Games Books


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Games Books sorted by Average customer review: high to low .

Games
Game Development with ActionScript (Game Development)
Published in Paperback by Course Technology PTR (2003-11-06)
Author: Lewis Moronta
List price: $29.99
Used price: $55.99

Average review score:

Good book lacking games though
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-01
For a book to be called game development this book sure is lacking on the game side of things.You create one big game at the end,but other than that there is really nothing else in there I would consider a game.That's why the book is getting 4 stars not 5.With that out of the way this book is very well written and the author explains things in great detail. There are alot of good nuggets of coding techniques in this book.

Great way to start
Helpful Votes: 4 out of 6 total.
Review Date: 2004-06-20
I had used Flash 4 for some time. In Flash 4, if you wanted to do a certain command, like go to a different scene you went to the point and click menu and selected that.But I felt that was rather lacking in what you could do, so I wanted to get the latest and greatest version of Flash. I went out and bought it, (MX 2004) and I soon found out, that there really wasn't a point and click menu, and you needed at least some knowledge in ActionScript. I looked around, and found this book. And I am glad I did. The book is exellent. It's really easy to follow, between the detailed explantions and the demo's on the cd. I found it really easy to understand everything, and it gives you a great way to start programming.

It comes with a demo of Flash MX 2004, but I highly recommend buying it (I got it at an educational discount). Both MX and this book were well worth the money.

Excellence
Helpful Votes: 4 out of 5 total.
Review Date: 2003-11-19
There are few author's that take the beginner's (dummy) route to teaching programming to the masses and this book shines brightly in that department. From start to finish, it seems that the author knows what I want to do and shows me thoroughly how to do it properly with different ways to tackle it. I highly recommend this book to anyone that wants to take FLASH MX to sky high heights and not just leave this wonderful program to websites.

Enthusiastic, Excellence, Easy to follow
Helpful Votes: 5 out of 7 total.
Review Date: 2003-12-02
This is an enthusiastic book to read because once you open it and see how easy it is to follow you'll be excited to continue to read, and learn how to use flash mx. The author shows excellence in communicating the information to his readers. I am not fimilar with programming, but interested in programming and i was able to gain a lot of information that I was able to apply(which is the most important concept of the book). I definitely recommend this book to those who may want to enhance their knowledge or one who is just curious of the field.

Easy to understan, complete and exciting
Helpful Votes: 5 out of 9 total.
Review Date: 2003-11-19
I'm a business man looking for a programming book to spice up my computer knowledge & some fun, something different and exciting, I came across this book, in Barns & Noble, sitting on the shelve in the actionscript section. The book is very easy to understan, comes packed with not only that but the CD comes packed with cool samples and games and comes with Flash MX 2004!!! Defenietly I recommend it.

Games
Game. Set. Life. - Peak Performance for Sports and Life
Published in Paperback by BookSurge Publishing (2008-08-27)
Author: Edward Tseng
List price: $15.00
New price: $15.00

Average review score:

Good reading but not integral
Helpful Votes: 0 out of 0 total.
Review Date: 2008-11-20
although ed tseng's book is definitely one that is worth reading, it is not something that i, a tennis player consider essential for playing the game of tennis. although this book focuses more on the mental side of the game, i would have rathered mr. tseng focused more on the game as a whole. although sports are very mental, there is a large physical aspect to them as well. for instance, getting in shape and staying in shape are integral towards playing tennis or every sport for that matter. practicing and sometimes even having the money to buy the expensive equipment that come along with the game also play a huge factor. although mr. tseng's gung ho attitude which condones the phrase "if you think you can, then you can" is quite uplifting and cordial, i feel that it is quite unrealistic and fails to touch upon the many aspects of the sport that are not physical; the first one being, not everyone can play tennis and then go on from there. mr. tseng entertains the theory of the all mental side of the game but does not explain the rigorous physical conditioning of tennis; this could even make a 500 pound couch potato think he's ready to play roger federer as long as he has a positive mindset. although this maybe a stretch i think mr. tseng needs to come down to earth with his thinking and think about one very cruel, yet necessary phrase, "not everyone is cut out for tennis or sports and for those who are, it takes years of long work, both mentally and physically to get to the point where mr. tseng is at now".

Must Read.
Helpful Votes: 0 out of 1 total.
Review Date: 2008-10-11
When is a tennis book not only about tennis? When it's this book! Ed teaches how to improve your game on the court and off. Attitude and beliefs create everything; you will achieve what you believe you will. A must read for everyone.

