Games Books
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $0.01
Collectible price: $10.00

Excellent Message -Review Date: 2006-02-22
LEARN HOW TO TALK TO PEOPLEReview Date: 2006-11-10
Great lessonReview Date: 2006-03-16
Secret Weapon Against BulliesReview Date: 2006-03-03
My son was so excited when the very next day at school he used his secret weapon and it worked. He has also shared the book with a few of his classmates and it has helped them too.
GREAT BOOK!
Cosby tells "stories about situations children often face."Review Date: 2007-03-14
Unfortunately it is reality that children can be very mean and hurtful. As parents, we need to teach our children how to handle bullies and it's equally as important to teach them not to BE a bully. Also, just ignoring mean actions and words doesn't always work. Everyone has good in them and we all, ages 2-102 need to offer kindness instead of anger. Great job, Cosby! Thank you and please keep writing. Peace & Soar!o8E

Used price: $7.51

Finding the Hidden GemsReview Date: 2008-06-11
Amazing GuideReview Date: 2007-04-10
It's Worth It!!!!!!!!!!!Review Date: 2007-10-17
PassPorter's Treasure Hunts at Walt Disney WorldReview Date: 2007-09-07
Wonderful!Review Date: 2007-10-14
If you look around at WDW, everyone is hurrying, running, to get to the "next" thing. What you may not realize is that every step IS the next thing.
WDW is not just about shows and rides. It's all the little details that create the whole fun effect. We had never even stopped to read all the handprints in front of The Great Movie Ride, examine the fountain in front of Muppet Labs, notice all the details inside Country Bear Jamboree, or a million other things. Treaure hunting gave this trip so much more and really made this trip more "magical" than ever.

Used price: $11.95

finally I came to understand my openingReview Date: 2008-01-28
Most of my QGD knowledge is from rueben fine's book ideas behind the chess openings. I was fine with that because I could just play the opening getting nice positions with plans and I could spend the saved time on sharper systems with black!). I wil now give my argumentations why it is great to have studied and read this book.
1. QGD has the ideas of all QP opening in it (Sadler) so you will really benefit even if you wil play the slav or QGA later on
2. It is more based on understanding (where to put your pieces, pawn structure psycholigical factors, move orders) so you will actually learn more about chess (themes like hanging pawn, minority attack isolated pawn kingside attack are all there!!)
The question and answer format really helps with this, especially people like me who dont't work much with coaches and stronger players. ( NB sadler uses a question and answer format to explain the ideas)
3. A lot of white players play it because it is safe, playing and knowing it with black gives good chances to equalize in the opening!
4. The quality of the book is great, I found only one move pair left out in game 48 that was all. The diagrams and games are very good.
some disadvantages:
1. only Be7 (no cambridge springs etc)
2. Capablanca - Alekhine match is not really mentioned
3. A bit slow sometimes, if you are new to the opening you can get bored (very subtle games, many draws etc..)
Anyway for my it is one of the greatest chess books I have read, and i will reread it in the future.
About the required audience level, great for club players/ even youth players I think, stronger players (candidate masters etc) will need more and sharper stuff i guess and will already know most of it. I am rated about 1900 but i think 1400-2100 rating level can benefit the most.
bravo sadler !
Best opening book I've seen!Review Date: 2006-07-26
Advanced book; in-depth analysis; many digressions; lacks some linesReview Date: 2005-07-03
My parents taught me chess when I was little and they taught me QGD. I have always known it a bit, and continually try to learn more about it and QGA.
Now to the review:
I bought this book about three years ago and now rarely refer to it. I have since gathered other instructive texts that are more appropriate to my level, and which I find easier to read.
I want to like this book, but find that it is not for someone like myself who merely wants to read about openings and look for the dumb moves to avoid. You really have to study this book. You should set up a board or even two or three.
The author continually starts reviewing/examining a game, then spends a lot of time on what happened in another game, or what might happen [on a long side-line] if a player did a specific move. This is great for those of you at that high rating level.
As someone who rarely uses a board with a book and who reads the book, I found the diagrams not so useful in this book, because so amny of them relate to the side-line, not the game that is actually being analyzed. I got confuded sometimes; I couldn't match a diagram with the game that was being discussed in nearby text.
Others have pointed out how not all lines are covered, and a few other things. I just wanted to point out that this book is not an intro to QGD, but is a more advanced book.
It's not for everyone, but for some of you it may be the thing to get you even higher on the food chain, I mean ratings chart. :-)
It's not the right book for me; it could be for you. be sure to consider your rating and study habits before buying it.
A must-have for the 1 d4 player (and his opponent!)Review Date: 2005-09-17
But missing those lines is not a problem, because the author aims to give the reader a general understanding of the opening, not a complete repertoire. To this end, Sadler uses several examples from other queen pawn openings (like Semi-Slav, QGA, Nimzo-Indian) which are not digressions, but very relevant because after all, "(t)he QGD is the original queen's pawn opening; modern systems such as the Slav and Semi-Slav or the QGA have developed by taking features from the QGD and accelerating them..." (Sadler).
Sadler uses a wonderful Q&A format to explain the ideas of the QGD. These questions and answers give the reader a more solid understanding of the opening based on general strategy, which is something missing in most chess books.
"QGD" gives advice to both sides on how to transpose into the QGD. For example, 3 Nf3 avoids the Nimzo-Indian, 1 c4 avoids the QGA, and then 1...e6! can transpose into the QGD. This flexibility makes knowing the line good for both Black and White players.
Don't let the fact that Sadler deals mainly with 4...Be7 discourage you from buying this book. You will find after reading it that 4...Be7 can be much more solid than the alternatives, and that your game against other queen pawn openings will improve.
QGD with Be7Review Date: 2003-12-18

