Design Books
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Design Books sorted by
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Cascading Style Sheets: Separating Content from Presentation, Second Edition
Published in Paperback by friends of ED (2004-04-01)
List price: $39.99
New price: $23.28
Used price: $15.95
Used price: $15.95
Average review score: 

Preachy and unclear
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-31
Review Date: 2007-10-31
Jam packed full of great information on css and layout
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-02
Review Date: 2007-05-02
Do you want to learn really how powerful CSS can be? This book takes you from the ground up and helps you to understand not only the how to use css for layout but also why you use css. Starting off with the basics you get a good feel for how to write css in both the page itself as well as in an external stylesheet. The authors also explain the advantages and disadvantages of each way to include the styles. Then the book takes you through typography, which unless you are already an expert, you will gain a great understanding of exactly how the type settings really work with the text on a web page. Next, it dives into how to use the css to control your page layout with many different known techniques. You also will understand how these designs work so you can review them and walk away with the knowledge of how to leverage existing patterns and modify them to your needs. If you want to know how to design a page using css definitely get this book.
Great book to start and devlope CSS
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-22
Review Date: 2007-03-22
I have seen this book as very good reference for css. I just would like to have CD also with samples. It is must buy.
autoparts web man
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-05
Review Date: 2006-11-05
This book does an excellent job of explaining CSS. My main focus is seperating content from presentation being my sites are search engine friendly.
Excellent
Helpful Votes: 5 out of 5 total.
Review Date: 2006-07-07
Review Date: 2006-07-07
Great for CSS beginers, I found everything here I needed to know to get started.

Continuous Bloom
Published in Hardcover by Ball Publishing (2000-03)
List price: $39.95
New price: $23.73
Used price: $16.50
Used price: $16.50
Average review score: 

Great purchase
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-24
Review Date: 2007-07-24
I love the paperback version of this book because it is spiralbound. It has laminated pages, great for the garden, keeps it clean. The book is organized by flowering month that helps find plants you can't identify or to locate plants for a certain month that you need more color in your garden. I live in the Chicago area and it seems to cover a lot of plants for my planting zone. Each plant has the information I need to choose for certain areas of planting. It's a great book!
Easy Gardening
Helpful Votes: 1 out of 1 total.
Review Date: 2006-05-17
Review Date: 2006-05-17
This book has taken the puzzle and work out of perennial gardening. THanks to Pam, I now understand the way to keep my garden in color all season!
Continuous Bloom
Helpful Votes: 2 out of 3 total.
Review Date: 2005-10-24
Review Date: 2005-10-24
I have many books and enjoy them all. But this book had some ideas and information I had not read about in the past. A very fine purchase.
A good reference book for New England gardeners...
Helpful Votes: 7 out of 7 total.
Review Date: 2005-06-21
Review Date: 2005-06-21
Continuous Bloom is one of those books I refer to over and over again. Pam Duthie shows that it is relatively easy to keep perennial beds and borders looking good and in bloom from March through October in eastern North America. Two hundred and seventy-two of the best perennials, each with a full-color photo, are arranged in order of bloom time. For each plant, there is necessary information for home gardeners such as: plant hardiness zone, height/width, descriptions of flower and foliage, bloom time, light and soil requirements, care, propagation, and potential problems. A good investment for beginning as well as experienced gardeners.
Simplicity itself!
Helpful Votes: 9 out of 9 total.
Review Date: 2003-04-25
Review Date: 2003-04-25
This book is a novice gardener's dream come true!
The flowering plants & colorful bushes are arranged by month of blooming time, each page has a picture of the plant & a detailed description of it: Type, flower size, foliage color, bloom length, light preference, care problems, tips, etc..
There are planting & seasonal garden care tips at the end of the book.
As a novice gardener I'm glad that I found this book to help me create a continuously blooming garden.
The flowering plants & colorful bushes are arranged by month of blooming time, each page has a picture of the plant & a detailed description of it: Type, flower size, foliage color, bloom length, light preference, care problems, tips, etc..
There are planting & seasonal garden care tips at the end of the book.
As a novice gardener I'm glad that I found this book to help me create a continuously blooming garden.

The Data Warehouse ETL Toolkit: Practical Techniques for Extracting, Cleanin
Published in Paperback by Wiley (2004-09-13)
List price: $45.00
New price: $27.50
Used price: $29.50
Used price: $29.50
Average review score: 

