Games Books
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Used price: $3.76

My 3 and a half year old LOVES this book!Review Date: 2008-02-18
Waldo Review 1Review Date: 2008-01-20
Thanks Amazon! And another big Thanks for helping make a little boys Christmas great!
Next time, I`ll check Amazon first!
Great fun for all.Review Date: 2008-01-07
bought for the libraryReview Date: 2007-06-12
Fun bookReview Date: 2007-03-08

Used price: $26.98

This needs to be a number one best seller!Review Date: 2008-09-29
one of those books that makes you put your life on hold.....Review Date: 2008-08-02
Great mystery--I loved it!Review Date: 2008-07-31
Winter Games kept me guessing all the way! I loved the interaction between all of the characters and enjoyed the military aspects of the book. Lacombe puts you in the middle of the action, and I found myself hiding from family members so I could read this book. How did the author ever come up with "Haihu?'' All of his descriptions are filled with rich detail and his imagination rocks! I LOVED this book.
Riveting thriller, a great read!Review Date: 2008-07-31
Exciting, Action-filled, and AdventurousReview Date: 2008-07-31

Used price: $0.99

Almost All InReview Date: 2007-06-13
There is very little analysis of the hands, although the match-turning decisions are recounted well enough. There are insightful bios into some of the players, including Stu Ungar, who had won three tournaments during the time the increasing size made this an incredible feat. Recommended for those with an historical interest in the event and the growth of the popularity of poker.
Finally an Inside Look at the Professional Sports BettorsReview Date: 2007-01-10
Fun, Informative ReadReview Date: 2006-08-30
All In: What's there is very good, What's missing is too bad.Review Date: 2006-03-11
I didn't really expect much coverage of the secondary tournaments, but I did expect a more complete coverage of the main event. With a lttle more this would be well deserving of 5 Stars. As it sits, it is more like 3.5-4.
A fun, historical ride of the World Series of Poker.Review Date: 2006-04-14
And such stories...like the 1972 WSOP had 13 entrants, but only 8 of them played because they would rather play in the lucrative sides games than the WSOP. 1972 is also the year that Benny Binion made it a $10,000 buy-in...but paid half of it for the players who entered.
You'll watch the rise of the Binion family only to see it implode along the lines of a "Dallas" script. You'll read where a tournament director was fired because he refused to move old grumpy Johnny Moss who didn't want to sit by the railbirds during the tournament. Stories of great poker players like Jack Strauss, Doyle Brunson, Amarillo Slim and others fill this book. Read how Jessie Alto, who made the final table 6 times, went on a full tilt after he was bluffed out of a pot.
It's a fast read and I definitely recommned it to anyone who has a passing interest in poker.

Used price: $17.82

An Education in FullReview Date: 2008-11-19
That's why I recently picked up Josh Jenisch's splendid new work, The Art of the Video Game. Jenisch's colorful exploration of this exciting and still-emerging art form filled a yawning void in my understanding of popular culture -- and his book has found a place of honor on my bookshelves.
The Art of the Video GameReview Date: 2008-11-17
FantasticReview Date: 2008-11-16
A Surprise...Review Date: 2008-11-12
Not Just for GamersReview Date: 2008-11-12
A Must Read for anyone who's interested in how stuff happens


Love the facesReview Date: 2008-07-28
Fun book!!Review Date: 2008-05-27
9-month-old son loves looking at thisReview Date: 2008-01-14
my 10 months old daughter loved it!Review Date: 2007-09-21
One of my son's favoritesReview Date: 2007-05-20

Used price: $7.84

Mostly Big and Not So MessyReview Date: 2008-08-16
OUTRAGEOUSLY FUN FOR KIDSReview Date: 2000-06-18
More like Adventurous!Review Date: 2005-04-25
From MaryAnn Kohl, authorReview Date: 2007-10-05
Messy Art is great.Review Date: 2006-08-02

