Scott Wolf Books
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Used price: $26.42

Packed with drawings and color examplesReview Date: 2001-02-14

The author was a real mercenary so the book is fine.Review Date: 2002-12-25

Used price: $6.98

One of the best Terhune books I have ever read!Review Date: 2007-10-26

Used price: $0.01

A story through essaysReview Date: 2008-09-27
It's simple, touching, and a most effective way to show some deep emotion of kids.
Love That DogReview Date: 2007-12-21
Love That Dog (Molly)Review Date: 2007-11-19
Love that Book!Review Date: 2008-02-23
Extremely short, ridiculously good Review Date: 2008-03-20
I do not have a dog, but I have known love. Poets, dog lovers, and lovers of the world will find the heart in this book.

Betsy Who Cried WolfReview Date: 2005-06-06
I liked the book because it was different then other books and most people because people don't like all of the books about one book they like different books about another thing.
The message is if someone needs help then help him or her because Betsy helped the wolf then at the end the wolf helped Betsy.
The vocabulary is just right for kids between 8-10 because I'm 9 and its just right for me.
The conflict is that at first
the wolf is Betsy's enemy then they become friends. Because the wolf kept tricking her and he got her in trouble.
The illustrations are great because they have great details and they're colorful.
The characters are great because they're different then other characters in other books.
I don't think there are any other versions but if there are I would like to read them.
I think the indented audience is for people that have a lot of imagination because they have talking animals and you would have to use your imagination.
Hilarious spin on a classic tale...Review Date: 2003-05-16
Fractured Folktale Fun.....Review Date: 2002-09-13

Used price: $6.69

Great Book! Except Stephen Michael DiPesa Co-Wrote it!Review Date: 2000-08-04
For some reason, even though he's listed on the cover, Mr. DiPesa gets no credit with Amazon. What is the deal with that?
Informative Despite shortcomingsReview Date: 2003-07-22
Other than giving information about the Order of Hermes' reaction to Tremere and vampires and general, Blood Treachery also gives some information on the Celestial Umbrood amd gives information on ghouled mages.
My only complaint really about this book is that it lacks Mind's Eye Theatre conversions. But the information packed into the book more than makes up for this.
Must have for the mage inclined!Review Date: 2000-08-03


Humanity's strongest defendersReview Date: 2003-12-12
Their homebase of Australia was also given a lot of space in the book. What separated this book from the other ones, was that the cultures of each one of the Australian states were discussed. Though viewed as the new melting pot after the USA became the FSA, Australia still suffers from many social problems. This book was realistic in its portrayal of what the region would be like given its policies and populations.
This is one of the best psi order/region books available for Trinity. Little fluff and plenty of substance. It is useful for both storytellers and players who want to use the Legions and/or Australia in their games.
A full force to save the EarthReview Date: 2000-05-24

Used price: $7.00
Collectible price: $35.00

Abyssals are scary....Review Date: 2006-02-20
Abyssals are heinous. That's just the way they were made. I mean, just look at their Charms!!! Ouch. Just, ouch.
I was surprised the book had as much information as it did. Full bios of 8 of the 13 deathlords (intentional, so the storyteller can also make up her own), full character creation rules for ghosts, and three circles of necromancy spells! (and those are heinous too)
It also discussed the turning of Solars to Abyssals and the much more difficult turning of Abyssals to Solars (albeit, in passing). I was thrilled, as this is exactly what my story line will be about. This is an awesome resource, though I would never want to play a truly evil Abyssal.
Exalted: The AbyssalsReview Date: 2005-10-25
Well... nehReview Date: 2003-07-09
Yeah, the powers are cool, and Abyssals are tanks to fear -- that much is true. Don't by this book for the literature or the setting.
Coolest Exalted Product YetReview Date: 2003-08-02
A lot of the descriptions of the Underworld and the way it makes is torn right out of Wraith, but Exalted has always borrowed from the World of Darkness, and Wraith was among the coolest World of Darkness settings (largely unplayable, but übercool.) Reading this book also makes Wraith make more sense, which is helpful.
The weakness of this book is that it's not as playable a game as, say, dragon blooded or the Core book. But it's definitely cooler than either, and not in a "I embrace all things of angst" sort of way. It's creepy and wonderfully detailed, and flows naturally. You have to play either a villain or a tragic antihero, but my experience is that such things yield some of the least angsty characters in the hands of experienced RPGers ("Okay, I'm damned... better get over it and deal.") Despite the fact that it's not as playable as Core or DB. It's significantly better than Lunars and possibly the coolest Exalted book yet.
Yet Another book only technically about the exaltedReview Date: 2005-07-27
This book is largely about ghosts, and the politics of the underworld with a later section on the hard rules of creating and playing Abyssals. I noticed a certain disconnect over when they were talking about normal ghosts and when they were talking about the Abyssals.
To be honest, I had no intention of ever letting my players play these guys, and just got the book for the setting materials, and a hint of flavour from the powers section. To that end, the book served me well, making many references to the older wraith game, but adding enough new details to give it a unique exalt feel.
If you really want crunchy bits for playing abyssal exalted, or are interested in how the underworld works, buy this book.

