagine driving a group of late-arriving players 10 miles out of town and telling then to jog back to practice. No wonder West Illinois U has a great softball team.
However, as a captain of a mens' fastpitch softball team, with players who play once a week, this book did not help me much. The drills were just too involved and required a much higher commitment and lower physical strength than I have from the guys on my team. It's like using a college-level calculus text when all you want to learn is high school algebra.
Having said that, the big plus of this book is the VERY EXTENSIVE list of both defensive and offensive drills. This section of the book makes the purchase price worthwhile.

Great for High School Coaching
Helpful Votes: 7 out of 7 total.
Review Date: 2001-11-03
This is a very well laid out book and easy to follow. I would highly recommend this book for coaching high school or college age girls. Might be a little deep for younger athetes but could be adapted. Many drills are included in this book, and I found the philosophies especially interesting. Brought out a lot of simple points I had never thought of before.


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