Another Kimball Toolkit
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-09
Review Date: 2008-05-09
In my estimation The Data Warehouse ETL Toolkit is a good source of information for the topic that covers the majority of your Data Warehouse efforts, the ETL process (or ECCD if you prefer, which you probably will after finishing this volume). I took away some good ideas on items that I probably would not have considered, mostly due to my own ignorance, relating to Meta Data, QA and Error Corrections, Data Lineage and Scoring, etc.
The Authors (Kimball and Caserta) do a good job of pointing out other source books for items that the user will probably want to look at in depth.
There is also a pretty good section explaining how to manage your ETL project, the different roles of people who should be involved and a pretty good project plan / checklist to use as you are getting started.
My only complaint is that I did not read this prior to starting my own project and am instead having to correct items as I try to implement these best practices.
The Authors (Kimball and Caserta) do a good job of pointing out other source books for items that the user will probably want to look at in depth.
There is also a pretty good section explaining how to manage your ETL project, the different roles of people who should be involved and a pretty good project plan / checklist to use as you are getting started.
My only complaint is that I did not read this prior to starting my own project and am instead having to correct items as I try to implement these best practices.
The Data Warehouse ETL Toolkit: Practical Techniques for Extracting, Cleaning
Helpful Votes: 0 out of 1 total.
Review Date: 2008-01-24
Review Date: 2008-01-24
The book was mailed well within time mentioned by seller and is a new book.
ETL Toolkit
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-30
Review Date: 2007-10-30
A great basic tool book for datawarehousing and ETL. I've purchased for my teams here and in India.
Another tool in the shed
Helpful Votes: 0 out of 1 total.
Review Date: 2007-08-01
Review Date: 2007-08-01
This is a very good book from the Data Warehouse toolkit series by Ralph Kimball et al. This one is all about ETL - extract, transform and load, although the authors may put it a little bit different sometime:
[quote]
We expand the traditional ETL steps of extract, transform, and load into the more actionable steps of extract, clean, conform, and deliver, although we resist the temptation to change ETL into ECCD!
[/quote]
Anyhow, ETL or ECCD, it's the same thing - fetching the data from your live operational systems and putting it in your data warehouse.
The book thoroughly covers the entire ETL process. Believe me, I tried to squeeze a digest here. A few times. It goes out of hand. A lot, a huge lot of all sorts of information. Useful, extensive, clear and interesting to read.
Having read the first (?) book in the series - The Complete Guide to Dimensional Modeling -
helps greatly in understanding, because this book uses the same (standard) terminology - dimensions, facts, and so on.
Probably the only thing to whine about is the pictures. They could have definitely been better. Some of them are cryptic and some of them have no real value. Let's put it this way - some of the pictures do not help.
Anyhow, great book.
[quote]
We expand the traditional ETL steps of extract, transform, and load into the more actionable steps of extract, clean, conform, and deliver, although we resist the temptation to change ETL into ECCD!
[/quote]
Anyhow, ETL or ECCD, it's the same thing - fetching the data from your live operational systems and putting it in your data warehouse.
The book thoroughly covers the entire ETL process. Believe me, I tried to squeeze a digest here. A few times. It goes out of hand. A lot, a huge lot of all sorts of information. Useful, extensive, clear and interesting to read.
Having read the first (?) book in the series - The Complete Guide to Dimensional Modeling -
helps greatly in understanding, because this book uses the same (standard) terminology - dimensions, facts, and so on.
Probably the only thing to whine about is the pictures. They could have definitely been better. Some of them are cryptic and some of them have no real value. Let's put it this way - some of the pictures do not help.
Anyhow, great book.
Good for anyone who wants to Learn ETL
Helpful Votes: 1 out of 1 total.
Review Date: 2007-10-05
Review Date: 2007-10-05
This book gives practical guidelines to follow through the ETL cycle, it does not matter if you are using an Industry Standard ETL tool or writing your own ETL process from scratch, this book will be useful for both. I found it very useful. Definitely worth a read for anyone who is new to ETL.

Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins
Published in Paperback by Focal Press (2006-04-18)
List price: $49.95
New price: $31.15
Used price: $35.04
Used price: $35.04
Average review score: 

Makes 3DS MAX Cheaper...
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-07
Review Date: 2008-04-07
There are a million expensive plugins out there, and each does only one thing. You can buy each of them, or you can invest in your ability to learn Max's subtleties. This guy has apparently been doing great work since before there was a big plugin market, so buy his book, and you'll save all kinds of money. Plus you'll have a FAR better understanding of the various methods that can be used to perform relatively complex and difficult tasks. It's an exciting read for the right kind of 3D geek. You will probably find yourself thinking "I didn't know you could do THAT with THIS!"
The best book on 3DSMax, Period.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-02
Review Date: 2008-01-02
Pete Draper knows his stuff! The tutorials are in color and quite easy to follow, except for the complex materials, but Pete explains what each one does in detail.
The author makes use of the Particles Systems a lot which you will be very good at by the end of the book. I own a bunch of books on Max, and this is by far, hands down, bar none the best book currently available.
Be warned this book does not cover everything in Max(such as Mental Ray), but after you finish this book you will have an arsenal of things you can do.
I recommend this book to beginners and experts alike, both will walk away with a lot of new ideas and knowledge about 3DS Max.
The author makes use of the Particles Systems a lot which you will be very good at by the end of the book. I own a bunch of books on Max, and this is by far, hands down, bar none the best book currently available.
Be warned this book does not cover everything in Max(such as Mental Ray), but after you finish this book you will have an arsenal of things you can do.
I recommend this book to beginners and experts alike, both will walk away with a lot of new ideas and knowledge about 3DS Max.
Amazing!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-01
Review Date: 2007-08-01
If you want to learn particle flow this is the book for you. Pete does things I never thought 3DS Max was capable of. The tuts in the book are great and there are a couple of bonus video tuts on the accompanying DVD. Buy this book!
Almost Perfect......
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-31
Review Date: 2007-05-31
This book has EXCELLENT tutorials, very descriptive and in-depth, the only complaint I have is it needs more tutorials on water, such as a running faucet tutorial, would've been helpful for my 3d animation class.
#1 Max Particle Book on the Market
Helpful Votes: 1 out of 1 total.
Review Date: 2007-12-19
Review Date: 2007-12-19
If you want to know how to use 3ds Max's Particle Flow...this is the book you should buy. One word of caution...make sure you brush up on your PFlow basics before digging in. The book definitely assumes that you know what you're doing when wiring up PFlow's Operators and Tests. There's screen shots to help you along, start and completed scene files, and a real nice handful of cool effects covered. More for the Intermediate and Advanced user.

