Games Books
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A Story That Had To Be ToldReview Date: 2007-02-28
Baseball in the Nation's Capital as a Backdrop for a Study in Race RelationsReview Date: 2005-08-14
In telling this story, "Beyond the Shadow of the Senators" is filled with heroes and villains. The most significant hero is unquestionably Sam Lacy, a black writer with the "Washington Tribune," a weekly oriented toward D.C.'s large African American community, who consistently called for the desegregation of MLB. Also heroic are the great stars of the Negro Leagues, especially Buck Leonard, Satchel Paige, and Josh Gibson, all of whom came to Washington to play before large crowds in the nation's capital. They demonstrated through their exploits the quality of talent in the Negro leagues, especially when juxtaposed against the hapless play of the Washington Senators of the American League. The villains include Clark Griffith, the financially strapped owner of the Senators whose willingness to rent Griffith Stadium to the Grays proved lucrative, and Grays owner Cumberland Posey who shifted his team from the Pittsburgh area to Washington to cater to the large middle-class African American community in Washington. Both Griffith and Posey had every reason to keep the segregated system intact because of the money they made. Moreover, Griffith was a blatant racist who integrated reluctantly and eventually moved the Senators from Washington to Minneapolis-St. Paul because, as he said in 1978, "you've got good, hardworking white people here" (p. 289).
Ranging broadly from social history to baseball and back, Snyder captures the essence of the history of the Senators, the Grays, and wartime Washington's racial situation. It is a story of love and hate at the same time, as well as the quest for dignity of the minority population in a divided city. "Beyond the Shadow of the Senators" is a powerful book. Enjoy.
great researchReview Date: 2005-08-30
Tim Moreland, PhD
Salisbury, NC
An outstanding historical workReview Date: 2005-02-18
Symbiotic segregation and a great baseball read.Review Date: 2004-02-21
Key people that are introduced and brought to life are:
Buck Leonard, Satchel
Paige, and Josh Gibson -- three of the greatest ballplayers who ever lived;
Clark Griffith -- the pioneering, penurious
and controlling owner of the Washington Senators;
Sam Lacy -- the ahead-of-his-time, DC-native who tirelessly advocated
for the integration of Major League Baseball; as well as
Cum(berland) Posey -- the shrewd owner of the Homestead Grays
-- the dominant team of the loosely confederated Negro Leagues during the late 30's and 40's.
Tangential to this story are:
the
decimation of the post 1933 Senators, mostly due to finances and an inadequate ballpark;
the relative prosperity of Washington
DC during the years of the depression and WWII and the partial equality of African-American government workers that led to
a vibrant culture and ability to spend on entertainment;
the move by Posey and his "partner" (many of the Negro League
baseball teams were financed by numbers entreprenuers) to Washington from their Pittsburgh home and the welcome of their rental
payments and gate pctgs. by Clark Griffith;
Judge Landis' death, the increasing awareness of America's incongruity in its
fight for freedom and democracy in Europe while maintaining a virtual apartheid culture at home; and
the greed/opportunity
of baseball owners to find the best talent at the lowest price which ultimately led to Rickey's "great experiment");
This book also fleshes out the background and conflict around Jackie Robinson, who was rightly judged to be a great man and the right vehicle for Rickey's efforst, and the shared opinions that he was a good, but not all-time great Negro baseball player. [Check out how well a 42-yr old Satchel Paige pitched for the World Championship Indians in 1948.]
The shifts in attitude between "separate but equal" and complete integration by the various parties reveal primarily self-interest. Judged by the standards of our time, I share many others' great respect for Sam Lacy and his tireless, moral advocacy and feel sorry for the Negro League baseball owners who were mostly left with nothing as they rarely had enforceable contracts that protected their relationship with their players.
Clark Griffith was an "innovator" in attracting inexpensive talent from Cuba. Many of these players represented themselves well on the ballfield but would only be acceptable if they were of "Spanish" descent.
Utterly inconceivable now, but the norm for over 60 years (since Cap Anson helped institute the "gentleman's agreement" against employment of African Americans in the early 1880's) was to allow a Major or Minor League ballclup to employ pretty much anyone (Swedes, Germans, Irish, Italians, Jews, etc.) anyone, except African-Americans.
It has often been discussed that without Jackie Robinson (& the parts played by Branch Rickey, Roy Campanella, Pee Wee Reese, Ben Chapman, etc.) the 1954 "Brown vs. Board of Education" decision would not have happened as quickly.
This book provides a wonderful companion story to the integration of major league baseball which, in my opinion, is one of the most significant stories of 20th Century United States.

