Games Books
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Used price: $43.45

Excellent resources for many themes!!!Review Date: 2008-09-24
GreatReview Date: 2008-02-08
class room resourceReview Date: 2007-09-30
Great book - even for parents!Review Date: 2007-08-29
lesson plans fro preschoolersReview Date: 2007-06-12

Used price: $1.76

Good read!Review Date: 2002-02-12
The games keeps the pages Flipping"Review Date: 2002-02-12
John Grisiam beware ! youhave been passed up!
Frank karaglanis
Wonderful!Review Date: 2002-02-12
Hooray for EstrogenReview Date: 2002-02-11
WonderfulReview Date: 2002-02-13

Used price: $0.86
Collectible price: $18.95

Obama-Style Leadership Inherent in Bo 7 Jack's approachReview Date: 2008-11-05
In talking with each other, each of us felt well-used because we knew that we played a specific, valuable part in the campaign - and knew what our main goal was towards the larger, main goal. Stack's goal was the same, "Knowledge of how your business operates will allow them to make the right decisions in the best financial interest of their organization."
In an increasingly, transient, information-glutted and time-starved country, people are hungry for connection to a larger goal and to be valued for their high-performing work towards that goal. That's why Marcus Buckingham and Jack Stack's approach and books will be perennial best-sellers. They are practical and have wide-spread application.
A Wonderful Lesson for the DoubtersReview Date: 2008-08-27
Easy to read / good insights.Review Date: 2008-01-19
Great BookReview Date: 2007-08-23
Pivotal - a must-readReview Date: 2008-05-05

Used price: $9.96

Rocket Science for Children from 8 to 80Review Date: 2008-10-10
A "Must Have" for any serious rocketry enthusiastReview Date: 2008-09-07
I wouldn't know what to do without itReview Date: 2008-07-31
Required Reading For RocketeersReview Date: 2007-08-09
The most important model rocketry book to ownReview Date: 2007-02-19

Used price: $0.01
Collectible price: $11.50

I Spy HalloweenReview Date: 2008-03-24
Wonderful bookReview Date: 2008-02-27
Striped Cat!!!Review Date: 2006-10-09
These books are just incredible--my son is well on his way to collecting ALL of them! And, we already have ALL of the CD-Rom games--he's solved them all several times. These are the perfect books (and software) for kids--and has occupied more than a few hours of my time since I discovered them. Even my 18 year old daughter has been challenged and frustrated by these books! There's not much out there that can entertain (or drive crazy) both kids and adults.
There are small differences in the books and software--some kids like the spooky motif of this book--while other kids seem to prefer the space or school motifs--but, all-in-all, any of these books and software are WELL worth the $$ you put into them. Enjoy!!! (Dang that striped cat! LOL)
C@n you find the ampersand in +his line?Review Date: 2008-10-26
"Picture riddles fill this book;
Turn the pages! Take a look!
Use your mind, use your eye;
Read the riddles--play I SPY!"
The above instructions are on the Table of Contents. Finding the objects is such a kick! What adds to the trickiness is the number of intriguing items not on the list. "But I want them to be on the list because I found them!"
Special thanks goes to Walter Wick for his fun, tricky photography!
A book for all ages!
I Spy A Winner!Review Date: 2006-12-12
The I Spy Spooky Night book is one of many 'I Spy' books our family has enjoyed. We have the 'I Spy Extreme Challenger!',
'I Spy Super Challenger', 'I Spy School Days', 'I Spy Treasure Hunt' and the 'I Spy Mystery' book just to name a few of them. They will entertain no matter what your age. Our children and now our grandchildren have pulled these books out many times. They are like magnets and will draw in whoever is around to your side to help find the hidden I Spy items. Here's a hint. If, no - when, you have trouble finding any of the objects turn the book upside down and that just might help. The I Spy Spooky Night Book in combination with the Boo-opoly Game will provide some frighteningly good Halloween entertainment. ~ Mrs. B.

Used price: $5.77

Good read. Suprisingly entertaining.Review Date: 2007-08-14
Probably my favorite out of the bridges of time series.
Mediocre at bestReview Date: 2007-01-16
What disappointed me most was the dragon Cobalt. I understand that dragons can be fond of their riders (and don'T get me wrong I've been reading DL for quite some time now) but this one is just childish. Almost as if he's a pet. He is lacking depth as well. The main plot of the book is unclear until the last 60 or so pages. The reader has no idea what the book's all about.
But, the book takes hold of the reader now and then. Some parts of the book is definitely exiciting but all in all not a very good effort on Herbert's part.
Absolutely Amazing!Review Date: 2003-06-24
This story is centered around Sara Dunstan, whom is still grieving over her adopted son Steel Brightblade three years after the summer of chaos. In the begining, she is living as a exile from the Knights of Tahkisis, and is pretty miserable. Then she starts having some dreams that call to her for help. Eventually, she sets out to find the source of the dreams and comes upon a wounded and riderless blue dragon whom she nurses back to health.
Thats all I'm telling you about this book. But It was page turning. I just added Mary H Herbert, to the list amazing Dragonlance storytellers, right under Richard A Knaack, whom we all know is the best. I Cannot wait to learn more about the "Leigon Of Steel" which is founded in the end of this work!
By Huma's Shield, this was a Fantastic Book!
The second book intresting from the first pageReview Date: 2002-01-03
This could be only my opinion, but if you like dragons stories this is your book....even if i can't tell you this is the best, for sure it is very good story filled by action and quite linear plot, easy and pleasant to read.
It's explain someting about dragon riders,dragon training and dark knights.
Read it and enjoy!
Decent, but nothing to rave aboutReview Date: 2003-08-12
The big redeeming quality of this book is the character of Sara Dunstan. Readers were first introduced to her in Weis & Hickman's THE SECOND GENERATION and we saw more of her in their DRAGONS OF SUMMER FLAME. This book fleshes here character out much more than those two did. Since the book is told from her point of view, we get to observe the various facets of her character. This is important since I get the feeling that she will be playing a larger role down the road, possibly in Weis & Hickman's War of Souls trilogy (which I have yet to read).
The writing in the book was solid, although the supporting characters all seemed pretty one dimensional. The new general of the Knights of Takhisis was kind of interesting and it would be neat to see her fleshed out in another book at some point. Herbert does a good job of telling the story and getting to the point where the necessary things (I don't want to ruin things for people who haven't read it yet) are established for use in later books. I just wasn't engrossed in the story since there wasn't much of a plot to get involved in. Decent book and Dragonlance fans might find it useful in understanding these new concepts that I'm not mentioning. If you're not a completist, though, you can probably skip it and not miss out on much.

