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Used price: $30.18

Better than expectedReview Date: 2008-01-25
Great slice of nostalgiaReview Date: 2007-10-04
Best release of this titleReview Date: 2007-09-24
Golden age, not molden age sci-fi.Review Date: 2007-08-17
What can I say of this book that is unique, different and better than other EC titles? For one, the science involved in the science fiction itself is so bad, so camp it is instantly laughable, such as the car from the future with tailfins that comprise 40% of it's structure! Yet the stories themselves, with all the drama, dilemmas and those famous shock endings are as timeless today as when they were written, 50 years ago.
Look people, if you haven't started buying these things yet, give them a chance. I have hated every comic book or graphic novel I ever read except for The Crow, Sin City or the Watchmen. And these stories have none of the graphic action and adult situations that I demand in all my forms of written entertainment, but they delighted me and made me smile like the proverbial child that I am not. While it pains me to agree with everyone else on anything, this time the masses are right. 5 stars.
Volume 1 ContentsReview Date: 2007-12-07
From the May/June 1950 issue:
1.) "Lost in the Microcosm" by Albert B. Feldstein (Script) & Harvey Kurtzman (Art)
2.) "Dream of Doom" by Feldstein (Script) & Wally Wood (Art)
3.) "Experiment ... In Death" by Feldstein (Script) & Jack Kamen (Art)
4.) "'Things' From Outer Space!" by Feldstein (Script & Art)
From the July/August 1950 issue:
5.) "The Flying Saucer Invasion" by Feldstein (Script & Art)
6.) "The Meteor Monster" by Feldstein (Script), Harry Harrison (Pencils) & Wood (Inks)
7.) "The Micro-Race!" by Feldstein (Script) & Kamen (Art)
8.) "The Man Who Raced Time" by Feldstein (Script) & Kurtzman (Art)
From the September/October 1950 issue:
9.) "Destruction of the Earth!" by Feldstein (Script & Art)
10.) "The Sounds from Another World!" by Feldstein (Script) & Kurtzman (Art)
11.) "Machine from Nowhere" by Feldstein (Script) & Harrison (Art)
12.) "The Eternal Man" by Feldstein (Script) & Kamen (Art)
From the November/December 1950 issue:
13.) "Panic!" by Feldstein (Script & Art)
14.) "The Radioactive Child" by Kurtzman (Script & Art)
15.) "House, in Time!" by Feldstein (Script) & Graham Ingels (Art)
16.) "I Created a ... Gargantua!" by Feldstein (Script) & Kamen (Art)
From the January/February 1951 issue:
17.) "Made of the Future!" by Feldstein (Script & Art)
18.) "Return" by Feldstein (Script) & Wood (Art)
19.) "The Last War on Earth" by Kurtzman (Script & Art)
20.) "The Man Who Was Killed in Time!" by Feldstein (Script) & Kamen (Art)
From the March/April 1951 issue:
21.) "Spawn of Venus" by Feldstein (Script & Art)
22.) "Man and Superman!" by Kurtzman (Script & Art)
23.) "Sinking of the Titanic!" by Feldstein (Script) & Wood (Art)
24.) "Divide and Conquer" by Feldstein (Script) & Kamen (Art)

