Games Books
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $11.27

This book ROCKS!Review Date: 2007-08-13
Love this magical bookReview Date: 2007-07-19
fun, useful creativeReview Date: 2007-05-04
Lesley Tierra's book is just as the subtitle suggests, "for children of all ages." This fantastic herbal showcases 16 commonly used medicinal plants that could realistically form the core of a home herbal pharmacy. It is truly a great introduction to the world of herbs.
I adore Tierra's original stories for each herb which will stretch children's imaginations while connecting them deeper to the spirit of each plant. Lesley pays special attention to warnings where indicated, explains specific doses for children, and includes a convenient quick guide to treating illnesses (matching symptoms with herbal remedy).
Beautiful drawings adorn nearly every page of this book bringing each and every page to life. As an adult I appreciate the visual aspect, so I can only imagine that children will fall for them too - maybe even color in some of the bigger pictures adding an artistic element to the book itself.
Tierra's includes sing-along songs for each herb (with accompanying sheet music), as well as a vast array of crafts, projects, activities and herbal recipes. This author hasn't left anything out, and it doesn't surprise me knowing her background and the 15 years spent researching this book. Tierra is a nationally renowned practicing herbalist with family and friends in the herb world, many of whom somehow contributed to this book.
The thing that really stood out for me about "A Kid's Herb Book" is the way the author attempts to connect the reader (parents, children, and ultimately, that inner child within all of us) with the amazing life force found in herbs. This book is a timely bridge that serves to unite the heart of each reader with the natural world in fun, useful, creative and joy-filled ways. I feel that this is what makes "A Kid's Herb Book" unique in comparison to many other herb books on the shelves today.
Good book but wish more herbs were listedReview Date: 2008-03-13
a great book, not just for kidsReview Date: 2007-01-03

Used price: $2.84

I love killer Sudoku, the math and the logic are great.Review Date: 2008-10-27
Better than regular SudokuReview Date: 2007-10-26
Solid and funReview Date: 2007-09-14
The books contain 110 puzzles of 5 levels. When you advance to the last two level, your skill and fun are elevated as well. I guess after you mastered the game, you may want to get books with only difficult ones (and they should be so published). One nice thing about this book is that the puzzles seem to have been tested, and there is a 'par' time for each one of them. For easy one the pars are ten to 20 minutes, and the hardest ones up to 90 minutes. These par times are pretty good in that I tended to exceed them in the beginning, but after I have advanced to high levels and came back to do some easier ones that I skipped I often beat the par. The time competition factor also is a way to enjoy the easy ones.
Highly recommended for going through the levels and mastering the game. If you are looking only for tough Killer Sudoku books, this one contains about 20 very good ones.
A must for the Sudoku boredReview Date: 2007-06-26
Plenty of funReview Date: 2007-05-29
With Killer Sudoku, one does get to use the additive properties of numbers, so there really is a difference between the symbols! And the level of effort is more nearly even. In addition, even hard puzzles generally can be solved without writing anything down but the answers. It is my favorite Sudoku variant ("Greater than Killer Sudoku" is my second favorite).
This book is about at the right level. Do not be scared by the "deadly" puzzles at the end, as I found them to be easier than some of the earlier ones.
I recommend this book to all those who enjoy a challenge and have some time on their hands.

15 kyu minimum, 7kyu is ideal.Review Date: 2007-09-17
All that said, the writing style is superior to every other go book I've seen and there may be merit in reading this without the goal of rank improvement. I suggest playing games between chapters - I've seen players overdo the styles and corrections the book discusses after reading half or all of it in one sitting. With other intermediate go books (such as Tesuji or Life & Death) it is not damaging to read it all in one sitting.
This book is well known in the GO community and I strongly recommend it.
An extremely well-rounded bookReview Date: 2001-07-27
I suggest this book to anyone who wants to keep playing go. It may not be useful at the time you get it, but keep skimming through and I gaurantee you will find useful information along the way.
A book that everyone should getReview Date: 2003-01-16
I guess it will be good to learn the basic rule of the Go game and then play for a while. (may be a hundred game), then start reading this book. Then you can get the most out of it. (I believe Kageyama himself has suggested us to play for many games to get the feeling first. He mentioned player usually meet barrier at around 11-13kyu, 5-6kyu and 1-2kyu. So I guess if one train up to around 15kyu and then start reading this book, it will be very useful. And then review the book once a while. Get the fundamental idea in your mindset. And you will find Go even more interesting
Great book for post-beginner stageReview Date: 2001-06-01
The book also covers strategic principles, typical endgame play (and a common mistake by handicap takers), josekis (corner openings).
Of course, in such a game full of complex possibilities, books can't solve everything. For example, I presume it requires experience way beyond his book to know whether a move is "proper" or "slack".
Kageyama is the man.Review Date: 2001-02-24
We are provided with easy-to-follow instruction and guided problems in chapters on Life and Death, Ladders (including spiral ladders); Territory and Spheres of Influence; How to study Joseki; Good Shape and Bad; Endgame Pointers; and my favorite, Tesuji (snap-backs and the like).
Kageyama also gives us a general feel for how the stones 'move' on the board, and the direction of play. These Lessons, and his writing style, combine with anecdotes from his professional career and television appearances to make this a wholly enjoyable book.
More on his style: The effect of Kageyama's writing is as if he's right there with you; very conversational. He will encourage and support, but he will also slap your hand if you are not paying attention. Make no mistake, his sole intention is that you express yourself, get better, and have fun along the way.
Beginners around 20 kyu and below:
You may want to concentrate on learning the alphabet, so to speak. But you should
know that this book has some very simple 'words'. As soon as you feel comfortable playing on a 19x19 board, then find this
book.