Keep me reading
Helpful Votes: 0 out of 1 total.
Review Date: 2008-10-07
This book is fantastic and I highly recommend everyone who wants to better themselves to keep this book and read it regularly.

Great job Ed, and can't wait to see part 2 =).

~Alexa.

An Exceptional Resource
Helpful Votes: 2 out of 2 total.
Review Date: 2008-10-23
Ed Tseng's book is a gem of wisdom, insight, and inspiration. It is a rich collection of lessons that includes quotes, stories, allegories, and substantial theoretical and research-based strategies for peak performance. Though it may be invaluable to all who pick it up, athletes, students, life-coaching clients, teachers, and coaches, will find themselves positively transformed by this book.
As a practicing school psychologist and college professor, this publication has improved my professional reasoning and habits and has already profoundly improved the lives of my students and clients. It is my students' favorite required course reading.
M. Sapio
School Psychologist

Edward Tseng's book entitled: "Game. Set. Life : Peak Performance for Sports and Life".
Helpful Votes: 2 out of 2 total.
Review Date: 2008-10-21
It is not the triumph; it is the doing, in tennis as well as in life. Edward's gem "Game. Set. Life : Peak Performance for Sports and Life" is full of valuable "lessons" to help guide us on how to tackle problems, to focus on the ball, to right the wrong and to achieve the possible dream. Compact in size for handy reference, a good "playbook" for everyone.

In many ways, Edward's "Game. Set. Life" reflects the author's fine character. To name an example: Compassion. Compassion is a heartwarming act of humanity.

There is a place in Edward's heart. He sincerely wants to help people optimize in general, including special persons. He helped an athlete to win a gold medal in the Special Olympics Summer Games, and I am sure with the help of "Game. Set. Life.," many of us will win a gold in our lives, too.

This significant book is full of meaningful words of wisdom. It will inspire and motivate people to perform at their best and achieve success. I highly recommend the "Game. Set. Life : Peak Performance for Sports and Life" to readers of all ages.

Sally C. Tseng
Retired Librarian of the University of California, Irvine, and
Honorary Executive Director of the Chinese American Librarians Association

Games
Get Fuzzy: 2006 Scratch-a-Day Calendar
Published in Calendar by Andrews McMeel Publishing (2005-07-01)
Author: Darby Conley
List price: $11.99

Average review score:

Five Stars For Rob, Bucky, And Satchel
Helpful Votes: 0 out of 0 total.
Review Date: 2006-04-17

"Get Fuzzy" is the current reigning champion of comic strips. Anyone with pets (or who loves animals) can appreciate the inter-species conflicts and hilarity in this comic strip (I particularly enjoy Bucky's attempts at world domination and related ventures.) Here, as in years past, some of the best strips have been put together in calendar form to ensure that everyone can have a bit of humor in their daily lives.

I can't imagine not having this calendar in my house; it's always a great way to start the day. Many of these strips are so good that I have cut them out and saved them or sent them to other animal lovers in my life, while the remaining pages become great for scratch paper.

This is a great calendar and I highly recommend it to anyone.


A great way to start the day
Helpful Votes: 0 out of 0 total.
Review Date: 2006-03-22
This is the second year I have used this as my desk calendar at work. I love it. It makes me laugh all the time and it has just enough room to keep track of dinner dates or appointments.

get Fuzzy
Helpful Votes: 0 out of 1 total.
Review Date: 2006-03-20
Good desk calendar; it's fun to relive some of the classic Get Fuzzy strips.

Get Fuzzy: 2006 Scratch-a-Day Calendar
Helpful Votes: 0 out of 0 total.
Review Date: 2006-03-18
I received the calendar within a couple of days of my placing the order. The service is great and I love to read my daily cartoon.

fun gift
Helpful Votes: 0 out of 1 total.
Review Date: 2006-02-25
My daughter loves day by day calendars & Get Fuzzy. It was a perfect match

Games
Golf Rules Quick Reference Stroke Play Guide: Find the answers to your questions
Published in Spiral-bound by Artigo Publishing International, Artigo LLC (2004-05-15)
Author: Yves Ton-That
List price: $8.95
New price: $8.95
Used price: $24.78

Average review score:

Best Golf Reference EVER!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-08
Seriously, without a doubt this is hands down the best quick reference to golf rules I've ever seen. It has everything needed to manage your game on the course. Illustrations are great!

handy guide to golf rules
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-10
I bought this as a gift because I liked the size and laminated pages. Handy guide that will fit in the golf bag.

