Design Books
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Used price: $1.47

This book is a must have!Review Date: 2007-11-02
Don't take them on their word. Get a contract signed!Review Date: 2007-07-19
Buy it, you won't be sorry.Review Date: 2002-10-29
Must have for freelance designers!Review Date: 2004-07-31
It's a $29.95 Lawyer!!Review Date: 2004-02-19
We have had many comments from our clients that over all the creative teams they'd worked with over the years, our design firm had surpassed them all in business professionalism. If you are serious about running a firm, or just want to protect yourself, you really can't go wrong with this book! Such a small investment for such a large return!

Used price: $22.00

Preachy and unclearReview Date: 2007-10-31
First, a significant portion of the book is dedicated to a lengthy and repetitive sermon on why CSS is superior and should be used for all your presentation needs. It seems to avoid discussing the shortcomings of the system, or point out where you might need to resort to other solutions, such as JavaScript.
I am a person who learns by analyzing examples and learning to expand on the ideas in them. This, I think is where this book fails. The code samples in the book are incomplete and presented as fragments interspersed with explanation. The more advanced examples are so full of hacks to make presentation identical on all browsers, that they become unreadable. And the final straw was when I downloaded the dynamic-looking photo browser pictured in Chapter 12 and found that the dynamic functions simply don't work! (samples available at http://www.friendsofed.com/download.html?isbn=159059231X).
This is probably a good source for a designer already familiar with CSS. For a beginner, I recommend looking elsewhere.
Jam packed full of great information on css and layoutReview Date: 2007-05-02
Great book to start and devlope CSSReview Date: 2007-03-22
autoparts web manReview Date: 2006-11-05
ExcellentReview Date: 2006-07-07

Used price: $9.00

This book is great! Read this review.Review Date: 2008-01-17
1/16/08
Old book but great ideas do not grow old!Review Date: 2007-11-29
Shelters, Shacks & Shanties": And How to Build ThemReview Date: 2007-03-31
This book is great! Read this review.Review Date: 2008-01-16
1/16/08
Outdoorsmen's delightReview Date: 2007-06-04

Used price: $19.75

Great purchaseReview Date: 2007-07-24
Easy GardeningReview Date: 2006-05-17
Continuous BloomReview Date: 2005-10-24
A good reference book for New England gardeners...Review Date: 2005-06-21
Simplicity itself!Review Date: 2003-04-25
The flowering plants & colorful bushes are arranged by month of blooming time, each page has a picture of the plant & a detailed description of it: Type, flower size, foliage color, bloom length, light preference, care problems, tips, etc..
There are planting & seasonal garden care tips at the end of the book.
As a novice gardener I'm glad that I found this book to help me create a continuously blooming garden.

Used price: $69.95

Clear, complete, concise, and practicalReview Date: 2007-12-21
1. To bridge the gap between the control theory from school and the systems that I now design and build
2. To gain insight on how to improve the performance and reliability of real motion systems
3. To find ways to apply advanced techniques to help meet challenging performance requirements
I got all of this and more from this book. The topics covered clearly and concisely in this book span three courses I took at Cal Poly SLO: basic controls, digital controls, and modern/advanced control theory. Mr. Ellis does a great job of quickly introducing these topics and getting straight to the practical implications.
The free software and examples work well to illustrate his points quickly and easily while helping to commit the insights to memory. I also hope to use it as a training tool for our techs.
I highly recommend this book to anyone working with control systems, especially grad students and people getting started in the field. I look forward to reading his book on observers.
A practical control bookReview Date: 2007-11-20
Good tutorial of basic control systemReview Date: 2002-06-22
One drawback with the book is it only covers PID control and its variants, but doesn't cover state-space control. While state-space control may be considered "overkill" by many control engineers, state-space is used in industry. The decision to use state-space is often not in the hands of individual engineers, so it may not be an option to ignore state-space. It would be nice if Mr. Ellis could cover state-space in his next edition of the book.
Great way to get an alternative view on controlsReview Date: 2007-05-18
I do a lot of controls design, consulting, and teaching. I recommend this book often and find that people that buy it uniformly track me down and thank me for the recommendation. I can't think of much higher praise for this book.
Best book on modern control systemsReview Date: 2000-11-20

Used price: $28.96

Great Book for Purse Lovers & Designers!Review Date: 2008-05-08
Not for the Penny PincherReview Date: 2008-02-12
Yes, the purses are awesome while serving their purpose: holding your stuff. But know that your project will probably be very expensive, and if you don't bother to spare the expense, you're going to be highly disappointed (if you have good taste.) Also, these are all busy, frilly, Victorian handbags, so don't buy it thinking you'll get anything but.
GREAT VINTAGE IDEASReview Date: 2007-12-03
Excellent book!Review Date: 2007-09-12
Excellent bookReview Date: 2007-08-12