Used price: $9.54

great!!!Review Date: 2008-11-11
Awesome GuideReview Date: 2008-09-09
Kick buttReview Date: 2008-08-18
Very HelpfulReview Date: 2008-08-17
Absolutely a fantastic guide.Review Date: 2008-08-03
- The Collector's Edition is hardcover.
- Collector's Edition includes an additional chapter detailing some of the great Metal Gear artwork.
- Collector's Edition includes a numbered lithograph by Yoji Shinkawa.
Either product will be worth the money to anyone that wants to get the most out of the game. I purchased this guide after I had completed the game once already, and I'd recommend this to anyone interested in the guide. Don't use the guide on your first time through, or it may inadvertently ruin some of the surprises and fun bits that pop up throughout.
The thought that the maps are too hard to read, as mentioned in another review, seems ridiculous to me. The maps have been of great help when determining shortest routes, or finding items that you may need. Granted, it may sometimes take a minute of staring at the map to determine your current position, but I don't think they could have done much better than they did.
You will get a TON of advice every step of the way. It will tell you the best way to get through the each map normally, as well as how that strategy must change if you're trying a no-kill playthrough. It will also give you adjustments that you may need to make based on the difficulty setting that you're playing on.
The guide includes a listing of every weapon in the game, along with a description, how to attain it, and its characteristics. There is a similar listing for items available in the game. There's a full listing of available Face Camo and how to attain them, and another for iPod tunes.
There's a full listing of available emblems that you can earn upon completion of the game. There are also strategies on how to get as many of these emblems as possible in the shortest number of playthroughs.
And of course, one of my favorite parts of the guide, is the summary of the entire MGS story, from beginning to end.
Overall, the guide is fantastic. If you don't care about the 3 differences stated above, then I'd recommend the standard edition guide. Either way, you're getting a LOT of guide for your money, and you're getting a LOT of extra value out of your game purchase as well. For example, I doubt that I would have played through this game more than 2 or 3 times without the guide. But with all the information presented in the guide, I'm currently finishing up my 6th run, and I already have plans for my 7th.

Used price: $1.09

I can't believe it's out of printReview Date: 2001-06-13
the return to an old friendReview Date: 2001-04-16
Great BookReview Date: 1999-08-28
A wonderful children's book but suitable for all agesReview Date: 2002-06-17
Mus of Kerbridge is almost like one of Grimm's or Han Christian Anderson's fairy tales - of knights and castles, ladies and love, magic abound and courage renowned.
In a magical world which was not named, centaurs, humans, satyrs and harpies dwelt together within the same kingdoms. A political intrigue led to an accident which created another sentient race - the mouse of which Mus was the first. Mus was forced to infiltrate the chamber of Miriam, a centaur lady. Turning against his tormentor, and swore to protect his lady.
As war threatened the kingdom, Mus became the source of inspiration to battle-weary soldiers to rally against the invaders.
This
book is very much written to relate to children, but cynical adults could learn a lot from it, if only to open themselves
to the possibility of beauty and kindness.
Paul Kidd managed to re-create the fantasy feeling of childhood days in an expanded
puss-in-boots fantasy.
Coming back into print!...?Review Date: 2001-10-17
Those of us who have taken immense pleasure from reading and re-reading "Mus of Kerbridge" will be glad to see a second printing hit the shelves. Notice the quote says "may include" - it would be helpful if Mus fans wrote to Mr. Kidd via TSR and to Streamline to help facilitate this reprinting!
Perhaps it was the cute and rather silly picture on the cover, but "Mus of Kerbridge" didn't sell nearly as well as the story inside the cutesy cover deserved. I bought it when it first came out, in spite of the cover... and loved it! The story is as enjoyable for adults as it is for children; it has been a well-received and well-read gift many times. It has certainly kept my attention throughout the years and I still enjoy it quite as much as I did the first time!
The dialogue is occasionally a bit overdone in my opinion, but can not detract from the overall charm of this well-told tale. The plot is well-woven and the characters have substantial personalities and emotions. They are admirable people, even the enemy queen, showing strength of spirit and courage and a great lesson in appreciation for life.