Handy and Easy Rules Book
Helpful Votes: 1 out of 1 total.
Review Date: 2007-05-21
I have given this book to many of my fellow EWGA golfers because it is such a good book to keep in your bag!

Easy to carry on the golf course as a quick reference
Helpful Votes: 1 out of 1 total.
Review Date: 2007-02-11
We carry this in our cart and have found that it provides a quick reference when needed. A must for every golfer!

golf book
Helpful Votes: 1 out of 2 total.
Review Date: 2007-01-16
This a handy book to put in a golf bag, and readily availble to look up rules quickly. I used it to look up a rule I was unsure of yesterday.

Games
Guide to the Technocracy (Mage: The Ascension)
Published in Hardcover by White Wolf Publishing (1999-06-25)
Author: Phil Brucato
List price: $25.95
New price: $42.99
Used price: $23.81
Collectible price: $49.95

Average review score:

A good start for Technocracy campaigns
Helpful Votes: 0 out of 0 total.
Review Date: 2002-12-09
The Guide to the Technocracy presents the Ascension Wars from the Techs' perspective, making them defenders of reality from the horrors of egocentric and irresponsible Reality deviants. Welcome to the "Men in Black" vision of reality, to protect the masses of humanity from the hordes of crazies.

The book is charged with much source material, history, perspectives and how to run interesting Technocracy players and games. The weaknesses are more in the game mechanisms, which do not truly give away a Technocracy feeling.

Rotes and equipement are a weak part, but the greatest failure is that Technocrat 'mages' are still described in game mechanisms as typical mages fooling themselves in using technology. As such, techies are less powerful than other mages. Moreover, the usual White Wolf left-leaning anarchist worldview remains omnipresent, and the reader can't help getting the overall feeling Technocrats (except perhaps for Void Engineers) are the bad guys after all, however just their cause. This is something weak, more emphasis should have been given to portraying Tradition mages as terrorists and roving maniacs.

What magic?
Helpful Votes: 0 out of 0 total.
Review Date: 2002-03-26
I love this book. Any player for mage should at least browse through this book. It breaks down the 2nd major mage faction, and proves that at least two of the four sides aren't bad guys. The book infact makes one see the Traditions as the guys without the plan and who are wrong.

The first Chapters talk about who the Technocracy is. They aren't the monolith that the Tradition mages make them seem like. They are orginized enough to seem like a monolith but they aren't. Neither is the Technocracy people, their are people higher up in the Pyramid who are evil but most people are what would pass as normal people.

The next rules chapters are full of all types of treats. Tons of new backgrounds including Modifications (Cybernetics and Bioengineering), Patron and Requisitions. These all can lead to story ideas in themselves. Their are tons of technocratic rotes, that help a person to think of "magic" as anything but Magic. Tons of Devices, aka Talismans, are included with a wide variety of uses, and other odd "crunchy" statistical things. On the whole this book is very interesting and is almost as essential as the corebook if you want info on the other major faction of mages.

Fighting for reality and for Technocracy
Helpful Votes: 0 out of 0 total.
Review Date: 2001-09-30
Guide to the Technocracy is an excellent book, it tells pretty accurately MUCH things about Technocratic Union, something else than "Big, monolithic and faceless organisation". If you want to play Sci-Fi in Mage: The Ascension, this book is recommended.

Very good
Helpful Votes: 1 out of 1 total.
Review Date: 2002-08-03
Probably one of the better WoD books ive read, it makes the technocracy very playable; taking away the stereotype of them being stoic, evil and always using Star-Trek speech. Good buy.

The real guide to the good guys/gals...
Helpful Votes: 2 out of 3 total.
Review Date: 2003-02-20
When I was first introduced to Mage:TA, I wondered why everyone thought the Technocratic Union were the antagonists. After reading a few of the first convention books I could see why. As much as I loved the group from the beginning, I had to admit they weren't suitable for play.

With the release of Guide to the Technocracy, it seemed as though the whole Union had been reorganized. Not only are the Technocrats more human, their goals are geared more towards the protection of humanity from the horrors of the unknown. White Wolf did a really good job with this book. It succeeded in making a former faceless monolith into a living entity with a feel of humanity. The Technocracy tries to be the good-guys, but like with any group, there are always those who are in the gray areas. The Technocracy is not better or worse than the Traditions. They are just another group of mages who believe in science and reason.

The history of the Union was a fascinating read and the art is alright. The book has all the information you need to create a Technocratic agent along with info on a handful of procedures, cybernetics, and devices. The information on the various conventions is detailed enough so that the previous guides are not really needed, though they can still be helpful.