Collectible price: $189.95

Wow.Review Date: 2008-09-12
learning about othersReview Date: 2003-05-20
The CubeReview Date: 2001-03-03
This game is so much fun!Review Date: 2004-10-22
A Great Addition to Your Reference Library - for ANY ReaderReview Date: 2002-03-19
Every person I've ever used this book with has absolutely loved the game and has found it immeasurably helpful. We've even had disucssion groups and all-night philosophical pursuits after playing the game. It's hard to tire of it. And it still leaves room for continued exploration into the world of visualization, personal reflection and development; an ancient art - that is yet still very alive and meaningful.
I have seen this book listed and recommended even by spiritualists, though it is marketed as a psychology book and has also been listed on recommended lists from a more scientific approach.
I personally recommend this book for anyone. Rare would be the personality who would not enjoy this book, as the game and its exploration is so intriguing. I first purchased this book on a whim, not entirely knowing what it was about - and have NEVER ever regretted it.
Thanks much to Annie and Slobodan for writing this book!
Best
of luck to all and enjoy the Cube!

Used price: $3.20

Very niceReview Date: 2008-09-24
The only thing that I'm not as excited about is that I am able to complete the medium difficulty puzzles in one sitting- like a matter of a few minutes, while the difficult ones often take quite a bit longer. I guess I wish that either the medium ones were a little harder, or the difficult ones were a little easier, or that there were some in-between.
I would definitly buy the book again though, as at the very least when I'm stumped on a hard one I can massage by ego by going back & doing an intermediate one :) Then when I come back to the harder one's I'm typically able to pick up pretty soon after. By far my favorite formatting of Sudoko / puzzle books (flip pages). Hope this helps!
never receivedReview Date: 2008-08-19
Lisa
Perfect for travelReview Date: 2008-08-08
The book has three levels. The medium is challenging but not difficult for the experienced sudoku fan. The hard puzzles are a mixture, with some only taking me ten minutes while others took me hours.
I would highly recommend this sudoku book.
perfect Review Date: 2008-07-11
1) it's not big and bulky - an carry it with you and not get bored anywhere (metro/subway, doctor's appointment, airport, whatever)
2) it's on a spiral - not a book-form, so you don't have to bend the pages to see better. It's easy to write on while holding. and once you're done with both sides, it's easy to rip out. or yo can rip out and just carry and sheet or share with somebody.
3) as someone who's already done the "easy" levels of sudoku, i really liked that it starts at the medium level and moves up. and no those super hard ones toward the end are not impossible.
cool little game bookReview Date: 2008-04-08

