Games Books
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Used price: $8.55

Touch and Feel FarmReview Date: 2008-07-30
Great way to interest kids in booksReview Date: 2007-11-30
Perfect book for infantReview Date: 2007-10-30
Great Cards!Review Date: 2007-09-06
Restaurant FavoriteReview Date: 2006-08-04


Wonderful RPG gamebookReview Date: 2008-08-04
A TreasureReview Date: 2008-06-01
Anyway, buy this. It's the best gamebook series of all time and Magnamund is in the top ten if not top five of all the imaginary worlds of the sword and sorcery tradition.
I haven't been so excited since they started making atari games again.
More than Greatness,Review Date: 2007-05-04
Lone Wolf is probably the best role-playing book series available.Review Date: 2007-05-02
A series of epic porportions! Start the journey here.Review Date: 2006-06-03
You are Lone Wolf, the last of the Kai Warriors in the land of Sommerlund. Throughout your adventures (the are 28 books and 4 "World of Lone Wolf" books) you will face monsters big and small, wizards, magicians, puzzles, riddles, and everything else your imagination can think of.
This book is just like your standard "Choose Your Own Adventure" book except that it is more interactive. Not only do you choose your path, but you also choose your skills, equipment, and whether or not you want to battle enemies. This book employs an interesting combat system in which you pick a number from the "Random Number Table" at the end of the book by closing your eyes and poking the page with your eraser (see my shared photo). I highly recommend getting ahold of a 10-sided die to use instead, because after a few books one can learn where the higher number areas are.
I had the first 15 books of the series when I was younger and now that I've reread them, I am scrounging ebay and used Amazon books to locate the next ones. Unfortunately all of these books are out of print. If you are looking for these books, I highly recommend getting the UK editions of books 12-20 because the US editions are abridged and are missing huge sections. Additionally, there are many "broken links" since they were edited so when it says to turn to page XX it takes you to the wrong place. Also, good luck finding books 21-28 as they were ONLY printed in the UK. They are very rare and if you have them, hold on to them!
Finally, Joe Dever has authorized the free distribution and licensing of his Lone Wolf series which are available online. This resource has the unabridged editions which makes it great. I will not give out the URL as part of the reviewers agreement but with a little searching you should be able to find it. However, I am still a fan of reading the paper version, and look forward to sharing this epic series with my children, should I ever have any.

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If you are a correctional employee you MUST BUY THIS BOOK!!Review Date: 2008-11-22
Thanks for reading!
Extremely helpfulReview Date: 2008-10-26
A must read!Review Date: 2008-07-14
Law enforcementReview Date: 2008-05-09
A Must readReview Date: 2008-02-23

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Excellent book by an excellent authorReview Date: 2007-08-12
One of the Best Fantasy Novels I Have Ever ReadReview Date: 2007-05-02
I would consider myself Blue-Green, by the way.
A warning to religious folk: one of the villains is an agent of the Church of Tal, a mideival-christianity-style religion that burns people at the stake, particularly suspected spellcasters. For me, it's a villain I love to hate, but others might disagree. It highlights the difference between religious scholars and true scholars, miracle-workers and mages: one group truly understands their feild, the other just repeats by rote, without understanding or innovating.
Try the book. It feels Right, and thats what matters.
Archmage's beginingReview Date: 2006-12-09
Archmage's beginingReview Date: 2006-12-09
My Second Magic BookReview Date: 2006-12-07

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Skillfully doneReview Date: 2007-10-01
A Break from Hack'n'Slash MonotonyReview Date: 2007-09-28
these writers are good !Review Date: 2006-09-08
WowReview Date: 2006-03-05
Fantastic scenariosReview Date: 2006-06-20

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Collectible price: $10.00

Buy this book and hope your opponent doesn't.Review Date: 2008-10-08
Conclusion: Far more than a mating manual, also serves good introduction to tactics in the middlegame. An excellent value.
Yes, it is that good.Review Date: 2008-04-14
Essential book for creating threatsReview Date: 2007-12-21
Get this book and become a dangerous chess player. It's for beginners, but the only problem is the descriptive notation.
VERY GOOD !Review Date: 2007-12-01
Essential BookReview Date: 2007-04-23