This book is a must for any fan of the Technocracy. It flows smoothly and really improves on the once monolithic and inhuman Union. It is perfect for players who want to play secret agents, cyborgs, deep space explorers, space marines, or any other modern or sci-fi character.

Games
Guinness: World Records 2009 (Guinness World Records)
Published in Hardcover by Guinness (2008-09-16)
Author: Guinness World Records
List price: $28.95
New price: $14.87
Used price: $14.57

Average review score:

Guinness World Records 2009
Helpful Votes: 0 out of 1 total.
Review Date: 2008-11-17
I bought this book my eleven year old grandson. He checked out last year's book from the library, read through it over and over and loved it. So I knew hands down this gift would be a hit.

Great gift for those hard-to-buy-for kids
Helpful Votes: 0 out of 1 total.
Review Date: 2008-11-04
This is perfect for ages 7 to .... well 70, I guess - especially for those hard-to-buy for boys around 3rd to 5th grade. My son and his friends will spend hours pouring over this.

Book review.
Helpful Votes: 0 out of 1 total.
Review Date: 2008-11-01
Good service and product.

Thank you, Bill

Cool!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-11-12
This is a cool book. Not only do you get the up-to-date list of the latest world records, but 3D photos as well (always loved that 3D glasses stuff when I was a kid). Some of the bizarre things people do to set world records never ceases to amaze (or amuse) me.

I must admit I'm a bit of an adict when it comes to records and statistics of any kind, and I've always loved this series of books. I buy a copy every few years and I'd rate this one (especially with the 3D glasses) the best edition yet. Have fun and have a read. Good stuff.

great edition
Helpful Votes: 1 out of 1 total.
Review Date: 2008-10-28
this is simply a great book. I believe I am the first person in Nigeria to obtain a copy, which in itself should qualify me for a record entry in the next edition of the guinness book of world records

Games
Handicapper's Condition Book
Published in Paperback by Casino Pr (1986-02)
Author: James Quinn
List price: $12.95

Average review score:

Must Have
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-24
I have been a horse racing fan for 20 years, and in all that time I have never fully understood the meanings of different race conditions and how these conditions can influence the outcome of the race.

This is one of those books that any handicapper from novice to old pro can benefit from. I've read through it once and fully intend to read it over and over until I have mastered every item in it.

Finally a Horse Book with some statistical data. A MUST OWN Book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-14
This book is a must own for anyone who takes Horse Touting seriously, one of the only books besides Beyers that actually ues statistical information to back up his stuff. James Quinn is one of my new favorite authors.

The Handicapper's Condition Book
Helpful Votes: 1 out of 1 total.
Review Date: 2008-06-09
Essential to any bettor's library. This book has cut my handicapping time in half as I eliminate the absolute non contenders in minutes. Combined with form analysis, this book also points out the strong favorites and chalk in just a bit more time.

James Quinn is the best
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-31
This is the most valuable book I own on horse racing. James Quinn writes so clear and knows so much about the sport. This books tells you all the different types of races and what horse is most qualified to win those races. It has helped me out so much. I don't bet, but I enter contest online and you have to be prepared for every type of race when you enter them. An excellent read for everyone.

Maybe the best handicapping book ever
Helpful Votes: 1 out of 1 total.
Review Date: 2007-05-07
I've read several books on handicapping and wagering on racing. Some have been very good and very helpful.
None were as helpful as this.
As a casual handicapper, you learn to look at speed figures and try to guess who's fastest. But the fastest horse doesn't always win. Class and form are sometimes overlooked.
This book taught me to look at who belongs and who doesn't. And who was meant to win this particular race.
After you read this book, you won't miss as much regarding class and form. This will likely lead you to more live horses at longer odds. Especially when so many others use speed as their primary criteria and create short prices for the horses with the highest Beyers.
And the appendicies are a tremendous tool for day-to-day handicapping. A must-read for any serious handicapper.

Games
Hikaru No Go 1: Descent of the Go Master (Hikaru No Go)
Published in Library Binding by Topeka Bindery (2004-06)
Author: Yumi Hotta
List price: $17.50

Average review score:

A title that shouldn't be missed
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-20
When my friend told me about this manga 4 years ago my first reaction was "A manga about Igo (or Wei-Chi in Chinese)? Who'd want to read that?!" I resisted for about a year until I finally gave in to his naggings and picked up the first volume...and was completely hooked by the end of it. I immediately went and get a set for myseif, and to this day it has remained on the top of my favoriates (no small feat for someone who has hundreds of mangas and changes favoriates constantly). The story, the artworks, the characters... everything just grabs you and pulls you in and never letting go, and you don't want to be let go. I'm glad that they are bringing this manga to the US, and I'm going to collect the English version as well so I can introduce this wonderful work to my friends who can't read Japanese or Chinese. Do yourself a favor and pick it up, you won't be disappointed. This truly is a title that any manga or anime fans shouldn't do without.