Delphi Component Design
Published in Paperback by Addison Wesley Longman (1996-12)
List price: $36.95
New price: $589.01
Used price: $162.50
Used price: $162.50
Average review score: 

Excellent Delphi resource
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-16
Review Date: 2007-05-16
Extending the hand dealt to you by the development package is where the quality programmers are separated from the mere developers; often the difference between an adequate product and a great one. If you are a developer using Delphi and want to advance to a higher level of production, this book contains the necessary boost. Anyone moving into Delphi component creation will find it essential. From properly choosing components from the Delphi Visual Component Library (VCL) to building your own components and interfacing with OLE and COM, most of the major topics are covered in detail, with sections of example code to really drive the message home.
The book starts off with a brief explanation of the models used in Delphi, basic concepts of a component, and the analysis and design of new components. This is followed up by an examination of Implementation Details, the fundamentals of polymorphism, virtual methods, exceptions, RunTime Type Information (RTTI), streaming, messaging, OLE and COM interfaces, and optimization techniques. "Design Time Support Tools," opens with an overview of the Integrated Development Environment (IDE) and emphasizes the interface issues. Danny Thorpe wraps it all up with chapters on property and component editors, and experts and add-in tools.
This book contains many insightful points. The chapter on virtual methods and polymorphism contains the best explanation of the implementation details of virtual methods that I have ever seen. This chapter could serve as a reference in any study of object-oriented programming. I've incorporated many of these points into my own training course. As one whose main approach to OOP has been via C++, I found this material invaluable when teaching a course in advanced Delphi recently. The clear descriptions of the underlying implementation distinctions between virtual and dynamic methods may save you in the area of performance. Knowing and understanding why virtual methods will defeat the smart linking of the Delphi compiler/linker can reduce the size of your EXE.
When I am presenting exceptions and exception handling to experienced programmers, they always ask the following question: "What is the real difference between this and how we have traditionally handled errors?" In only a few pages, the author answers this question and puts forward two lists, "Rules of Thumb for Implementing Exception Handlers" and "Rules of Thumb for Raising Exceptions"; solid advice for both developers and educators who develop developers.
Optimizing code when there is "abundant" stack space (surely a hint of heaven!), multiple threads and different system-defined string types differ from traditional tricks. These topics are all covered in the chapter on optimization. Just because this space is available is no reason to misuse it. Knowing that the stack will never shrink over the lifetime of the thread should force you to rethink overuse. Understanding that long strings are allocated on the heap rather than the stack should cause an occasional re-examination of approach. It is also gratifying to see that there is also a short section on sledgehammer techniques, or put another way, "genuinely useful hacks."
There is also an occasional sweet sprinkle of humor. From polymetamorphicdata (care to guess what that is?) to TypInfo ("tip info") and GUID ("gwid") the jokes are appropriate and blend well into the message. However, they are grains of seasoning rather than the bulk of the flavor.
Delphi is a development environment that provides the opportunity to do many things quickly and efficiently. Add in a copy of this book and you are ready to harness the true power of Delphi by creating your own components and pushing things to the leading edge of software creation. Some sections can be read and appreciated just for their insights into object-oriented programming and design.
Published in Journal of Object-Oriented Programming, reprinted with permission.
The book starts off with a brief explanation of the models used in Delphi, basic concepts of a component, and the analysis and design of new components. This is followed up by an examination of Implementation Details, the fundamentals of polymorphism, virtual methods, exceptions, RunTime Type Information (RTTI), streaming, messaging, OLE and COM interfaces, and optimization techniques. "Design Time Support Tools," opens with an overview of the Integrated Development Environment (IDE) and emphasizes the interface issues. Danny Thorpe wraps it all up with chapters on property and component editors, and experts and add-in tools.
This book contains many insightful points. The chapter on virtual methods and polymorphism contains the best explanation of the implementation details of virtual methods that I have ever seen. This chapter could serve as a reference in any study of object-oriented programming. I've incorporated many of these points into my own training course. As one whose main approach to OOP has been via C++, I found this material invaluable when teaching a course in advanced Delphi recently. The clear descriptions of the underlying implementation distinctions between virtual and dynamic methods may save you in the area of performance. Knowing and understanding why virtual methods will defeat the smart linking of the Delphi compiler/linker can reduce the size of your EXE.
When I am presenting exceptions and exception handling to experienced programmers, they always ask the following question: "What is the real difference between this and how we have traditionally handled errors?" In only a few pages, the author answers this question and puts forward two lists, "Rules of Thumb for Implementing Exception Handlers" and "Rules of Thumb for Raising Exceptions"; solid advice for both developers and educators who develop developers.
Optimizing code when there is "abundant" stack space (surely a hint of heaven!), multiple threads and different system-defined string types differ from traditional tricks. These topics are all covered in the chapter on optimization. Just because this space is available is no reason to misuse it. Knowing that the stack will never shrink over the lifetime of the thread should force you to rethink overuse. Understanding that long strings are allocated on the heap rather than the stack should cause an occasional re-examination of approach. It is also gratifying to see that there is also a short section on sledgehammer techniques, or put another way, "genuinely useful hacks."
There is also an occasional sweet sprinkle of humor. From polymetamorphicdata (care to guess what that is?) to TypInfo ("tip info") and GUID ("gwid") the jokes are appropriate and blend well into the message. However, they are grains of seasoning rather than the bulk of the flavor.
Delphi is a development environment that provides the opportunity to do many things quickly and efficiently. Add in a copy of this book and you are ready to harness the true power of Delphi by creating your own components and pushing things to the leading edge of software creation. Some sections can be read and appreciated just for their insights into object-oriented programming and design.
Published in Journal of Object-Oriented Programming, reprinted with permission.
Don't even bother trying to buy from A1 Tech Book
Helpful Votes: 1 out of 9 total.
Review Date: 2002-05-03
Review Date: 2002-05-03