Used price: $28.95

Makes 3DS MAX Cheaper...Review Date: 2008-04-07
The best book on 3DSMax, Period.Review Date: 2008-01-02
The author makes use of the Particles Systems a lot which you will be very good at by the end of the book. I own a bunch of books on Max, and this is by far, hands down, bar none the best book currently available.
Be warned this book does not cover everything in Max(such as Mental Ray), but after you finish this book you will have an arsenal of things you can do.
I recommend this book to beginners and experts alike, both will walk away with a lot of new ideas and knowledge about 3DS Max.
Amazing!Review Date: 2007-08-01
Almost Perfect......Review Date: 2007-05-31
#1 Max Particle Book on the MarketReview Date: 2007-12-19

Used price: $111.58

Excellent Delphi resource Review Date: 2007-05-16
The book starts off with a brief explanation of the models used in Delphi, basic concepts of a component, and the analysis and design of new components. This is followed up by an examination of Implementation Details, the fundamentals of polymorphism, virtual methods, exceptions, RunTime Type Information (RTTI), streaming, messaging, OLE and COM interfaces, and optimization techniques. "Design Time Support Tools," opens with an overview of the Integrated Development Environment (IDE) and emphasizes the interface issues. Danny Thorpe wraps it all up with chapters on property and component editors, and experts and add-in tools.
This book contains many insightful points. The chapter on virtual methods and polymorphism contains the best explanation of the implementation details of virtual methods that I have ever seen. This chapter could serve as a reference in any study of object-oriented programming. I've incorporated many of these points into my own training course. As one whose main approach to OOP has been via C++, I found this material invaluable when teaching a course in advanced Delphi recently. The clear descriptions of the underlying implementation distinctions between virtual and dynamic methods may save you in the area of performance. Knowing and understanding why virtual methods will defeat the smart linking of the Delphi compiler/linker can reduce the size of your EXE.
When I am presenting exceptions and exception handling to experienced programmers, they always ask the following question: "What is the real difference between this and how we have traditionally handled errors?" In only a few pages, the author answers this question and puts forward two lists, "Rules of Thumb for Implementing Exception Handlers" and "Rules of Thumb for Raising Exceptions"; solid advice for both developers and educators who develop developers.
Optimizing code when there is "abundant" stack space (surely a hint of heaven!), multiple threads and different system-defined string types differ from traditional tricks. These topics are all covered in the chapter on optimization. Just because this space is available is no reason to misuse it. Knowing that the stack will never shrink over the lifetime of the thread should force you to rethink overuse. Understanding that long strings are allocated on the heap rather than the stack should cause an occasional re-examination of approach. It is also gratifying to see that there is also a short section on sledgehammer techniques, or put another way, "genuinely useful hacks."
There is also an occasional sweet sprinkle of humor. From polymetamorphicdata (care to guess what that is?) to TypInfo ("tip info") and GUID ("gwid") the jokes are appropriate and blend well into the message. However, they are grains of seasoning rather than the bulk of the flavor.
Delphi is a development environment that provides the opportunity to do many things quickly and efficiently. Add in a copy of this book and you are ready to harness the true power of Delphi by creating your own components and pushing things to the leading edge of software creation. Some sections can be read and appreciated just for their insights into object-oriented programming and design.
Published in Journal of Object-Oriented Programming, reprinted with permission.
Don't even bother trying to buy from A1 Tech BookReview Date: 2002-05-03
The book is supposed to be great, by the way.
A standard-setter that few have followedReview Date: 2007-01-13
Mr. Thorpe's writing style is clear, concise, and does a great job of exploring the topic at hand. Any competent Delphi programmer will be well capable of undertaking VCL development on their own if they have this book at their side. One point to note about this book is what used copies go-for on Amazon.com (and elswehere): I typically see prices of between $50 and $100, even though the book was first published about 10 years ago. How many other technology books, particularly for a specific software technology, remain in such high demand after such a long period of time?
"Delphi Component Design" was written for the VCL [Borland's Acronym for "Visual Component Library"] as it was implemented in Delphi 3.0 - back in the mid to late 1990's: the implementation of VCL it describes is still the foundation underlying VCL as implemented in Delphi today, and is close enough to the modern implementation to still be a very useful text. However, since Delphi's product direction is to pursue .NET as opposed to enhancing the older VCL, the book's usefulness is limited to those who are seeking to maintain or enhance existing Delphi VCL-based applications. Even though I no longer work in Delphi, I still find myself called-upon often enough for Delphi support that I'm not going to give up my copy of "Delphi Component Design" quite yet - even despite the used copy prices I see!
First book on the subject: A good start with good beginingsReview Date: 2002-04-12
Danny points out its not necessary to understand every base object behind the object you are building off from.
This is true if you wish to add a minor adjustment to a component. But this I believe this is a major miss conception if you are building a new and different component. And for this purpose the book dose not begin to address threading, what is happing in TObject, as TObject is not in Delphi Pro to view and is the fundamental object that every object is built from!!!!!!. This is no different than the Pascal 7 days when every one wanted to read the OOP code for them selves at an enormous cost for a copy.
I'm not saying the book should cover the windows API as that's another subject on its own, but how a action is handled through the Objects, or how a windows event is managed though OOP:- draw, mouse button.....
I need a book that should cover enough to be able to install an object into a base object like a speed button into an editor or a listbox connected to a speed button so something like TCombobox or TGraph is understood how each piece interacts and is constructed together as a unit. When the OOPer's get hold of this understanding the tools for Delphi could become available will become limitless to the users. VB definitely has this advantage over Delphi today because we do not understand enough to create something different or new. Give it another go Danny with an extra book, as it is easy to understand what you have written, be cursus to get such a difficult subject right. And you have made a breath of fresh air already into the subject that is very useful to those that have read your first book but some of us need to go further.
The most valueable Delphi resource on the planetReview Date: 1998-12-01