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Best comic book I have read in a long time!Review Date: 2007-08-26
Hilarious Superhero Romp for AdultsReview Date: 2007-10-05
Boy, was I surprised. "Empowered" is a light-hearted, laugh-out-loud superhero yarn with a postmodern twist and more wackiness than you cna shake a stick at.
"Empowered" is the story of, well, Empowered (Emp for short), a clumsy superheroine (or, as Warren terms it, "superchica") and associate member of the superteam "The Superhomeys." Emp's powers stem from her skintight supersuit, which is always ripping and disintegrating during the team's violent missions, almost always robbing her of her powers. Emp has a number of issues: she's horribly inept, her teammates don't like her, she has no confidence, she has to take on awful part-time jobs to make ends meet, and she's constantly worried if she looks fat in the suit. Her salvation comes in the form of a new boyfriend (a former villain's helper) and a group of quirky pals who help her see that the superhuman life is worthwhile.
The real pleasure of this book is Warren's especially apt sense of humor. There were numerous times during this book that I actually laughed out loud. His sense of timing is impeccable. However, readers beware - there are a number of very explicit scenes in this book. Despite its kid-friendly appearance, this is definitely NOT for children.
Warren's Latest DeliversReview Date: 2007-09-12
This first volume has a nice, sketchbook quality with very tight pencils that have opted to skip the ink brush. The story moves at a nice clip once it finds focus, the characters are enjoyable, and the Kirby-esque cosmic entity steals every scene he's in. The only downside to this collection, in my opinion, is an over-reliance on too many short, unrelated chapters at the start of the story. However, the narrative really begins to gel as you go along.
Looking forward to the next in the series.
Character is everythingReview Date: 2007-09-11
In the first installment of Empowered we're offered snippets of a rookie super heroine's attempts to be a valuable public servant while forming personal bonds that blur the good guys vs. bad guys divider. The story isn't so much about what happens as how the characters feel about what happens.
'Emp' is the protagonist with more heart than good fortune. Her superpowers are dependent on on a 'super-coating' which refuses to stay on her body for longer than a grand entrance. Though her protection and dignity disappear every other page, her charms never wanes.
Refreshingly there's more sex than violence in this adult graphic novel. 'Delight' is a word typically associated with family oriented material, but this action sex comedy is a true delight. Emp is a delight. Her friends are a delight. Her fourth wall penetrating criticisms of the storyline, the artist and the reader are all delightful. One hopes (and believes) that this series will continue for years without losing its shine.
Super-satire, eye-candy with introspective, intelligent writingReview Date: 2007-09-23
She has superpowers, not inborn and not inherent, but only as a result of her costume, a high-tech hypermembrane which can stop bullets, give her super-strength, and the ability to cast energy blasts, but which also deteriorates as it provides protection, somewhat like the "shields" on the starship Enterprise.
In almost every battle which lasts more than a few moments, the suit eventually deteriorates to the point where the suit itself is in tatters and her powers are gone, The suit will spontaneously regenerate itself, in 8 to 12 hours, but in the meantime, Empowered is rather a liability than an asset to the team.
To "Emp's" chagrin, the suit provides no more support or concealment than a layer of body paint, so she is acutely aware of people staring at various jiggling body parts when, for example, she runs. She cannot wear any article of clothing either under or over the suit, or it simply doesn't work at all. If she fails to shave her bikini area (or presumeably, her legs or under her arms), the growth is visible through the suit, described as "latex over steel wool", leading to further embarrassment.
She works with a group of heroes who call themselves the "Superhomeys", and they hang out at the "Homeycrib" (if this sounds satirical, it is intended to be). Some of her companions include Sister Spooky (a former classmate who can cast powerful spells), Ninjette (a enemy who eventually becomes one of her closest friends), Proteus (a human who became a sort of anthropomorphic ameoba as a result of a "close encounter" of a very personal kind), Major Havoc (kind of an arrogant jerk with super-strength), and a number of others. Each character has a distinctive personality, some with considerable depth.
The villians who fight the Superhomeys are no less satirical, and every bit as imaginitive. These include giant Ammonites (shelled squids similar to the creature in "It Came From Beneath The Sea"), giant killer robots, supervillians such as "DeathSloth", teams of armored "Stormtrooper" types, as well as simple gangs of armed human thugs. One villian in particular, introduced as "He Whose Name Is Too Scarey To Be Spoken", but also known as the "Blazing Eyed Demonwolf", the "Cataclysmic Snuffer of Civilizations" and the "Eldritch 12 Cylinder Engine of Destruction" is a sort of bodiless galactic entitiy who possesses humans, and who has a recurring role AFTER being defeated to the point where he is no longer a threat, but continues to provide a great deal of comic relief and sage wisdom.
What makes "Empowered" so enjoyable is that it works on so many levels:
The drawings are gorgeous. "Emp" may be insecure with her body image, but she is actually a knockout, as are Sister Spooky and Ninjette (is there such thing as an UGLY superheroine?). Other characters are drawn in such a manner as to emphasize their particular best quality, or superpower, as the case may be.
"Empowered" might be a comic book, but it is not for kids. There are many, many scenes in which she and/or another character is almost completely nude. There are many, many sexual situations. Its all in good fun, but it ALL isn't simply gratuitious, but is often part of the natural development of relationship between characters.
The writing is also very good. There are several themes being developed simultaneously, including "Emp's" strong desire to fit in with and be accepted by the rest of the Superhomeys, their varying individual views of her (in one case including a back story showing WHY one 'homey carries a deep grudge against her), her meeting and gradual development of a relationship with a "special someone" (and the problems associated with this "forbidden fruit"), and her gradual increase of confidence and competence as she continues to take punishment and come back for more. As the stories progress, "Emp" slowly earns the grudging respect of some, the friendship of others, and the heartfelt love of at least one. The dialog between characters is alternately funny and touching.
I happened on "Empowered" browsing in a bookstore in San Francisco, and after reading the first couple of pages, looked for a chair in which to sit down and read further. I laughed out loud so many times reading this, because I had read so many superhero comics over the years, and seen so many superhero movies which take themselves a bit too seriously. This is satire done RIGHT, and what comics like "Inferior Five" and films like "Mystery Men" were trying to be (I liked Mystery Men, although I felt it could have been even better).
"Empowered" is superhero satire which does more than simply mock the genre, but rather, affectionately uses the cliches we've all come to expect to illustrate the human side of the various superheroes, specifically that, minus their various super-abilities, under the skin-tight costumes and bulging muscles, they are people very similar to ourselves.