This guys are crooks. They advertise a book they DO NOT have, get your money and never reply to your e-mails.
The book is supposed to be great, by the way.
A standard-setter that few have followed
Helpful Votes: 2 out of 2 total.
Review Date: 2007-01-13
Review Date: 2007-01-13
This is purely a Delphi programmer's guide, but it unquestioningly well written, informative, and well-rounded: Anyone seeking to learn how Delphi's VCL component libraries work, how to development components of their own, or how to extend Delphi VCL components already available from Borland or third parties, should read this book. There is simply nothing else that comes close.
Mr. Thorpe's writing style is clear, concise, and does a great job of exploring the topic at hand. Any competent Delphi programmer will be well capable of undertaking VCL development on their own if they have this book at their side. One point to note about this book is what used copies go-for on Amazon.com (and elswehere): I typically see prices of between $50 and $100, even though the book was first published about 10 years ago. How many other technology books, particularly for a specific software technology, remain in such high demand after such a long period of time?
"Delphi Component Design" was written for the VCL [Borland's Acronym for "Visual Component Library"] as it was implemented in Delphi 3.0 - back in the mid to late 1990's: the implementation of VCL it describes is still the foundation underlying VCL as implemented in Delphi today, and is close enough to the modern implementation to still be a very useful text. However, since Delphi's product direction is to pursue .NET as opposed to enhancing the older VCL, the book's usefulness is limited to those who are seeking to maintain or enhance existing Delphi VCL-based applications. Even though I no longer work in Delphi, I still find myself called-upon often enough for Delphi support that I'm not going to give up my copy of "Delphi Component Design" quite yet - even despite the used copy prices I see!
Mr. Thorpe's writing style is clear, concise, and does a great job of exploring the topic at hand. Any competent Delphi programmer will be well capable of undertaking VCL development on their own if they have this book at their side. One point to note about this book is what used copies go-for on Amazon.com (and elswehere): I typically see prices of between $50 and $100, even though the book was first published about 10 years ago. How many other technology books, particularly for a specific software technology, remain in such high demand after such a long period of time?
"Delphi Component Design" was written for the VCL [Borland's Acronym for "Visual Component Library"] as it was implemented in Delphi 3.0 - back in the mid to late 1990's: the implementation of VCL it describes is still the foundation underlying VCL as implemented in Delphi today, and is close enough to the modern implementation to still be a very useful text. However, since Delphi's product direction is to pursue .NET as opposed to enhancing the older VCL, the book's usefulness is limited to those who are seeking to maintain or enhance existing Delphi VCL-based applications. Even though I no longer work in Delphi, I still find myself called-upon often enough for Delphi support that I'm not going to give up my copy of "Delphi Component Design" quite yet - even despite the used copy prices I see!
First book on the subject: A good start with good beginings
Helpful Votes: 2 out of 4 total.
Review Date: 2002-04-12
Review Date: 2002-04-12
The book is a breath of fresh air and covers a good basic foundation: attitudes of programmers, basic structures of OOP with objects:- various virtual methods, basic construction of building blocks, streams, other forms of communication and a few peculiar things to watch out on. I personally have no interest in databases were some may have. 32 bit is the way to go as I can now see access to the windows API with the assistance of the book and Delphi Pro.
Danny points out its not necessary to understand every base object behind the object you are building off from.
This is true if you wish to add a minor adjustment to a component. But this I believe this is a major miss conception if you are building a new and different component. And for this purpose the book dose not begin to address threading, what is happing in TObject, as TObject is not in Delphi Pro to view and is the fundamental object that every object is built from!!!!!!. This is no different than the Pascal 7 days when every one wanted to read the OOP code for them selves at an enormous cost for a copy.
I'm not saying the book should cover the windows API as that's another subject on its own, but how a action is handled through the Objects, or how a windows event is managed though OOP:- draw, mouse button.....
I need a book that should cover enough to be able to install an object into a base object like a speed button into an editor or a listbox connected to a speed button so something like TCombobox or TGraph is understood how each piece interacts and is constructed together as a unit. When the OOPer's get hold of this understanding the tools for Delphi could become available will become limitless to the users. VB definitely has this advantage over Delphi today because we do not understand enough to create something different or new. Give it another go Danny with an extra book, as it is easy to understand what you have written, be cursus to get such a difficult subject right. And you have made a breath of fresh air already into the subject that is very useful to those that have read your first book but some of us need to go further.
Danny points out its not necessary to understand every base object behind the object you are building off from.
This is true if you wish to add a minor adjustment to a component. But this I believe this is a major miss conception if you are building a new and different component. And for this purpose the book dose not begin to address threading, what is happing in TObject, as TObject is not in Delphi Pro to view and is the fundamental object that every object is built from!!!!!!. This is no different than the Pascal 7 days when every one wanted to read the OOP code for them selves at an enormous cost for a copy.
I'm not saying the book should cover the windows API as that's another subject on its own, but how a action is handled through the Objects, or how a windows event is managed though OOP:- draw, mouse button.....
I need a book that should cover enough to be able to install an object into a base object like a speed button into an editor or a listbox connected to a speed button so something like TCombobox or TGraph is understood how each piece interacts and is constructed together as a unit. When the OOPer's get hold of this understanding the tools for Delphi could become available will become limitless to the users. VB definitely has this advantage over Delphi today because we do not understand enough to create something different or new. Give it another go Danny with an extra book, as it is easy to understand what you have written, be cursus to get such a difficult subject right. And you have made a breath of fresh air already into the subject that is very useful to those that have read your first book but some of us need to go further.
The most valueable Delphi resource on the planet
Helpful Votes: 2 out of 2 total.
Review Date: 1998-12-01
Review Date: 1998-12-01
This book is all about what goes behind the curtains. If are a crazy developer like me and interested in knowing how Delphi designers implemented different mechanisms such as WIndows messaging OLE COM this title is a must