GO PLAYER GHOST
Helpful Votes: 1 out of 1 total.
Review Date: 2007-02-04
Hikaru Shindo needs money fast and he's getting pretty desperate, even looking through his granfather's attic with his best friend, Akari, for any old junk he can sell. He's short of money because his allowance has been taken away by his parents for his bad grades in school. They manage to find an old Go board with what appears to be a bloodstain on it. Soon after that Hikaru begins to hear a disembodied voice only audible to him and then the voice is joined by a ghostly apparition of an 1000 year old Go player named Fujiwara-no-Sai from the Heian Period. He used to be the instructor to the Emperor, but a rival's plots threw him into disgrace and he eventually committed suicide. But his soul yearned to play more Go, and he has been able to appear to certain people through the ages to help him on his quest to play the "Divine Move". Now he hopes to enlist Hikaru in the drive to that goal.

I've found over the years that I can read manga or watch anime that get me interested in subjects I would never have sought on my own. The game of Go was something I had heard of but had no idea how to play before watching and reading Hikaru No Go. Even though I didn't understand every move being played by the characters I did get the GIST of what was going on, and felt suspense or excitement in what is essentially a mental game instead of a physical one. That is the true triumph of the writer and the artist. Making something that shouldn't be inherently interesting to non-players exciting and entertaining. Yumi Hotta's passion for the game really shows. Sometimes you can get swept up into another's passion through sheer force of will. The characters introduced in Volume 1 are likeable even though Sai is a little too girly for me. There's even a rival for Hikaru to go up against that is his own age, Akira Toya, the son of the best Go player in Japan, and a great talent in his own right. Great book. The anime series is good too.

The kids love it.
Helpful Votes: 2 out of 2 total.
Review Date: 2007-05-14
I am amazed at how powerful an effect these books have had on my children. I mean that now that they have been reading these books they have developed an interest in playing go. They knew I played and have seen my go board but they never asked me to teach them until after they started reading these books. Within two weeks of the purchase of this book my 14 and 10 year old sons were playing go and I had never given any lessons to my 10 year old. They are continually asking me to get more of the series. It is great. I am very happy.

best go player ever!!
Helpful Votes: 2 out of 6 total.
Review Date: 2005-08-30
i love this manga its the coolest!!its about a kid named hikuru and he finds a spirt that used to play go and it helps him play go.its realy good i recemend it for all ages!

A great stratigic manga!
Helpful Votes: 3 out of 5 total.
Review Date: 2005-09-15
Yeah! I've seen the whole anime series (in chinese) already, and believe me it's really good! The end is sort of a "you choose" type of ending, so... you get my point.

Hikaru no go is a great manga promoting the ancient chinese/japanese game go. The object of the game is use black and white pieces and occupy most of the board. You can "eat" sections of your opponent's part by totally surrounding a portion of his pieces. Hikaru no go is about a young boy (6th grade) named Hikaru who just happens to find a go board in his father's attic! It seems that only he can see the blood stains on the board and suddenly a human/ghost come out of the board and has been longing to play go for the past hundred years. Sai (the ghost that looks totally like a person) couldn't die and go to heaven until he mastered the "divine move".

At first Hikaru, like any sane person, denys Sai what he wants (to just play go) Then, also like any sane person, consents when Sai's unquenchable sadness causes Hikaru to get sick. In Japan some people devote their whole lives just playing to and become go instructors. The game originally came from China, but it became more popular in Japan. Back to the story, Hikaru goes into a go club and finds that the whole place is full of adults. The suddenly he spots a boy his age and asks to play with him. Turns out, however, that the boy his age named Akira is the son of the best go player in Japan! Sai directs Hikaru in where to put the pieces and he wins without any effort. Akira is naturally shocked seeing that the way Hikaru holds the go pieces is like a beginner, but his moves are from hundreds of years ago! Akira has basically never been beat before, being a go prodigy, so now he has a new goal: to beat Hikaru.