A Truly Wonderful Piece of ArtReview Date: 2008-04-12
I came to the Love and Rockets bandwagon late. I first read both Gilbert and Jaime Hernandez a few years ago when I picked up this collection and the "Heartbreak Soup" collection by Gilbert and tore through each in turn.
This is a review for both, which is perhaps a bit unfair. But I feel that both brothers possess a deep, amazing skill for expressing deeply life in all of its pain and joy. The incredible thing is that, so often, the situations the characters find themselves in seem completely absurd, fantastical, surreal...yet the "realness" and vitality of both brothers' work cannot be overstated. I've been reduced to tears by the struggles and successes of Maggie and Hopey, of Heraclio and Carmen; but to mention only these characters doesn't do justice to the power of experiencing the different choices and consequences of each and every character in both series alongside them.
Please pick these up and read them--it is so worthwhile.
Man I'm glad I bought this anthologyReview Date: 2007-11-24
Luba: A Family Member of MineReview Date: 2007-04-28
comic book work of highest magnitudeReview Date: 2004-11-05
A Visit to PalomarReview Date: 2004-05-26
What a treat to have all of the Palomar stories in one (huge) volume! I totally agree with the reviewer who said that now Jaime Hernandez should follow suit, and release "Locas: The Maggie and Hopey Stories" (or whatever title he likes, as long as it's the complete Maggie and Hopey).

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A Twisted Tale with a Perfect EndingReview Date: 2008-04-29
Enigma is a fantastic story, dark and twisted. The art reflects this well; it may not be the prettiest thing to look at, but it's fitting enough that it shouldn't be a problem for almost anyone once they get into the story.
The characters begin simply, and through the events of the story grow three-dimensional so that you can't help but care for them. The villains are twisted and fantastic: Envelope Girl especially is a favorite of mine, though she overall isn't entirely important as a character.
Michael is a twenty-something nobody whose life continues every week in such a repetitive way that it could only be called obsessive compulsive; he wears his underwear according to the days of the week and only has sex on Tuesdays. His world is shaken when the first villain appears, and soon he realizes that they're from a three-issue comic he loved as a child. Titus is the creator of the comic, an older, gay man who was too stoned while writing it to make sense of it himself, though he's praised as a prophet by a group of youths called the Enigmatics. And there's the Enigma himself, alternately loved and hated by the populace of the city he more or less protects, and properly enigmatic himself. And the narrator -- an omnipresent voice with an all-encompassing knowledge of the story, full of scorn and contempt for those he tells the story and for the characters within, withholding knowledge and becoming, as he does so, a well-developed character himself.
And the ending -- the ending is perfect. You may be unsure of the story all the way until then, but the ending wraps it all together, fits every piece into place without a space between. Fantastic.
Third try's a charm!Review Date: 2007-10-06
Michael Smith's routine life is shattered by the arrival of the Enigma, a superhero from his childhood. Battling such bizarre foes as the Head, the Truth, Envelope Girl, and the Interior League (my personal favorites, like something from Grant Morrison's Doom Patrol), it is apparent to Michael that the lines between fantasy and reality are blurring, and clues lead him to believe that he is somehow responsible. Michael tracks down the comic's creator, Titus Bird, and the two of them work to reveal the Enigma's identity and how he came to be. In turn, the Enigma helps Michael to discover quite a number of things about himself, but ultimately, this is a story postulating how four-color superheroes could exist in the "real world". Let's face it... if real people had superpowers, they likely wouldn't dress in garish costumes and speak in purple prose, so how could this happen? Your answer is here.
Milligan's story is excellent, now that I finally got my head around it (gee, it only took me 14 years). There's not one boring bit in the entire book, and the narration is excellent, providing just the right amount of "gotcha" at the conclusion. Fegredo's art is spectacular, as always, with every person and object carefully rendered. A perfect team for a perfect book!
Positively Amazing.Review Date: 2007-03-31
metacomicReview Date: 2007-03-19
It was a deliberate choice of course, I simply do not share it.
This booklet is self contained and tells us the story of an average straight boy leading a very average life meeting the -male- hero from the comics he used to read as a child.
The idea fo a comic about a comic is not bad and brings forth some fairly interesting issues: identity, sexual identity, children mistreatment, etc.
I was not overwhelmed by enthusiasm but other people might be.
A lot of gore and some topics (nudity and mild gay sex among them) make this booklet unsuitable for minors.
twilight zone-ish comicReview Date: 2006-01-09