Design Matters: Logos 01: An Essential Primer for Today's Competitive Market (Design Matters)
Published in Turtleback by Rockport Publishers (2007-06-01)
List price: $24.99
New price: $15.00
Used price: $16.21
Used price: $16.21
Average review score: 

and yet another success by rockport
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-09
Review Date: 2008-02-09
i just bought this book with "tres logos" and wow, this book is amazing. this one explains the process, the reasons, etc of how to get to a great logo and the other book is a collection of great logos. this book stimulates your creative juices and guides it in a fashion that leads to great concepts for logos which from there can spring into many other medias and beyond (collateral pieces, ads, web, etc). this is a must have book for anyone at any stage of their design career. five stars to rockport and this book for another success. i have just about all the books published by rockport. awesome book.
Professional's critique of an excellent resource.
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-12
Review Date: 2008-01-12
Logos 01 is an excellent examples of the modern approach to corporate identity logo design. Case studies and examples illustrate the requirements and execution of a wide variety of businesses in regards to the need for a mark to help themselves in their marketing efforts. I have actually purchased and given this book to my marketing practice clients and prospects in order to provide good direction for their expectations and planning on this subject. The book is also beautifully designed, easy to read, and even though I use it as a tool, could easily be an attractive table-top book for the office.
Great Design Resource
Helpful Votes: 1 out of 1 total.
Review Date: 2007-12-18
Review Date: 2007-12-18
A well designed, designer resource. The samples are large and the explanation text is informative. A great book for designers to have on hand.
A Must Have for Logo Designers
Helpful Votes: 1 out of 1 total.
Review Date: 2007-09-18
Review Date: 2007-09-18
This book is exceptionally well written and compiled. It speaks clearly and concisely to both beginner and experienced professional. Whether you are in need of new insights into logo design or just occasional reviewing, this book is for you.
More than beautiful...
Helpful Votes: 8 out of 8 total.
Review Date: 2007-10-02
Review Date: 2007-10-02
This volume on design is both beautiful and insightful. In a bookcase full of vacuous logo "collections", Capsule's effort stands out as a genuinely intelligent, useful, and inspiring work.

Designing Virtual Worlds (New Riders Games)
Published in Paperback by New Riders Games (2003-07-25)
List price: $49.99
New price: $26.44
Used price: $21.50
Used price: $21.50
Average review score: 