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The perfect support for all serger users!Review Date: 2008-08-15
Great for Beginner SergersReview Date: 2008-07-11
A Great Book!Review Date: 2008-07-09
Great introductionReview Date: 2008-03-16
Wouldn't be without itReview Date: 2008-04-02

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Where's "...for dummies" in the title?Review Date: 2008-06-05
I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming;
the new stuff I learned from this book could be printed on a letter page or less.
This is just generic, and rather primitive, data structures and algorithms book, that applies them to making a small game instead of usual example search/whatever programs. Sometimes it feels like a data structure was used merely as an example that fit in that place in grand example-place matching, and not as the most useful or efficient one...
One could probably turn it into "Data Structures for Database Server Programmers", "Data Structures For Embedded Device Programmers", or "Data Structures For Solving World Hunger" with copy/paste and minor grammatic corrections ;)
A clean approach to Data StructuresReview Date: 2005-01-17
Many many thanks to Ron Penton for his help! Ron Penton really knows how to write a book! His way of writing shows that he knows the subject perfectly and presents it in a way that anyone understands what he is talking about. No matter how hard the topic is! By the way, Ron Penton has a great sense of humour!
If I could I would give one more star for the GREAT job he did with the CD. Although I intended initially to learn Data Structures, I also learned SDL. Perfect combination for someone who wants to start writing games!
I would recommend this book to a non-beginnerReview Date: 2004-09-16
Bottom line is this, you can find the information presented in DS4GP in any other good book on data structures but what sets this book apart is the presentation, organization, practical content and the writing style of the author.
It's definetly not for beginners or for a person looking for a very detailed book on data structures that covers AVL trees and red-black trees. But for the other 99% its a must buy.
Does what it saysReview Date: 2003-10-02
the author doesn't go hugely in to depth in some areas but that's pretty much what i wanted since i am already familiar with how to use most of the stuff. very good book and i'd highly recommend it. hope this author continues with more books!
I loved this book like a cookie dough sundae.Review Date: 2005-06-07
I don't normally get all googly-moogly over programming books. In fact, I just took a quick look back at my reading log since 1999, and a select few have gotten four stars, but nothing above that. But I picked up Penton's nine-hundred-page tome on Thursday and I finished it on Sunday. Nine hundred pages in four days. I've only been keeping track of page counts over the past year, but the books I've read that have come closest, page-wise, have been Robin Hobb's lovely novels, three of which I read earlier this year hovered around eight hundred pages. I read the shortest of them in eight days. And I love Robin Hobb.
Data Structures for Game Programmers is a wonderful book in no small part because Ron Penton was still an undergrad while writing it. Which is, of course, also the book's main problem, because someone like me who last saw ivy-covered halls well over a decade ago is likely to be sick with envy that some little greenhorn has already found his way into the world of professional computer-book publishing (and by "professional" here I don't mean "published by recognizable press," I mean "the kid's already published three books in three years, and they're ALL monstrous tomes, when does he have time to program?"). But let's face it, you expect something different when you read a book by a young writer, be it the hot new novelist or the new kid on the programming block. And Penton delivers it; Data Structures for Game Programmers is, if you're a programmer, the most readable computer book you've ever come across. Penton seems to have a healthy disrespect for textbooks, which he alludes to a few times in the course of the book, and it shows in his writing; he wants to write something that will teach you more than a textbook by being more accessible. And in this goal, he succeeds. Brilliantly. I learned more about C templates from reading this book than I have in any other three books devoted to nothing but templates, and here they're just referred to a few times in passing. How is this possible? Because Penton explains things in language far easier to understand than that of most programming books; simply put, he hasn't yet been so overwhelmed by jargon that he can't see when he's written something the layperson might not be able to understand, which is a common ailment among programming authors.
Also, there's been some minor grumbling from some critics about the book's insistence on reinventing the wheel. Of course it does. That's how you learn to program-- you bang away at it, doing something that's already been done, until you figure out why it's done that way. There may be five or six people on the planet who can read it in a textbook and immediately figure out why it's the case (and, one assumes, they are the same people as those critics), but the rest of us are much happier seeing it this way.
If any computer book publishers happen to be reading this, you, especially, should be reading Data Structures for Game Programmers. See what it's like. Try to get the rest of your authors to emulate it. You'll have much happier customers that way.
This is one of the handful of books I've read since getting a library card again (a total, in fact, of four since 2003) that, after returning it to the library, went back on my Amazon wish list, because I want a copy for myself.