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Great!Review Date: 2007-07-06
The Legend in ColorReview Date: 2007-07-05
Captures the essence of the original.Review Date: 2007-05-25
One thing I hadn't realized about the drow was that all of their women are so very well-endowed. Either drow plastic surgeons are kept very busy, or female drow just naturally have extremely voluptuous bodies. Personally, I thought it added to the story. Very enjoyable. But seriously, the Underdark (particularly Menzoberanzen) was brought to life by the beautifully detailed art in this book. Some of the artistic representations of various monsters was somewhat different than I had pictured in my head while reading the books (such as the handmaiden of Lloth and the earth elemental), but I'm sure Salvatore approved everything so this must be pretty much how he envisions it. Regardless, this is a beautifully done book that captures the magic of the original Homeland and even adds some depth to the story.
The only complaint I had with this adaptation was the omission of Drizzt's letters before each section. Drizzt's writings add feeling to the novels and I would have hoped that they would have included them in these graphic novels. Maybe they'll consider it for some of the later editions.
Overall, I was very impressed with this book. It does an excellent job of representing the original and is fun to read. Excellent art enhances the story.
Fantastic!Review Date: 2006-08-16
R.A. Salvatore's Drizzt Do'Urden stories have been a perennial favorite with fantasy story readers, well known for their action and for their gripping storylines. Now, Devil's Due Publishing has brought out the first Drizzt Do'Urden story in graphic novel format, and I must say that it is fantastic! They did a terrific job of capturing Mr. Salvatore's characters, and I thought that the illustration work was excellent.
So, if you are a fan of R.A. Salvatore, or are just a fan of great fantasy, then get this book. You will not be disappointed!
EntertainingReview Date: 2006-08-09
Peeves? I was a bit annoyed that every female drow seemed to dress as though she shopped at Victoria Secret of the Underdark. Surely in a society where women rule and men are chattel skimpy clothing would be the norm for men? Also, while I love Drizzt, this graphic novel only underscored what a Mary Sue the character actually is. Drizzt is a little too perfect, and his views a bit too modern. I think anyone raised in a society as perverse as the drows would've gotten a bit more accustomed to violence early on. Drizzt is constantly shocked, appalled and amazed at the violence surrounding him.
Still, this was a fast, exciting read. I'd recommend it for older teens and adults. Some subject matter (such as sacrifice), nudity, and demon worship are not suitable subjects for small kiddies.

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Another worldReview Date: 2007-09-18
The book consists of a number of short stories or episodes collected from the Frank comic book series. There is no dialogue but Woodring is brilliant at telling a story with pictures. Some stories have an understandable plot and some don't. At least on the conscious level they don't. They often still feel like a story even though you would be hard-pressed to explain why.
It's very satisfying to read/view the Frank stories, but you should probably be someone who enjoys David Lynch, surreal art, sci-fi, fantasy, and jazz.
WowReview Date: 2006-05-17
On first glance these stories look like the drug-fueled dreams of a madman, simultaneously evoking a sense of awe and horror from the reader. The world of Frank, an anamorphic creature that looks like a combination of several different animals, is one that's utterly alien to our own yet oddly familiar. Frank himself is an enigma, at times innocently curious, while other times cruel and vengeful. The creatures, if you could call them that, which share this world with Frank are just as odd: from Frank's faithful companion Pupshaw to the vile and conniving Manhog.
The stories that occur within this world are equally bizarre and seemingly nonsensical, yet underneath the surreal nature of these stories lurks meaning. I won't even attempt to analyze the themes of these tales, as I seriously doubt there is a single concrete message to any of the stories contained in this volume. Every person probably has different interpretations for Frank's world: biblical metaphor, morality tale, apocalyptic fable or just insane fun. You can look as deep as you want into these stories, or just read them for hallucinogenic kicks.
I've never read, seen or imagined anything quite like the world of Frank, and I doubt I ever will. It manages to tap into a universal subconscious, screw around with it, and spit out a couple dozen of insane little stories for your reading pleasure. It's a staggering work of a demented genius and needs to be experienced by anyone who calls themselves a comic fan.
Deceptively simplistic, devilishly exquisite...Review Date: 2005-01-21
Spellbinding...Review Date: 2004-11-04
Just buy this book.
In a class by itselfReview Date: 2005-09-15