Used price: $17.98

New Take on VampireReview Date: 2005-07-09
Liscensing/pay to play policy recindedReview Date: 2005-07-18
Old to NewReview Date: 2006-06-06
I have begun playing in the new system. The new system I have found to be fast, effective, and fun! The LARP system for NwoD is far more effective and easy to use with more depth and dimension than the orginal LARP system.
Also, this book is hardcover, meaning it can survive the abuses a LARP can dish out even better.
Better than the originalReview Date: 2005-09-22
I know there are always going to be those that cling desperately to the old ways; gamers are often the worst of the lot when it comes to this, still playing 1st edition Dungeons & Dragons or whatever. But if you approach this with something of an open mind, you will be impressed. I know I was.

Used price: $2.50

Not bad at all...Review Date: 2001-11-21
Great source for adventure hooks and setting detailReview Date: 2005-08-02
An in-depth look at the lands surrounding the Blessed IsleReview Date: 2003-12-26
The only con is that there are no maps provided (except one for the Scavenger lands in Chapter 5) and you will have to rely on the maps that came with the main Exalted rulebook.
The chapters are:
Ch1: The North.
Descrbes the frozen lands north of the Blessed Isle and
its people, customs and cities. Includes details of the Haslanti League (a loose confederation of city-states on the shores
of the White Sea), iceships and airboats.
Ch2: The East
Describes the lands to the East of the Blessed Isle, but deals
mostly with the areas outside of the Scavenger Lands proper which has its own chapter. There is a detailed section on the
Sijan the city of the dead, and sections on the people, customs and creatures of the forest lands.
Ch3: The South.
Describes
the cities and inhabitants of Gem, Chiaroscuro, the Varang City-States, Harborhead, and the surrounding lands. Nexus is described
in a separate chapter. There are notes on Firedust and weapons (e.g. Firewands) using this unique substance.
Ch4: The West
Details
the islands of the West, including Wavecrest, Coral , Skullstone, and the dreaded Lintha pirate family.
Ch5: The Scavenger
Lands
Describes the so-called Scavenger Lands and includes a detailed history of the River Province. The cities of Lookshy,
Great Forks, Sijan, Greyfalls, and Denandsor are described in some detail. A separate section deals with the unique creatures
of Mount Metagalapa (hawkriders,birdmen, and great rocs).
Ch6: Nexus
An in-depth description of the teeming megapolis
of Nexus which includes descriptions of the surrounding lands, laws, the council, the guild, and the various districts and
neighborhoods. A separate section details the First Age Tombs of the Exalted in Nexus, complete with their deadly traps.
Appendix1:
Groups and Organisations
Describes the various power factions in the Threshold including the Guild and the Children of
the Wyld in greater detail.
Appendix2: The Fair Folk
A thorough discussion on the Fair Folk. This chapter covers the
varieties of Fair Folk and their unique powers (Glamour) done in much greater detail than the sections in the main Exalted
rulebook.
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