Superb history of Virtual Worlds development
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-27
Review Date: 2007-06-27
Mr. Bartle's writing is precise and his facts carefully researched, even the ones he experienced himself. This is a huge, superbly constructed history of the tools and philosophies developed over the years in experimental and commercial development of online virtual worlds. Because of Mr. Bartle's personal knowledge as a long-time designer and his sharp memory for the significance of trends and details, this book will raise anyone's appreciation of whatever virtual worlds one comes across on line or on disk, whether they be famous commercial ones or those developed by enthusiasts for their own pleasure. I would think it would be a must read for gaming students. What a grand, satisfying, fascinating book! And when one considers that this exciting history is only the beginning of VW development... Wow!
The theory behind Virtual Worlds
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-31
Review Date: 2007-03-31
This book taught me the theory behind Virtual worlds and I beleive nearly everything I read in this book.
I didn't simply believe everything because it was a published book, I beleived it because Richard used examples from real games. With all the experiance Richard has you would expect him to have learnt everything the hard way, he has but he's also smart enough to realise that sometimes you can learn from others mistakes instead of making them yourself.
The book is aimed at the 'Dungeons and Dragons' (and most of his examples are) type of game but there is no reason the information cannot be used in other genres.
The most amusing part is how right he can be.
Richard states that 'you cannot allow players to carry items over from the Beta testing to the online game, even though your players will try to convince you otherwise'; something I didn't really think and didn't really agree with.
My family and I were all about to join 'Pirates of the Caribbean' when it started; when the announcement was made that players form the Beta test would be allowed to keep items my daughters asked what a Beta test was, I explained and now they don't want to play as they consider that to be cheating. We have all decided not to play.
Learn from others (like Richard) or pay the price.
James
I didn't simply believe everything because it was a published book, I beleived it because Richard used examples from real games. With all the experiance Richard has you would expect him to have learnt everything the hard way, he has but he's also smart enough to realise that sometimes you can learn from others mistakes instead of making them yourself.
The book is aimed at the 'Dungeons and Dragons' (and most of his examples are) type of game but there is no reason the information cannot be used in other genres.
The most amusing part is how right he can be.
Richard states that 'you cannot allow players to carry items over from the Beta testing to the online game, even though your players will try to convince you otherwise'; something I didn't really think and didn't really agree with.
My family and I were all about to join 'Pirates of the Caribbean' when it started; when the announcement was made that players form the Beta test would be allowed to keep items my daughters asked what a Beta test was, I explained and now they don't want to play as they consider that to be cheating. We have all decided not to play.
Learn from others (like Richard) or pay the price.
James
Designing Virtual Worlds
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-10
Review Date: 2007-01-10
Covers all the aspects of virtual worlds from a psycological perspective; the intentions, the types of virtual worlds.
Doesn't include indepth technology and the development issues related to designing virtual worlds
Good primer on virtual worlds.
Doesn't include indepth technology and the development issues related to designing virtual worlds
Good primer on virtual worlds.
Game theory and design? This is the book you've been looking for!
Helpful Votes: 6 out of 6 total.
Review Date: 2006-07-17
Review Date: 2006-07-17
You're getting it straight from the horse's mouth since this book is written by the grandfather of the modern MMORPG.
Rest assured - if you are a game designer, developer, or just love reading about game theory, this book is worth every penny.
I have read many other books on the subject and not one of them are packed with as much depth, knowledge, and wisdom. Bartle covers every avenue that a designer needs to consider in order to be successful. This book will help you and your team create an active, emergent virtual world.
As a game developer, I learned many valuable lessons on what made other games lose subscribers, or worse -- catastrophically fail.
Richard Bartle's writing style is very creative and detailed, and like his games, it gives you the 'just one more page' syndrome. For example, in this book it mentions how often a player must be rewarded in order to retain interest. He uses this same technique for writing by giving you something insightful to read atleast every 10 pages.
Bartle has covered all the bases. Designing Virtual Worlds is a great book, very entertaining. I give it 5 out of 5 stars - a must read.
More than 700 well-written pages packed with valuable insights, and it still leaves you begging for more.
Rest assured - if you are a game designer, developer, or just love reading about game theory, this book is worth every penny.
I have read many other books on the subject and not one of them are packed with as much depth, knowledge, and wisdom. Bartle covers every avenue that a designer needs to consider in order to be successful. This book will help you and your team create an active, emergent virtual world.
As a game developer, I learned many valuable lessons on what made other games lose subscribers, or worse -- catastrophically fail.
Richard Bartle's writing style is very creative and detailed, and like his games, it gives you the 'just one more page' syndrome. For example, in this book it mentions how often a player must be rewarded in order to retain interest. He uses this same technique for writing by giving you something insightful to read atleast every 10 pages.
Bartle has covered all the bases. Designing Virtual Worlds is a great book, very entertaining. I give it 5 out of 5 stars - a must read.
More than 700 well-written pages packed with valuable insights, and it still leaves you begging for more.
Guide to the philosophy and strategy of designing virtual worlds
Helpful Votes: 8 out of 8 total.
Review Date: 2006-02-07
Review Date: 2006-02-07
To begin with, this book is not a programming book. There is no code, no discussion of VRML, MPEG-4, or X3D. Instead, this book stands back and takes a "big picture" look at the design of a virtual world from the viewpoint of systems engineering, social engineering, philosophy, history, and psychology. Ethical considerations are even tossed in for good measure.
The book starts out with chapters on the history of virtual worlds and the cultural influences that affected their characteristics. Next, there is a fly-over view of the "production line" of building a virtual world. Bartle then turns his attention to the players - who they are, what they want, and how a virtual world can meet their needs. World design is examined from the standpoint of virtual geography, virtual world citizens, and finally the physics required to implement your world. Chapter 5 is about the specific sociology and physiology of the virtual world - skill levels, individual characteristics, how virtual inhabitants divide themselves into groups, combat, and even the meaning of death in the virtual world. The final three chapters are very philisophical in nature. Chapter 6 is basically a liberal arts syllabus through the prism of virtual world design. The last chapter, on ethical considerations, talks about censorship, and also looks at the player as a person and how game playing in virtual worlds can hurt more than help some kinds of people, particularly those prone to addiction.
Bartle's social commentaries may be a bit long-winded for some people, although I found them interesting. Some readers may also be somewhat frustrated by the fact that the book talks more about what can go wrong in the design of a virtual world - overly complex and static story arcs, characters that players do not get invested in, characters in which players get too invested, etc - than what can go right. I really enjoyed the book, mainly because it moves the focus of the potential virtual world designer from the artistic and technical viewpoint to the player's viewpoint - why they plays games, and why a player would pick your game versus someone else's game.
The book starts out with chapters on the history of virtual worlds and the cultural influences that affected their characteristics. Next, there is a fly-over view of the "production line" of building a virtual world. Bartle then turns his attention to the players - who they are, what they want, and how a virtual world can meet their needs. World design is examined from the standpoint of virtual geography, virtual world citizens, and finally the physics required to implement your world. Chapter 5 is about the specific sociology and physiology of the virtual world - skill levels, individual characteristics, how virtual inhabitants divide themselves into groups, combat, and even the meaning of death in the virtual world. The final three chapters are very philisophical in nature. Chapter 6 is basically a liberal arts syllabus through the prism of virtual world design. The last chapter, on ethical considerations, talks about censorship, and also looks at the player as a person and how game playing in virtual worlds can hurt more than help some kinds of people, particularly those prone to addiction.
Bartle's social commentaries may be a bit long-winded for some people, although I found them interesting. Some readers may also be somewhat frustrated by the fact that the book talks more about what can go wrong in the design of a virtual world - overly complex and static story arcs, characters that players do not get invested in, characters in which players get too invested, etc - than what can go right. I really enjoyed the book, mainly because it moves the focus of the potential virtual world designer from the artistic and technical viewpoint to the player's viewpoint - why they plays games, and why a player would pick your game versus someone else's game.
Digital Systems
Published in Hardcover by Longman Higher Education (1988-07)
List price: $50.00
Used price: $0.25
Average review score: 