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Review of Chess Tactics for ChampionsReview Date: 2008-03-10
The idea is also to develop the ideas about looking 2-3-4 moves ahead and that will benefit all players enormously!
An Excellent book of its kindReview Date: 2008-01-18
A great next level book by PolgarReview Date: 2008-04-15
Great tactics book.Review Date: 2008-03-25
Amazing book!!!Review Date: 2008-04-28
This book start from easy problems, you will solve them easily, next chapter you will think "Oh c'mon give something better than this!!", but after a few chapters you will be playing much better and solving puzzles that never before you could solve... in just seconds!!.
I play against my computer and also online in yahoo chess, my rating usually is around 1400 to 1500, and never more than that. This night I just beat a 1600 guy!. He couldnt see what I could!! Even I offer him a queen sacrifice!! (unfortunally he didnt take it because it was mate, but he lost a knight instead!:)
Amazing book!! Thanks Susan!! I will buy all the Polgar family books!!!
Here are some of them:
A World Champion's Guide to Chess: Step-by-step instructions for winning chess the Polgar way (Chess) and
Chess: 5334 Problems, Combinations and Games
Some Advices from just a (still) regular player:
1. When you find a puzzle that you cant solve after 15/20 minutes thinking, just leave it and go to the next one, dont look for the answer!. Later, next day or next week try again and you will find the right move for sure!
2. May be I shouldnt say this, but just in case... dont be tricky with yourself! Make the moves in your mind, do NOT touch the pieces until you find the moves just thinking. If you dont do this, the excercise will be useless for you and a waste of time because you will not improve your game doing this.


Contradictory geniusReview Date: 2008-11-17
Wow. I've probably read about 40 poker books in the past three or four years, and this one truly rivals Harrington and Gordon's volumes as a great read, with immediate practicality.
I was worried when I bought it that it would just be a rehashing of all the tips that Full Tilt gives out on their website from the pros, but it was nothing like that.
Ferguson, Matusow, Forrest, Lederer and more gave great information about styles of play that they employed, but the great thing was, there was contradiction among them, showing obviously, we each need to find out what's best for us. I think Ted Forrests' chapter was incredible, easily my favorite. This book also has chapters on the the non hold'em games, and with HORSE and other tourney's gaining more and more popularity, I found these extremely valuable.
This is one of the best poker books out there.
Not quote comprehensive, but about as good as it gets these days.Review Date: 2008-10-10
"Comprehensive" is not the way to describe this book, but I'm not entirely sure what is. Why is it that so many poker books are so... imposing? This isn't quite the doorstop the two Super/System offerings are, but it certainly aspires-- well over four hundred pages. As with those two books, this one contains a number of chapters contributed by a number of different high-profile poker stars, among them Mike Matusow, Howard Lederer, and Huck Seed. Unlike most of the poker books I've seen recently (and like the Super/System books), The Full Tilt Poker Strategy Guide doesn't limit itself to Hold'em, taking on such esoteric subjects as Omaha/8. There's even a Razz chapter. (Thus the presence of Huck Seed, most of whose WSOP bracelets have come in Razz events.)
A lot of it's stuff you've read before, but it never hurts to hear it again, and-- especially if you've spent most of your time reading about Hold'em-- there's much to be learned here as well. Personally, I think it's worth the price of admission just for the Omaha/8 chapter. ****
If you are a poker player, you need this book!Review Date: 2008-09-09
The book is the nuts!Review Date: 2008-04-22
Please don't read this bookReview Date: 2008-07-21
Andy Bloch's chapter on preflop play is worthy of its own 5-star-rated book (even if I disagree with some of his advice, such as reraising with middle pairs while in position). Lederer's chapter on leverage is knowledge only a miniscule percentage of your opponents will be even vaguely aware of. Chris Ferguson's chapter on bet sizes is all you'll ever need to know about that subject. Gavin Smith's chapter on LAG play is a must-read for both the player wanting to learn to play that dangerous style, or for the TAG wanting to understand his loose-aggressive opponent.
In addition, there are great chapters on other poker games such as Omaha, Stud, and Razz (the Razz chapter being my personal fave). I honestly don't think there is a better tournament book out there. I also honestly hope it continues to fly under the radar for at least another year.