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Great so farReview Date: 2007-10-31
Lazy boys hacksReview Date: 2007-09-12
Very informative, very well written.Review Date: 2007-02-18
Many good tib-bits and pointers.Review Date: 2006-02-25
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.
Must have for amateur/semi-professionalsReview Date: 2006-02-23
Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.
I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

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Dream GolfReview Date: 2008-11-16
If you love golf, this is a must read!Review Date: 2008-05-02
Great gift!Review Date: 2007-10-24
Excellent BookReview Date: 2007-05-06
Makes a Great GiftReview Date: 2007-04-10

fun fingerprints drawings!Review Date: 2008-05-21
To give you an idea about how cool I think this book is, I'm not going to sell it, like I do hundreds of other books. I'm saving it for my daughter who is studying to become a teacher. This books is full of dozens of ideas and hours of fun!
great for all agesReview Date: 2008-03-22
Creative fun for kidsReview Date: 2007-11-08
fun finger artReview Date: 2007-07-09
Highly RecommendedReview Date: 2007-01-10

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Final Fantasy Tactics: the war of the lionsReview Date: 2008-09-22
FFT: WoL Strategy GuideReview Date: 2008-08-27
Recommended if this is one of your first SRPGs.
It's a whole new game with this Bradygames Strategy GuideReview Date: 2008-04-20
An excellent guideReview Date: 2008-03-08
The guide has everything you need to get going, and keeps it up to the end, even helping you out on the new Ad Hoc additions to the game. I'd like to point out that i do own the original PS1 version, and it's guide, also, and there is no doubt the SE and Bradygames have decided to keep up the top notch work for this title and guide.
The ONLY glaring difference is the PS1 guide had a star method of suggesting the best job abilities. The PSP guide only suggest what works best for each job. Not a big difference, imho, because after playing a while, you should be able to discern which abilities help the most.
All in all, an enjoyable guide to have if you need a nudge in the right direction.
FFT Guidebook: good and worth itReview Date: 2008-05-05
Also it covers all the secret missions and how to beat them and also how to get all the secret characters, and it's no big secret Balthier from FF XII is one of the guys you get.
The book gives an in depth chart on all the missions, all the maps, all the items/weapons/armour you can get. And also guide for the Deep Dungeon (one for the hardcore with time to spare) to tackle.
Aside from it being a great guide... you will be happy to know the artwork is great too. Not like some guidebooks that are so fnctional I may as well read it from gamefaqs.com... this one is lovely. As you can see from the cover, you get a few bits of eye candy. And on a small note, the pages aren't fragile thin as they are plastic coated/filmed.

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Wow, it's way different from MADicine, but what fun!Review Date: 2008-05-01
A thriller; an enthralling roller coaster ride of actionReview Date: 2007-10-25
Thrilling, The Game (Posted for Elina McGee, Canada)Review Date: 2007-08-01
Relentlessly thrilling!Review Date: 2007-07-20
Reality TV in PerspectiveReview Date: 2007-10-05
In his novel, The Game, he has focused our attention on just how utterly ridiculous reality television really is. His story is a mystery sure enough, but basically he strips the veneer from the broadcasting genre and shown it for what it is and we discover that what it is, is just silly.
Red Evans author of On Ice

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Cute Easter book.Review Date: 2008-05-13
Beautiful illustrations!Review Date: 2008-04-18
Fun book with colors and animals Review Date: 2007-03-17
Great Book for ChildrenReview Date: 2006-03-06
A Modern NostalgiaReview Date: 2006-02-20

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I SpyReview Date: 2008-01-18
GrandmaReview Date: 2007-07-12
Good picture riddle bookReview Date: 2007-01-21
I Spy Mystery seems to be a tougher book than I Spy Spooky Night. I've read the book now twice and still haven't found all the mentioned items!
I Spy: Mystery A Book of Picture Riddles: Mystery A Book of Picture RiddlesReview Date: 2007-01-19
hide and seek1Review Date: 2007-01-09
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There is Homestead Grays founder Cum Posey, who is looking to relocate his franchise from Pittsburgh before the start of the 1940 season. And there is Clark Griffith, owner of the pathetic Washington Senators, who can briefly shuffle aside his racism for a business deal that will bring a new revenue stream to his bank account when the team is playing away from Griffith Stadium.
This initial tenuous partnership delivered a surprise to Griffith; the Grays exemplary play on the field found them outdrawing the cellar-dwelling Senators and galvanizing a new generation of baseball fans. That success - even with onerous stadium leases common when NLB teams played in facilities used by Major League Baseball clubs - helped propel the integration of MLB in 1947.
The era is also seen through legendary sportswriters Sam Lacy & Wendell Smith, Buck Leonard - the greatest pro first baseman - and in the offices of MLB, especially the Senators.
Griffith - who certainly could have worked out some type of agreement with the Grays for players to bolster the Senators before the Dodgers signed Robinson - was only a pioneer in segregation, integrating his team seven years after Robinson's debut with the Brooklyn Dodgers and ultimately fleeing Washington, D.C., relocating his team to the whiter Minneapolis-St. Paul market.
With the success of Robinson came the slow disintegration of NLB - the league that was truly integrated on the field, in the stands and in the front offices - as MLB teams raided the club rosters for established stars and began scouting & signing younger players to contracts.
Snyder has brought this forgotten period beyond the shadows of the simplistic retelling of the past that plagues all levels American history.