Used price: $3.87

Great Book, but Out-of-DateReview Date: 2008-06-20
However, for what it contains, it's VERY good. It has a great introduction on the early development of RPGs. You'll find good information on the influence of Dungeons and Dragons and Lord of the Rings on CRPGs. The interviews at the end are excellent reading as well.
The book sets out to guide new RPG designers through the do's and don'ts of CRPG development, and give them a good background on why things are the way they are. It lays out what you need in your proposal and design document, with plenty of examples. It really does an excellent job in all of this. If you're looking for code, look elsewhere. You won't find ANY in this book. It's intended for designers, not programmers.
If you can grab it for under ten bucks like I did, go for it. Everything inside the book is still useful and the guiding principles are accurate even with all that's happened since it was published. I just wish there was a second volume that included all of the new stuff.
Fun, Useful, and InterestingReview Date: 2007-06-14
Don't buy this book if you are expecting someone to tell you the steps involved in making an RPG. There are many better books for that. S&C doesn't tell you how to make a game. It tells you how to THINK when making a game. It also goes quite in-depth about what it's like to be in the role of a game designer.
So the two scenarios in which this book would be most useful are:
1. You have a game already designed in your head and just want to make it more fun or more professional.
2. You are considering whether you want to become a game designer as a career.
If you fit one of these two, buy this book right away. If not, it might still be worth a look. It's interesting, well-written, and you may just learn a thing or two.
Well WrittenReview Date: 2007-05-25
The concepts covered in this book will help not only individuals trying their hand at designing RPGs, but other games as well. The information is also presented in an interesting and entertaining way to keep the reader doing just that, reading.
Having recently entered the video game industry, I would recommend this book to anyone seeking to get a start in the industy or anyone just curious about game design in general.
The Best RPG design book yetReview Date: 2006-12-11
Good intro to game design.Review Date: 2005-02-15
A word to prospective buyers: Swords and Circuitry is not a book about coding games. If that's what you're looking for, Prima has a number of other titles you can go to. This one's about designing games, and there's nary a line of code to be found.
Okay, now that that's out of the way, this book does have a lot to offer both for those who plan to specialize in game design and those who are running (or trying to run) one-man shops. The Hallfords offer a good deal of advice regarding the whole process of game design, from defining what it is (and having others interviewed by Neal Hallford do so as well) to details of design documents, proposals, etc. The benefits for the aspiring game designer are obvious; to the one-man shop, reading this may help clarify some things that will help when programming time comes, or shed a different light on things that may not have been thought of in quite that way. Definitely worth checking out, but know what you're getting. *** ½

Used price: $14.95

Remembering RalphReview Date: 2006-01-23
Ralph Miller - Genius! Thank you, Coach SeidlerReview Date: 2007-02-08
For years I had been scouring the many basketball publishing catalogs looking for just the right mix of titles to build my team system. I was searching for a full court defense that would recover into a ball pressuring half court defense. In addition I did not want a rote pattern offense but instead was interested in a ball control offense which allowed the players to learn basketball and react to what the defense gave them (after trying to secure an easy fast break basket). After having spent hundreds of dollars, if not more, in an attempt to find all the ingredients I needed to implement a successful basketball system, I finally found it all in one neat package. I had stumbled upon some of the important aspects of "Cappy" Miller's scheme with my investments, but it would have taken years to figure out which variables were contributing to the varying degrees of success I had achieved. This book and video package is exactly what I have been looking for as Coach Seidler has quite ably conveyed the 38 years of experience Ralph Miller had already accumulated. Not to mention coach Miller's relationship to Naismith and Phog Allen as incredible resources and connections to the history and development of the sport.
Now that the varsity coach would like to implement Miller's 1-4 offense after the JV's succesful deployment - I can better understand the purpose behind the 7 drills Coach Seidler outlines. The offense is difficult to run successfully without using each drill (my able, and very successful in his own right, colleague does not yet see the value in the split post drill, for example). This was evident as I struggled implementing the scheme in our summer league without fully understanding the drills. In other words, Coach Seidler is correct. It is true that one may find it difficult to implement pieces of the system without the 7 drills. The video is a must watch for one to understand how the 7 drills are to be implemented.
I highly recommend purchasing this set. I look forward to finding out how well it works with a 13u AAU girls' team as well!
As good as it gets!Review Date: 2005-12-13
I am proud to be using this systemReview Date: 2005-12-14
Coach Seidler has taken a personal interest in the growth of my team, as he communicates the details of this system to me by email and by phone.
This system is exciting to coach, and my team has improved a great deal in a short period of time because of our coaching staff's committment to the 1-4 offense, and to the pressure defense techniques that are outlined, in great detail, in this book.
This book clearly explains this system in a user friendly fashion.
I am currently coaching at a new high school in Oregon, with a team comprised of only freshmen and sophomores. We are competing against some of the best teams in the State of Oregon.
To see the growth of the players, and the joy that they have in creating turnovers and backdoor opportunities against much more experienced teams has made our committment to this system worth far more than the relatively small price of this book.
I am proud to be developing a program that honors the memory of Coach Miller.
Best Basketball Coaching Book I Have SeenReview Date: 2001-11-26