The story progresses and tells about how hikaru gets taught by Sai in how to play the game, and expert moves. Hikaru learns very quickly and goes from a school team, to the city tournament, to applying to become a go instructor for life! It also tells of his struggles to beat Akira and how all the upper go players are keeping an eye on him. It's interesting when Hikaru and Sai go play on-line go with other real players from around the world. You get to see Sai kicking other countries' best player's butts!

Oh yeah, did I mention that only 3 people get become go instructors each year? Akira already got a spot the year before. Do you think Hikaru is up to the challenge? If he does get in, will he be able to compete with people on/above his level?

If you like this manga, I strongly recommend "Whistle!" as well

Games
Hunter
Published in Hardcover by Buccaneer Books (1993-06)
Author: J. A. Hunter
List price: $23.95
Collectible price: $23.95

Average review score:

A Bygone Age
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-30
I first read Hunter's book as a teenage boy and was transported by his stories of hunting dangerous game in the African bush. Hunter's influence was one of the reasons that I became a big game hunter, myself, hunting all over the world including much of Southern Africa and Ethiopia. Still, it is with regret that I couldn't see Africa in a more pristine age as did John Hunter.

It is pitiful that Kenya, the site of many of Hunter's adventures, subsequently banned big game hunting and the traditions of one of the greatest of all hunting nations have largely been lost. I keep hearing rumors that Kenya is "opening up", again. Let's hope so.

Ron Braithwaite author of novels--"Skull Rack" and "Hummingbird God"--on the Conquest of Mexico

Hunter
Helpful Votes: 1 out of 1 total.
Review Date: 2008-06-27
This is the best book on African Dangerous Game Hunting that I have read to date. John Hunter (coincidence of name and profession) hunted in Africa (mostly Kenya) in the first half of the 20th century and with his 'cropping' activities for the Kenya Game Department shot staggering numbers of the 'big five'. His unassuming old world style is engaging and I found the book difficult to put down and was disappointed when I reached the end - I was left craving more. That he survived to write his books is testimony to his skill as a hunter.

An outstanding hunter
Helpful Votes: 2 out of 2 total.
Review Date: 2007-06-27
A great book, one of the best on African hunting I have ever read. Hunter is right up there with Pondoro Taylor as knowledgeable yet entertaining as well.

The best book on big game hunting in Africa
Helpful Votes: 3 out of 3 total.
Review Date: 2007-05-12
This book is a timeless classic and definitely, definitely worth reading. If you are a big game hunter (or an aspiring big game hunter), this book is an essential addition to your library. This is quite possibly the best hunting book ever written. Better than Hemingway's accounts, in my opinion.

Hunter by J.A. Hunter
Helpful Votes: 5 out of 5 total.
Review Date: 2006-06-08
I first read "Hunter" when I was in college more than 40 years ago, and I can still remember J.A. Hunter's sadness and lament when he described his feelings upon the loss of his dog. In that instance he said "that you grow too fond of a dog. I sometimes wonder whether the pleasure in owning a dog is worth the misery caused by his death." An excellent book that I would recommend to all readers, but especially teenagers and young adults.

Games
I'm Thankful Each Day!
Published in Board book by Candy Cane Press (2003-02-01)
Author: P. K. Hallinan
List price: $6.95
New price: $3.05
Used price: $0.01
Collectible price: $10.00

Average review score:

Good book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-11-05
I teach 4-K and used this book as part of a take home bag on being Thankful. So far all the responses from the families have been great!

Great
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-01
Great book. Most of Hallinan's books are. How Do I Love You is his best.

Good
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-05
This book is good. More for 5 year olds and up, I would think. I do have to explain a lot to my 4 and 2 1/2 year old what the words mean. But still, this is a nice book. Loving and fun! Pictures are bright and cheery!

Terrific Book!
Helpful Votes: 2 out of 2 total.
Review Date: 2006-05-05
This book is wonderful. My daughter and I read it every night at bedtime, and I never get tired of it. Now, I am on a mission to collect ALL of PK Hallinan's books. I think they all have a great message, they are well written, have beautiful pictures and are just all around the best kids' books I have encountered. Definitely a must have for all toddler moms-- and moms with young kids!

Great Book!!
Helpful Votes: 2 out of 2 total.
Review Date: 2005-12-22
This is one of my favorite books to read to my son (almost 3 yrs. old). I love how the author reminds us to be thankful for the things that are easy to overlook, like the power of the mind or the look of an autumn day. It's helped everyone in our house to stop and be thankful for even the little things in our lives.


Books-Under-Review-->Arts-->Education-->Language Arts-->Games-->39
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