Used 5th edition in Digital Elec class
Helpful Votes: 0 out of 0 total.
Review Date: 2006-09-06
Review Date: 2006-09-06
My professor used the 5th edition in the Digital Elec class many years ago. I write software but have been trying to make the transition to logic design ... picked up the latest edition for refresher
Great book
Great book
Good for first year EECS program.
Helpful Votes: 0 out of 1 total.
Review Date: 2004-02-24
Review Date: 2004-02-24
You can gain the basic digital logic design knowledge using this book in no time! that is not always sufficient for people who wants to get A grade rather you can just make it your introduction and so soon move to part two (that is up to your current course).
My advice is : get this book unless you have passed this level!
My advice is : get this book unless you have passed this level!
Magnificent book to understand Digital Electronics !
Helpful Votes: 1 out of 1 total.
Review Date: 2006-04-25
Review Date: 2006-04-25
This is the best book to understand Digital Electronics with clear and simple explanations. The salient feature of this book is that it has lot of applications sprayed throughout which keeps the reader attentive and interested. A "Must Read" for graduate/undergraduate students in any university in the world.
Best of its kind
Helpful Votes: 1 out of 1 total.
Review Date: 2003-02-09
Review Date: 2003-02-09
I used this book for a course on Digital Electronics. Its great. The book has a great typeset, clear and crisp fonts that go easy on the eyes, well structured (such that you read what you need in order to understand the next chapter). The book is illustrated with apt diagrams. I would consider this book to be beginner-intermediate. This book is a good starting point for learn digital stuff, and a good reference after you learn digital stuff. Its hard to find a book as good as this one.
Magnificent book to understand Digital Electronics !
Helpful Votes: 3 out of 3 total.
Review Date: 2006-04-25
Review Date: 2006-04-25
This is the best book to understand Digital Electronics with clear and simple explanations. The salient feature of this book is that it has lot of applications sprayed throughout which keeps the reader attentive and interested. A "Must Read" for graduate/undergraduate students in any university in the world.

Dining Tables: Outstanding Projects from America's Best Craftsmen
Published in Paperback by Taunton (2002-03-12)
List price: $24.95
New price: $15.16
Used price: $13.99
Used price: $13.99
Average review score: 