Still the best!Review Date: 2007-09-30
Great Book!Review Date: 2007-09-30
A genuine classic. Buy it for all boys between 7 and 15!Review Date: 2005-06-29
The early sixtys were the heydey of Avalon-Hill's tabletop sized board games with little cardboard counters representing everything from a single sargeant to an army corp. These games grew out of the minatures rules which would later contribute, along with the popularity of the `Lord of the Rings' novel to the creation of `Dungeons and Dragons' roleplaying games. Both Avalon-Hill styled and Dungeon and Dragons styled boardgames have been partially superceded by computerized versions of these simulations and, while I still fondly fondle my chit representing the 82nd airborne division as it participates in the Normandy invasion, I get much more satisfaction out of a good computerized version of the same campaign.
And yet, Wells' simplified minatures rules with no more than a few dozen pieces per side and firing success being determined by real live aiming, physics of ballistics, and the effect of wind deliver the same kind of charm evoked by that old Robert Lewis Stevenson poem of the young boy with his toy soldiers navigating the hills formed by his blankets lying over his outstretched legs.
I am not intimately familiar with minatures rules, but what I do know tells me that they are quite complicated with lots of tables based on the role of dice. Wells' rules are much simpler. And, he is not deeply involved in realistic landscapes which are so interesting to minatures hobbyists. Not a word is said here about cleaning and painting raw lead or tin soldiers. All our troops here are fully clothed straight out of the box. All the landscapes are created by nothing more complicated than the kind of plain wooden building blocks I so coveted when I was a kid. These are embellished with the outsides of houses painted or drawn on the plain side of wallpaper which is then folded and glued around the blocks. There is not interest with any ability to hide inside any of these houses, as this would simply slow things down and make the rules more complicated. The only other concern is that if rivers are part of the landscape that there are enough fording and bridged points to not funnel things too much into a single choke point.
The rules only deal with three kinds of troops, infantry, cavalry, and artillery. As this book was written in 1913, and Europe had largely been at peace for almost a hundred years since the defeat of Napoleon at Waterloo, it is not surprising that the strategies evolving from these three types of troops are strongly similar to Napoleonic battles. As this was the period of muskets, long range infantry fire was remarkably ineffective compared to the destruction caused by Napoleonic era artillery. To a person versed in 20th century wars, it is strange to see the lineup of forces at, for example, the Battle of Waterloo, where the guns were in front of the main lines of infantry rather than far to the rear. This was before the age of indirect artillery fire, which just began in the American Civil War and it's great mortars.
So, the only way our small forces can inflict damage at a distance is by little cannons which fire real live wooden projectiles and, a soldier is killed only if you actually succeed in knocking the little fellow down with the wooden pellet.
A similar combat simulation which existed in parallel with Wells' and other minatures' rules is the kind of wargame simulations invented by the German General Staff with the very German name of `Kriegspiel' or War Play. An expert in English Kriegspiel practice compares this professional exercize with Wells' game and finds the latter far more fun, as the Sandhurst (English Army Military Acadamy) version is weighed down with rulings from referees and the kind of tables of outcomes so familiar to modern manual wargame rules.
Remembering that this book was written in 1912-1913, it is chilling to read Wells' final assessment of the lack of proficiency of professional military men at this little game. The most chillingly Strangelovean statement is that `You have only to play at Little Wars three or four times to realize what a blundering thing Great War must be'. This was written in 1913!!!
One may be discouraged from reading this book by the prospect of reading 120 pages of game rules. This is not what this book is about. All the details of the rules are compressed into the last six pages. Everything which goes before is the stuff which is written to bring out the little boy in us all. And, the author knows nothing of politically correct gender washing, as he is firmly committed to the idea that this is an activity for little boys, and maybe girls who think like little boys.
A minor classic worthy of it's famous author.
Pick it upReview Date: 2006-04-13
A piece of wargaming historyReview Date: 2006-12-22
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a great mathematician presents his view of what constitutes math and what constitutes a mathematicianReview Date: 2008-11-10
Brief but valuable, a book for everyoneReview Date: 2008-04-08
This is a book which should be read by all college studentsReview Date: 2007-11-08
This is what makes this book so poignant. Hardy realizes that he no longer is Hardy. In today's mathematics world that may not have been the case given the immediate communications possible between humans which may have kept him going. However, it may have been that he was suffering from the onset of dementia or Alzheimer's - it is difficult to tell given his admissions of not being up to the task - regardless, this book is overwhelmingly sad.
Anyone who cares about math should read this and thank Hardy for his contributions - plus they should have a copy of "A Course in Pure Mathematics".
One of my top 20. Somewhat depressing but oh so true.Review Date: 2006-07-07
I can recall when words such as super, excellent, awesome etc. were used judiciously and very rarely to describe truly significant achievement. Today, doing one's job, albeit poorly, is described as excellent.
What I most like about Hardy's book is it's honesty and respect for the reader. A suggestion. Read the book proper BEFORE wading through C.P. Snow's forward. After about the second read tackle the forward.
A must have.
No need to apologize.Review Date: 2006-06-04
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You're invited to meet the animals on the farm, offering children a tactile experience that non-farm dwellers might otherwise miss out on completely.
That the book also introduces new adjectives into the vocabularies of small readers is a great plus. The only potential negative is that, if you get a used copy, the Touch and Feel parts aren't what they ought to be. The pig's spongy nose, in particular, can get completely flattened and the touchable spot of the chick on the cover will fade after many pettings. Buy it new, and it's well worth it; used, not so much.