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GreetingsReview Date: 2006-07-25
Meow!Review Date: 2005-12-23
Wow.....Review Date: 2005-12-10
It's DifferentReview Date: 2005-10-28
A great read even for non-science fiction readersReview Date: 2005-10-11


A great way to start the dayReview Date: 2006-03-22
get FuzzyReview Date: 2006-03-20
Get Fuzzy: 2006 Scratch-a-Day Calendar Review Date: 2006-03-18
fun giftReview Date: 2006-02-25
Five Stars For Rob, Bucky, And SatchelReview Date: 2006-04-17
"Get Fuzzy" is the current reigning champion of comic strips. Anyone with pets (or who loves animals) can appreciate the inter-species conflicts and hilarity in this comic strip (I particularly enjoy Bucky's attempts at world domination and related ventures.) Here, as in years past, some of the best strips have been put together in calendar form to ensure that everyone can have a bit of humor in their daily lives.
I can't imagine not having this calendar in my house; it's always a great way to start the day. Many of these strips are so good that I have cut them out and saved them or sent them to other animal lovers in my life, while the remaining pages become great for scratch paper.
This is a great calendar and I highly recommend it to anyone.

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Collectible price: $13.95

Collection #1 of Kenichi Sonoda's Chicago crime seriesReview Date: 2007-05-30
But what about the story? The framing plot involving the deadly brother and sister duo of Bonnie and Clyde Dorman reminds me of 80's action movie madness. It's a simple tale of revenge with Bonnie coming across like a complete nut job and Clyde the dedicated brother. The ending is a bit of an anticlimax, but it acts as a warm-up for the following confrontation with Gray.
There's plenty to love here though. The initial story "Feeding Trouble" introducing our girls and Bonnie captures the feel of the series right off the bat (even if the girls obsessions are over the top). Rally's pursuit of Clyde and the smash up in the alleyway are classic. I also love Bonnie's various weapons and the look on her face when she's taking out her enemies (nut job!). The one shot stories are good too, but Gunsmith Cats seems to work better with the story arcs revolving around one villain or plot.
One thing is obvious from the beginning, Sonoda can draw action. He frames it well, and its pretty easy to follow what's happening, who's shooting at who and how a car ends up upside down wedged between two walls. He only gets better at this creating some of the best shootouts and car chases I've ever seen in manga form.
For me Gunsmith Cats is like a fun popcorn movie. It's a great read between brainier material, and it never lets you down. "Bonnie and Clyde" was the first episode. It's good stuff, but it was going to get better. Overall a solid beginning to a great series.
*** A Note ***
If you've seen the anime one shot "Riding Bean" you may notice that a woman named Rally appears in it. She loves guns and helps Bean out when things get rough. Interestingly enough Bonnie looks a lot like that version of Rally. I always wondered if Sonada was unable to use that design because of rights issues, so he turned his original Rally into Bonnie and then had a new Rally take over (with Minnie May of course). In any case we get Rally vs. Rally in this first book. Weird, eh?
If you loved the anime...Review Date: 2004-06-15
Because of the blood and some scenes in a brothel this is not for kids. Cool guns, cool cars and cool cats. Gunsmith Cats, of course!
If you enjoyed the DVD, buy the manga!Review Date: 2003-01-24
Bullets, Bombs, and Bombshells!Review Date: 2002-08-26
Gunsmith Cats is the story of Rally Vincent (a teenage gun wizard) and her trusty nymphomaniac sidekick Minnie May Hopkins.
Together they work as bounty hunters on the streets of downtown Chicago, running into some rather nasty customers from time to time.
Despite the kinky and mature subject matter, this is quite an excellent book on multiple levels. First, the sheer artistic talent of Kenichi Sonoda is a sight to behold. Whether he's showing you a Shelby GT or a Baretta 9mm, the detail is all there, down to the very last lugnut or safety catch!
Also, the narratives of each episode are quite clever. Sonoda could have easily let the series turn into mindless, violent shoot-em-ups. But what is presented in this book are finely crafted stories, each with their own twist and crafty resolution.
The earlier Gunsmith Cats books (there are 9 total) are better than the last 3, but even those are excellent in their own right.
I highly recommend this manga for anyone even remotely interested in it!!
Great Action MangaReview Date: 2001-08-11
Rally Vincent and Minnie-May Hopkins are bounty hunters in Chicago plus they own a gun shop. Rally is the gun and car expert while May knows how to make explosives. There is also Becky who can dig up any information that might be needed to get a job done.
This volume deals with basic development of the main characters and later, Bonnie becomes the focus as she tries to get revenge for the injuries she blames Rally for. Compared to later volumes, this one is more graphic than the others, and I would consider this R-rated material.
There is much information in the series about cars and guns. I'm not an expert on either, but based on what I read in the letter columns in the individual issues, it seems to be very accurate. None of the letters are published in these volumes.