Used price: $11.75

Middle Limit HoldemReview Date: 2007-03-20
Another great book on pokerReview Date: 2007-01-25
Good ReadReview Date: 2007-10-02
The discussion is very logical and teaches you how to think properly on every betting round. It advises you on how to get the most value out of your good hands and to minimize losses when you are beat. When to value bet on the river, and when to check raise, etc, etc.
I can't say that I picked up a tonne of tips from this book, but it did revise a lot of good principles that I already knew.
To a weaker player than myself you could pick up a lot of good tips.
The rules set in this book can't be applied to low limit games with weak players who play totally illogical, it is written for middle-higher limit games. Thus only 4 stars
BEST EVER~!Review Date: 2006-09-29
No Frills, Just Sage Advice. Review Date: 2006-12-09

Used price: $6.50

Smithsonian BaseballReview Date: 2007-03-08
1 picture is worth...........Review Date: 2007-01-04
would recommend this book to anyone remotely interested in the old days of baseball or collects baseball memorabilia.
Smiothsonian BaseballReview Date: 2007-03-12
Yes, It's Beautiful, but It's Smart, TooReview Date: 2006-09-01
The Ultimate Coffee-Table BookReview Date: 2006-03-11

Used price: $4.30

Chaos wins?Review Date: 2008-11-11
O.k.Review Date: 2008-08-23
The ultimate Warhammer 40,000 "There is only WAR!" NovelReview Date: 2008-08-12
In WH40K there are no happy endings. There is only death, struggle, torment, and war.
Imperium vs The Iron WarriorsReview Date: 2008-07-12
For the most part the story rushes along at breakneck speed from one huge battle to another as McNeill captures the epic conflict from perspective of the grunt in the trenches to the generals at the lofty heights of command. From the many excellent battle scenes painted in the narrative to the authentic siege tactics (the Iron Warriors' speciality), this book truly brings to life the war-torn age of Warhammer 40,000 and leaves you guessing as the ending approaches if - for the first time in a WH40K book - will the bad guys win?
From a Fantasy fan who admittedly knows little about Warhammer 40k...Review Date: 2008-06-24
To make a long story short, I don't regret that decision whatsoever. This is just the second Warhammer 40k book I've read, and both of them were tremendously awesome, 5 out of 5 stars easy. *The other one I read was Grey Knights, in case you were wondering*.
Why I liked the book: One, it was very well written. The grammar was well constructed and I could read it very quickly and fluidly. Another is that there was literally never a dull moment, not once did I ever get bored while reading this book. The book transitioned from Chaos to Imperium and back quite often, each never overstaying their welcome before it transitioned to the next and back again. Also, the characters were all extremely interesting, each one different in their own right yet tied together to influence the novel in one way or another. Another reason is that you didn't have to be a Warhammer 40k expert to understand what the author was referring to, which is great for someone that isn't hardcore into the genre, only once did I actually have to Google an answer to a question. *to understand what a gene seed was* Last but not least, coming from a Fantasy background where characters can often seem to be invulnerable and live forever, it was nice to know that no character could be given immunity from a cruel and violent end, sometimes unexpectedly. There was one other great quality about this novel, but to mention it would be a spoiler. Suffice to say, the book is well worth reading by anybody even remotely interested in Science Fiction.

Used price: $20.00

Great Game!Review Date: 2008-09-05
Nice Paper and Pencil RPGReview Date: 2008-03-23
Other BooksReview Date: 2007-09-03
Great Alternative for Fantasy RPG'ingReview Date: 2007-11-05
Better than everReview Date: 2007-10-23
Someone who has never played before and doesn't know the rules could have an entire character rolled up and ready to play in as little as 30 minutes. The entire process is die rolls, so you don't have to make decisions that require knowing the rulebook, like when you have to choose skills or spells in other games.
The history of the world is quote a bit lighter than in the previous rulebook, and in my opinion easier to read. Where previously even though it was interesting it was pretty dense and dry, but the history has been rewritten now to be a bit more interesting and relevant for the players.
They've removed a few things that used to be included, for instance in the back of the book there used to be maps and images of common buildings but that has been moved to a supplementary book (the Game Master's screen, I believe). That's unfortunate but I can live with it.
If you're used to playing with more complicated rules, like d20, Rifts, GURPS or similar, I highly recommend trying out the Warhammer Fantasy Roleplay system. See what it's like not having to worry whether your mace does more damage than your longsword. In WFRP the story and the lives of the players are the focus, instead of the rules. Less "roll-play" and more "role-play".
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Overall, a great resource for early educators-especially if you run out of ideas!!!!!