A true tutorial from the best in the business
Helpful Votes: 2 out of 3 total.
Review Date: 2004-12-16
Review Date: 2004-12-16
Anyone interested in making any kind of a table should get this book. This book covers it all. There are so many things you think you know but are not aware of. This book shows how to design and make tables with ease. I read it and went on to make a table. This is a must for every woodworker.
A Compliment to any Woodworker's Library
Helpful Votes: 4 out of 4 total.
Review Date: 2005-04-25
Review Date: 2005-04-25
I bought this book to learn about dining table construction.
The instructions are clear and concise and includes ALL the steps required to make 9 tables.
Kim Carleton Graves is obviously a very good teacher and it really comes across in this book.
I found this book a great learning aid and I'm sure I will refer to it time and time again.
Please publish a book on chairs.
The instructions are clear and concise and includes ALL the steps required to make 9 tables.
Kim Carleton Graves is obviously a very good teacher and it really comes across in this book.
I found this book a great learning aid and I'm sure I will refer to it time and time again.
Please publish a book on chairs.
Just what you need if your going to build a dining table
Helpful Votes: 5 out of 6 total.
Review Date: 2005-01-04
Review Date: 2005-01-04
Dining room tables are different in complexity than smaller tables, so its apropos that Taunton chose to put these tables in a separate book from their Tables book. I have both, and have built projects out of both. The Dining Table book deals has a nice layout and design section in the beginning where it describes the minimum and ideal dimensions for tables built for certain numbers of people.
The book contains a nice selections of projects, including a trestle table (pictured on the front cover), a shaker style kitchen table (which I built), various expandable tables, and a boat table constructed using a torsion box.
I would also recommend reading the Tables book by Taunton, as it has a dining room table designed by Frank Klausz which is awesome.
The book contains a nice selections of projects, including a trestle table (pictured on the front cover), a shaker style kitchen table (which I built), various expandable tables, and a boat table constructed using a torsion box.
I would also recommend reading the Tables book by Taunton, as it has a dining room table designed by Frank Klausz which is awesome.
Great Book , Great Authors
Helpful Votes: 5 out of 5 total.
Review Date: 2003-04-29
Review Date: 2003-04-29
Taunton puts out great books with great authors, this book is no different. Great layout and information.
I can't add much to what was already stated in the earlier reviews except that Kim Carleton Graves was easy to contact through email. He responded quickly, professionally and was very informative.
In summary, buy the book you wont be disappointed.
I can't add much to what was already stated in the earlier reviews except that Kim Carleton Graves was easy to contact through email. He responded quickly, professionally and was very informative.
In summary, buy the book you wont be disappointed.
Everything I Expected, and More!
Helpful Votes: 6 out of 6 total.
Review Date: 2002-11-14
Review Date: 2002-11-14
I bought this book looking for a design I could use for a dining room table. What I found was not only a design that I loved, but clear step-by-step instructions, drawings, and great photographs. The section on table building basics which covers table size and clearance, wood movement, and torsion box construction was extremely informative.

Flowers: The Book of Floral Design
Published in Hardcover by DK ADULT (2000-09-01)
List price: $40.00
New price: $64.40
Used price: $15.99
Used price: $15.99
Average review score: 

Excellent!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-18
Review Date: 2008-03-18
I've been working as a flower designer for a while and decided to get this book mostly because it looked pretty and comprehensive. I was not disappointed. The book is fabulous and it has a little bit of everything, including tools. I like it a lot and highly recommend it for anyone interested in Flower Design.
Amazing!!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-20
Review Date: 2008-01-20
This book is simply a must have in your library. Malcolm Hillier is one of the most talented in the industry. beautiful book!
Vibrant floral education
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-03
Review Date: 2007-05-03
The plant directory was extensive, but I would have liked a little more information on the growth cycle of the plants or the zones in which they grow. The basics are all there and I would suggest to anyone buying the book that they do read the introductory chapters. The floral arrangements are absolutely beautiful and the author also gives alternatives to the arrangements to suit your taste. Very nice.
A very visually rich book
Helpful Votes: 5 out of 5 total.
Review Date: 2005-01-08
Review Date: 2005-01-08
This is a very wonderful book, which the Floral Design Institute uses as a supplement "textbook" to their syllabus. It is rather heavy but well worth every page as the book is packed with beautiful arrangements and spilling with creative ideas. There aren't a lot of step-by-step instructions on mechanics, but the book gets the point of selecting different material colors and textures across - which, in my opinion, is a significant factor to consider when it comes to floral arranging.
lovely, but it's more of a recipe book, really...
Helpful Votes: 9 out of 9 total.
Review Date: 2004-10-03
Review Date: 2004-10-03
This is a gorgeous book, with gorgeous flowers. However, it's less of a learning tool, then a recipe book. While it does grace upon a few floral design basics, it doesn't spend a great deal of time on it. The raw information it conveys is pretty light, having more to do with warm, neutral, and stark colors, as well as a few techniques on drying flowers and taping them (etc). The bulk of the book is taken up by pictures of arrangements, and little "recipes" on how to make them. A good book for someone who doesn't want to learn the mechanics of floral design, a good book for the coffee table -- but ultimately, not a good book for someone who wants to study design on a more advanced or technical level.
Books-Under-Review-->Arts-->Design-->32
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Related Subjects: Industrial Fashion Furniture Interior Design
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First, a significant portion of the book is dedicated to a lengthy and repetitive sermon on why CSS is superior and should be used for all your presentation needs. It seems to avoid discussing the shortcomings of the system, or point out where you might need to resort to other solutions, such as JavaScript.
I am a person who learns by analyzing examples and learning to expand on the ideas in them. This, I think is where this book fails. The code samples in the book are incomplete and presented as fragments interspersed with explanation. The more advanced examples are so full of hacks to make presentation identical on all browsers, that they become unreadable. And the final straw was when I downloaded the dynamic-looking photo browser pictured in Chapter 12 and found that the dynamic functions simply don't work! (samples available at http://www.friendsofed.com/download.html?isbn=159059231X).
This is probably a good source for a designer already familiar with CSS. For a beginner, I recommend looking elsewhere.