Used price: $4.49
Collectible price: $49.99

Pokemon Pokedex is tops with my kidsReview Date: 2007-01-09
Pokemon pokedex Collector's EditionReview Date: 2006-01-16
The book on PokemonReview Date: 2006-03-22
Not bad.Review Date: 2006-03-25
Also, the book really needs a list of the various Natures and their effects.
Overall, it's a nice purchase, though, and the hardcover is a great plus.
It's a WINNER!Review Date: 2006-02-03

Used price: $5.76

You go girlReview Date: 2008-10-26
Polymer clay bookReview Date: 2008-07-02
great bookReview Date: 2008-04-27
Excelente guía para principiantesReview Date: 2007-09-05
Felicitaciones a la autora Syndee Holt.
Wonderful Book For The First Time Clay Artist!Review Date: 2007-09-01
"Polymer Clay for the first time" begins with explanations of the basics: types of polymer clay available, tools needed to begin working with clay, and some of the various ways in which this clay can be used. The next sections--which make up the bulk of the book--are instructional, beginning with the simple and becoming more complex as the reader acquires skills and knowledge. There is, finally, a Gallery section of finished works (some quite astonishing in their minute detail!), a Metric Equivalency Chart, and a very useful Index.
"Polymer Clay for the first time" is a wonderful book that will give the beginning polymer clay user the basic techniques in order to start crafting immediately, as well as a strong foundation for expansion and growth, should the artist desire to further explore this flexible, colorful medium.

Used price: $0.01

Quantum GolfReview Date: 2006-06-05
AmazingReview Date: 2006-08-29
Back in Europe I still focused on my rhythm and tempo but after several months the length of my shots decreased and I went back to classical golf.
Only after reading the book "quantum golf" I saw that I was missing one essential part of quantum golf - the Q-position. I went back to quantum golf and my results are amazing: my length and precision off the tee improved a lot.
Quantum GolfReview Date: 2002-12-27
Maharishi Mahesh Yogi plays golfReview Date: 2007-08-02
This was the first book about golf that actually used those principles. I had been in the Navy for quite a while and had the opportunity to play golf at many fine courses around the world.
I bought this book one early summer while my handicap was hovering around 17 and went on leave. I read the book, practiced the way the teacher asked in the book, and went back to my duties after my thirty day leave. Within a month, I had my handicap down to 12 (quite an accomplishment for a self-taught duffer like myself.
I highly recommend this book to anyone that aspires to achieve "Zen" in their golf game.
Excellent Book To Learn RhythmReview Date: 2002-10-27

Used price: $0.68
Collectible price: $18.95

Good book, but how many more do we need?Review Date: 2001-08-10
Wanna Buy a Used R2 Unit?Review Date: 2000-05-16
Thank The MakerReview Date: 2001-08-28
Another Life-SaverReview Date: 2000-02-10
At last, an essential 'Essential Guide'Review Date: 2000-05-27

This is the Real Stuff!Review Date: 2003-06-21
Real world problems, real world solutionsReview Date: 2003-06-01
Dickie and Trailer's ability to find, extract, and assemble entrepreneurial innovation in sales and marketing helped me identify why some players, both big and small, have achieved sales growth in a difficult environment.
A great book to take on the road.
Great, real-world perspectives.Review Date: 2003-05-30
Unique collection of executive interviewsReview Date: 2003-05-08
I was disappointed by the light coverage of marketing-specific topics--most of the content deals with sales and CRM. Also, the authors did not provide an index which is annoying--particularly given the nature of the content.
Here is a partial list of the 39 executives interviewed:
Jeffery Schaper, GE
Jerry Ungerman, Check
Point Systems
Robert Savage, Savage & Assoc.
John Williams, StorageTek
Sam Reese, Miller Heiman
Benson Shapiro,
Harvard
Tanya Candia, Sigaba
Bernie Goldberg, Direct Marketing Publishers
Ralph Young, Microsoft
Alan Warms, Participate
Systems
Gary Lutz, Wells Fargo
Joseph Batista, HP
Rick Cobb, Intraspect Software
Keith Raffel, Upshot
David
Grove, Corporate Express
...
sales & marketing professionals should get this bookReview Date: 2003-04-29
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
Heather mama of 5