Used price: $0.01

A fun Baby BookReview Date: 2008-03-19
GreatReview Date: 2008-02-21
Good For Tubbie-Fanatic ToddlersReview Date: 2001-10-17
Teletubbies play hide and seekReview Date: 1999-12-18
Teletubbies Play Hide-and-SeekReview Date: 2000-01-22
Used price: $7.32
Collectible price: $15.95

One of my favoritesReview Date: 2007-04-18
A truly amazing bookReview Date: 2005-12-13
Everyone should read this book, and anyone you know who likes to build things should get this for Christmas.
Absolutely loved it!!Review Date: 2005-10-06
A wonderful book, a great gift.Review Date: 2004-12-01
The author fills the reader, even a reader with minimal knowledge or interest in carpentry, with a true respect for the tools, their usage, and the history behind them. Not just the history in a greater sense, but also the history these tools have in the author's life.
My favorite bookReview Date: 2002-04-30
Used price: $22.73

A wonderful workout for your brainReview Date: 2003-12-23
Good Intro to a DEEP SubjectReview Date: 2006-05-13
This book is actually a gentle intro to these topics, and the most amazing part of it is that Dr. Smullyan keeps the level suitable for children.
That does NOT mean this book is not suitable for adults. It is extremely entertaining no matter what your age is.
The book is mostly a progression of logical conundrums. You are started out on the island of knights and knaves. These two types of people are visually indistinguishable, but knights always tell the truth while knaves always lie.
You are then presented with various scenarios where the objective is for you to ask one question from which you obtain some meaningful information without knowing whether or not the person you are asking is a knight or a knave. The classic example is that you meet two people one of whom is a knight and one of whom is knave. Your objective? Ask one of them one question that allows you to determine which one is the knight and which one is the knave. Answer? "If I were to ask your friend if he was a knight, would he say 'Yes'" A knight will always answer this question "Yes" and a knave "No". If you can follow the logic through to conclude this, you are on your way!!
The situations through the book grow more complex. For example, later you find yourself on a similar island where the natives no longer speak English. They words for yes and no are "boo" and "da". The problem is, you don't know which is which!
At the end of the book, you are presented with the ultimate level of complexity where not only do half the people always lie and half tell the truth, and not only do they use the words "boo" and "da" for yes and no (without you knowing which is which), but half of the population is also insane which means that whatever is true, they BELIEVE the opposite. So an insane liar always inadvertantly tells the truth because what they believe is false...and then they lie about it.
Sound hard?
Yeah, that's the point.
Nonetheless, the book is a nice progression, and you definitely get better and better and following the logic through and thinking in these terms, which makes this book GREAT mental exercise! Some of the best I have found, in fact.
One final comment, John Houston's review is very wrong on the point of implication: an implication of the form a->b, is ALWAYS true when a is false. This is elementary logic -- a subject in which Dr. Smullyan was a world renowned expert.
I have no doubt that Dr. Houston is a very knowledgeable physicist, but unfortunately -- in spite of his apparently strong feelings to the contrary -- this has not prepared him to comment competently on formal logic.
A must have book of logic puzzlesReview Date: 2000-07-24
A Good Introduction to LogicReview Date: 2003-01-18
Added January 2003
I used some questions from this book in my college physics class last fall (2002). I noticed a couple problems with the book and what it tries to present. The book is still fun and amusing, but not fully accurate. Consequently, I reduce my rating to a four.
I believe that logic is nothing more than reading (or hearing) and comprehending sentences, and identifying whether sentences are true or false. This book does an excellent job of training the reader to read what he reads. This is something the modern reader needs desperately -- witness the success of persons like Hugh Ross in persuading people that the Bible says what the Bible manifestly does not say.
However, the book emphasizes something that is very wrong: the claim that "A false statement implies anything" and its logical equivalent, "Anything implies a true statement."
"If we hadn't stopped and turned back, we would have been caught in an avalanche" would be just as true (after stopping and turning back) on the hottest summer day in the desert as on a stormy snowy day in the mountains in winter. Likewise, "If Al Gore had been allowed to take office as President, 9/11 would have not occurred" and "If Al Gore had been allowed to take office as President, 9/11 would have occurred" would both be equally true without considering what might have happened had Gore been President.
If "a false statement implies anything," then we cannot discuss intelligently what might have happened if we'd made different choices.
The book does prove that "If 2 + 2 = 5 then I am the Pope." It is possible that false statements of a certain type are guarranteed to imply anything.
I would like to see this book back in print. Most of it is excellent and on target in logic. Perhaps a second edition could be published, adjusting its take on these issues.
Great BookReview Date: 2004-07-16
Anyhow, this is a great book for young children with inquisitive minds and even for old children who think they know it all.
MB
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250