Games Books
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Good book lacking games thoughReview Date: 2007-02-01
Great way to startReview Date: 2004-06-20
It comes with a demo of Flash MX 2004, but I highly recommend buying it (I got it at an educational discount). Both MX and this book were well worth the money.
ExcellenceReview Date: 2003-11-19
Enthusiastic, Excellence, Easy to followReview Date: 2003-12-02
Easy to understan, complete and excitingReview Date: 2003-11-19


Good reading but not integralReview Date: 2008-11-20
Must Read.Review Date: 2008-10-11
Keep me readingReview Date: 2008-10-07
Great job Ed, and can't wait to see part 2 =).
~Alexa.
An Exceptional Resource Review Date: 2008-10-23
As a practicing school psychologist and college professor, this publication has improved my professional reasoning and habits and has already profoundly improved the lives of my students and clients. It is my students' favorite required course reading.
M. Sapio
School Psychologist
Edward Tseng's book entitled: "Game. Set. Life : Peak Performance for Sports and Life". Review Date: 2008-10-21
In many ways, Edward's "Game. Set. Life" reflects the author's fine character. To name an example: Compassion. Compassion is a heartwarming act of humanity.
There is a place in Edward's heart. He sincerely wants to help people optimize in general, including special persons. He helped an athlete to win a gold medal in the Special Olympics Summer Games, and I am sure with the help of "Game. Set. Life.," many of us will win a gold in our lives, too.
This significant book is full of meaningful words of wisdom. It will inspire and motivate people to perform at their best and achieve success. I highly recommend the "Game. Set. Life : Peak Performance for Sports and Life" to readers of all ages.
Sally C. Tseng
Retired Librarian of the University of California, Irvine, and
Honorary Executive Director of the Chinese American Librarians Association


Five Stars For Rob, Bucky, And SatchelReview Date: 2006-04-17
"Get Fuzzy" is the current reigning champion of comic strips. Anyone with pets (or who loves animals) can appreciate the inter-species conflicts and hilarity in this comic strip (I particularly enjoy Bucky's attempts at world domination and related ventures.) Here, as in years past, some of the best strips have been put together in calendar form to ensure that everyone can have a bit of humor in their daily lives.
I can't imagine not having this calendar in my house; it's always a great way to start the day. Many of these strips are so good that I have cut them out and saved them or sent them to other animal lovers in my life, while the remaining pages become great for scratch paper.
This is a great calendar and I highly recommend it to anyone.
A great way to start the dayReview Date: 2006-03-22
get FuzzyReview Date: 2006-03-20
Get Fuzzy: 2006 Scratch-a-Day Calendar Review Date: 2006-03-18
fun giftReview Date: 2006-02-25

Used price: $24.78

Best Golf Reference EVER!Review Date: 2008-05-08
handy guide to golf rulesReview Date: 2007-06-10
Handy and Easy Rules BookReview Date: 2007-05-21
Easy to carry on the golf course as a quick referenceReview Date: 2007-02-11
golf bookReview Date: 2007-01-16

Used price: $23.81
Collectible price: $49.95

A good start for Technocracy campaignsReview Date: 2002-12-09
The book is charged with much source material, history, perspectives and how to run interesting Technocracy players and games. The weaknesses are more in the game mechanisms, which do not truly give away a Technocracy feeling.
Rotes and equipement are a weak part, but the greatest failure is that Technocrat 'mages' are still described in game mechanisms as typical mages fooling themselves in using technology. As such, techies are less powerful than other mages. Moreover, the usual White Wolf left-leaning anarchist worldview remains omnipresent, and the reader can't help getting the overall feeling Technocrats (except perhaps for Void Engineers) are the bad guys after all, however just their cause. This is something weak, more emphasis should have been given to portraying Tradition mages as terrorists and roving maniacs.
What magic?Review Date: 2002-03-26
The first Chapters talk about who the Technocracy is. They aren't the monolith that the Tradition mages make them seem like. They are orginized enough to seem like a monolith but they aren't. Neither is the Technocracy people, their are people higher up in the Pyramid who are evil but most people are what would pass as normal people.
The next rules chapters are full of all types of treats. Tons of new backgrounds including Modifications (Cybernetics and Bioengineering), Patron and Requisitions. These all can lead to story ideas in themselves. Their are tons of technocratic rotes, that help a person to think of "magic" as anything but Magic. Tons of Devices, aka Talismans, are included with a wide variety of uses, and other odd "crunchy" statistical things. On the whole this book is very interesting and is almost as essential as the corebook if you want info on the other major faction of mages.
Fighting for reality and for TechnocracyReview Date: 2001-09-30
Very goodReview Date: 2002-08-03
The real guide to the good guys/gals...Review Date: 2003-02-20
With the release of Guide to the Technocracy, it seemed as though the whole Union had been reorganized. Not only are the Technocrats more human, their goals are geared more towards the protection of humanity from the horrors of the unknown. White Wolf did a really good job with this book. It succeeded in making a former faceless monolith into a living entity with a feel of humanity. The Technocracy tries to be the good-guys, but like with any group, there are always those who are in the gray areas. The Technocracy is not better or worse than the Traditions. They are just another group of mages who believe in science and reason.
The history of the Union was a fascinating read and the art is alright. The book has all the information you need to create a Technocratic agent along with info on a handful of procedures, cybernetics, and devices. The information on the various conventions is detailed enough so that the previous guides are not really needed, though they can still be helpful.
This book is a must for any fan of the Technocracy. It flows smoothly and really improves on the once monolithic and inhuman Union. It is perfect for players who want to play secret agents, cyborgs, deep space explorers, space marines, or any other modern or sci-fi character.