Used price: $14.85

and yet another success by rockportReview Date: 2008-02-09
Professional's critique of an excellent resource.Review Date: 2008-01-12
Great Design ResourceReview Date: 2007-12-18
A Must Have for Logo DesignersReview Date: 2007-09-18
More than beautiful...Review Date: 2007-10-02

Used price: $21.50

Superb history of Virtual Worlds developmentReview Date: 2007-06-27
The theory behind Virtual WorldsReview Date: 2007-03-31
I didn't simply believe everything because it was a published book, I beleived it because Richard used examples from real games. With all the experiance Richard has you would expect him to have learnt everything the hard way, he has but he's also smart enough to realise that sometimes you can learn from others mistakes instead of making them yourself.
The book is aimed at the 'Dungeons and Dragons' (and most of his examples are) type of game but there is no reason the information cannot be used in other genres.
The most amusing part is how right he can be.
Richard states that 'you cannot allow players to carry items over from the Beta testing to the online game, even though your players will try to convince you otherwise'; something I didn't really think and didn't really agree with.
My family and I were all about to join 'Pirates of the Caribbean' when it started; when the announcement was made that players form the Beta test would be allowed to keep items my daughters asked what a Beta test was, I explained and now they don't want to play as they consider that to be cheating. We have all decided not to play.
Learn from others (like Richard) or pay the price.
James
Designing Virtual WorldsReview Date: 2007-01-10
Doesn't include indepth technology and the development issues related to designing virtual worlds
Good primer on virtual worlds.
Game theory and design? This is the book you've been looking for!Review Date: 2006-07-17
Rest assured - if you are a game designer, developer, or just love reading about game theory, this book is worth every penny.
I have read many other books on the subject and not one of them are packed with as much depth, knowledge, and wisdom. Bartle covers every avenue that a designer needs to consider in order to be successful. This book will help you and your team create an active, emergent virtual world.
As a game developer, I learned many valuable lessons on what made other games lose subscribers, or worse -- catastrophically fail.
Richard Bartle's writing style is very creative and detailed, and like his games, it gives you the 'just one more page' syndrome. For example, in this book it mentions how often a player must be rewarded in order to retain interest. He uses this same technique for writing by giving you something insightful to read atleast every 10 pages.
Bartle has covered all the bases. Designing Virtual Worlds is a great book, very entertaining. I give it 5 out of 5 stars - a must read.
More than 700 well-written pages packed with valuable insights, and it still leaves you begging for more.
Guide to the philosophy and strategy of designing virtual worldsReview Date: 2006-02-07
The book starts out with chapters on the history of virtual worlds and the cultural influences that affected their characteristics. Next, there is a fly-over view of the "production line" of building a virtual world. Bartle then turns his attention to the players - who they are, what they want, and how a virtual world can meet their needs. World design is examined from the standpoint of virtual geography, virtual world citizens, and finally the physics required to implement your world. Chapter 5 is about the specific sociology and physiology of the virtual world - skill levels, individual characteristics, how virtual inhabitants divide themselves into groups, combat, and even the meaning of death in the virtual world. The final three chapters are very philisophical in nature. Chapter 6 is basically a liberal arts syllabus through the prism of virtual world design. The last chapter, on ethical considerations, talks about censorship, and also looks at the player as a person and how game playing in virtual worlds can hurt more than help some kinds of people, particularly those prone to addiction.
Bartle's social commentaries may be a bit long-winded for some people, although I found them interesting. Some readers may also be somewhat frustrated by the fact that the book talks more about what can go wrong in the design of a virtual world - overly complex and static story arcs, characters that players do not get invested in, characters in which players get too invested, etc - than what can go right. I really enjoyed the book, mainly because it moves the focus of the potential virtual world designer from the artistic and technical viewpoint to the player's viewpoint - why they plays games, and why a player would pick your game versus someone else's game.
Related Subjects: Industrial Fashion Furniture Interior Design
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