Used price: $5.25

A Black Art No More....Review Date: 2006-01-02
I have a Bachelor's degree in Computer Science. I'm also a professional software engineer in the video game industry.
In my education, I had a few classes on electronics/digital circuits and I loved it. I started doing my own circuits outside of class and buying digital ICs to add to my toolkit. Over the years, I'd lost touch with that side of myself and the joy that it gave me. Then I found this book, "The Black Art of Video Game Console Design".
This book is basically an abridged EE (Electrical Engineering) degree with a focus on video game consoles! And the kicker is that you're being instructed by one of the most "readable" authors around. By "readable", I mean that the author has a way of teaching you things as if it was your friend, sitting next to you, turning complicated subjects into an easy-to-understand, entertaining, data stream. The information is clear and the tone is upbeat and occasionally humourous.
As I read through the book, I was hitting everything that I learned in months and months in the classroom, but without all the fuss and only the relevant information. Resistors, capacitors, diodes, truth tables, timing diagrams, etc, it's all there. Then, the author jumped into complicated areas such as joysticks, sound, microprocessors, assembly language, the NTSC (standard TV) video signal (just to name a few). Finally, there we were at the pinnacle of the mountain, the culmination of all our learning, and here's where the real "Black Art" of the book kicks in, the full process of designing a video game console.
In today's hardware driven world, this book should be on every game programmer's shelf, whether they're a hobbyist or a seasoned veteran.
A monumental work, but beware!Review Date: 2006-01-24
Perhaps it's his sheer enthusiasm that makes him seem to sometimes write too quickly. A few minutes spent with The Black Art Of Video Game Console Design brings this tendency to light: I don't know how long it took to write this book, but I imagine the author was under some pressure to get it finished before some kind of deadline, because there are the typical signs of a book that didn't get properly edited. There are occasional typos and punctuation glitches, but more worrisome is the potential for factual errors. For example, an early and very glaring inaccuracy is the claim on page 66 that most electronics solder is 60% tin and 40% flux. In reality, typical solder is 60% tin and 40% *LEAD*, not flux; the flux burns and evaporates away from the solder once the solder has been melted. Yeah, it's a small detail, but any technical editor should have caught that one a mile away.
On a larger scale, however, LaMothe's enthusiasm propels the book forward at a speed not typically seen in how-to books. Comprising almost a thousand pages, this is already a pretty massive book, but the amount of material LaMothe crams into that space is remarkable. The first few chapters are something you have to see to believe, each chapter condensing basically an entire college electronics class' worth of material into around 50 pages. While this means that, in a sense, the book is a good value because it provides a lot of material, this compression obviously comes at a price: Some concepts were just not meant to be explained in a single paragraph, and the book falters multiple times trying to explain something as quickly as possible when the concept would really have benefited from some elaboration.
The result is a book that often makes me wonder what audience would most benefit from it. The first few chapters are all about electronics, and are written on a level that would benefit someone with literally no background in electronics at all. However, the focus of the book is on console design, not EE, and there are better books out there for the person who just wants to learn electronics. This, combined with the fact that you really can't (and probably shouldn't try) to learn the entire field of electronics in one night, leads me to believe that anyone approaching this book should probably have some thorough grounding in electronics technology before you actually start reading the book. Once you get past the first half and into the really game-focused material, the book comes into its own, but a majority of the material here would be better read elsewhere.
So ultimately, this is a book with a HUGE amount of material that you can learn a lot from, and if you really want to buy just one book, it's hard to find a better value than this. But if you want a truly broad-based education in electronics, you'll need to do some heavy supplementing with other books before you can get the most benefit out of this one.
Always a step ahead...Review Date: 2006-01-09
I'm in school for Electronics and I am shocked at how much information is packed into a single chapter. I think I learned more reading half of this book than in a year of schooling (as far as practical matters go). I have much to say but I should ramble no more... just buy it man! You won't be disapointed.
Stuff that mattersReview Date: 2005-12-30
This book gives a unique glimpse to the stuff needed to build your own game machine, the decissions you need to made, why to take certain paths in your designs and so on... even it gives you a very good primer on electronics and semiconductors.
Given the great number of Atari homebrewers out there, this book arrives just in time to create a whole new scene... a scene in which not only you will make your own games.. but the very machine they run on!
Definitely, a must have.
The Keys to the Kingdom Review Date: 2005-12-30
I wanted to return to my roots and be able to do what the WOZ did with the Apple 1. After surfing the net I came across this book and the XGameStation. With it I have learnt the basic electronics needed to produce a gaming system. I have in fact built my very own video game console and am now programming PacMan for it.
This was all made possible by the information in this book. If the book didn't have it, it told me what to look up with regards to other IC's timings speed etc. Thus providing the Keys for me to unlock those doors that remained hidden until now.
Simply put this book is truly the 'Keys to the Kingdom' of video Game Console Design. I can say that because I have made my own Game Console and I know it to be true.I completely taught myself and I am not an EE student but just a hacker/hobbiest. I highly recomend this book for any beginner or EE student/hacker interested in designing their own Video Game Console.
If your new to electronics Andre' gives you crystal clear basic teaching for you in this book so don't be afraid and have some fun.
Mike

Used price: $2.59
Collectible price: $26.95

This book is a gourmet meal to be savoredReview Date: 2008-04-23
A refresher for a 89 year oldReview Date: 2007-08-16
Harry Keller
Boxing--The Sweet and Sour ScienceReview Date: 2008-01-15
Classic factional story about the Mob and a boxerReview Date: 2007-05-07
Whether you are looking for a boxing or mafia book, this will do the job.
A Must ReadReview Date: 2007-03-30
Ed Gold

Used price: $4.14
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Christmas BookReview Date: 2008-10-03
Can You See What I See BookReview Date: 2008-09-06
Can You See What I seeReview Date: 2008-05-30
Beautiful Art - Fun For KidsReview Date: 2008-01-13
Fabulous book for young and old.Review Date: 2008-01-13

Used price: $4.98
Collectible price: $16.95

Great Help For Parent CoachesReview Date: 2008-07-24
The only area that may need help is what to teach kids regarding basic offensive strategy. But that will develop with age.
Great Introductory BookReview Date: 2007-02-10
Very good book for a beginner coachReview Date: 2007-01-16
If you are ever in my situation with little knowledge of the game and forced to coach a kids team, I highly recommend this book.
Good book for the new coachReview Date: 2007-11-01
Good for beginning coaches of young childrenReview Date: 2006-12-15
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The pictures in the book are pretty tiny though, so it's a real challenge to find Waldo. It looks like they shrunk the images from the original version so they could fit them into the small book. I'm 36 (i.e. my eyes are not that bad) and I needed to use the magnifying glass in a bright room to find Waldo! The only downside to this book is if you misplace the magnifier, it's not as fun to find Waldo, but hopefully that won't happen to you.