A title that shouldn't be missedReview Date: 2007-08-20
GO PLAYER GHOST Review Date: 2007-02-04
I've found over the years that I can read manga or watch anime that get me interested in subjects I would never have sought on my own. The game of Go was something I had heard of but had no idea how to play before watching and reading Hikaru No Go. Even though I didn't understand every move being played by the characters I did get the GIST of what was going on, and felt suspense or excitement in what is essentially a mental game instead of a physical one. That is the true triumph of the writer and the artist. Making something that shouldn't be inherently interesting to non-players exciting and entertaining. Yumi Hotta's passion for the game really shows. Sometimes you can get swept up into another's passion through sheer force of will. The characters introduced in Volume 1 are likeable even though Sai is a little too girly for me. There's even a rival for Hikaru to go up against that is his own age, Akira Toya, the son of the best Go player in Japan, and a great talent in his own right. Great book. The anime series is good too.
The kids love it.Review Date: 2007-05-14
best go player ever!!Review Date: 2005-08-30
A great stratigic manga!Review Date: 2005-09-15
Hikaru no go is a great manga promoting the ancient chinese/japanese game go. The object of the game is use black and white pieces and occupy most of the board. You can "eat" sections of your opponent's part by totally surrounding a portion of his pieces. Hikaru no go is about a young boy (6th grade) named Hikaru who just happens to find a go board in his father's attic! It seems that only he can see the blood stains on the board and suddenly a human/ghost come out of the board and has been longing to play go for the past hundred years. Sai (the ghost that looks totally like a person) couldn't die and go to heaven until he mastered the "divine move".
At first Hikaru, like any sane person, denys Sai what he wants (to just play go) Then, also like any sane person, consents when Sai's unquenchable sadness causes Hikaru to get sick. In Japan some people devote their whole lives just playing to and become go instructors. The game originally came from China, but it became more popular in Japan. Back to the story, Hikaru goes into a go club and finds that the whole place is full of adults. The suddenly he spots a boy his age and asks to play with him. Turns out, however, that the boy his age named Akira is the son of the best go player in Japan! Sai directs Hikaru in where to put the pieces and he wins without any effort. Akira is naturally shocked seeing that the way Hikaru holds the go pieces is like a beginner, but his moves are from hundreds of years ago! Akira has basically never been beat before, being a go prodigy, so now he has a new goal: to beat Hikaru.
The story progresses and tells about how hikaru gets taught by Sai in how to play the game, and expert moves. Hikaru learns very quickly and goes from a school team, to the city tournament, to applying to become a go instructor for life! It also tells of his struggles to beat Akira and how all the upper go players are keeping an eye on him. It's interesting when Hikaru and Sai go play on-line go with other real players from around the world. You get to see Sai kicking other countries' best player's butts!
Oh yeah, did I mention that only 3 people get become go instructors each year? Akira already got a spot the year before. Do you think Hikaru is up to the challenge? If he does get in, will he be able to compete with people on/above his level?
If you like this manga, I strongly recommend "Whistle!" as well
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