Used price: $14.57

Guinness World Records 2009Review Date: 2008-11-17
Great gift for those hard-to-buy-for kidsReview Date: 2008-11-04
Book review.Review Date: 2008-11-01
Thank you, Bill
Cool!Review Date: 2008-11-12
I must admit I'm a bit of an adict when it comes to records and statistics of any kind, and I've always loved this series of books. I buy a copy every few years and I'd rate this one (especially with the 3D glasses) the best edition yet. Have fun and have a read. Good stuff.
great editionReview Date: 2008-10-28

Must HaveReview Date: 2008-10-24
This is one of those books that any handicapper from novice to old pro can benefit from. I've read through it once and fully intend to read it over and over until I have mastered every item in it.
Finally a Horse Book with some statistical data. A MUST OWN BookReview Date: 2008-10-14
The Handicapper's Condition BookReview Date: 2008-06-09
James Quinn is the bestReview Date: 2008-01-31
Maybe the best handicapping book everReview Date: 2007-05-07
None were as helpful as this.
As a casual handicapper, you learn to look at speed figures and try to guess who's fastest. But the fastest horse doesn't always win. Class and form are sometimes overlooked.
This book taught me to look at who belongs and who doesn't. And who was meant to win this particular race.
After you read this book, you won't miss as much regarding class and form. This will likely lead you to more live horses at longer odds. Especially when so many others use speed as their primary criteria and create short prices for the horses with the highest Beyers.
And the appendicies are a tremendous tool for day-to-day handicapping. A must-read for any serious handicapper.

A title that shouldn't be missedReview Date: 2007-08-20
GO PLAYER GHOST Review Date: 2007-02-04
I've found over the years that I can read manga or watch anime that get me interested in subjects I would never have sought on my own. The game of Go was something I had heard of but had no idea how to play before watching and reading Hikaru No Go. Even though I didn't understand every move being played by the characters I did get the GIST of what was going on, and felt suspense or excitement in what is essentially a mental game instead of a physical one. That is the true triumph of the writer and the artist. Making something that shouldn't be inherently interesting to non-players exciting and entertaining. Yumi Hotta's passion for the game really shows. Sometimes you can get swept up into another's passion through sheer force of will. The characters introduced in Volume 1 are likeable even though Sai is a little too girly for me. There's even a rival for Hikaru to go up against that is his own age, Akira Toya, the son of the best Go player in Japan, and a great talent in his own right. Great book. The anime series is good too.
The kids love it.Review Date: 2007-05-14
best go player ever!!Review Date: 2005-08-30
A great stratigic manga!Review Date: 2005-09-15
Hikaru no go is a great manga promoting the ancient chinese/japanese game go. The object of the game is use black and white pieces and occupy most of the board. You can "eat" sections of your opponent's part by totally surrounding a portion of his pieces. Hikaru no go is about a young boy (6th grade) named Hikaru who just happens to find a go board in his father's attic! It seems that only he can see the blood stains on the board and suddenly a human/ghost come out of the board and has been longing to play go for the past hundred years. Sai (the ghost that looks totally like a person) couldn't die and go to heaven until he mastered the "divine move".
At first Hikaru, like any sane person, denys Sai what he wants (to just play go) Then, also like any sane person, consents when Sai's unquenchable sadness causes Hikaru to get sick. In Japan some people devote their whole lives just playing to and become go instructors. The game originally came from China, but it became more popular in Japan. Back to the story, Hikaru goes into a go club and finds that the whole place is full of adults. The suddenly he spots a boy his age and asks to play with him. Turns out, however, that the boy his age named Akira is the son of the best go player in Japan! Sai directs Hikaru in where to put the pieces and he wins without any effort. Akira is naturally shocked seeing that the way Hikaru holds the go pieces is like a beginner, but his moves are from hundreds of years ago! Akira has basically never been beat before, being a go prodigy, so now he has a new goal: to beat Hikaru.
The story progresses and tells about how hikaru gets taught by Sai in how to play the game, and expert moves. Hikaru learns very quickly and goes from a school team, to the city tournament, to applying to become a go instructor for life! It also tells of his struggles to beat Akira and how all the upper go players are keeping an eye on him. It's interesting when Hikaru and Sai go play on-line go with other real players from around the world. You get to see Sai kicking other countries' best player's butts!
Oh yeah, did I mention that only 3 people get become go instructors each year? Akira already got a spot the year before. Do you think Hikaru is up to the challenge? If he does get in, will he be able to compete with people on/above his level?
If you like this manga, I strongly recommend "Whistle!" as well

A Bygone AgeReview Date: 2008-06-30
It is pitiful that Kenya, the site of many of Hunter's adventures, subsequently banned big game hunting and the traditions of one of the greatest of all hunting nations have largely been lost. I keep hearing rumors that Kenya is "opening up", again. Let's hope so.
Ron Braithwaite author of novels--"Skull Rack" and "Hummingbird God"--on the Conquest of Mexico
HunterReview Date: 2008-06-27
An outstanding hunterReview Date: 2007-06-27
The best book on big game hunting in Africa Review Date: 2007-05-12
Hunter by J.A. HunterReview Date: 2006-06-08

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Good bookReview Date: 2008-11-05
GreatReview Date: 2008-09-01
GoodReview Date: 2007-11-05
Terrific Book!Review Date: 2006-05-05
Great Book!!Review Date: 2005-12-22
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